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| | description= '''''Victoria 3: November 2021 Update'''''. A summary of last month's dev diaries, including: Rank and Prestige, Relations, Infamy and Interests, Diplomatic Actions, and Diplomatic Plays.
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| The fundamental mechanics of diplomacy involve: relations, infamy and interests.
| | 外交机制包含三个基本要素:关系、恶名与利益。 |
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| == Relations == | | == 关系 == |
| Relations is a value on a scale between -100 and +100 that determines the overall diplomatic standing between two countries. Relations in Victoria 3 are bilateral, meaning that these two countries will always have the same relations score towards each other. This makes it clear where two countries stand with each other, and at the same time applies the mechanical effects on both the AI and the player (even in multiplayer).
| | 关系是一个介于 {{red|-100}}与 {{绿字|+100}}之间,展现两个国家宏观外交立场的数值。维多利亚3中的外交关系系统是双向的,即两个国家的外交关系总是由一个数值衡量,而非其他游戏中单向关系。这一系统清楚地衡量了两国对对方的外交立场,这一机制性效果将同时作用于AI和玩家(即使是在多人游戏中)。 |
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| The relation number will translate into a relations level, and the different relations levels are as follows (from highest to lowest):
| | 所有外交关系数值将会转换为一个关系等级,达到不同等级所需的数值列在下表(从高到低): |
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| * [[File:Relations friendly.png|32px]] Friendly (80 to 100)
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| * [[File:Relations amicable.png|32px]] Amicable (50 to 79)
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| * [[File:Relations cordial.png|32px]] Cordial (20 to 49)
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| * [[File:Relations neutral.png|32px]] Neutral (-19 to 19)
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| * [[File:Relations poor.png|32px]] Poor (-20 to -49)
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| * [[File:Relations cold.png|32px]] Cold (-50 to -79)
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| * [[File:Relations hostile.png|32px]] Hostile (-80 to -100)
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| === Relation effects ===
| | * [[文件:Relations_friendly.png|32px]] {{绿字|亲密}} ('''80''' - '''100''') |
| All of these have an impact on the AI's decision-making in terms of which diplomatic proposals it will accept, which side it will want to join in diplomatic plays, and so on, but besides that there are also limitations on what actions you can take against another country based on your mutual relations.
| | * [[文件:Relations_amicable.png|32px]] {{绿字|善意}} ('''50''' - '''79''') |
| | * [[文件:Relations_cordial.png|32px]] {{绿字|合作}} ('''20''' - '''49''') |
| | * [[文件:Relations_neutral.png|32px]] 中立 ('''-19''' - '''19''') |
| | * [[文件:Relations_poor.png|32px]] {{red|较差}} ('''-20''' - '''-49''') |
| | * [[文件:Relations_cold.png|32px]] {{red|冷漠}} ('''-50''' - '''-79''') |
| | * [[文件:Relations_hostile.png|32px]] {{red|敌对}} ('''-80''' - '''-100''') |
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| For example, a relations level of Cordial or above acts as a non-aggression pact: It isn't possible to start most diplomatic plays against a country with which you have that relation level without first acting to reduce said relations. On the flip side, signing and maintaining a Customs Union with a country requires you to be at or above Cordial relations, and there are other actions that cannot be taken unless relations are at other certain negative or positive thresholds.
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| === Changing relation levels === | | === 外交关系的作用 === |
| The primary way to change relations is through the Improve relations and Damage relations ongoing diplomatic actions, but there's many other ways in which relations can be increased or decreased, including various events, diplomatic incidents and the Expel Diplomats diplomatic action, which is a way in which one country can act to prevent another from cozying up to them relations-wise, though at the cost of gaining infamy.
| | 外交关系等级将会影响AI是否接受外交提议以及在[[外交博弈]]中支持哪一方。此外,达到不同外交等级也将允许/禁止对该国家发起特定外交行动。 |
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| == Infamy ==
| | 例如,达到 {{绿字|合作}}或以上的外交关系等级后将禁止两国对对方发起绝大部分的外交博弈,几乎可被视为一种互不侵犯条约。同时,邀请他国进入关税同盟也需要两国关系等级至少达到合作。另一方面,进行特定敌对外交行动,如禁运、宣告宿敌等则需要两国关系低于特定等级。 |
| A country has an infamy value that starts at 0, and which may increase up to 1000. As a country's infamy increases, other countries will become more wary, resulting in various diplomatic penalties for the infamous country. If infamy exceeds the pariah threshold (which is currently set to 100) the country becomes a potential target for a special "contain threat" diplomatic play where the great powers step in to "restore order".
