角色:修订间差异

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角色在维多利亚3是很重要的部分,他们负责统治国家、支配国内政治以及指挥军队。通过他们的意识形态,新旧理念在政府中和公众舆论场上碰撞,同时他们的特质将会帮助或阻碍他们的目标(以及你的目标)。
{{Version|1.0}}
Characters are prominent individuals within [[countries]]. Depending on their role, they can affect a country in various ways. Each character has an [[interest group]] they support, a personal [[ideology]], a Popularity value, a culture (which determines their name), and a number of character traits. Once they reach a certain age, characters may die and be replaced by new characters.


==Role==
== Character roles ==
每一名角色都有一个或数个职位来决定他们对国家的影响。角色有时可以身兼数个职位,例如,可以授予君主和独裁者以指挥权,让他们可以亲自指挥武装部队。角色可以拥有如下几种职位:
There are three prominent roles characters can serve in the country: rulers, interest group leaders, and commanders (generals and admirals). Rulers, heirs, and interest group leaders are also collectively referred to as '''politicians'''.
*统治者。国王,总统,教皇,一国话事人。你法律中的治理原则决定谁来统治国家。
*继承人。继承人只存在于君主国家中,基本是等着老爹老妈下场之后好接班登基。
*政治家。他们是利益集团领袖,他们的意识形态很大程度上决定了你能通过什么样的法律以及什么样的政治运动能出现。
*指挥官。你的将军和提督,负责英勇地(或是不那么英勇地)带领部队进入战场。


==Interest Group==
=== Rulers ===
A ruler is the country's head of state, its face. Whether a hereditary monarch or an elected president, a ruler's traits affect the country as a whole. Many [[laws]] increase government [[Legitimacy]] if the interest group the ruler supports is included in the government. The ruler's Popularity directly affects the amount of {{icon|authority}} [[Authority]] the country has at its disposal. In monarchies, the ruler will have an heir apparent—a character that will become the new ruler once the current one dies. If there is no heir yet, there is a daily chance to generate one if the ruler is at least 20 years old (and the chance starts increasing after they turn 30). A ruler can also serve as a general.


==Ideology==
=== Interest group leaders ===
利益集团的意识形态,比如知识分子的自由主义,以及武装部队的沙文主义,在大部分情况下都是固定的,除了少数特殊情况。利益集团代表了广泛的阶级利益,而不是当前主流的政治风貌,因此我们特别注意将其意识形态与利益相匹配。比如持排他主义意识形态的乡村民众将会反对农奴制、债务奴隶制以及农业税——很难想象他们会在这种问题上让步。
Every interest group has a leader, who greatly affects how the interest group functions. The leader's traits and Popularity affect the interest group's [[pops|pop]] attraction and political power, and even its approval. Furthermore, the leader's personal ideology becomes part of the interest group's ideologies for as long as they remain the leader. Many causes, such as communism or feminism, can only achieve support this way. Once a leader dies, the new leader is randomly generated.


然而,利益集团领袖的意识形态确实会代表其所在社会阶层的主流政治风貌。每个角色都具有自己独特的意识形态,这是由反映你的国家物质和政治条件的多种因素决定的。下面列出几个因素作为例子:
=== Commanders ===
*法西斯主义领袖更容易在正在支付战争赔款的战败国出现。
Generals and admirals command the country's [[land warfare|battalions]] and [[naval warfare|flotillas]], respectively. Their traits give various bonuses and penalties to combat when they are involved, and their Popularity affects the Morale Recovery of their units; these effects don't apply when a general commands units of another general in battle. The interest group a commander supports receives extra political power, which increases with the commander's rank (which also raises their command limit and {{icon|bureaucracy}} [[Bureaucracy]] cost). If said interest group is part of a [[revolution]], the commander, with all the troops they command, will support the revolution instead of the mother country. If a commander dies, a new one has to be manually recruited. They can also be retired early, at the cost of their interest group's approval.
*激进派领袖更容易在拥有高动乱度新吞并地区的绝对君主制国家出现。
*共产主义领袖更容易在具有大型城市中心但底层生活水平低的国家出现。
*社会民主主义者更不容易在得到满足的利益集团出现——愤怒的利益集团会转向更激进的社会主义形式。
*神权主义者更容易在具有国教法案且虔信徒利益集团权势滔天的国家出现。
*市场自由主义者更容易在具有大型城市中心和不太“进步”的法案(如传统主义和重商主义)的国家出现。


