移民:修订间差异

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[[File:UI state population.png|thumb|Migration change and migration attraction on the state population screen.]]


Migration is the movement of pops between states.
移民是指人群在[[地区]]之间的流动。


== Migration types ==
== 移民种类 ==
There are two types of migration in Victoria 3:
维多利亚3中有两种移民。


* ''Intra-market migration'' is the movement of pops between two states that are part of the same market. Human rights laws define who can migrate within the market, be it everyone except slaves (No Migration Controls), non-discriminated pops (Migration Controls) or nobody (Closed Borders). The number of individuals that are able to change their homes on a weekly basis varies based on factors such as the local infrastructure and market access in the two states.
* '' 市场内移民'' 是两个在同一[[市场]]的地区之间的人群的流动。[[人权法律]]决定了谁可以在市场里移民,自由人(无移民控制)、非受歧视人群(移民控制)或者不可移民(关闭边境)。根据两个省份的当地基础设施和市场接入度等因素,每周能够移民的人数不尽相同。


* ''Mass migration'' is a mechanic that models the migration of large amounts of people to places such as the US, Brazil and Australia in the 19th century. Mass migration can happen when a particular culture experiences turmoil, which is a product of having a large number of radicalized pops.
* '' 大规模移民'' 是一种机制,它模拟了19世纪大量人口迁移到美国、巴西和澳大利亚等地的情况。当某一文化经历 {{iconify|turmoil|state status|动乱}}时,大规模移民就会发生,这是出现大量 {{icon|radical|3=1}}激进人口的结果。


== Migration attraction ==
== 移民吸引力 ==
Which pops migrate from and to what states depends on the migration attraction of each state.
哪种人群从某个地区迁入或迁出,取决于每个地区的'''移民吸引力(Migration attraction )'''。


Migration attraction is a value that is based on the average standard of living in the state, and modified by various factors such as over/underpopulation, unemployment/available jobs and so on. It is possible for a country to directly encourage migration to a specific state through the "Greener grass campaign" decree, at the cost of some {{icon|authority|21px}} authority. States with a low population compared to the amount of available land are especially attractive to economic immigrants.
移民吸引力主要取决于地区内人群的平均生活水平,并受到各种因素修正,如人口过剩/ 不足,失业/ 可用工作等。移民会从移民吸引力较低的地区流向较高的地区,差值越大迁移人口越多。


In general, pops will move from states with a low standard of living and a lack of employment opportunities to states with a high standard of living and jobs to offer.
移民吸引力数值随以下因素变化:
{| class="wikitable"
! 因素 !! 影响因子
|-
| 每点平均生活水平 || style="text-align:right;" | {{绿字|+2}}
|-
| 每'''10k'''就业机会<br>最大'''200k''' || style="text-align:right;" | {{绿字|+1.5}}<br>最大 {{绿字|+30}}
|-
| {{hover box|以75%最高岗位数量计算|每'''10k'''自给建筑岗位}}<br>最大'''600k''' || style="text-align:right;" | {{绿字|+0.5}}<br>最大 {{绿字|+30}}
|-
| 每'''10k'''失业人口<br>最大'''500k''' || style="text-align:right;" | {{红字|−1}}<br>最大 {{红字|−50}}
|-
| 地区没有人群 || style="text-align:right;" | {{绿字|+100}}
|}


=== Discrimination ===
此外,很多[[地区特质]]和其他修正也会影响移民吸引力,一般为上表各数值之和的乘数。例如,[[法令#青草运动|青草运动]]法令可以通过花费 {{ 图标|authority|21px}}权威力为该地额外 {{绿字|+50%}} 移民吸引力。
{{main|Culture#Discrimination}}
Discrimination also plays a role in migration. Pops that are being discriminated against in a particular state, and have the opportunity to migrate to another state in that market where they would not be discriminated against will take that opportunity in greater numbers, provided of course that there is an underlying economic reason for them to want to move there in the first place. This usually happens when multiple countries share the same market, and one of those countries having more liberal citizenship or religious laws.