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| Infamy decays slowly over time, and its rate of decay can be increased if the country has a large amount of unallocated Influence capacity, representing that capacity being put to use trying to salvage the country's global reputation instead.
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| Infamy in itself should be understood as a measure of how concerned the great powers are about a country, and as such, country rank has an effect on how much infamy a country gets when it commits a diplomatic transgression against another. Generally speaking, the lower the rank of the two countries involved, the less infamy will be generated, as the great powers care a lot more about actions taken by and against other great powers than they do over two minor powers being engaged in a local squabble.
| | === 改变关系等级 === |
| | 改变外交关系最直接的方式就是使用改善/破坏关系外交行动,但也存在其他手段。这些手段包括但不限于触发事件、外交事件以及驱逐外交官(该方式能够一次性破坏两国关系,且在短期内杜绝改善关系的可能,有助于将两国关系维持在较低水平以便发起后续行动,但驱逐外交官也将受到恶名惩罚)。 |
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| Ultimately, what this means is that infamy doesn't just have a global effect, and where you're accruing it matters. If you keep taking actions that destabilize a particular strategic region, you can expect to quickly become very unpopular with both the locals and any outside powers that have taken an interest in it.
| | ==恶名== |
| | 每个国家的初始恶名都为'''0''',最高可达到 '''1000'''。当一个国家的恶名上升时,其他国家会对该国更加警惕,并使得产生恶名的国家受到一系列外交惩罚。如果恶名突破了 {{red|100}},其他列强将能对该国发起特殊外交博弈以清除其对国际社会的威胁。 |
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| === Diplomatic incidents ===
| | 恶名将随时间缓慢衰减,且其速率与该国未使用的外交影响力挂钩,象征着该国投入多少外交努力来消除其造成的不良影响,恢复其名誉。 |
| Infamy is tied to the diplomatic incident mechanic. In the vast majority of cases, any action a country takes (for example demanding land in a diplomatic play or violating a neutral country's sovereignty during war) that increases infamy will also create a diplomatic incident localized at a particular strategic region on the map.
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| For example, starting a diplomatic play to demand a colony in West Africa will result in a diplomatic incident occurring there. Whenever a diplomatic incident happens, the country that caused it immediately suffers a penalty to their relations with all countries that have an interest in the region, with the amount of relations lost based on the amount of infamy attached to the Incident in question.
| | 恶名系统也可反映列强们对一个国家的关注程度,国家地位将会影响一国发起侵略性行为时产生的恶名。总体来说,博弈双方的国家地位越低,其产生的恶名越少。列强们更加关心其他列强的行动而不是两个边缘小国的斗争。 |
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| === Infamy levels === | | 此外,产生恶名的地区也值得关注。如果在一个战略区域产生大量恶名,严重破坏该地区的和平稳定,产生恶名的国家与所有在该地区拥有利益的其他国家的关系都会恶化。 |
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| | === 外交事件 === |
| | 恶名系统与外交事件系统绑定。在大多数情况下,一个国家采取了会产生恶名的行动后(如征服他国领土)将会在对应战略地区触发外交事件。 |
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| | 例如,在西非地区发起夺取殖民地的外交博弈将会在该地区导致外交事件发生。一旦外交事件发生,所有在该地区拥有利益的国家与发起国的外交关系都会立刻降低,降低的数值取决于产生的恶名数值。 |
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| | === 恶名等级 === |
| <!-- [to update] --> | | <!-- [to update] --> |
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| 0 to 24,9 - Reputable | | '''0''' - '''24.9''' - 声誉良好 |
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| 25 to 49.9 - Infamous | | '''25''' - '''49.9''' - 臭名昭著 |
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| 50 to 100 - Notorious | | '''50''' - '''100''' - 声名狼藉 |
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| >100 - Pariah | | '''>100''' - 国际贱民 |
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| == Interests == | | == 利益 == |
| Interests is a mechanic that determines whether or not a country has a stake in a particular strategic region and plays into numerous different mechanics such as diplomatic plays, colonization and the aforementioned diplomatic incidents.
