角色:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.0
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* {{green|+20%}} Improve Relations Speed
* {{green|+20%}} 改善关系速度
* {{green|-20%}} Political Movement Radicalism
* {{green|-20%}} 政治运动激进度
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* {{green|+1.0}} 利益集团支持度
* {{green|+1.0}} 利益集团支持度
* '''+2.0%''' 利益集团人群吸引力
* '''+2.0%''' 利益集团人群吸引力
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* {{green|+5}} Defense
* {{green|+5}} 防御
* {{red|-5%}} Morale Damage
* {{red|-5%}} 士气打击
* '''+100%''' 谨慎机动几率
* '''+100%''' 谨慎机动几率
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! style="text-align:center;" | Ambitious
! style="text-align:center;" | 雄心勃勃
| '''+25.0''' 人气
| '''+25.0''' 人气
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* {{green|-25.0%}} Decree Cost
* {{green|-25.0%}} 法令花费
* {{green|+10%}} Navy Power Projection
* {{green|+10%}} 海军力量投射
* {{green|+10%}} Army Power Projection
* {{green|+10%}} 陆军力量投射
* {{red|+10%}} Political Movement Radicalism
* {{red|+10%}} 政治运动激进度
| '''+10%''' 利益集团政治力量
| '''+10%''' 利益集团政治力量
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* {{red|-5%}} 康复率
* {{red|-5%}} 康复率
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! style="text-align:center;" | Imperious
! style="text-align:center;" | 盛气凌人
| '''-35.0''' 人气
| '''-35.0''' 人气
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* {{green|-25.0%}} Decree Cost
* {{green|-25.0%}} 法令花费
* {{green|-20%}} Radicals from Standard of Living decreases
* {{green|-20%}} 生活水平降低带来的激进派
* {{green|+10%}} Loyalists from Standard of Living increases
* {{green|+10%}} 生活水平提高带来的忠诚派
| '''+25.0%''' 利益集团人群吸引力
| '''+25.0%''' 利益集团人群吸引力
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* {{green|+25%}} 士气打击防护
* {{green|+25%}} 士气打击防护
* {{red|-25%}} Morale Recovery
* {{red|-25%}} 士气恢复
* '''+100%''' } 冒进机动几率
* '''+100%''' } 冒进机动几率
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! style="text-align:center;" | Wrathful
! style="text-align:center;" | 易怒
| {{red|-5.0%}} 角色健康
| {{red|-5.0%}} 角色健康
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* {{green|+100}} {{icon|authority}} 权威力
* {{green|+100}} {{icon|authority}} 权威力
* {{red|+20%}} Political Movement Radicalism
* {{red|+20%}} 政治运动激进度
| {{red|-2.0}} 在野利益集团支持度
| {{red|-2.0}} 在野利益集团支持度
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* {{green|+10.0%}} 进攻
* {{green|+10.0%}} 进攻
* {{green|+10.0%}} Defense
* {{green|+10.0%}} 防御
* {{green|+10%}} Morale Damage
* {{green|+10%}} 士气打击
* '''+150%''' } 冒进机动几率
* '''+150%''' } 冒进机动几率
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! style="text-align:center;" | Reserved
! style="text-align:center;" | 内敛
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* '''-25.0''' 人气
* '''-25.0''' 人气
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! style="text-align:center;" | Cruel
! style="text-align:center;" | 残暴
| '''-50.0''' 人气
| '''-50.0''' 人气
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* {{red|-1.0}} Standard of Living
* {{red|-1.0}} 生活水平
* {{red|-1.0}} 在野利益集团支持度
* {{red|-1.0}} 在野利益集团支持度
* {{green|-25.0%}} Decree Cost
* {{green|-25.0%}} 法令花费
* {{green|-25%}} Consumption Tax Cost
* {{green|-25%}} 消费税花费
| {{green|+1.0}} 政府利益集团支持度
| {{green|+1.0}} 政府利益集团支持度
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* {{green|+25%}} Kill Rate
* {{green|+25%}} 击杀率
* '''+10%''' Devastation
* '''+10%''' 荒废度
* '''+100%''' } 冒进机动几率
* '''+100%''' } 冒进机动几率
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! style="text-align:center;" | Meticulous
! style="text-align:center;" | 谨小慎微
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* {{green|+5%}} {{icon|bureaucracy}} Bureaucracy
* {{green|+5%}} {{icon|bureaucracy}} 行政力
* {{green|+25.0%}} Institution Size Change Speed
* {{green|+25.0%}} 机构规模变更速度
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* '''+5%''' 利益集团政治力量
* '''+5%''' 利益集团政治力量
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* {{green|+5.0%}} 进攻
* {{green|+5.0%}} 进攻
* {{green|+5.0%}} Defense
* {{green|+5.0%}} 防御
* {{green|+10%}} 康复率
* {{green|+10%}} 康复率
* {{green|+50%}} Surprise Maneuver Chance
* {{green|+50%}} 突袭机动几率
* '''+100%''' 谨慎机动几率
* '''+100%''' 谨慎机动几率
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! style="text-align:center;" | Charismatic
! style="text-align:center;" | 魅力四射
| '''+50.0''' 人气
| '''+50.0''' 人气
| {{green|+5%}} {{icon|influence}} 影响力
| {{green|+5%}} {{icon|influence}} 影响力
| '''+20.0%''' 利益集团人群吸引力
| '''+20.0%''' 利益集团人群吸引力
| {{green|+10%}} Morale Recovery
| {{green|+10%}} 士气恢复
