合法性

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Katty von Keksburg讨论 | 贡献2023年2月3日 (五) 13:54的版本 (Katty von Keksburg移动页面Legitimacy合法性

Template:Under construction Legitimacy is the measure of the balance of power of Interest groups that compose the Goverment. The higher the legitimacy, the faster a cycle of laws enactment goes. Legitimacy in itself does not increase the likelihood of a law to pass.

Depending on how big the government can be, having more or less interest groups or Political parties will affect the base legitimacy on which modifiers will increase or reduce that value.

Modifiers

Depending on which distribution of power law is enacted, more or less base legitimacy is available.

Depending on the income tax level, the government might receive a benefit of +5/+10 legitimacy if taxes are below average, or a penalty of -5/-10 if taxes are above average.

Having a surplus of Authority also speeds up the speed of a cycle of law enactment up to 25%.

Random Events can also temporarily add modifiers that affect legitimacy.

Patch 1.1 Rework

In patch 1.1, legitimacy was overhauled and its mechanics change. Legitimacy was split into 5 levels, all changing several modifiers to do with radicals/loyalists, and interest group opposition.

Legitimacy Level Value Laws Opposition

Interest

Group

Approval

Standard of Living Changes Additional Radicals

Per Month

Additional Loyalists

Per Month

Minimum Maximum Can

Enact?

Enactment

Time

Radicals from

Decreases

Loyalists from

Increases

At Min

Value

At Max

Value

At Min

Value

At Max

Value

Illegitimate 0 25 No -3 +50% +3.0% +1.5%
Unacceptable 25 50 Yes -2 +25% +1.5% +0.0%
Contested 50 75 Yes -1
Legitimate 75 90 Yes +25% +0.14% +2.24%
Righteous 90 100 Yes -50% +25% +3.0% +5.0%