国家集团代表国际组织、机构和殖民帝国。每个国家集团都拥有一个核心理念支柱和数个原则。成为国家集团领袖需要消耗 500 影响力。
只有 未受认可的主要政权 及以上的政权才可以创建国家集团。成立国家集团会降低与已有国家集团领袖的关系。
列强 是 -30,
未受认可的主要政权 是 -70
核心理念支柱
每个国家集团都可以从五个核心理念中选择一个。这将决定国家集团的类型。未启用 利益之手DLC时,仅能选择贸易联盟作为成立国家集团的理念。
理念 | 集团领袖效果 | 集团成员效果 | 非领袖集团成员效果 | 国家集团效果 |
---|---|---|---|---|
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+10% 贸易路线交易量 | +20% 对市场所有者的 ![]() |
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+30% 国家集团法律协同 | |||
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+20% 训练率 | ||
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原则
槽位 | ![]() |
成员数量 | 拥有![]() |
---|---|---|---|
1 | - | - | - |
2 | - | - | ![]() |
3 | 第五或更高 | 5个或更多 | ![]() |
4 | 第三或更高 | 10个或更多 | ![]() |
原则代表了国家集团的另一方面。每个国家集团都有两个主要原则槽位,第一个主要原则槽位仅限于该国家集团的集团性质所规定的原则(如贸易联盟的此主要原则仅限于对内贸易或对外贸易)。一个权力集团,如果其核心原则没有至少一个主要原则,就会受到凝聚力不足的惩罚。
如果 利益之手DLC被启用, 国家集团可以至多拥有四个原则槽位,第三个和第四个原则槽位仅当拥有更高的国家集团排名和更多的集团成员时才可用。 如果没有该DLC,只能使用一个原则。一旦原则槽位已启用,即使该槽位的解锁条件未来不再满足,也可以继续使用。
每个原则有三个等级,且制定每个等级的原则需要与这个原则等级相同数量的 授权;升级一个原则需要花费不同等级的授权。授权最多可以储备三个,此时既可以立即制定三级原则,也可以逐层升级原则。只要满足授权次数要求,一项已有的原则可以立刻更改为其他原则。
授权进度
非国家集团领导人的国家集团成员获取授权进度排名 | ![]() |
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+10 |
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+5 |
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+2 |
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+2 |
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+1 |
授权获得进度 每周根据权力集团中非领导成员的数量和级别获得,更高国家地位的集团成员会给予更多的授权进度。
弱小政权 和未收认可国家不会给予任何授权进度。 每周获得授权进度还会被乘以国家集团的
凝聚力等级 。 进展达到2000即可给予国家集团领导人一个可以增加、更改、升级国家集团原则的授权.
原则列表
原则效果是累加的,因此一个三级原则也有相同原则第一级和第二级的效果。除非另有说明,否则这些原则给予的效果适用于所有国家集团成员。没有 DLC,国家集团领导者只能选择、升级内部贸易和外部贸易两个原则。
制定2级或三级的国家集团性质所限的主要原则可以 +10 和 +20 国家集团凝聚力 。但是在第一个原则槽位制定这两个主要原则并不能提供额外的凝聚力加成。
原则 | 等级 | 效果 |
---|---|---|
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I | |
II (相较于I,下同) | ||
III (相较于II,下同) | ||
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I | |
II | ||
III | ||
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I | +10% ![]() |
II | −75% 建造部门建筑 ![]() | |
III | ![]() | |
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I | +10% 农业吞吐量 |
II | −10% 死亡率 | |
III | ||
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I | ![]() |
II | −50% 国有化建筑花费 | |
III | ![]() | |
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I | +25% 移民限额 |
II | +50% 大规模移民吸引力 | |
III | ||
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I | |
II | ||
III | ||
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I |
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II | −15% 军用商品花费 | |
III | ||
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I | |
II | ||
III | ||
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I | |
II | +20% ![]() | |
III |
原则 | 等级 | 效果 |
---|---|---|
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I | −33% 立法停滞率 |
II |
| |
III | +1 立法受挫上限 | |
![]() 仅 ![]() |
I | |
II | 20% Party whip impact on ideological incoherence | |
III | +25 ![]() | |
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I | ![]() |
II | −50% 成为外交博弈中目标时拉拢的 ![]() | |
III | ![]() | |
![]() 仅 ![]() |
I | −30% 提出外交要求时所需要的 ![]() |
II | −15% 伤亡所减少的战争支持度 | |
III | ||
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I | ![]() |
II | ![]() | |
III | ![]() | |
![]() 仅 ![]() |
I |
|
II | 解锁庄园宅邸和金融区的 ![]() | |
III | ||
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I | +25 ![]() |
II | +25% 附属国的收入转移 | |
III | ![]() | |
![]() 仅 ![]() |
I | |
II | ||
III | ||
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I | |
II | 解锁 ![]() ![]() | |
III | ![]() | |
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I | |
II | ||
III |
凝聚力
凝聚力 是介于“0”和“100”之间的值,表示权力集团的运作情况,通常会因包含更多成员而降低。每个中心身份都有不同的因素影响凝聚力的得失。每个凝聚力等级会对权力集团及其成员产生各种影响,某些集团领导人的行动需要足够高的凝聚力才能使用。
等级 | 凝聚力 | 效果 |
---|---|---|
四分五裂 | 0-19 | |
合力不齐 | 20-39 | |
稳当有力 | 40-59 | −10% 每周 ![]() |
牢固掌握 | 60-79 | |
万众一心 | 80-100 |
凝聚力影响因素
Each central identity has different factors that impact cohesion gain or loss. "Worst" factors only consider a single country with the most impactful effect, and most "worst" factors are scaled by the target's rank such that lower rank targets have less impact. Some factors have a zero point and be either positive or negative depending on the relative value of its condition. Other factors are only positive or negative. Power blocs lead by a non-great power have −50% cohesion. Additional factors can also temporarily increase or decrease cohesion, such as using certain bloc leader actions.
