公司与国家内一种或数种建筑相关联。在国家内成立公司后会提高相关建筑的吞吐量和 建造力效率。公司提供的增益强度取决于国家的威望排名,前十国家获得更强的增益。
公司有一项繁荣度分数,可以为国家提供额外增益,高人均年产值会提高繁荣度。
建立公司
需求 | 栏位上限 |
---|---|
公司章程 | +1 |
File:Invention joint stock companies.png 股份公司 | +1 |
File:Invention investment banks.png 投资银行 | +1 |
File:Invention corporate governance.png 企业治理 | +1 |
宏观经济学 | +1 |
自由放任 | +1 |
Each country has a limited number of slots for companies. Slots are gained by researching certain society technologies, starting with Corporate Charters. Each Society technology directly following Corporate Charters adds 1 additional company slot up to a maximum of 5 slots upon researching Macroeconomics. An additional company slot can be unlocked by enacting Laissez-Faire.
Each company has certain requirements before it can be established, typically building a minimum level of one of its associated buildings. Flavored companies tend to have stricter requirements, such as constructing the requisite building in a specific state.
When a company is established, it cannot be disbanded for five years. Similarly, after a company is disbanded, it cannot be reestablished for four years.
增益
Buildings associated with an established company enjoy +10% throughput as well as +25% construction efficiency when building them. All countries gain a scaled bonus based on their prestige rank, calculated as [math]\displaystyle{ 5 \cdot (1 - \tfrac{\text{rank}}{\text{num of countries}}) }[/math]. For example, 塞拉利昂 starts at rank 162, exactly at the halfway point of all starting countries, and it has a starting prestige bonus of +2.5%. The top ten ranked countries always have +5%, as well as an additional +0.5% per rank up to a total +10% throughput and construction efficiency for the Rank #1 country.
If a building is associated with more than one company in a country, then each additional company adds a ×0.33 modifier on the throughput and construction efficiency bonuses. For example, if a building is associated with two companies, it receives 150% of the normal company bonuses rather than 200% – that is, +15% throughput and +37.5% construction efficiency rather than +20% and +50%. This also applies to the prestige bonus.
繁荣度
Companies start with 0 prosperity. Companies gain +5 prosperity every week while the average productivity of all associated buildings in the country is at least 25% higher than the average productivity of all buildings in the world or an absolute productivity of more than 25, and prosperity decreases by −5 each week while productivity is lower than 25% of the global average or an absolute productivity of less than 5. A company's prosperity bonus is active while prosperity is at least 100. Prosperity can rise to a maximum of 200 and fall to a minimum of 0. If a company is disbanded and later re-established, it starts with 0 prosperity again.
普通公司
The following companies are available to all countries regardless of location or culture. Note that these companies' names are dynamically generated and so are referred to by their designations in the game files here:
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Basic Agriculture 1 | +10% Livestock Ranch throughput | Country owns level 10 or higher Wheat Farm or Rye Farm | |
Basic Agriculture 2 | +10% Livestock Ranch throughput | Country owns level 10 or higher Rice Farm, Millet Farm or Maize Farm | |
Basic Fabrics | +10% Textile Mills throughput | Country owns level 10 or higher Livestock Ranch or Cotton Plantation | |
Basic Colonial Plantations 1 | −5% Radicals from standard of living decreases | Country owns level 10 or higher Opium Plantation or Tea Plantation | |
Basic Colonial Plantations 2 | +10% colony growth speed | Country owns level 10 or higher Coffee Plantation, Sugar Plantation or Tobacco Plantation | |
Basic Silk and Dye | +10% Influence | Country owns level 10 or higher Silk Plantation or Dye Plantation | |
Basic Wine and Fruit | +10% Prestige | Country owns level 10 or higher Vineyard or Banana Plantation | |
Basic Fishing |
|
Country owns level 10 or higher Fishing Wharf or Whaling Station | |
Basic Forestry |
|
|
Country owns level 10 or higher Logging Camp or Rubber Plantation |
Basic Oil | +10% state migration attraction | Country owns level 5 or higher Oil Rig | |
Basic Gold Mining |
|
Country owns Gold Mine | |
Basic Metal Mining | +10% Steel Mills throughput | Country owns level 10 or higher Iron Mine or Lead Mine | |
Basic Mineral Mining | +10% Fertilizer Plants throughput | Country owns level 10 or higher Sulfur Mine or Coal Mine | |
Basic Food | +5% birth rate | Country owns level 5 or higher Food Industries | |
Basic Paper | +10% Bureaucracy | Country owns level 5 or higher Paper Mills | |
Basic Home Goods | +10% Loyalists from standard of living increases | Country owns level 10 or higher Glassworks or Furniture Manufacturies | |
Basic Textiles | File:Building textile mill.png 30px | −10% Radicals from standard of living decreases | Country owns level 5 or higher Textile Mill |
Basic Steel | 30px | +5% state construction efficiency | Country owns level 5 or higher Steel Mills |
Basic Metalworks | +5% Army Offense | Country owns level 10 or higher Tooling Workshops, Arms Industries or Artillery Foundry | |
Basic Shipyards |
|
+5% Navy Offense | Country owns level 10 or higher Shipyards or Military Shipyards |
Basic Chemicals |
|
−5% unit supply consumption | Country owns level 10 or higher Fertilizer Plants or Synthetics Plants |
Basic Motors |
|
+10% formation travel speed | Country owns level 10 or higher Motor Industries or War Machine Industries |
Basic Munitions |
|
−10% military goods cost | Country owns level 10 or higher Munition Plants or Explosives Factory |
Basic Electrics | File:Building electrics industries.png 30px | +10% Power Plant throughput | Country owns level 5 or higher Electrics Industries |
特殊公司
Many historical companies are represented as flavored companies. The AI is more likely to establish a flavored company over a basic one. These companies are typically tied to specific states or cultures. As such they are heavily associated with certain countries, but those tied to states are not technically limited to specific countries as in theory any country can conquer any state. These companies are organized here by the countries they are most commonly associated with.
