小无编辑摘要 |
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[[File:UI pops.png|thumb|Every variation of profession, culture, religion, and workplace in the world gets its own unique pop.]] | [[File:UI pops.png|thumb|Every variation of profession, culture, religion, and workplace in the world gets its own unique pop.]] | ||
人群是国家的一切动力所在,不同的职业、文化、宗教和工作场所将会产生不同的人群,在游戏中无论何时,都有无数的人群在工作、迁徙、繁衍和斗争。 | |||
== 生活水平 == | == 生活水平 == | ||
人群的[[ 生活水平]] 决定了其富裕程度,更富裕的人群会产生更高级的[[ 需求]] ,这意味着他们需要消费更优质的商品。同时,高生活水平也会使得人群激进程度降低,忠诚度提高,在短期内即可显现出效果。然而,人群总是期待生活水平的进一步提高,故而先前的提升带来的效果会随时间逐渐消退。 | |||
== 文化 == | == 文化 == | ||
不同的文化拥有各自的痴迷和禁忌。根据[[ 法律]] ,人群的[[ 文化]] 将影响他们是否被区别对待。如果玩家选择了任何种族差别对待的法律,那么是否在同一文化特质内,决定了该文化是否受歧视。 | |||
== Influencing pops == | == Influencing pops == | ||
尽管玩家可能掌控着国家,但他们却没有掌控人群,也无法对人群直接进行管理。换言之,国家的决策间接影响着人群,人群反过来也以获取更多利益为导向进行行动,而不断满足人群对于物质生活和政治改革的追求便是本游戏的主要内容。即便如此,游戏中的操作也不可能使所有人群都受益,提升某一人群的待遇势必会令另一些人群失望。 | |||
简而言之,在维多利亚这个激情燃烧的剧变时代,游戏中的任何事务都离不开人群,游戏中的任何操作都将对人群造成影响,而人群也会对此种种进行反馈,带来新的机遇与挑战。 | |||
== 职业 == | == 职业 == |
2022年11月11日 (五) 19:32的版本
人群是国家的一切动力所在,不同的职业、文化、宗教和工作场所将会产生不同的人群,在游戏中无论何时,都有无数的人群在工作、迁徙、繁衍和斗争。
生活水平
人群的生活水平决定了其富裕程度,更富裕的人群会产生更高级的需求,这意味着他们需要消费更优质的商品。同时,高生活水平也会使得人群激进程度降低,忠诚度提高,在短期内即可显现出效果。然而,人群总是期待生活水平的进一步提高,故而先前的提升带来的效果会随时间逐渐消退。
文化
不同的文化拥有各自的痴迷和禁忌。根据法律,人群的文化将影响他们是否被区别对待。如果玩家选择了任何种族差别对待的法律,那么是否在同一文化特质内,决定了该文化是否受歧视。
Influencing pops
尽管玩家可能掌控着国家,但他们却没有掌控人群,也无法对人群直接进行管理。换言之,国家的决策间接影响着人群,人群反过来也以获取更多利益为导向进行行动,而不断满足人群对于物质生活和政治改革的追求便是本游戏的主要内容。即便如此,游戏中的操作也不可能使所有人群都受益,提升某一人群的待遇势必会令另一些人群失望。
简而言之,在维多利亚这个激情燃烧的剧变时代,游戏中的任何事务都离不开人群,游戏中的任何操作都将对人群造成影响,而人群也会对此种种进行反馈,带来新的机遇与挑战。
职业
- 主条目:Profession
对于一个人群(PoP)来说,最重要的属性便是他们的职业,这反映了人群(PoP)在他们工作的建筑物中所从事的工作类型。人群(PoP)的职业决定了其社会阶层,并可能影响其工资、政治实力、它可能有资格从事的其他职业,以及它倾向于支持哪些政治利益集团。鼓励和扶植特定的人群(PoP)并使他们进入本国所鼓励的职业是维多利亚3“社会建设”游戏玩法的关键。
劳动力&受扶养人口
The people that make up a pop are distinguished into workforce and dependents. Members of the workforce keep the buildings in the game operational and collect a wage from them in return. Those who cannot or aren't permitted to be officially employed are considered dependents. They collect only a small income from odd jobs and government programs.
Laws affect who is included in each category. At game start most countries do not accept women working and collecting a wage outside the home but by reforming laws governing the rights of women more dependent pops will enter the workforce over time. By abolishing child labor, the amount of income dependents bring home will decrease but will make it easier to educate the populace, increasing their overall literacy. After a bloody war many dependents of soldiers may be left without sufficient income, and you may decide to institute pensions to help the population recover.
人口增长
Population growth is percentage based. Net growth is based on birth rate against mortality rate. The base birth and mortality rates are based on a pop's standard of living, with base birth rate decreasing at high standard of living, but base mortality decreasing at a higher rate, meaning that by default pops without any modifiers will grow faster at higher standards of living.
Birthrate can be increased by the Legal Guardianship law for rights of women in human rights laws, and the Be Fruitful and Multiply trait for the Devout interest group when their approval is at or above 10. Mortality has many modifiers, but the best way to decrease it is the healthcare institution.
Eventually population growth will hit a wall due to overpopulation, a negative percentage modifier applied to birth rate in a state which also reduced migration attraction, applied based on the size of a state vs. it's current population.
Population can also grow through net migration. To increase migration, the laws No Migration Controls, Multiculturalism, Total Separation(of church and state) are optimal. A high standard of living, the decree Greener Grass Campaign, and the Propagandists trait from the literati (+10 approval or higher) also increase migration attraction.
同化
The base rate of assimilation is 0.2% per month and can be increased by using the "Promote National Values" decree or having the educational law "Public Schools" passed. If there is any assimilation going on, at least 10 pops minimum will assimilate.
The conditions for assimilation require that a Pop is:
- Culturally accepted
- Not in their Homeland
This leads to several possible outcomes:
- In a State which is a Homeland to one of the primary cultures of the nation, they will assimilate to the primary culture
- In a State which is not a Homeland to one of the primary cultures, it will assimilate to the largest Pop which has it's Homeland there.
What this means is that a Czech pop in Germany will not assimilate in Bohemia, will assimilate into North German in Silesia, into South German in Bavaria and into Hungarian or Romanian in Transylvania (whichever is more dominant).
皈依
The base rate of conversion is 0.2% per month and can be increased by using the "Promote National Values" decree or having the educational law "Religous Schools" passed. If there is any conversion going on, at least 10 pops minimum will convert.
The conditions for conversions require that a Pop is:
- Religiously discriminated against
This leads to 2 possible outcomes:
- If the law "Freedom of Conscience" is passed, then the pop will convert to whatever the dominant religion in the state it resides in has the same religious trait as the dominant religion of the country.
- If the law "State Religion" is passed, then the pop will convert to the dominant religion of the country.
What this means is that in the first case a non-Christian pop will convert to Catholic in Nebraska, even if the dominant religion in the US is Protestantism as there are more Catholics in that state, than Protestants. In the second case, any non-Protestant pop would convert to Protestantism.