Discrimination can also have the opposite effect: pops that are already enjoying full citizen rights are generally going to need to be in pretty dire economic straits to consider moving somewhere where those rights are going to be taken away. In the case of a pop that is going to be discriminated against no matter where they go in the market, they tend to stick to their cultural homelands.
对于市场内移民,若当前地区某个人群在当地受[[文化#歧视|歧视]],且在目标地区[[接纳度]]更高,则移民吸引力会针对该人群 {{绿字|+50%}};此外,若目标地区是对应文化的[[文化#文化本土|文化本土]],移民吸引力会额外 {{绿字|+20%}}。


== Migration target ==
== 移民法律 ==
A culture that has enough turmoil to meet the threshold has a chance to create a {{icon|migration target|21px}} migration target somewhere in the world, which is a flag set on a particular state that attracts huge numbers of migrants from that culture over the course of a limited timespan to that state and any states neighboring it. Migration targets are more likely to be created if the pops in the culture have a low standard of living and high literacy, and particularly likely to be created if there is widespread starvation among the pops of that culture.
{{see also| 人权法律#移民制度}}
国家的移民制度法律决定了人群允许从何处移民去往何地。其决定因素为地区的[[接纳度]]:


The selection of states for migration targets is based on a number of factors, including the state's migration attraction, whether or not the culture is legally discriminated against in the country, and if there is a logical "path" that pops of the migrating culture would be able to follow from their homelands to the target (such as trade routes). There is no inherent advantage in certain country tags for who gets migrants -- the US tends to get migrations because of availability of jobs and land combined with liberal citizenship laws, not because they have a built-in migration attraction bonus.
{| class="mildtable"
! 法律 !! 有效移民身份
|-
| {{概念|无移民控制}} || 任意接纳度
|-
| {{概念|移民控制}} || 至少'''60'''接纳度
|-
| {{概念|关闭边境}} || 无
|}


== Migration policy ==
[[经济法律#土地改革|土地改革]]法律会影响 {{ 概念| 自给农}} 是否可以移民:
{{see also|Human_rights_laws#Migration}}
Migration policy is a group of laws which sets the stance of the country on migration. For example, one can chose to promote the movement of people from their core lands to their colonies, attract skilled workers from other countries for their manufacturing economy, while another may prefer to just minimize all migration (external and internal) as a way of maintaining their iron grip over the population.


== References ==
{| class="mildtable"
! 法律 !! {{概念|自给农}}移民
|-
| {{概念|农奴制}} || 无
|-
| {{概念|佃农}} || 仅限大规模移民
|-
| 其他法律 || 任意移民
|}
 
若人群向不同国家移民,则需要同时考虑出境国和入境国的移民法律。宗教歧视不会直接影响地区的移民吸引力,但可能影响人群是否将其选为目标地区。
 
== 市场内移民 ==
{{SVersion|1.8}}
游戏中绝大多数移民行为是'''市场内移民(Intra-market Migration)''',即人群在同一市场的不同地区间迁移。要使人口在市场内移民,必须满足几个阈值。其影响因素包括目标地区中存在的文化社区、人群的“移民倾向”,以及来源地区和目标地区中的文化歧视程度和移民法律。
 
=== 移民倾向 ===
{{#lst:接纳度|status_table}}
人群的'''移民倾向(Migration Desire)'''决定了人群移民的可能性有多大。该因素随人群的[[工作满意度]]升高而降低,随歧视的严重程度增长。因此,满意度较高的人群不太愿意移民,但接纳度较低的人群更有可能选择移民到接纳度更高的地区。
 
=== 文化社群 ===
In order for a pop to migrate within a market, the target state must have a matching cultural community. Cultural communities are present in each state that contains one or more pops of that culture. Additionally, each month, a new cultural community can appear in any state as long as that culture is present in the market. If a state has no pops of a given culture, that cultural community disappears after three weeks.<ref><code>CULTURAL_COMMUNITY_LINGER_TIME_WEEKS</code> in {{path|common/defines/00_defines.txt}}</ref>
 
