(→角色特质) |
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第96行: | 第96行: | ||
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* {{green|+20%}} | * {{green|+20%}} 改善关系速度 | ||
* {{green|-20%}} | * {{green|-20%}} 政治运动激进度 | ||
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* {{green|+1.0}} 利益集团支持度 | * {{green|+1.0}} 利益集团支持度 | ||
* '''+2.0%''' 利益集团人群吸引力 | * '''+2.0%''' 利益集团人群吸引力 | ||
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* {{green|+5}} | * {{green|+5}} 防御 | ||
* {{red|-5%}} | * {{red|-5%}} 士气打击 | ||
* '''+100%''' 谨慎机动几率 | * '''+100%''' 谨慎机动几率 | ||
|- | |- | ||
! style="text-align:center;" | | ! style="text-align:center;" | 雄心勃勃 | ||
| '''+25.0''' 人气 | | '''+25.0''' 人气 | ||
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* {{green|-25.0%}} | * {{green|-25.0%}} 法令花费 | ||
* {{green|+10%}} | * {{green|+10%}} 海军力量投射 | ||
* {{green|+10%}} | * {{green|+10%}} 陆军力量投射 | ||
* {{red|+10%}} | * {{red|+10%}} 政治运动激进度 | ||
| '''+10%''' 利益集团政治力量 | | '''+10%''' 利益集团政治力量 | ||
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第118行: | 第118行: | ||
* {{red|-5%}} 康复率 | * {{red|-5%}} 康复率 | ||
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! style="text-align:center;" | | ! style="text-align:center;" | 盛气凌人 | ||
| '''-35.0''' 人气 | | '''-35.0''' 人气 | ||
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* {{green|-25.0%}} | * {{green|-25.0%}} 法令花费 | ||
* {{green|-20%}} | * {{green|-20%}} 生活水平降低带来的激进派 | ||
* {{green|+10%}} | * {{green|+10%}} 生活水平提高带来的忠诚派 | ||
| '''+25.0%''' 利益集团人群吸引力 | | '''+25.0%''' 利益集团人群吸引力 | ||
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* {{green|+25%}} 士气打击防护 | * {{green|+25%}} 士气打击防护 | ||
* {{red|-25%}} | * {{red|-25%}} 士气恢复 | ||
* '''+100%''' } 冒进机动几率 | * '''+100%''' } 冒进机动几率 | ||
|- | |- | ||
! style="text-align:center;" | | ! style="text-align:center;" | 易怒 | ||
| {{red|-5.0%}} 角色健康 | | {{red|-5.0%}} 角色健康 | ||
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* {{green|+100}} {{icon|authority}} 权威力 | * {{green|+100}} {{icon|authority}} 权威力 | ||
* {{red|+20%}} | * {{red|+20%}} 政治运动激进度 | ||
| {{red|-2.0}} 在野利益集团支持度 | | {{red|-2.0}} 在野利益集团支持度 | ||
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* {{green|+10.0%}} 进攻 | * {{green|+10.0%}} 进攻 | ||
* {{green|+10.0%}} | * {{green|+10.0%}} 防御 | ||
* {{green|+10%}} | * {{green|+10%}} 士气打击 | ||
* '''+150%''' } 冒进机动几率 | * '''+150%''' } 冒进机动几率 | ||
|- | |- | ||
! style="text-align:center;" | | ! style="text-align:center;" | 内敛 | ||
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* '''-25.0''' 人气 | * '''-25.0''' 人气 | ||
第151行: | 第151行: | ||
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! style="text-align:center;" | | ! style="text-align:center;" | 残暴 | ||
| '''-50.0''' 人气 | | '''-50.0''' 人气 | ||
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* {{red|-1.0}} | * {{red|-1.0}} 生活水平 | ||
* {{red|-1.0}} 在野利益集团支持度 | * {{red|-1.0}} 在野利益集团支持度 | ||
* {{green|-25.0%}} | * {{green|-25.0%}} 法令花费 | ||
* {{green|-25%}} | * {{green|-25%}} 消费税花费 | ||
| {{green|+1.0}} 政府利益集团支持度 | | {{green|+1.0}} 政府利益集团支持度 | ||
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* {{green|+25%}} | * {{green|+25%}} 击杀率 | ||
* '''+10%''' | * '''+10%''' 荒废度 | ||
* '''+100%''' } 冒进机动几率 | * '''+100%''' } 冒进机动几率 | ||
|- | |- | ||
! style="text-align:center;" | | ! style="text-align:center;" | 谨小慎微 | ||
