日本

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Lisester讨论 | 贡献2023年12月10日 (日) 10:37的版本
日本
JAP tokugawa.png
首都:
关西

政府类型:
[[政府类型#{{{政府类型}}}|{{{政府类型}}}]]

主流文化:
日本

国教:
国家位阶:
帝国

国家类型:
未受认可国家

执政的德川幕府的力量正在衰竭,饥荒和动乱蔓延到全国各地。江户时代在日本已经持续了200多年,还能持续200年吗?

日本 是一个 File:Unrecognized major power.png unrecognized major power 在东亚。是一个岛国, 日本仅直接与阿伊努茅希利的国旗 阿伊努茅希利北海道上的一个分散的国家。

历史背景

1600年,德川家康赢得关原合战関ヶ原合戦,结束日本战国时代,使日本进入了德川幕府时代。尽管日本天皇仍是名义上的共主,实则由幕府将军决国定策。同时,因锁国令的推行,日本与世界绝大地方隔绝开来,仅与 中国的国旗 中国大韩的国旗 大韩阿伊努茅希利的国旗 阿伊努茅希利尼德兰的国旗 尼德兰等少数国家保持贸易关系。

锁国令结束于 美利坚的国旗 美利坚海军准将马休·佩里Matthew Perry率领炮舰驶入江户湾(今东京湾)逼迫日本签订通商合约的“黑船来航”事件。此后不久,幕府将军的权力随着1868年明治维新结束,明治天皇睦仁重掌权力,带动日本进入了迅速发展的时期。

Events

Japan has several events related to the restoration of the Emperor over the Shogun.

id

Event scales.png The [Ruler Name] Restoration

The Shogunate has fallen from power, and Emperor [Ruler Name] has restored the political primacy of the monarchy. This momentous occasion marks the end of centuries of Shogunate rule in Japan, and heralds a new era of modernization and reform. The Emperor must choose his political allies carefully.
 趣味文本:
The former Shogun bows with respect and shame as he hands over his residence and seat of power, the mighty Edo Castle, to the restored Emperor. Renovations are set to begin at once; the old castle to be replaced by a glorious Imperial Palace. Though the exterior will appear much the same as the former imperial residence in Kyoto, the Emperor plans to combine Japan's rich decorative traditions with strange Western fashions. A metaphor, perhaps, for the future shape of Japan.

 
触发于:
  • Journal Entry Completion: Honorable Restoration
触发条件:

即时效果
  • Creates new Emperor and Heir characters depending on year
  • Activates Journal Entry: The [Ruler Name] Restoration

Event button.png
Industrial might will see us through.
This is the default option
  • IG industrialists.png Industrialists gain Favored by the Emperor: +20% political strength for 5 years
Event button.png
We must look to the intellectuals.
  • IG intelligensia.png Intelligentsia gain Favored by the Emperor: +20% political strength for 5 years

For both options
  • Kanto becomes the capital
  • IG landowners.png Shogunate are renamed to Landowners
  • If less than 70% of incorporated states have:
    • A railway and five levels or more of Urban Center
  • Then activate Journal Entry Restoration: Industrialize Japan
  • If any of the following are true:
    • Serfdom is enacted
    • IG armed forces.png Samurai are powerful or in government
    • Has not researched Napoleonic Warfare
    • Any Barracks is using Irregular Infantry, Infantry Focus, or Cannon Artillery
  • Then activate Journal Entry Restoration: Retire the Samurai
  • Else trigger event The Fall of the Samurai
  • If Japan is unrecognized or has Isolationism enacted:
  • Then activate Journal Entry Restoration: End Sakoku
id

Event scales.png A Renewed Japan

A reformed army, an open and recognized country, a new society. Japan stands as an equal among the powers of the world, and will perhaps begin to pursue imperial ambitions of her own.
 趣味文本:
"By the blessing of heaven we sit upon the sacred throne on which our ancestors reigned from time immemorial. The civilization and institutions of Japan are so different from those of other countries that we cannot expect to reach the declared end at once. It is our purpose to select from the various institutions prevailing among enlightened nations such as are best suited to our present conditions, and adapt them in gradual reforms and improvements of our policy and customs so as to be upon equality with them."

