奥斯曼帝国:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.2
无编辑摘要
无编辑摘要
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The Ottoman Empire was officially dissolved following World War I, with its core Anatolian territory making up the modern state of Turkey.
The Ottoman Empire was officially dissolved following World War I, with its core Anatolian territory making up the modern state of Turkey.


== 重建 ==
== 重建 与释放 ==
If the Ottoman Empire ceases to exist, it can be [[releasable countries|released]] by any country that controls Eastern Thrace and four other Turkish homelands, which make up its core states.
若奥斯曼帝国不复存在,可由任意控制'''东色雷斯'''和四个土耳其文化本土地区的国家[[ 可释放国家| 释放]] ,上述地块将成为其核心地区。


== 日志与决议 ==
== 日志与决议 ==
The Ottoman Empire starts with three negative modifiers.
奥斯曼帝国开局时拥有三个负面修正:
* '''欧洲病夫''':{{red|−33%}}威望
* '''欧洲病夫''':{{red|−33%}}威望
* '''过时的官僚体制''':{{red|−25%}} {{icon|Bureaucracy}}行政力和征税能力
* '''过时的官僚体制''':{{red|−25%}} {{icon|Bureaucracy}}行政力和征税能力
* '''吉兹亚税''':'''+0.50'''宗教税并 {{red|−40%}}可征召营队
* '''吉兹亚税''':'''+0.50'''宗教税并 {{red|−40%}}可征召营队
One way to remove them is for the player to accomplish certain tasks, ''Tanzimats'', within twenty years. If the player fails, the event ''Dead Man of Europe'' happens, which removes the Ottomans' recognition status, making it an {{iconify|unrecognized major power}}. The event also releases all Ottoman subjects, making them independent.
若想移除它们,需要在二十年内完成任意四项'' “坦齐马特”'' 日志条目。如果在时限内未完成,将触发“欧洲卒夫”事件,取消奥斯曼帝国的受认可地位,成为 {{iconify|unrecognized major power||未受认可的主要国家}} 。该事件同时将释放奥斯曼的所有属国独立。
 
或者,如果玩家引爆了一场内战并转投内战另一方赢得内战,三项负面修正均会移除;但“欧洲病夫”和“坦齐马特”日志条目只能在1.2.x版本之前通过这种方式移除。


Alternatively, if the player causes a civil war, switches over to the opposing side and wins the civil war, the three negative modifiers will also be removed; the ''Sick Man of Europe'' and ''Tanzimat'' journal entries will only be removed in patch versions 1.2x and before. 
=== 坦齐马特 ===
=== 坦齐马特 ===
The game defines several tanzimat reforms (cf. [[wikipedia:Tanzimat]]) to help guide the player to modernize the state:
游戏设置了数条坦齐马特改革<ref>历史上的坦齐马特改革请参考[[wikipedia:Tanzimat]]</ref>引导玩家完成国家现代化。 to help guide the player to modernize the state:
* Urbanization: Incorporate and have at least 1 Urban Center building in at least 75% of all owned states
* Urbanization: Incorporate and have at least 1 Urban Center building in at least 75% of all owned states
* Army Modernization: Research {{iconify|Napoleonic Warfare|invention}}, have at least 150 battalions, and all barracks use {{iconify|Line Infantry|method}} and {{iconify|Mobile Artillery|method}} or better with no shortages
* Army Modernization: Research {{iconify|Napoleonic Warfare|invention}}, have at least 150 battalions, and all barracks use {{iconify|Line Infantry|method}} and {{iconify|Mobile Artillery|method}} or better with no shortages
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{{end box wrapper}}
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== 时局 ==
=== 科技 ===
{{SVersion|1.4}}
奥斯曼帝国开局时仅完成部分第一时代科技。
{| class="wikitable plainlist"
! [[File:Event industry.png|24px|link=Production technology]] 生产科技 !! [[File:Event military.png|24px|link=Military technology]] 军事科技 !! [[File:Event portrait.png|24px|link=Society technology]] 社会科技
|- style="vertical-align: top;"
|
* {{iconify|Prospecting|Invention|勘探}}
* {{iconify|Steelworking|Invention|炼钢}}
* {{iconify|Distillation|Invention|蒸馏}}
|
* {{iconify|Drydocks|Invention|干船坞}}
* {{iconify|Admiralty|Invention|海军部}}
* {{iconify|Line Infantry|Invention|线列步兵}}
* {{iconify|Artillery|Invention|火炮}}
|
* {{iconify|Law Enforcement|Invention|link=Law Enforcement tech|执法}}
* {{iconify|International Trade|Invention|国际贸易}}
* {{iconify|Centralization|Invention|中央集权}}
* {{iconify|Democracy|Invention|国际关系}}
* {{iconify|Democracy|Invention|民主}}
* {{iconify|Academia|Invention|学术界}}
|}