| | 利益机制是一种决定一个国家能否在特定战略区域进行各种行动的机制,包括但不限于发起外交博弈、进行殖民以及触发上文提到的外交事件。 |
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| Interests do not provide any inherent benefit to a country besides the ability to throw their weight around in a strategic region, and can actually be a bit of a double-edged sword in that a country with interests all over the world may get dragged into a lot of local conflicts. Ultimately, interests are intended to simulate such historical occurrences as why certain parts of the world simply got a lot more attention from the great powers than others at particular points during the century that Victoria 3 covers, and to make nations act and care about things in a way that makes sense according to their national self-interest.
| | 利益本身并不为国家提供任何增益,仅仅代表了一个国家能够将其力量投射到特定区域。在一个战略区域拥有利益又时也是一把双刃剑,国家可能会因此卷入冲突之中。总的来说,利益机制存在的的目的是为了模拟为什么某些地区在维多利亚3所处的时代受到列强们的格外关注,同时使得国家以符合其利益的方式开展各种行动。 |
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| A country can gain an interest in a region in one of two ways: either automatically by having a geographical presence there (owning land or controlling subject nations in the region) or by using a declared interest.
| | 一个国家可通过两种方式在一个战略地区获得利益:一种是直接或间接控制该区域的一部分地区(可为本国及其[[附属国]]的领土)或者通过外交途径在一个没有利益的地区宣告利益。 |
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| === Declared interest === | | === 宣告利益 === |
| A declared interest is a country quite simply saying that, regardless of their lack of a geographic presence, a strategic region is still of importance to them, perhaps because they plan to colonize it, or because they want to prevent a hated rival from expanding into it. A country can declare an interest in any region that is either adjacent to a region where they already have an interest, or which they can reach through the support of their naval supply network. The number of declared interests that is available to a country depends on their rank - a great power can choose to have its fingers in a great many pies, while an insignificant power is limited to acting only in regions where they already have land.
| | 宣告利益是一个十分简单的机制:尽管没有以任何手段控制宣告利益的战略区域的一部分,但仍然可以宣告该地区对宣称国的重要性,例如计划在该地区殖民或不希望其对手在该地区扩张。所有国家都可以在与其已经拥有利益的区域相邻的战略区域或其海上补给网络可抵达的战略区域宣告利益。 |
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| === Maximum interests === | | === 可宣告利益数量 === |
| A country may declare as many interests as its Maximum Declared Interests cap. This cap is determined by [[Rank|ranking]], and the presence of [[List of buildings#Naval Base|Naval Bases]] in the country.
