生活水平(英文简称SoL)代表了人群的社会经济状况。每个人群都将其周薪用于提供其所能支付的最高生活水平的商品上。
生活水平计算
请帮助验证或更新此部分。 它最后被验证的 版本是 1.7。 |
生活水平 | 数值 |
---|---|
饥饿 | 1 - 4 |
挣扎 | 5 - 9 |
贫困 | 10 - 14 |
温饱 | 15 - 19 |
安稳 | 20 - 24 |
宽裕 | 25 - 29 |
殷实 | 30 - 39 |
富有 | 40 - 49 |
奢侈 | 50 - 59 |
奢华 | 60 + |
《维多利亚3》 的所有人群都有一个在 1 到 99 之间的生活水平数值,这些数值分为不同层级的描述性类型,如右表所示。按不同标准对人群分组(如地区、职业、信仰、文化、阶层以及整个国家)时,其生活水平均为该分组的平均值。人群生活水平值均为整数,但取平均值时保留一位小数。
人群财富是生活水平值首要的决定因素,它同时决定着人群的需求和基础政治力量。
财富
人群的财富属性是其生活水平的基础。其他来源也能无形地促进或惩罚他们的生活水平。
人群收入主要来源于工作场所,以薪水或分红的形式获得。受抚养人口同样可以获取一些收入,且 社会福利机构可以通过福利金补充其收入。当人群每周的收入超过他们每周的支出时,他们的财富会随着时间的推移而积累。反之,如果人群的支出超过其收入,财富就会下降。他们的支出有多大,取决于他们消费的内容和数量,这也取决于他们的财富。这意味着,只要人群的收入保持不变,他们所在的国家和市场的商品和服务的成本保持不变,随着时间的推移,这个人群的财富将正好朝着他们能够承受的消费水平移动。
当然,随着财富的变化,消费也会发生变化,这就会影响到市场上商品的价格,同时影响到他们的工资、红利等等。
财富除了构成生活水平的基础外,还有一些功能。人群的基础政治力量(不包括由国家投票权赋予的任何此类权力,这将被单独处理)取决于他们的财富。某些法律和机构只会为人群提供与其财富相关的利益。许多职业的资质也要求人群拥有一定的财富。
修正
Certain events and journal entries modify pops standard of living outside its actual wealth. Most of these modifiers are temporary and apply only to a single state or some other subset of a country's population. Rulers with the x24px trait provide −1 to the standard of living for all pops in their country.
A state's pollution level reduces its pops' standard of living, scaling up to −3 at 100% pollution impact.
The health system institution also provides flat bonuses to the standard of living depending on which establishing law is enacted.
- File:Law charity hospitals.png Charity Hospitals: +0.5 standard of living per level for the
- Private Health Insurance: +0.5 standard of living per level for the
- Public Health Insurance: +0.5 standard of living per level for all pops
期望生活水平
Stratum | Base Expected |
---|---|
5 | |
10 | |
15 |
Pops have a base expected standard of living depending on their profession's stratum, and if their current standard of living is below this, they become more radical over time.
Each pop has additional expected standard of living scaled by , which starts with a max of 5, which increases by 1 with each of the following society technologies:
- Egalitarianism (II)
- Labor Movement (II)
- Socialism (III)
- Political Agitation (IV)
- Mass Propaganda (V)
For example, a laborer pop with 20% literacy would have 6 expected standard of living at the start of the game, and a bureaucrat pop with 50% literacy would have 14 expected standard of living if Socialism (and the earlier techs) has been researched. The effect of literacy on expected standard of living is reduced by 75% if the pop works in a subsistence building.
Certain events can further modify a pop's expected standard of living, and pops in unincorporated states have a −33% modifier to their expected standard of living.
Pops gain job satisfaction by having a standard of living above their expected standard of living.
效果
Each standard of living score has several effects on pops. From changing their consumption to modifying birth and death rates, and more.