==Culture==
== Character traits ==
=== Personality traits ===
Every character (except young children) has at least one personality trait.
{| class="mildtable sortable plainlist"
! rowspan=2 align=center style="text-align:center;" | Trait
! colspan=4 style="text-align:center;" | Effects
|-
! style="text-align:center;" | General
! style="text-align:center;" | As Ruler
! style="text-align:center;" | As Interest Group Leader
! style="text-align:center;" | As Commander
|-
! style="text-align:center;" | Direct
| '''+15.0''' Popularity
| '''+25.0%''' Political Strength of {{icon|officers}} Officers
|
* '''-5%''' Interest Group Political Strength
* '''+10.0%''' Interest Group Pop Attraction
|
* {{green|+10.0%}} Offense
* '''+100%''' Aggressive Maneuver Chance
|-
! style="text-align:center;" | Persistent
| {{green|+10.0%}} Character Health
| '''+25.0%''' Political Strength of {{icon|bureaucrats}} Bureaucrats
| {{red|-1.0}} Opposition Interest Group Approval
| {{green|+50%}} Morale Damage Protection
|-
! style="text-align:center;" | Cautious
| {{green|+20.0%}} Character Health
|
* {{red|-100}} {{icon|influence}} Influence
* {{green|-20.0%}} Infamy Generation
|
* '''-2%''' Interest Group Political Strength
* {{green|+1.0}} Interest Group Approval
|
* {{green|+10%}} Recovery Rate
* {{red|-20.0%}} Command Limit
* '''+200%''' Careful Maneuver Chance
|-
! style="text-align:center;" | Arrogant
| '''-25.0''' Popularity
| {{red|-10}} Legitimacy
|
* '''+5%''' Interest Group Political Strength
* '''-10.0%''' Interest Group Pop Attraction
|
* {{green|+25.0%}} Command Limit
* {{red|+10%}} Attrition Risk Multiplier
|-
! style="text-align:center;" | Bigoted
| '''-35.0''' Popularity
|
* {{green|+100}} {{icon|authority}} Authority
* {{red|-100}} {{icon|influence}} Influence
* {{red|+25%}} Radicals from Discrimination
|
* '''-5.0%''' Interest Group Pop Attraction
* {{green|+1.0}} Government Interest Group Approval
|
* {{green|+5.0%}} Offense
* {{red|-5.0}} Morale Cap
|-
! style="text-align:center;" | Reckless
|
* '''+10.0''' Popularity
* {{red|-20.0%}} Character Health
|
* {{green|+20}} Maneuvers per Diplomatic Play
* {{red|+20.0%}} Infamy Generation
| {{red|-2.0}} Opposition Interest Group Approval
|
* {{green|+5}} Offense
* {{red|-10%}} Recovery Rate
* '''+50%''' Aggressive Maneuver Chance
* {{red|+200%}} Blunder Chance
* '''+200%''' Ramming Maneuver Chance
|-
! style="text-align:center;" | Tactful
| —
|
* {{green|+20%}} Improve Relations Speed
* {{green|-20%}} Political Movement Radicalism
|
* {{green|+1.0}} Interest Group Approval
* '''+2.0%''' Interest Group Pop Attraction
|
* {{green|+5}} Defense
* {{red|-5%}} Morale Damage
* '''+100%''' Careful Maneuver Chance
|-
! style="text-align:center;" | Ambitious
| '''+25.0''' Popularity
|
* {{green|-25.0%}} Decree Cost
* {{green|+10%}} Navy Power Projection
* {{green|+10%}} Army Power Projection
* {{red|+10%}} Political Movement Radicalism
| '''+10%''' Interest Group Political Strength
|
* {{green|+5.0%}} Offense
* {{red|-5%}} Recovery Rate
|-
! style="text-align:center;" | Imperious
| '''-35.0''' Popularity
|
* {{green|-25.0%}} Decree Cost
* {{green|-20%}} Radicals from Standard of Living decreases
* {{green|+10%}} Loyalists from Standard of Living increases
| '''+25.0%''' Interest Group Pop Attraction
|
* {{green|+25%}} Morale Damage Protection
* {{red|-25%}} Morale Recovery
* '''+100%''' Aggressive Maneuver Chance
|-
! style="text-align:center;" | Wrathful
| {{red|-5.0%}} Character Health
|
* {{green|+100}} {{icon|authority}} Authority
* {{red|+20%}} Political Movement Radicalism
| {{red|-2.0}} Opposition Interest Group Approval
|
* {{green|+10.0%}} Offense
* {{green|+10.0%}} Defense
* {{green|+10%}} Morale Damage
* '''+150%''' Aggressive Maneuver Chance
|-
! style="text-align:center;" | Reserved
|
* '''-25.0''' Popularity
* {{green|+5.0%}} Character Health
* '''+100%''' Careful Maneuver Chance
| —
| —
| —
|-
! style="text-align:center;" | Cruel
| '''-50.0''' Popularity
|
* {{red|-1.0}} Standard of Living
* {{red|-1.0}} Opposition Interest Group Approval
* {{green|-25.0%}} Decree Cost
* {{green|-25%}} Consumption Tax Cost
| {{green|+1.0}} Government Interest Group Approval
|
* {{green|+25%}} Kill Rate
* '''+10%''' Devastation
* '''+100%''' Aggressive Maneuver Chance
|-
! style="text-align:center;" | Meticulous
| —
|
* {{green|+5%}} {{icon|bureaucracy}} Bureaucracy
* {{green|+25.0%}} Institution Size Change Speed
|
* '''+5%''' Interest Group Political Strength
* '''+5.0%''' Interest Group Pop Attraction
|
* {{green|+5.0%}} Offense
* {{green|+5.0%}} Defense
* {{green|+10%}} Recovery Rate
* {{green|+50%}} Surprise Maneuver Chance
* '''+100%''' Careful Maneuver Chance
|-
! style="text-align:center;" | Charismatic
| '''+50.0''' Popularity
| {{green|+5%}} {{icon|influence}} Influence
| '''+20.0%''' Interest Group Pop Attraction
| {{green|+10%}} Morale Recovery
|-
! style="text-align:center;" | Romantic
| —
| '''+25.0%''' Political Strength of {{icon|aristocrats}} Aristocrats
| —
|
* {{red|-10.0%}} Offense
* {{green|+10%}} Morale Damage Protection
|-
! style="text-align:center;" | Brave
| {{red|-5.0%}} Character Health
|
* {{green|+5%}} Navy Power Projection
* {{green|+5%}} Army Power Projection
| '''+25.0''' Popularity
|
* {{green|+25%}} Morale Damage Protection
* '''+40.0''' Popularity
|-
! style="text-align:center;" | Innovative
| —
| {{green|+10%}} Technology Spread
| —
| {{green|+100%}} Surprise Maneuver Chance
|-
! style="text-align:center;" | Hedonist
| '''-15.0''' Popularity
| '''-10.0%''' Political Strength of {{icon|clergymen}} Clergymen
| {{green|+1.0}} Government Interest Group Approval
|
* {{green|+5%}} Morale Recovery
* {{red|+10.0%}} Supply Consumption
|-
! style="text-align:center;" | Pious
| —
| '''+10.0%''' Political Strength of {{icon|clergymen}} Clergymen
| —
|
* {{green|+25%}} Morale Damage Protection
* {{green|+25%}} Morale Recovery
* {{red|-10%}} Kill Rate
|}


==Popularity==
=== Conditions ===
  人气值衡量的是一个角色在本国人民之间的名声。这主要来源于他们的特质,但诸多事件也会影响角色在公众舆论中的褒贬。就像特质一样,角色人气值的效果取决于他的职位。以统治者而言,人气值能为他的政府增加合法性。而利益集团领袖的人气值能影响他所属的利益集团对Pops的吸引力,并且能影响选举中的动量。最后,根据其指挥官的人气值,战斗单位会更快(或更慢)地恢复士气。
Conditions can be acquired over the course of the game and are overall negative effects. Sometimes they may be lost via events.
{| class="mildtable sortable plainlist"
! rowspan=2 align=center style="text-align:center;" | Trait
! colspan=4 style="text-align:center;" | Effects
! rowspan=2 align=center style="text-align:center;" | Notes
|-
! style="text-align:center;" | General
! style="text-align:center;" | As Ruler
! style="text-align:center;" | As Interest Group Leader
! style="text-align:center;" | As Commander
|-
! style="text-align:center;" | Alcoholic
|
* '''-10.0''' Popularity
* {{red|-5.0%}} Character Health
| {{green|+2%}} {{icon|influence}} Influence
| —
| {{red|-10%}} Morale Damage
|
|-
! style="text-align:center;" | Opium Addict
|
* '''-25.0''' Popularity
* {{red|-5.0%}} Character Health
| {{green|+5.0%}} Opium Plantations building Throughput
| —
| —
|
|-
! style="text-align:center;" | Cocaine Addict
|
* '''+20.0''' Popularity
* {{red|-10.0%}} Character Health
|
| —
| —
| Requires Pharmaceuticals
|-
! style="text-align:center;" | Cancer
| {{red|-80.0%}} Character Health
| —
| —
| —
|
|-
! style="text-align:center;" | Grifter
| '''-25.0''' Popularity
| {{red|+1.0%}} Tax Waste
| —
| {{red|+5.0%}} Supply Consumption
|
|-
! style="text-align:center;" | Scarred
|
* '''+10.0''' Popularity
* {{red|-10.0%}} Character Health
| —
| —
| —
| Replaces Wounded
|-
! style="text-align:center;" | Senile
|
* '''-50.0''' Popularity
* {{red|-10.0%}} Character Health
| {{red|-5%}} {{icon|influence}} Influence
| —
|
* {{red|-10%}} Morale Damage Protection
* {{red|-25.0%}} Command Limit
|
|-
! style="text-align:center;" | Syphilis
| {{red|-50.0%}} Character Health
| {{red|-10%}} {{icon|influence}} Influence
| —
| —
|
|-
! style="text-align:center;" | Shell Shock
|
* '''-30.0''' Popularity
* {{red|-10.0%}} Character Health
| —
| —
|
* {{red|-20.0%}} Offense
* {{red|-20.0%}} Defense
|
|-
! style="text-align:center;" | Wounded
| {{red|-30.0%}} Character Health
| —
| —
| —
| May progress to Scarred
|-
! style="text-align:center;" | Expensive Tastes
| '''+25.0''' Popularity
|
* {{green|+5.0%}} Prestige
* {{red|+5.0%}} Tax Waste
| —
| —
|
|-
! style="text-align:center;" | Kidney Stones
| {{red|-20.0%}} Character Health
| —
| —
|
* {{red|-10.0%}} Offense
* {{red|-10.0%}} Defense
|
|-
! style="text-align:center;" | Psychological Affliction
|
* '''-50.0''' Popularity
* {{red|-10.0%}} Character Health
| —
| —
| —
|
|-
! style="text-align:center;" | Beetle Eared
| {{red|-20.0%}} Character Health
| —
| —
| —
| Can only be acquired by events
|}


==Age==
=== Skill traits ===
 
Skill traits can appear and level up over the course of the game, being overall positive effects. Characters tend to acquire skill traits befitting their role.
==Character Traits==
{| class="mildtable sortable plainlist"
  每个角色都有角色特质。特质有多种效果,这些效果会因角色职位的不同而变化。以特质“残忍”为例,所有残忍的角色都会对其人气值造成相当大的打击(这一点稍后会详细说明),但其它方面的影响则取决于角色的职位。一个残忍的指挥官会激励他的部队在战争中给敌人造成更大的伤亡和破坏。如果一个利益集团有一个残忍的领袖,当被纳入政府时,他们将获得更多的认可。最后,一个残忍的统治者能享受更低花费的法令(暴力镇压或许是最受欢迎的),但反对派的利益集团会更倾向于反对政府,国内所有Pops的生活水平都会降低。其它特质包括野心勃勃、掠夺者、勇于创新,当然还有鸦片成瘾。
! rowspan=2 colspan=2 align=center style="text-align:center;" | Trait
 