 
触发于:
  • Journal Entry Completion: The [Ruler Name] Restoration
触发条件:

Event button.png
The Japanese Empire shall rise.
This is the default option
  • Gain Japanese Military Reform: +15% innovation gain for military technology for 5 years
  • Gain claims on the following states, except fully owned ones:
    • Yeongnam, Gyeonggi, Gwanbuk, Yangseo, Yangho
Event button.png
We will need powerful friends, for we shall make powerful enemies.
  • Gain Japanese Ambassadors: +20% Influence, and +25% improve or damage relations speed for 5 years
Event button.png
Railways are the key to our future success.
  • Gain Modern Japanese Railway: +40% railway building throughput for 5 years
id

Event military.png The Fall of the Samurai

Japan has succeeded in reforming the armed forces and putting an end to the backwards system of feudalism. The Samurai warrior caste seemingly no longer have a place within our modernizing society.
 趣味文本:
The Shogun commanded the loyalty of the Daimyo, who in turn relied on their Samurai to help them enforce their rule over the enserfed peasantry. This was the basis of Japanese feudalism — now a relic of the past. There are those still loyal to Samurai ideals, the codes and virtues known as Bushido, and that legacy will surely endure. But the Samurai have fallen, and we will not see their like again.

 
触发于:
  • Either:
    • Event A Renewed Japan
    • Journal Entry Completion: Restoration: Retire the Samurai
触发条件:

Event button.png
Let them keep their status as officers and nobles.
This is the default option
  • Gain Samurai Officers: −25% innovation gain for military technology for 5 years
Event button.png
The era of Samurai is over.
  • IG armed forces.png Samurai leader dies
  • Pop officers.png 80% of Japanese officers become radicalized
  • Pop soldiers.png 50% of Japanese servicemen become radicalized

For both options
  • IG armed forces.png Samurai are renamed to Armed Forces
  • IG armed forces.png Armed Forces lose Ideology bakufu.png Bakufu ideology

Journal and decisions

Japan has several journal entries related to the restoration of the Emperor over the Shogun.

id

Event scales.png Honorable Restoration

The Shogunate has ruled over an isolated and stagnant Japan for centuries. If we wish to have a place in the rapidly modernizing world, we must restore power to the rightful Emperor.
 
可见条件:

Is 日本的国旗 日本


Activation conditions:
  • IG landowners.png Shogunate are not part of the government
触发时效果:

完成条件:
  • For 10 years (120 months)
    • IG landowners.png Shogunate are not powerful
    • IG landowners.png Shogunate are not part of the government
    • Japan does not have insurrectionary interest groups
    • Japan is at peace
    • Japan owns all of Kanto
完成时效果:
  • Triggers the event The [Ruler Name] Restoration
id

Event scales.png The [Ruler Name] Restoration

The Emperor has been restored to power, and the process of modernization begins. There is much work to be done.
 
可见条件:
  • Only while active

触发于:
  • Event: The [Ruler Name] Restoration
触发时效果:

完成条件:
  • Complete 3 Restoration Journal Entries
完成时效果:
  • Triggers the event A Renewed Japan
id

Event industry.png Restoration: Industrialize Japan

Japan must modernize its industry to compete with nations that seek to control and exploit us.
 
可见条件:
  • Only while active

触发于:
  • Event: The [Ruler Name] Restoration
触发时效果:

完成条件:
  • 70% of incorporated states have a railway and five levels or more of Urban Center
完成时效果:
  • Advances The [Ruler Name] Restoration journal entry
id

Event military.png Restoration: Retire the Samurai

The Samurai are our ancient feudal-hereditary warrior caste. For centuries they have fought for us and commanded our armies. But in the centuries of relative peace we have enjoyed, they have forgotten the ways of war and have become a burden to the state.
 
可见条件:
  • Only while active

触发于:
  • Event: The [Ruler Name] Restoration
触发时效果:

完成条件:
  • All of the following are true:
    • Law serfdom.png Serfdom is not enacted
    • IG armed forces.png Samurai are not powerful or in government
    • Has researched Invention napoleonic warfare.png Napoleonic Warfare
    • No Barracks is using Method irregular infantry.png Irregular Infantry, Method no artillery.png No Artillery, or Method cannon artillery.png Cannon Artillery
完成时效果:
  • Trigger event The Fall of the Samurai
  • Advances The [Ruler Name] Restoration journal entry
id

Event trade.png Restoration: End Sakoku

Japan has isolated itself for centuries to resist foreign influence. But it is now time to open ourselves to the world. Our goal, however, is not only to open Japan but to establish our nation as a Power on the world stage.
 
