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我们非常推荐入门玩家先选择一个欧洲国家来进行初次的游戏,因为这些国家在数据上相对来说拥有更好的经济基础,在游戏中能更简单的实现工业化。 | |||
还 | # 地理环境。紧凑的沿海小国是很适合新手的国家选择, 除了因为游戏中的港口比较容易建设,同时 还 支持玩家之后进行贸易和殖民. | ||
# 外交。邻近国家较多。 | |||
# 资源:建立你的工业需要木头和铁这两种关键资源,而煤炭是推动和稳固你的经济的重要资源。另外食物资源也很重要。 | |||
# 识字率和政治发展程度 。 | |||
==入门推荐选择的国家:== | |||
'''瑞典:'''地处欧洲边缘,拥 有 良好的经济和较高的识字率,使其在上手难度上更加宽容 。 | |||
'''比利时 :'''它是一个位于东欧地段,与普鲁士、卢森堡、法国以及荷兰接壤的小国。它是了解游戏基本玩法的不错选择。虽然有但只有荷兰是比利时的天敌,不过玩家可以通过和英国进行外交来击败它。这个国家的省份不多,因此玩家学习游戏经济和国家管理的难度不大,也能分出精力来学习外交 内容 , 以 避免国家被普鲁士和法国吞并,甚至可以等普鲁士和法国打起来,而玩家只需坐山观虎斗。 | |||
'''智利:'''智利是一个南美独立国家,'''Chile''' is an independent country in South America, with Europe, compact, close to colonization, religious dynamics | |||
'''开普勒殖民地:Cape Colony''' protected by Britain, close to colonization, great resources | |||
'''兰芳:Lanfang''' is a one province minor on the island of Borneo. It starts with a Presidential Republic, over 30% literacy and a gold mine. The neighbors on Borneo can easily be conquered right at the start to give access to iron, coal and sulfur mining as well as several valuable agricultural crops. It starts as part of the Great Quin market, so goods can be easily bought and sold. The European colonials are easy to get along with, too. An outstanding choice for a new player in Asia. | |||
==Sort of a Guide== | |||
===Production=== | |||
*The production of [[Trade goods]] is how the vast majority of the '''wealth''' in Victoria 3 is created. Wealth is ''not'' just [[money]], but a developed country inhabited by an industrious and happy populace. | |||
**Goods are produced in [[Building]]s | |||
***Buildings are build by the player per [[state]]. They cost {{icon|construction}} which is provided by all [[Construction Sector]]-"Buildings" in the country. The construction also costs [[money]]. The upkeep also costs money. | |||
**Production requires raw materials (a certain group of goods like e.g. Wood, Hardwood, Iron, Steels, Coal, Tools, etc.) | |||
**Buildings require [[Infrastructure]] (to achieve a high "market access") | |||
**Production requires workers maybe even skilled (i.e. educated) workers | |||
**Production creates jobs, and pays wages to the employees. That income allows people to consume those goods they need or desire. | |||
===Laws=== | |||
Your currently enacted [[Laws]] are very important. | |||
E.g. as Russia starting in 1836.1.1, the ''Education System'' policy is set to "No education". You want to change this ASAP to any of the alternatives: Religious Schools, Private Schools or Public Schools. But you cant, as you do not meet the requirements! Your current ''Labour Rights'' policy (or law) is set to "Serfdom", that excludes both "Religious Schools" and "Public Schools". Additionaly you current ''Church and State''-policy "State religion" excludes "Private Schools" again and additionaly exludes "Private Schools". To change ''Labour Rights'' policy from "Serfdom" to "Serfdom Abolished", the new policy needs support from the government. The more the better. You need to reform your government and include an [[interest group]] with an endorsment or a strong endorsement of "Serfdom Abolished". You might want to remove "interest groups" with endorsement of "Serfdom" from government (and move them into the opposition). But this new government might have [[legitimacy]] problems! | |||
'''Diplomatic Plays''' | |||
Diplomatic plays are access by clicking the diplomatic lens at the bottom of the screen. Under diplomatic plays are a variety of options such as conquer state, establish dominion, treaty port, etc. | |||
When undergoing a diplomatic play, it will begin a countdown broken up into three stages (Opening Moves, Escalation, Preparation for War). | |||
For nearly all diplomatic plays you will incur some infamy, it is key to check what you infamy level is in your country page before undergoing large diplomatic plays so you can stay under 100 infamy points. Going over may have some serious consequences in the international community! | |||
Additionally, any country with an interest in the region of your diplomatic play can take a side. Notably, any rivals of your country in the area are highly likely to join the opposing side. There are multiple strategies to place yourself in the best chance for success in a diplomatic play: | |||
#Engage in plays in regions your allies also have interests. Just like your enemies allies are likely to side with them, your allies are more likely to join and sway to your side during escalation phases. | |||
#Engage in plays when your rival is already either in a play or at war. Both players and AI are much less likely to have the resources to intervene or even notice if they are currently tied up in more important affairs | |||
#Be prepared to give in order to get. Any non swayed power can be offered a war goal to take your side. This is impacted both by how much they like you and how desirable the war goal is. Adding additional war goals also pauses the escalation timer. This gives time for the opposing side to respond, likely adding rivals of your new supporter! | |||
==Initial Steps== | |||
"Before you try building trains and guns, why not feed your pops." - Paul Depre, QA Manager at Paradox Games | |||
The best place to start generating wealth for your nation is by focusing on the need of your own market. | |||
Your pops will always be there through the game and always need to be fed, clothed, and entertained. As such meeting their demands and the demand of your local industry is key to having a solid foundation for which to expand your operations and trade to foreign markets. |
2022年11月25日 (五) 22:02的版本
我们非常推荐入门玩家先选择一个欧洲国家来进行初次的游戏,因为这些国家在数据上相对来说拥有更好的经济基础,在游戏中能更简单的实现工业化。
- 地理环境。紧凑的沿海小国是很适合新手的国家选择, 除了因为游戏中的港口比较容易建设,同时还支持玩家之后进行贸易和殖民.
