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国际地位和威望是两个相互关联的机制,在游戏中的外交事务中发挥着非常关键的作用。 | |||
国际地位是衡量一个国家在世界其他国家眼中有多光荣与有多大影响力的标准。一个国家拥有什么样的国际地位——无论是列强还是未受认可的政权——取决于两个因素:威望和认可。 | |||
== | == 认可 == | ||
认可意味着具有统治力的大国(主要是欧洲大国)是否将该国家视为一个潜在的平等国家。即如果该国足够强大,该国是否可能成为国际体系中的决策者。 | |||
国家在游戏开始时要么不被认可,要么被认可,而不被认可的国家必须获得或者强迫他国认可,才能在国际地位的世界排名中获得合理的位置。未受认可政权完全是一种带有外交惩罚的外交地位——一个未受认可国家在建造工厂或者打仗方面并不会天生比别的国家更差,尽管许多未受认可国家在科技和/ 或经济规模方面拥有较差的起步。 | |||
== Prestige == | == Prestige == |
2023年2月20日 (一) 14:58的版本
国际地位和威望是两个相互关联的机制,在游戏中的外交事务中发挥着非常关键的作用。
国际地位是衡量一个国家在世界其他国家眼中有多光荣与有多大影响力的标准。一个国家拥有什么样的国际地位——无论是列强还是未受认可的政权——取决于两个因素:威望和认可。
认可
认可意味着具有统治力的大国(主要是欧洲大国)是否将该国家视为一个潜在的平等国家。即如果该国足够强大,该国是否可能成为国际体系中的决策者。
国家在游戏开始时要么不被认可,要么被认可,而不被认可的国家必须获得或者强迫他国认可,才能在国际地位的世界排名中获得合理的位置。未受认可政权完全是一种带有外交惩罚的外交地位——一个未受认可国家在建造工厂或者打仗方面并不会天生比别的国家更差,尽管许多未受认可国家在科技和/或经济规模方面拥有较差的起步。
Prestige
Prestige is the accumulation of all factors that makes a country more or less glorious. It is what determines who gets to occupy what rank in the global pecking order. In order to become a certain rank, a country must meet the prestige threshold for that rank, which is based on both how it compares to the global average and percentile-wise compared to the most prestigious country.
This means two things:
- The number of great powers, major powers and so on is not fixed to a specific number.
- The requirements to maintain and increase one's rank will change over the course of the game.
A country might start as a great power due to their starting prestige, but then begin quickly falling behind due to economic and military stagnation, eventually being reduced to a major power even though their actual prestige number never went down.
Prestige sources
Many things in the game can provide prestige to a country. Some examples to such sources would be:
- The tier of a country (whether it's considered a city-state, principality, kingdom or so on) gives it a little bit of base-level prestige. This is inherent to a specific nation and can only be increased by forming a new, more glorious nation.
- Having a large army gives prestige, with more prestige being given based on its ability to both fight effectively and look imposing.
- Having a large, powerful and impressive-looking navy gives prestige to an even greater degree than the army.
- The total GDP (and thus indirectly level of industrialization) of a country gives it prestige.
- Subjects contribute prestige to their suzerain based on their military and economic might.
- Being a global leader (first, second or third) in the production of a good gives a country prestige, with some goods being more prestigious than others.
- Building and supporting art academies (being a sponsor of the art) gives prestige.
- Successful undertaking of certain globally recognized projects, such as undertaking major expeditions to certain regions of the world or the construction of a canal can give a country a permanent increase in its prestige.
Country ranks
There are 7 different ranks that a country can occupy (not including a special 8th rank that only applies to decentralized -- non-playable -- nations):
- Great power: These are the most powerful and glorious of nations and often have a global reach, getting involved in far-off conflicts. The most obvious example of a great power at the start of the game is Great Britain.
- Major power: These are regional powerhouses that often decide the course of conflicts in their home regions and may have a limited global presence. An example of a major power at the start of the game is the kingdom of the Two Sicilies.
- Minor power: These are regional powers that may be important for determining how a local conflict in their home region turns out but are generally irrelevant on the world stage. An example of a minor power at the start of the game is Mexico.
- Insignificant power: These are nations that generally do not even have the ability to influence the outcome of local conflicts and can be safely ignored by anyone other than other insignificant powers in their immediate vicinity. An example of an insignificant power at the start of the game is the free city of Krakow.
- Unrecognized major / regional power: These are unrecognized powers that are powerful and prestigious enough to throw their weight on a regional stage, try to resist the demands of the recognized powers and to be a potential candidate for recognition. An example of an unrecognized power at the start of the game is the Qing Empire.
- Unrecognized power: These are unrecognized powers that generally lack the power to go up against anyone other than the weakest of recognized powers, and will often find themselves at the mercy of great and major powers and having to play them against each other to survive. An example of an unrecognized minor power at the start of the game is the kingdom of Nepal.
Rank benefits
The higher a country's rank the better the below benefits are:
- The more influence capacity it generates (allowing for a greater freedom in conducting diplomacy and signing diplomatic pacts)
- The more declared interests it can support
- The more maneuvers it has in diplomatic plays.
Rank also plays a key role in many other systems such as subjects, infamy, diplomatic actions and more.
参见
- To update page content see reference files in folder Victoria 3\game\common/country_ranks:
- To update base good modifiers see reference file 00_country_ranks.txt.