可见条件:
  • Only while active

触发于:
  • Event: The [Ruler Name] Restoration
触发时效果:

完成条件:
  • Law isolationism.png Isolationism is not enacted
  • Law traditionalism.png Traditionalism is not enacted
  • Law closed borders.png Closed Borders is not enacted
  • Is independent
完成时效果:
  • Advances The [Ruler Name] Restoration journal entry

Japan has a decision to change its state religion from Religion mahayana.png Mahayana to Religion shinto.png Shinto

id

Adopt State Shinto

With the restoration of the imperial household to political power, it would be wise to integrate local beliefs into an official state religion emphasizing the Emperor's divinity.
 
可见条件:
  • Is 日本的国旗 日本
  • Does not have Religion shinto.png Shinto as state religion
可用条件:
  • Has completed the Honorable Restoration journal entry
  • IG devout.png Buddhist Monks are not Political marginalized.png marginalized
  • Has enacted Law monarchy.png Monarchy
  • Has not enacted Law state religion.png State Religion

效果:
  • Religion shinto.png Shinto becomes the state religion
  • IG devout.png Buddhist Monks are renamed to Shinto Monks
  • 40% of pops in the State status capital.png capital convert to Shinto
  • 20% of pops in other State status incorporated.png incorporated states convert to Shinto

Technology

Japan starts with several era 1 technologies.

Event industry.png Production technology Event military.png Military technology Event portrait.png Society technology
  • Invention prospecting.png Prospecting
  • Invention steelworking.png Steelworking
  • Invention distillation.png Distillation
  • Invention drydocks.png Drydocks
  • Invention admiralty.png Admiralty
  • Invention military drill.png Military Drill
  • Invention artillery.png Artillery
  • Invention law enforcement.png Law Enforcement
  • Invention international trade.png International Trade
  • Invention centralization.png Centralization
  • Invention colonization.png Colonization
  • Invention democracy.png Democracy
  • Invention academia.png Academia

Politics

Japan begins as an autocratic monarchy. The IG landowners.png Shogunate and IG armed forces.png Samurai are in government, with Shogun Ienari Tokugawa supporting the Shogunate.

Starting Laws
Power Structure Economy Human Rights
Governance Principles Law monarchy.png Monarchy Economic System Law traditionalism.png Traditionalism Free Speech Law censorship.png Censorship
Distribution of Power Law autocracy.png Autocracy Trade Policy Law isolationism.png Isolationism Labor Rights Law serfdom.png Serfdom
Citizenship Law national supremacy.png National Supremacy Taxation Law land based taxation.png Land-Based Taxation Children's Rights Law child labor allowed.png Child Labor Allowed
Church and State Law freedom of conscience.png Freedom of Conscience Colonization Law no colonial affairs.png No Colonial Affairs Rights of Women Law legal guardianship.png Legal Guardianship
Bureaucracy Law hereditary bureaucrats.png Hereditary Bureaucrats Policing Law local police force.png Local Police Force Welfare Law no social security.png No Social Security
Army Model Law peasant levies.png Peasant Levies Education System Law no schools.png No Schools Migration Law closed borders.png Closed Borders
Internal Security Law no home affairs.png No Home Affairs Health System Law no health system.png No Health System Slavery Law slavery banned.png Slavery Banned
Starting Institutions
Institution Level
Institution police.png Law Enforcement 1

Interest groups

Japan starts with the IG landowners.png Shogunate and IG armed forces.png Samurai Political in government.png in government. The IG devout.png Buddhist Monks, IG rural folk.png Peasants and IG intelligensia.png Intelligentsia are Political in opposition.png in opposition. The IG petty bourgeoisie.png Petite Bourgeoisie, IG industrialists.png Industrialists, and IG trade unions.png Trade Unions are Political marginalized.png marginalized.

The IG armed forces.png Samurai gain the Ideology bakufu.png Bakufu ideology in addition their regular ideologies, and the IG devout.png Buddhist Monks have Ideology buddhist moralist.png Buddhist Moralist ideology which replaces Ideology moralist.png Moralist ideology.

