目标

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An Objective is an optional, overarching goal for the player to accomplish during a game. There are three regular objectives and one tutorial objective; only one objective can be chosen for a game, and it is also possible to start a game with no objective. Each objective recommends four starting countries, but any playable country can be chosen.

During the game, the objective creates journal entries which represent sub-goals on the path to completing the objective. These journal entries generally require certain conditions to unlock, as well as often completing an earlier sub-goal.

游戏入门

This objective serves as a tutorial for Victoria 3, presenting the player with simple goals in order to familiarize new players with the mechanics of the game. Most journal entries for this objective also trigger a pop-up tutorial, or give an option to trigger one, to further explain the game mechanic(s) involved in that entry.

There are 37 sub-goals for this objective, ranging from building construction and management, to interacting with interest groups and laws, to diplomacy and war. Most sub-goals require another to have been completed before they can trigger. Not all sub-goals must be completed, only those which directly lead to the final sub-goal, Reach the End Date.

*Bold entries are the only ones needed for the Educated achievement.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
摆脱债务违约 Is in default Is not in default
解决能力赤字 Bureaucracy, Authority, or Influence is below −10 Have positive capacity for 4 weeks
研究科技 Is not researching a technology
Can research a technology
Has researched a technology
扩建一座基础建筑 A farm or ranch building exists The farm or ranch building has been increased by 1 level
改变生产方式 Expand a basic Building Can change production method for a farm, ranch, or logging building Change the production method and wait 4 weeks
Expand a Productive Building Change Production Method Any non-government, non-subsidized building making more than The building has been increased by 1 level
Fix Unproductive Building Expand a Productive Building Any non-government, non-subsidized building making less than 4.5£ The building is subsidized or making more than 5£ for 4 weeks
Grow GDP Expand a Productive Building
Fix Unproductive Building
Increase GDP by 25%
Increase Market Access by Decree Expand a Productive Building Any state has an infrastructure deficit Use the Road Maintenance decree on the state for 12 weeks
Increase Infrastructure by Railways Increase Market Access by Decree Any state has an infrastructure deficit
Has researched Railways
Has at least 1 level of Railway in the state
State does not have an infrastructure deficit
Increase Immigration Increase Market Access by Decree Any building has failed to hire and has 10000 open jobs Building's state has gained 10000 population
Empty the Investment Pool Increase Infrastructure by Railways Has 10000£ in the Investment Pool
Doesn't have Traditionalism or Command Economy Economic System laws
Has in the Investment Pool
Establish a Trade Route Expand a Productive Building Has any goods shortage Maintain a surplus of that good for 4 weeks
Improve Supply Network Establish a Trade Route Has a convoy shortage Have 100 or more convoys than required for the supply network
Improve Access to Consumer Goods Establish a Trade Route Grain, Fish, or Fabric costs more than 25% above base price The expensive good is less than 25% above base price
Bolster an Interest Group Improve Access to Consumer Goods Bolster any Interest Group for 4 weeks
Make Interest Group Happy Bolster an Interest Group Any non-Marginalized IG has less than 2 approval Increase the Interest Groups approval to more than 2
Stop the Revolution Make Interest Group Happy A revolution has 15% or more progress The revolution has 0% progress
Passing an Institutional Law Bolster an Interest Group Any institution is not active Activate the institution by passing its law
Invest into an Institution Passing an Institutional Law Any institution is not at max level Increase the institution by 1 or more levels
Incorporate State Invest into an Institution Has an unincorporated state Has incorporated a state
Reform the Government Bolster an Interest Group Legitimacy is less than 40% Legitimacy is more than 60%
Increase Relations Passing an Institutional Law
OR Reform the Government
Increase relations with a major power by one level
Improve Rank Increase Relations Improve country rank by one level
Earn Obligation Increase Relations No country owes an obligation to the player Two countries owe an obligation to the player
Declare an Interest Increase Relations Has an unused declared interest Has declared an additional interest
Target in Diplomatic Play Declare an Interest Is a diplomatic play target Has set a wargoal for the diplomatic play
Colonize State Declare an Interest Begin a colony, then fully control that state
Expand the Military Declare an Interest Increase Army and Navy size by 20% (max 20) and don't have an unhealthy economy
Recruit and Promote a Commander Expand the Military Recruit a new commander, then promote them
Start Diplomatic Play Recruit and Promote a Commander Start a diplomatic play
Convoy Raiding Recruit and Promote a Commander Is at war
Any admiral is not convoy raiding
The admiral is convoy raiding
Mobilize an Army Recruit and Promote a Commander Is at war
Any general is not mobilized
Any general is mobilized
Send General to the Front Mobilize an Army Is at war
Any general is mobilized and not at a front
The general is at a front
Make Peace Send General to the Front Is at war Is at peace
Reach the End Date Make Peace The date is December 31st, 1935 or later

经济霸权

This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their market.

