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能力是游戏中四种货币的其中三种(第四种是金钱)。每种能力代表国家治理能力的一个特定领域,仅用于与该领域相关的事务。
产生和使用
能力不会像金钱一样累积,而是不断产生和使用。 产生和使用的方法因容量而异,如下所述。通常包括社会科技 提供能力百分比增加,某些利益集团的满意度和一些事件修正也是如此。
除了直接使用外,如果产生量超过使用量(盈余),每点能力都会带来好处,如果使用量超过量(赤字),则会受到惩罚。盈余的收益或赤字的惩罚取决于盈余或赤字相对于该能力总量的相对大小,当使用量为产出量的一半或更少时,收益最大;当使用量是发电量的两倍或更多时,惩罚最高。
如果没有足够的能力点数,大多数行动将不能采取;然而大多数行动不会因为赤字而取消。
能力种类
行政力
行政力是一种用于维持你国家的行政凝聚力和日常运转的能力。其花费随着已整合地区的人口和每个机构的投入等级而增加,并且也被用于管理指挥官和贸易路线。你从运转中的政府行政机构建筑中获得。
行政力被用于整合地区,基数很小,根据人口规模进行调整。它还用于机构, 同样以已整合地区的人口规模来衡量。最后,行政力还能被用于贸易路线(贸易协定除外)和保留陆军将领和海军将领。
行政力赤字将导致国家的税收浪费;行政力盈余将提升建造力效率。
权威力
Authority represents the head of state's personal power and ability to enact change in the country through decree. It is generated by the country's laws – generally, the more repressive and authoritarian the country, the more authority it generates.
Authority is used for the following actions:
- enacting decrees
- bolstering or suppressing interest groups
- enacting consumption taxes
An authority deficit increases the disapproval of opposition IGs; an authority surplus increases law enactment speed, up to +25% faster.
Influence
Influence represents a country's ability to conduct diplomacy. It is generated primarily from the country's rank (great powers have more base influence than major powers and so on). Rivalries also provide extra influence.
Diplomacy is used to support ongoing diplomatic actions and pacts, such as improving relations, alliances, trade deals, subjects, and so on.
An influence deficit reduces prestige; an influence surplus increases infamy decay by up to 25%, from 5 to 6.25 per year.