Script modifier types creates tables of event targets from the game's script_docs and tiger validator.
Parameters
| Parameter | Description | Required | Default |
|---|---|---|---|
| category | Selects a table category, valid options are:
|
optional | regular |
| scope | Limits effects to ones relevant to the scope Valid scopes are most game objects, such as pop or character |
optional | all scopes |
| noCollapse | If set to anything, prevents table from starting collapsed | optional | none |
Examples
{{Script modifier types|scope=unit}} results in
| Modifier type | Localization | Type | Format | Notes |
|---|---|---|---|---|
| unit_army_ |
Army Defense | additive | good |
|
| unit_army_ |
Army Defense | multiplicative | percent, good |
|
| unit_army_experience_ |
Weekly Unit Experience Gain for Armies | additive | good |
|
| unit_army_experience_ |
Weekly Unit Experience Gain for Armies | multiplicative | percent, good |
|
| unit_army_ |
Army Offense | additive | good |
|
| unit_army_ |
Army Offense | multiplicative | percent, good |
|
| unit_blockade_add | Blockade Strength | additive | good |
|
| unit_blockade_mult | Blockade Strength | multiplicative | percent, good |
|
| unit_combat_unit_ |
Cannon Artillery Offense | multiplicative | percent, good | |
| unit_combat_unit_ |
Carriers Offense | multiplicative | percent, good | |
| unit_combat_unit_ |
Heavy Tanks Offense | multiplicative | percent, good | |
| unit_combat_unit_ |
Mechanized Infantry Offense | additive | good | |
| unit_combat_unit_ |
Mobile Artillery Offense | multiplicative | percent, good | |
| unit_combat_unit_ |
Shrapnel Artillery Offense | multiplicative | percent, good | |
| unit_combat_unit_ |
Siege Artillery Offense | multiplicative | percent, good | |
| unit_combat_unit_ |
Squad Infantry Offense | additive | good | |
| unit_combat_unit_ |
Submarines Offense | multiplicative | percent, good | |
| unit_combat_unit_ |
Trench Infantry Offense | additive | good | |
| unit_convoy_ |
Convoy Escort Defense | multiplicative | percent, good |
|
| unit_convoy_raiding_ |
Convoy Raider Interception | multiplicative | percent, good |
|
| unit_convoy_ |
Convoy Raiding Efficiency | multiplicative | percent, good |
|
| unit_defense_add | Defense | additive | good |
|
| unit_defense_ |
Defense in Flat Terrain | additive | good | |
| unit_defense_ |
Defense in Flat Terrain | multiplicative | percent, good | |
| unit_defense_ |
Defense in Elevated Terrain | additive | good | |
| unit_defense_ |
Defense in Elevated Terrain | multiplicative | percent, good | |
| unit_defense_ |
Defense in Flat Terrain | additive | good | |
| unit_defense_ |
Defense in Flat Terrain | multiplicative | percent, good | |
| unit_defense_ |
Defense in Forested Terrain | additive | good | |
| unit_defense_ |
Defense in Forested Terrain | multiplicative | percent, good | |
| unit_defense_ |
Defense in Hazardous Terrain | additive | good | |
| unit_defense_ |
Defense in Hazardous Terrain | multiplicative | percent, good | |
| unit_defense_mult | Defense | multiplicative | percent, good |
|
| unit_defense_ |
Defense in Flat Terrain | additive | good | |
| unit_defense_ |
Defense in Flat Terrain | multiplicative | percent, good | |
| unit_devastation_mult | Devastation | multiplicative | percent, neutral |
|
| unit_experience_ |
Weekly Unit Experience Gain for Armies & Navies | additive | good |
|
| unit_experience_ |
Weekly Unit Experience Gain for Armies & Navies | multiplicative | percent, good |
|
| unit_kill_ |
Kill Rate | additive | percent, good |
|
| unit_morale_ |
Morale Damage | multiplicative | percent, good |
|
| unit_morale_ |
Morale Loss | additive | bad |
|
| unit_morale_ |
Morale Loss | multiplicative | percent, bad |
|
| unit_morale_ |
Morale Recovery | multiplicative | percent, good |
|
| unit_navy_ |
Navy Defense | additive | good |
|
| unit_navy_ |
Navy Defense | multiplicative | percent, good |
|
| unit_navy_experience_ |
Weekly Unit Experience Gain for Navies | additive | good |
|
| unit_navy_experience_ |
Weekly Unit Experience Gain for Navies | multiplicative | percent, good |
|
| unit_navy_ |
Navy Offense | additive | good |
|
| unit_navy_ |
Navy Offense | multiplicative | percent, good |
|
| unit_occupation_mult | Battle Occupation | multiplicative | percent, good |
|
| unit_offense_add | Offense | additive | good |
|
| unit_offense_ |
Offense in Flat Terrain | additive | good | |
| unit_offense_ |
Offense in Flat Terrain | multiplicative | percent, good | |
| unit_offense_ |
Offense in Elevated Terrain | additive | good | |
| unit_offense_ |
Offense in Elevated Terrain | multiplicative | percent, good | |
| unit_offense_ |
Offense in Flat Terrain | additive | good | |
| unit_offense_ |
Offense in Flat Terrain | multiplicative | percent, good | |
| unit_offense_ |
Offense in Forested Terrain | additive | good | |
| unit_offense_ |
Offense in Forested Terrain | multiplicative | percent, good | |
| unit_offense_ |
Offense in Hazardous Terrain | additive | good | |
| unit_offense_ |
Offense in Hazardous Terrain | multiplicative | percent, good | |
| unit_offense_mult | Offense | multiplicative | percent, good |
|
| unit_offense_ |
Offense in Flat Terrain | additive | good | |
| unit_offense_ |
Offense in Flat Terrain | multiplicative | percent, good | |
| unit_provinces_ |
Provinces Captured | multiplicative | percent, good |
|
| unit_provinces_ |
Provinces Lost | multiplicative | percent, bad |
|
| unit_recovery_ |
Recovery Rate | additive | percent, good |
|
| unit_supply_ |
Supply Consumption | multiplicative | percent, bad |
|
{{Script modifier types|category=potential|scope=building}} results in
Lua错误 在package.lua的第80行:module 'Module:Modifier type/Potential' not found