人群:修订间差异

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(Katty von Keksburg移动页面人口人口群
无编辑摘要
第1行: 第1行:
人口群Parts of Population(译注:下文简称Pop)。
{{Version|pre-release}}
[[File:UI pops.png|thumb|Every variation of profession, culture, religion, and workplace in the world gets its own unique pop.]]


Pop系统在初代维多利亚的时候就引入了游戏,目的是为了代表你的国家的人口。从那以后,Pop机制还被应用到了我们Paradox的其他游戏中,例如Stellaris和IR。而维多利亚系列所围绕的,正是这个深度的人口模拟系统,在维多利亚3中,我们将为各位带来一个比以往任何游戏都更有深度的Pop系统!
Pops, short for population, are the country's engine. Every variation of profession, culture, religion, and workplace in the world gets its own unique pop. At any given time this results in many tens of thousands of pops in the world working, migrating, procreating, and agitating.


  在维多利亚3中,Pop是一个国家的引擎——在工厂中工作的是他们,缴纳税款的是他们。运营政府部门的是他们,在战场上厮杀的也是他们。他们会出 ,他们也会死亡,他们会改变职业,他们也会移民。而当他们组织起来、怒不可遏,那么革命就要发生。
== 活水平 ==
A pop's [[standard of living]] determines how wealthy it is. Wealthier pops have higher [[needs]], meaning that they consume more and higher-quality goods. A higher standard of living also makes a pop less radical and more loyal, especially in the short term. However, pops will come to expect their new and improved standard of living, so the benefits of old increases will wear off over time.


  作为玩家,你或许掌管着国家,但你控制不了Pop的一举一动,无法直接操纵他们。然而,你为国家所做的一切都会间接地影响他们,而他们也会反过来做出符合他们最大利益的反应。游戏中的很大一部分内容,都是为了满足你的人口对物质商品与政治改革的需求。但是,你能采取的大部分行动并不会让国家的每一个Pop都能受益。你可能会在改善一部分人的生活同时,不经意间损害了另一部分人的利益。
== 文化 ==
The [[culture]] of the pops decide whether it is discriminated against, depending on the [[laws]]. Different cultures have different obsessions and taboos. Cultures share traits that determine if that culture will be discriminated against or not if the player has racial segregation


Pop最重要的方面就是职业Professions了,这反映了他们在其所工作的建筑中从事的岗位类型。一个Pop的职业决定了他处于哪个社会阶级,也能影响他的工资、政治力量、他能胜任的其他职业,以及最重要的是他更倾向于支持哪个利益集团Interest Group(关于利益集团的更多内容会在之后的开发日志中介绍)。在维多利亚3中,你会遇到的部分Pop职业包括:贵族Aristocrats、资本家Capitalists、官僚Bureaucrats、军官Officers、店主Shopkeepers、技工Machinists、劳工Laborers与农民Peasants。投资工业能为你想要在国家中鼓励的职业提供工作机会,这是维多利亚3中“社会建设”游戏玩法的关键。
== Influencing pops ==
Though the player might be in charge of the country, they're not in charge of the pops and can't manipulate them directly. That said, everything done in the country affects them, and they in turn will react in what they perceive to be their own best interests. A large part of the game consists of trying to sate the population's appetites for material goods or political reform. Even so, most of the actions taken will not be to the benefit of every pop in the nation, and by making life better for one part of the population, inadvertently, another demographic will become upset.


组成Pop的人口分为劳动力Workforce与受抚养人口Dependents。劳动力在游戏中通过运营建筑物来赚取工资。不能被正式雇佣的人口被视为受抚养人口Dependents,他们只能从零工与政府项目中获取少量的收入。
In short: nothing in the country runs without pops, and everything about the country affects those pops, who in turn provide new opportunities and challenges during your tumultuous journey through the Victorian era and beyond.


  法律会影响人口分别属于哪个类别。在游戏开始时,大多数国家不允许妇女在家庭外工作赚钱,但是通过改革有关妇女权利的法律,更多的受抚养人口会随着时间推进而转为劳动力。如果废除童工的话,受抚养人口带回家的收入就会减少,但是民众能够更容易接受教育,从而提高整体的识字率。一场血腥的战争后,阵亡士兵留下的受抚养人口可能没有足够的收入,你或许需要发放抚恤金来帮助人口从战争恢复回来。
== 职业 ==
{{main|Profession}}
{{#lst:Profession|intro}}


== 劳动力&受扶养人口 ==
The people that make up a pop are distinguished into workforce and dependents. Members of the workforce keep the buildings in the game operational and collect a wage from them in return. Those who cannot or aren't permitted to be officially employed are considered dependents. They collect only a small income from odd jobs and government programs.