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! style="text-align:center;" | Romantic
! style="text-align:center;" | 浪漫
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| '''+25.0%''' 政治力量 {{icon|aristocrats}} Aristocrats
| '''+25.0%''' {{icon|aristocrats}} 贵族政治力量
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* {{green|+10%}} 士气打击防护
* {{green|+10%}} 士气打击防护
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! style="text-align:center;" | Brave
! style="text-align:center;" | 勇敢
| {{red|-5.0%}} 角色健康
| {{red|-5.0%}} 角色健康
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* {{green|+5%}} Navy Power Projection
* {{green|+5%}} 海军力量投射
* {{green|+5%}} Army Power Projection
* {{green|+5%}} 陆军力量投射
| '''+25.0''' 人气
| '''+25.0''' 人气
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* '''+40.0''' 人气
* '''+40.0''' 人气
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! style="text-align:center;" | Innovative
! style="text-align:center;" | 革新
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| {{green|+10%}} Technology Spread
| {{green|+10%}} 科技扩散
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| {{green|+100%}} Surprise Maneuver Chance
| {{green|+100%}} 突袭机动几率
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! style="text-align:center;" | Hedonist
! style="text-align:center;" | 享乐主义者
| '''-15.0''' 人气
| '''-15.0''' 人气
| '''-10.0%''' 政治力量 {{icon|clergymen}} Clergymen
| '''-10.0%''' 政治力量 {{icon|clergymen}} 教士
| {{green|+1.0}} 政府利益集团支持度
| {{green|+1.0}} 政府利益集团支持度
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* {{green|+5%}} Morale Recovery
* {{green|+5%}} 士气恢复
* {{red|+10.0%}} Supply Consumption
* {{red|+10.0%}} 补给消耗
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! style="text-align:center;" | Pious
! style="text-align:center;" | 虔诚
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| '''+10.0%''' 政治力量 {{icon|clergymen}} Clergymen
| '''+10.0%''' 政治力量 {{icon|clergymen}} 教士
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* {{green|+25%}} 士气打击防护
* {{green|+25%}} 士气打击防护
* {{green|+25%}} Morale Recovery
* {{green|+25%}} 士气恢复
* {{red|-10%}} Kill Rate
* {{red|-10%}} 击杀率
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| {{green|+2%}} {{icon|influence}} 影响力
| {{green|+2%}} {{icon|influence}} 影响力
| —
| —
| {{red|-10%}} Morale Damage
| {{red|-10%}} 士气打击
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第277行: 第277行:
| {{red|+1.0%}} Tax Waste
| {{red|+1.0%}} Tax Waste
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| {{red|+5.0%}} Supply Consumption
| {{red|+5.0%}} 补给消耗
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* {{red|-20.0%}} 进攻
* {{red|-20.0%}} 进攻
* {{red|-20.0%}} Defense
* {{red|-20.0%}} 防御
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第340行: 第340行:
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* {{red|-10.0%}} 进攻
* {{red|-10.0%}} 进攻
* {{red|-10.0%}} Defense
* {{red|-10.0%}} 防御
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* {{green|-10.0%}} Supply Consumption
* {{green|-10.0%}} 补给消耗
* {{green|+100%}} Logistics Secured Chance
* {{green|+100%}} Logistics Secured Chance
* {{green|-90%}} Broken Supply Line Chance
* {{green|-90%}} Broken Supply Line Chance
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* {{green|+10.0%}} Home Offense
* {{green|+10.0%}} Home Offense
* {{green|+10.0%}} Home Defense
* {{green|+10.0%}} Home 防御
* {{green|+200%}} Charted Terrain Chance
* {{green|+200%}} Charted Terrain Chance
* {{green|+100%}} Good Visibility Chance
* {{green|+100%}} Good Visibility Chance
第411行: 第411行:
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| {{green|+25.0%}} Defense in Forested Terrain
| {{green|+25.0%}} 防御 in Forested Terrain
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第427行: 第427行:
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| {{green|+25.0%}} Defense in Elevated Terrain
| {{green|+25.0%}} 防御 in Elevated Terrain
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| rowspan=3 | —
| rowspan=3 | —
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* {{green|+10}} Defense
* {{green|+10}} 防御
* {{green|+50%}} Surprise Maneuver Chance
* {{green|+50%}} 突袭机动几率
* '''+50%''' 谨慎机动几率
* '''+50%''' 谨慎机动几率
| Requires Field Works
| Requires Field Works
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! style="text-align:center;" | Trench Rat
! style="text-align:center;" | Trench Rat
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* {{green|+20}} Defense
* {{green|+20}} 防御
* {{green|+150%}} Surprise Maneuver Chance
* {{green|+150%}} 突袭机动几率
* '''+150%''' 谨慎机动几率
