国家集团代表国际组织、机构和殖民帝国。每个国家集团都拥有一个核心理念支柱和数个原则。成为国家集团领袖需要消耗 500 影响力
核心理念支柱
每个国家集团都可以从五个核心理念中选择一个。这将决定国家集团的类型。未启用 DLC时,仅能选择贸易联盟作为成立国家集团的理念。
理念 | 集团领袖效果 | Member effects | 非领袖集团成员效果 | 国家集团效果 |
---|---|---|---|---|
贸易联盟 | +10% 贸易路线交易量 | +20% 对市场所有者的 商船贡献 | 是关税同盟 | |
至高帝国 |
|
|||
意识形态联盟 | +30% 国家集团法律协同 | |||
File:Power bloc military treaty.png 军事条约 | +20% 训练率 | |||
File:Power bloc religious convocation.png 宗教大会 |
原则
槽位 | 威望排名 | 成员 | |
---|---|---|---|
1 | — | — | — |
2 | — | — | |
3 | 5th or better | 5 or more | |
4 | 3rd or better | 10 or more |
Principles represent lesser aspects of a power bloc. Each central identity has two primary principles, with one primary principle restricted to that identity. A power bloc that does not have at least one primary principle for its central identity selected suffers a cohesion penalty.
If the DLC is enabled, up to four principles can be selected, with the third and fourth slots requiring both a high power bloc rank and certain number of members. Without the DLC, only one principle can be used. Once a slot is filled, it can continue to be used even if the unlocking conditions are later false.
Each principle has three tiers and enacting a principle requires a number of File:Power bloc mandate.png mandates equal to the principle tier; upgrading a principle costs the difference in tiers. Up to three mandates can be stored for use, so it is possible to enact a tier three mandate immediately, or to upgrade it tier by tier. Principles can be changed out at any time, as long as the mandate cost can be paid.
授权进度
Non-leader member rank | 0 |
---|---|
Great power | +10 |
Major power | +5 |
Unrecognized major power | +2 |
Minor power | +2 |
Unrecognized regional power | +1 |
File:Power bloc mandate.png Mandate progress is gained weekly based on the number and rank of non-leader members in a power bloc. Higher rank members give more mandate; insignificant power insignificant and unrecognized powers do not give any mandate progress. The total is also multiplied by the current File:Power bloc cohesion.png cohesion level. Reaching 2000 progress grants the power bloc leader a new mandate to select, upgrade, or change a principle.
原则列表
Principle effects are cumulative, such that a tier 3 principle has the effects of tier 1 and tier 2 as well. The effects apply to all members unless otherwise specified. Without , only Internal Trade and External Trade can be selected or upgraded.
Tier 2 and 3 primary principles also give +10 and +20 File:Power bloc cohesion.png cohesion, but only for a single principle; enacting both primary principles for a central identity does not provide additional cohesion benefit.
Principle | Tier | Effect |
---|---|---|
Advanced Research | I | |
II | ||
III | ||
Colonial Offices | I | |
II | ||
III | ||
Construction | I | +10% State Construction Efficiency |
II | −75% usage for Construction sectors | |
III | United Construction Conglomerate company unlocked | |
Food Standardization | I | +10% Agriculture throughput |
II | −10% Mortality | |
III |
| |
Foreign Investment | I | Increased leverage from economic dependence |
II | −50% Costs for Nationalization | |
III | Foreign investment rights in power bloc member with lower rank | |
Freedom of Movement | I | +25% Migration quota |
II | +50% Mass migration attraction | |
III | ||
File:Principle market unification.png Market Unification Trade League |
I | |
II | ||
III | ||
Militarized Industry | I |
|
II | −15% Military Goods Cost | |
III |
| |
Police Coordination | I | |
II | ||
III | ||
Transportation Infrastructure | I | |
II | +20% | |
III |
|
Principle | Tier | Effect |
---|---|---|
File:Principle creative legislature.png Creative Legislature Ideological Union primary |
I | −33% Law enactment stall chance |
II |
| |
III | +1 Maximum law enactment setbacks | |
File:Principle ideological truth.png Ideological Truth Ideological Union only |
I | |
II | 20% Party whip impact on ideological incoherence | |
III | +25 Minimum | |
File:Principle defensive cooperation.png Defensive Cooperation File:Power bloc military treaty.png Military Treaty primary |
I | Cannot start or join diplomatic plays against bloc members |
II | −50% Maneuvers cost to sway bloc members in a defensive play | |
III | Can use the Call Ally sway on bloc members in defensive plays | |
File:Principle aggressive coordination.png Aggressive Coordination File:Power bloc military treaty.png Military Treaty only |
I | −30% Maneuvers cost for wargoals in offensive plays |
II | −15% War exhaustion from casualties | |
III |
| |
File:Principle sacred civics.png Sacred Civics File:Power bloc religious convocation.png Religious Convocation primary |
I | Higher diplomatic proposal acceptance for countries with same religion |
II | Reduced liberty desire for same religion | |
III | Impose same Church and State law on bloc members | |
File:Principle divine economics.png Divine Economics File:Power bloc religious convocation.png Religious Convocation only |
I |
|
II | Unlocks Increased Clergy Oversight for Financial Districts and Manor Houses | |
III | ||
File:Principle vassalization.png Vassalization Sovereign Empire primary |
I | +25 per subject |
II | +25% Income from subjects | |
III | Can use decrees in subjects' states | |
File:Principle exploitation of members.png Exploitation of Members Sovereign Empire only |
I |
|
II |
| |
III |
| |
File:Principle external trade.png External Trade Trade League primary |
I | |
II | Activates Influential Trade Center PM for Trade Centers | |
III | Can establish trade routes without an interest | |
File:Principle internal trade.png Internal Trade Trade League only |
I | |
II | ||
III |
凝聚力
File:Power bloc cohesion.png Cohesion is a value between 0 and 100 that represents how well a power bloc functions and is generally reduced by including more members. Each central identity has different factors that impact cohesion gain or loss. Each cohesion level applies various effects to the power bloc and its members and certain bloc leader actions require a high enough level of cohesion to use.
Level | Cohesion value | Effect |
---|---|---|
Fractured | 0-19 |
|
Divided | 20-39 |
|
Stable | 40-59 | −10% File:Power bloc mandate.png Mandate progress |
Controlled | 60-79 |
|
Orchestrated | 80-100 |
|
影响优势
File:Power bloc leverage.png Leverage represents the amount of influence a bloc has over a given country. Each country has a pool of 1000 leverage that is divided between itself and all power blocs. A power bloc needs at least 200 more leverage than any other power bloc or the country in order to invite the country to the bloc.