目标是可供玩家选择的多项纵贯全局游戏的可完成内容。游戏中共有三个常规目标和一个教学目标,一局游戏中仅能选择一个目标,在进入沙盒模式时,游戏内不会触发目标内容。常规目标和教学目标均有四个推荐国家,但玩家可以选择任意国家完成它们。
当启用目标开局时,游玩过程中将出现完成目标所需阶段性任务的日志条目。日志条目通常需要某些条件(通常为完成前置子目标)才能解锁。
完成每个目标的最终内容将解锁对应的成就。
游戏入门
本目标可作为《维多利亚3》的教程,为玩家提供简单的阶段性内容来熟悉游戏机制。该目标下大多数日志条目会弹出教程,或提供选项触发教程,来更深入地解释条目相关的游戏机制。基于教程起见,推荐以下游戏规则游玩:
- AI 对于玩家的行为:宽容
- AI 侵略性:低
本目标中共有40个子目标,涵盖了建筑建造与管理、利益集团互动与立法、外交与战争。绝大多数子目标需要完成前置子目标才能触发。此外,完成
Educated成就并不需要完成所有子目标,只需要完成和最终子目标相关的前置内容即可, only those which directly lead to the final sub-goal, Solidifying our Position.
†Bold entries are the only ones needed for the Educated achievement.
| 子目标 | 前置条件 | 其它触发条件 | 完成条件 | 备注 |
|---|---|---|---|---|
| 摆脱债务违约 | — | 处于债务违约 | 保持贷款本金低于信贷上限持续 4 周 | |
| 解决能力赤字 | — | 行政力、权威力或影响力低于 −10 | 维持能力正结余 4 周 | |
| 研究科技 | — | 未在研究科技 可以研究科技 |
选择一项科技并完成研究 | |
| 成立国家集团 | — |
|
成为国家集团领袖 | |
| 附属独立倾向 | — | 任意附属国拥有至少 70 独立倾向且每周独立倾向增加 | 该附属国独立倾向小于 50 | |
| 提高我们的外国投资 | 附属独立倾向 | 允许在任意国家投资 | 本国拥有的目标国GDP比例(直接或间接)至少 20% | |
| 扩建一座基础建筑 | — | 存在农业或畜牧建筑 | 农业或畜牧建筑提升 1 等级 | |
| 更改生产方式 | 扩建一座基础建筑 | 农业、畜牧、采掘类建筑可以更改生产方式 | 建筑的新生产方式已持续激活 4 周 | |
| 扩建一座高产值建筑 | 更改生产方式 | 任意非政府、未受补贴且人均年产值高于 |
建筑提升 1 等级 | |
| 成立公司 | 扩建一座高产值建筑 | 可以成立公司 | 无法成立新的公司 | |
| 解决建筑低产值问题 | 扩建一座高产值建筑 | 任意非政府、未受补贴且人均年产值低于 |
建筑正受到补贴或人均年产值至少为 |
|
| 提升GDP | 扩建一座高产值建筑 解决建筑低产值问题 |
— | 将GDP提升 25% | |
| 通过法令提高市场接入度 | 扩建一座高产值建筑 | 任意地区基础设施短缺 | 保持 道路养护 法令持续 12 周 | |
| Increase Infrastructure by Railways | 通过法令提高市场接入度 | State does not have an infrastructure deficit | ||
| 增加迁入移民 | 通过法令提高市场接入度 | Any building has failed to hire and has 10000 open jobs | Building's state has gained 10000 population | |
| 建立一条贸易路线 | 扩建一座高产值建筑 | 任意投入品短缺 | 解决该商品短缺持续 4 周 | |
| 改善补给网络 | 建立一条贸易路线 | 出现商船短缺 | 提升 400 商船总数 | |
| 改善消费品的获取 | 建立一条贸易路线 |
|
商品与基础价格相比昂贵的比率小于 20% | |
| 扶植一个利益集团 | 改善消费品的获取 | — | Bolster any Interest Group for 4 weeks | |
| 让利益集团满意 | 扶植一个利益集团 | 任意非边缘利益集团支持度小于+2 | 将该集团的支持度提升至+2以上 | |
| 停止革命 | 让利益集团满意 | A revolution has 15% or more progress | The revolution has 0% progress | |
| 通过一项机构法律 | 扶植一个利益集团 | 未启用任意机构 | 制定法律以启用相关机构 | |
| 投入机构 | 通过一项机构法律 | 任意机构未达到最高级 | 将机构等级至少提升 1 | |
| Incorporate State | Invest into an Institution | Has an unincorporated state | Has incorporated a state | |
| Reform the Government | 扶植一个利益集团 | Legitimacy is less than 40% | Legitimacy is more than 60% | |
| Increase Relations | 通过一项机构法律 OR Reform the Government |
— | Increase relations with a major power by one level | |
| Lobby Appeasement | Increase Relations | Any political lobby has 7 or less |
Increase that lobby's appeasement by +3 | |
| Earn Obligation | Increase Relations | No country owes an obligation to the player | Two countries owe an obligation to the player | |