! rowspan=2 align=center style="text-align:center;" | Role
==Historical Figures==
! colspan=4 style="text-align:center;" | Effects
  一些角色拥有定制的历史人物外貌,比如这里的马克思先生以及前面的奥地利皇帝。游戏发售时会带有一小部分的历史外貌,但我们期望不断为开局时已登场以及游戏中可能出现的角色赋予更多的历史DNA。同时,很多国家(尤其是我们预计会比较热门的国家)将拥有一部分符合历史的开局利益集团领袖和指挥官预设。再次强调,我们期望着在游戏发售后随着细化各个区域而不断更新这些内容。在未设定历史角色的情况下,游戏将会基于前述因素生成一个拥有合适意识形态的角色。
! rowspan=2 align=center style="text-align:center;" | Notes
 
|-
  自1836年开始,随着游戏进行,各种历史人物会出现。我们可以定义你所期望的关于一个角色的所有要素,像是他们的宗教、种族和特质,但在这里我们还可以做得更多一些。以美国总统亚伯拉罕·林肯为例,我们设定他能成为利益集团领袖的最早时间是1847年(那一年他第一次成为众议员,正式走上了国家政治的舞台)。我们可以为角色在何时出现设定两个触发条件,一是在国家层面,二是在利益集团层面 —— 林肯只能出现在美利坚合众国,他只能加入知识分子或是乡村居民利益集团(如果这两者没有边缘化的话)。我们还可以控制当一个合适的利益集团选择新的领导人时一个新政治家出现的概率。
! style="text-align:center;" | General
 
