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{{Version|1.8}} '''Acceptance''' represents how a pop is treated and considered within a country. A pop's ''acceptance status'' is determined primarily from its [[culture]] and [[religion]] relative to the country's [[Power structure laws|''Citizenship'' and ''Church and State'' laws]]. Each pop has an acceptance score between 0 and 100 that determines its status. == Acceptance statuses == <section begin="status_table"/> {| class="mildtable" style="float:right" ! Status !! Score !! Migration<br>desire |- | {{icon|Violent Hostility|3=1}} || 0-19 || 100 |- | {{icon|Cultural Erasure|3=1}} || 20-39 || 100 |- | {{icon|Open Prejudice|3=1}} || 40-59 || 50 |- | {{icon|Second-class Citizen|3=1}} || 60-79 || 20 |- | {{icon|Full Acceptance|3=1}} || 80-100 || 0 |}<section end="status_table"/> There are five status levels, from least accepted to most accepted. Citizenship laws apply various effects for each status, such as prohibiting voting or allowing assimilation, as well as modifiers to wages, political strength, and loyalism and radicalism. In addition to acceptance from laws, pops in a {{iconify|homeland|state status}} have {{green|+10}} acceptance. Conversely, when a new cultural community forms in a state, pops of that culture have a temporary acceptance penalty of {{red|−30}}, which decays by {{green|0.25}} each month towards '''0'''. Each acceptance status has a base migration desire, which generally decreases as the pop is more accepted. Pops with higher migration desire are more likely to emigrate, if allowed. Pops killed in war, either by combat or attrition, affect war exhaustion based on their status. This affects both sides of the war relative to the acceptance in each country of the killed pops. This exhaustion is in addition to the exhaustion gained from casualties. {{clear}} === Violent Hostility === [[File:Acceptance tier1.png|48px|left]] ''"People with this status are so openly despised, vilified and prosecuted that members of the general public would rather eradicate them off the face of the earth than waste energy and time integrating them in society."'' Pops in this status have 100 base migration desire. War casualties cause no additional exhaustion. === Cultural Erasure === [[File:Acceptance tier2.png|48px|left]] ''"People with this status find themselves under the heel of the dominant society whose primary goal is to erase these people’s culture, traditions and belief system. Only then would the dominant group begin to explore the ways in which these people can be assimilated into mainstream society."'' Pops in this status have 100 base migration desire. War casualties cause no additional exhaustion. === Open Prejudice === [[File:Acceptance tier3.png|48px|left]] ''"People with this status are allowed to live alongside other members of society. However, this seemingly neutral state of coexistence comes at the cost of having their own customs and belief system perpetually scrutinized and disapproved of by their higher-level counterparts."'' Pops in this status have 50 base migration desire. War casualties cause 50% as much exhaustion for their own country and none for the enemy country. === Second-class Citizen === [[File:Acceptance tier4.png|48px|left]] ''"People with this status nominally enjoy a great deal of societal benefits. Despite this, they are still perceived and treated subordinately by society, and are oftentimes faced with discrimination, limited rights and restricted access to resources and opportunities."'' Pops in this status have 20 base migration desire. War casualties cause 150% as much exhaustion for their own country and 50% as much for the enemy country. === Full Acceptance === [[File:Acceptance tier5.png|48px|left]] ''"People with this status are fully accepted members of society, benefiting from boundless social mobility and privileged stability. Their core values, belief system and socioeconomic reputation shape the very societal fabric which everyone else aspires towards."'' Pops in this status have 0 base migration desire. War casualties cause 300% as much exhaustion. ==Tips== * Aim for liberal citizenship and religious laws. With ''{{iconify|Cultural Exclusion|law}}'' and ''{{iconify|Total Separation|law}}'', base acceptance is {{green|+35}}, which usually sets minimum acceptance at the level of ''{{icon|Cultural Erasure|3=1}}'', even with penalties. * In particular, ''{{iconify|State Religion|law|link=State Religion law}}'' should be repealed when possible, as it is likely to push acceptance to ''{{icon|Violent Hostility|3=1}}'', due to its base acceptance value of {{red|−25}} for most religions. == References == <references/> {{ConceptsNavbox}} [[Category:Game concepts]] [[en:Acceptance]]
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