Template:Script modifier types/doc

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Script modifier types creates tables of event targets from the game's script_docs and tiger validator.

Parameters

Parameter Description Required Default
category Selects a table category, valid options are:
  • regular
  • potential
optional regular
scope Limits effects to ones relevant to the scope
Valid scopes are most game objects, such as pop or character
optional all scopes
noCollapse If set to anything, prevents table from starting collapsed optional none

Examples

{{Script modifier types|scope=unit}} results in

List of unit modifier types
Modifier type Localization Type Format Notes
unit_army_defense_add Army Defense additive good
  • combat
unit_army_defense_mult Army Defense multiplicative percent, good
  • combat
unit_army_experience_gain_add Weekly Unit Experience Gain for Armies additive good
  • non-combat
  • combat (if in battle on weekly tick)
unit_army_experience_gain_mult Weekly Unit Experience Gain for Armies multiplicative percent, good
  • non-combat
  • combat (if in battle on weekly tick)
unit_army_offense_add Army Offense additive good
  • combat
unit_army_offense_mult Army Offense multiplicative percent, good
  • combat
unit_blockade_add Blockade Strength additive good
  • non-combat
unit_blockade_mult Blockade Strength multiplicative percent, good
  • non-combat
unit_combat_unit_type_cannon_artillery_offense_mult Cannon Artillery Offense multiplicative percent, good
unit_combat_unit_type_carrier_offense_mult Carriers Offense multiplicative percent, good
unit_combat_unit_type_heavy_tank_offense_mult Heavy Tanks Offense multiplicative percent, good
unit_combat_unit_type_mechanized_infantry_offense_add Mechanized Infantry Offense additive good
unit_combat_unit_type_mobile_artillery_offense_mult Mobile Artillery Offense multiplicative percent, good
unit_combat_unit_type_shrapnel_artillery_offense_mult Shrapnel Artillery Offense multiplicative percent, good
unit_combat_unit_type_siege_artillery_offense_mult Siege Artillery Offense multiplicative percent, good
unit_combat_unit_type_squad_infantry_offense_add Squad Infantry Offense additive good
unit_combat_unit_type_submarine_offense_mult Submarines Offense multiplicative percent, good
unit_combat_unit_type_trench_infantry_offense_add Trench Infantry Offense additive good
unit_convoy_defense_mult Convoy Escort Defense multiplicative percent, good
  • non-combat
unit_convoy_raiding_interception_mult Convoy Raider Interception multiplicative percent, good
  • non-combat
unit_convoy_raiding_mult Convoy Raiding Efficiency multiplicative percent, good
  • non-combat
unit_defense_add Defense additive good
  • combat
unit_defense_developed_add Defense in Flat Terrain additive good
unit_defense_developed_mult Defense in Flat Terrain multiplicative percent, good
unit_defense_elevated_add Defense in Elevated Terrain additive good
unit_defense_elevated_mult Defense in Elevated Terrain multiplicative percent, good
unit_defense_flat_add Defense in Flat Terrain additive good
unit_defense_flat_mult Defense in Flat Terrain multiplicative percent, good
unit_defense_forested_add Defense in Forested Terrain additive good
unit_defense_forested_mult Defense in Forested Terrain multiplicative percent, good
unit_defense_hazardous_add Defense in Hazardous Terrain additive good
unit_defense_hazardous_mult Defense in Hazardous Terrain multiplicative percent, good
unit_defense_mult Defense multiplicative percent, good
  • combat
unit_defense_water_add Defense in Flat Terrain additive good
unit_defense_water_mult Defense in Flat Terrain multiplicative percent, good
unit_devastation_mult Devastation multiplicative percent, neutral
  • combat
unit_experience_gain_add Weekly Unit Experience Gain for Armies & Navies additive good
  • non-combat
  • combat (if in battle on weekly tick)
unit_experience_gain_mult Weekly Unit Experience Gain for Armies & Navies multiplicative percent, good
  • non-combat
  • combat (if in battle on weekly tick)
unit_kill_rate_add Kill Rate additive percent, good
  • combat
unit_morale_damage_mult Morale Damage multiplicative percent, good
  • combat
unit_morale_loss_add Morale Loss additive bad
  • combat
unit_morale_loss_mult Morale Loss multiplicative percent, bad
  • combat
unit_morale_recovery_mult Morale Recovery multiplicative percent, good
  • non-combat
unit_navy_defense_add Navy Defense additive good
  • combat
unit_navy_defense_mult Navy Defense multiplicative percent, good
  • combat
unit_navy_experience_gain_add Weekly Unit Experience Gain for Navies additive good
  • non-combat
  • combat (if in battle on weekly tick)
unit_navy_experience_gain_mult Weekly Unit Experience Gain for Navies multiplicative percent, good
  • non-combat
  • combat (if in battle on weekly tick)
unit_navy_offense_add Navy Offense additive good
  • combat
unit_navy_offense_mult Navy Offense multiplicative percent, good
  • combat
unit_occupation_mult Battle Occupation multiplicative percent, good
  • combat
unit_offense_add Offense additive good
  • combat
unit_offense_developed_add Offense in Flat Terrain additive good
unit_offense_developed_mult Offense in Flat Terrain multiplicative percent, good
unit_offense_elevated_add Offense in Elevated Terrain additive good
unit_offense_elevated_mult Offense in Elevated Terrain multiplicative percent, good
unit_offense_flat_add Offense in Flat Terrain additive good
unit_offense_flat_mult Offense in Flat Terrain multiplicative percent, good
unit_offense_forested_add Offense in Forested Terrain additive good
unit_offense_forested_mult Offense in Forested Terrain multiplicative percent, good
unit_offense_hazardous_add Offense in Hazardous Terrain additive good
unit_offense_hazardous_mult Offense in Hazardous Terrain multiplicative percent, good
unit_offense_mult Offense multiplicative percent, good
  • combat
unit_offense_water_add Offense in Flat Terrain additive good
unit_offense_water_mult Offense in Flat Terrain multiplicative percent, good
unit_provinces_captured_mult Provinces Captured multiplicative percent, good
  • combat
unit_provinces_lost_mult Provinces Lost multiplicative percent, bad
  • combat
unit_recovery_rate_add Recovery Rate additive percent, good
  • combat
unit_supply_consumption_mult Supply Consumption multiplicative percent, bad
  • non-combat

{{Script modifier types|category=potential|scope=building}} results in Lua错误 在package.lua的第80行:module 'Module:Modifier type/Potential' not found