| | 一个国家的可宣告利益的区域数量上限取决于国家地位以及海军实力。 |
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| ====Modifiers==== | | ==== 修正==== |
| {| class="mildtable" | | {| class="mildtable" |
| |- | | |- |
| ! !! Source | | ! !! 来源 |
| |- | | |- |
| | {{green|+5.0}} || being a [[Rank#Country ranks|Great power]] | | | {{ 绿字|+5.0}} || 是[[Rank#Country ranks| 列强]] |
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| | {{green|+3.0}} || being a [[Rank#Country ranks|Major power]] | | | {{ 绿字|+3.0}} || 是[[Rank#Country ranks| 主要政权]] |
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| | {{green|+1.0}} || being a [[Rank#Country ranks|Minor power]] | | | {{ 绿字|+1.0}} || 是[[Rank#Country ranks| 次要政权]] |
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| | {{green|+0.1}} / level || [[file:Building naval base.png|24px|link=List of buildings#Naval Base|Naval Base]] [[List of buildings#Naval Base|Naval Base]] with the [[File:Method man_o_wars.png|24px|Man O' War]] [[List of production methods#Man O' War|Man O' War]] production method (Rounded down) | | | {{ 绿字|+0.1}} / 每级 || 使用 [[文件:Method man_o_wars.png|24px|Man O' War]] [[List of production methods#Man O' War|风帆战舰]]生产方式的 [[file:Building naval base.png|24px|link=List of buildings#Naval Base|Naval Base]] [[List of buildings#Naval Base| 海军基地]] (向下取整) |
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| | {{green|+0.12}} / level || [[file:Building naval base.png|24px|link=List of buildings#Naval Base|Naval Base]] [[List of buildings#Naval Base|Naval Base]] with the [[File:Method ironclads.png|24px|Ironclad]] [[List of production methods#Ironclad|Ironclad]] production method (Rounded down) | | | {{ 绿字|+0.12}} / 每级 || 使用 [[文件:Method ironclads.png|24px|Ironclad]] [[List of production methods#Ironclad|铁甲舰]]生产方式的 [[file:Building naval base.png|24px|link=List of buildings#Naval Base|Naval Base]] [[List of buildings#Naval Base| 海军基地]] (向下取整) |
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| | {{green|+0.15}} / level || [[file:Building naval base.png|24px|link=List of buildings#Naval Base|Naval Base]] [[List of buildings#Naval Base|Naval Base]] with the [[File:Method monitors.png|24px|Monitor]] [[List of production methods#Monitor|Monitor]] production method (Rounded down) | | | {{ 绿字|+0.15}} / 每级 || 使用 [[文件:Method monitors.png|24px|Monitor]] [[List of production methods#Monitor|浅水重炮舰]]生产方式的 [[file:Building naval base.png|24px|link=List of buildings#Naval Base|Naval Base]] [[List of buildings#Naval Base| 海军基地]] ( 向下取整) |
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| | {{green|+0.17}} / level || [[file:Building naval base.png|24px|link=List of buildings#Naval Base|Naval Base]] [[List of buildings#Naval Base|Naval Base]] with the [[File:Method dreadnoughts.png|24px|Dreadnought]] [[List of production methods#Dreadnought|Dreadnought]] production method (Rounded down) | | | {{ 绿字|+0.17}} / 每级|| 使用 [[文件:Method dreadnoughts.png|24px|Dreadnought]] [[List of production methods#Dreadnought|无畏舰]]生产方式的 [[file:Building naval base.png|24px|link=List of buildings#Naval Base|Naval Base]] [[List of buildings#Naval Base| 海军基地]] ( 向下取整) |