! style="text-align:center;" | As Ruler
  列表
! style="text-align:center;" | As Interest Group Leader
! style="text-align:center;" | As Commander
|-
! colspan=2 align=center style="text-align:center;" | Supply Requisitions Expert
| General
| —
| —
| —
|
* {{green|-10.0%}} Supply Consumption
* {{green|+100%}} Logistics Secured Chance
* {{green|-90%}} Broken Supply Line Chance
|
|-
! colspan=2 align=center style="text-align:center;" | Pillager
| General
| —
| —
| —
|
* '''+25%''' Devastation
* {{green|-50.0%}} Supply Route Cost
|
|-
! colspan=2 align=center style="text-align:center;" | Surveyor
| General
| —
| —
| —
|
* {{green|+10.0%}} Home Offense
* {{green|+10.0%}} Home Defense
* {{green|+200%}} Charted Terrain Chance
* {{green|+100%}} Good Visibility Chance
|
|-
! colspan=2 align=center style="text-align:center;" | Woodland Combat Expert
| General
|
| —
| —
| {{green|+25.0%}} Defense in Forested Terrain
|
|-
! colspan=2 align=center style="text-align:center;" | Open Terrain Commander
| General
| —
| —
| —
| {{green|+25.0%}} Offense in Flat Terrain
|
|-
! colspan=2 align=center style="text-align:center;" | Mountain Combat Expert
| General
|
| —
|
| {{green|+25.0%}} Defense in Elevated Terrain
|
|-
! rowspan=3 style="text-align:center;" | Artillery Commander
! style="text-align:center;" | Artillery Commander
| rowspan=3 | General
| rowspan=3 | 
| rowspan=3 | —
| rowspan=3 |
|
* {{green|+10}} Offense
* {{red|+50%}} Mud Chance
* '''+100%''' Aggressive Maneuver Chance
| Requires Artillery
|-
! style="text-align:center;" | Experienced Artillery Commander
|
* {{green|+20}} Offense
* {{red|+50%}} Mud Chance
* '''+200%''' Aggressive Maneuver Chance
| Requires and replaces Basic Artillery Commander
|-
! style="text-align:center;" | Expert Artillery Commander
|
* {{green|+30}} Offense
* {{red|+50%}} Mud Chance
* '''+300%''' Aggressive Maneuver Chance
| Requires and replaces Experienced Artillery Commander
|-
! rowspan=3 style="text-align:center;" | Defender
! style="text-align:center;" | Stalwart Defender
| rowspan=3 | General
| rowspan=3 | —
| rowspan=3 | —
| rowspan=3 | —
|
* {{green|+10}} Defense
* {{green|+50%}} Surprise Maneuver Chance
* '''+50%''' Careful Maneuver Chance
| Requires Field Works
|-
! style="text-align:center;" | Trench Rat
|
* {{green|+20}} Defense
* {{green|+150%}} Surprise Maneuver Chance
* '''+150%''' Careful Maneuver Chance
| Requires and replaces Stalwart Defender
|-
! style="text-align:center;" | Defense in Depth Specialist
|
* {{green|+30}} Defense
* {{green|+200%}} Surprise Maneuver Chance
* '''+200%''' Careful Maneuver Chance
| Requires and replaces Trench Rat
|-
! rowspan=3 style="text-align:center;" | Offensive Planner
! style="text-align:center;" | Offensive Planner
| rowspan=3 | General
| rowspan=3 | —
| rowspan=3 | —
| rowspan=3 | —
|
* {{green|+10.0%}} Offense
* {{green|+50%}} Surprise Maneuver Chance
| Requires Napoleonic Warfare
|-
! style="text-align:center;" | Experienced Offensive Planner
|
* {{green|+20.0%}} Offense
* {{green|+100%}} Surprise Maneuver Chance
| Requires and replaces Basic Offensive Planner
|-
! style="text-align:center;" | Expert Offensive Planner
|
* {{green|+30.0%}} Offense
* {{green|+200%}} Surprise Maneuver Chance
| Requires and replaces Experienced Offensive Planner
|-
! rowspan=3 style="text-align:center;" | Defensive Strategist
! style="text-align:center;" | Defensive Strategist
| rowspan=3 | General
| rowspan=3 | —
| rowspan=3 | —
| rowspan=3 | —
|
* {{green|+10.0%}} Defense
* {{green|+100%}} Dug In Chance
* {{green|+100%}} Camouflaged Chance
| Requires Military Drill
|-
! style="text-align:center;" | Experienced Defensive Strategist
|
* {{green|+20.0%}} Defense
* {{green|+200%}} Dug In Chance
* {{green|+200%}} Camouflaged Chance
| Requires and replaces Basic Defensive Strategist
|-
! style="text-align:center;" | Expert Defensive Strategist
|
* {{green|+30.0%}} Defense
* {{green|+300%}} Dug In Chance
* {{green|+300%}} Camouflaged Chance
| Requires and replaces Experienced Defensive Strategist
|-
! rowspan=3 style="text-align:center;" | Naval Commander
! style="text-align:center;" | Naval Commander
| rowspan=3 | Admiral
| rowspan=3 | —
| rowspan=3 | —
| rowspan=3 | —
|
* {{green|+10.0%}} Offense
* {{green|+10.0%}} Defense
| Requires Admiralty
|-
! style="text-align:center;" | Experienced Naval Commander
|
* {{green|+20.0%}} Offense
* {{green|+20.0%}} Defense
* '''-25%''' Rough Waters Chance
| Requires and replaces Basic Naval Commander
|-
! style="text-align:center;" | Expert Naval Commander
|
* {{green|+30.0%}} Offense
* {{green|+30.0%}} Defense
* '''-50%''' Rough Waters Chance
| Requires and replaces Experienced Naval Commander
|-
! rowspan=3 style="text-align:center;" | Convoy Raider
! style="text-align:center;" | Convoy Raider
| rowspan=3 | Admiral
| rowspan=3 | —
| rowspan=3 | —
| rowspan=3 | —
| {{green|+50.0%}} Convoy Raiding Efficiency
| Requires Admiralty
|-
! style="text-align:center;" | Experienced Convoy Raider
| {{green|+100.0%}} Convoy Raiding Efficiency
| Requires and replaces Convoy Raider
|-
! style="text-align:center;" | Expert Convoy Raider
| {{green|+200.0%}} Convoy Raiding Efficiency
| Requires and replaces Experienced Convoy Raider
|-
! rowspan=3 style="text-align:center;" | Famous Commander
! style="text-align:center;" | Traditionalist Commander
| rowspan=3 | Any
| —
| {{green|+5.0%}} Prestige
| —
| {{green|+10.0%}} Command Limit
|
|-
! style="text-align:center;" | Popular Commander
| {{green|+20.0%}} Command Limit
| {{green|+10.0%}} Prestige
| '''+2%''' Interest Group Political Strength
| —
| Replaces Traditionalist Commander
|-
! style="text-align:center;" | Celebrity Commander
|
* {{green|+30.0%}} Command Limit
* '''+25.0''' Popularity
| {{green|+15.0%}} Prestige
| '''+5%''' Interest Group Political Strength
| —
| Requires and replaces Popular Commander
|-
! colspan=2 align=center style="text-align:center;" | Dockyard Organizer
| Admiral
| —
| —
| —
| {{green|-25.0%}} Supply Consumption
|
|-
! rowspan=3 style="text-align:center;" | Diplomat
! style="text-align:center;" | Diplomat
| rowspan=3 | Any
| '''+10.0''' Popularity
| {{green|+5%}} {{icon|influence}} Influence
| rowspan=3 | —
| {{green|+25%}} Morale Recovery
|
|-
! style="text-align:center;" | Experienced Diplomat
| '''+25.0''' Popularity
| {{green|+10%}} {{icon|influence}} Influence
| {{green|+50%}} Morale Recovery
| Requires and replaces Basic Diplomat
|-
! style="text-align:center;" | Masterful Diplomat
| '''+50.0''' Popularity
| {{green|+20%}} {{icon|influence}} Influence
| {{green|+100%}} Morale Recovery
| Requires and replaces Experienced Diplomat
|-
! rowspan=3 style="text-align:center;" | Colonial Administrator
! style="text-align:center;" | Colonial Administrator
| rowspan=3 | Ruler
| rowspan=3 | —
| {{green|+10%}} Colony Growth Speed
| rowspan=3 | —
| rowspan=3 | —
| Requires an active colony
|-
! style="text-align:center;" | Experienced Colonial Administrator
| {{green|+20%}} Colony Growth Speed
| Requires and replaces Basic Colonial Administrator
|-
! style="text-align:center;" | Expert Colonial Administrator
| {{green|+40%}} Colony Growth Speed
| Requires and replaces Experienced Colonial Administrator
|-
! rowspan=3 style="text-align:center;" | Political Operator
! style="text-align:center;" | Political Operator
| rowspan=3 | Politician
| rowspan=3 | —
| {{green|+5%}} {{icon|authority}} Authority
| '''+5%''' Interest Group Political Strength
| rowspan=3 | —
|
|-
! style="text-align:center;" | Experienced Political Operator
| {{green|+10%}} {{icon|authority}} Authority
| '''+10%''' Interest Group Political Strength
| Requires and replaces Basic Political Operator
|-
! style="text-align:center;" | Expert Political Operator
| {{green|+20%}} {{icon|authority}} Authority
| '''+20%''' Interest Group Political Strength
| Requires and replaces Experienced Political Operator
|-
! rowspan=3 align=center style="text-align:center;" | Orator
! style="text-align:center;" | Inspirational Orator
| rowspan=3 | Any
| '''+25.0''' Popularity
| rowspan=3 | —
|
* '''+5%''' Interest Group Political Strength
* '''+10.0%''' Interest Group Pop Attraction
| rowspan=3 | —
|
|-
! style="text-align:center;" | Demagogue
| '''+35.0''' Popularity
|
* '''+10%''' Interest Group Political Strength
* '''+15.0%''' Interest Group Pop Attraction
|
|-
! style="text-align:center;" | Firebrand
| '''+50.0''' Popularity
|
* '''+15%''' Interest Group Political Strength
* '''+25.0%''' Interest Group Pop Attraction
|
|-
! colspan=2 align=center style="text-align:center;" | Explorer
| Commander/Ruler/Heir
|
* '''+15.0''' Popularity
* {{green|+200%}} Expedition Opportunity
|
* {{green|+10}} Prestige
* {{green|+50%}} Expedition Opportunity
| —
| —
|
|-
! colspan=2 align=center style="text-align:center;" | Bandit
| Any
| '''-50.0''' Popularity
|
* {{red|-5.0%}} Prestige
* {{green|+100}} {{icon|authority}} Authority
* {{red|-50.0%}} Infamy Decay
|
* {{green|+2.0}} Government Interest Group Approval
* {{red|-2.0}} Opposition Interest Group Approval
| {{green|+10%}} Morale Damage
|
|}
[[分类:概念]]
[[分类:概念]]
[[en:Characters]]
[[en:Characters]]

