奧斯曼帝國

本頁面所適用的版本可能已經過時,最後更新於1.2
(重新導向自土耳其
奧斯曼帝國
TUR.png
首都:
科斯坦丁尼耶

政府類型:
主流文化:
土耳其

國教:
國家位階:
帝國

國家類型:
受認可國家

"奧斯曼帝國自19世紀初就一直深陷數場戰爭,雖然已經多次試過改革,還需要更多變化來挽救帝國的衰亡。"

奧迪曼帝國是橫跨中東至東南歐的 Great power.png 主要國家。遊戲開局時,奧斯曼帝國維持著風雨飄搖的強權地位,被冠以「歐洲病夫」的稱呼。

當該國不再是君主制時,國名將變為土耳其

歷史背景

After being officially founded at the end of the 13th century, the Ottoman Empire finally conquered the city of Constantinople on 29 May 1453, ending the last remnant of the Roman Empire. In the following centuries, the power of the Ottoman Empire grew significantly. At its height, the empire controlled most of the Balkans, North Africa, and Mesopotamia. The Ottoman Empire's power began to wane in the 17th and 18th centuries, as its government institutions became more and more dysfunctional.

Following defeats by Russia and Austria in the 1700s, the Greek Revolution in 1821-1829, and Egyptian conquest of Syria in 1831-1833, the cracks in the Ottoman Empire became more evident. While reforms were enacted, they failed to reverse the decline; although the empire retained nominal control, many of its provinces became independent or occupied by the great powers. In particular, the Ottomans' near total reliance on Great Britain and France was exposed in the Crimean War (1853-1856).

The Ottoman Empire was officially dissolved following World War I, with its core Anatolian territory making up the modern state of Turkey.

重建與釋放

若奧斯曼帝國不復存在,可由任意控制東色雷斯和四個土耳其文化本土地區的國家釋放,上述地塊將成為其核心地區。

日誌與決議

奧斯曼帝國開局時擁有三個負面修正:

  • 歐洲病夫−33%威望
  • 過時的官僚體制−25% Bureaucracy行政力和徵稅能力
  • 吉茲亞稅+0.50宗教稅並 −40%可徵召營隊

若想移除它們,需要在二十年內完成任意四項「坦齊馬特」日誌條目。如果在時限內未完成,將觸發「歐洲卒夫」事件,取消奧斯曼帝國的受認可地位,成為 Unrecognized major power.png 未受認可的主要國家。該事件同時將釋放奧斯曼的所有屬國獨立。

或者,如果玩家引爆了一場內戰並轉投內戰另一方贏得內戰,三項負面修正均會移除;但「歐洲病夫」和「坦齊馬特」日誌條目只能在1.2.x版本之前通過這種方式移除。

坦齊馬特

遊戲設置了數條坦齊馬特改革[1]引導玩家完成國家現代化。 to help guide the player to modernize the state:

  • Urbanization: Incorporate and have at least 1 Urban Center building in at least 75% of all owned states
  • Army Modernization: Research Invention napoleonic warfare.png Napoleonic Warfare, have at least 150 battalions, and all barracks use Method line infantry.png Line Infantry and Method mobile artillery.png Mobile Artillery or better with no shortages
  • Reclaim Syria: Own all of Adana, Aleppo, Syria, Lebanon, Palestine, and Transjordan (claims for these states are given)
    • If Reclaim Syria is completed, Reclaim Egypt is unlocked: Own all of Lower Egypt, Middle Egypt, Upper Egypt, and Sinai (claims for these states are given once the journal is unlocked)
  • Educational Reform: Raise literacy by 20% and have at least a level 5 university (fully staffed)
  • Bureaucratic Reform: Change Bureaucracy and Taxation laws and have a bureaucracy surplus
  • Suppress Separatism: Have 15 years with no secession movement over 50% progress.

Four tanzimat entries must be completed in order to succeed in the reforms.