  简而言之:国家没有Pop就运转完全不动,国家的一切都会影响那些Pop,而这些Pop又会提出新的机遇与挑战,伴随你度过维多利亚时代及其之后的风云变幻之旅。
Laws affect who is included in each category. At game start most countries do not accept women working and collecting a wage outside the home but by reforming laws governing the rights of women more dependent pops will enter the workforce over time. By abolishing child labor, the amount of income dependents bring home will decrease but will make it easier to educate the populace, increasing their overall literacy. After a bloody war many dependents of soldiers may be left without sufficient income, and you may decide to institute pensions to help the population recover.
[[en:Parts of Population]]
 
[[分类:概念]]
== 人口增长 ==
Population growth is percentage based. Net growth is based on birth rate against mortality rate. The base birth and mortality rates are based on a pop's standard of living, with base birth rate decreasing at high standard of living, but base mortality decreasing at a higher rate, meaning that by default pops without any modifiers will grow faster at higher standards of living.
 
Birthrate can be increased by the Legal Guardianship law for rights of women in [[human rights laws]], and the Be Fruitful and Multiply trait for the Devout [[interest group]] when their approval is at or above 10. Mortality has many modifiers, but the best way to decrease it is the healthcare [[institutions|institution]].
 
Eventually population growth will hit a wall due to overpopulation, a negative percentage modifier applied to birth rate in a state which also reduced migration attraction, applied based on the size of a state vs. it's current population.
 
Population can also grow through net [[migration]]. To increase migration, the laws No Migration Controls, Multiculturalism, Total Separation(of church and state) are optimal. A high standard of living, the [[Decrees#Greener Grass Campaign|decree]] Greener Grass Campaign, and the Propagandists trait from the literati (+10 approval or higher) also increase migration attraction.
 
== 同化 ==
 
The base rate of assimilation is 0.2% per month and can be increased by using the "[[Decrees#Promote_National_Values|Promote National Values]]" decree or having the educational law "[[Economy_laws#Public_Schools|Public Schools]]" passed. If there is any assimilation going on, at least 10 pops minimum will assimilate.
 
The conditions for assimilation require that a Pop is:
* Culturally accepted
* Not in their Homeland
This leads to several possible outcomes:
* In a State which is a Homeland to one of the primary cultures of the nation, they will assimilate to the primary culture
* In a State which is not a Homeland to one of the primary cultures, it will assimilate to the largest Pop which has it's Homeland there.
 
What this means is that a Czech pop in Germany will not assimilate in Bohemia, will assimilate into North German in Silesia, into South German in Bavaria and into Hungarian or Romanian in Transylvania (whichever is more dominant).
 
== 皈依 ==
 
The base rate of conversion is 0.2% per month and can be increased by using the "[[Decrees#Promote_National_Values|Promote National Values]]" decree or having the educational law "[[Economy_laws#Religious_Schools|Religous Schools]]" passed. If there is any conversion going on, at least 10 pops minimum will convert.
 
The conditions for conversions require that a Pop is:
* Religiously discriminated against
This leads to 2 possible outcomes:
* If the law "[[Power_structure_laws#Freedom_of_Conscience|Freedom of Conscience]]" is passed, then the pop will convert to whatever the dominant religion in the state it resides in has the same religious trait as the dominant religion of the country.
* If the law "[[Power_structure_laws#State_Religion|State Religion]]" is passed, then the pop will convert to the dominant religion of the country.
 
What this means is that in the first case a non-Christian pop will convert to Catholic in Nebraska, even if the dominant religion in the US is Protestantism as there are more Catholics in that state, than Protestants. In the second case, any non-Protestant pop would convert to Protestantism.
 
== 参见 ==
<references/>
[[en:Pops]]
[[分类: 游戏 概念]]

2022年10月30日 (日) 16:37的版本

Every variation of profession, culture, religion, and workplace in the world gets its own unique pop.

Pops, short for population, are the country's engine. Every variation of profession, culture, religion, and workplace in the world gets its own unique pop. At any given time this results in many tens of thousands of pops in the world working, migrating, procreating, and agitating.

生活水平

A pop's standard of living determines how wealthy it is. Wealthier pops have higher needs, meaning that they consume more and higher-quality goods. A higher standard of living also makes a pop less radical and more loyal, especially in the short term. However, pops will come to expect their new and improved standard of living, so the benefits of old increases will wear off over time.

