Capacity:修订间差异

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[[File:UI capacities.png|thumb|500px|Capacities, the game's "currencies" as shown on the top-left corner near the nation's flag.|链接=Special:FilePath/UI_capacities.png]]
[[File:UI capacities.png|thumb|500px|Capacities, the game's "currencies" as shown on the top-left corner near the nation's flag.|链接=Special:FilePath/UI_capacities.png]]


Capacities are 3 of the 4 main "currencies" in the game (with the 4th one being {{图标|money|21px}} money). Each capacity represents one specific area of the nation's ability to govern and is used solely for matters relating to that area.
能力是游戏中四种货币的其中三种( 第四种是{{图标|money|21px}} 金钱) 。每种能力代表国家治理能力的一个特定领域,仅用于与该领域相关的事务。


== Generation and usage ==
== 产生和使用==
Capacities are not pooled resources, instead having a constant generation and usage. The methods of generation and uses vary by capacity, as outlined in the following sections. Generally, certain [[Society technology|society technologies]] provide percentage increases to capacities, as do certain happy interest groups and some event modifiers.
能力不会像金钱一样累积,而是不断产生和使用。 产生和使用的方法因容量而异,如下所述。通常包括[[ 社会技术| 社会科技]] 提供能力百分比增加,某些[[利益集团]]的满意度和一些事件修正也是如此。


Beyond their direct uses, each capacity provides a benefit if generation exceeds usage (surplus) and a penalty if usage exceeds generation (deficit). The benefit of a surplus or penalty of a deficit is scaled by the relative size of the surplus or deficit compared to total generation of that capacity, with the maximum benefit when usage is half or less of generation, or maximum penalty when usage is twice or more of generation.
除了直接使用外,如果产生量超过使用量(盈余),每点能力都会带来好处,如果使用量超过量(赤字),则会受到惩罚。盈余的收益或赤字的惩罚取决于盈余或赤字相对于该能力总量的相对大小,当使用量为产出量的一半或更少时,收益最大;当使用量是发电量的两倍或更多时,惩罚最高。


Most actions requiring a certain amount of a capacity cannot be taken unless that much is currently available; however most actions are not automatically cancelled by a deficit.
如果没有足够的能力点数,大多数行动将不能采取;然而大多数行动不会因为赤字而取消。


== Capacity types ==
== 能力种类 ==
==== Bureaucracy ====
==== Bureaucracy ====
{{图标|Bureaucracy}} Bureaucracy represents a nation's governing ability, including taxation, institutions, and trade. It is generated by the [[Buildings#Government Administration|government administration]] building.
{{图标|Bureaucracy}} Bureaucracy represents a nation's governing ability, including taxation, institutions, and trade. It is generated by the [[Buildings#Government Administration|government administration]] building.

2022年12月18日 (日) 10:20的版本


{{#evt: | service= youtube | id= K3dJb4TZNQE | description= Victoria 3: July 2021 Update. A look at what has been going on in the first batch of dev diaries, including: Pops, Capacities, Buildings, Goods, and Production Methods. | alignment= right | container=frame }}

Capacities, the game's "currencies" as shown on the top-left corner near the nation's flag.

能力是游戏中四种货币的其中三种(第四种是Hud money.png金钱)。每种能力代表国家治理能力的一个特定领域,仅用于与该领域相关的事务。

产生和使用

能力不会像金钱一样累积,而是不断产生和使用。 产生和使用的方法因容量而异,如下所述。通常包括社会科技 提供能力百分比增加,某些利益集团的满意度和一些事件修正也是如此。

除了直接使用外,如果产生量超过使用量(盈余),每点能力都会带来好处,如果使用量超过量(赤字),则会受到惩罚。盈余的收益或赤字的惩罚取决于盈余或赤字相对于该能力总量的相对大小,当使用量为产出量的一半或更少时,收益最大;当使用量是发电量的两倍或更多时,惩罚最高。

如果没有足够的能力点数,大多数行动将不能采取;然而大多数行动不会因为赤字而取消。

能力种类

Bureaucracy

Bureaucracy Bureaucracy represents a nation's governing ability, including taxation, institutions, and trade. It is generated by the government administration building.

Bureaucracy is used by incorporated states, with a small base amount and then scaled by population. It is also used for institutions, again scaled by the population of incorporated states. Finally, bureaucracy is used for trade routes (except with a Trade Agreement) and retaining generals and admirals.

A bureaucracy deficit causes countrywide tax waste; a bureaucracy surplus increases construction efficiency.

Authority

Hud authority.png Authority represents the head of state's personal power and ability to enact change in the country through decree. It is generated by the country's laws – generally, the more repressive and authoritarian the country, the more authority it generates.

Laws affecting authority
Category Name Hud authority.png Authority
Church and State State Religion +200
Freedom of Conscience +100
Total Separation 0
Cultural Exclusion Ethnostate +200
National Supremacy +200
Racial Segregation +100
Cultural Exclusion +50
Multiculturalism 0
Distribution of Power Autocracy +250
Oligarchy +200
Elder Council +200
Landed Voting +150
Wealth Voting +100
Census Suffrage +50
Universal Suffrage 0
Anarchy −50%
Economic System Command Economy +25%
Other economy laws
Trade Policy Isolationism +50
Other trade laws 0
Free Speech Outlawed Dissent +200
Censorship +100
Right of Assembly +50
Protected Speech 0

Authority is used for the following actions:

An authority deficit increases the disapproval of opposition IGs; an authority surplus increases law enactment speed, up to +25% faster.

Influence

Hud influence.png Influence represents a country's ability to conduct diplomacy. It is generated primarily from the country's rank (great powers have more base influence than major powers and so on). Rivalries also provide extra influence.

Diplomacy is used to support ongoing diplomatic actions and pacts, such as improving relations, alliances, trade deals, subjects, and so on.

An influence deficit reduces prestige; an influence surplus increases infamy decay by up to 25%, from 5 to 6.25 per year.

References