* '''+150%''' 谨慎机动几率
| Requires and replaces Stalwart Defender
| Requires and replaces Stalwart Defender
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! style="text-align:center;" | Defense in Depth Specialist
! style="text-align:center;" | 防御 in Depth Specialist
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* {{green|+30}} Defense
* {{green|+30}} 防御
* {{green|+200%}} Surprise Maneuver Chance
* {{green|+200%}} 突袭机动几率
* '''+200%''' 谨慎机动几率
* '''+200%''' 谨慎机动几率
| Requires and replaces Trench Rat
| Requires and replaces Trench Rat
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* {{green|+10.0%}} 进攻
* {{green|+10.0%}} 进攻
* {{green|+50%}} Surprise Maneuver Chance
* {{green|+50%}} 突袭机动几率
| Requires Napoleonic Warfare
| Requires Napoleonic Warfare
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* {{green|+20.0%}} 进攻
* {{green|+20.0%}} 进攻
* {{green|+100%}} Surprise Maneuver Chance
* {{green|+100%}} 突袭机动几率
| Requires and replaces Basic Offensive Planner
| Requires and replaces Basic Offensive Planner
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* {{green|+30.0%}} 进攻
* {{green|+30.0%}} 进攻
* {{green|+200%}} Surprise Maneuver Chance
* {{green|+200%}} 突袭机动几率
| Requires and replaces Experienced Offensive Planner
| Requires and replaces Experienced Offensive Planner
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| rowspan=3 | —
| rowspan=3 | —
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* {{green|+10.0%}} Defense
* {{green|+10.0%}} 防御
* {{green|+100%}} Dug In Chance
* {{green|+100%}} Dug In Chance
* {{green|+100%}} Camouflaged Chance
* {{green|+100%}} Camouflaged Chance
第519行: 第519行:
! style="text-align:center;" | Experienced Defensive Strategist
! style="text-align:center;" | Experienced Defensive Strategist
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* {{green|+20.0%}} Defense
* {{green|+20.0%}} 防御
* {{green|+200%}} Dug In Chance
* {{green|+200%}} Dug In Chance
* {{green|+200%}} Camouflaged Chance
* {{green|+200%}} Camouflaged Chance
第526行: 第526行:
! style="text-align:center;" | Expert Defensive Strategist
! style="text-align:center;" | Expert Defensive Strategist
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* {{green|+30.0%}} Defense
* {{green|+30.0%}} 防御
* {{green|+300%}} Dug In Chance
* {{green|+300%}} Dug In Chance
* {{green|+300%}} Camouflaged Chance
* {{green|+300%}} Camouflaged Chance
第539行: 第539行:
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* {{green|+10.0%}} 进攻
* {{green|+10.0%}} 进攻
* {{green|+10.0%}} Defense
* {{green|+10.0%}} 防御
| Requires Admiralty
| Requires Admiralty
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* {{green|+20.0%}} 进攻
* {{green|+20.0%}} 进攻
* {{green|+20.0%}} Defense
* {{green|+20.0%}} 防御
* '''-25%''' Rough Waters Chance
* '''-25%''' Rough Waters Chance
| Requires and replaces Basic Naval Commander
| Requires and replaces Basic Naval Commander
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* {{green|+30.0%}} 进攻
* {{green|+30.0%}} 进攻
* {{green|+30.0%}} Defense
* {{green|+30.0%}} 防御
* '''-50%''' Rough Waters Chance
* '''-50%''' Rough Waters Chance
| Requires and replaces Experienced Naval Commander
| Requires and replaces Experienced Naval Commander
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| {{green|-25.0%}} Supply Consumption
| {{green|-25.0%}} 补给消耗
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第612行: 第612行:
| {{green|+5%}} {{icon|influence}} 影响力
| {{green|+5%}} {{icon|influence}} 影响力
| rowspan=3 | —
| rowspan=3 | —
| {{green|+25%}} Morale Recovery
| {{green|+25%}} 士气恢复
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第618行: 第618行:
| '''+25.0''' 人气
| '''+25.0''' 人气
| {{green|+10%}} {{icon|influence}} 影响力
| {{green|+10%}} {{icon|influence}} 影响力
| {{green|+50%}} Morale Recovery
| {{green|+50%}} 士气恢复
| Requires and replaces Basic Diplomat
| Requires and replaces Basic Diplomat
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第624行: 第624行:
| '''+50.0''' 人气
| '''+50.0''' 人气
| {{green|+20%}} {{icon|influence}} 影响力
| {{green|+20%}} {{icon|influence}} 影响力
| {{green|+100%}} Morale Recovery
| {{green|+100%}} 士气恢复
| Requires and replaces Experienced Diplomat
| Requires and replaces Experienced Diplomat
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第710行: 第710行:
* {{green|+2.0}} 政府利益集团支持度
* {{green|+2.0}} 政府利益集团支持度
* {{red|-2.0}} 在野利益集团支持度
* {{red|-2.0}} 在野利益集团支持度
| {{green|+10%}} Morale Damage
| {{green|+10%}} 士气打击
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[[分类:概念]]
[[分类:概念]]
[[en:Character]]
[[en:Character]]