奧斯曼帝國擁有數個與坦齊馬特改革相關的事件。

id

Event skull.png 歐洲病夫

沒有結果現在進入了一段穩定的下降期。如果我們不去聲張奧斯曼的主權,在群雄並起的世界奪回我們的地位,我們就會陷入毀滅的風險。
 趣味文本:
"我們衰敗了,但我們可以再次崛起。在一次富有冒險精神的事變中,我們廢除了禁衛軍——這些人可悲地把持權力長達幾個世紀,終於在最後關頭同意進行改革。接下來還有更多的工作要做。首先,我們要用一支真正的現代化軍隊來取代禁衛軍。此外,我們必須重建土耳其高門作為文明的最高點。教育、城市化以及國家主權應當被提到奧斯曼議程的最優先項。"

 
觸發於:

以奧斯曼帝國開局時立即觸發

觸發條件:

Event button.png
{{{option_text}}}
This is the default option
id

Event skull.png 歐洲病夫


我們必須實現奧斯曼帝國的現代化和復興。
 
可見條件:
  • Only while active

Activation conditions:
  • 歐洲病夫 日誌條目
觸發時效果:

完成條件:
  • 完成 4坦齊馬特 日誌條目
完成時效果:
  • 觸發 坦齊馬特:重新組織 事件

過期於 20年並觸發如下效果:
  • 觸發 歐洲卒夫 事件
id

Event military.png 坦齊馬特:收復敘利亞


敘利亞落入了埃及暴君的手中,後者從我們手中竊走了我們對其主權的合法權利。必須將其奪回!
針對埃及發起外交博弈會給予歐洲列強一個該區域的生效利益

 
可見條件:
  • Only while active

Activation conditions:
  • 歐洲病夫 日誌條目
觸發時效果:

完成條件:
  • 擁有整個:
  • 阿勒頗
  • 敘利亞
  • 黎巴嫩
  • 巴勒斯坦
  • 外約旦
  • 阿達納
完成時效果:
  • 日誌條目 歐洲病夫 獲得進展
  • 獲得西奈、上埃及、中埃及與下埃及的宣稱
  • 若上述地區均由我國所有,或埃及是奧斯曼帝國的屬國,則再次使日誌條目 歐洲病夫 獲得進展
    • 否則添加日誌條目 坦齊馬特:收復埃及

失效條件:

歐洲病夫日誌已完成或已失敗

失效時效果:
id

Event military.png 坦齊馬特:收復埃及


With Syria recaptured, we should turn our attention to Egypt. Rightfully an Ottoman possession, it has fallen into the hands of a usurper.
 
可見條件:
  • Only while active

Activation conditions:
  • 坦齊馬特:收復埃及 日誌條目
觸發時效果:

完成條件:
  • Either
    • Owns all of the following states:
      • Sinai
      • Upper Egypt
      • Middle Egypt
      • Lower Egypt
    • Egypt is a subject
完成時效果:
  • 歐洲病夫 日誌條目獲得進展

失效條件:

歐洲病夫日誌已完成或已失敗

失效時效果:
id

Event industry.png 坦齊馬特:城鎮化


我們經濟不發達,城鎮化也不行。我們必須走上工業化的道路。
 
可見條件:
  • Only while active

Activation conditions:
  • 歐洲病夫 日誌條目
觸發時效果:

完成條件:
  • 75% 的已整合地區有城鎮中心
完成時效果:
  • 歐洲病夫 日誌條目獲得進展

失效條件:

歐洲病夫日誌已完成或已失敗

失效時效果:
id

Event newspaper.png 坦齊馬特:教育改革


我國只有極少數人有基本的讀寫能力。我們應當建立學校教育人民,還要成立屬於我們自己的高等院校。
 
可見條件:
  • Only while active

Activation conditions:
  • 歐洲病夫 日誌條目
觸發時效果:

完成條件:
  • 任意建築:
    • Building university.png 大學
    • 勞動力滿編率大於 90%
    • 建築等級大於或等於 5
  • 將你的人民的識字率提升20%。
完成時效果:
  • 歐洲病夫 日誌條目獲得進展