| — | | — | ||
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* {{green|+5%}} {{icon|bureaucracy}} | * {{green|+5%}} {{icon|bureaucracy}} 行政力 | ||
* {{green|+25.0%}} | * {{green|+25.0%}} 机构规模变更速度 | ||
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* '''+5%''' 利益集团政治力量 | * '''+5%''' 利益集团政治力量 | ||
第174行: | 第174行: | ||
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* {{green|+5.0%}} 进攻 | * {{green|+5.0%}} 进攻 | ||
* {{green|+5.0%}} | * {{green|+5.0%}} 防御 | ||
* {{green|+10%}} 康复率 | * {{green|+10%}} 康复率 | ||
* {{green|+50%}} | * {{green|+50%}} 突袭机动几率 | ||
* '''+100%''' 谨慎机动几率 | * '''+100%''' 谨慎机动几率 | ||
|- | |- | ||
! style="text-align:center;" | | ! style="text-align:center;" | 魅力四射 | ||
| '''+50.0''' 人气 | | '''+50.0''' 人气 | ||
| {{green|+5%}} {{icon|influence}} 影响力 | | {{green|+5%}} {{icon|influence}} 影响力 | ||
| '''+20.0%''' 利益集团人群吸引力 | | '''+20.0%''' 利益集团人群吸引力 | ||
| {{green|+10%}} | | {{green|+10%}} 士气恢复 | ||
|- | |- | ||
! style="text-align:center;" | | ! style="text-align:center;" | 浪漫 | ||
| — | | — | ||
| '''+25.0%''' | | '''+25.0%''' {{icon|aristocrats}} 贵族政治力量 | ||
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第193行: | 第193行: | ||
* {{green|+10%}} 士气打击防护 | * {{green|+10%}} 士气打击防护 | ||
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! style="text-align:center;" | | ! style="text-align:center;" | 勇敢 | ||
| {{red|-5.0%}} 角色健康 | | {{red|-5.0%}} 角色健康 | ||
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* {{green|+5%}} | * {{green|+5%}} 海军力量投射 | ||
* {{green|+5%}} | * {{green|+5%}} 陆军力量投射 | ||
| '''+25.0''' 人气 | | '''+25.0''' 人气 | ||
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第203行: | 第203行: | ||
* '''+40.0''' 人气 | * '''+40.0''' 人气 | ||
|- | |- | ||
! style="text-align:center;" | | ! style="text-align:center;" | 革新 | ||
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| {{green|+10%}} | | {{green|+10%}} 科技扩散 | ||
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| {{green|+100%}} | | {{green|+100%}} 突袭机动几率 | ||
|- | |- | ||
! style="text-align:center;" | | ! style="text-align:center;" | 享乐主义者 | ||
| '''-15.0''' 人气 | | '''-15.0''' 人气 | ||
| '''-10.0%''' 政治力量 {{icon|clergymen}} | | '''-10.0%''' 政治力量 {{icon|clergymen}} 教士 | ||
| {{green|+1.0}} 政府利益集团支持度 | | {{green|+1.0}} 政府利益集团支持度 | ||
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* {{green|+5%}} | * {{green|+5%}} 士气恢复 | ||
* {{red|+10.0%}} | * {{red|+10.0%}} 补给消耗 | ||
|- | |- | ||
! style="text-align:center;" | | ! style="text-align:center;" | 虔诚 | ||
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| '''+10.0%''' 政治力量 {{icon|clergymen}} | | '''+10.0%''' 政治力量 {{icon|clergymen}} 教士 | ||
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* {{green|+25%}} 士气打击防护 | * {{green|+25%}} 士气打击防护 | ||
* {{green|+25%}} | * {{green|+25%}} 士气恢复 | ||
* {{red|-10%}} | * {{red|-10%}} 击杀率 | ||
|} | |} | ||
第245行: | 第245行: | ||
| {{green|+2%}} {{icon|influence}} 影响力 | | {{green|+2%}} {{icon|influence}} 影响力 | ||
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| {{red|-10%}} | | {{red|-10%}} 士气打击 | ||
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|- | |- | ||
第277行: | 第277行: | ||
| {{red|+1.0%}} Tax Waste | | {{red|+1.0%}} Tax Waste | ||
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| {{red|+5.0%}} | | {{red|+5.0%}} 补给消耗 | ||