人群需求
- 主条目:需求
每个财富等级由一组需求和为满足该需求而需要花费在商品上的 "价值 "量来定义。这个 "价值 "是以商品的基础价格来定义的,例如,假设供需完全平衡,一个财富等级为14级的10,000人对标准衣物的需求可以通过购买价值87英镑的衣物来满足。如果人口居住地区对衣物的需求导致实际价格变高,他们满足这一需求的成本也会更高。因此,便宜的商品意味着更富裕、更快乐的人群。
许多需求可以通过各种不同的商品来满足。例如,加热供暖的需求需要木材、织物、煤炭、油和/或电力。这些商品可以以任何组合购买,只要总的基本价格加起来达到了所需的价值。当可以做选择时,人们会试图根据哪种商品是最值得用的来做出理性的购买决定,用这些商品的某种组合来满足他们的需求,甚至只有一种,如果这是唯一可用的商品。这样,一个内陆的、孤立的国家可能根本不消费任何鱼类,只要它有足够的谷物、水果、肉类,甚至是加工食品来满足他们对食物的需求。
商品也可以出现在几个不同的需求类别中。加工食品、肉类和水果可以满足基础食品和高档食品的需求,但谷物或鱼类只能满足基础食品的需求。因此,只维持杂谷农场和渔业码头来满足你的食物需求,将主要满足你的贫困人群,而专注于畜牧场和香蕉种植园将导致富有人群抬高现有食品供应的价格,使贫困人群进一步贫困化。经营食品厂,将谷物和鱼类变成加工食品,对你的国家的每个人都有好处,并释放出任何可用的肉类和水果供应,供那些对高档食品有需求的人消费。
较低的财富水平只有少量的需求,如简朴衣物、加热供暖、基础食品和麻醉品。中等水平引入了更精细的需求,如家用物品、服务、高档饮品和自由迁徙。真正富有的人群消费越来越多的奢侈品,以打动和超越他们的同行。在某些情况下,需求完全消失,以支持更多样化的需求。对简朴衣物的需求,可以通过织物和衣物来满足,当人群从赤贫中成长起来时,这种需求将逐渐被标准衣物的需求替代,因为标准衣物只包括专业缝制的物品。
为你的市场引入新的商品将帮助你实现经济的多样化,并减轻对关键工业品的需求。进口油——无论是来自新发现的矿藏的石油,还是来自世界上少数几个生产油的地方的鲸鱼油——都会使你的人群购买一定数量的石油来加热供暖,而不是煤炭或电力,这就降低了这些商品的价格,使你的工业更有利可图。将鸦片引入你的市场会减少民众对酒类和烟草的需求......无论好坏。
如果有的话,有些商品会默认比其他商品更受欢迎。一旦有了电力,由于其便利性,人们会更愿意购买它而不是木材或煤炭,即使它们的价格相同。有些商品可以被其他商品完全取代,而其他商品则总是有最低限度的需求。火车旅行可以完全取代拥有自己的汽车来驾驶的需要,但拥有汽车并不能完全消除偶尔乘坐火车去看住在巴黎的表弟的需求。
痴迷和禁忌
除了这些因素外,文化可以对某些商品产生痴迷,有些甚至有他们必须遵守的禁忌。一个国家也可以用权威力来鼓励或限制某些商品的消费,也许是为了避免让一个可恨的敌人致富,或者诱使民众购买征收重税的东西而非不征收的。尽管从严格的财务角度看这是不理性的,但这确实改变了受影响的人群的购买习惯。
效忠派和激进派
Every time a pop increases or decreases in standard of living, a portion of it becomes more loyal or . Note that radicals and loyalists "cancel out". For example, if loyalists radicalize, they instead become neutral, and the same is true for radicals becoming loyal. A single pop cannot contain both loyalists and radicals at the same time.
These percentages can be modified by laws, institutions, characters' traits, events, and other modifiers. In the absence of positive modifiers, fluctuations in standard of living generally radicalize pops.
In addition to decreasing standard of living, pops with a standard of living below their expected level radicalize each month, at +0.2% for each level of difference between expected and current. This effect is capped once a pop reaches 15% radicalism per level of difference between expected and current standard of living.
The first two years of the game are a grace period[3] when changes to radicals and loyalists are scaled down.
出生率与死亡率
Both base birth rate and mortality change with a pop's standard of living[4].
At SoL of 1 ( Starving), the population would eventually die out due to base 0.6% mortality compared to 0.45% birth rate. At SoL of 5 ( Struggling), the population would be stagnant, as both mortality and birth rate would equal 0.45%, in the absence of other modifiers such as healthcare or dangerous workplaces.
As SoL grows, mortality drops faster than birth rate, creating a positive net population growth. At SoL of 20, this net growth caps out. At SoL of 40, minimum base rates of 0.055% birth rate to 0.045% mortality are reached.
Birth rate is simply the percentage of children born to pops each year, while mortality is the percentage of pops who die. Both values start out high and decline with increasing standard of living, but birth rate declines slower than mortality, leading to a net increase in population growth with increasing standard of living. This system models that increasing standard of living tends to lead to longer life expectancy but declining birth rate. Each parameter can be modified independently by a variety of effects. For example, birth rate is reduced by .
移民
A state's average standard of living provides its base migration attraction. Additionally, pops with a standard of living below average for their market are 1% more likely to migrate for each level below average[5].
参考资料
入门 | 国家 • 维姬百科 • 新手指引 • 教程视频 • 控制台指令 • 用户界面 • 快捷键 • 建筑列表 • 地图模式 |
人口 | 人群 • 职业 • 生活水平 • 角色 |
法律 | 法律 • 机构 • 法令 • 权力结构法律 • 经济法律 • 人权法律 |
科技 | 科技 • 生产科技 • 军事科技 • 社会科技 |
经济 | 国库 • 建筑 • 生产方式 • 市场 • 殖民 • 商品 • 贸易 • 建筑列表 • 生产方式列表 • 贸易路线 • 船运线路 |
外交 | 外交 • 外交行动 • 外交博弈 • 附属国 • 国际地位 • 战争目标 |
战争与和平 | 战争总览 • 总部与将帅 • 陆战 • 海战 • 终止战争 • 兵营与海军基地 • 部队征召 |
政治 | 选举 • 政党 • 政治运动 • 革命 • 利益群体 • 意识形态 |
其他 | 地区 • 移民 • 基础设施 • 能力 • 事件 |
百科 | 模组制作 • 可下载内容(DLC) • 开发日志 • 成就 • 补丁 • 词汇表 |