| Declare an Interest | Increase Relations | Has an unused declared interest | Has declared an additional interest | |
| Target in Diplomatic Play | Declare an Interest | Is a diplomatic play target | Has set a wargoal for the diplomatic play | |
| Colonize State | Declare an Interest | — | Begin a colony, then fully control that state | |
| Create Formation | Declare an Interest | — | Create a new military formation | |
| Expand the Military | Declare an Interest | — | Increase Army and Navy size by 20% (max 20) and don't have an unhealthy economy | |
| Recruit and Promote a Commander | Expand the Military | — | Recruit a new commander, then promote them | |
| Start Diplomatic Play | Recruit and Promote a Commander | — | Start a diplomatic play | |
| Change Commander Order | Recruit and Promote a Commander | Any general is not defending | The general is defending | |
| Mobilize an Army | Start Diplomatic Play | Any army is not mobilized | Any army is mobilized | |
| Send General to the Front | Mobilize an Army | Any army is mobilized and not at a front | The army is at a front | |
| Make Peace | Send General to the Front | Is at war | Is at peace | |
| Solidifying our Position | Make Peace | — | Improve country rank by one level from current Or become first rank country |
经济霸权
This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their market.
推荐国家包括:
美利坚、
大不列颠、
土耳其 and
巴西.
There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is The Strong Market.
| Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
|---|---|---|---|---|
| Expand our Mining Industries | — | Has an Iron Mine or Coal Mine |
| |
| Refining our Production | Expand our Mining Industries | — | Has at least 4 levels of Steel Mills in a state Building has 90% employment and is not subsidized |
|
| Lowering Consumption Prices | Refining our Production | — | Coal, Iron, and Steel cost less than 20% below base price | |
| Specialized Goods Production | Refining our Production | — | Has at least 2 levels of Motor Industries in a state Building has 90% employment and is not subsidized |
|
| Improving Production | Specialized Goods Production |
| ||
| Utilizing our Strength | Specialized Goods Production | Engines cost more than 25% below base price[1] | ||
| Exporting our Profits | Specialized Goods Production | Is exporting more than 50 Engines | ||
| Increasing Export Value | Specialized Goods Production | Engines cost more than 50% above base price | ||
| Expanding our Market | Specialized Goods Production | — | Has 8 or more countries in the market | |
| The Strong Market |
|
— | GDP is more than 25% of global GDP |
霸主
This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's population, either directly or through subjects.