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|- | |- | ||
第315行: | 第315行: | ||
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* {{red|-20.0%}} 进攻 | * {{red|-20.0%}} 进攻 | ||
* {{red|-20.0%}} | * {{red|-20.0%}} 防御 | ||
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第340行: | 第340行: | ||
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* {{red|-10.0%}} 进攻 | * {{red|-10.0%}} 进攻 | ||
* {{red|-10.0%}} | * {{red|-10.0%}} 防御 | ||
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第379行: | 第379行: | ||
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* {{green|-10.0%}} | * {{green|-10.0%}} 补给消耗 | ||
* {{green|+100%}} Logistics Secured Chance | * {{green|+100%}} Logistics Secured Chance | ||
* {{green|-90%}} Broken Supply Line Chance | * {{green|-90%}} Broken Supply Line Chance | ||
第401行: | 第401行: | ||
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* {{green|+10.0%}} Home Offense | * {{green|+10.0%}} Home Offense | ||
* {{green|+10.0%}} Home | * {{green|+10.0%}} Home 防御 | ||
* {{green|+200%}} Charted Terrain Chance | * {{green|+200%}} Charted Terrain Chance | ||
* {{green|+100%}} Good Visibility Chance | * {{green|+100%}} Good Visibility Chance | ||
第411行: | 第411行: | ||
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| {{green|+25.0%}} | | {{green|+25.0%}} 防御 in Forested Terrain | ||
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第427行: | 第427行: | ||
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| {{green|+25.0%}} | | {{green|+25.0%}} 防御 in Elevated Terrain | ||
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第463行: | 第463行: | ||
| rowspan=3 | — | | rowspan=3 | — | ||
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* {{green|+10}} | * {{green|+10}} 防御 | ||
* {{green|+50%}} | * {{green|+50%}} 突袭机动几率 | ||
* '''+50%''' 谨慎机动几率 | * '''+50%''' 谨慎机动几率 | ||
| Requires Field Works | | Requires Field Works | ||
第470行: | 第470行: | ||
! style="text-align:center;" | Trench Rat | ! style="text-align:center;" | Trench Rat | ||
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* {{green|+20}} | * {{green|+20}} 防御 | ||
* {{green|+150%}} | * {{green|+150%}} 突袭机动几率 | ||
* '''+150%''' 谨慎机动几率 | * '''+150%''' 谨慎机动几率 | ||
| Requires and replaces Stalwart Defender | | Requires and replaces Stalwart Defender | ||
|- | |- | ||
! style="text-align:center;" | | ! style="text-align:center;" | 防御 in Depth Specialist | ||
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* {{green|+30}} | * {{green|+30}} 防御 | ||
* {{green|+200%}} | * {{green|+200%}} 突袭机动几率 | ||
* '''+200%''' 谨慎机动几率 | * '''+200%''' 谨慎机动几率 | ||
| Requires and replaces Trench Rat | | Requires and replaces Trench Rat | ||
第490行: | 第490行: | ||
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* {{green|+10.0%}} 进攻 | * {{green|+10.0%}} 进攻 | ||
* {{green|+50%}} | * {{green|+50%}} 突袭机动几率 | ||
| Requires Napoleonic Warfare | | Requires Napoleonic Warfare | ||
|- | |- | ||
第496行: | 第496行: | ||
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* {{green|+20.0%}} 进攻 | * {{green|+20.0%}} 进攻 | ||
* {{green|+100%}} | * {{green|+100%}} 突袭机动几率 | ||
| Requires and replaces Basic Offensive Planner | | Requires and replaces Basic Offensive Planner | ||
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第502行: | 第502行: | ||
