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国家集团
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{{Version|1.7}} '''国家集团'''代表国际组织、机构和殖民帝国。每个国家集团都拥有一个''核心理念支柱''和数个''原则''。成为国家集团领袖需要消耗 {{icon|influence|3=1}} 500 影响力 == 核心理念支柱 == 每个国家集团都可以从五个核心理念中选择一个。这将决定国家集团的类型。未启用 {{icon|Sphere of Influence|30px|利益之手}} DLC时,仅能选择贸易联盟作为成立国家集团的理念。 {| class="mildtable plainlist" ! 理念 !! 集团领袖效果 !! Member effects !! 非领袖集团成员效果 !! 国家集团效果 |- | {{iconify|Trade League|power bloc|贸易联盟}} | {{green|+10%}} 贸易路线交易量 | | '''+20%''' 对市场所有者的 {{icon|Convoys}}商船贡献 | {{icon|yes}} 是关税同盟 |- | {{iconify|Sovereign Empire|power bloc|至高帝国}} | * '''−5%''' Weekly liberty desire from subjects * {{icon|yes}} Can subjugate bloc members | | | |- | {{iconify|Ideological Union|power bloc|意识形态联盟}} | * {{green|−10%}} 立法时间 * {{icon|yes}} 对集团成员'''强制执行'''相同的[[权力结构法律#治理原则|治理原则]]法律 * {{icon|yes}} 对集团成员'''强制执行'''相同的[[权力结构法律#权力分配|权力分配]]法律 * {{icon|yes}} 允许强迫政权更迭 | | {{green|+30%}} 国家集团{{hover box|提高或降低国家集团领袖已施行的法律的立法成功|法律协同}} | |- | {{iconify|Military Treaty|power bloc|军事条约}} | * {{green|+10%}} 来自陆军力量投射的 {{iconify|Prestige}}威望 * {{green|+10%}} 来自海军力量投射的 {{iconify|Prestige}}威望 * {{icon|yes}} 允许支持另一集团成员时添加一个免费的战争目标 | {{green|+20%}} 训练率 | | |- | {{iconify|Religious Convocation|power bloc|宗教大会}} | * {{green|+25%}} {{icon|Clergymen|3=1}} investment pool contribution efficiency * {{icon|yes}} Can impose state religion on bloc members | * {{green|+33%}} {{iconify|Conversion}} * '''+25%''' {{icon|Devout|3=1}} political strength | | |} == 原则 == {| class="mildtable plainlist" style="float:right; margin-left:5px;" |+ Principle slot conditions ! 槽位 !! {{icon|prestige}} 威望排名 !! 成员 !! {{icon|soi}} |- | 1 || — || — || — |- | 2 || — || — || {{icon|yes}} |- | 3 || 5th or better || 5 or more || {{icon|yes}} |- | 4 || 3rd or better || 10 or more || {{icon|yes}} |} Principles represent lesser aspects of a power bloc. Each central identity has two primary principles, with one primary principle restricted to that identity. A power bloc that does not have at least one primary principle for its central identity selected suffers a cohesion penalty. If the {{icon|Sphere of Influence|3=1}} DLC is enabled, up to four principles can be selected, with the third and fourth slots requiring both a high power bloc rank and certain number of members. Without the DLC, only one principle can be used. Once a slot is filled, it can continue to be used even if the unlocking conditions are later false. Each principle has three tiers and enacting a principle requires a number of ''{{iconify|mandate|power bloc}}s'' equal to the principle tier; upgrading a principle costs the difference in tiers. Up to three mandates can be stored for use, so it is possible to enact a tier three mandate immediately, or to upgrade it tier by tier. Principles can be changed out at any time, as long as the mandate cost can be paid. === 授权进度 === {| class="mildtable plainlist" style="float:right; margin-left:5px;" ! Non-leader member rank !! {{iconify|Mandate|power bloc||0}} |- | {{iconify|Great power}} || {{green|+10}} |- | {{iconify|Major power}} || {{green|+5}} |- | {{iconify|Unrecognized major power}} || {{green|+2}} |- | {{iconify|Minor power}} || {{green|+2}} |- | {{iconify|Unrecognized regional power}} || {{green|+1}} |} {{iconify|Mandate|power bloc}} progress is gained weekly based on the number and rank of non-leader members in a power