Historical characters

Note: Names are given in European style, with family name second.
Politicians
Name Type Interest Group Ideology Traits
Ienari Tokugawa Role ruler.png Ruler IG landowners.png Shogunate Ideology leader traditionalist.png Traditionalist Trait arrogant.png Arrogant, Trait expensive tastes.png Expensive Tastes
Ieyoshi Tokugawa Role heir.png Heir IG landowners.png Shogunate Ideology leader traditionalist.png Traditionalist Trait meticulous.png Meticulous, Trait pious.png Pious
Heihachiro Oshio Role politician.png Politician IG devout.png Buddhist Monks Ideology leader moderate.png Moderate Trait charismatic.png Charismatic, Trait inspirational orator.png Inspirational Orator, Trait firebrand.png Firebrand
Koan Ogata Role politician.png Politician IG intelligensia.png Intelligentsia Ideology leader moderate.png Moderate Trait meticulous.png Meticulous
Takachika Mori Role politician.png Politician IG landowners.png Shogunate Undecided Random Trait meticulous.png Meticulous, Trait ambitious.png Ambitious
Tadakuni Mizuno Role politician.png Politician IG armed forces.png Samurai Ideology leader traditionalist.png Traditionalist Trait arrogant.png Arrogant
Nariaki Tokugawa Role politician.png Politician IG petty bourgeoisie.png Petite Bourgeoisie Ideology leader jingoist.png Jingoist Trait imperious.png Imperious
Generals and Admirals
Name Type Interest Group Ideology Traits Rank HQ Region
Nariaki Tokugawa Role general.png General IG petty bourgeoisie.png Petite Bourgeoisie Ideology leader jingoist.png Jingoist Trait imperious.png Imperious 0 Commander rank 2 Major General Japan
Hidetatsu Egawa Role general.png General IG landowners.png Shogunate Ideology leader reformer.png Reformer Trait innovative.png Innovative, Trait defensive strategist.png Defensive Strategist 0 Commander rank 2 Major General Japan
Yozo Torii Role general.png General IG landowners.png Shogunate Ideology leader traditionalist.png Traditionalist Trait traditionalist commander.png Traditionalist Commander, Trait imperious.png Imperious 0 Commander rank 2 Major General Japan
Historical Character Templates
Name Type Interest Group Ideology Traits Conditions
Ninko Yamato Role ruler.png Ruler IG landowners.png Landowners Ideology leader traditionalist.png Traditionalist Trait reserved.png Reserved Completed Honorable Restoration before 1852
Komei Yamato Role heir.png Heir/Role ruler.png Ruler IG armed forces.png Samurai Undecided Random Trait reserved.png Reserved Completed Honorable Restoration before 1879
Meiji Yamato Role heir.png Heir/Role ruler.png Ruler IG industrialists.png Industrialists Undecided Random Trait innovative.png Innovative, Trait charismatic.png Charismatic Completed Honorable Restoration between 1852 and 1912
Taisho Yamato Role heir.png Heir/Role ruler.png Ruler IG industrialists.png Industrialists Undecided Random Completed Honorable Restoration between 1879 and 1928
Showa Yamato Role heir.png Heir/Role ruler.png Ruler IG armed forces.png Samurai Undecided Random Completed Honorable Restoration after 1911
Heihachiro Togo Role admiral.png Admiral IG armed forces.png Samurai Ideology leader moderate.png Moderate Trait expert naval commander.png Expert Naval Commander, Trait direct.png Direct, Trait meticulous.png Meticulous Date between 1883.2.5 and 1913.1.1
Takamori Saigo Role general.png General IG landowners.png Shogunate Ideology leader jingoist.png Jingoist Trait offensive planner.png Offensive Planner, Trait romantic.png Romantic, Trait brave.png Brave Date between 1860.1.1 and 1880.1.1
Gentaro Kodama Role general.png General IG landowners.png Shogunate Ideology leader royalist.png Royalist Trait experienced offensive planner.png Experienced Offensive Planner, Trait experienced colonial administrator.png Experienced Colonial Administrator, Trait innovative.png Innovative Date between 1889.1.1 and 1906.1.1
Iwao Oyama Role general.png General IG landowners.png Shogunate Ideology leader royalist.png Royalist Trait experienced offensive planner.png Experienced Offensive Planner, Trait trench rat.png Trench Rat, Trait reserved.png Reserved Date between 1889.1.1 and 1906.1.1

Diplomacy

Japan only directly borders 阿伊努茅希利的国旗 阿伊努茅希利, a decentralized nation on Hokkaido. 中国的国旗 中国 and 大韩的国旗 大韩 are across the Sea of Japan, but have no starting relationships with Japan.

Japan has State status claims.png claims on Sakhalin and Hokkaido. As 俄罗斯的国旗 俄罗斯 also has claims on Sakhalin, it is likely to be a source of tension between the two countries. Japan has an undeclared Interest available at the start of the game.

Economy

Japan begins with a large Gdp.png GDP, although well below average for its population size.