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* {{green|+30.0%}} 进攻 | * {{green|+30.0%}} 进攻 | ||
* {{green|+200%}} | * {{green|+200%}} 突袭机动几率 | ||
| Requires and replaces Experienced Offensive Planner | | Requires and replaces Experienced Offensive Planner | ||
|- | |- | ||
第512行: | 第512行: | ||
| rowspan=3 | — | | rowspan=3 | — | ||
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* {{green|+10.0%}} | * {{green|+10.0%}} 防御 | ||
* {{green|+100%}} Dug In Chance | * {{green|+100%}} Dug In Chance | ||
* {{green|+100%}} Camouflaged Chance | * {{green|+100%}} Camouflaged Chance | ||
第519行: | 第519行: | ||
! style="text-align:center;" | Experienced Defensive Strategist | ! style="text-align:center;" | Experienced Defensive Strategist | ||
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* {{green|+20.0%}} | * {{green|+20.0%}} 防御 | ||
* {{green|+200%}} Dug In Chance | * {{green|+200%}} Dug In Chance | ||
* {{green|+200%}} Camouflaged Chance | * {{green|+200%}} Camouflaged Chance | ||
第526行: | 第526行: | ||
! style="text-align:center;" | Expert Defensive Strategist | ! style="text-align:center;" | Expert Defensive Strategist | ||
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* {{green|+30.0%}} | * {{green|+30.0%}} 防御 | ||
* {{green|+300%}} Dug In Chance | * {{green|+300%}} Dug In Chance | ||
* {{green|+300%}} Camouflaged Chance | * {{green|+300%}} Camouflaged Chance | ||
第539行: | 第539行: | ||
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* {{green|+10.0%}} 进攻 | * {{green|+10.0%}} 进攻 | ||
* {{green|+10.0%}} | * {{green|+10.0%}} 防御 | ||
| Requires Admiralty | | Requires Admiralty | ||
|- | |- | ||
第545行: | 第545行: | ||
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* {{green|+20.0%}} 进攻 | * {{green|+20.0%}} 进攻 | ||
* {{green|+20.0%}} | * {{green|+20.0%}} 防御 | ||
* '''-25%''' Rough Waters Chance | * '''-25%''' Rough Waters Chance | ||
| Requires and replaces Basic Naval Commander | | Requires and replaces Basic Naval Commander | ||
第552行: | 第552行: | ||
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* {{green|+30.0%}} 进攻 | * {{green|+30.0%}} 进攻 | ||
* {{green|+30.0%}} | * {{green|+30.0%}} 防御 | ||
* '''-50%''' Rough Waters Chance | * '''-50%''' Rough Waters Chance | ||
| Requires and replaces Experienced Naval Commander | | Requires and replaces Experienced Naval Commander | ||
第603行: | 第603行: | ||
| — | | — | ||
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| {{green|-25.0%}} | | {{green|-25.0%}} 补给消耗 | ||
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|- | |- | ||
第612行: | 第612行: | ||
| {{green|+5%}} {{icon|influence}} 影响力 | | {{green|+5%}} {{icon|influence}} 影响力 | ||
| rowspan=3 | — | | rowspan=3 | — | ||
| {{green|+25%}} | | {{green|+25%}} 士气恢复 | ||
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|- | |- | ||
第618行: | 第618行: | ||
| '''+25.0''' 人气 | | '''+25.0''' 人气 | ||
| {{green|+10%}} {{icon|influence}} 影响力 | | {{green|+10%}} {{icon|influence}} 影响力 | ||
| {{green|+50%}} | | {{green|+50%}} 士气恢复 | ||
| Requires and replaces Basic Diplomat | | Requires and replaces Basic Diplomat | ||
|- | |- | ||
第624行: | 第624行: | ||
| '''+50.0''' 人气 | | '''+50.0''' 人气 | ||
| {{green|+20%}} {{icon|influence}} 影响力 | | {{green|+20%}} {{icon|influence}} 影响力 | ||
| {{green|+100%}} | | {{green|+100%}} 士气恢复 | ||
| Requires and replaces Experienced Diplomat | | Requires and replaces Experienced Diplomat | ||