bloc. Higher rank members give more mandate; {{iconify|insignificant power}} insignificant and unrecognized powers do not give any mandate progress. The total is also multiplied by the current {{iconify|cohesion|power bloc}} level. Reaching 2000 progress grants the power bloc leader a new mandate to select, upgrade, or change a principle. === 原则列表 === Principle effects are cumulative, such that a tier 3 principle has the effects of tier 1 and tier 2 as well. The effects apply to all members unless otherwise specified. Without {{icon|Sphere of Influence|3=1}}, only Internal Trade and External Trade can be selected or upgraded. Tier 2 and 3 primary principles also give {{green|+10}} and {{green|+20}} {{iconify|cohesion|power bloc}}, but only for a single principle; enacting both primary principles for a central identity does not provide additional cohesion benefit. {| class="mildtable plainlist" style="width:50%; float:left; margin-right:5px;" |+ '''General principles''' ! Principle !! Tier !! Effect |- | rowspan=3 | [[File:Principle advanced research.png|48px]] Advanced Research | I | * {{green|+25%}} Institution size change speed for {{icon|Education|3=1}} * {{green|−10%}} {{icon|Bureaucracy|3=1}} cost of {{icon|Education|3=1}} * {{green|+5%}} {{icon|Innovation}} Tech spread per level of {{icon|Education|3=1}} * {{icon|no}} Cannot enact {{iconify|No Schools|law}} * {{icon|yes}} Bloc leader can impose ''Education System'' law on bloc members |- | II | * {{green|+15%}} Institution size change speed for {{icon|Education|3=1}} <small>({{green|+40%}} total)</small> * {{green|−15%}} {{icon|Bureaucracy|3=1}} cost of {{icon|Education|3=1}} <small>({{green|+25%}} total)</small> * {{green|−5%}} Ahead of time penalty per level of {{icon|Education|3=1}} |- | III | * {{green|+10%}} Institution size change speed for {{icon|Education|3=1}} <small>({{green|+50%}} total)</small> * {{green|−25%}} {{icon|Bureaucracy|3=1}} cost of {{icon|Education|3=1}} <small>({{green|+50%}} total)</small> * {{green|+15}} {{icon|Innovation}} Max innovation investment per level of {{icon|Education|3=1}} |- | rowspan=3 | [[File:Principle colonial offices.png|48px]] Colonial Offices | I | * {{green|+25%}} Institution size change speed for {{icon|Colonial Affairs|3=1}} * {{green|−10%}} {{icon|Bureaucracy|3=1}} cost of {{icon|Colonial Affairs|3=1}} * {{icon|no}} Cannot enact {{iconify|No Colonial Affairs|law}} * {{icon|yes}} Bloc leader can impose ''Colonization'' law on bloc members |- | II | * {{green|+15%}} Institution size change speed for {{icon|Colonial Affairs|3=1}} <small>({{green|+40%}} total)</small> * {{green|−15%}} {{icon|Bureaucracy|3=1}} cost of {{icon|Colonial Affairs|3=1}} <small>({{green|+25%}} total)</small> * {{green|+.05}} Colonial growth generation per level of {{icon|Colonial Affairs|3=1}} |- | III | * {{green|+10%}} Institution size change speed for {{icon|Colonial Affairs|3=1}} <small>({{green|+50%}} total)</small> * {{green|−25%}} {{icon|Bureaucracy|3=1}} cost of {{icon|Colonial Affairs|3=1}} <small>({{green|+50%}} total)</small> * {{green|−5%}} {{iconify|Infamy|image=infamy infamous.png}} generation against unrecognized powers per level of {{icon|Colonial Affairs|3=1}} |- | rowspan=3 | [[File:Principle construction.png|48px]] Construction | I || {{green|+10%}} {{icon|construction}} State Construction Efficiency |- | II || {{green|−75%}} {{icon|Infrastructure|3=1}} usage