Characters are prominent individuals within countries. Depending on their role, they can affect a country in various ways. Each character has an interest group they support, a personal ideology, a Popularity value, a culture (which determines their name), and a number of character traits. Once they reach a certain age, characters may die and be replaced by new characters.
Character roles
There are three prominent roles characters can serve in the country: rulers, interest group leaders, and commanders (generals and admirals). Rulers, heirs, and interest group leaders are also collectively referred to as politicians.
Rulers
A ruler is the country's head of state, its face. Whether a hereditary monarch or an elected president, a ruler's traits affect the country as a whole. Many laws increase government Legitimacy if the interest group the ruler supports is included in the government. The ruler's Popularity directly affects the amount of
Authority the country has at its disposal. In monarchies, the ruler will have an heir apparent—a character that will become the new ruler once the current one dies. If there is no heir yet, there is a daily chance to generate one if the ruler is at least 20 years old (and the chance starts increasing after they turn 30). A ruler can also serve as a general.
Interest group leaders
Every interest group has a leader, who greatly affects how the interest group functions. The leader's traits and Popularity affect the interest group's pop attraction and political power, and even its approval. Furthermore, the leader's personal ideology becomes part of the interest group's ideologies for as long as they remain the leader. Many causes, such as communism or feminism, can only achieve support this way. Once a leader dies, the new leader is randomly generated.
Commanders
Generals and admirals command the country's battalions and flotillas, respectively. Their traits give various bonuses and penalties to combat when they are involved, and their Popularity affects the Morale Recovery of their units; these effects don't apply when a general commands units of another general in battle. The interest group a commander supports receives extra political power, which increases with the commander's rank (which also raises their command limit and
Bureaucracy cost). If said interest group is part of a revolution, the commander, with all the troops they command, will support the revolution instead of the mother country. If a commander dies, a new one has to be manually recruited. They can also be retired early, at the cost of their interest group's approval.
角色特质
性格特质
每个角色都只能拥有一个性格特质,通常不会改变。
特质
|
效果
|
作为陆军将领
|
作为统治者
|
作为利益集团领袖
|
作为指挥官
|
直率
|
+15.0 人气
|
+25.0% 军官政治力量
|
- -5% 利益集团政治力量
- +10.0% 利益集团人群吸引力
|
|
执着
|
+10.0% 角色健康
|
+25.0% 官僚政治力量
|
-1.0 在野利益集团支持度
|
+50% 士气打击防护
|
谨慎
|
+20.0% 角色健康
|
- -100
影响力
- -20.0% 恶名产生
|
- -2% 利益集团政治力量
- +1.0 利益集团支持度
|
- +10% 康复率
- -20.0% 指挥上限
- +200% 谨慎机动几率
|
傲慢
|
-25.0 人气
|
-10 合法性
|
- +5% 利益集团政治力量
- -10.0% 利益集团人群吸引力
|
|
偏执
|
-35.0 人气
|
- +100
权威力
- -100
影响力
- +25% 歧视带来的激进派
|
- -5.0% 利益集团人群吸引力
- +1.0 政府利益集团支持度
|
|
鲁莽
|
|
- +20 每次外交博弈的博弈行动力
- +20.0% 恶名产生
|
-2.0 在野利益集团支持度
|
- +5 进攻
- -10% 康复率
- +50% } 冒进机动几率
- +200% 失策几率
- +200% 撞击机动几率
|
圆滑
|
—
|
|
- +1.0 利益集团支持度
- +2.0% 利益集团人群吸引力
|
- +5 防御
- -5% 士气打击
- +100% 谨慎机动几率
|
雄心勃勃
|
+25.0 人气
|
- -25.0% 法令花费
- +10% 海军力量投射
- +10% 陆军力量投射
- +10% 政治运动激进度
|
+10% 利益集团政治力量
|
|
盛气凌人
|
-35.0 人气
|
- -25.0% 法令花费
- -20% 生活水平降低带来的激进派
- +10% 生活水平提高带来的忠诚派
|
+25.0% 利益集团人群吸引力
|
- +25% 士气打击防护
- -25% 士气恢复
- +100% } 冒进机动几率
|
易怒
|
-5.0% 角色健康
|
- +100
权威力
- +20% 政治运动激进度
|
-2.0 在野利益集团支持度
|
- +10.0% 进攻
- +10.0% 防御
- +10% 士气打击
- +150% } 冒进机动几率
|
内敛
|
- -25.0 人气
- +5.0% 角色健康
- +100% 谨慎机动几率
|
—
|
—
|
—
|
残暴
|
-50.0 人气
|
- -1.0 生活水平
- -1.0 在野利益集团支持度
- -25.0% 法令花费
- -25% 消费税花费
|
+1.0 政府利益集团支持度
|
- +25% 击杀率
- +10% 荒废度
- +100% } 冒进机动几率
|
谨小慎微
|
—
|
- +5%
行政力
- +25.0% 机构规模变更速度
|
- +5% 利益集团政治力量
- +5.0% 利益集团人群吸引力
|
- +5.0% 进攻
- +5.0% 防御
- +10% 康复率
- +50% 突袭机动几率
- +100% 谨慎机动几率
|
魅力四射
|
+50.0 人气
|
+5% 影响力
|
+20.0% 利益集团人群吸引力
|
+10% 士气恢复
|
浪漫
|
—
|
+25.0% 贵族政治力量
|
—
|
|
勇敢
|
-5.0% 角色健康
|
|
+25.0 人气
|
|
革新
|
—
|
+10% 科技扩散
|
—
|
+100% 突袭机动几率
|
享乐主义者
|
-15.0 人气
|
-10.0% 政治力量 教士
|
+1.0 政府利益集团支持度
|
|
虔诚
|
—
|
+10.0% 政治力量 教士
|
—
|
- +25% 士气打击防护
- +25% 士气恢复
- -10% 击杀率
|
Conditions
Conditions can be acquired over the course of the game and are overall negative effects. Sometimes they may be lost via events.
