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Trade goods in the French market.

Fundamentally, a unit of goods represent a quantity of a certain type of natural resource, manufactured good or intangible service and come attached with a price tag. This price varies both in base (a single unit of tanks is pricier than a single unit of fabric) and in actual market value, as the prices of goods change depending on supply and demand. The manufacturing of goods (by pops in buildings) is how the vast majority of the wealth in Victoria 3 is created.

Goods categories

There are four broad categories of goods:

  • Market staple goods.png Staple goods are everyday goods that pops need to live, such as food to eat, wood to heat their homes, and clothes to wear. Staple goods tend to be purchased in vast quantities by poor and middle class pops, with richer pops generally avoid them in favor of their luxury variants.
  • Market luxury goods.png Luxury goods are the things that pops do not necessarily need but definitely want, such as fine foods, luxury drinks like tea and coffee, or fine clothes made from Chinese silk. Luxuries tend to be more profitable to produce than staple goods, but depend on having a customer base with money -- a poor factory worker isn't going to be buying a whole lot of mahogany cabinets.
  • Market industrial goods.png Industrial goods are goods such as iron, coal, rubber and lead whose main purpose is often to be converted into other, more profitable goods. Securing a steady supply of vital Industrial goods is crucial to industrialization and growing the GDP of the country.
  • Market military goods.png Military goods are goods such as small arms, ammunition and warships that are used by military buildings to arm and supply the armies and navies of the 19th century nations. The more technologically advanced the army or navy, the more complex and expensive military goods they will need.

Of those, staple and luxury goods are mainly consumed by pops, while industrial and military goods are mainly consumed by buildings. That said, there are no hard rules here -- buildings may end up using luxury goods while pops may chose to purchase industrial goods if (when and where) it makes sense for them to do so.

Goods types

Staple goods

Market staple goods.png Good Hud money.png base cost Traded quantity Prestige factor Convoy cost multiplier Consumption tax cost
Goods clothes.png Clothes 30 15 4 0.5 300
Goods electricity.png Electricity 30 No 5 No 200
Goods fabric.png Fabric 20 20 3 0.25 300
Goods fish.png Fish 20 20 3 0.25 300
Goods furniture.png Furniture 30 15 4 0.5 300
Goods grain.png Grain 20 20 3 0.25 500
Goods groceries.png Groceries 30 15 4 0.5 300
Goods paper.png Paper 30 15 4 0.5 200
Goods services.png Services 30 No 3 No 200
Goods transportation.png Transportation 30 No 4 No 200
Goods wood.png Wood 20 20 3 0.25 300

Luxury goods

Market luxury goods.png Good Hud money.png base cost Traded quantity Prestige factor Convoy cost multiplier Consumption tax cost Obsession chance
Goods automobiles.png Automobiles 100 8 10 1 1
Goods coffee.png Coffee 50 1 4 0.75 1.5
Goods fine art.png Fine art 200 5 15 1 1
Goods fruit.png Fruit 30 15 4 0.75 200 1
Goods gold.png Gold 100 No 5 1
Goods liquor.png Liquor 30 15 4 0.75 2
Goods luxury clothes.png Luxury clothes 60 1 10 0.75 1
Goods luxury furniture.png Luxury furniture 60 1 10 0.75 1
Goods meat.png Meat 30 15 4 0.75 200 1
Goods opium.png Opium 50 1 4 0.75 2
Goods porcelain.png Porcelain 70 1 5 0.75 1
Goods radios.png Radios 80 1 10 1 1
Goods sugar.png Sugar 30 15 4 0.75 1.5
Goods tea.png Tea 50 1 4 0.75 1.5
Goods telephones.png Telephones 70 1 10 1 1
Goods tobacco.png Tobacco 40 1 4 0.75 2
Goods wine.png Wine 50 1 5 0.75 2

Industrial goods

Market industrial goods.png Good Hud money.png base cost Traded quantity Prestige factor Convoy cost multiplier Consumption tax cost
Goods clippers.png Clippers 60 7 5 0.25
Goods coal.png Coal 30 15 5 0.75 200
Goods dye.png Dye 40 1 5 1
Goods locomotives.png Engines 60 8 10 2
Goods explosives.png Explosives 50 8 10 1.5
Goods fertilizer.png Fertilizer 30 15 5 1
Goods glass.png Glass 40 1 5 1
Goods hardwood.png Hardwood 40 1 5 1
Goods iron.png Iron 40 1 5 1
Goods lead.png Lead 40 1 5 1
Goods oil.png Oil 40 1 5 1 200
Goods rubber.png Rubber 40 1 5 1
Goods silk.png Silk 40 1 5 1
Goods steamers.png Steamers 70 7 5 0.25
Goods steel.png Steel 50 1 5 1
Goods sulfur.png Sulfur 50 1 5 1
Goods tools.png Tools 40 1 5 1

Military goods

Market military goods.png Good Hud money.png base cost Traded quantity Prestige factor Convoy cost multiplier
Goods aeroplanes.png Aeroplanes 80 6 10 2
Goods ammunition.png Ammunition 50 1 5 1
Goods artillery.png Artillery 70 7 5 1.5
Goods ironclads.png Ironclads 80 5 10 0.5
Goods man o wars.png Man-o-Wars 70 5 5 0.5
Goods small arms.png Small arms 60 1 5 1
Goods tanks.png Tanks 80 6 10 2

References

  1. To update page content see reference files in folder Victoria 3\game\common/goods:
    1. To update base good modifiers see reference file 00_goods.txt.
  2. To update flavor text see reference files in folder Victoria 3\game\localization/english:
    1. For laws flavor text see reference file goods_l_english.yml.