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[[File:UI capacities.png|thumb|500px|Capacities, the game's "currencies" as shown on the top-left corner near the nation's flag.]] | [[File:UI capacities.png|thumb|500px|Capacities, the game's "currencies" as shown on the top-left corner near the nation's flag.]] | ||
Capacities are 3 of the 4 main "currencies" in the game (with the 4th one being {{ | Capacities are 3 of the 4 main "currencies" in the game (with the 4th one being {{ 图标|money|21px}} money). Each capacity represents one specific area of the nation's ability to govern and is used solely for matters relating to that area. | ||
== Generation and usage == | == Generation and usage == | ||
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== Capacity types == | == Capacity types == | ||
==== Bureaucracy ==== | ==== Bureaucracy ==== | ||
{{ | {{ 图标|Bureaucracy}} Bureaucracy represents a nation's governing ability, including taxation, institutions, and trade. It is generated by the [[Buildings#Government Administration|government administration]] building. | ||
Bureaucracy is used by incorporated states, with a small base amount and then scaled by population. It is also used for [[institutions]], again scaled by the population of incorporated states. Finally, bureaucracy is used for trade routes (except with a Trade Agreement) and retaining generals and admirals. | Bureaucracy is used by incorporated states, with a small base amount and then scaled by population. It is also used for [[institutions]], again scaled by the population of incorporated states. Finally, bureaucracy is used for trade routes (except with a Trade Agreement) and retaining generals and admirals. | ||
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==== Authority ==== | ==== Authority ==== | ||
{{ | {{ 图标|Authority}} Authority represents the head of state's personal power and ability to enact change in the country through decree. It is generated by the country's [[laws]] – generally, the more repressive and authoritarian the country, the more authority it generates. | ||
{| class="mildtable mw-collapsible mw-collapsed" | {| class="mildtable mw-collapsible mw-collapsed" | ||
|+ Laws affecting authority | |+ Laws affecting authority | ||
! Category | ! Category | ||
! Name !! {{ | ! Name !! {{ 图标|Authority}} Authority | ||
|- | |- | ||
| rowspan="3" | Church and State | | rowspan="3" | Church and State | ||
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==== Influence ==== | ==== Influence ==== | ||
{{ | {{ 图标|Influence}} Influence represents a country's ability to conduct diplomacy. It is generated primarily from the country's [[rank]] ([[Rank#Country ranks|great power]]s have more base influence than [[Rank#Country ranks|major power]]s and so on). Rivalries also provide extra influence. | ||
Diplomacy is used to support ongoing diplomatic actions and pacts, such as improving relations, alliances, trade deals, subjects, and so on. | Diplomacy is used to support ongoing diplomatic actions and pacts, such as improving relations, alliances, trade deals, subjects, and so on. |
2022年12月17日 (六) 20:06的版本
{{#evt: | service= youtube | id= K3dJb4TZNQE | description= Victoria 3: July 2021 Update. A look at what has been going on in the first batch of dev diaries, including: Pops, Capacities, Buildings, Goods, and Production Methods. | alignment= right | container=frame }}
Capacities are 3 of the 4 main "currencies" in the game (with the 4th one being money). Each capacity represents one specific area of the nation's ability to govern and is used solely for matters relating to that area.
Generation and usage
Capacities are not pooled resources, instead having a constant generation and usage. The methods of generation and uses vary by capacity, as outlined in the following sections. Generally, certain society technologies provide percentage increases to capacities, as do certain happy interest groups and some event modifiers.
Beyond their direct uses, each capacity provides a benefit if generation exceeds usage (surplus) and a penalty if usage exceeds generation (deficit). The benefit of a surplus or penalty of a deficit is scaled by the relative size of the surplus or deficit compared to total generation of that capacity, with the maximum benefit when usage is half or less of generation, or maximum penalty when usage is twice or more of generation.
Most actions requiring a certain amount of a capacity cannot be taken unless that much is currently available; however most actions are not automatically cancelled by a deficit.
Capacity types
Bureaucracy
Bureaucracy represents a nation's governing ability, including taxation, institutions, and trade. It is generated by the government administration building.
Bureaucracy is used by incorporated states, with a small base amount and then scaled by population. It is also used for institutions, again scaled by the population of incorporated states. Finally, bureaucracy is used for trade routes (except with a Trade Agreement) and retaining generals and admirals.
A bureaucracy deficit causes countrywide tax waste; a bureaucracy surplus increases construction efficiency.
Authority
Authority represents the head of state's personal power and ability to enact change in the country through decree. It is generated by the country's laws – generally, the more repressive and authoritarian the country, the more authority it generates.
Authority is used for the following actions:
- enacting decrees
- bolstering or suppressing interest groups
- enacting consumption taxes
An authority deficit increases the disapproval of opposition IGs; an authority surplus increases law enactment speed, up to +25% faster.
Influence
Influence represents a country's ability to conduct diplomacy. It is generated primarily from the country's rank (great powers have more base influence than major powers and so on). Rivalries also provide extra influence.
Diplomacy is used to support ongoing diplomatic actions and pacts, such as improving relations, alliances, trade deals, subjects, and so on.
An influence deficit reduces prestige; an influence surplus increases infamy decay by up to 25%, from 5 to 6.25 per year.