失效條件:

歐洲病夫日誌已完成或已失敗

失效時效果:
id

Event fire.png 坦齊馬特:鎮壓分離主義


我們已經失去了希臘和塞爾維亞;我們不能讓帝國被分離主義叛軍瓦解。
 
可見條件:
  • Only while active

Activation conditions:
  • 歐洲病夫 日誌條目
觸發時效果:

完成條件:
  • 以下條件必須滿足15年:
    • 最高分離運動進度小於50.0%
完成時效果:
  • 歐洲病夫 日誌條目獲得進展

失效條件:

歐洲病夫日誌已完成或已失敗

失效時效果:
id

Event military.png 坦齊馬特:軍隊現代化


雖然耶尼切里已經解散,但要讓我們的軍隊現代化還有太多工作要做。
 
可見條件:
  • Only while active

Activation conditions:
  • 歐洲病夫 日誌條目
觸發時效果:

完成條件:
  • 營隊數量大於或等於 150
  • 已研究 Invention napoleonic warfare.png 拿破崙戰術
  • 沒有兵營啟用 Method no specialists.png 無有組織訓練
  • 小於 25% 編隊為非正規步兵
完成時效果:
  • 歐洲病夫 日誌條目獲得進展

失效條件:

歐洲病夫日誌已完成或已失敗

失效時效果:
id

Event scales.png 坦齊馬特:官僚改革


 
可見條件:
  • Only while active

Activation conditions:
  • 歐洲病夫 日誌條目
觸發時效果:

完成條件:
  • 制定 Law hereditary bureaucrats.png 世襲官僚制
  • 制定 Law land based taxation.png 土地稅制
  • 制定 Law consumption based taxation.png 消費稅制
  • 面臨 Bureaucracy行政力赤字
完成時效果:
  • 歐洲病夫 日誌條目獲得進展
  • 失去 過時的官僚體制

失效條件:

歐洲病夫日誌已完成或已失敗

失效時效果:
id

Event scales.png 坦齊馬特:重新組織

The Ottoman Empire has succesfully modernized and re-asserted itself on the world stage. A new Era begins for the Ottoman state.
 趣味文本:
"Sublime. That is the only word for it. To walk the streets of Istanbul and see modern factories and schools, to see the guards practicing their military drill. A landscape once dominated by peasant farmers is now littered with shining cities. And to think that only a few decades ago the empire was on the brink of collapse! Where once the European powers looked upon us with pity and greedily sought to partition our lands, now we see their diplomats gazing in awe at our accomplishments, forced to recognize us as equals. God is good!"

 
觸發於:

完成 歐洲病夫 日誌條目

觸發條件:

Event button.png
{{{option_text}}}
This is the default option
Event button.png
{{{option_text}}}
Event button.png
{{{option_text}}}
id

Event skull.png 歐洲卒夫

The Ottoman Empire has failed to modernize and re-assert itself on the world stage. The vultures begin to circle as the last days of the Ottoman Empire draw near.
 趣味文本:
"The Sublime Porte falls silent. Just days after announcing his intention to abdicate, most likely under the duress of his ministers, the [Ruler title] has been found dead in his chambers. Much like our precious empire, the [Ruler title] had been suffering from a long, creeping sickness that ultimately made him unable to bear the weight of the crown. A broken and deranged shadow of his former self."

 
觸發於:

歐洲病夫日誌條目耗盡時間

觸發條件:

Event button.png
{{{option_text}}}
This is the default option

時局

科技

奧斯曼帝國開局時僅完成部分第一時代科技。

Event industry.png 生產科技 Event military.png 軍事科技 Event portrait.png 社會科技
  • Invention prospecting.png 勘探
  • Invention steelworking.png 煉鋼
  • Invention distillation.png 蒸餾
  • Invention drydocks.png 干船塢
  • Invention admiralty.png 海軍部
  • Invention line infantry.png 線列步兵
  • Invention artillery.png 火炮
  • Invention law enforcement.png 執法
  • Invention international trade.png 國際貿易
  • Invention centralization.png 中央集權
  • Invention democracy.png 國際關係
  • Invention democracy.png 民主
  • Invention academia.png 學術界

政治

奧斯曼帝國開局時是蘇丹國。 IG landowners.png地方總督和 File:IG intelligentsia.png Intelligentsia知識分子組成了 Political in government.png 執政利益集團。蘇丹馬哈茂德·奧斯曼奧盧支持知識分子。

開局法律
權力結構 經濟 人權
治理原則 Law monarchy.png 君主制 經濟體制 Law traditionalism.png 傳統主義 言論自由 Law censorship.png 出版物審查
權力分配 Law autocracy.png 獨裁制 貿易政策 Law mercantilism.png 重商主義 勞動者權益 Law no workers rights.png 無勞動者權利
公民權 Law national supremacy.png 民族至上 賦稅 Law land based taxation.png 土地稅制 兒童權利 Law child labor allowed.png 允許童工
教會與國家 Law state religion.png 國教 土地改革 Law serfdom.png 農奴制 女性權利 Law legal guardianship.png 法定監護
官僚體制 Law hereditary bureaucrats.png 世襲官僚制 殖民機構 Law no colonial affairs.png 無殖民事務 社會福利 Law no social security.png 無社會保障
軍隊類型 Law peasant levies.png 徵召農兵 警察機構 Law no police.png 無警察 移民制度 Law no migration controls.png 無移民控制
國內安全 Law no home affairs.png 無內務機構 教育體制 Law no schools.png 無學校 奴隸制 Law slave trade.png 奴隸貿易
衛生系統 Law no health system.png 無衛生系統

外交

The Ottoman Empire controls 的黎波里的國旗 的黎波里 as a Diplomacy puppet.png puppet, and has Diplomacy protectorate.png protectorates in 塞爾維亞的國旗 塞爾維亞, 摩爾達維亞的國旗 摩爾達維亞, 瓦拉幾亞的國旗 瓦拉幾亞, and 突尼西亞的國旗 突尼西亞.

The Ottoman Empire has Truce.png truces with 希臘的國旗 希臘 until 1837 and with 埃及的國旗 埃及 until 1840. It has State status claims.png claims on the Egyptian states in Arabia. The Ottoman Empire and Russia have a mutual Diplomacy rivalry.png rivalry.

經濟

File:Ottomanmap.png
Map of the Ottoman Empire in 1836

The Ottoman Empire starts with a moderately large, but not very efficient economy.

Starting Statistics
Statistic Starting value 排名
Gdp.png GDP Hud money.png 13.0M 8
Population.png Population 19.6M 8
Literacy.png Literacy 13.30% 102
SOL.png Standard of Living SOL struggling.png Struggling (8.0) 278

States

Anatolia
Name Type Homelands Arable land.png Arable Land Resources State Traits/Notes
Size Uses Goods wood.png Goods coal.png Goods iron.png Goods lead.png Goods fish.png
Eastern Thrace 0 36px Greek
Turkish
30
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
  • Building silk plantation.png 30px
4 18 10 Site of the Building hagia sophia.png 30px
Adana 0 36px
0 36px
Armenian
Turkish
Kurdish
15
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
4 44 12
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Ankara 0 36px Turkish 65
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
9
Aydin 0 36px Greek
Turkish
35
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
5 48 15
Cyprus 0 36px Greek
Turkish
9
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building banana plantation.png 30px
  • Building cotton plantation.png 30px
2 5
Diyarbakir 0 36px Turkish
Armenian
Kurdish
Mashriqi
Assyrian
40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building banana plantation.png 30px
  • Building cotton plantation.png 30px
32
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
East Aegean Islands 0 36px Greek
Turkish
5
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
6
Erzurum 0 36px Turkish
Armenian
Kurdish
40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
9 30 36
Hudavendigar 0 36px Greek
Turkish
40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
9 8
Kastamonu 0 36px Turkish 35
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
11 72 10
Konya 0 36px Turkish 40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
4 6
Trabzon 0 36px Greek
Armenian
Turkish
Kurdish
40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
8 21 9
Balkans
Name Type Homelands Arable land.png Arable Land Resources State Traits/Notes
Size Uses Goods wood.png Goods coal.png Goods iron.png Goods lead.png Goods fish.png Goods oil.png
Albania 0 36px Albanian 50
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
6 24 8 (5)
State trait good soils.png 30px
    • +15.0% Agriculture Throughput
Bosnia 0 36px Bosniak
Serbian
Croatian
40
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
14 48 39
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Bulgaria 0 36px Turkish
Bulgarian
35
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
14 2
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Macedonia 0 36px Greek
Turkish
20
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
9 3
Montenegro 0 36px
0 36px
Serbian
Albanian
20
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
4 24
State trait good soils.png 30px
    • +15.0% Agriculture Throughput
Northern Thrace 0 36px Bulgarian
Turkish
30
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
17 33 6
Skopia 0 36px Bulgarian
Albanian
Greek
Turkish
30
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
16 36
Southern Serbia 0 36px Serbian
Turkish
Albanian
45
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
14 40 36
Thessaly 0 36px Greek 50
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
11 5
Western Thrace 0 36px Bulgarian
Greek
Turkish
20
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
  • Building tobacco plantation.png 30px
5 27 10
Arabia/Others
Name Type Homelands Region Arable land.png Arable Land Resources State Traits/Notes
Size Uses Goods wood.png Goods sulfur.png Goods fish.png Goods oil.png
Baghdad 0 36px Mashriqi
Bedouin
Arabia 40
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building silk plantation.png 30px
  • Building tobacco plantation.png 30px
(40)
State trait good soils.png 30px
    • +20.0% Agriculture Throughput
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Basra 0 36px Mashriqi
Bedouin
Arabia 42
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building silk plantation.png 30px
  • Building tobacco plantation.png 30px
32 6 (40)
State trait good soils.png 30px
    • +20.0% Agriculture Throughput
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Deir-Ez-Zor 0 36px Mashriqi
Kurdish
Assyrian
Arabia 20
  • Building livestock ranch.png 30px
  • Building tobacco plantation.png 30px
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Mosul 0 36px Mashriqi
Turkish
Kurdish
Assyrian
Arabia 30
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
36 (40)
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure
Kars 0 36px
0 36px
Turkish
Armenian
Kurdish
Georgian
Caucasus 10
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
9 5
Dobrudja 0 36px
0 36px
Bulgarian
Romanian
Turkish
Danubia 10
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tobacco plantation.png 30px
11 7
State trait river.png 30px
    • +20 State status infrastructure.png Infrastructure

Industry and resources

Industry
Resources

Military

The Ottoman Empire starts with the Law peasant levies.png Peasant Levies law.

Strategy and guides

Strategy 以下內容為諸多玩家中的一員所給出的,關於奧斯曼帝國的策略建議。請注意,由於遊戲的動態機制,這些內容對其他玩家而言可能會以不同的方式展開。

Of a Dusk or Dawn: Tanzimat

The outstanding objective when playing the Ottomans. 20 years to complete 4 of 6 objectives or else have your leader die, all subjects independent, and become unrecognized. Of these:

  • Bureaucratic Reform [Change Bureaucracy and Taxation laws and have a bureaucracy surplus] will almost certainly be fulfilled in passing, if the player is intending to become more wealthy (Traditionalism and Land-based tax means alot of potential revenue lost), and
  • Suppress Separatism [Have 15 years with no secession movement over 50% progress] is quite likely to be fulfilled in passing; modernizing tolerance in an empire is likely to reduce radicals (and therefore turmoil). In a worst case senarios, only perform the most radical reforms either within the first 4 years, or after 15 years (if this entry is already completed, generating radicals/state turmoil won't matter!), and when turmoil is high, placate the people with low taxes, use policing and/or violent suppression.

The remaining 4 require some player direction to steer into; broadly speaking, there are 2 military-leaning and 2 introspective goals.