影响因素 | ![]() |
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基础 | 15 |
Per independent non-leader member | −1 |
Times worst negative relations[1] | −1 |
Times leader's share of bloc ![]() |
+0.5 |
Per tier of leading goods producer | +3 |
Per ![]() |
−5 |
Times worst economic dependence −3.5 | ±10 |
影响因素 | ![]() |
---|---|
基础 | 30 |
Per independent non-leader member | −3 |
Times worst negative relations[1] | −1 |
Times leader's share of bloc ![]() |
+1 |
Times worst ![]() |
−0.5 |
影响因素 | ![]() |
---|---|
基础 | 30 |
Per independent non-leader member | −2 |
Times worst negative relations[1] | −1 |
Times leader's ![]() |
+0.7 |
Times worst government difference[2][1][3] | −0.5 |
影响因素 | ![]() |
---|---|
基础 | 30 |
Per independent non-leader member | −2 |
Times worst negative relations[1] | −1 |
Times leader's share of bloc power projection | +1 |
Times worst infamy[1][3] | −1 |
Per member with ![]() |
−5 |
影响因素 | ![]() |
---|---|
基础 | 30 |
Per independent non-leader member | −2 |
Times worst negative relations[1] | −1 |
Times clout of leader's ![]() |
±4 |
Leader does not have ![]() ![]() |
−15 |
Times worst faithful population percentage −50 | ±0.5 |
Per member with ![]() ![]() |
−10 |
影响优势
影响优势 代表一个集团对特定国家的影响力。每个国家都有1000点影响,由其自身和所有权力集团分配。一个权力集团需要比任何其他权力集团或国家多至少200点影响优势,才能邀请该国加入该集团。
Leverage share is based on the sum of leverage factors of all power blocs generating leverage on a country plus the country's own leverage resistance. Leverage factors are not capped, but each bloc or the country's share is the percentage of the total, so leverage share always sums to 100%.
For example if a country has 1000 out of 4000 total Leverage Factor their Leverage Share is 25%. This percentage is then applied to the pool of 1000 Leverage resulting in 250 leverage, or 25% of 1000. This final leverage number must be at least +200 greater than the next highest leverage in order to invite the country to the Power Bloc. In this case the country could be invited if the next highest leverage was no greater than 50.
Leverage is generated by the following sources:[4]
Leverage generated | 折叠Source |
---|---|
+100 | The leader has an interest in one of the target country's regions[5] |
+300 | Target country is a member of this power bloc |
+200 | Per point of economic dependence. Increased by 1.5x with the power block principle group ![]() |
+200 | The leader and the target country are in a war together. |
+100 | For Religious Convocations, if both countries share the same religion. |
+200 | The leader has a ![]() |
+150 | The leader and the target country are adjacent to each other. (Does not stack with strategic adjacency) |
+100 | The leader and the target country are strategically adjacent. |
+100 | A primary culture of the target shares a trait with a primary culture of the leader. |
+50 | A primary culture of the target shares a heritage trait with a primary culture of the leader. |
+50 | A primary culture of the target shares a heritage and a non-heritage trait with a primary culture of the leader. |
x0.9 | Target country has expelled the leader's diplomats. Penalty increased to x0.7 if the target country is a minor power, x0.5 if a major power, and x0.3 if a great power. |
Only the worst cultural acceptance level applies | |
x0.6 | Any of the target's primary cultures have ![]() |
x0.7 | Any of the target's primary cultures have ![]() |
x0.8 | Any of the target's primary cultures have ![]() |
x0.9 | Any of the target's primary cultures have ![]() |
x0.7 | The target country's state religion has less than 15 acceptance from the leader The target country does not have the Freedom of Consciousness or the Total Separation law. Penalty increased to x0.5 for Religious Convocations. |
x0.7 | The leader does not have an interest in the target country's capital region.[6] |
x0.2 | The leader has a war with the target country. |
x0.9 | The leader's infamy has reached the ![]() Multiplier decreased by -0.2 if at least at the ![]() Multiplier further decreased by -0.003 per point of infamy if the leader is a ![]() |
x0.1 | The leader is unrecognized while the target country is recognized. |
外交行动
- 主条目:外交行动
There are a number of diplomatic actions enabled for power blocs. The following pacts are available for power blocs in addition to subjects and overlords.
Pact | ![]() |
Conditions | Effects | Auto-break conditions |
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参考资料
- ↑ 跳转至: 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Scaled by rank
- ↑ Government difference is based on relative Governance Principles and Distribution of Power law "progressiveness"
- ↑ 跳转至: 3.0 3.1 Does not count subjects
- ↑ Most are defined in Victoria 3\game\script_values/01_power_block_values.txt, unless specified otherwise
- ↑ Has no requirements in the script because generating leverage requires an interest, which makes it the default value. In-game incorrectly described as "A member has an interest in the target country", the leader has to have the interest.
- ↑ In-game incorrectly described as "No member has an interest in the target country's capital"