|- | |- | ||
第710行: | 第710行: | ||
* {{green|+2.0}} 政府利益集团支持度 | * {{green|+2.0}} 政府利益集团支持度 | ||
* {{red|-2.0}} 在野利益集团支持度 | * {{red|-2.0}} 在野利益集团支持度 | ||
| {{green|+10%}} | | {{green|+10%}} 士气打击 | ||
| | | | ||
|} | |} | ||
[[分类:概念]] | [[分类:概念]] | ||
[[en:Character]] | [[en:Character]] |
2022年11月18日 (五) 12:45的版本
Characters are prominent individuals within countries. Depending on their role, they can affect a country in various ways. Each character has an interest group they support, a personal ideology, a Popularity value, a culture (which determines their name), and a number of character traits. Once they reach a certain age, characters may die and be replaced by new characters.
Character roles
There are three prominent roles characters can serve in the country: rulers, interest group leaders, and commanders (generals and admirals). Rulers, heirs, and interest group leaders are also collectively referred to as politicians.
Rulers
A ruler is the country's head of state, its face. Whether a hereditary monarch or an elected president, a ruler's traits affect the country as a whole. Many laws increase government Legitimacy if the interest group the ruler supports is included in the government. The ruler's Popularity directly affects the amount of Authority the country has at its disposal. In monarchies, the ruler will have an heir apparent—a character that will become the new ruler once the current one dies. If there is no heir yet, there is a daily chance to generate one if the ruler is at least 20 years old (and the chance starts increasing after they turn 30). A ruler can also serve as a general.
Interest group leaders
Every interest group has a leader, who greatly affects how the interest group functions. The leader's traits and Popularity affect the interest group's pop attraction and political power, and even its approval. Furthermore, the leader's personal ideology becomes part of the interest group's ideologies for as long as they remain the leader. Many causes, such as communism or feminism, can only achieve support this way. Once a leader dies, the new leader is randomly generated.
Commanders
Generals and admirals command the country's battalions and flotillas, respectively. Their traits give various bonuses and penalties to combat when they are involved, and their Popularity affects the Morale Recovery of their units; these effects don't apply when a general commands units of another general in battle. The interest group a commander supports receives extra political power, which increases with the commander's rank (which also raises their command limit and Bureaucracy cost). If said interest group is part of a revolution, the commander, with all the troops they command, will support the revolution instead of the mother country. If a commander dies, a new one has to be manually recruited. They can also be retired early, at the cost of their interest group's approval.
角色特质
性格特质
每个角色都只能拥有一个性格特质,通常不会改变。
Conditions
Conditions can be acquired over the course of the game and are overall negative effects. Sometimes they may be lost via events.
Skill traits
Skill traits can appear and level up over the course of the game, being overall positive effects. Characters tend to acquire skill traits befitting their role.