The chance for a new cultural community to appear in a state has the following factors. This chance is calculated individually for each culture present in the market. If a state has 50 or more devastation, 60 or more turmoil, or is isolated, it cannot gain a new cultural community. The maximum chance is 4% for each culture for each state.
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap;" | Cultural community chance factors
! Condition !! Factor
|-
| Base || {{0|+}}0.1%
|-
| State has a {{iconify|Port|building}} building || +0.1%
|-
| State has a {{iconify|Trade Center|building}} building || +0.1%
|-
| State is coastal || +0.1%
|-
| State has more than 20 unused {{iconify|arable land}} || +0.1%
|-
| {{hover box|Not including the Angara, Don, Irtysh, Kapuas, Missouri, Sarawak, St. Lawrence, or Yenisei rivers|State has a "{{state trait|river|w=24px}}" state trait}} || +0.1%
|-
| State has {{decree|Greener Grass Campaign|index=3}} decree || +0.5%
|-
| State is a {{iconify|colony|state status}} || +0.5%
|-
! Condition !! Factor
|-
| State is {{iconify|capital|state status}} || ×1.1
|-
| Culture is a primary culture || ×2.5
|-
| Has any of:{{multiColumn|
* {{state trait|Good Soils|w=24px}}
* {{state trait|Natural Harbors|w=24px}}
* {{state trait|London Docklands|bay|w=24px}}
* {{state trait|New York Harbor|bay|w=24px}}
* {{state trait|Halifax Harbor|bay|w=24px}}
* {{state trait|Newark Harbor|bay|w=24px}}|2}}
| ×1.2
|-
| State has {{decree|Violent Suppression|index=2}} decree || ×0.5
|-
| State has 20 or more {{iconify|devastation|state status}} || ×0.5
|-
| State has 30 or more {{iconify|turmoil|state status}} || ×0.5
|-
| State has 10% or more {{icon|unemployed}} unemployment || ×0.5
|-
| Country is at war || ×0.5
|-
| State may join a revolution or secession || ×0.5
|-
| State has a {{iconify|shortage|goods}} || ×0.8
|-
| colspan=2 style="text-align:right;" | ×(Market access as decimal)
|-
| State is a {{iconify|slave state|state status}}<br>Culture does not share a heritage with any primary culture || ×0.1
|-
| State has {{state trait|Malaria|w=24px}}<br>Country has not researched {{iconify|Quinine|invention}} || ×0.5
|-
| State has {{state trait|Severe Malaria|w=24px}}<br>Country has not researched {{iconify|Malaria Prevention|invention}} || ×0.3
|-
| Culture has {{acceptance|Violent Hostility}} status in country || ×0.1
|-
| Culture has {{acceptance|Cultural Erasure}} status in country || ×0.3
|-
| Culture has {{acceptance|Open Prejudice}} status in country || ×0.5
|-
| Culture has {{acceptance|Second-Class Citizen}} status in country || ×0.7
|-
| State has 5 or more cultural communities || ×0.5
|-
| State has 10 or more cultural communities || ×0.3
|-
| State has 15 or more cultural communities || ×0.1
|}
 
When a new cultural community first appears, it adds a {{red|−30}} local acceptance penalty to its culture. This penalty decays each month by {{green|+0.25}}.
 
=== Target and size ===
In order for a state to be selected for immigration, it must have at least {{green|25%}} higher migration attraction than the average in the entire market. Similarly, for a state to be selected for emigration, it must have at least {{red|25%}} lower migration attraction than the average in the entire market. Finally, all eligible states with at least '''75%''' of the migration attraction of the most attractive state receive some immigration. Pops do not migrate if their current state and target state are within 5 points of migration attraction.
 
Once it is determined that one or more pops will migrate, the number of individuals that migrate is 5 times the difference in migration attraction plus 1 more per point per 100K population in a state. For any given pop, at least 5% of that pop must migrate or no part of the pop does.
 
Each week a state that experiences migration can have no more than <math>500 + (5 * \text{Infrastructure})</math> individuals migrate in or out of the state. Additionally, no more than 0.5% of a state's population can emigrate per week. These limits are scaled down in states with less than 100K population to zero emigration below 20K population. Finally, 5% of the unemployment size of a state is added to its max emigration and removed its max immigration.
 
Depending on relative migration attraction between states in a country, the same state may receive immigrants and send out emigrants in the same week.
 
=== Power blocs ===
Intra-market migration can occur within power blocs that are {{iconify|Trade League|power bloc|30px}}s or have the principle {{principle|Market Unification|III|1}} or {{principle|Freedom of Movement|III|1}}.
 