== 政治 ==
== 政治 ==

2023年10月19日 (四) 12:18的版本

奥斯曼帝国
File:Flag TUR.png
首都:
科斯坦丁尼耶,东色雷斯

政府类型:
[[政府类型#{{{政府类型}}}|{{{政府类型}}}]]

主流文化:
土耳其

国教:
国家位阶:
帝国

国家类型:
受认可国家

"奥斯曼帝国自19世纪初就一直深陷数场战争,虽然已经多次试过改革,还需要更多变化来挽救帝国的衰亡。"

奥迪曼帝国是横跨中东至东南欧的 Great power.png Great Power主要国家。游戏开局时,奥斯曼帝国维持着风雨飘摇的强权地位,被冠以“欧洲病夫”的称呼。

当该国不再是君主制时,国名将变为土耳其

历史背景

After being officially founded at the end of the 13th century, the Ottoman Empire finally conquered the city of Constantinople on 29 May 1453, ending the last remnant of the Roman Empire. In the following centuries, the power of the Ottoman Empire grew significantly. At its height, the empire controlled most of the Balkans, North Africa, and Mesopotamia. The Ottoman Empire's power began to wane in the 17th and 18th centuries, as its government institutions became more and more dysfunctional.

Following defeats by Russia and Austria in the 1700s, the Greek Revolution in 1821-1829, and Egyptian conquest of Syria in 1831-1833, the cracks in the Ottoman Empire became more evident. While reforms were enacted, they failed to reverse the decline; although the empire retained nominal control, many of its provinces became independent or occupied by the great powers. In particular, the Ottomans' near total reliance on Great Britain and France was exposed in the Crimean War (1853-1856).

The Ottoman Empire was officially dissolved following World War I, with its core Anatolian territory making up the modern state of Turkey.

重建与释放

若奥斯曼帝国不复存在,可由任意控制东色雷斯和四个土耳其文化本土地区的国家释放,上述地块将成为其核心地区。

日志与决议

奥斯曼帝国开局时拥有三个负面修正:

  • 欧洲病夫−33%威望
  • 过时的官僚体制−25% Bureaucracy行政力和征税能力
  • 吉兹亚税+0.50宗教税并 −40%可征召营队

若想移除它们,需要在二十年内完成任意四项“坦齐马特”日志条目。如果在时限内未完成,将触发“欧洲卒夫”事件,取消奥斯曼帝国的受认可地位,成为 Unrecognized major power.png 未受认可的主要国家。该事件同时将释放奥斯曼的所有属国独立。

或者,如果玩家引爆了一场内战并转投内战另一方赢得内战,三项负面修正均会移除;但“欧洲病夫”和“坦齐马特”日志条目只能在1.2.x版本之前通过这种方式移除。

坦齐马特

游戏设置了数条坦齐马特改革[1]引导玩家完成国家现代化。 to help guide the player to modernize the state:

  • Urbanization: Incorporate and have at least 1 Urban Center building in at least 75% of all owned states
  • Army Modernization: Research Invention napoleonic warfare.png Napoleonic Warfare, have at least 150 battalions, and all barracks use Method line infantry.png Line Infantry and Method mobile artillery.png Mobile Artillery or better with no shortages
  • Reclaim Syria: Own all of Adana, Aleppo, Syria, Lebanon, Palestine, and Transjordan (claims for these states are given)
    • If Reclaim Syria is completed, Reclaim Egypt is unlocked: Own all of Lower Egypt, Middle Egypt, Upper Egypt, and Sinai (claims for these states are given once the journal is unlocked)
  • Educational Reform: Raise literacy by 20% and have at least a level 5 university (fully staffed)
  • Bureaucratic Reform: Change Bureaucracy and Taxation laws and have a bureaucracy surplus
  • Suppress Separatism: Have 15 years with no secession movement over 50% progress.