Starting Statistics
Statistic Starting value
Gdp.png GDP Hud money.png 14.6M
Population.png Population 31.0M
Literacy.png Literacy 21.4%
SOL.png Standard of Living SOL impoverished.png Impoverished (10.0)

States

Japan
Name Type Homelands Arable land.png Arable Land Resources State Traits
Size Uses Goods wood.png Goods coal.png Goods iron.png Goods lead.png Goods sulfur.png Goods fish.png Whaling Goods gold.png Goods oil.png
Kansai 0 36px Japanese 190
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
9 9
Chugoku 0 36px Japanese 75
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building dye plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
20 24 20 12
Shikoku 0 36px Japanese 40
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building dye plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
11 24 32 9
State trait natural harbors.png Seto Inland Sea
    • +10.0% Shipyards building Throughput
    • +2 Port Max Level, +10 Naval Base Max Level
Kyshu 0 36px Japanese 100
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building dye plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
72 36 40 18
Ryukyu Islands 0 36px Japanese 15
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
5
Chubu 0 36px Japanese 150
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
16 33 16 (30)
Kanto 0 36px Japanese 130
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
9 36 30 10 7
Tohoku 0 36px Japanese 80
  • Building rice farm.png 30px
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
  • Building tea plantation.png 30px
  • Building tobacco plantation.png 30px
15 60 45 15 6
Hokkaido 0 36px
0 36px
0 36px
Japanese
Ainu
20
  • Building rice farm.png 30px
  • Building wheat farm.png 30px
  • Building livestock ranch.png 30px
9 36 33 36 32 10 8 (8)

Industry and resources

Japan has most of the resources required for industrialization in its starting states. This allows Japan to ignore international trade and expansion somewhat in the early part of the game.

Industry
Japan starts with a modest amount of consumer industry and a well developed agriculture sector.
Resources
Japan starts with access to all resources except Goods rubber.png Rubber. Japan can also grow several cash crops, notably Goods silk.png Silk and Goods dye.png Dye

Military

Japan has the Law peasant levies.png Peasant Levies law.

Japan begins with 105 regular battalions and 132 conscript battalions available; all battalions use the same set of production methods: Method irregular infantry.png Irregular Infantry, Method no artillery.png No Artillery, File:Method cavalry scouts.png Cavalry Scouts, File:Method standardized infantry.png Standardized Infantry, and Method wound dressing.png Wound Dressing.

Japan starts with no flotillas. As Japan does not border any not decentralized nations, it cannot make any invasions or offensive war action at all, until a fleet has been established.

Strategies and guides

Strategy 以下内容为诸多玩家中的一员所给出的,关于日本的策略建议。请注意,由于游戏的动态机制,这些内容对其他玩家而言可能会以不同的方式展开。

Start

Japan starts out with a sizable population but with minimal industry. It has no Tooling Workshops, no mines of any kind or Steel Mills, limited Logging Camps, Paper Mills and Shipyards, no Universities or Arts Academies, and no Arms and Munitions Industries. Its main and most powerful Interest Group is the Shogunate which starts out with a Clout ranging from 45% to 65%.

It has inefficient backwards laws such as Peasant Levies, Serfdom, Local Police Force, Hereditary Bureaucrats, Closed Borders, Traditionalism and Land-Based Taxation. Such laws restrict a more efficiently ran economy and serve to strengthen the Shogunate interest group. However, the country has Slavery Banned. Furthermore, it is insufficient in Government Administration Buildings, resulting in low bureaucracy and tax inefficiency. It also has very few Construction Sectors, thus making the building of new industry and resources a slow and tedious endeavor. And lastly, it is Isolationist and does not trade any form of goods with any other country and will have to obtain all resources on its own from the beginning.

Its military is also in a weird in-between where the army is obsolete against the European Powers but is unnecessarily large to use against smaller Asian countries. It also has no navy, lacking even a single Flotilla. This will hinder Japan from protecting its coasts and will prevent the use of its armies for naval invasions.

The island of Hokkaido remains mostly uncolonized and the island of Sakhalin is ripe for potential colonization.

Goals

How Japan is played and what its goals are, all depend on the player. Japan could be pacificist or expansionist, remain Isolationist or open up and trade with the world, remain a monarchy or become a theocracy or republic, be democratic or authoritarian, or enact the Honorable Restoration or keep the Shogunate in power.

However regardless on that the overall end goal may be, it is important for Japan to grow stronger militarily and economically. The country will need to industrialize, reform its laws, modernize its military, build up its navy and fully colonized Hokkaido and perhaps Sakhalin. Over time as Japan industrializes, the Shogunate will weaken and can be kicked out of the government once it goes from Powerful to Influential.