  • Of the military goals, Army Modernization [Research Invention napoleonic warfare.png Napoleonic Warfare, have at least 150 battalions, and all barracks use Method line infantry.png Line Infantry and Method mobile artillery.png Mobile Artillery or better with no shortages] and Reclaim Syria (and Egypt) [Own all of Adana, Aleppo, Syria, Lebanon, Palestine, and Transjordan (claims for these states are given); Egypt is unlocked if Reclaim Syria is completed] have an obvious synergy. The biggest issue is that another Power can intervene and foil the player's militaristic plans; Great Powers get a notification when the Ottomans try to reclaim Syria, and an option to have a strategic interest in the area. Since a truce lasts 5 years and the Ottomans start the game with a truce with Egypt, there would only be 3 opportunities to wage war... but there may be ways to wage more than 3 wars against them (discussed further down).
  • The introspective goals of Urbanization [Incorporate and have at least 1 Urban Center building in at least 75% of all owned states] and Educational Reform [Raise literacy by 20% and have at least a level 5 university (fully staffed)] are likely better for a long-term plan of modernizing the Ottoman Empire, as they increase productivity via industry and research capability, but will require some foresight and urban planning.

As a nation considered to be falling behind, the limited resources the player has must be carefully allocated, and attempting to chase all the goals at once may lead to the player getting none. As a saying goes: "The man who chases two rabbits catches neither"; be careful that you do not over-extend.

Early civil war... and an Earlier Egypt war

As a successful revolution removes the truce with Egypt, all negative modifiers and resets Ottoman diplomatic relations with almost every GP (this includes removing the rivalry and low relations with Russia), consider setting a civil war in motion from day one. At the various checkpoints (if possible), take the option to add other IGs to the revolutionary cause, increasing the ease of the subsequent civil war. Remember to switch to the other side when the Diplomatic Play starts.

The war with Egypt

It might be tempting to declare war on Egypt as soon as the truce expires. But the Ottoman Empires growth potential is much higher, so the longer one waits, the more one-sided the war will be. However, once war breaks out it is worth taking the state of Upper Egypt on top of the Ottoman claims. Note that if the player causes a civil war, switches over to the opposing side and wins the civil war, the truce will be cancelled. This means that a successful revolution (usually) allows the Ottomans to attack Egypt earlier.

The Ottoman fleet is much superior to the Egyptians'. The war is best fought by simply holding both fronts (Levant and Tripolitania), while preparing a naval invasion in Upper Egypt. Once a foothold is established there, the Egyptian war effort will be thrown into disarray.

Discrimination

The Tanzimats do not touch on this, but as the Ottoman Empire is home to a multitude of cultures and religions, it might be prudent to adopt Law freedom of conscience.png Freedom of Conscience (As a Sunni state religion, this will only make Shia non-discriminated) or even Law total separation.png Total Separation to stop discriminating against the non-Sunni religions and probably also File:Law multiculturalism.png Multiculturalism to stop discriminating against the non-Turkish ethnicities.

Remember that, as long as a pop is discriminated against, it will NOT assimilate! You also gain radicals from discrimination. Fulfilling the demands of the Tanzimats is by no means easy to achieve, and yet, it is still not enough. The Ottoman Empire in 1836 is a large multi-ethnic, multi-religious state covering a large area in Europe and Asia. You cannot run it as if it was the Sultanate of Brunei.

Viable economies

The Ottoman Empire has a lot of of states with the potential for Goods tea.pngtea plantations. Building those and exporting tea to the United Kingdom is a very profitable plan due to the low construction costs and the British obsession for tea.

On the other hand, the Ottoman Empire does not have sufficient Goods iron.pngiron and Goods coal.pngcoal for full industrialization compared to its size.

國旗

成就

The Healthy Man of Europe icon
The Healthy Man of Europe
Starting as the Ottomans, be the Greatest Power while having max level Public Health Insurance

注釋

  1. 歷史上的坦齊馬特改革請參考wikipedia:Tanzimat