美洲公司
阿根廷
名称 | 增益建筑 | 繁荣度奖励[1] | 成立条件 |
---|---|---|---|
+20% 乡村民众人群吸引力 |
已整合地区中有至少4个:
| ||
|
葡萄园 | +20% 威望 |
是 阿根廷
|
|
铁路 |
科尔多瓦:
已整合地区中有至少2个:
|
玻利维亚
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
安托法加斯塔:
| |||
|
铅矿 |
+15% 实业家政治力量 |
波托西:
|
巴西
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+10% 工艺装备工坊建筑吞吐量 |
任意已整合地区:
| ||
|
铁路 |
+15.00% 咖啡种植园吞吐量 |
圣保罗:
已整合地区中有至少4个:
|
|
File:Building military shipyards.png 军用造船厂 |
里约热内卢:
| |
|
File:Building textile mill.png 纺织厂 |
+10% 棉花种植园建筑吞吐量 |
伯南布哥:
|
|
+5% 弹药厂建筑吞吐量 |
圣保罗:
| |
|
+10% 畜牧场建筑吞吐量 |
南里奥格兰德:
|
加拿大
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
食品厂 |
+0.10 殖民地增长产生 |
马尼托巴:
|
哥伦比亚
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
造船厂 |
巴拿马:
|
智利
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
武器厂 |
+10% 进攻 |
圣地亚哥:
| |
|
港口 |
圣地亚哥:
|
墨西哥
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+5% 铁路建筑吞吐量 |
里奥格兰德:
| ||
油井 |
任意已整合海岸地区:
|
巴拉圭
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
炼钢厂 |
+5% 防御 |
下巴拉圭:
|
秘鲁
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
File:Building rubber plantation.png 橡胶种植园 |
帕斯塔萨:
| ||
|
发电厂 |
+5.0% 地区建造力效率 |
利马:
|
美利坚合众国
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+20% 铁路建筑吞吐量 |
任意已整合地区:
| ||
−25% 恶名衰减 |
国家主流文化为扬基或迪克西 | ||
+10% 铁路建筑吞吐量 +10% 造船厂建筑吞吐量 |
宾夕法尼亚:
| ||
+5% 创新力 |
马萨诸塞或纽约:
| ||
File:Building military shipyards.png 军用造船厂 |
+5% 海军进攻 +5% 海军防御 |
新泽西、特拉华或马里兰:
已研究 龙门吊 | |
+15% 动力机械厂建筑吞吐量 |
密歇根:
|
委内瑞拉
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
油井 |
苏利亚或米兰达
| ||
|
发电厂 |
+0.05 每100k人口产生的基础设施[2] |
米兰达:
|
亚洲与大洋洲公司
澳大利亚地区
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
炼钢厂 | +15.0% 铁路建筑吞吐量 |
新南威尔士:
|
中华地区
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+10% 科技扩散 |
北京或河北
| ||
武器厂 |
+15% 士气恢复 |
湖北东部:
| |
造船厂 |
+5 港口最大等级 |
福建:
已研究 File:Invention ironclad.png 铁甲舰 和 File:Invention gantry cranes.png 龙门吊 | |
玻璃厂 |
+15% 威望 |
江西:
|
印度地区
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
是 没有结果
| |||
+0.50 每100k人口产生的基础设施 |
已整合地区中有至少 6 个:
| ||
File:Building textile mill.png 纺织厂 |
+5% 建造部门建筑吞吐量 |
孟买:
|
日本
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
File:Building textile mill.png 纺织厂 |
关西:
| ||
+10% 非本土地区的殖民地发展速度 |
主流文化为大和
已完成 御一新 日志条目 | ||
动力机械厂 |
主流文化为大和
已研究 File:Invention ironclad.png 铁甲舰 |
朝鲜
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+10% 科技扩散 |
任意已整合地区:
|
菲律宾
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
食品厂 | −10% 生活水平降低带来的激进派 |
任意已整合地区:
|
暹罗
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
水稻农场 |
+10% 食品厂建筑吞吐量 |
曼谷:
|
越南
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
File:Building textile mill.png 纺织厂 | +10% 科技扩散 |
东京:
|
European companies
Austria-Hungary
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Škoda Works |
|
|
|
MÁVAG | +10% Railway throughput | ||
Manfréd Weiss Steel and Metal Works |
|
|
|
Galician Carpathian Petroleum Company | 30px |
|
East Galicia or West Galicia is an incorporated state with a level 5 or higher Oil Rig |
Österreichische Waffenfabriks-Gesellschaft |
|
|
Belgium
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Compagnie du Congo |
|
|
|
Société Franco-Belge |
|
Flanders or Wallonia is an incorporated state with a level 10 or higher Motor Industry | |
Société anonyme John Cockerill | +10% Railway throughput |
|
Denmark
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Chr. Hansen |
|
|
|
A.P. Møller | 30px |
|
Zealand is an incorporated state with a level 10 or higher Shipyard |
Finland
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Nokia |
|
France
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Société Mokta El Hadid | +10% Colony Growth Speed in non-Homeland States | ||
Schneider et Cie |
|
|
|
Dollfus-Mieg et Compagnie |
|
+10% Assimilation |
|
Confédération générale des vignerons | 30px |
