附属国:修订间差异

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A '''subject''' is a country which is subordinate to another country (the '''overlord'''). All subject types become a junior member of the overlord's customs union.
Most subject types must be a lower [[rank]] than their overlord, and no subject type can ever be a great power. For example, [[East India Company]] is a major power at the start of the game despite having more prestige than [[United States of America]], a great power, because they are a subject of [[Great Britain]], also a great power.
Additionally, subjects have other restrictions or obligations, varying by type, such as paying a portion of their tax income to the overlord, being unable to start their own diplomatic plays, or being forced to join their overlord's diplomatic plays. However, they also receive a degree of protection, as the overlord is automatically called into diplomatic plays targeting the subject. However, subjects are not protected by their overlord if they join a diplomatic play targeting another country.
A subject is not immune to diplomatic plays from their overlord, however; notably, some types of subjects can be fully annexed through a diplomatic play.
== Subject types ==
There are six types of proper subjects, and one pseudo-subject type, the Customs Union member. Three of the proper subject types are non-autonomous, meaning they are unable to start or join any diplomatic plays, except for independence, and they automatically join their overlord's diplomatic plays. The other types, including Customs Union, are autonomous, meaning they may start or join diplomatic plays as normal, do not automatically join their overlord's diplomatic plays, and may have their own subjects.
{| class="mildtable sortable plainlist" style="text-align:center;"
! Type !! Autonomous !! Annexable by play !! Annexed on country formation !! Income transfer || Convoy contribution || Overlord Type
|- id="Protectorate"
| style="text-align:left;" | Protectorate || {{icon|yes}} || {{icon|no}} || {{icon|no}} || — || 50% || Recognized
|- id="Dominion"
| style="text-align:left;" | Dominion || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || 25% || 75% || Recognized
|- id="Puppet"
| style="text-align:left;" | Puppet || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || 30% || 75% || Recognized
|- id="Tributary"
| style="text-align:left;" | Tributary || {{icon|yes}} || {{icon|no}} || {{icon|no}} || 20% || 50% || Unrecognized
|- id="Vassal"
| style="text-align:left;" | Vassal || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || 30% || 50% || Unrecognized
|- id="Personal union"
| style="text-align:left;" | Personal Union || {{icon|no}} || {{icon|no}} || {{icon|yes}} || — || 50% || Any
|}
Aside from personal unions, all above types of subject can be created through diplomatic plays. In addition, protectorates and tributaries can be established by a [[diplomatic action]], with either country proposing. Puppets or vassals can also be created by releasing a country from owned states.
Personal unions are the only subject that share the same ruler with its overlord. Additionally, a personal union junior can be the same rank as, or even higher than, the overlord, though this is unlikely in regular gameplay. It is not possible to form a personal union during the game, though they can be transferred from one monarchy to another through a diplomatic play. Personal union ends if the senior partner becomes a non-monarchy. The only instances are present at the start of the game. Personal unions that exist in the game are:
* [[Denmark]]-[[Holstein]]
* [[Denmark]]-[[Schleswig]]
* [[Great Britain]]-[[Hanover]] – ends with the death of King William
* [[Netherlands]]-[[Luxembourg]]
* [[Russia]]-[[Finland]]
* [[Sweden]]-[[Norway]]
=== Customs union ===
While defined as a subject type, a customs union is not a proper subject type. The senior partner is not obligated to protect its junior partners. However, like proper subject types, a junior partner of a customs union cannot become a great power, and it contributes 50% of its convoys to the senior partner.
== References ==
{{path|common\subject_types00_subject_types.txt}}
{{path|common/diplomatic_actions}}
{{path|common/diplomatic_plays}}
Dev Diary 20
<references />
 附属类型{{path|common\subject_types00_subject_types.txt}}
 附属类型{{path|common\subject_types00_subject_types.txt}}
{| class="wikitable"
{| class="wikitable"
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|'''保护国'''||{{icon|no}}||{{icon|no}}||{{icon|no}}||{{icon|no}}||{{icon|yes}}||{{icon|yes}}||{{icon|no}}||{{icon|yes}}||{{icon|yes}}||{{icon|no}}||{{icon|yes}}||{{icon|yes}}||{{icon|yes}}||0.5
|'''保护国'''||{{icon|no}}||{{icon|no}}||{{icon|no}}||{{icon|no}}||{{icon|yes}}||{{icon|yes}}||{{icon|no}}||{{icon|yes}}||{{icon|yes}}||{{icon|no}}||{{icon|yes}}||{{icon|yes}}||{{icon|yes}}||0.5
|}
|}
==受保护国==
==傀儡国==
==朝贡国==
==附庸==
==自治领==
==共主邦联==
==关税同盟==

