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[[File:UI institutions.png|thumb|600px|Institution summary tab showing the institutions' level, the per-level-cost, and the total cost.]] | [[File:UI institutions.png|thumb|600px|Institution summary tab showing the institutions' level, the per-level-cost, and the total cost.]] | ||
机构是政府对其人群提供的“服务”,包括学校、工作场所安全控制、征兵署、军事化警察部队、济贫等。 | |||
While laws are political hot buttons with your interest groups, institutions are a side effect of those laws, and it's not as politically fraught to expand your pre-existing health care system as it is to establish or dismantle it. That being said, the laws that bring an institution into existence also govern what effects they may apply, and interest groups will care a lot about those. | While laws are political hot buttons with your interest groups, institutions are a side effect of those laws, and it's not as politically fraught to expand your pre-existing health care system as it is to establish or dismantle it. That being said, the laws that bring an institution into existence also govern what effects they may apply, and interest groups will care a lot about those. | ||
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An important aspect of institutions is that the effects and benefits they apply only affect incorporated parts of the country. As unincorporated states -- such as colonial frontiers, contested territories, or recently annexed land -- do not pay taxes, they also do not cost bureaucracy and lack access to the country's institutions. | An important aspect of institutions is that the effects and benefits they apply only affect incorporated parts of the country. As unincorporated states -- such as colonial frontiers, contested territories, or recently annexed land -- do not pay taxes, they also do not cost bureaucracy and lack access to the country's institutions. | ||
== | == 设立机构 == | ||
To establish institutions the player first needs to enact a law which enables them and then they would need to ensure they have sufficient bureaucracy for their operation. There are always several different laws that enable a certain institution, and which is chosen will "flavor" the institution accordingly. | To establish institutions the player first needs to enact a law which enables them and then they would need to ensure they have sufficient bureaucracy for their operation. There are always several different laws that enable a certain institution, and which is chosen will "flavor" the institution accordingly. | ||
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== | == 行政力花费 == | ||
Institutions run on {{icon|bureaucracy|21px}} bureaucracy which comes from government administration buildings, which employ clerks and bureaucrats that consume {{icon|paper|21px}} paper (and later on other goods, like {{icon|telephones|21px}} telephones) in the process. The more government administration buildings the nation has, the more and larger institutions that it can operate at once. | Institutions run on {{icon|bureaucracy|21px}} bureaucracy which comes from government administration buildings, which employ clerks and bureaucrats that consume {{icon|paper|21px}} paper (and later on other goods, like {{icon|telephones|21px}} telephones) in the process. The more government administration buildings the nation has, the more and larger institutions that it can operate at once. | ||
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Running a positive bureaucracy balance is great for remaining responsive to the people's evolving needs. In the meantime, any excess bureaucracy will be used to marginally improve construction efforts around the country. | Running a positive bureaucracy balance is great for remaining responsive to the people's evolving needs. In the meantime, any excess bureaucracy will be used to marginally improve construction efforts around the country. | ||
=== | === 减少行政力花费 === | ||
Ways of decreasing the cost of providing institutions to the pops include: | Ways of decreasing the cost of providing institutions to the pops include: | ||
* Passing laws to decentralize the bureaucracy with elected rather than appointed officials. | * Passing laws to decentralize the bureaucracy with elected rather than appointed officials. |
2022年10月31日 (一) 11:05的版本
机构是政府对其人群提供的“服务”,包括学校、工作场所安全控制、征兵署、军事化警察部队、济贫等。
While laws are political hot buttons with your interest groups, institutions are a side effect of those laws, and it's not as politically fraught to expand your pre-existing health care system as it is to establish or dismantle it. That being said, the laws that bring an institution into existence also govern what effects they may apply, and interest groups will care a lot about those.
An important aspect of institutions is that the effects and benefits they apply only affect incorporated parts of the country. As unincorporated states -- such as colonial frontiers, contested territories, or recently annexed land -- do not pay taxes, they also do not cost bureaucracy and lack access to the country's institutions.
设立机构
To establish institutions the player first needs to enact a law which enables them and then they would need to ensure they have sufficient bureaucracy for their operation. There are always several different laws that enable a certain institution, and which is chosen will "flavor" the institution accordingly.
For example, the colonial affairs institution has a base effect which generates colonial growth in all established colonies in relation to the size of the incorporated population, by encouraging people to move and invest there. If the institution is enabled via the colonial resettlement law then each institution level will also provide increased colonial migration pull to entice the population to move there. If instead, the institution is enabled via the colonial exploitation law then it would instead increase the throughput of the colonial industries (per each level) while reducing the standard of living of pops who live there.
机构类型
共有7类机构:
机构类型 | 基础修正 | 法律需求 | 描述 | |
---|---|---|---|---|
殖民事务 | +10% 殖民地增长产生 | 殖民 | 这个部门负责海外殖民地财产的管理。 | |
教育 | 无 | 儿童权利 | 国家的教育系统,确保国民识字率的增长。 | |
卫生系统 | 无 | 卫生系统 | 阻止疾病的传播。 | |
内务 | −10% 革命/分离进展速度 | 国内安全 | 负责阻挠公民的反抗。 | |
执法 | −15% 来自动乱的地区惩罚 | 警察机构 | 执行国家法律的国家警察部队。 | |
社会保障 | +10% 福利金 | 社会福利 | 为老弱张开的安全网。 | |
工作场所安全部门 | −20% 危险工作条件 | 劳动者权益 | 确保劳动法被遵守的部门。 |
行政力花费
Institutions run on bureaucracy which comes from government administration buildings, which employ clerks and bureaucrats that consume paper (and later on other goods, like telephones) in the process. The more government administration buildings the nation has, the more and larger institutions that it can operate at once.
The cost of institutions, or the cost of one level of an institution, is dependent on the size of the population across the nation's incorporated states. This means the total cost of maintaining the country's institution setup can suddenly increase due to a rise in the country's population. If it will lead to a deficit of bureaucracy, then a pretty hefty "tax waste" modifier penalty will be applied, which causes a percentage of all taxes collected to never make it to the treasury.
The bureaucracy invested into institutions can be redistributed as needed, but this takes time. The player may opt to reduce the level of one of the institutions, which will restore the bureaucracy balance, while the government administration is being expanded to be able to regain the lost level. Since institutions expand gradually, restoring that lost level will take some time, so if possible it's best to stay ahead of the change and expand government administration proactively -- especially if there happens to be strong population growth or immigration waves to the incorporated states.
Running a positive bureaucracy balance is great for remaining responsive to the people's evolving needs. In the meantime, any excess bureaucracy will be used to marginally improve construction efforts around the country.
减少行政力花费
Ways of decreasing the cost of providing institutions to the pops include:
- Passing laws to decentralize the bureaucracy with elected rather than appointed officials.
- Society inventions like Behaviorism that provide insight into people management.
- Refraining from incorporating colonies and conquered territories.
- Reducing the size of the population (via war or disease).
参见
- To update institutions modifiers see reference file Victoria 3\game\common/institutions/00_institutions.txt
- To update institutions flavor text see reference file Victoria 3\game\localization/english/institutions_l_english.yml: