Characters are prominent individuals within countries. Depending on their role, they can affect a country in various ways. Each character has an interest group they support, a personal ideology, a Popularity value, a culture (which determines their name), and a number of character traits. Once they reach a certain age, characters may die and be replaced by new characters.
Character roles
There are three prominent roles characters can serve in the country: rulers, interest group leaders, and commanders (generals and admirals). Rulers, heirs, and interest group leaders are also collectively referred to as politicians.
Rulers
A ruler is the country's head of state, its face. Whether a hereditary monarch or an elected president, a ruler's traits affect the country as a whole. Many laws increase government Legitimacy if the interest group the ruler supports is included in the government. The ruler's Popularity directly affects the amount of
Authority the country has at its disposal. In monarchies, the ruler will have an heir apparent—a character that will become the new ruler once the current one dies. If there is no heir yet, there is a daily chance to generate one if the ruler is at least 20 years old (and the chance starts increasing after they turn 30). A ruler can also serve as a general.
Interest group leaders
Every interest group has a leader, who greatly affects how the interest group functions. The leader's traits and Popularity affect the interest group's pop attraction and political power, and even its approval. Furthermore, the leader's personal ideology becomes part of the interest group's ideologies for as long as they remain the leader. Many causes, such as communism or feminism, can only achieve support this way. Once a leader dies, the new leader is randomly generated.
Commanders
Generals and admirals command the country's battalions and flotillas, respectively. Their traits give various bonuses and penalties to combat when they are involved, and their Popularity affects the Morale Recovery of their units; these effects don't apply when a general commands units of another general in battle. The interest group a commander supports receives extra political power, which increases with the commander's rank (which also raises their command limit and
Bureaucracy cost). If said interest group is part of a revolution, the commander, with all the troops they command, will support the revolution instead of the mother country. If a commander dies, a new one has to be manually recruited. They can also be retired early, at the cost of their interest group's approval.
Character traits
Personality traits
Every character (except young children) has at least one personality trait.
Effects
|
Direct
|
+15.0 Popularity
|
+25.0% Political Strength of Officers
|
- -5% Interest Group Political Strength
- +10.0% Interest Group Pop Attraction
|
- +10.0% Offense
- +100% Aggressive Maneuver Chance
|
Persistent
|
+10.0% Character Health
|
+25.0% Political Strength of Bureaucrats
|
-1.0 Opposition Interest Group Approval
|
+50% Morale Damage Protection
|
Cautious
|
+20.0% Character Health
|
- -100
Influence
- -20.0% Infamy Generation
|
- -2% Interest Group Political Strength
- +1.0 Interest Group Approval
|
- +10% Recovery Rate
- -20.0% Command Limit
- +200% Careful Maneuver Chance
|
Arrogant
|
-25.0 Popularity
|
-10 Legitimacy
|
- +5% Interest Group Political Strength
- -10.0% Interest Group Pop Attraction
|
- +25.0% Command Limit
- +10% Attrition Risk Multiplier
|
Bigoted
|
-35.0 Popularity
|
- +100
Authority
- -100
Influence
- +25% Radicals from Discrimination
|
- -5.0% Interest Group Pop Attraction
- +1.0 Government Interest Group Approval
|
- +5.0% Offense
- -5.0 Morale Cap
|
Reckless
|
- +10.0 Popularity
- -20.0% Character Health
|
- +20 Maneuvers per Diplomatic Play
- +20.0% Infamy Generation
|
-2.0 Opposition Interest Group Approval
|
- +5 Offense
- -10% Recovery Rate
- +50% Aggressive Maneuver Chance
- +200% Blunder Chance
- +200% Ramming Maneuver Chance
|
Tactful
|
—
|
- +20% Improve Relations Speed
- -20% Political Movement Radicalism
|
- +1.0 Interest Group Approval
- +2.0% Interest Group Pop Attraction
|
- +5 Defense
- -5% Morale Damage
- +100% Careful Maneuver Chance
|
Ambitious
|
+25.0 Popularity
|
- -25.0% Decree Cost
- +10% Navy Power Projection
- +10% Army Power Projection
- +10% Political Movement Radicalism
|
+10% Interest Group Political Strength
|
- +5.0% Offense
- -5% Recovery Rate
|
Imperious
|
-35.0 Popularity
|
- -25.0% Decree Cost
- -20% Radicals from Standard of Living decreases
- +10% Loyalists from Standard of Living increases
|
+25.0% Interest Group Pop Attraction
|
- +25% Morale Damage Protection
- -25% Morale Recovery
- +100% Aggressive Maneuver Chance
|
Wrathful
|
-5.0% Character Health
|
- +100
Authority
- +20% Political Movement Radicalism
|
-2.0 Opposition Interest Group Approval
|
- +10.0% Offense
- +10.0% Defense
- +10% Morale Damage
- +150% Aggressive Maneuver Chance
|
Reserved
|
- -25.0 Popularity
- +5.0% Character Health
- +100% Careful Maneuver Chance
|
—
|
—
|
—
|
Cruel
|
-50.0 Popularity
|
- -1.0 Standard of Living
- -1.0 Opposition Interest Group Approval
- -25.0% Decree Cost
- -25% Consumption Tax Cost
|
+1.0 Government Interest Group Approval
|
- +25% Kill Rate
- +10% Devastation
- +100% Aggressive Maneuver Chance
|
Meticulous
|
—
|
- +5%
Bureaucracy
- +25.0% Institution Size Change Speed
|
- +5% Interest Group Political Strength
- +5.0% Interest Group Pop Attraction
|
- +5.0% Offense
- +5.0% Defense
- +10% Recovery Rate
- +50% Surprise Maneuver Chance
- +100% Careful Maneuver Chance
|
Charismatic
|
+50.0 Popularity
|
+5% Influence
|
+20.0% Interest Group Pop Attraction
|
+10% Morale Recovery
|
Romantic
|
—
|
+25.0% Political Strength of Aristocrats
|
—
|
- -10.0% Offense
- +10% Morale Damage Protection
|
Brave
|
-5.0% Character Health
|
- +5% Navy Power Projection
- +5% Army Power Projection
|
+25.0 Popularity
|
- +25% Morale Damage Protection
- +40.0 Popularity
|
Innovative
|
—
|
+10% Technology Spread
|
—
|
+100% Surprise Maneuver Chance
|
Hedonist
|
-15.0 Popularity
|
-10.0% Political Strength of Clergymen
|
+1.0 Government Interest Group Approval
|
- +5% Morale Recovery
- +10.0% Supply Consumption
|
Pious
|
—
|
+10.0% Political Strength of Clergymen
|
—
|
- +25% Morale Damage Protection
- +25% Morale Recovery
- -10% Kill Rate
|
Conditions
Conditions can be acquired over the course of the game and are overall negative effects. Sometimes they may be lost via events.
Effects
|
Alcoholic
|
- -10.0 Popularity
- -5.0% Character Health
|
+2% Influence
|
—
|
-10% Morale Damage
|
|
Opium Addict
|
- -25.0 Popularity
- -5.0% Character Health
|
+5.0% Opium Plantations building Throughput
|
—
|
—
|
|
Cocaine Addict
|
- +20.0 Popularity
- -10.0% Character Health
|
—
|
—
|
—
|
Requires Pharmaceuticals
|
Cancer
|
-80.0% Character Health
|
—
|
—
|
—
|
|
Grifter
|
-25.0 Popularity
|
+1.0% Tax Waste
|
—
|
+5.0% Supply Consumption
|
|
Scarred
|
- +10.0 Popularity
- -10.0% Character Health
|
—
|
—
|
—
|
Replaces Wounded
|
Senile
|
- -50.0 Popularity
- -10.0% Character Health
|
-5% Influence
|
—
|
- -10% Morale Damage Protection
- -25.0% Command Limit
|
|
Syphilis
|
-50.0% Character Health
|
-10% Influence
|
—
|
—
|
|
Shell Shock
|
- -30.0 Popularity
- -10.0% Character Health
|
—
|
—
|
- -20.0% Offense
- -20.0% Defense
|
|
Wounded
|
-30.0% Character Health
|
—
|
—
|
—
|
May progress to Scarred
|
Expensive Tastes
|
+25.0 Popularity
|
- +5.0% Prestige
- +5.0% Tax Waste
|
—
|
—
|
|
Kidney Stones
|
-20.0% Character Health
|
—
|
—
|
- -10.0% Offense
- -10.0% Defense
|
|
Psychological Affliction
|
- -50.0 Popularity
- -10.0% Character Health
|
—
|
—
|
—
|
|
Beetle Eared
|
-20.0% Character Health
|
—
|
—
|
—
|
Can only be acquired by events
|
Skill traits
Skill traits can appear and level up over the course of the game, being overall positive effects. Characters tend to acquire skill traits befitting their role.