文化

The culture of the pops decide whether it is discriminated against, depending on the laws. Different cultures have different obsessions and taboos. Cultures share traits that determine if that culture will be discriminated against or not if the player has racial segregation

Influencing pops

Though the player might be in charge of the country, they're not in charge of the pops and can't manipulate them directly. That said, everything done in the country affects them, and they in turn will react in what they perceive to be their own best interests. A large part of the game consists of trying to sate the population's appetites for material goods or political reform. Even so, most of the actions taken will not be to the benefit of every pop in the nation, and by making life better for one part of the population, inadvertently, another demographic will become upset.

In short: nothing in the country runs without pops, and everything about the country affects those pops, who in turn provide new opportunities and challenges during your tumultuous journey through the Victorian era and beyond.

职业

主条目:Profession

对于一个人群(PoP)来说,最重要的属性便是他们的职业,这反映了人群(PoP)在他们工作的建筑物中所从事的工作类型。人群(PoP)的职业决定了其社会阶层,并可能影响其工资、政治实力、它可能有资格从事的其他职业,以及它倾向于支持哪些政治利益集团。鼓励和扶植特定的人群(PoP)并使他们进入本国所鼓励的职业是维多利亚3“社会建设”游戏玩法的关键。

劳动力&受扶养人口

The people that make up a pop are distinguished into workforce and dependents. Members of the workforce keep the buildings in the game operational and collect a wage from them in return. Those who cannot or aren't permitted to be officially employed are considered dependents. They collect only a small income from odd jobs and government programs.

Laws affect who is included in each category. At game start most countries do not accept women working and collecting a wage outside the home but by reforming laws governing the rights of women more dependent pops will enter the workforce over time. By abolishing child labor, the amount of income dependents bring home will decrease but will make it easier to educate the populace, increasing their overall literacy. After a bloody war many dependents of soldiers may be left without sufficient income, and you may decide to institute pensions to help the population recover.

人口增长

Population growth is percentage based. Net growth is based on birth rate against mortality rate. The base birth and mortality rates are based on a pop's standard of living, with base birth rate decreasing at high standard of living, but base mortality decreasing at a higher rate, meaning that by default pops without any modifiers will grow faster at higher standards of living.

Birthrate can be increased by the Legal Guardianship law for rights of women in human rights laws, and the Be Fruitful and Multiply trait for the Devout interest group when their approval is at or above 10. Mortality has many modifiers, but the best way to decrease it is the healthcare institution.

Eventually population growth will hit a wall due to overpopulation, a negative percentage modifier applied to birth rate in a state which also reduced migration attraction, applied based on the size of a state vs. it's current population.

Population can also grow through net migration. To increase migration, the laws No Migration Controls, Multiculturalism, Total Separation(of church and state) are optimal. A high standard of living, the decree Greener Grass Campaign, and the Propagandists trait from the literati (+10 approval or higher) also increase migration attraction.

同化

The base rate of assimilation is 0.2% per month and can be increased by using the "Promote National Values" decree or having the educational law "Public Schools" passed. If there is any assimilation going on, at least 10 pops minimum will assimilate.

The conditions for assimilation require that a Pop is:

  • Culturally accepted
  • Not in their Homeland

This leads to several possible outcomes:

  • In a State which is a Homeland to one of the primary cultures of the nation, they will assimilate to the primary culture
  • In a State which is not a Homeland to one of the primary cultures, it will assimilate to the largest Pop which has it's Homeland there.

What this means is that a Czech pop in Germany will not assimilate in Bohemia, will assimilate into North German in Silesia, into South German in Bavaria and into Hungarian or Romanian in Transylvania (whichever is more dominant).

皈依

The base rate of conversion is 0.2% per month and can be increased by using the "Promote National Values" decree or having the educational law "Religous Schools" passed. If there is any conversion going on, at least 10 pops minimum will convert.

The conditions for conversions require that a Pop is:

  • Religiously discriminated against

This leads to 2 possible outcomes:

  • If the law "Freedom of Conscience" is passed, then the pop will convert to whatever the dominant religion in the state it resides in has the same religious trait as the dominant religion of the country.
  • If the law "State Religion" is passed, then the pop will convert to the dominant religion of the country.

What this means is that in the first case a non-Christian pop will convert to Catholic in Nebraska, even if the dominant religion in the US is Protestantism as there are more Catholics in that state, than Protestants. In the second case, any non-Protestant pop would convert to Protestantism.

参见