The Freedom of Movement principle also increases the amount of migration by '''+25%''' (from tier 1) and the attraction for mass migration by {{green|+50%}} (from tier 2).
 
== Mass migration ==
{{SVersion|1.8}}
A ''Mass Migration'' occurs when a culture is radical enough for pops to leave their homeland. Unlike intra-market migration, mass migrations are always between different countries and they often occur between markets, though they can occur within a market as well. Assuming Migration laws do not prevent their movement, pops of that culture migrate over a period of 12 months and the same culture cannot mass migrate from the same country again for another 48 months. A country is eligible to become the source of a mass migration if it has:
 
* at least 15% {{iconify|turmoil|state status}} in a culture whose homelands its owns
* at least 100,000 potential emigrants
 
Pops that do not have a cultural homeland (such as Ashkenazi) can never mass migrate.
 
The chance of a mass migration starting each week for each combination of eligible culture and country is 2% times the cultural turmoil plus another 0.2% per point of average standard of living for the culture below 10 and finally plus another 1% per point of average SoL for the culture below 5. For example, a culture with 30% turmoil has a 60% chance of starting a mass migration, if the average standard of living for that culture is 4, that rises to 62.2%.
 
=== 移民目的地 ===
Once a country meets the origin requirements, the mass migration searches for an eligible {{图标|migration target|21px}}移民目的地。 A state is eligible if:
 
* it is incorporated
* its owner has 30% or less turmoil in the migrating culture
* it has 20 or more arable land
* it has at least 70% market access
 
Each country has an attraction score which equals the average migration attraction of all its eligible states. Countries with fewer than 4 eligible states receive a penalty of 20% for each fewer state, up to 60% penalty for a country with only one eligible state. A country is semi-randomly chosen, with higher attraction scores more likely to be chosen, then a semi-random eligible state within that country is chosen as the migration target.
 
The culture affected by mass migration must also have at least 30 acceptance in the target country under its Citizenship laws. The culture also seeks to increase its acceptance by at least 10 from its current country, but may mass migrate for less if attraction is high enough. Increased acceptance in the target can result in up to five times as much migration, depending on the ratio of acceptance between origin and target.
 
Pops that mass migrate arrive either in the migration target or its neighboring states. With each neighboring state receiving approximately half as many individuals as the main target, scaled by the various factors.
 
== 奴隶 ==
即使没有移民控制, {{icon|Slaves|3=1}}奴隶也被永久禁止移民行为。但拥有 {{概念|奴隶贸易}}法律的国家即使关闭边境也可以'进口'奴隶。引进的奴隶可以填充任意蓄奴地区中可使用奴隶的工作场所。
 
== 参见 ==
<references/>
<references/>
[[Category:Game concepts]]
[[Category:Game concepts]]
[[en:Migration]]

2025年2月6日 (四) 13:16的最新版本

地区人口界面中的移民变化以及移民吸引力

移民是指人群在地区之间的流动。

移民种类

维多利亚3中有两种移民。

  • 市场内移民是两个在同一市场的地区之间的人群的流动。人权法律决定了谁可以在市场里移民,自由人(无移民控制)、非受歧视人群(移民控制)或者不可移民(关闭边境)。根据两个省份的当地基础设施和市场接入度等因素,每周能够移民的人数不尽相同。
  • 大规模移民是一种机制,它模拟了19世纪大量人口迁移到美国、巴西和澳大利亚等地的情况。当某一文化经历 State status turmoil.png 动乱时,大规模移民就会发生,这是出现大量 Political radical.png激进人口的结果。

移民吸引力

哪种人群从某个地区迁入或迁出,取决于每个地区的移民吸引力(Migration attraction)

移民吸引力主要取决于地区内人群的平均生活水平,并受到各种因素修正,如人口过剩/不足,失业/可用工作等。移民会从移民吸引力较低的地区流向较高的地区,差值越大迁移人口越多。

移民吸引力数值随以下因素变化:

因素 影响因子
每点平均生活水平 +2
10k就业机会
最大200k
+1.5
最大 +30
10k自给建筑岗位
最大600k
+0.5
最大 +30
10k失业人口
最大500k
−1
最大 −50
地区没有人群 +100