2022年11月18日 (五) 12:45的版本

Characters are prominent individuals within countries. Depending on their role, they can affect a country in various ways. Each character has an interest group they support, a personal ideology, a Popularity value, a culture (which determines their name), and a number of character traits. Once they reach a certain age, characters may die and be replaced by new characters.

Character roles

There are three prominent roles characters can serve in the country: rulers, interest group leaders, and commanders (generals and admirals). Rulers, heirs, and interest group leaders are also collectively referred to as politicians.

Rulers

A ruler is the country's head of state, its face. Whether a hereditary monarch or an elected president, a ruler's traits affect the country as a whole. Many laws increase government Legitimacy if the interest group the ruler supports is included in the government. The ruler's Popularity directly affects the amount of Hud authority.png Authority the country has at its disposal. In monarchies, the ruler will have an heir apparent—a character that will become the new ruler once the current one dies. If there is no heir yet, there is a daily chance to generate one if the ruler is at least 20 years old (and the chance starts increasing after they turn 30). A ruler can also serve as a general.

Interest group leaders

Every interest group has a leader, who greatly affects how the interest group functions. The leader's traits and Popularity affect the interest group's pop attraction and political power, and even its approval. Furthermore, the leader's personal ideology becomes part of the interest group's ideologies for as long as they remain the leader. Many causes, such as communism or feminism, can only achieve support this way. Once a leader dies, the new leader is randomly generated.