特质
|
效果
|
注意
|
作为陆军将领
|
作为统治者
|
作为利益集团领袖
|
作为指挥官
|
酗酒
|
|
+2% 影响力
|
—
|
-10% 士气打击
|
|
Opium Addict
|
|
+5.0% Opium Plantations building Throughput
|
—
|
—
|
|
Cocaine Addict
|
|
—
|
—
|
—
|
Requires Pharmaceuticals
|
Cancer
|
-80.0% 角色健康
|
—
|
—
|
—
|
|
Grifter
|
-25.0 人气
|
+1.0% Tax Waste
|
—
|
+5.0% 补给消耗
|
|
Scarred
|
|
—
|
—
|
—
|
Replaces Wounded
|
Senile
|
|
-5% 影响力
|
—
|
|
|
Syphilis
|
-50.0% 角色健康
|
-10% 影响力
|
—
|
—
|
|
Shell Shock
|
|
—
|
—
|
|
|
Wounded
|
-30.0% 角色健康
|
—
|
—
|
—
|
May progress to Scarred
|
Expensive Tastes
|
+25.0 人气
|
- +5.0% Prestige
- +5.0% Tax Waste
|
—
|
—
|
|
Kidney Stones
|
-20.0% 角色健康
|
—
|
—
|
|
|
Psychological Affliction
|
|
—
|
—
|
—
|
|
Beetle Eared
|
-20.0% 角色健康
|
—
|
—
|
—
|
Can only be acquired by events
|
Skill traits
Skill traits can appear and level up over the course of the game, being overall positive effects. Characters tend to acquire skill traits befitting their role.
特质
|
职责
|
效果
|
注意
|
作为陆军将领
|
作为统治者
|
作为利益集团领袖
|
作为指挥官
|
Supply Requisitions Expert
|
作为陆军将领
|
—
|
—
|
—
|
- -10.0% 补给消耗
- +100% Logistics Secured Chance
- -90% Broken Supply Line Chance
|
|
Pillager
|
作为陆军将领
|
—
|
—
|
—
|
- +25% Devastation
- -50.0% Supply Route Cost
|
|
Surveyor
|
作为陆军将领
|
—
|
—
|
—
|
- +10.0% Home Offense
- +10.0% Home 防御
- +200% Charted Terrain Chance
- +100% Good Visibility Chance
|
|
Woodland Combat Expert
|
作为陆军将领
|
—
|
—
|
—
|
+25.0% 防御 in Forested Terrain
|
|
Open Terrain Commander
|
作为陆军将领
|
—
|
—
|
—
|
+25.0% 进攻 in Flat Terrain
|
|
Mountain Combat Expert
|
作为陆军将领
|
—
|
—
|
—
|
+25.0% 防御 in Elevated Terrain
|
|
Artillery Commander
|
Artillery Commander
|
作为陆军将领
|
—
|
—
|
—
|
- +10 进攻
- +50% Mud Chance
- +100% } 冒进机动几率
|
Requires Artillery
|
Experienced Artillery Commander
|
- +20 进攻
- +50% Mud Chance
- +200% } 冒进机动几率
|
Requires and replaces Basic Artillery Commander
|
Expert Artillery Commander
|
- +30 进攻
- +50% Mud Chance
- +300% } 冒进机动几率
|
Requires and replaces Experienced Artillery Commander
|
Defender
|
Stalwart Defender
|
作为陆军将领
|
—
|
—
|
—
|
- +10 防御
- +50% 突袭机动几率
- +50% 谨慎机动几率
|
Requires Field Works
|
Trench Rat
|
- +20 防御
- +150% 突袭机动几率
- +150% 谨慎机动几率
|
Requires and replaces Stalwart Defender
|
防御 in Depth Specialist
|
- +30 防御
- +200% 突袭机动几率
- +200% 谨慎机动几率
|
Requires and replaces Trench Rat
|
Offensive Planner
|
Offensive Planner
|
作为陆军将领
|
—
|
—
|
—
|
|
Requires Napoleonic Warfare
|
Experienced Offensive Planner
|
|
Requires and replaces Basic Offensive Planner
|
Expert Offensive Planner
|
|
Requires and replaces Experienced Offensive Planner
|
Defensive Strategist
|
Defensive Strategist
|
作为陆军将领
|
—
|
—
|
—
|
- +10.0% 防御
- +100% Dug In Chance
- +100% Camouflaged Chance
|