The Honorable Restoration, if desired, can be started when the Shogunate Interest Group has been greatly reduced in Clout, becoming Influential at less than 18% and kicked out of the government. Finishing the Honorable Restoration gives way for the Komei/Meiji Restoration. Depending on how Japan is to be played, completing the Restoration can be optional as it involves ending Isolationism.

Opening Moves

Politics

Before pressing Play, check if the party leader of the Shogunate is a Jingoist. A Jingoist party leader supports the passing of Colonial Laws and a Professional Army, thus making it easier and quicker for such laws to pass. A Traditional and Moderate party leader will take too long to pass the laws (or may fail to pass it entirely) and a Pacifist party leader is against colonialism. It is advised to simply restart the game until the desired trait is found.

Diplomacy and Relations

Next, check if Russia, Qing and the United Kingdom are not Wary, Antagonistic or Belligerent towards Japan. It is easier to build up relations with these countries if they are at least Cautious. It is important to prioritize improving relations with these countries first and have them be friendly in order to stop them from acting Diplomatic Plays against Japan. Particularly, it will keep Russia from colonizing Hokkaido (and Sakhalin if colonizing the island is planned). It is recommended to restart the game if either one of these countries were Antagonistic or Belligerent.

If going for a Pacifist game or if the player wants to stall for time until the Japan has gained strength, improve relations with the other European Powers and the United States. If at any point a European power is trying to damage relations and conflict with them is not desired, try to improve relations with them. If improving relations is not available at that point in time, keep a watch until it is. Improving relations with them will keep the relations in a state of stagnation and should prevent them from acting any Diplomatic Plays.

Declare Interest in Pacific Coast or Oceania.

Economy and Initial Production Method Change

Set taxes and military wages to maximum and reduce government wages to the lowest. The player may choose to put consumption taxes on the most profitable goods such Grain, Services, Clothes, Tea, Liquor, Furniture, Porcelain, Luxury Clothes, Tobacco and Luxury Furniture, using some or all of Authority available. However this will result in the lowering of the Standard of Living and increase the number of radicals. The player may also consider using some authority to increase construction efficiency via decrees of Road Maintenance.

When the economy of Japan gets strong enough, consider increasing the wages of the Government Employees, lowering the taxes and/or removing the consumption tax of Furniture and Clothing.

Additionally, deleting all the Barracks from every state except the capital Kansai is also an option as doing so will also generate more income. This could also be advantageous if the player wishes to provoke the Shogunate in a Revolution.

Next, change the Production Method of the following: Set Ports to Anchor Port, Urban Centers to Free Churches and Administration Buildings to Secular Administration. Note that these changes are for what is available at the start of the game. Other changes to Production should be done later when made available, suitable and applicable.

Initial Construction

Build 3 Construction Sectors in each state or max-out building them in Kansai and Chubu and build one Naval Base in Shikoku. The building of so many Construction Sectors will make Wood and Fabric expensive and tank the economy. To remedy this, the player has two choices.

In a pacifistic or exploit-minimum run, the Player will need to build-up more Logging Camps and Cotton Plantations (as well as Iron Mines and Tool Workshops if Saw Mills and Wrought Iron Tools have been set) until Wood, Fabric, Iron and Tools become cheaper and the economy won't run a deficit. While doing this, the Player can also choose to build a few Shipyards in Shikoku, Coal Mines for Urban Centers, 3 Administration Buildings in Shikoku and 6 in Chugoku, and 2 Paper Mills each in Chugoku and Chubu.

This is a slow process as the country has to solely rely on the resources it currently has available and what is able to produce on its own. But there is an alternative.

The Optional War with the United Kingdom to Open the Market

If an Interest in Pacific Coast or Oceania was Declared, the Player may set a Diplomatic Play against a British Colony in Australia or North America. This will bring the United Kingdom into the war and will set Open Market as a War Goal against Japan. A strong navy will not be needed as the goal of this war is to Back Down from the war during the Diplomatic Phase and allow the United Kingdom to impose their terms upon Japan. After this, Japan's Trade Policy will be set to Free Trade and the country can now trade with other countries for recourses. However, the Shogunate and the Rural Folk will be greatly angered by this, making it difficult to pass laws meant to reduce the Shogunate's Clout. However, an event will also trigger which will help do just that but for a time only.

The Lack of a Navy and War for Forced Recognition and Potential First Expansion with Russia

Go to war with Russia for Forced Recognition. However, it should be important to note that the Force Recognition casus belli is only available if Japan's prestige is high enough. After the start of the game, Japan's prestige will begin to decrease, and the casus belli will become unavailable by January 4th of 1937. With this in mind, the Player must declare war on Russia before then. The player may also use this war for Reparations, to have Russia revoke their claims to Sakhalin and perhaps annex Alaska.

