战争中有三个关键的概念:总部、陆军将领和海军将领
总部
每一个战略区域都有一个总部,这不是一个特殊的建筑,只是一个组织军队上的概念。
所有在本区域的陆军、舰队和征兵中心产生的营会聚集在对应总部等待分配给陆军/海军将领。在被分配前他们将隶属于本区域的驻防部队。
举例来说,法国本土被划分为三个战略区域——法国、奥克西塔尼亚和莱茵——每个区域都有一个总部。如果地区都有已经雇佣人员的兵营建筑,并且所在地区还没有招募陆军将领,那么这些总部将把这些部队分配为驻防部队。
There is a nominal HQ (or headquarters), for each strategic region. This isn’t a building or a place, but rather an organizational concept under which all of the battalions or flotillas in the barracks, naval bases and conscription centres in a region are collected in reserve until they have been assigned to a general or admiral. After battalions or flotillas are assigned to a general or admiral, then they will stay with that general or admiral as they follow the orders given to it.
So, for example, continental France is split into three strategic regions – France, Occitania and Rhine – and has a HQ for each. If it has barracks buildings employing people in all three regions, and has not yet recruited any generals, then each of those HQs will have battalions assigned to it.
需要注意的是,治性海军入侵的海军上将只能与来自同一总部的将军一起发动海军入侵。如果你在游戏中可能会进行海军入侵,那么在决定在哪里建造兵营和海军基地时,应该牢记这一点,以确保足够的舰队和营(在海军上将和将军的领导下)能够配合入侵。
陆军将领
陆军将领领导着他们的营队,也是陆战的主要参与单位。
你可以打开招募陆军将领页面征召陆军将领,在此页面你可以看到不同总部剩余的未分配营队数量,选择一个总部来招募将军,这个将军会分配到被分配到招募时所选择的地区。
当你将要招募一个将军时,你有两个不同的将领可供挑选,你可以看到他们的正面和负面特质以及所属利益集团。
一旦被招募,他们会被分配一些营队,这取决于他在本地区指挥上限(取决于将领军衔和一些特质)中所占的的百分比。
Generals lead battalions, and are the principal unit of land warfare (they can be thought of as abstract ‘stacks’ of units). When a general is recruited, they are assigned to a HQ, to which they are attached permanently. Given this, when recruiting a general, use the table to see which HQs have the most unassigned battalions available as a useful guide as to where the general should be assigned (while it is possible to recruit a general to a HQ with no available battalions, in the vast majority of cases this is unlikely to be a productive use of the bureaucracy that pays for the general).
When recruiting a general, the starting traits of that general are shown – many of these traits have substantial modifiers attached to them (which can be both positive and negative) with which it can be worth becoming familiar. Once recruited, each general has a maximum number of battalions they can command, which is influenced by their rank (see below) and sometimes by their traits. Note that this capacity is separately calculated for regular and conscript battalions.
Admirals
Admirals are the naval equivalent of generals, and when it comes to recruiting and leading units operate similarly to generals, except that they lead flotillas rather than battalions, and that there no conscript flotillas (so there is only one type of command capacity, for flotillas). Like generals, admirals are assigned to a HQ on creation and remain with that HQ permanently, and like generals there is generally no reason to assign an admiral to a HQ that does not already have spare flotillas ready to command.
Promotions
陆军将领和海军将领的招募虽然不会有立即的损失,但是都会消耗行政点数维持,并且会为所属利益集团提供力量加成(大小取决于将领军衔),将领太多还会难以操作、难以利用单个将领的优秀特质。所以太多并不有益。
Generals and admirals, as recruited, both start with a relatively low command capacity, which can be increased by promoting them. Both have five levels of promotion, with command capacity increasing with each. Each level of promotion increases the bureaucratic upkeep of the general, but in terms of sheer numbers of battalions under command, it is more efficient in bureaucratic upkeep to promote a general to a higher rank, than recruit a new general.
It can be valuable promoting a general or admiral with powerful traits to command a large number of battalions, but it is worth bearing in mind that the general/admiral can only be in one place at a time, and sometimes it may be more useful strategically to have two lower-ranked generals/admirals for a HQ rather than one higher-ranked general/admiral.
Rank | Country Effect | Title | Command |
---|---|---|---|
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+2% Interest group political strength -2 ![]() |
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+20 ![]() +40 ![]() |
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+20 ![]() | ||
File:Commander rank 2.png | +5% Interest group political strength -2 ![]() |
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+40 ![]() +80 ![]() |
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+40 ![]() | ||
File:Commander rank 3.png | +10% Interest group political strength -20 ![]() |
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+60 ![]() +120 ![]() |
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+60 ![]() | ||
File:Commander rank 4.png | +15% Interest group political strength -25 ![]() |
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+80 ![]() +160 ![]() |
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+80 ![]() | ||
File:Commander rank 5.png | +20% Interest group political strength -30 ![]() |
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+100 ![]() +200 ![]() |
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+100 ![]() | ||
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+25% Interest group political strength -10 ![]() |
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+50 ![]() +100 ![]() |
+50 ![]() |
Death and Retirement
Like all characters, generals and admirals grow old and die, and when this happens the battalions under their command will first be attributed to any generals assigned to the same HQ with spare command capacity, and then be returned to the HQ and remain there in reserve as a garrison force.
It is also possible to remove generals and admirals prior to the end of their natural tenure, by retiring them. Both generals and admirals can acquire negative traits over the course of their careers, and removing them can open the way for replacements with better characteristics. However, be mindful that retirement comes with the cost of making the Armed Forces interest group unhappy.