Effects
|
Supply Requisitions Expert
|
General
|
—
|
—
|
—
|
- -10.0% Supply Consumption
- +100% Logistics Secured Chance
- -90% Broken Supply Line Chance
|
|
Pillager
|
General
|
—
|
—
|
—
|
- +25% Devastation
- -50.0% Supply Route Cost
|
|
Surveyor
|
General
|
—
|
—
|
—
|
- +10.0% Home Offense
- +10.0% Home Defense
- +200% Charted Terrain Chance
- +100% Good Visibility Chance
|
|
Woodland Combat Expert
|
General
|
—
|
—
|
—
|
+25.0% Defense in Forested Terrain
|
|
Open Terrain Commander
|
General
|
—
|
—
|
—
|
+25.0% Offense in Flat Terrain
|
|
Mountain Combat Expert
|
General
|
—
|
—
|
—
|
+25.0% Defense in Elevated Terrain
|
|
Artillery Commander
|
Artillery Commander
|
General
|
—
|
—
|
—
|
- +10 Offense
- +50% Mud Chance
- +100% Aggressive Maneuver Chance
|
Requires Artillery
|
Experienced Artillery Commander
|
- +20 Offense
- +50% Mud Chance
- +200% Aggressive Maneuver Chance
|
Requires and replaces Basic Artillery Commander
|
Expert Artillery Commander
|
- +30 Offense
- +50% Mud Chance
- +300% Aggressive Maneuver Chance
|
Requires and replaces Experienced Artillery Commander
|
Defender
|
Stalwart Defender
|
General
|
—
|
—
|
—
|
- +10 Defense
- +50% Surprise Maneuver Chance
- +50% Careful Maneuver Chance
|
Requires Field Works
|
Trench Rat
|
- +20 Defense
- +150% Surprise Maneuver Chance
- +150% Careful Maneuver Chance
|
Requires and replaces Stalwart Defender
|
Defense in Depth Specialist
|
- +30 Defense
- +200% Surprise Maneuver Chance
- +200% Careful Maneuver Chance
|
Requires and replaces Trench Rat
|
Offensive Planner
|
Offensive Planner
|
General
|
—
|
—
|
—
|
- +10.0% Offense
- +50% Surprise Maneuver Chance
|
Requires Napoleonic Warfare
|
Experienced Offensive Planner
|
- +20.0% Offense
- +100% Surprise Maneuver Chance
|
Requires and replaces Basic Offensive Planner
|
Expert Offensive Planner
|
- +30.0% Offense
- +200% Surprise Maneuver Chance
|
Requires and replaces Experienced Offensive Planner
|
Defensive Strategist
|
Defensive Strategist
|
General
|
—
|
—
|
—
|
- +10.0% Defense
- +100% Dug In Chance
- +100% Camouflaged Chance
|
Requires Military Drill
|
Experienced Defensive Strategist
|
- +20.0% Defense
- +200% Dug In Chance
- +200% Camouflaged Chance
|
Requires and replaces Basic Defensive Strategist
|
Expert Defensive Strategist
|
- +30.0% Defense
- +300% Dug In Chance
- +300% Camouflaged Chance
|
Requires and replaces Experienced Defensive Strategist
|
Naval Commander
|
Naval Commander
|
Admiral
|
—
|
—
|
—
|
- +10.0% Offense
- +10.0% Defense
|
Requires Admiralty
|
Experienced Naval Commander
|
- +20.0% Offense
- +20.0% Defense
- -25% Rough Waters Chance
|
Requires and replaces Basic Naval Commander
|
Expert Naval Commander
|
- +30.0% Offense