- 外交。邻近国家较多。
- 资源:建立你的工业需要木头和铁这两种关键资源,而煤炭是推动和稳固你的经济的重要资源。另外食物资源也很重要。
- 识字率和政治发展程度。
入门推荐选择的国家:
瑞典:地处欧洲边缘,拥有良好的经济和较高的识字率,使其在上手难度上更加宽容。
比利时:它是一个位于东欧地段,与普鲁士、卢森堡、法国以及荷兰接壤的小国。它是了解游戏基本玩法的不错选择。虽然有但只有荷兰是比利时的天敌,不过玩家可以通过和英国进行外交来击败它。这个国家的省份不多,因此玩家学习游戏经济和国家管理的难度不大,也能分出精力来学习外交内容,以避免国家被普鲁士和法国吞并,甚至可以等普鲁士和法国打起来,而玩家只需坐山观虎斗。
智利:智利是一个南美独立国家,Chile is an independent country in South America, with Europe, compact, close to colonization, religious dynamics
开普勒殖民地:Cape Colony protected by Britain, close to colonization, great resources
兰芳:Lanfang is a one province minor on the island of Borneo. It starts with a Presidential Republic, over 30% literacy and a gold mine. The neighbors on Borneo can easily be conquered right at the start to give access to iron, coal and sulfur mining as well as several valuable agricultural crops. It starts as part of the Great Quin market, so goods can be easily bought and sold. The European colonials are easy to get along with, too. An outstanding choice for a new player in Asia.
Sort of a Guide
Production
- The production of Trade goods is how the vast majority of the wealth in Victoria 3 is created. Wealth is not just money, but a developed country inhabited by an industrious and happy populace.
- Goods are produced in Buildings
- Buildings are build by the player per state. They cost which is provided by all Construction Sector-"Buildings" in the country. The construction also costs money. The upkeep also costs money.
- Production requires raw materials (a certain group of goods like e.g. Wood, Hardwood, Iron, Steels, Coal, Tools, etc.)
- Buildings require Infrastructure (to achieve a high "market access")
- Production requires workers maybe even skilled (i.e. educated) workers
- Production creates jobs, and pays wages to the employees. That income allows people to consume those goods they need or desire.
- Goods are produced in Buildings
Laws
Your currently enacted Laws are very important.
E.g. as Russia starting in 1836.1.1, the Education System policy is set to "No education". You want to change this ASAP to any of the alternatives: Religious Schools, Private Schools or Public Schools. But you cant, as you do not meet the requirements! Your current Labour Rights policy (or law) is set to "Serfdom", that excludes both "Religious Schools" and "Public Schools". Additionaly you current Church and State-policy "State religion" excludes "Private Schools" again and additionaly exludes "Private Schools". To change Labour Rights policy from "Serfdom" to "Serfdom Abolished", the new policy needs support from the government. The more the better. You need to reform your government and include an interest group with an endorsment or a strong endorsement of "Serfdom Abolished". You might want to remove "interest groups" with endorsement of "Serfdom" from government (and move them into the opposition). But this new government might have legitimacy problems!
Diplomatic Plays
Diplomatic plays are access by clicking the diplomatic lens at the bottom of the screen. Under diplomatic plays are a variety of options such as conquer state, establish dominion, treaty port, etc.
When undergoing a diplomatic play, it will begin a countdown broken up into three stages (Opening Moves, Escalation, Preparation for War).
For nearly all diplomatic plays you will incur some infamy, it is key to check what you infamy level is in your country page before undergoing large diplomatic plays so you can stay under 100 infamy points. Going over may have some serious consequences in the international community!
Additionally, any country with an interest in the region of your diplomatic play can take a side. Notably, any rivals of your country in the area are highly likely to join the opposing side. There are multiple strategies to place yourself in the best chance for success in a diplomatic play:
- Engage in plays in regions your allies also have interests. Just like your enemies allies are likely to side with them, your allies are more likely to join and sway to your side during escalation phases.
- Engage in plays when your rival is already either in a play or at war. Both players and AI are much less likely to have the resources to intervene or even notice if they are currently tied up in more important affairs
- Be prepared to give in order to get. Any non swayed power can be offered a war goal to take your side. This is impacted both by how much they like you and how desirable the war goal is. Adding additional war goals also pauses the escalation timer. This gives time for the opposing side to respond, likely adding rivals of your new supporter!
Initial Steps
"Before you try building trains and guns, why not feed your pops." - Paul Depre, QA Manager at Paradox Games
The best place to start generating wealth for your nation is by focusing on the need of your own market.
Your pops will always be there through the game and always need to be fed, clothed, and entertained. As such meeting their demands and the demand of your local industry is key to having a solid foundation for which to expand your operations and trade to foreign markets.