Requires Military Drill
|
Experienced Defensive Strategist
|
- +20.0% 防御
- +200% Dug In Chance
- +200% Camouflaged Chance
|
Requires and replaces Basic Defensive Strategist
|
Expert Defensive Strategist
|
- +30.0% 防御
- +300% Dug In Chance
- +300% Camouflaged Chance
|
Requires and replaces Experienced Defensive Strategist
|
Naval Commander
|
Naval Commander
|
Admiral
|
—
|
—
|
—
|
|
Requires Admiralty
|
Experienced Naval Commander
|
- +20.0% 进攻
- +20.0% 防御
- -25% Rough Waters Chance
|
Requires and replaces Basic Naval Commander
|
Expert Naval Commander
|
- +30.0% 进攻
- +30.0% 防御
- -50% Rough Waters Chance
|
Requires and replaces Experienced Naval Commander
|
Convoy Raider
|
Convoy Raider
|
Admiral
|
—
|
—
|
—
|
+50.0% Convoy Raiding Efficiency
|
Requires Admiralty
|
Experienced Convoy Raider
|
+100.0% Convoy Raiding Efficiency
|
Requires and replaces Convoy Raider
|
Expert Convoy Raider
|
+200.0% Convoy Raiding Efficiency
|
Requires and replaces Experienced Convoy Raider
|
Famous Commander
|
Traditionalist Commander
|
Any
|
—
|
+5.0% Prestige
|
—
|
+10.0% 指挥上限
|
|
Popular Commander
|
+20.0% 指挥上限
|
+10.0% Prestige
|
+2% 利益集团政治力量
|
—
|
Replaces Traditionalist Commander
|
Celebrity Commander
|
|
+15.0% Prestige
|
+5% 利益集团政治力量
|
—
|
Requires and replaces Popular Commander
|
Dockyard Organizer
|
Admiral
|
—
|
—
|
—
|
-25.0% 补给消耗
|
|
Diplomat
|
Diplomat
|
Any
|
+10.0 人气
|
+5% 影响力
|
—
|
+25% 士气恢复
|
|
Experienced Diplomat
|
+25.0 人气
|
+10% 影响力
|
+50% 士气恢复
|
Requires and replaces Basic Diplomat
|
Masterful Diplomat
|
+50.0 人气
|
+20% 影响力
|
+100% 士气恢复
|
Requires and replaces Experienced Diplomat
|
Colonial Administrator
|
Colonial Administrator
|
Ruler
|
—
|
+10% Colony Growth Speed
|
—
|
—
|
Requires an active colony
|
Experienced Colonial Administrator
|
+20% Colony Growth Speed
|
Requires and replaces Basic Colonial Administrator
|
Expert Colonial Administrator
|
+40% Colony Growth Speed
|
Requires and replaces Experienced Colonial Administrator
|
Political Operator
|
Political Operator
|
Politician
|
—
|
+5% 权威力
|
+5% 利益集团政治力量
|
—
|
|
Experienced Political Operator
|
+10% 权威力
|
+10% 利益集团政治力量
|
Requires and replaces Basic Political Operator
|
Expert Political Operator
|
+20% 权威力
|
+20% 利益集团政治力量
|
Requires and replaces Experienced Political Operator
|
Orator
|
Inspirational Orator
|
Any
|
+25.0 人气
|
—
|
- +5% 利益集团政治力量
- +10.0% 利益集团人群吸引力
|
—
|
|
Demagogue
|
+35.0 人气
|
- +10% 利益集团政治力量
- +15.0% 利益集团人群吸引力
|
|
Firebrand
|
+50.0 人气
|
- +15% 利益集团政治力量
- +25.0% 利益集团人群吸引力
|
|
Explorer
|
Commander/Ruler/Heir
|
|
|
—
|
—
|
|
Bandit
|
Any
|
-50.0 人气
|
- -5.0% Prestige
- +100
权威力
- -50.0% Infamy Decay
|
- +2.0 政府利益集团支持度
- -2.0 在野利益集团支持度
|
+10% 士气打击
|
|