2022年11月16日 (三) 13:35的版本

Characters are prominent individuals within countries. Depending on their role, they can affect a country in various ways. Each character has an interest group they support, a personal ideology, a Popularity value, a culture (which determines their name), and a number of character traits. Once they reach a certain age, characters may die and be replaced by new characters.

Character roles

There are three prominent roles characters can serve in the country: rulers, interest group leaders, and commanders (generals and admirals). Rulers, heirs, and interest group leaders are also collectively referred to as politicians.

Rulers

A ruler is the country's head of state, its face. Whether a hereditary monarch or an elected president, a ruler's traits affect the country as a whole. Many laws increase government Legitimacy if the interest group the ruler supports is included in the government. The ruler's Popularity directly affects the amount of Hud authority.png Authority the country has at its disposal. In monarchies, the ruler will have an heir apparent—a character that will become the new ruler once the current one dies. If there is no heir yet, there is a daily chance to generate one if the ruler is at least 20 years old (and the chance starts increasing after they turn 30). A ruler can also serve as a general.

Interest group leaders

Every interest group has a leader, who greatly affects how the interest group functions. The leader's traits and Popularity affect the interest group's pop attraction and political power, and even its approval. Furthermore, the leader's personal ideology becomes part of the interest group's ideologies for as long as they remain the leader. Many causes, such as communism or feminism, can only achieve support this way. Once a leader dies, the new leader is randomly generated.

Commanders

Generals and admirals command the country's battalions and flotillas, respectively. Their traits give various bonuses and penalties to combat when they are involved, and their Popularity affects the Morale Recovery of their units; these effects don't apply when a general commands units of another general in battle. The interest group a commander supports receives extra political power, which increases with the commander's rank (which also raises their command limit and Bureaucracy Bureaucracy cost). If said interest group is part of a revolution, the commander, with all the troops they command, will support the revolution instead of the mother country. If a commander dies, a new one has to be manually recruited. They can also be retired early, at the cost of their interest group's approval.

Character traits

Personality traits

Every character (except young children) has at least one personality trait.

