國家集團代表國際組織、機構和殖民帝國。每個國家集團都擁有一個核心理念支柱和數個原則。成為國家集團領袖需要消耗 500 影響力。
只有 未受認可的主要政權 及以上的政權才可以創建國家集團。成立國家集團會降低與已有國家集團領袖的關係。
列強 是 -30,
未受認可的主要政權 是 -70
核心理念支柱
每個國家集團都可以從五個核心理念中選擇一個。這將決定國家集團的類型。未啟用 利益之手DLC時,僅能選擇貿易聯盟作為成立國家集團的理念。
理念 | 集團領袖效果 | 集團成員效果 | 非領袖集團成員效果 | 國家集團效果 |
---|---|---|---|---|
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+10% 貿易路線交易量 | +20% 對市場所有者的 ![]() |
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+30% 國家集團法律協同 | |||
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+20% 訓練率 | ||
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原則
槽位 | ![]() |
成員數量 | 擁有![]() |
---|---|---|---|
1 | - | - | - |
2 | - | - | ![]() |
3 | 第五或更高 | 5個或更多 | ![]() |
4 | 第三或更高 | 10個或更多 | ![]() |
原則代表了國家集團的另一方面。每個國家集團都有兩個主要原則槽位,第一個主要原則槽位僅限於該國家集團的集團性質所規定的原則(如貿易聯盟的此主要原則僅限於對內貿易或對外貿易)。一個權力集團,如果其核心原則沒有至少一個主要原則,就會受到凝聚力不足的懲罰。
如果 利益之手DLC被啟用, 國家集團可以至多擁有四個原則槽位,第三個和第四個原則槽位僅當擁有更高的國家集團排名和更多的集團成員時才可用。 如果沒有該DLC,只能使用一個原則。一旦原則槽位已啟用,即使該槽位的解鎖條件未來不再滿足,也可以繼續使用。
每個原則有三個等級,且制定每個等級的原則需要與這個原則等級相同數量的 授權;升級一個原則需要花費不同等級的授權。授權最多可以儲備三個,此時既可以立即制定三級原則,也可以逐層升級原則。只要滿足授權次數要求,一項已有的原則可以立刻更改為其他原則。
授權進度
非國家集團領導人的國家集團成員獲取授權進度排名 | ![]() |
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+10 |
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+5 |
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+2 |
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+2 |
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+1 |
授權獲得進度 每周根據權力集團中非領導成員的數量和級別獲得,更高國家地位的集團成員會給予更多的授權進度。
弱小政權 和未收認可國家不會給予任何授權進度。 每周獲得授權進度還會被乘以國家集團的
凝聚力等級 。 進展達到2000即可給予國家集團領導人一個可以增加、更改、升級國家集團原則的授權.
原則列表
原則效果是累加的,因此一個三級原則也有相同原則第一級和第二級的效果。除非另有說明,否則這些原則給予的效果適用於所有國家集團成員。沒有 DLC,國家集團領導者只能選擇、升級內部貿易和外部貿易兩個原則。
制定2級或三級的國家集團性質所限的主要原則可以 +10 和 +20 國家集團凝聚力 。但是在第一個原則槽位制定這兩個主要原則並不能提供額外的凝聚力加成。
原則 | 等級 | 效果 |
---|---|---|
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I | |
II (相較於I,下同) | ||
III (相較於II,下同) | ||
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I | |
II | ||
III | ||
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I | +10% ![]() |
II | −75% 建造部門建築 ![]() | |
III | ![]() | |
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I | +10% 農業吞吐量 |
II | −10% 死亡率 | |
III | ||
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I | ![]() |
II | −50% 國有化建築花費 | |
III | ![]() | |
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I | +25% 移民限額 |
II | +50% 大規模移民吸引力 | |
III | ||
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I | |
II | ||
III | ||
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I |
|
II | −15% 軍用商品花費 | |
III | ||
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I | |
II | ||
III | ||
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I | |
II | +20% ![]() | |
III |
原則 | 等級 | 效果 |
---|---|---|
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I | −33% 立法停滯率 |
II |
| |
III | +1 立法受挫上限 | |
![]() 僅 ![]() |
I | |
II | 20% Party whip impact on ideological incoherence | |
III | +25 ![]() | |
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I | ![]() |
II | −50% 成為外交博弈中目標時拉攏的 ![]() | |
III | ![]() | |
![]() 僅 ![]() |
I | −30% 提出外交要求時所需要的 ![]() |
II | −15% 傷亡所減少的戰爭支持度 | |
III | ||
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I | ![]() |
II | ![]() | |
III | ![]() | |
![]() 僅 ![]() |
I |
|
II | 解鎖莊園宅邸和金融區的 ![]() | |
III | ||
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I | +25 ![]() |
II | +25% 附屬國的收入轉移 | |
III | ![]() | |
![]() 僅 ![]() |
I | |
II | ||
III | ||
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I | |
II | 解鎖 ![]() ![]() | |
III | ![]() | |
![]() 僅 ![]() |
I | |
II | ||
III |
凝聚力
凝聚力 是介於「0」和「100」之間的值,表示權力集團的運作情況,通常會因包含更多成員而降低。每個中心身份都有不同的因素影響凝聚力的得失。每個凝聚力等級會對權力集團及其成員產生各種影響,某些集團領導人的行動需要足夠高的凝聚力才能使用。
等級 | 凝聚力 | 效果 |
---|---|---|
四分五裂 | 0-19 | |
合力不齊 | 20-39 | |
穩當有力 | 40-59 | −10% 每周 ![]() |
牢固掌握 | 60-79 | |
萬眾一心 | 80-100 |
凝聚力影響因素
Each central identity has different factors that impact cohesion gain or loss. "Worst" factors only consider a single country with the most impactful effect, and most "worst" factors are scaled by the target's rank such that lower rank targets have less impact. Some factors have a zero point and be either positive or negative depending on the relative value of its condition. Other factors are only positive or negative. Power blocs lead by a non-great power have −50% cohesion. Additional factors can also temporarily increase or decrease cohesion, such as using certain bloc leader actions.
