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{{DISPLAYTITLE:能力}}
#REDIRECT [[能力]]
 
{{Version|1.0}}
{{#evt:
| service= youtube
| id= K3dJb4TZNQE
| description= '''''Victoria 3: July 2021 Update'''''. A look at what has been going on in the first batch of dev diaries, including: Pops, Capacities, Buildings, Goods, and Production Methods.
| alignment= right
| container=frame
}}
[[File:UI capacities.png|thumb|500px|Capacities, the game's "currencies" as shown on the top-left corner near the nation's flag.|链接=Special:FilePath/UI_capacities.png]]
 
能力是游戏中四种货币的其中三种(第四种是{{图标|money|21px}}金钱)。每种能力代表国家治理能力的一个特定领域,仅用于与该领域相关的事务。
 
== 产生和使用==
能力不会像金钱一样累积,而是不断产生和使用。 产生和使用的方法因容量而异,如下所述。通常包括[[社会技术|社会科技]] 提供能力百分比增加,某些[[利益集团]]的满意度和一些事件修正也是如此。
 
除了直接使用外,如果产生量超过使用量(盈余),每点能力都会带来好处,如果使用量超过量(赤字),则会受到惩罚。盈余的收益或赤字的惩罚取决于盈余或赤字相对于该能力总量的相对大小,当使用量为产出量的一半或更少时,收益最大;当使用量是发电量的两倍或更多时,惩罚最高。
 
如果没有足够的能力点数,大多数行动将不能采取;然而大多数行动不会因为赤字而取消。
 
== 能力种类 ==
==== 行政力 ====
{{图标|Bureaucracy}}行政力是一种用于维持你[[国家]]的行政凝聚力和日常运转的[[维姬百科#能力|能力]]。其花费随着[[维姬百科#已整合地区|已整合地区]]的人口和每个[[机构]]的投入等级而增加,并且也被用于管理[[维姬百科#指挥官|指挥官]]和[[Trade routes|贸易路线]]。你从运转中的[[政府行政机构]][[ 建筑]]中获得{{图标|Bureaucracy}}。
 
行政力被用于整合[[地区]],基数很小,根据人口规模进行调整。它还用于[[机构]], 同样以[[维姬百科#已整合地区|已整合地区]]的人口规模来衡量。最后,行政力还 被用于[[Trade routes|贸易路线]](贸易协定除外)和保留[[维姬百科#陆军将领|陆军将领]]和[[维姬百科#海军将领|海军将领]]。
 
行政力赤字将导致国家的[[维姬百科#税收浪费|税收浪费]];行政 盈余将提升[[Buildings#Construction|建造力]]效率。
 
==== Authority ====
{{图标|Authority}} Authority represents the head of state's personal power and ability to enact change in the country through decree. It is generated by the country's [[laws]] – generally, the more repressive and authoritarian the country, the more authority it generates.
 
{| class="mildtable mw-collapsible mw-collapsed"
|+ Laws affecting authority
! Category
! Name !! {{图标|Authority}} Authority
|-
| rowspan="3" | Church and State
| State Religion || {{绿字|+200}}
|-
| Freedom of Conscience || {{绿字|+100}}
|-
| Total Separation || '''0'''
|-
| rowspan="5" | Cultural Exclusion
| Ethnostate || {{绿字|+200}}
|-
| National Supremacy || {{绿字|+200}}
|-
| Racial Segregation || {{绿字|+100}}
|-
| Cultural Exclusion || {{绿字|+50}}
|-
| Multiculturalism || '''0'''
|-
| rowspan="8" | Distribution of Power
| Autocracy || {{绿字|+250}}
|-
| Oligarchy || {{绿字|+200}}
|-
| Elder Council || {{绿字|+200}}
|-
| Landed Voting || {{绿字|+150}}
|-
| Wealth Voting || {{绿字|+100}}
|-
| Census Suffrage || {{绿字|+50}}
|-
| Universal Suffrage || '''0'''
|-
| Anarchy || {{Red|−50%}}
|-
| rowspan="2" | Economic System
| Command Economy || {{绿字|+25%}}
|-
| Other economy laws || —
|-
| rowspan="2" | Trade Policy
| Isolationism || {{绿字|+50}}
|-
| Other trade laws || '''0'''
|-
| rowspan="4" | Free Speech
| Outlawed Dissent || {{绿字|+200}}
|-
| Censorship || {{绿字|+100}}
|-
| Right of Assembly || {{绿字|+50}}
|-
| Protected Speech || '''0'''
|}
 
Authority is used for the following actions:
* enacting [[decrees]]
* bolstering or suppressing [[interest group]]s
* enacting consumption taxes
 
An authority deficit increases the disapproval of opposition [[IG]]s; an authority surplus increases law enactment speed, up to {{绿字|+25%}} faster.
 
==== Influence ====
{{图标|Influence}} Influence represents a country's ability to conduct diplomacy. It is generated primarily from the country's [[rank]] ([[Rank#Country ranks|great power]]s have more base influence than [[Rank#Country ranks|major power]]s and so on). Rivalries also provide extra influence.
 
Diplomacy is used to support ongoing diplomatic actions and pacts, such as improving relations, alliances, trade deals, subjects, and so on.
 
An influence deficit reduces [[prestige]]; an influence surplus increases [[infamy]] decay by up to {{绿字|25%}}, from 5 to 6.25 per year.
 
== References ==
<references/>
[[Category:Game concepts]]

2022年12月26日 (一) 19:26的版本

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