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{{version|pre-release}} 维多利亚3的控制台指令需要在debug模式'''(默认禁用)'''中键入,且无法在铁人模式中使用。控制台窗口通过Shift+2、ALT+2+1、Shift+3、{{key press|§}}、{{key press|~}}、{{key press|^}}、{{key press|°}}、{{key press|²}}或{{key press|`}}(根据键盘不同而异)唤起,QWERTY键盘下则是{{key press|`}}。以上方法如若不行,Shift + Alt + C或可作备用快捷键。按上下方向键可以在先前执行过的命令中尽心选择,多数已启用的命令可以通过再次输入来关闭,但偶尔需要保存并重新载入以保证正常执行。 == 调试模式 == {{ruby|调试模式|debug mode}}为正常的游戏进程提供了一系列场外帮助工具,包括: *控制台(仅接受控制台指令) *调试菜单(包括GUI编辑器,脚本资源管理器以及其他内容) *[[#Debug info|Debug Info]] * Ctrl + 点击可以切换控制权到该国家 * 文件监听系统,可以自动将已变更的文件再次读入缓存,包括模组内容。 === 启用调试模式 === 调试模式可以在进入游戏前,通过启动器设置来启用,同时也可以在游戏中唤起,通过模组还可以实现正常模式与调试模式的切换。 通过控制台也能够开关这一模式,但关闭后除非再次手动启用,否则将一直保持在自动关闭状态,模组也不能改变这一设置。 启用方法: ==== 模组 ==== 这里有一系列模组,[https://steamcommunity.com/sharedfiles/filedetails/?id=2879839709 Free Console Access]. 这些模组允许游戏在两种模式间切换,这使得游玩过程与控制台操作更加方便。但是这一操作不会使文件重新加载,故而模组与启动器设置一同使用才能达到最好效果。 ==== 启动器 ==== 在游戏启动器中: # 页面切换到右侧的游戏设置 # 向下滚动,寻找Open game in Debug Mode选项并勾选启动 ==== Steam ==== 在Steam中: # 右击游戏,点开属性菜单 # 在通用-启动选项中添加<code>-debug_mode</code>语句 # 开启游戏 ==== Windows ==== 若无Steam,在Windows系统中: # 在Victoria3游戏目录中找到“binaries”文件夹 # 右击victoria3.exe 并创建快捷方式 # 右击快捷方式,选择属性 # 在目标一栏最末端填入 <code>-debug_mode</code> 语句(语句应如<code>"...\victoria3.exe" -debug_mode</code>) # 以快捷方式启动游戏 === 禁用调试模式 === 为了使成就可用,需要关闭所有已启用的模组,并且在启动器选项中移除 -debug_mode。在启动游戏之后,应确保校验码正确,该信息可在主菜单右下角寻得 === 调试信息 === 当调试模式已经启用,一些在正常游戏流程中不会出现的信息栏将可见。 == 控制台指令表 == {| class = "wikitable sortable" ! width="30%" | 指令 !! 描述 |- | 3dstats || 调出 3D Statistics窗口 |- | 3dstats.EnableGfxZoneStats || 调出 3D Gfx Zone Statistics窗口 |- | Adjacencies.Rebuild || 重建所有邻接关系 |- | Application.ChangeResolution || 通过控制台改变分辨率 |- | Browser.OpenURL [<url>] || 打开指定链接 |- | Camera.Debug || 打印镜头的调试信息 |- | Camera.Load || 载入镜头信息 |- | Camera.Save || 保存镜头信息 |- | Checksum.Log || 将校验码存入游戏日志 |- | CrashReporter.DeleteCrashData || 删除X天以前的游戏崩溃信息 |- | CrashReporter.SimulateCrash || 模拟游戏崩溃(会导致游戏退出) |- | Debug.Achievements.Lock [<key>] || 根据键值重新锁定某一成就 |- | Debug.Achievements.ResetAll || 重新锁定所有成就 |- | Debug.Achievements.ToggleDebug [<value>] || 以调试模式打开成就系统 |- | Debug.Achievements.Unlock [<key>] || 根据键值解锁某一成就 |- | Debug.TextureMode [Name of debug mode] || 启用纹理调试模式 |- | Dockables.Create [Dockable name] || 创建可停靠 |- | Dockables.CreateUserLayout [Dockable layout name] || 使用新名称创建当前布局的新用户布局副本 |- | Dockables.DeleteUserLayout [Dockable layout name] || 删除布局作为用户布局 |- | Dockables.HideLayout || 隐藏任何显示的可停靠布局 |- | Dockables.SaveUserLayout || 将当前布局作为用户布局保存到磁盘,也可以使用新名称 |- | Dockables.ShowLayout [Dockable layout name] || 显示现有(用户)布局,隐藏当前布局 |- | Dockables.ShowManager || 显示可停靠布局管理器 |- | GUI.AnimationTimeline.LogStats || 将 GUI 动画时间轴系统的统计信息转储到调试日志中 |- | GUI.ClearWidgets || 清除虚拟小部件 |- | GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered] || 创建虚拟可停靠小部件。如果参数为 0,则文件名将为 gui/test_gui.gui,小部件名称将为 test_window |- | GUI.CreateWidget || 创建虚拟小部件。如果参数为 0,则文件名将为 gui/test_gui.gui,小部件名称将为 test_window |- | GenerateCoastalRegionNavalExits || |- | Graphics.CapFramerate || |- | Graphics.DumpMemoryInformation || |- | Localization.ToggleIncludeKeyInLocOutput || 在本地化输出中包含 loc 键 |- | Localization.ToggleOnlyKeyInLocOutput || 在本地化输出中仅显示 loc 键 |- | Localization.ToggleSkipDataSystemInLocOutput || 根本不在 loc 中运行数据系统 |- | Log.ClearAll || 清除所有日志 |- | Log.ClearErrorLog || 清楚错误日志并清零错误计数 |- | Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)] || 为特定地图模式保存地图的 png 唯一已知有效的地图模式是“国家” |- | MapObjects.Debug || 打印出地图对象调试信息 |- | MapObjects.GenerateGameLocators [<type>] [<filename> (optional)] || 为游戏的地图对象生成定位器 |- | MapObjects.Painter.AddPosition || 将地图对象放在光标下方 |- | ModifierNode.Graph || 打开即时报价任务的图形视图 |- | ModifierNode.List || 打开即时报价任务的图形视图 |- | Music.PauseFactor || 显示或设置音乐系统的当前pause_factor |- | Music.PlayTrack [<track name>] || 播放特定音轨 |- | Music.Reset || 重置音乐系统 |- | Music.StopTrack || 停播当前音轨 |- | PopsFileStorage.Sync || 同步 POP 文件存储 |- | Portrait.ClearCache || 清除肖像缓存,强制刷新所有肖像 |- | Print.EventDebug || 打印事件调试统计信息,需要设置 Debug.Events 来收集统计信息 |- | RandomLog || 切换随机日志记录 |- | RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to *)] [Target filename (defaults to random.log)] || 