此外,很多地区特质和其他修正也会影响移民吸引力,一般为上表各数值之和的乘数。例如,青草运动法令可以通过花费 Hud authority.png权威力为该地额外 +50%移民吸引力。

对于市场内移民,若当前地区某个人群在当地受歧视,且在目标地区接纳度更高,则移民吸引力会针对该人群 +50%;此外,若目标地区是对应文化的文化本土,移民吸引力会额外 +20%

移民法律

国家的移民制度法律决定了人群允许从何处移民去往何地。其决定因素为地区的接纳度

法律 有效移民身份
Law no migration controls.png 无移民控制 任意接纳度
Law migration controls.png 移民控制 至少60接纳度
Law closed borders.png 关闭边境

土地改革法律会影响 Pop peasants.png 自给农是否可以移民:

法律 Pop peasants.png 自给农移民
Law serfdom.png 农奴制
Law tenant farmers.png 佃农 仅限大规模移民
其他法律 任意移民

若人群向不同国家移民,则需要同时考虑出境国和入境国的移民法律。宗教歧视不会直接影响地区的移民吸引力,但可能影响人群是否将其选为目标地区。

市场内移民

游戏中绝大多数移民行为是市场内移民(Intra-market Migration),即人群在同一市场的不同地区间迁移。要使人口在市场内移民,必须满足几个阈值。其影响因素包括目标地区中存在的文化社区、人群的“移民倾向”,以及来源地区和目标地区中的文化歧视程度和移民法律。

移民倾向

地位 接纳度 移民倾向
Violent Hostility暴力对抗 0-19 100
Cultural Erasure文化抹除 20-39 100
Open Prejudice公开歧视 40-59 50
Second-class Citizen二等公民 60-79 20
Full Acceptance完全接纳 80-100 0

人群的移民倾向(Migration Desire)决定了人群移民的可能性有多大。该因素随人群的工作满意度升高而降低,随歧视的严重程度增长。因此,满意度较高的人群不太愿意移民,但接纳度较低的人群更有可能选择移民到接纳度更高的地区。

文化社群

In order for a pop to migrate within a market, the target state must have a matching cultural community. Cultural communities are present in each state that contains one or more pops of that culture. Additionally, each month, a new cultural community can appear in any state as long as that culture is present in the market. If a state has no pops of a given culture, that cultural community disappears after three weeks.[1]

The chance for a new cultural community to appear in a state has the following factors. This chance is calculated individually for each culture present in the market. If a state has 50 or more devastation, 60 or more turmoil, or is isolated, it cannot gain a new cultural community. The maximum chance is 4% for each culture for each state.

Cultural community chance factors
Condition Factor
Base +0.1%
State has a Building port.png Port building +0.1%
State has a Building trade center.png Trade Center building +0.1%
State is coastal +0.1%
State has more than 20 unused Arable land.png arable land +0.1%
State has a "river river " state trait +0.1%
main Greener Grass Campaign table= index=3

}} decree || +0.5%

State is a State status colony.png colony +0.5%
Condition Factor
State is State status capital.png capital ×1.1
Culture is a primary culture ×2.5
Has any of:
  • Good Soils Good Soils
  • Natural Harbors Natural Harbors
  • London Docklands London Docklands
  • New York Harbor New York Harbor
  • Halifax Harbor Halifax Harbor
  • Newark Harbor Newark Harbor
×1.2
main Violent Suppression table= index=2

}} decree || ×0.5

State has 20 or more File:State status devastation.png devastation ×0.5
State has 30 or more State status turmoil.png turmoil ×0.5
State has 10% or more Pop unemployed.png unemployment ×0.5
Country is at war ×0.5
State may join a revolution or secession ×0.5
State has a Goods shortage.png shortage ×0.8
×(Market access as decimal)
State is a File:State status slave state.png slave state
Culture does not share a heritage with any primary culture
×0.1
State has Malaria Malaria
Country has not researched Invention quinine.png Quinine
×0.5
State has Severe Malaria Severe Malaria
Country has not researched Invention malaria prevention.png Malaria Prevention
×0.3
Culture has 暴力对抗 Violent Hostility status in country ×0.1
Culture has 文化抹除 Cultural Erasure status in country ×0.3
Culture has 公开歧视 Open Prejudice status in country ×0.5
Culture has 二等公民 Second-Class Citizen status in country ×0.7
State has 5 or more cultural communities ×0.5
State has 10 or more cultural communities ×0.3
State has 15 or more cultural communities ×0.1

When a new cultural community first appears, it adds a −30 local acceptance penalty to its culture. This penalty decays each month by +0.25.