Four tanzimat entries must be completed in order to succeed in the reforms.

事件

奥斯曼帝国拥有数个与坦齐马特改革相关的事件。

id

Event portrait.png 欧洲病夫

没有结果现在进入了一段稳定的下降期。如果我们不去声张奥斯曼的主权,在群雄并起的世界夺回我们的地位,我们就会陷入毁灭的风险。
 趣味文本:
"我们衰败了,但我们可以再次崛起。在一次富有冒险精神的事变中,我们废除了禁卫军——这些人可悲地把持权力长达几个世纪,终于在最后关头同意进行改革。接下来还有更多的工作要做。首先,我们要用一支真正的现代化军队来取代禁卫军。此外,我们必须重建土耳其高门作为文明的最高点。教育、城市化以及国家主权应当被提到奥斯曼议程的最优先项。"

 
触发于:

以奥斯曼帝国开局时立即触发

触发条件:

Event button.png
需要进行大改革。
  • 永久获得欧洲病夫−33%威望
  • 永久获得过时的官僚体制
    • −25% Bureaucracy行政力
    • −25% 征税能力
  • 永久获得吉兹亚税
    • +0.50宗教税
    • −40%可征召营队
  • 启用 欧洲病夫和下列日志:
  • 坦齐马特:收复叙利亚
  • 坦齐马特:城镇化
  • 坦齐马特:教育改革
  • 坦齐马特:镇压分离主义
  • 坦齐马特:军队现代化
  • 坦齐马特:官僚改革
id

Event portrait.png Tanzimat: The Reorganization

The Ottoman Empire has succesfully modernized and re-asserted itself on the world stage. A new Era begins for the Ottoman state.
 趣味文本:
"Sublime. That is the only word for it. To walk the streets of Istanbul and see modern factories and schools, to see the guards practicing their military drill. A landscape once dominated by peasant farmers is now littered with shining cities. And to think that only a few decades ago the empire was on the brink of collapse! Where once the European powers looked upon us with pity and greedily sought to partition our lands, now we see their diplomats gazing in awe at our accomplishments, forced to recognize us as equals. God is good!"

 
触发于:

The Sick Man of Europe journal entry completion

触发条件:

Event button.png
The army could use additional reforms.
This is the default option
  • 获得'Ottoman Army Reorganization: +20% Home Offense, +20% Home Defense, and +25% Weekly Innovation Gain for Military for 5 years
Event button.png
We should re-conquer the Balkans!
  • Gain State status claims.png claims on the following states:
  • Attica
  • Peloponnese
  • Crete
  • Northern Serbia
  • Southern Transylvania
  • Northern Transylvania
Event button.png
Our empire runs on paper.
  • 获得'Ottoman Bureaucracy: +10% Bureaucracy for 5 years
id

Event portrait.png The Dead Man of Europe

The Ottoman Empire has failed to modernize and re-assert itself on the world stage. The vultures begin to circle as the last days of the Ottoman Empire draw near.
 趣味文本:
"The Sublime Porte falls silent. Just days after announcing his intention to abdicate, most likely under the duress of his ministers, the [Ruler title] has been found dead in his chambers. Much like our precious empire, the [Ruler title] had been suffering from a long, creeping sickness that ultimately made him unable to bear the weight of the crown. A broken and deranged shadow of his former self."

 
触发于:

The Sick Man of Europe journal entry times out.