将随机日志数据转储到文件中 |- | SDL.EventLogging || |- | ScriptProfiling.Dump || |- | SplineNetwork.AppendAssets || |- | SplineNetwork.ClearAssets || |- | SplineNetwork.Database.Reload || |- | SplineNetwork.Graphics.AddAllSplines || |- | SplineNetwork.Graphics.ClearAllSplines || |- | SplineNetwork.SetAssetGenerationMode || Sets mode for spline strips and anchors generation <naval/default> |- | SplineNetwork.ValidateSplines || Validate the integrity of in-game spline system |- | Terrain.Regenerate || 重新生成地形位图 |- | Terrain.Save || |- | Threading.TaskThreadCount [The number of task threads] || Set or get the number of task threads |- | TickTask.Graph || Open a graph view of the tick tasks |- | TickTask.List || Open a graph view of the tick tasks |- | add_approval || Adds an approval timed modifier to a given IG |- | add_clout || Adds or removes clout of the IG by changing their political strength with timed modifier |- | add_ideology [Target interest group.] [Ideology to add.] || Add an ideology to a given IG |- | add_loyalists [culture] [amount] || 按人口比例添加该文化的效忠派 |- | add_radicals [culture] [amount] || 按人口比例添加该文化的激进派 |- | add_relations || 以特定值改变与某国关系 |- | add_war_support [country_tag] [amount] || Alters wars support of country in ALL of their wars by amount |- | ai.debug [tag] || dumps debug info for country |- | ai.goal [tag] [goal type] || Checks ai goal |- | ai_evaluate_building [<building key> <state region key>] || Prints AI debug data for selected state & building type. |- | ai_evaluate_interest [<strategic region key>] || Prints AI debug data for selected strategic region declared interest. |- | ai_evaluate_production_method [<building key> <pm key> <state region key>] || Prints AI debug data for selected production method in state for building type. |- | ai_evaluate_trade_route [<goods key> <country tag>] || Prints AI debug data for selected goods & country trade partner. |- | annex [<country tag/id>] || 吞并国家 |- | annex_all || 吞并所有国家 |- | audio.cpu_info || Shows current cpu usage |- | audio.list_events || List audio event |- | audio.play_event [audio event] || Play audio event |- | callstack || Print the callstack |- | change_law || 改变到某一法律 |- | changestatepop [state_id] [pop_type / all] [factor] || Changes the pop size of the given pop type ( can be 'all' ) by at most the given factor. Will be capped by max employment for each pop. |- | check_pollution_level [state region tag] || Print out pollution for specified state region |- | check_save || Checks that saving and loading is consistent |- | clearlines || Clear lines |- | clearspawnedentities || Clears entities spawned with spawnentity command |- | coa_preview_window || Open the Coat of Arms Preview Window |- | compound_nodeeditor || Compound Node Editor |- | conquerall [country tag] || Set all enemy provinces under our control. |- | crash || 触发崩溃报告 |- | create_ai [self/all/tag] || Creates AI for country or countries |- | create_building_history || Creates a game-history compliant .txt file of all buildings in the world / state ID as well as their PM / subsidy configurations. |- | create_country [country definition] [country type] [culture] [state id] || Creates a country |- | create_political_movement [<law type key>] || Creates a political movement |- | create_pop_history || Creates a dump in debug.log with a complete pop history |- | create_state_region_data || Creates a game-database compliant .txt file of all state regions in the world and their provinces/resources |- | cthulhu || ? |- | data_types_explorer || Opens the data types explorer dockable |- | data_wrappers_stats [Filter] || Prints statistics about data wrappers |- | date [date in format yyyy.mm.dd.hh] || Changes current date |- | debug [arguments] || Various debugging actions. Possible arguments: * ai * allmoney * alwaysdiplo * alwaysreform * alwaysupgradecolony * artisanchange * assert * cb_use * color * demotiondesc * eco * focusai * fow * influence * info * lines * market * minzoom * pops * profile * promotiondesc * render * textures * tooltips * wireframe * yesmen |- | debug_lens_option || toggles the cheat mode debug_lens_option |- | debug_mode || Toggles debug mode |- | debugcharacters || Creates a semi-colon delimited logfile with debug info regarding all characters. |- | debugcountrybudgets || Creates a semi-colon delimited logfile with debug info regarding all countries and their budgets. |- | debugemployment || Creates and appends a comma-delimited logfile with debug info regarding employment in the specified state ID. |- | debugmarkets || Creates a semi-colon delimited logfile with debug info regarding all goods and markets. |- | debugpopconsumption || Creates a semi-colon delimited logfile with debug info regarding all pops' consumption |- | debugpopwealth || Creates a semi-colon delimited logfile of the current wealth status of all pops. |- | debugstates || Write a semi-colon delimited logfile with debug info regarding all states. |- | debugterrainweights || Prints out the number of |- | debugtheaters || Write a semi-colon delimited logfile with debug info regarding all theaters. |- | deiron || Disables Ironman mode |- | disable_ai [all/tag] || 关闭AI |- | disable_pop_growth || toggles the cheat mode disable_pop_growth |- | disable_retooling || toggles the cheat mode disable_retooling |- | drawcmdsviewer || Draw Cmds Viewer |- | dump_data_types || dumps the registered data types |- | dump_ref_lookup_memory_report || |- | enable_ai [all/tag] || 启用AI |- | entity_editor || Entity Editor Dockable |- | escalate [<amount>] || Adds escalation to player diplomatic plays. |- | event [event name] [<country_tag/province_id>] || 执行特定事件 |- | explorer || Shows an object explorer window |- | exportbuildings || Write a semi-colon delimited logfile with all building type info |- | fastbuild || 快速建造 |- | fastenact || 一天通过立法 |- | fasthire || 建筑一天招满人(受人口和资质限制) |- | fastinstitutions || 一天升级一级机构 |- | fastinterests || 一天宣告利益 |- | fastmobilize || 快速动员 |- | fastresearch || 快速研究科技 |- | fastrevolution || 快速革命 |- | fastsecession || 快速分离主义 |- | fasttravels || 快速移动 |- | find_unemployed || Find and report all unemployed pops with an optional cutoff |- | fix_state_regions || Fix state regions. |- | force_oos || Make this client go out of sync in multiplayer |- | generate_province_center_objects || generates a file with meshes in the center of each province |- | gfx.reloadtexture || Reload textures |- | gfx.skin || select active gfx skin |- | gfx.texture_limit || Set texture video memory limit in megabytes |- | gui_animation_editor || GUI Animation Timeline Dockable |- | gui_editor || Spawns gui editor |- | help [command name] || 显示所有控制台指令或特定指令描述 |- | hq_show_id || toggles the cheat mode hq_show_id |- | ignore_government_support || toggles the cheat mode ignore_government_support |- | invalidate_character [character id] || Invalidate the modifier on the character with the specified ID |- | invalidate_country [country id] || Invalidate the modifier on the country with the specified ID |- | invalidate_ig [interest group id] || Invalidate the modifier on the interest group with the specified ID |- | invalidate_state [state id] || Invalidate the modifier on the state with the specified ID |- | io_stats || Toggles IO Stats |- | io_stats.Reset || Resets IO Stats |- | kill_character [character name] || 杀死角色 |- | log_status || Log Status Dockable |- | log_ticktask_performance || Start outputing ticktask performance data to profiling.log |- | log_viewer || Log Viewer Dockable |- | map_editor || Toggle map editor |- | mapmode [mapmode] || Switches to a given mapmode |- | measure_frame_time ["start" or "stop" measuring] || Measures avg/min/max frame time and prints the result to debug.log once stopped |- | memory_stats || Toggles Memory Stats |- | memory_stats.Reset || Resets Memory Stats |- | minidump [file path] || Creates a minidump |- | money [amount] || Adds specified amount of money |- | net_debuginfo || Print debug info about the networking layer |- | net_stats || Toggles Net Stats |- | net_stats.Reset || Resets Net Stats |- | norevolution || toggles the cheat mode norevolution |- | nosecession || toggles the cheat