For this war, Japan will need to have its full army so don't delete the Barracks just yet and, more importantly, to naval invade Alaska and at least establish a beach head. Luckily, Russia does not defend the Alaskan coast, so Japan does not need a strong navy to invade the state and one Flotilla from one naval base is enough. After establishing a beach head, the invading army can be ordered to return to Japan to help defend against Russia naval invasions. However, Russia is often weak in naval invading Japan, (and they will always try to land in Kansai) and can be easily pushed back. After that, it becomes a waiting game until Russia agrees to whatever terms the Player had set. If Russia takes back the occupied land in Alaska, simply naval invade again.

Do bear in mind, that every now and then or if the war is prolonged, there is a chance Russia can be successful in invading Kansai.

If the Player chooses to add more Russian states to annex such as Kamchatka, Chukotka, Okhotsk, Trans-Baikal, Yakutsk and Irkutsk, this requires the Player to first Declare Interest in Siberia during Diplomatic Play and add them to the War Goal. Parts of the targeted states will then need to be occupied during the war. This will make the war more expensive and drag on for a longer period of time as it does take time to occupy enemy territory. This puts Japan at risk of being successfully invaded by Russua. Furthermore, Japan's lack of a strong navy becomes an apparent handicap as Russia will have a small yet formidable fleet guarding the Siberian coast. The player will need to have at least 19 Flotillas to beat the Russian fleet and to allow for the naval invasion of either Kamchatka, Chukotka, Okhotsk or all maybe all three at separate times.

This leaves the Player with two solutions. The Player can choose to build Japan's navy. This process is slow as more Naval Bases and a corresponding number of Shipyards have to be built (or have Man-o-Wars be imported from other countries). But this can be done even as the war with Russia is waging but can contribute to the war's dragging on.

Another solution is to invite an ally who either borders your target or can launch a beach head that can later be joined. This is certainly both cheaper and faster than establishing a navy and once you conquered a single province you can expand on from there without the use of a navy at all. But it is way less reliable. There is no guarantee that anyone is willing to join the war, before starting the Diplomatic play, and even if they do, if they actually intend to do a naval invasion.

Research

Prioritize research in order of: Mandatory Service, Line Infantry, Napoleonic Warfare, Army Reserves, Paddle Streamer, Cotton Gin, Lathe, Atmospheric Engine, Intensive Agriculture, Percussion Cap, General Staff, Mechanical Tools, Bessemer Process, Railways, Crystal Glass, Stock Exchange, Currency Standard and Water-Tube Boiler. With luck, the Technology Spread will make the military research run faster while finishing Cotton Gin, Lathe and Stock Exchange in the meantime.

After all those are done being researched, the Player may choose whichever remaining Tier 2 technology is best done first before proceeding to Tier 3.

Changing the Laws and Weakening the Shogunate

As mentioned before, the laws Japan starts with are backwards and empower the Shogunate interest group. Changing the laws will weaken them. With a Jingoist Shogunate part leader, prioritize passing either Colonial Resettlement or Colonial Exploitation and once put into law, immediately begin colonization of the remaining parts of Hokkaido and Sakhalin. Afterwards, pass Professional Army. Note that it is not needed during the first two wars against Russia and the United Kingdom.

With those two laws passed, it is recommended to pass either Tenant Farmers or Homesteading as the Shogunate and the Samurai interest groups will still have high approval from passing the two previous laws and successfully abolishing Serfdom will greatly diminish the Shogunate's power. However, successful or not, prioritize passing next either Dedicated Police Force, Appointed Bureaucrats and Migration Control. Then try to pass Agrarianism or Interventionism and Per-Capita Taxation when possible. Passing any Landed or Wealth Voting law can also help. There is also the choice of going from Monarchy to a Theocracy or a Republic.

Additionally, retire and avoid recruiting any general affiliated with the Shogunate. Bolster the Intelligentsia and the Industrialists if possible and keep building up the country’s industry.

The Honorable Restoration

Once the Shogunate's clout has been reduced to 18% or less, they will become Influential instead of Powerful and it is safe to remove them from the government and suppress them up until the end of the game. The Honorable Restoration should now start and will finish after ten years. However, the Restoration will pause if, for whatever reason, the Shogunate is returned to the government, becomes Powerful again or if Japan goes to war. But the extent of the Restoration remains and will resume once the war is concluded or when Shogunate is no longer in the government or loses power again. Once done, the Japanese Shogunate will be renamed as simply Japan and the Shogunate will be renamed into the Landowners.