for Construction sectors |- | III || {{icon|yes}} [[Companies|United Construction Conglomerate company]] unlocked |- | rowspan=3 | [[File:Principle food standardization.png|48px]] Food Standardization | I || {{green|+10%}} Agriculture throughput |- | II || {{green|−10%}} Mortality |- | III | * {{green|+1}} Standard of Living * Unlocks {{iconify|Efficient Canning Practices|image=method vacuum canning.png}} for {{iconify|Food Industries|building}} |- | rowspan=3 | [[File:Principle foreign investment.png|48px]] Foreign Investment | I || {{icon|yes}} Increased leverage from economic dependence |- | II || {{green|−50%}} Costs for Nationalization |- | III || {{icon|yes}} Foreign investment rights in power bloc member with lower rank |- | rowspan=3 | [[File:Principle freedom of movement.png|48px]] Freedom of Movement | I || '''+25%''' Migration quota |- | II || {{green|+50%}} Mass migration attraction |- | III | * {{icon|yes}} Allow migration within power bloc * Unlocks {{iconify|Increased Exchange|image=method government run.png}} for Arts Academy and University |- | rowspan=3 | [[File:Principle market unification.png|48px]] Market Unification<hr>{{icon|No}} {{iconify|Trade League|power bloc}} | I | * {{green|+10%}} Company throughput * {{icon|no}} Bloc members cannot {{iconify|embargo|diplomacy}} each other |- | II | * '''+20%''' Import and export tariffs on non-bloc member trade routes * {{green|+10%}} {{icon|Infrastructure|3=1}} |- | III | * '''+40%''' {{icon|Convoys|3=1}} contribution to market owner * {{icon|yes}} Power bloc becomes a {{iconify|customs union|diplomacy}} |- | rowspan=3 | [[File:Principle militarized industry.png|48px]] Militarized Industry | I | * {{green|+10%}} War Machine Industries throughput * {{green|+10%}} Arms Industries throughput * {{green|+10%}} Artillery Foundry throughput * {{green|+10%}} Military Shipyards throughput |- | II || {{green|−15%}} Military Goods Cost |- | III | * {{green|−33%}} Supply Route Cost * Unlocks {{iconify|Balloon Reconnaissance|mobilization}} (mobilization option) |- | rowspan=3 | [[File:Principle police coordination.png|48px]] Police Coordination | I | * {{green|+25%}} Institution size change speed for {{icon|Law Enforcement|3=1}} * {{green|−10%}} {{icon|Bureaucracy|3=1}} cost of {{icon|Law Enforcement|3=1}} * {{icon|no}} Cannot enact {{iconify|No Police|law}} * {{icon|yes}} Bloc leader can impose ''Policing'' law on bloc members |- | II | * {{green|+15%}} Institution size change speed for {{icon|Law Enforcement|3=1}} <small>({{green|+40%}} total)</small> * {{green|−15%}} {{icon|Bureaucracy|3=1}} cost of {{icon|Law Enforcement|3=1}} <small>({{green|+25%}} total)</small> * {{green|−5%}} Political movement radicalism per level of {{icon|Law Enforcement|3=1}} |- | III | * {{green|+10%}} Institution size change speed for {{icon|Law Enforcement|3=1}} <small>({{green|+50%}} total)</small> * {{green|−25%}} {{icon|Bureaucracy|3=1}} cost of {{icon|Law Enforcement|3=1}} <small>({{green|+50%}} total)</small> * {{green|+50}} {{icon|authority|3=1}} per level of {{icon|Law Enforcement|3=1}} |- | rowspan=3 | [[File:Principle transportation infrastructure.png|48px]] Transportation Infrastructure | I | * {{green|+33%}} {{icon|Infrastructure|3=1}} per 100k population * {{green|+33%}} Maximum infrastructure from population |- | II || {{green|+20%}} {{icon|Convoys|3=1}} |- | III | * {{Green|+50}} Land trade capacity * Unlocks {{iconify|Joint Steam Trains|image=method steam trains.png}} for Railway * Unlocks {{iconify|Joint Electric Trains|image=method electric trains.png}} for Railway * Unlocks {{iconify|Joint Diesel Trains|image=method diesel trains.png}} for Railway |} {| class="mildtable plainlist" style="width:48%; float:left;" |+ '''Central identity primary principles''' ! Principle !! Tier !! Effect |- | rowspan=3 | [[File:Principle creative legislature.png|48px]] Creative Legislature<hr>{{iconify|Ideological Union|power bloc}} primary | I || {{green|−33%}} Law enactment stall chance |- | II | * {{green|−33%}} Movement to Preserve support * {{green|−33%}} Movement to Restore support |- | III || {{Green|+1}} Maximum law enactment setbacks |- | rowspan=3 | [[File:Principle ideological truth.png|48px]] Ideological Truth<hr>{{iconify|Ideological Union|power bloc}} only | I | * '''−33''' Popularity of {{iconify|agitator|role}}s in opposition * {{green|−25%}} {{iconify|Suppress|IG}}ion cost * {{green|−25%}} {{iconify|Bolster|IG}}ing cost |- | II || {{green|20%}} Party whip impact on ideological incoherence |- | III || {{green|+25}} Minimum {{icon|legitimacy|3=1}} |- | rowspan=3 | [[File:Principle defensive cooperation.png|48px]] Defensive Cooperation<hr>{{iconify|Military Treaty|power bloc}} primary | I || {{icon|No}} Cannot start or join diplomatic plays against bloc members |- | II || {{green|−50%}} {{iconify|Maneuvers}} cost to sway bloc members in a defensive play |- | III || {{icon|yes}} Can use the ''Call Ally'' sway on bloc members in defensive plays |- | rowspan=3 | [[File:Principle aggressive coordination.png|48px]] Aggressive Coordination<hr>{{iconify|Military Treaty|power bloc}} only | I || {{green|−30%}} {{iconify|Maneuvers}} cost for wargoals in offensive plays |- | II || {{green|−15%}} War exhaustion from casualties |- | III | * {{red|−10}} {{iconify|cohesion|power bloc||0}} Power bloc cohesion * {{icon|yes}} Can use the ''Call Ally'' sway on bloc members in all plays * {{red|+15%}} {{iconify|Infamy|image=infamy infamous.png}} generation |- | rowspan=3 | [[File:Principle sacred civics.png|48px]] Sacred Civics<hr>{{iconify|Religious Convocation|power bloc}} primary | I || {{icon|yes}} Higher diplomatic proposal acceptance for countries with same religion |- | II || {{icon|yes}} Reduced liberty desire for same religion |- | III || {{icon|yes}} Impose same ''Church and State'' law on bloc members |- | rowspan=3 | [[File:Principle divine economics.png|48px]] Divine Economics<hr>{{iconify|Religious Convocation|power bloc}} only | I | * {{green|+50%}} Devotee trade route competitiveness * {{green|+50%}} Income transfer from heathen subjects |- | II || Unlocks {{iconify|Increased Clergy Oversight|image=method privately owned.png}} for Financial Districts and Manor Houses |- | III | * {{green|−25%}} {{icon|Radical|3=1}}s from {{hover box|Standard of Living|SoL}} decreases in accepted religions * {{green|+25%}} {{icon|Loyalist|3=1}}s from {{hover box|Standard of Living|SoL}} in accepted religions |- | rowspan=3 | [[File:Principle vassalization.png|48px]] Vassalization<hr>{{iconify|Sovereign Empire|power bloc}} primary | I || {{green|+25}} {{icon|Authority|3=1}} per subject |- | II || {{green|+25%}} Income from subjects |- | III || {{icon|yes}} Can use [[decrees]] in subjects' states |- | rowspan=3 | [[File:Principle exploitation of members.png|48px]] Exploitation of Members<hr>{{iconify|Sovereign Empire|power bloc}} only | I | * {{red|−5}} {{iconify|cohesion|power bloc||0}} Power bloc cohesion * {{green|+20%}} Bloc leader {{icon|authority|3=1}} * {{red|−20%}} Non-leader bloc member {{icon|authority|3=1}} |- | II | * {{red|−5}} {{iconify|cohesion|power bloc||0}} Power bloc cohesion <small>({{red|−10}} total)</small> * {{green|+20%}} Bloc leader {{Icon|influence|3=1}} * {{red|−20%}} Non-leader bloc member {{Icon|influence|3=1}} |- | III | * {{red|−10}} {{iconify|cohesion|power bloc||0}} Power bloc cohesion <small>({{red|−20}} total)</small> * '''5%''' Tax income transfer to power bloc leader |- | rowspan=3 | [[File:Principle external trade.png|48px]] External Trade<hr>{{iconify|Trade League|power bloc}} primary | I | * {{green|−25%}} {{icon|bureaucracy}} Trade route cost * {{green|−75%}} {{icon|bureaucracy}} Trade route cost with bloc members * {{green|+25%}} Trade route competitiveness |- | II || Activates {{iconify|Influential Trade Center|image=Method trade center.png}} PM for {{iconify|Trade Center|building}}s |- | III || {{icon|yes}} Can establish trade routes without an interest |- | rowspan=3 | [[File:Principle internal trade.png|48px]] Internal Trade<hr>{{iconify|Trade League|power bloc}} only | I | * '''+20%''' {{icon|Convoys|3=1}} contribution to market owner * {{green|+10%}} Company throughput |- | II | * '''+10%''' {{icon|Convoys|3=1}} contribution to market owner <small>('''+30%''' total)</small> * '''+20%''' Import and export tariffs on non-bloc member trade routes * {{green|+10%}} {{icon|Infrastructure|3=1}} |- | III | * '''+10%''' {{icon|Convoys|3=1}} contribution to market owner <small>('''+40%''' total)</small> * {{green|−25%}} {{icon|convoys}} Cost of port connections |} {{clear}} == 凝聚力 == {{iconify|Cohesion|power bloc}} is a value between '''0''' and '''100''' that represents how well a power bloc functions and is generally reduced by including more members. Each central identity has different factors that impact cohesion gain or loss. Each cohesion level applies various effects to the power bloc and its members and certain bloc leader actions require a high enough level of cohesion to use. {| class="mildtable plainlist" ! Level !! Cohesion value !! Effect |- | Fractured | 0-19 | * {{red|−50%}} {{iconify|Leverage|power bloc}} generation * {{red|−60%}} {{iconify|Mandate|power bloc}} progress |- | Divided | 20-39 | * {{red|−20%}} {{iconify|Leverage|power bloc}} generation * {{red|−30%}} {{iconify|Mandate|power bloc}} progress |- | Stable | 40-59 | {{red|−10%}} {{iconify|Mandate|power bloc}} progress |- | Controlled | 60-79 | * {{green|+10%}} {{iconify|Leverage|power bloc}} generation * {{green|+10%}} {{iconify|Mandate|power bloc}} progress |- | Orchestrated | 80-100 | * {{green|+20%}} {{iconify|Leverage|power bloc}} generation * {{green|+25%}} {{iconify|Mandate|power bloc}} progress |} == 影响优势 == {{iconify|Leverage|power bloc}} represents the amount of influence a bloc has over a given country. Each country has a pool of 1000 leverage that is divided between itself and all power blocs. A power bloc needs at least 200 more leverage than any other power bloc or the country in order to invite the country to the bloc. == 参考资料 == <references/> [[en:Power bloc]]
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