荷屬東印度

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荷屬東印度
DEI.png
首都:
西爪哇,巴達維亞

政府類型:
[[政府類型#{{{政府類型}}}|{{{政府類型}}}]]

主流文化:
荷蘭

國教:
國家位階:
公國

國家類型:
殖民國家

荷屬東印度是位於東南亞的 Minor power.png 次要政權,它是 尼德蘭的國旗 尼德蘭Diplomacy dominion.png 自治領,但也同時是多個印度尼西亞地區小國的宗主國。

歷史背景

TBA

科技

荷屬東印度開局時已研發所有第1時代科技。

Event industry.png 生產科技 Event military.png 軍事科技 Event portrait.png 社會科技
  • Invention distillation.png 蒸餾
  • Invention prospecting.png 勘探
  • Invention steelworking.png 煉鋼
  • Invention lathe.png 車床
  • Invention drydocks.png 干船塢
  • Invention paddle steamer.png 明輪蒸汽船
  • Invention army reserves.png 陸軍預備役
  • Invention napoleonic warfare.png 拿破崙戰術
  • Invention law enforcement.png 執法
  • Invention stock exchanges.png 證券交易所
  • Invention banking.png 銀行業
  • Invention colonization.png 殖民
  • Invention mass communication.png 大眾傳播
  • Invention medical degrees.png 醫學學位
  • Invention empiricism.png 經驗主義
  • Invention romanticism.png 浪漫主義

政治

開局法律
權力結構 經濟 人權
治理原則 Law presidential republic.png 總統共和制 經濟體制 Law agrarianism.png 農本主義 言論自由 Law censorship.png 出版物審查
權力分配 Law oligarchy.png 寡頭制 貿易政策 Law mercantilism.png 重商主義 勞動者權益 Law no workers rights.png 無勞動者權利
公民權 Law racial segregation.png 種族隔離 賦稅 Law land based taxation.png 土地稅制 兒童權利 Law child labor allowed.png 允許童工
教會與國家 Law total separation.png 完全分離 土地改革 Law serfdom.png 農奴制 女性權利 Law legal guardianship.png 法定監護
官僚體制 Law appointed bureaucrats.png 任命官僚制 殖民機構 Law colonial exploitation.png 殖民剝削 社會福利 Law no social security.png 無社會保障
軍隊類型 Law peasant levies.png 徵召農兵 警察機構 Law no police.png 無警察 移民制度 Law migration controls.png 移民控制
國內安全 Law no home affairs.png 無內務機構 教育體制 Law no schools.png 無學校 奴隸制 Law debt slavery.png 債務奴隸制
衛生系統 Law no health system.png 無衛生系統


開局機構
機構 機構等級
Institution colonization.png 殖民事務 1

利益集團

Dutch East Indies starts with the IG landowners.png Landowners and IG armed forces.png Armed Forces Political in government.png in government. The IG rural folk.png Rural Folk are Political in opposition.png in opposition. The remaining interest groups are all Political marginalized.png marginalized.

外交

Dutch East Indies is a Diplomacy dominion.png dominion of the 尼德蘭的國旗 尼德蘭. In turn, the Dutch East Indies has several Diplomacy puppet.png puppets: 沒有結果, 沒有結果, 沒有結果, 沒有結果, 沒有結果, 沒有結果, and 沒有結果.

Dutch East Indies is colonizing Celebes, where it has a File:State status claim.png claim.

經濟

初始數據
數據 初始值 排名
Gdp.png GDP Hud money.png 6.0M 14
Population.png 人口 9.51M 15
Literacy.png 識字率 17.0% 72
Sol.png 生活水平 SOL struggling.png 掙扎 (8.1) 269

軍事

Dutch East Indies has the Law peasant levies.png Peasant Levies law.

Dutch East Indies begins with 37 regular Military battalions.png battalions and 61 conscript battalions available; the regular battalions all use the same set of production methods: Method line infantry.png Line Infantry, Method mobile artillery.png Mobile Artillery, File:Method cavalry scouts.png Cavalry Scouts, File:Method standardized infantry.png Standardized Infantry, and Method wound dressing.png Wound Dressing. The conscript battalions use the same methods except with File:Method infantry focus.png Infantry Focus instead of Mobile Artillery.

Dutch East Indies starts with no Military flotillas.png flotillas.

策略與指南

Strategy 以下內容為諸多玩家中的一員所給出的,關於荷屬東印度的策略建議。請注意,由於遊戲的動態機制,這些內容對其他玩家而言可能會以不同的方式展開。

Starting Situation

The Dutch East Indies aren't particularly strong, but can easily be positioned to dominate Southeast Asia. Their overlord, the Netherlands, are relatively weak when compared to the other colonial nations (such as France or the United Kingdom), but are still strong enough to be useful against the Southeast Asian minors. Its economic development isn't horrid, but has significant room for improvement.

Grand Strategy

The Dutch East Indies start out with an assortment of puppets and nearby uncolonized lands. It's in the players' best interest to colonize the rest of Southeast Asia itself if possible to deny potential hostile powers a foothold. Annexing its puppets will also help consolidate its disorganized starting situation. After that, it can target the independent Southeast Asian minors around it.

The Dutch East Indies has great port access and the ability to create goods that the European majors often struggle with (such as Dye), so there is enormous profit potential from trade and exports. The player can then use these revenues to boost whatever they see fit. Investing in the Dutch East India company navy would be a good call, given the archipelago nature of the region.

A major choice for the player to make is whether or not to cut loose from the Dutch. The Dutch are too small and weak to have any sort of parity with the other European powers, so the player may not have a choice in this matter. It's not unheard of for the Netherlands to be conquered by the other European powers. If the Dutch get declared on by a major power, it may not be advisable to attempt to assist them, as the player may not be strong enough to tip the scales.

Whether the player is independent or not, the player may try to push into islands of Oceania (such as Hawaii) or into the Southeast Asian mainland later on in the game. It is probably best to avoid provoking the British colonies in India and Australia unless they go independent, but most other nations should be relatively easy conquests as long as the player can keep the European majors out.

Internal Politics

Similar in nature to the East India Company, the Dutch East Indies official religion and primary ethnicity do not align with the land that it is on. Uprisings and radicalism are a significant threat.

Other than that, its starting Laws are relatively decent. The player should not have too much trouble getting the laws they want.

Diplomacy

The primary diplomatic threats in the early game are usually the British and French. Prussia and Austria are usually content with battering each other for the German minors, and Russia is usually content with its internal issues and Central Asia. If the player can keep the British and French out of their affairs, consolidating most of Southeast Asia should be easy. China may attempt to intervene, but their military (while enormous) is usually so far behind technologically as to not be a major threat.

Potential

The Dutch East Indies starts as the strongest nation in the a weak area, and that gives a lot of potential for consolidation and conquest. The player will be able to consistently produce in-demand trade goods throughout the game to pad their economy. If the player is able to consolidate their position, they will be a nation that has good technology, a good population, and a good military when their neighbors might have none of those.

Weaknesses

The Dutch East Indies may have trouble with radicalism from discrimination until it can loosen up its tolerance laws (i.e. passing Multiculturalism). Where Multiculturalism might be a law to pass to bring in more immigrants for the European nations, it can be a bare necessity for the Dutch East Indies for internal stability. Gobbling up all those weak nations gives high Infamy when compared to the immediate wealth boost of conquered, and its overlord is arguably impotent against the rest of Europe.

注釋