Trait Effects
General As Ruler As Interest Group Leader As Commander
Direct +15.0 Popularity +25.0% Political Strength of Pop officers.png Officers
  • -5% Interest Group Political Strength
  • +10.0% Interest Group Pop Attraction
  • +10.0% Offense
  • +100% Aggressive Maneuver Chance
Persistent +10.0% Character Health +25.0% Political Strength of Pop bureaucrats.png Bureaucrats -1.0 Opposition Interest Group Approval +50% Morale Damage Protection
Cautious +20.0% Character Health
  • -100 Hud influence.png Influence
  • -20.0% Infamy Generation
  • -2% Interest Group Political Strength
  • +1.0 Interest Group Approval
  • +10% Recovery Rate
  • -20.0% Command Limit
  • +200% Careful Maneuver Chance
Arrogant -25.0 Popularity -10 Legitimacy
  • +5% Interest Group Political Strength
  • -10.0% Interest Group Pop Attraction
  • +25.0% Command Limit
  • +10% Attrition Risk Multiplier
Bigoted -35.0 Popularity
  • +100 Hud authority.png Authority
  • -100 Hud influence.png Influence
  • +25% Radicals from Discrimination
  • -5.0% Interest Group Pop Attraction
  • +1.0 Government Interest Group Approval
  • +5.0% Offense
  • -5.0 Morale Cap
Reckless
  • +10.0 Popularity
  • -20.0% Character Health
  • +20 Maneuvers per Diplomatic Play
  • +20.0% Infamy Generation
-2.0 Opposition Interest Group Approval
  • +5 Offense
  • -10% Recovery Rate
  • +50% Aggressive Maneuver Chance
  • +200% Blunder Chance
  • +200% Ramming Maneuver Chance
Tactful
  • +20% Improve Relations Speed
  • -20% Political Movement Radicalism
  • +1.0 Interest Group Approval
  • +2.0% Interest Group Pop Attraction
  • +5 Defense
  • -5% Morale Damage
  • +100% Careful Maneuver Chance
Ambitious +25.0 Popularity
  • -25.0% Decree Cost
  • +10% Navy Power Projection
  • +10% Army Power Projection
  • +10% Political Movement Radicalism
+10% Interest Group Political Strength
  • +5.0% Offense
  • -5% Recovery Rate
Imperious -35.0 Popularity
  • -25.0% Decree Cost
  • -20% Radicals from Standard of Living decreases
  • +10% Loyalists from Standard of Living increases
+25.0% Interest Group Pop Attraction
  • +25% Morale Damage Protection
  • -25% Morale Recovery
  • +100% Aggressive Maneuver Chance
Wrathful -5.0% Character Health
  • +100 Hud authority.png Authority
  • +20% Political Movement Radicalism
-2.0 Opposition Interest Group Approval
  • +10.0% Offense
  • +10.0% Defense
  • +10% Morale Damage
  • +150% Aggressive Maneuver Chance
Reserved
  • -25.0 Popularity
  • +5.0% Character Health
  • +100% Careful Maneuver Chance
Cruel -50.0 Popularity
  • -1.0 Standard of Living
  • -1.0 Opposition Interest Group Approval
  • -25.0% Decree Cost
  • -25% Consumption Tax Cost
+1.0 Government Interest Group Approval
  • +25% Kill Rate
  • +10% Devastation
  • +100% Aggressive Maneuver Chance
Meticulous
  • +5% Bureaucracy Bureaucracy
  • +25.0% Institution Size Change Speed
  • +5% Interest Group Political Strength
  • +5.0% Interest Group Pop Attraction
  • +5.0% Offense
  • +5.0% Defense
  • +10% Recovery Rate
  • +50% Surprise Maneuver Chance
  • +100% Careful Maneuver Chance
Charismatic +50.0 Popularity +5% Hud influence.png Influence +20.0% Interest Group Pop Attraction +10% Morale Recovery
Romantic +25.0% Political Strength of Pop aristocrats.png Aristocrats
  • -10.0% Offense
  • +10% Morale Damage Protection
Brave -5.0% Character Health
  • +5% Navy Power Projection
  • +5% Army Power Projection
+25.0 Popularity
  • +25% Morale Damage Protection
  • +40.0 Popularity
Innovative +10% Technology Spread +100% Surprise Maneuver Chance
Hedonist -15.0 Popularity -10.0% Political Strength of Pop clergymen.png Clergymen +1.0 Government Interest Group Approval
  • +5% Morale Recovery
  • +10.0% Supply Consumption
Pious +10.0% Political Strength of Pop clergymen.png Clergymen
  • +25% Morale Damage Protection
  • +25% Morale Recovery
  • -10% Kill Rate

Conditions

Conditions can be acquired over the course of the game and are overall negative effects. Sometimes they may be lost via events.

Trait Effects Notes
General As Ruler As Interest Group Leader As Commander
Alcoholic
  • -10.0 Popularity
  • -5.0% Character Health
+2% Hud influence.png Influence -10% Morale Damage
Opium Addict
  • -25.0 Popularity
  • -5.0% Character Health
+5.0% Opium Plantations building Throughput
Cocaine Addict
  • +20.0 Popularity
  • -10.0% Character Health
Requires Pharmaceuticals
Cancer -80.0% Character Health
Grifter -25.0 Popularity +1.0% Tax Waste +5.0% Supply Consumption
Scarred
  • +10.0 Popularity
  • -10.0% Character Health
Replaces Wounded
Senile
  • -50.0 Popularity
  • -10.0% Character Health
-5% Hud influence.png Influence
  • -10% Morale Damage Protection
  • -25.0% Command Limit
Syphilis -50.0% Character Health -10% Hud influence.png Influence
Shell Shock
  • -30.0 Popularity
  • -10.0% Character Health
  • -20.0% Offense
  • -20.0% Defense
Wounded -30.0% Character Health May progress to Scarred
Expensive Tastes +25.0 Popularity
  • +5.0% Prestige
  • +5.0% Tax Waste
Kidney Stones -20.0% Character Health
  • -10.0% Offense
  • -10.0% Defense
Psychological Affliction
  • -50.0 Popularity
  • -10.0% Character Health
Beetle Eared -20.0% Character Health Can only be acquired by events

Skill traits

Skill traits can appear and level up over the course of the game, being overall positive effects. Characters tend to acquire skill traits befitting their role.