Commanders

Generals and admirals command the country's battalions and flotillas, respectively. Their traits give various bonuses and penalties to combat when they are involved, and their Popularity affects the Morale Recovery of their units; these effects don't apply when a general commands units of another general in battle. The interest group a commander supports receives extra political power, which increases with the commander's rank (which also raises their command limit and Bureaucracy Bureaucracy cost). If said interest group is part of a revolution, the commander, with all the troops they command, will support the revolution instead of the mother country. If a commander dies, a new one has to be manually recruited. They can also be retired early, at the cost of their interest group's approval.

角色特质

性格特质

每个角色都只能拥有一个性格特质,通常不会改变。

特质 效果
作为陆军将领 作为统治者 作为利益集团领袖 作为指挥官
直率 +15.0 人气 +25.0% Pop officers.png 军官政治力量
  • -5% 利益集团政治力量
  • +10.0% 利益集团人群吸引力
  • +10.0% 进攻
  • +100% } 冒进机动几率
执着 +10.0% 角色健康 +25.0% Pop bureaucrats.png 官僚政治力量 -1.0 在野利益集团支持度 +50% 士气打击防护
谨慎 +20.0% 角色健康
  • -100 Hud influence.png 影响力
  • -20.0% 恶名产生
  • -2% 利益集团政治力量
  • +1.0 利益集团支持度
  • +10% 康复率
  • -20.0% 指挥上限
  • +200% 谨慎机动几率
傲慢 -25.0 人气 -10 合法性
  • +5% 利益集团政治力量
  • -10.0% 利益集团人群吸引力
  • +25.0% 指挥上限
  • +10% 损耗风险乘数
偏执 -35.0 人气
  • +100 Hud authority.png 权威力
  • -100 Hud influence.png 影响力
  • +25% 歧视带来的激进派
  • -5.0% 利益集团人群吸引力
  • +1.0 政府利益集团支持度
  • +5.0% 进攻
  • -5.0 士气上限
鲁莽
  • +10.0 人气
  • -20.0% 角色健康
  • +20 每次外交博弈的博弈行动力
  • +20.0% 恶名产生
-2.0 在野利益集团支持度
  • +5 进攻
  • -10% 康复率
  • +50% } 冒进机动几率
  • +200% 失策几率
  • +200% 撞击机动几率
圆滑
  • +20% 改善关系速度
  • -20% 政治运动激进度
  • +1.0 利益集团支持度
  • +2.0% 利益集团人群吸引力
  • +5 防御
  • -5% 士气打击
  • +100% 谨慎机动几率
雄心勃勃 +25.0 人气
  • -25.0% 法令花费
  • +10% 海军力量投射
  • +10% 陆军力量投射
  • +10% 政治运动激进度
+10% 利益集团政治力量
  • +5.0% 进攻
  • -5% 康复率
盛气凌人 -35.0 人气
  • -25.0% 法令花费
  • -20% 生活水平降低带来的激进派
  • +10% 生活水平提高带来的忠诚派
+25.0% 利益集团人群吸引力
  • +25% 士气打击防护
  • -25% 士气恢复
  • +100% } 冒进机动几率
易怒 -5.0% 角色健康
  • +100 Hud authority.png 权威力
  • +20% 政治运动激进度
-2.0 在野利益集团支持度
  • +10.0% 进攻
  • +10.0% 防御
  • +10% 士气打击
  • +150% } 冒进机动几率
内敛
  • -25.0 人气
  • +5.0% 角色健康
  • +100% 谨慎机动几率
残暴 -50.0 人气
  • -1.0 生活水平
  • -1.0 在野利益集团支持度
  • -25.0% 法令花费
  • -25% 消费税花费
+1.0 政府利益集团支持度
  • +25% 击杀率
  • +10% 荒废度
  • +100% } 冒进机动几率
谨小慎微
  • +5% Bureaucracy 行政力
  • +25.0% 机构规模变更速度
  • +5% 利益集团政治力量
  • +5.0% 利益集团人群吸引力
  • +5.0% 进攻
  • +5.0% 防御
  • +10% 康复率
  • +50% 突袭机动几率
  • +100% 谨慎机动几率
魅力四射 +50.0 人气 +5% Hud influence.png 影响力 +20.0% 利益集团人群吸引力 +10% 士气恢复
浪漫 +25.0% Pop aristocrats.png 贵族政治力量
  • -10.0% 进攻
  • +10% 士气打击防护
勇敢 -5.0% 角色健康
  • +5% 海军力量投射
  • +5% 陆军力量投射
+25.0 人气
  • +25% 士气打击防护
  • +40.0 人气
革新 +10% 科技扩散 +100% 突袭机动几率
享乐主义者 -15.0 人气 -10.0% 政治力量 Pop clergymen.png 教士 +1.0 政府利益集团支持度
  • +5% 士气恢复
  • +10.0% 补给消耗
虔诚 +10.0% 政治力量 Pop clergymen.png 教士
  • +25% 士气打击防护
  • +25% 士气恢复
  • -10% 击杀率