影響因素 | ![]() |
---|---|
基礎 | 15 |
Per independent non-leader member | −1 |
Times worst negative relations[1] | −1 |
Times leader's share of bloc ![]() |
+0.5 |
Per tier of leading goods producer | +3 |
Per ![]() |
−5 |
Times worst economic dependence −3.5 | ±10 |
影響因素 | ![]() |
---|---|
基礎 | 30 |
Per independent non-leader member | −3 |
Times worst negative relations[1] | −1 |
Times leader's share of bloc ![]() |
+1 |
Times worst ![]() |
−0.5 |
影響因素 | ![]() |
---|---|
基礎 | 30 |
Per independent non-leader member | −2 |
Times worst negative relations[1] | −1 |
Times leader's ![]() |
+0.7 |
Times worst government difference[2][1][3] | −0.5 |
影響因素 | ![]() |
---|---|
基礎 | 30 |
Per independent non-leader member | −2 |
Times worst negative relations[1] | −1 |
Times leader's share of bloc power projection | +1 |
Times worst infamy[1][3] | −1 |
Per member with ![]() |
−5 |
影響因素 | ![]() |
---|---|
基礎 | 30 |
Per independent non-leader member | −2 |
Times worst negative relations[1] | −1 |
Times clout of leader's ![]() |
±4 |
Leader does not have ![]() ![]() |
−15 |
Times worst faithful population percentage −50 | ±0.5 |
Per member with ![]() ![]() |
−10 |
影響優勢
影響優勢 代表一個集團對特定國家的影響力。每個國家都有1000點影響,由其自身和所有權力集團分配。一個權力集團需要比任何其他權力集團或國家多至少200點影響優勢,才能邀請該國加入該集團。
Leverage share is based on the sum of leverage factors of all power blocs generating leverage on a country plus the country's own leverage resistance. Leverage factors are not capped, but each bloc or the country's share is the percentage of the total, so leverage share always sums to 100%.
For example if a country has 1000 out of 4000 total Leverage Factor their Leverage Share is 25%. This percentage is then applied to the pool of 1000 Leverage resulting in 250 leverage, or 25% of 1000. This final leverage number must be at least +200 greater than the next highest leverage in order to invite the country to the Power Bloc. In this case the country could be invited if the next highest leverage was no greater than 50.
Leverage is generated by the following sources:[4]
Leverage generated | Source |
---|---|
+100 | The leader has an interest in one of the target country's regions[5] |
+300 | Target country is a member of this power bloc |
+200 | Per point of economic dependence. Increased by 1.5x with the power block principle group ![]() |
+200 | The leader and the target country are in a war together. |
+100 | For Religious Convocations, if both countries share the same religion. |
+200 | The leader has a ![]() |
+150 | The leader and the target country are adjacent to each other. (Does not stack with strategic adjacency) |
+100 | The leader and the target country are strategically adjacent. |
+100 | A primary culture of the target shares a trait with a primary culture of the leader. |
+50 | A primary culture of the target shares a heritage trait with a primary culture of the leader. |
+50 | A primary culture of the target shares a heritage and a non-heritage trait with a primary culture of the leader. |
x0.9 | Target country has expelled the leader's diplomats. Penalty increased to x0.7 if the target country is a minor power, x0.5 if a major power, and x0.3 if a great power. |
Only the worst cultural acceptance level applies | |
x0.6 | Any of the target's primary cultures have ![]() |
x0.7 | Any of the target's primary cultures have ![]() |
x0.8 | Any of the target's primary cultures have ![]() |
x0.9 | Any of the target's primary cultures have ![]() |
x0.7 | The target country's state religion has less than 15 acceptance from the leader The target country does not have the Freedom of Consciousness or the Total Separation law. Penalty increased to x0.5 for Religious Convocations. |
x0.7 | The leader does not have an interest in the target country's capital region.[6] |
x0.2 | The leader has a war with the target country. |
x0.9 | The leader's infamy has reached the ![]() Multiplier decreased by -0.2 if at least at the ![]() Multiplier further decreased by -0.003 per point of infamy if the leader is a ![]() |
x0.1 | The leader is unrecognized while the target country is recognized. |
外交行動
- 主條目:外交行動
There are a number of diplomatic actions enabled for power blocs. The following pacts are available for power blocs in addition to subjects and overlords.
Pact | ![]() |
Conditions | Effects | Auto-break conditions |
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參考資料
- ↑ 移至: 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Scaled by rank
- ↑ Government difference is based on relative Governance Principles and Distribution of Power law "progressiveness"
- ↑ 移至: 3.0 3.1 Does not count subjects
- ↑ Most are defined in Victoria 3\game\script_values/01_power_block_values.txt, unless specified otherwise
- ↑ Has no requirements in the script because generating leverage requires an interest, which makes it the default value. In-game incorrectly described as "A member has an interest in the target country", the leader has to have the interest.
- ↑ In-game incorrectly described as "No member has an interest in the target country's capital"