mode nosecession |- | observe || start observing the game |- | own [province id/state region tag] [country tag] || Change the owner of specified province or state region |- | particleeditor || Particle Node Editor |- | permitmarginalizedingovernment || toggles the cheat mode permitmarginalizedingovernment |- | pops_account_disconnect_steam || Disconnect Paradox account from Steam |- | pops_account_login [email] [password] || Login to a POPS Account |- | pops_account_logout || Login to a POPS Account |- | pops_account_status || Show whether you are currently logged into POPS or not. |- | popstat || Prints out amount of active pops. |- | portrait_editor || Open the portrait editor |- | print_gamestate_modifiers || Prints Gamestate Modifiers |- | province_borders [true/false] || Toggles showing of province borders |- | pseudoLoc || Enable/Disable Pseudo Localization on Text Widgets |- | recalc_cached_data || Recalculate cached gamestate data. |- | release_mode || Toggles release mode |- | reload [file name] || Reloads assets |- | rendertype || Reports what render backend is used |- | research || 获取科技 |- | save_game_analyzer || Open the save game analyzer |- | screenshot || Take screenshot |- | script_docs || Prints script documentation |- | set_devastation_level [state region tag] [amount] || Set devastation level in specified state region |- | set_pollution_level [state region tag] [amount] || Set pollution level in specified state region |- | settings || Spawns a settings GUI with an optional argument for an initially selected category |- | shader_debug || |- | shader_editor || Shader Editor Dockable |- | show_goals || Show AI goals. |- | skip_migration || toggles the cheat mode skip_migration |- | sleep || Sleep for specified amount of milliseconds |- | social_addfriend [Context Index] [Account ID] || Add a friend to friends list |- | social_debuginfo || Print debug info about the social layer |- | social_joinroom [Context Index] [Room Name] [Nick Name] || Join a chat room using the given social context |- | social_sendmessage [Context Index] [Room Name] [Message] || Send a message to a chat room. |- | spawnentity [<entity name>] [<state> (optional)] || Spawns specified entity at cursor position |- | spawnentity_at [<entity name>] [x] [y] [<state> (optional)] || Spawns specified entity at xy-position |- | spawnline [<line name>] [<start position 'x,y,z'> (no spaces)] [<end position x,y,z> (no spaces)] || Spawns specified line between 2 positions |- | spawnnotification [notificationtype] [<scopeindex>] || Spawns notification of specified type. |- | swapchain.buffers || Query/Set swapchain buffers |- | switchlanguage [language name] || Reload localization files and switch language |- | tag [country_tag] || Switch control to another country |- | testaipacts || Test whether AI would dissolve current pacts |- | testevent [event name] [<country_tag/province_id>] || Tests an event |- | testobjective [<subgoal key (optional)>] || Tests objective triggered effects |- | texturelist || Texture List |- | textureviewer || Texture Viewer |- | time || 显示时间 |- | tools.skins || Skin Editor |- | treatyport [<state region tag>] || Takes treaty port in state region |- | tweak || Spawns a tweaker GUI |- | update_distribution || Updates garrison unit distribution in HQ of specified State ID |- | update_employment || Transfers employees between buildings in the specified state ID. |- | validate_employment || Print out unemployment in states. |- | validate_hubs || |- | validate_income || Print out countries with income deficits. |- | validate_naval_exits || |- | validate_pops || Ensures all pops have valid params and prints them to the error log otherwise. |- | version || Shows current build information, put 1 as second parameter for long version |- | vsync || Toggle main swapchains vsync |- | wagerate || Get or Set a building's wage rate |- | yesmen || AI将同意所有玩家发出的外交请求及影响 |} == 参见 == <references />{{Economy navbox}} {{Modding navbox}} [[分类:界面]] [[分类:模组]] [[en:Console commands]]
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