触发条件:

Event button.png
We belong to Allah, and to Him do we return.
  • The current ruler dies.
  • All subjects become independent.
  • The Ottoman Empire becomes unrecognized

时局

科技

奥斯曼帝国开局时仅完成部分第一时代科技。

Event industry.png 生产科技 Event military.png 军事科技 Event portrait.png 社会科技
  • Invention prospecting.png 勘探
  • Invention steelworking.png 炼钢
  • Invention distillation.png 蒸馏
  • Invention drydocks.png 干船坞
  • Invention admiralty.png 海军部
  • Invention line infantry.png 线列步兵
  • Invention artillery.png 火炮
  • Invention law enforcement.png 执法
  • Invention international trade.png 国际贸易
  • Invention centralization.png 中央集权
  • Invention democracy.png 国际关系
  • Invention democracy.png 民主
  • Invention academia.png 学术界

政治

The Ottoman Empire begins as a Sultanate. The IG landowners.png Local Governors and File:IG intelligentsia.png Intelligentsia are Political in government.png in government, with Sultan Mahmut Osmanoglu supporting the Intelligentsia.

Starting Laws
Power Structure Economy Human Rights
Governance Principles Law monarchy.png Monarchy Economic System Law traditionalism.png Traditionalism Free Speech Law censorship.png Censorship
Distribution of Power Law autocracy.png Autocracy Trade Policy Law mercantilism.png Mercantilism Labor Rights File:Law serfdom abolished.png Serfdom Abolished
Citizenship Law national supremacy.png National Supremacy Taxation Law land based taxation.png Land-based Taxation Children's Rights Law child labor allowed.png Child Labor Allowed
Church and State Law state religion.png State Religion Colonization Law no colonial affairs.png No Colonial Affairs Rights of Women Law legal guardianship.png Legal Guardianship
Bureaucracy Law hereditary bureaucrats.png Hereditary Bureaucrats Policing Law no police.png No Police Welfare Law no social security.png No Social Security
Army Model Law peasant levies.png Peasant Levies Education System Law no schools.png No Schools Migration Law no migration controls.png No Migration Controls
Internal Security Law no home affairs.png No Home Affairs Health System Law no health system.png No Health System Slavery Law slave trade.png Slave Trade

外交

The Ottoman Empire controls 的黎波里的国旗 的黎波里 as a Diplomacy puppet.png puppet, and has Diplomacy protectorate.png protectorates in 塞尔维亚的国旗 塞尔维亚, 摩尔达维亚的国旗 摩尔达维亚, 瓦拉几亚的国旗 瓦拉几亚, and 突尼斯的国旗 突尼斯.

The Ottoman Empire has Truce.png truces with 希腊的国旗 希腊 until 1837 and with 埃及的国旗 埃及 until 1840. It has State status claims.png claims on the Egyptian states in Arabia. The Ottoman Empire and Russia have a mutual Diplomacy rivalry.png rivalry.

经济

File:Ottomanmap.png
Map of the Ottoman Empire in 1836

The Ottoman Empire starts with a moderately large, but not very efficient economy.

Starting Statistics
Statistic Starting value 排名
Gdp.png GDP Hud money.png 13.0M 8
Population.png Population 19.6M 8
Literacy.png Literacy 13.30% 102
SOL.png Standard of Living SOL struggling.png Struggling (8.0) 278