2022年11月16日 (三) 01:44的版本

A subject is a country which is subordinate to another country (the overlord). All subject types become a junior member of the overlord's customs union.

Most subject types must be a lower rank than their overlord, and no subject type can ever be a great power. For example, East India Company is a major power at the start of the game despite having more prestige than United States of America, a great power, because they are a subject of Great Britain, also a great power.

Additionally, subjects have other restrictions or obligations, varying by type, such as paying a portion of their tax income to the overlord, being unable to start their own diplomatic plays, or being forced to join their overlord's diplomatic plays. However, they also receive a degree of protection, as the overlord is automatically called into diplomatic plays targeting the subject. However, subjects are not protected by their overlord if they join a diplomatic play targeting another country.

A subject is not immune to diplomatic plays from their overlord, however; notably, some types of subjects can be fully annexed through a diplomatic play.

Subject types

There are six types of proper subjects, and one pseudo-subject type, the Customs Union member. Three of the proper subject types are non-autonomous, meaning they are unable to start or join any diplomatic plays, except for independence, and they automatically join their overlord's diplomatic plays. The other types, including Customs Union, are autonomous, meaning they may start or join diplomatic plays as normal, do not automatically join their overlord's diplomatic plays, and may have their own subjects.

Type Autonomous Annexable by play Annexed on country formation Income transfer Convoy contribution Overlord Type
Protectorate Yes No No 50% Recognized
Dominion Yes Yes Yes 25% 75% Recognized
Puppet No Yes Yes 30% 75% Recognized
Tributary Yes No No 20% 50% Unrecognized
Vassal No Yes Yes 30% 50% Unrecognized
Personal Union No No Yes 50% Any

Aside from personal unions, all above types of subject can be created through diplomatic plays. In addition, protectorates and tributaries can be established by a diplomatic action, with either country proposing. Puppets or vassals can also be created by releasing a country from owned states.

Personal unions are the only subject that share the same ruler with its overlord. Additionally, a personal union junior can be the same rank as, or even higher than, the overlord, though this is unlikely in regular gameplay. It is not possible to form a personal union during the game, though they can be transferred from one monarchy to another through a diplomatic play. Personal union ends if the senior partner becomes a non-monarchy. The only instances are present at the start of the game. Personal unions that exist in the game are:

Customs union

While defined as a subject type, a customs union is not a proper subject type. The senior partner is not obligated to protect its junior partners. However, like proper subject types, a junior partner of a customs union cannot become a great power, and it contributes 50% of its convoys to the senior partner.

References

Victoria 3\game\common\subject_types00_subject_types.txt

Victoria 3\game\common/diplomatic_actions

Victoria 3\game\common/diplomatic_plays

Dev Diary 20


附属类型Victoria 3\game\common\subject_types00_subject_types.txt

类型 改换国旗 宗主图色 宗主领袖 变身可吞 自发博弈 不保则断 加入宗主国战争 自有属国 宗主国须高级 宗主政体 释放可用 宗主获威望 恭顺于宗主 贡献船队
保护国 No No No No Yes Yes No Yes Yes No Yes Yes Yes 0.5