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Template:Under construction Legitimacy is the measure of the balance of power of Interest groups that compose the Goverment. The higher the legitimacy, the faster a cycle of laws enactment goes. Legitimacy in itself does not increase the likelihood of a law to pass.
Depending on how big the government can be, having more or less interest groups or Political parties will affect the base legitimacy on which modifiers will increase or reduce that value.
Modifiers
Depending on which distribution of power law is enacted, more or less base legitimacy is available.
Depending on the income tax level, the government might receive a benefit of +5/+10 legitimacy if taxes are below average, or a penalty of -5/-10 if taxes are above average.
Having a surplus of Authority also speeds up the speed of a cycle of law enactment up to 25%.
Random Events can also temporarily add modifiers that affect legitimacy.
Patch 1.1 Rework
In patch 1.1, legitimacy was overhauled and its mechanics change. Legitimacy was split into 5 levels, all changing several modifiers to do with radicals/loyalists, and interest group opposition.
Legitimacy Level | Value | Laws | Opposition
Interest Group Approval |
Standard of Living Changes | Additional Radicals
Per Month |
Additional Loyalists
Per Month | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Minimum | Maximum | Can
Enact? |
Enactment
Time |
Radicals from
Decreases |
Loyalists from
Increases |
At Min
Value |
At Max
Value |
At Min
Value |
At Max
Value | ||
Illegitimate | 0 | 25 | -3 | +50% | +3.0% | +1.5% | |||||
Unacceptable | 25 | 50 | -2 | +25% | +1.5% | +0.0% | |||||
Contested | 50 | 75 | -1 | ||||||||
Legitimate | 75 | 90 | +25% | +0.14% | +2.24% | ||||||
Righteous | 90 | 100 | -50% | +25% | +3.0% | +5.0% |