States

Anatolia
Name Type Homelands Arable land.png Arable Land Resources State Traits/Notes
Size Uses Goods wood.png Goods coal.png Goods iron.png Goods lead.png Goods fish.png
Eastern Thrace 0 36px Greek
Turkish
30
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
  • Building silk plantation.png 30px
4 18 10 Site of the Building hagia sophia.png 30px
Adana 0 36px
0 36px
Armenian
Turkish
Kurdish
15
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
4 44 12
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Ankara 0 36px Turkish 65
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
9
Aydin 0 36px Greek
Turkish
35
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
5 48 15
Cyprus 0 36px Greek
Turkish
9
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building banana plantation.png 30px
  • Building cotton plantation.png 30px
2 5
Diyarbakir 0 36px Turkish
Armenian
Kurdish
Mashriqi
Assyrian
40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building banana plantation.png 30px
  • Building cotton plantation.png 30px
32
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
East Aegean Islands 0 36px Greek
Turkish
5
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
6
Erzurum 0 36px Turkish
Armenian
Kurdish
40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
9 30 36
Hudavendigar 0 36px Greek
Turkish
40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
9 8
Kastamonu 0 36px Turkish 35
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
11 72 10
Konya 0 36px Turkish 40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
4 6
Trabzon 0 36px Greek
Armenian
Turkish
Kurdish
40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
8 21 9
Balkans
Name Type Homelands Arable land.png Arable Land Resources State Traits/Notes
Size Uses Goods wood.png Goods coal.png Goods iron.png Goods lead.png Goods fish.png Goods oil.png
Albania 0 36px Albanian 50
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
6 24 8 (5)
State trait good soils.png 30px
    • +15.0% Agriculture Throughput
Bosnia 0 36px Bosniak
Serbian
Croatian
40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
14 48 39
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Bulgaria 0 36px Turkish
Bulgarian
35
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
14 2
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Macedonia 0 36px Greek
Turkish
20
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
9 3
Montenegro 0 36px
0 36px
Serbian
Albanian
20
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
4 24
State trait good soils.png 30px
    • +15.0% Agriculture Throughput
Northern Thrace 0 36px Bulgarian
Turkish
30
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
17 33 6
Skopia 0 36px Bulgarian
Albanian
Greek
Turkish
30
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
16 36
Southern Serbia 0 36px Serbian
Turkish
Albanian
45
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
14 40 36
Thessaly 0 36px Greek 50
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
11 5
Western Thrace 0 36px Bulgarian
Greek
Turkish
20
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
  • Building tobacco plantation.png 30px
5 27 10
Arabia/Others
Name Type Homelands Region Arable land.png Arable Land Resources State Traits/Notes
Size Uses Goods wood.png Goods sulfur.png Goods fish.png Goods oil.png
Baghdad 0 36px Mashriqi
Bedouin
Arabia 40
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building silk plantation.png 30px
  • Building tobacco plantation.png 30px
(40)
State trait good soils.png 30px
    • +20.0% Agriculture Throughput
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Basra 0 36px Mashriqi
Bedouin
Arabia 42
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building silk plantation.png 30px
  • Building tobacco plantation.png 30px
32 6 (40)
State trait good soils.png 30px
    • +20.0% Agriculture Throughput
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Deir-Ez-Zor 0 36px Mashriqi
Kurdish
Assyrian
Arabia 20
  • Building livestock ranch.png 30px
  • Building tobacco plantation.png 30px
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Mosul 0 36px Mashriqi
Turkish
Kurdish
Assyrian
Arabia 30
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
36 (40)
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Kars 0 36px
0 36px
Turkish
Armenian
Kurdish
Georgian
Caucasus 10
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
9 5
Dobrudja 0 36px
0 36px
Bulgarian
Romanian
Turkish
Danubia 10
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
11 7
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure

Industry and resources

Industry
Resources

Military

The Ottoman Empire starts with the Law peasant levies.png Peasant Levies law.

Strategy and guides

Strategy 以下内容为诸多玩家中的一员所给出的,关于奥斯曼帝国的策略建议。请注意,由于游戏的动态机制,这些内容对其他玩家而言可能会以不同的方式展开。

Of a Dusk or Dawn: Tanzimat

The outstanding objective when playing the Ottomans. 20 years to complete 4 of 6 objectives or else have your leader die, all subjects independent, and become unrecognized. Of these:

  • Bureaucratic Reform [Change Bureaucracy and Taxation laws and have a bureaucracy surplus] will almost certainly be fulfilled in passing, if the player is intending to become more wealthy (Traditionalism and Land-based tax means alot of potential revenue lost), and
  • Suppress Separatism [Have 15 years with no secession movement over 50% progress] is quite likely to be fulfilled in passing; modernizing tolerance in an empire is likely to reduce radicals (and therefore turmoil). In a worst case senarios, only perform the most radical reforms either within the first 4 years, or after 15 years (if this entry is already completed, generating radicals/state turmoil won't matter!), and when turmoil is high, placate the people with low taxes, use policing and/or violent suppression.