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| | {{green|+0.2}} / level || [[file:Building naval base.png|24px|link=List of buildings#Naval Base|Naval Base]] [[List of buildings#Naval Base|Naval Base]] with the [[File:Method battleships.png|24px|Battleship]] [[List of production methods#Battleship|Battleship]] production method (Rounded down) | | | {{ 绿字|+0.2}} / 每级 || 使用 [[文件:Method battleships.png|24px|Battleship]] [[List of production methods#Battleship|战列舰]]生产方式的 [[file:Building naval base.png|24px|link=List of buildings#Naval Base|Naval Base]] [[List of buildings#Naval Base| 海军基地]] (向下取整) |
| |} | | |} |
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| == References == | | == 参见 == |
| <references></references> | | <references></references> |
| [[Category:Diplomacy]] | | [[Category:外交]] |
| | [[en:Diplomacy]] |
外交机制包含三个基本要素:关系、恶名与利益。
关系
关系是一个介于 -100与 +100之间,展现两个国家宏观外交立场的数值。维多利亚3中的外交关系系统是双向的,即两个国家的外交关系总是由一个数值衡量,而非其他游戏中单向关系。这一系统清楚地衡量了两国对对方的外交立场,这一机制性效果将同时作用于AI和玩家(即使是在多人游戏中)。
所有外交关系数值将会转换为一个关系等级,达到不同等级所需的数值列在下表(从高到低):
- 亲密 (80 - 100)
- 善意 (50 - 79)
- 合作 (20 - 49)
- 中立 (-19 - 19)
- 较差 (-20 - -49)
- 冷漠 (-50 - -79)
- 敌对 (-80 - -100)
外交关系的作用
外交关系等级将会影响AI是否接受外交提议以及在外交博弈中支持哪一方。此外,达到不同外交等级也将允许/禁止对该国家发起特定外交行动。
例如,达到 合作或以上的外交关系等级后将禁止两国对对方发起绝大部分的外交博弈,几乎可被视为一种互不侵犯条约。同时,邀请他国进入关税同盟也需要两国关系等级至少达到合作。另一方面,进行特定敌对外交行动,如禁运、宣告宿敌等则需要两国关系低于特定等级。
改变关系等级
改变外交关系最直接的方式就是使用改善/破坏关系外交行动,但也存在其他手段。这些手段包括但不限于触发事件、外交事件以及驱逐外交官(该方式能够一次性破坏两国关系,且在短期内杜绝改善关系的可能,有助于将两国关系维持在较低水平以便发起后续行动,但驱逐外交官也将受到恶名惩罚)。
恶名
每个国家的初始恶名都为0,最高可达到 1000。当一个国家的恶名上升时,其他国家会对该国更加警惕,并使得产生恶名的国家受到一系列外交惩罚。如果恶名突破了 100,其他列强将能对该国发起特殊外交博弈以清除其对国际社会的威胁。
恶名将随时间缓慢衰减,且其速率与该国未使用的外交影响力挂钩,象征着该国投入多少外交努力来消除其造成的不良影响,恢复其名誉。
恶名系统也可反映列强们对一个国家的关注程度,国家地位将会影响一国发起侵略性行为时产生的恶名。总体来说,博弈双方的国家地位越低,其产生的恶名越少。列强们更加关心其他列强的行动而不是两个边缘小国的斗争。
此外,产生恶名的地区也值得关注。如果在一个战略区域产生大量恶名,严重破坏该地区的和平稳定,产生恶名的国家与所有在该地区拥有利益的其他国家的关系都会恶化。
外交事件
恶名系统与外交事件系统绑定。在大多数情况下,一个国家采取了会产生恶名的行动后(如征服他国领土)将会在对应战略地区触发外交事件。
例如,在西非地区发起夺取殖民地的外交博弈将会在该地区导致外交事件发生。一旦外交事件发生,所有在该地区拥有利益的国家与发起国的外交关系都会立刻降低,降低的数值取决于产生的恶名数值。
恶名等级
0 - 24.9 - 声誉良好
25 - 49.9 - 臭名昭著
50 - 100 - 声名狼藉
>100 - 国际贱民
利益
利益机制是一种决定一个国家能否在特定战略区域进行各种行动的机制,包括但不限于发起外交博弈、进行殖民以及触发上文提到的外交事件。
利益本身并不为国家提供任何增益,仅仅代表了一个国家能够将其力量投射到特定区域。在一个战略区域拥有利益又时也是一把双刃剑,国家可能会因此卷入冲突之中。总的来说,利益机制存在的的目的是为了模拟为什么某些地区在维多利亚3所处的时代受到列强们的格外关注,同时使得国家以符合其利益的方式开展各种行动。
一个国家可通过两种方式在一个战略地区获得利益:一种是直接或间接控制该区域的一部分地区(可为本国及其附属国的领土)或者通过外交途径在一个没有利益的地区宣告利益。
宣告利益
宣告利益是一个十分简单的机制:尽管没有以任何手段控制宣告利益的战略区域的一部分,但仍然可以宣告该地区对宣称国的重要性,例如计划在该地区殖民或不希望其对手在该地区扩张。所有国家都可以在与其已经拥有利益的区域相邻的战略区域或其海上补给网络可抵达的战略区域宣告利益。
可宣告利益数量
一个国家的可宣告利益的区域数量上限取决于国家地位以及海军实力。
修正
参见