There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is The Strong Market.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
Expand our Mining Industries Has an Iron Mine or Coal Mine Has increased the building level by 1
Building has more than 25% cash reserves, has more than 75% employment, is not subsidized, and is profitable.
Refining our Production Expand our Mining Industries Has at least 4 levels of Steel Mills in a state
Building has 90% employment and is not subsidized
Lowering Consumption Prices Refining our Production Coal, Iron, and Steel cost less than 20% below base price
Specialized Goods Production Refining our Production Has at least 2 levels of Motor Industries in a state
Building has 90% employment and is not subsidized
Improving Production Specialized Goods Production No Has not completed Exporting our Profits
  • Any of:
    • Has a level 5 or higher Railway
    • 75% of Rye, Wheat, Maize, and Millet Farms:
      • Use Tractors or Compression Ignition Tractors production method
      • Are profitable not subsidized
      • Have more than 50% employment
    • 75% of Coal, Iron, Lead, and Sulfur Mines:
      • Use Steam Donkey production method
      • Are profitable not subsidized
      • Have more than 50% employment
Utilizing our Strength Specialized Goods Production Yes Has completed Improving Production Engines cost more than 25% below base price[1]
Exporting our Profits Specialized Goods Production No Has not completed Improving Production Is exporting more than 50 Engines
Increasing Export Value Specialized Goods Production Yes Has completed Exporting our Profits Engines cost more than 50% above base price
Expanding our Market Specialized Goods Production Has 8 or more countries in the market
The Strong Market
  • Lowering Consumption Prices
  • Expanding our Market
  • Either:
    • Utilizing our Strength
    • Increasing Export Value
  • The date is December 31st, 1935 or later
  • GDP is more than 25% of global GDP


霸主

This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's population, either directly or through subjects.

There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is The Hegemon.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
A Colonial Power Has an active Colonial affairs institution
Form Alliances A Colonial Power Is allied with two or more major or great powers
Maintain Subjects A Colonial Power Has a total of 5 puppets, dominions, protectorates, or personal unions
African Colonies A Colonial Power Owns an entire, unincorporated state in Africa
Bolstering the Military African Colonies Has army size of at least 150 and navy size of at least 75
Solidify Our Technological Advantage Bolstering the Military Has researched Bolt-Action Rifle, Dreadnought[2], and Malaria Prevention.
Major Power A Colonial Power Started the game below major power rank Major power or higher rank
A Great Power A Colonial Power Started the game at major power rank Great power rank
The Greatest Power A Colonial Power Started the game at great power rank Number 1 country ranking
The Hegemon Major Power
OR A Great Power
OR The Greatest Power
  • The date is December 31st, 1935 or later
  • More than 50% of world population lives in the player country or their subjects


平等社会

This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as peasants, an average standard of living of 20 or higher, and literacy of 90% or higher.

There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is An Egalitarian Society.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
Encourage Liberal Thought The Intelligentsia are powerful, being bolstered, and in the government
Liberate the Slaves Has the Slavery Banned law active
Passing Laws Encourage Liberal Thought
OR Liberate the Slaves
Has the laws Protected Speech, Public Schools, Multiculturalism, and not State Religion active
Public Services Passing Laws Has the laws Protected Speech, Public Schools, Multiculturalism, and not State Religion active The institutions Education, Health System, Social Security, and Workplace Safety Office are all level 3 or higher
Women and Children Public Services Has the laws Protected Speech, Public Schools, Multiculturalism, and not State Religion active Has the laws Compulsory Primary School and Women's Suffrage active
An Egalitarian Society Women and Children
Liberate the Slaves
Has the laws Protected Speech, Public Schools, Multiculturalism, and not State Religion active
  • The date is December 31st, 1935 or later
  • Less than 10% of country population are peasants
  • Average Standard of Living is 20 or higher
  • Literacy is 90% or higher


参考

  • Objectives, their sub-goals, and their journal entries are in:
    • game/common/objectives
    • game/common/objective_subgoals
    • game/common/journal_entries
  • The journal entries are in the files:
    • 00_player_objectives_economic_dominance.txt
    • 00_player_objectives_egalitarian_society.txt
    • 00_player_objectives_hegemon.txt
    • 00_tutorial.txt
  1. The tooltip states "20% cheaper than base price"
  2. Appears to be bugged as the script is dreadnought and it should be dreadnought_tech