The remaining 4 require some player direction to steer into; broadly speaking, there are 2 military-leaning and 2 introspective goals.

  • Of the military goals, Army Modernization [Research Invention napoleonic warfare.png Napoleonic Warfare, have at least 150 battalions, and all barracks use Method line infantry.png Line Infantry and Method mobile artillery.png Mobile Artillery or better with no shortages] and Reclaim Syria (and Egypt) [Own all of Adana, Aleppo, Syria, Lebanon, Palestine, and Transjordan (claims for these states are given); Egypt is unlocked if Reclaim Syria is completed] have an obvious synergy. The biggest issue is that another Power can intervene and foil the player's militaristic plans; Great Powers get a notification when the Ottomans try to reclaim Syria, and an option to have a strategic interest in the area. Since a truce lasts 5 years and the Ottomans start the game with a truce with Egypt, there would only be 3 opportunities to wage war... but there may be ways to wage more than 3 wars against them (discussed further down).
  • The introspective goals of Urbanization [Incorporate and have at least 1 Urban Center building in at least 75% of all owned states] and Educational Reform [Raise literacy by 20% and have at least a level 5 university (fully staffed)] are likely better for a long-term plan of modernizing the Ottoman Empire, as they increase productivity via industry and research capability, but will require some foresight and urban planning.

As a nation considered to be falling behind, the limited resources the player has must be carefully allocated, and attempting to chase all the goals at once may lead to the player getting none. As a saying goes: "The man who chases two rabbits catches neither"; be careful that you do not over-extend.

Early civil war... and an Earlier Egypt war

As a successful revolution removes the truce with Egypt, all negative modifiers and resets Ottoman diplomatic relations with almost every GP (this includes removing the rivalry and low relations with Russia), consider setting a civil war in motion from day one. At the various checkpoints (if possible), take the option to add other IGs to the revolutionary cause, increasing the ease of the subsequent civil war. Remember to switch to the other side when the Diplomatic Play starts.

The war with Egypt

It might be tempting to declare war on Egypt as soon as the truce expires. But the Ottoman Empires growth potential is much higher, so the longer one waits, the more one-sided the war will be. However, once war breaks out it is worth taking the state of Upper Egypt on top of the Ottoman claims. Note that if the player causes a civil war, switches over to the opposing side and wins the civil war, the truce will be cancelled. This means that a successful revolution (usually) allows the Ottomans to attack Egypt earlier.

The Ottoman fleet is much superior to the Egyptians'. The war is best fought by simply holding both fronts (Levant and Tripolitania), while preparing a naval invasion in Upper Egypt. Once a foothold is established there, the Egyptian war effort will be thrown into disarray.

Discrimination

The Tanzimats do not touch on this, but as the Ottoman Empire is home to a multitude of cultures and religions, it might be prudent to adopt Law freedom of conscience.png Freedom of Conscience (As a Sunni state religion, this will only make Shia non-discriminated) or even Law total separation.png Total Separation to stop discriminating against the non-Sunni religions and probably also File:Law multiculturalism.png Multiculturalism to stop discriminating against the non-Turkish ethnicities.

Remember that, as long as a pop is discriminated against, it will NOT assimilate! You also gain radicals from discrimination. Fulfilling the demands of the Tanzimats is by no means easy to achieve, and yet, it is still not enough. The Ottoman Empire in 1836 is a large multi-ethnic, multi-religious state covering a large area in Europe and Asia. You cannot run it as if it was the Sultanate of Brunei.

Viable economies

The Ottoman Empire has a lot of of states with the potential for Goods tea.pngtea plantations. Building those and exporting tea to the United Kingdom is a very profitable plan due to the low construction costs and the British obsession for tea.

On the other hand, the Ottoman Empire does not have sufficient Goods iron.pngiron and Goods coal.pngcoal for full industrialization compared to its size.

国旗

成就

The Healthy Man of Europe icon
The Healthy Man of Europe
Starting as the Ottomans, be the Greatest Power while having max level Public Health Insurance

注释

  1. 历史上的坦齐马特改革请参考wikipedia:Tanzimat