荷属东印度是位于东南亚的 次要政权,它是 尼德兰的 自治领,但也同时是多个印度尼西亚地区小国的宗主国。
历史背景
TBA
科技
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荷属东印度开局时已研发所有第1时代科技。
生产科技 | 军事科技 | 社会科技 |
---|---|---|
政治
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机构 | 机构等级 |
---|---|
殖民事务 | 1 |
利益集团
Dutch East Indies starts with the Landowners and Armed Forces in government. The Rural Folk are in opposition. The remaining interest groups are all marginalized.
外交
Dutch East Indies is a dominion of the 尼德兰. In turn, the Dutch East Indies has several puppets: 没有结果, 没有结果, 没有结果, 没有结果, 没有结果, 没有结果, and 没有结果.
Dutch East Indies is colonizing Celebes, where it has a File:State status claim.png claim.
经济
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数据 | 初始值 | 排名 |
---|---|---|
GDP | 6.0M | 14 |
人口 | 9.51M | 15 |
识字率 | 17.0% | 72 |
生活水平 | 挣扎 (8.1) | 269 |
军事
Dutch East Indies has the Peasant Levies law.
Dutch East Indies begins with 37 regular battalions and 61 conscript battalions available; the regular battalions all use the same set of production methods: Line Infantry, Mobile Artillery, File:Method cavalry scouts.png Cavalry Scouts, File:Method standardized infantry.png Standardized Infantry, and Wound Dressing. The conscript battalions use the same methods except with File:Method infantry focus.png Infantry Focus instead of Mobile Artillery.
Dutch East Indies starts with no flotillas.
策略与指南
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Starting Situation
The Dutch East Indies aren't particularly strong, but can easily be positioned to dominate Southeast Asia. Their overlord, the Netherlands, are relatively weak when compared to the other colonial nations (such as France or the United Kingdom), but are still strong enough to be useful against the Southeast Asian minors. Its economic development isn't horrid, but has significant room for improvement.
Grand Strategy
The Dutch East Indies start out with an assortment of puppets and nearby uncolonized lands. It's in the players' best interest to colonize the rest of Southeast Asia itself if possible to deny potential hostile powers a foothold. Annexing its puppets will also help consolidate its disorganized starting situation. After that, it can target the independent Southeast Asian minors around it.
The Dutch East Indies has great port access and the ability to create goods that the European majors often struggle with (such as Dye), so there is enormous profit potential from trade and exports. The player can then use these revenues to boost whatever they see fit. Investing in the Dutch East India company navy would be a good call, given the archipelago nature of the region.
A major choice for the player to make is whether or not to cut loose from the Dutch. The Dutch are too small and weak to have any sort of parity with the other European powers, so the player may not have a choice in this matter. It's not unheard of for the Netherlands to be conquered by the other European powers. If the Dutch get declared on by a major power, it may not be advisable to attempt to assist them, as the player may not be strong enough to tip the scales.
Whether the player is independent or not, the player may try to push into islands of Oceania (such as Hawaii) or into the Southeast Asian mainland later on in the game. It is probably best to avoid provoking the British colonies in India and Australia unless they go independent, but most other nations should be relatively easy conquests as long as the player can keep the European majors out.
Internal Politics
Similar in nature to the East India Company, the Dutch East Indies official religion and primary ethnicity do not align with the land that it is on. Uprisings and radicalism are a significant threat.
Other than that, its starting Laws are relatively decent. The player should not have too much trouble getting the laws they want.
Diplomacy
The primary diplomatic threats in the early game are usually the British and French. Prussia and Austria are usually content with battering each other for the German minors, and Russia is usually content with its internal issues and Central Asia. If the player can keep the British and French out of their affairs, consolidating most of Southeast Asia should be easy. China may attempt to intervene, but their military (while enormous) is usually so far behind technologically as to not be a major threat.
Potential
The Dutch East Indies starts as the strongest nation in the a weak area, and that gives a lot of potential for consolidation and conquest. The player will be able to consistently produce in-demand trade goods throughout the game to pad their economy. If the player is able to consolidate their position, they will be a nation that has good technology, a good population, and a good military when their neighbors might have none of those.
Weaknesses
The Dutch East Indies may have trouble with radicalism from discrimination until it can loosen up its tolerance laws (i.e. passing Multiculturalism). Where Multiculturalism might be a law to pass to bring in more immigrants for the European nations, it can be a bare necessity for the Dutch East Indies for internal stability. Gobbling up all those weak nations gives high Infamy when compared to the immediate wealth boost of conquered, and its overlord is arguably impotent against the rest of Europe.