There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is The Hegemon.
| Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
|---|---|---|---|---|
| A Colonial Power | — | — | Has an active Colonial affairs institution | |
| 建立同盟 | A Colonial Power | — | Is allied with two or more major or great powers | |
| 维持附属国 | A Colonial Power | — | 拥有5个傀儡国、自制领、受保护国或在共主邦联中 | |
| 非洲殖民地 | A Colonial Power | — | 在非洲拥有一处囊括整个地域的未整合地区 | |
| Bolstering the Military | African Colonies | — | Has army size of at least 150 and navy size of at least 75 | |
| Solidify Our Technological Advantage | Bolstering the Military | — |
| |
| Recognized Power | A Colonial Power | Started the game at unrecognized major power rank or below | Is recognized | |
| Major Power | A Colonial Power | 以低于主要政权开局 | 国际地位为主要政权或更高 | |
| A Great Power | A Colonial Power | 以主要政权开局 | 国际地位为列强 | |
| 头号列强 | A Colonial Power | 以列强开局 | 拥有1号国际地位 | |
| 霸主 |
|
— | 全球 40% 以上人口生活在玩家的国家或其附属国内 |
平等社会
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as
peasants, an average
standard of living of 20 or higher, and
literacy of 90% or higher.
There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is An Egalitarian Society.
| Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
|---|---|---|---|---|
| Encourage Liberal Thought | — | — | The Intelligentsia are powerful, being bolstered, and in the government | |
| Liberate the Slaves | — | — | Has the Slavery Banned law active | |
| Passing Laws | Encourage Liberal Thought OR Liberate the Slaves |
— |
| |
| Public Services | Passing Laws |
|
||
| Women and Children | Public Services |
|
||
| An Egalitarian Society | Women and Children Liberate the Slaves |
|
|
大博弈
|
|
仅当启用 利益之手 DLC 时可用 |
该目标反映了历史上这一时期
大不列颠与
俄罗斯争夺中东与中亚霸权的历史。
推荐国家包括:
俄罗斯、
大不列颠、
波斯、没有结果、没有结果, and 没有结果.
该目标下共有19个子目标。不同于其他目标,不同参与方会拥有不同的子目标组,“大博弈”作为最终子目标,在条件达成后将结束目标。
| 子目标 | 生效于 | 其他触发条件 | 完成条件 |
|---|---|---|---|
| 大博弈 | — |
| |
| 取得阿富汗保护国 | 在波斯区域拥有利益 |
| |
| Consolidate Afghanistan |
|
The borders of Afghanistan have been defined | |
| Unify Afghanistan | Afghan countries | — | Has formed |
| Disrupt the Russian Caucasus | 没有结果 exists | Circassia fully owns Kuban | |
| Counter Russian Pacific Influence |
|
| |
| Expand British India | Template:Subject flag The East India Company is a subject of Great Britain |
| |
| Contest the Russian Pamirs | Russia or its subject owns any part of Tajikistan |
| |
| 稳定波斯边境 | 没有结果存在 | 赢得高加索战争 | |
| Pacify the Kazakh Steppe | 拥有 Pacification of the Steppes 日志条目 |
| |
| Codify the Chinese Border | Has researched |
| |
| Consolidate Central Asian Holdings | Has researched |
| |
| Acquire Manchurian Concessions | |||
| Secure a Korean Protectorate |
|
Korea is a subject of Russia | |
| The Eastern Frontier | — |
| |
| 巩固对波斯的影响力 | 在波斯区域拥有利益 |
| |
| Consolidate Persia | — | Fully owns and incorporated Arabistan, Bampur, and Hormuz | |
| Achieve Sovereignty | 是未受认可国家 | 成为受认可国家 | |
| Expedition to Tibet |
|
|
参考
- Objectives, their sub-goals, and their journal entries are in:
game/common/objectivesgame/common/objective_subgoalsgame/common/journal_entries
- The journal entries are in the files:
00_player_objectives_economic_dominance.txt00_player_objectives_egalitarian_society.txt00_player_objectives_hegemon.txt00_tutorial.txt
- ↑ The tooltip states "20% cheaper than base price"