|
|
Manufacture d'armes de Saint-Étienne |
|
||
Forges et Chantiers de la Méditerranée |
|
| |
Compagnie des mines d'Anzin | 30px |
|
French Low Countries is an incorporated state with a level 10 or higher Coal Mines |
Germany
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Friedrich Krupp |
|
| |
Rheinmetall |
|
| |
F. Schichau |
|
|
|
Siemens & Halske | File:Building electrics industries.png 30px | +15% Power Plant throughput |
|
Preußische Staatseisenbahnen | 30px | +10% Military Formation Move Speed |
|
BASF |
|
|
Baden is an incorporated state with a level 10 or higher Synthetics Plant |
Great Britain
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
J. & P. Coats | File:Building textile mill.png 30px |
|
|
Sir W. G. Armstrong Whitworth & Co. |
|
|
|
John Brown & Company |
|
|
|
Great Western Railway | 30px |
|
|
Blockow, Vaughan & Co. | +10% Shipyards and Military Shipyards throughput |
Greece
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Basileiades |
|
||
Kouppas |
|
Italy
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Ilva |
|
||
Gio. Ansaldo & C. |
|
Piedmont is an incorporated state with a level 10 or higher Motor Industry, Arms Industry, or Artillery Foundry | |
G. Ricordi & C. | 30px |
|
Lombardy is an incorporated state with a level 10 or higher Arts Academy |
FIAT |
|
|
|
Stabilimento Tecnico Triestino |
|
|
|
Netherlands
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Nederlandse Petroleum Maatschappij | 30px | +10% Colony Growth Speed | |
Philips | File:Building electrics industries.png 30px |
|
Norway
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Agers Mechaniske Værksted |
|
|
Poland
Portugal
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Companhia de Moçambique |
|
Romania
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Căile Ferate Române | 30px |
|
|
Steaua Română | 30px | +20% Oil Extractors throughput |
Russia
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Vodka Monopoly | −15% Radicals from Standard of Living decreases | ||
Society of Putilov Factories |
|
||
Branobel | 30px |
|
|
Izhevsk Arms Plant |
|
|
|
Savva Morozov & Sons | File:Building textile mill.png 30px |
|
|
New Russia Company Ltd. |
Serbia
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Zastava |
|
|
Northern Serbia is an incorporated state with a level 10 or higher Arms Industry |
Spain
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Altos Hornos de Vizcaya | +10% Infrastructure | Navarra is an incorporated state with a level 10 or higher Steel Mill | |
Duro y Compañía |
|
Asturias is an incorporated state with a level 10 or higher Coal Mine | |
La España Industrial |
|
+15% Innovation | Catalonia is an incorporated state with a level 10 or higher Textile Mill |
Fábrica de Armas de Trubia |
|
Asturias is an incorporated state with a level 10 or higher Arms Industry |
Sweden
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Ericsson | File:Building electrics industries.png 30px |
|
|
LKAB | 30px | +20% Iron Mine throughput | |
Götaverken |
|
|
|
Middle Eastern companies
Egypt
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Misr Spinning and Weaving Company |
|
+10% Loyalists from Standard of Living increases | |
Egyptian State Railways | 30px |
|
|
Suez Canal Company |
|
|
Owns Sinai with the Suez Canal which has 50% or higher employment |
Persia
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Imperial Tobacco Corporation of Persia, Limited | 30px |
|
Turkey
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Tersâne-i Âmire | File:Building military shipyards.png 30px | +10% Navy Defense | |
Ottoman Tobacco Company | 30px | +10% Production technology spread |
|
Allatini Mills |
|
| |
Chemins de fer Orientaux | 30px | +10% Prestige |
|