Trait Role Effects Notes
General As Ruler As Interest Group Leader As Commander
Supply Requisitions Expert General
  • -10.0% Supply Consumption
  • +100% Logistics Secured Chance
  • -90% Broken Supply Line Chance
Pillager General
  • +25% Devastation
  • -50.0% Supply Route Cost
Surveyor General
  • +10.0% Home Offense
  • +10.0% Home Defense
  • +200% Charted Terrain Chance
  • +100% Good Visibility Chance
Woodland Combat Expert General +25.0% Defense in Forested Terrain
Open Terrain Commander General +25.0% Offense in Flat Terrain
Mountain Combat Expert General +25.0% Defense in Elevated Terrain
Artillery Commander Artillery Commander General
  • +10 Offense
  • +50% Mud Chance
  • +100% Aggressive Maneuver Chance
Requires Artillery
Experienced Artillery Commander
  • +20 Offense
  • +50% Mud Chance
  • +200% Aggressive Maneuver Chance
Requires and replaces Basic Artillery Commander
Expert Artillery Commander
  • +30 Offense
  • +50% Mud Chance
  • +300% Aggressive Maneuver Chance
Requires and replaces Experienced Artillery Commander
Defender Stalwart Defender General
  • +10 Defense
  • +50% Surprise Maneuver Chance
  • +50% Careful Maneuver Chance
Requires Field Works
Trench Rat
  • +20 Defense
  • +150% Surprise Maneuver Chance
  • +150% Careful Maneuver Chance
Requires and replaces Stalwart Defender
Defense in Depth Specialist
  • +30 Defense
  • +200% Surprise Maneuver Chance
  • +200% Careful Maneuver Chance
Requires and replaces Trench Rat
Offensive Planner Offensive Planner General
  • +10.0% Offense
  • +50% Surprise Maneuver Chance
Requires Napoleonic Warfare
Experienced Offensive Planner
  • +20.0% Offense
  • +100% Surprise Maneuver Chance
Requires and replaces Basic Offensive Planner
Expert Offensive Planner
  • +30.0% Offense
  • +200% Surprise Maneuver Chance
Requires and replaces Experienced Offensive Planner
Defensive Strategist Defensive Strategist General
  • +10.0% Defense
  • +100% Dug In Chance
  • +100% Camouflaged Chance
Requires Military Drill
Experienced Defensive Strategist
  • +20.0% Defense
  • +200% Dug In Chance
  • +200% Camouflaged Chance
Requires and replaces Basic Defensive Strategist
Expert Defensive Strategist
  • +30.0% Defense
  • +300% Dug In Chance
  • +300% Camouflaged Chance
Requires and replaces Experienced Defensive Strategist
Naval Commander Naval Commander Admiral
  • +10.0% Offense
  • +10.0% Defense
Requires Admiralty
Experienced Naval Commander
  • +20.0% Offense
  • +20.0% Defense
  • -25% Rough Waters Chance
Requires and replaces Basic Naval Commander
Expert Naval Commander
  • +30.0% Offense
  • +30.0% Defense
  • -50% Rough Waters Chance
Requires and replaces Experienced Naval Commander
Convoy Raider Convoy Raider Admiral +50.0% Convoy Raiding Efficiency Requires Admiralty
Experienced Convoy Raider +100.0% Convoy Raiding Efficiency Requires and replaces Convoy Raider
Expert Convoy Raider +200.0% Convoy Raiding Efficiency Requires and replaces Experienced Convoy Raider
Famous Commander Traditionalist Commander Any +5.0% Prestige +10.0% Command Limit
Popular Commander +20.0% Command Limit +10.0% Prestige +2% Interest Group Political Strength Replaces Traditionalist Commander
Celebrity Commander
  • +30.0% Command Limit
  • +25.0 Popularity
+15.0% Prestige +5% Interest Group Political Strength Requires and replaces Popular Commander
Dockyard Organizer Admiral -25.0% Supply Consumption
Diplomat Diplomat Any +10.0 Popularity +5% Hud influence.png Influence +25% Morale Recovery
Experienced Diplomat +25.0 Popularity +10% Hud influence.png Influence +50% Morale Recovery Requires and replaces Basic Diplomat
Masterful Diplomat +50.0 Popularity +20% Hud influence.png Influence +100% Morale Recovery Requires and replaces Experienced Diplomat
Colonial Administrator Colonial Administrator Ruler +10% Colony Growth Speed Requires an active colony
Experienced Colonial Administrator +20% Colony Growth Speed Requires and replaces Basic Colonial Administrator
Expert Colonial Administrator +40% Colony Growth Speed Requires and replaces Experienced Colonial Administrator
Political Operator Political Operator Politician +5% Hud authority.png Authority +5% Interest Group Political Strength
Experienced Political Operator +10% Hud authority.png Authority +10% Interest Group Political Strength Requires and replaces Basic Political Operator
Expert Political Operator +20% Hud authority.png Authority +20% Interest Group Political Strength Requires and replaces Experienced Political Operator
Orator Inspirational Orator Any +25.0 Popularity
  • +5% Interest Group Political Strength
  • +10.0% Interest Group Pop Attraction
Demagogue +35.0 Popularity
  • +10% Interest Group Political Strength
  • +15.0% Interest Group Pop Attraction
Firebrand +50.0 Popularity
  • +15% Interest Group Political Strength
  • +25.0% Interest Group Pop Attraction
Explorer Commander/Ruler/Heir
  • +15.0 Popularity
  • +200% Expedition Opportunity
  • +10 Prestige
  • +50% Expedition Opportunity
Bandit Any -50.0 Popularity
  • -5.0% Prestige
  • +100 Hud authority.png Authority
  • -50.0% Infamy Decay
  • +2.0 Government Interest Group Approval
  • -2.0 Opposition Interest Group Approval
+10% Morale Damage