Conditions

Conditions can be acquired over the course of the game and are overall negative effects. Sometimes they may be lost via events.

特质 效果 注意
作为陆军将领 作为统治者 作为利益集团领袖 作为指挥官
酗酒
  • -10.0 人气
  • -5.0% 角色健康
+2% Hud influence.png 影响力 -10% 士气打击
Opium Addict
  • -25.0 人气
  • -5.0% 角色健康
+5.0% Opium Plantations building Throughput
Cocaine Addict
  • +20.0 人气
  • -10.0% 角色健康
Requires Pharmaceuticals
Cancer -80.0% 角色健康
Grifter -25.0 人气 +1.0% Tax Waste +5.0% 补给消耗
Scarred
  • +10.0 人气
  • -10.0% 角色健康
Replaces Wounded
Senile
  • -50.0 人气
  • -10.0% 角色健康
-5% Hud influence.png 影响力
  • -10% 士气打击防护
  • -25.0% 指挥上限
Syphilis -50.0% 角色健康 -10% Hud influence.png 影响力
Shell Shock
  • -30.0 人气
  • -10.0% 角色健康
  • -20.0% 进攻
  • -20.0% 防御
Wounded -30.0% 角色健康 May progress to Scarred
Expensive Tastes +25.0 人气
  • +5.0% Prestige
  • +5.0% Tax Waste
Kidney Stones -20.0% 角色健康
  • -10.0% 进攻
  • -10.0% 防御
Psychological Affliction
  • -50.0 人气
  • -10.0% 角色健康
Beetle Eared -20.0% 角色健康 Can only be acquired by events

Skill traits

Skill traits can appear and level up over the course of the game, being overall positive effects. Characters tend to acquire skill traits befitting their role.

