首都:
政府類型::
主流文化:
國教:
國家位階:
國家類型:
我領導的國家有兩種文字,三種語言,四種宗教,五個民族,六個共和國,周邊七個鄰國,是八個少數民族居住的國度。
——約瑟普·布羅茲·鐵托
Yugoslavia is a formable nation in the central Europe. It can be formed by any nation with a Jugoslav primary culture except Bulgarian (Serbian, Croatian, Slovene, Bosniak).
Historical background
The Slavic parts of central and southern Europe were long under control of non-Slavic empires, particularly the Austrians and Ottomans. The concept of a unified South Slavic country began to take hold in the 19th century, especially as the Ottoman Empire weakened. However, the realization of Yugoslavia would not come until the end of World War I, when the break-up of the Austro-Hungarian Empire allowed its Slavic territories to join with the Kingdom of Serbia as Yugoslavia.
Formation
請幫助驗證或更新此部分。 它最後被驗證的 版本是 1.4。 |
Yugoslavia can be formed by the following nations when they control at least eight of its 11 core states.
Country | Capital | Primary Cultures | State Religion | Tier | Type | Core States | Exists at start |
---|---|---|---|---|---|---|---|
File:Bosnia-Herzegovina.png 72px | Bosnia | Bosniak | Sunni | Principality | Recognized | Cultural homelands | |
File:Croatia.png 72px | Croatia | Croatian | Catholic | Kingdom | Recognized | Croatia Slavonia Dalmatia |
|
File:Montenegro.png 72px | Montenegro | Serbian | Orthodox | Principality | Recognized | Montenegro | |
File:Serbia.png 72px | Northern Serbia | Serbian | Orthodox | Kingdom | Recognized | Cultural homelands | |
File:Slovenia.png 72px | Slovenia | Slovene | Catholic | Principality | Recognized | Cultural homelands |
If Yugoslavia is formed by a Catholic or Sunni country, it retains its state religion instead of changing to the default Orthodox.
All of the above countries are releasable by any country that controls their capital; Croatia also requires the country to control an additional core state. Yugoslavia can also be released by any country which controls its capital and two other core states and has researched Pan-nationalism.
Core states
Yugoslavia has 11 core states, comprising the northern part of the Balkans strategic region plus the states Istria, Banat, and Délvidék. These comprise the homelands of its primary cultures.
Yugoslavia's core states contain a large amount of coal and smaller amounts of iron and lead, but no sulfur. Several of its states have the 30px trait, increasing agriculture throughput, however the total amount of arable land is not very much and only Bosnia hosts any plantations.
Name | Core of | Homelands | Arable Land | Resources | State Traits | |||||
---|---|---|---|---|---|---|---|---|---|---|
Size | Uses | |||||||||
Northern Serbia | Serbian | 35 | 13 | — | 24 | — | — | |||
Southern Serbia |
|
45 | 14 | 40 | — | 36 | — | |||
Montenegro | Serbian Albanian |
13 | 4 | — | — | 24 | — | 30px
| ||
Bosnia |
|
40 | 14 | — | 48 | 39 | — | |||
Croatia | Croatian Serbian |
35 | 11 | 60 | — | — | 5 |
30px
| ||
Dalmatia | Croatian Serbian |
20 | 4 | — | — | — | 13 |
30px
| ||
Slavonia | Croatian Serbian |
20 | 14 | — | — | — | — | |||
Slovenia | Slovene South German |
25 | 11 | 60 | — | — | — |
Name | Core of | Homelands | Region | Arable Land | Resources | State Traits | ||||
---|---|---|---|---|---|---|---|---|---|---|
Size | Uses | |||||||||
Istria | Croatian Slovene North Italian |
Italy | 25 | 5 | 44 | 14 | — | 30px
| ||
Banat | Serbian Romanian Hungarian |
Danubia | 70 | 9 | — | — | — | |||
Délvidék | Serbian Hungarian |
Danubia | 50 | 4 | — | — | (10) |
Strategies and guides
請幫助驗證或更新此部分。 它最後被驗證的 版本是 1.4。 |
Serbia starts in a rough situation, which is troubling as they are the primary contender to form a nation of all Slavs. They have no industry besides a small deal of agriculture, with only 10 starting brigades, only owning their capital state. Serbia possesses cores on Southern Serbia and Banat, as well as having a number of historical Yugoslav lands as homelands of Serbian culture. The entire population is Serbian and Orthodox, which pairs well with the starting laws 「National Supremacy」 and 「State Religion」. As Serbia expands, the player will have to choose between oppressing the Turkish, Albanian, Hungarian, and other minorities who are discriminated against at start, or to change the laws of Serbia to extend rights and prevent radicalism.
Serbia has some historical characters, but other interest group leaders are randomly generated. A player can use this to their advantage, by restarting the game until a set up is found with the desired character combination. A suggestion would be a Jingoist Landowner, a Republican Armed Forces, and an Abolitionist Orthodox Church. In this set up, laws like Professional Army and Colonial Resettlement can be passed to gain approval by the Landowners, while the Armed Forces and Church can be used to begin abolishing Serfdom and weakening the power of the Landowners.
Perhaps most pressing, you begin as a protectorate of the Ottoman Empire. Addressing this insult will be the primary diversion point for the player’s strategy, as how one goes about acquiring independence and freedom from Turkish hands will completely change the steps needed to succeed with any given strategy. To form Yugoslavia, Serbia needs land from both the Ottomans and Austria,
One strategy is for the player to be patient and wait until 1856, building your country up and biding your time. January 1st, 1856 the Ottoman Empire - unless the AI unfortunately finishes the 「Sick Man of Europe」 journal events - will become an File:Unrecognized power.png unrecognized power, and all subjects they have will suddenly become independent, with all the benefits and issues that brings. It is absolutely crucial that Players have prepared adequately their market and industry before this happens. A player who builds a Serbia with a large manufacturing sector, but no agriculture, will suddenly be swarmed by angry mobs and radicalism when the Ottoman wheat is closed off to Serbian consumers.
A more 「active」 method begins at day 1, where the entire focus is to look for the first opening to jump the Ottomans with a Serbian play for independence and southern Serbia, and to bring either Austria or Russia in as a Great Power backer. In this case, the player will post-independence build their economy from the ground up, and will need a solid understanding of production and consumption, as well as pop growth and vertical integration, to truly make a nation of all Slavs a Great nation.
References