But be aware though that trying to pass all these laws in quick succession will lead to the radicalization of the Shogunate and a possible revolution and civil war.

However, if getting the Shogunate to start a revolution is the goal, then best to have deleted all the Barracks (except for Kansai) after the war with Russia but prior to the start of the revolution. It will be much easier to defeat the Shogunate should a civil war against them breaks out. Defeating the Shogunate will instantly finish the Honorable Restoration and will also result in their Clout lowering greatly and rendering them marginalized. However, this is merely temporary as they will eventually regain their lost strength. Suppressing them will delay their return to power. Thus, within that time, the Laws that would weaken them should be passed.

Colonization

Hokkaido and Sakhalin are the only two initial targets for colonization. Sakhalin has Oil as a future resource. However, Russia also has a claim on Sakhalin which could be a source of future conflict if the claim was not revoked during the Forced Recognition war with them. However, the Player can choose to forego Sakhalin entirely and leave in Russia's hands. Once Hokkaido and/or Sakhalin are done and there are no immediate further plans for colonization, the Colonial Law can be reset back to the original law to save bureaucracy. And there might be a political advantage given the interest groups' opinions.

There is of course in the future more land to colonize, such as Pacific Islands, Papua New Guinea and Africa, but they require effort, so it is a case of proper cost/benefit analysis in the concrete situation. The Pacific Islands, Papua New Quinea and some parts of Africa have the malaria malus and Quinine needs to be researched before these lands can be colonized. Senegal however does not have this malaria malus and the country of Massina has Opium. However, France, the United Kingdom and the Netherlands are also colonizing this region. France in particular will colonize faster than all the rest.

With the building of more Government Administration and the increase of bureaucracy, the Institution Level of Colonization can be increased for faster colonizing time. Be sure to build Ports in these colonial holdings and remember to incorporate them once colonization is finished. Passing the Total Separation and the Multiculturalism Laws will help reduce the risk of uprisings or secessions.

However, one of the goals of the Meiji Restoration is the industrialization of 75% of the country. Any incorporated colonized or conquered lands will be included in that.

Expansion

Once Japan’s military has been built up, it may choose to expand further into Korea, Manchuria, Formosa, southern China, Hawaii, Southeast Asia, the Middle East and southern Africa. If Japan has good relations with any of those countries, then simply lower relations. Then initiate desired Diplomatic Plays.

Annexing any part of Qing will require that Japan's military be at least one technology ahead of Qing's. If the Player has researched Line Infantry, Napoleonic Warfare and Army Reservers before Qing and has an adequate navy, then that should be enough to give Japan the edge against Qing. Note that this doesn't mean the Player can easily defeat Qing. Qing still has a massive manpower pool compared to Japan. The strategy is to defend whatever land border Japan has with Qing and then naval invade and occupy parts of Beijing before setting that army into the defensive. It is also easy to occupy all of Formosa. Then wait until Qing is willing to cut its loses and agree to the Player's terms.

The Player can choose to annex all of Manchuria and Formosa which is a good source of Wood and liberate Korea for future conquest. Or the Player can choose to annex the Southern Qing states of Guangdong, Guangxi, Guizhou and Yunnan. These states will have less Wood compared to Manchuria but Yunnan does have an abundance in Opium.

However Qing in the game has a tendency to sign a Defensive Pact and Trade Agreement with Russia before entering into a Customes Union with them. If the Player is not quick enough, going to war with Qing will mean having to deal with Russia as well.

Southeast Asia is abundant in Gold, Rubber and Oil and countries such as Flag of Brunei Brunei, Flag of Sulu Sulu and others on the island of Borneo can often be beaten by a naval invasion of only a single flotilla. Same goes for Flag of Hawaii Hawaii in the Pacific.

In the Middle East, the Player can choose to vassalize Oman and use its east African territory as a springboard to colonize eastern Africa.

In Africa, the Senegal countries of Futa Jellon, Kaarta, Segou and Massina are options for conquests. And in South Africa, there are Zulu, Oranje and Transvaal.

But be warned, if Japan is still Isolationist or if its military is weak, this will bring either France or the United Kingdom into the war to force Japan to Open its market or for no reason at all.

Achievements

Meiji Restoration icon
Meiji Restoration
Complete the Restoration Journal Entries as Japan before 1912

References