特质 职责 效果 注意
作为陆军将领 作为统治者 作为利益集团领袖 作为指挥官
Supply Requisitions Expert 作为陆军将领
  • -10.0% 补给消耗
  • +100% Logistics Secured Chance
  • -90% Broken Supply Line Chance
Pillager 作为陆军将领
  • +25% Devastation
  • -50.0% Supply Route Cost
Surveyor 作为陆军将领
  • +10.0% Home Offense
  • +10.0% Home 防御
  • +200% Charted Terrain Chance
  • +100% Good Visibility Chance
Woodland Combat Expert 作为陆军将领 +25.0% 防御 in Forested Terrain
Open Terrain Commander 作为陆军将领 +25.0% 进攻 in Flat Terrain
Mountain Combat Expert 作为陆军将领 +25.0% 防御 in Elevated Terrain
Artillery Commander Artillery Commander 作为陆军将领
  • +10 进攻
  • +50% Mud Chance
  • +100% } 冒进机动几率
Requires Artillery
Experienced Artillery Commander
  • +20 进攻
  • +50% Mud Chance
  • +200% } 冒进机动几率
Requires and replaces Basic Artillery Commander
Expert Artillery Commander
  • +30 进攻
  • +50% Mud Chance
  • +300% } 冒进机动几率
Requires and replaces Experienced Artillery Commander
Defender Stalwart Defender 作为陆军将领
  • +10 防御
  • +50% 突袭机动几率
  • +50% 谨慎机动几率
Requires Field Works
Trench Rat
  • +20 防御
  • +150% 突袭机动几率
  • +150% 谨慎机动几率
Requires and replaces Stalwart Defender
防御 in Depth Specialist
  • +30 防御
  • +200% 突袭机动几率
  • +200% 谨慎机动几率
Requires and replaces Trench Rat
Offensive Planner Offensive Planner 作为陆军将领
  • +10.0% 进攻
  • +50% 突袭机动几率
Requires Napoleonic Warfare
Experienced Offensive Planner
  • +20.0% 进攻
  • +100% 突袭机动几率
Requires and replaces Basic Offensive Planner
Expert Offensive Planner
  • +30.0% 进攻
  • +200% 突袭机动几率
Requires and replaces Experienced Offensive Planner
Defensive Strategist Defensive Strategist 作为陆军将领
  • +10.0% 防御
  • +100% Dug In Chance
  • +100% Camouflaged Chance
Requires Military Drill
Experienced Defensive Strategist
  • +20.0% 防御
  • +200% Dug In Chance
  • +200% Camouflaged Chance
Requires and replaces Basic Defensive Strategist
Expert Defensive Strategist
  • +30.0% 防御
  • +300% Dug In Chance
  • +300% Camouflaged Chance
Requires and replaces Experienced Defensive Strategist
Naval Commander Naval Commander Admiral
  • +10.0% 进攻
  • +10.0% 防御
Requires Admiralty
Experienced Naval Commander
  • +20.0% 进攻
  • +20.0% 防御
  • -25% Rough Waters Chance
Requires and replaces Basic Naval Commander
Expert Naval Commander
  • +30.0% 进攻
  • +30.0% 防御
  • -50% Rough Waters Chance
Requires and replaces Experienced Naval Commander
Convoy Raider Convoy Raider Admiral +50.0% Convoy Raiding Efficiency Requires Admiralty
Experienced Convoy Raider +100.0% Convoy Raiding Efficiency Requires and replaces Convoy Raider
Expert Convoy Raider +200.0% Convoy Raiding Efficiency Requires and replaces Experienced Convoy Raider
Famous Commander Traditionalist Commander Any +5.0% Prestige +10.0% 指挥上限
Popular Commander +20.0% 指挥上限 +10.0% Prestige +2% 利益集团政治力量 Replaces Traditionalist Commander
Celebrity Commander
  • +30.0% 指挥上限
  • +25.0 人气
+15.0% Prestige +5% 利益集团政治力量 Requires and replaces Popular Commander
Dockyard Organizer Admiral -25.0% 补给消耗
Diplomat Diplomat Any +10.0 人气 +5% Hud influence.png 影响力 +25% 士气恢复
Experienced Diplomat +25.0 人气 +10% Hud influence.png 影响力 +50% 士气恢复 Requires and replaces Basic Diplomat
Masterful Diplomat +50.0 人气 +20% Hud influence.png 影响力 +100% 士气恢复 Requires and replaces Experienced Diplomat
Colonial Administrator Colonial Administrator Ruler +10% Colony Growth Speed Requires an active colony
Experienced Colonial Administrator +20% Colony Growth Speed Requires and replaces Basic Colonial Administrator
Expert Colonial Administrator +40% Colony Growth Speed Requires and replaces Experienced Colonial Administrator
Political Operator Political Operator Politician +5% Hud authority.png 权威力 +5% 利益集团政治力量
Experienced Political Operator +10% Hud authority.png 权威力 +10% 利益集团政治力量 Requires and replaces Basic Political Operator
Expert Political Operator +20% Hud authority.png 权威力 +20% 利益集团政治力量 Requires and replaces Experienced Political Operator
Orator Inspirational Orator Any +25.0 人气
  • +5% 利益集团政治力量
  • +10.0% 利益集团人群吸引力
Demagogue +35.0 人气
  • +10% 利益集团政治力量
  • +15.0% 利益集团人群吸引力
Firebrand +50.0 人气
  • +15% 利益集团政治力量
  • +25.0% 利益集团人群吸引力
Explorer Commander/Ruler/Heir
  • +15.0 人气
  • +200% 探险机会
  • +10 Prestige
  • +50% 探险机会
Bandit Any -50.0 人气
  • -5.0% Prestige
  • +100 Hud authority.png 权威力
  • -50.0% Infamy Decay
  • +2.0 政府利益集团支持度
  • -2.0 在野利益集团支持度
+10% 士气打击