Target and size

In order for a state to be selected for immigration, it must have at least 25% higher migration attraction than the average in the entire market. Similarly, for a state to be selected for emigration, it must have at least 25% lower migration attraction than the average in the entire market. Finally, all eligible states with at least 75% of the migration attraction of the most attractive state receive some immigration. Pops do not migrate if their current state and target state are within 5 points of migration attraction.

Once it is determined that one or more pops will migrate, the number of individuals that migrate is 5 times the difference in migration attraction plus 1 more per point per 100K population in a state. For any given pop, at least 5% of that pop must migrate or no part of the pop does.

Each week a state that experiences migration can have no more than [math]\displaystyle{ 500 + (5 * \text{Infrastructure}) }[/math] individuals migrate in or out of the state. Additionally, no more than 0.5% of a state's population can emigrate per week. These limits are scaled down in states with less than 100K population to zero emigration below 20K population. Finally, 5% of the unemployment size of a state is added to its max emigration and removed its max immigration.

Depending on relative migration attraction between states in a country, the same state may receive immigrants and send out emigrants in the same week.

Power blocs

Intra-market migration can occur within power blocs that are Power bloc trade league.png 30pxs or have the principle Principle tier III.pngMarket Unification Market Unification III or Principle tier III.pngFreedom of Movement Freedom of Movement III.

The Freedom of Movement principle also increases the amount of migration by +25% (from tier 1) and the attraction for mass migration by +50% (from tier 2).

Mass migration

A Mass Migration occurs when a culture is radical enough for pops to leave their homeland. Unlike intra-market migration, mass migrations are always between different countries and they often occur between markets, though they can occur within a market as well. Assuming Migration laws do not prevent their movement, pops of that culture migrate over a period of 12 months and the same culture cannot mass migrate from the same country again for another 48 months. A country is eligible to become the source of a mass migration if it has:

  • at least 15% State status turmoil.png turmoil in a culture whose homelands its owns
  • at least 100,000 potential emigrants

Pops that do not have a cultural homeland (such as Ashkenazi) can never mass migrate.

The chance of a mass migration starting each week for each combination of eligible culture and country is 2% times the cultural turmoil plus another 0.2% per point of average standard of living for the culture below 10 and finally plus another 1% per point of average SoL for the culture below 5. For example, a culture with 30% turmoil has a 60% chance of starting a mass migration, if the average standard of living for that culture is 4, that rises to 62.2%.

移民目的地

Once a country meets the origin requirements, the mass migration searches for an eligible State status mass migration.png移民目的地。 A state is eligible if:

  • it is incorporated
  • its owner has 30% or less turmoil in the migrating culture
  • it has 20 or more arable land
  • it has at least 70% market access

Each country has an attraction score which equals the average migration attraction of all its eligible states. Countries with fewer than 4 eligible states receive a penalty of 20% for each fewer state, up to 60% penalty for a country with only one eligible state. A country is semi-randomly chosen, with higher attraction scores more likely to be chosen, then a semi-random eligible state within that country is chosen as the migration target.

The culture affected by mass migration must also have at least 30 acceptance in the target country under its Citizenship laws. The culture also seeks to increase its acceptance by at least 10 from its current country, but may mass migrate for less if attraction is high enough. Increased acceptance in the target can result in up to five times as much migration, depending on the ratio of acceptance between origin and target.

Pops that mass migrate arrive either in the migration target or its neighboring states. With each neighboring state receiving approximately half as many individuals as the main target, scaled by the various factors.

奴隶

即使没有移民控制, Pop slaves.png奴隶也被永久禁止移民行为。但拥有 Law slave trade.png 奴隶贸易法律的国家即使关闭边境也可以'进口'奴隶。引进的奴隶可以填充任意蓄奴地区中可使用奴隶的工作场所。

参见

  1. CULTURAL_COMMUNITY_LINGER_TIME_WEEKS in Victoria 3\game\common/defines/00_defines.txt