- +30.0% Defense
- -50% Rough Waters Chance
|
Requires and replaces Experienced Naval Commander
|
Convoy Raider
|
Convoy Raider
|
Admiral
|
—
|
—
|
—
|
+50.0% Convoy Raiding Efficiency
|
Requires Admiralty
|
Experienced Convoy Raider
|
+100.0% Convoy Raiding Efficiency
|
Requires and replaces Convoy Raider
|
Expert Convoy Raider
|
+200.0% Convoy Raiding Efficiency
|
Requires and replaces Experienced Convoy Raider
|
Famous Commander
|
Traditionalist Commander
|
Any
|
—
|
+5.0% Prestige
|
—
|
+10.0% Command Limit
|
|
Popular Commander
|
+20.0% Command Limit
|
+10.0% Prestige
|
+2% Interest Group Political Strength
|
—
|
Replaces Traditionalist Commander
|
Celebrity Commander
|
- +30.0% Command Limit
- +25.0 Popularity
|
+15.0% Prestige
|
+5% Interest Group Political Strength
|
—
|
Requires and replaces Popular Commander
|
Dockyard Organizer
|
Admiral
|
—
|
—
|
—
|
-25.0% Supply Consumption
|
|
Diplomat
|
Diplomat
|
Any
|
+10.0 Popularity
|
+5% Influence
|
—
|
+25% Morale Recovery
|
|
Experienced Diplomat
|
+25.0 Popularity
|
+10% Influence
|
+50% Morale Recovery
|
Requires and replaces Basic Diplomat
|
Masterful Diplomat
|
+50.0 Popularity
|
+20% Influence
|
+100% Morale Recovery
|
Requires and replaces Experienced Diplomat
|
Colonial Administrator
|
Colonial Administrator
|
Ruler
|
—
|
+10% Colony Growth Speed
|
—
|
—
|
Requires an active colony
|
Experienced Colonial Administrator
|
+20% Colony Growth Speed
|
Requires and replaces Basic Colonial Administrator
|
Expert Colonial Administrator
|
+40% Colony Growth Speed
|
Requires and replaces Experienced Colonial Administrator
|
Political Operator
|
Political Operator
|
Politician
|
—
|
+5% Authority
|
+5% Interest Group Political Strength
|
—
|
|
Experienced Political Operator
|
+10% Authority
|
+10% Interest Group Political Strength
|
Requires and replaces Basic Political Operator
|
Expert Political Operator
|
+20% Authority
|
+20% Interest Group Political Strength
|
Requires and replaces Experienced Political Operator
|
Orator
|
Inspirational Orator
|
Any
|
+25.0 Popularity
|
—
|
- +5% Interest Group Political Strength
- +10.0% Interest Group Pop Attraction
|
—
|
|
Demagogue
|
+35.0 Popularity
|
- +10% Interest Group Political Strength
- +15.0% Interest Group Pop Attraction
|
|
Firebrand
|
+50.0 Popularity
|
- +15% Interest Group Political Strength
- +25.0% Interest Group Pop Attraction
|
|
Explorer
|
Commander/Ruler/Heir
|
- +15.0 Popularity
- +200% Expedition Opportunity
|
- +10 Prestige
- +50% Expedition Opportunity
|
—
|
—
|
|
Bandit
|
Any
|
-50.0 Popularity
|
- -5.0% Prestige
- +100
Authority
- -50.0% Infamy Decay
|
- +2.0 Government Interest Group Approval
- -2.0 Opposition Interest Group Approval
|
+10% Morale Damage
|
|