"The Sikh Empire is in a period of conquest, winning engagement after engagement. But what does the future hold for this empire?"
旁遮普,在遊戲開始時稱為錫克帝國,is an unrecognized major power in northwestern India. As a neighbor of both the 東印度公司 and 中國, eastward expansion is difficult.
Punjab is able to form 印度.
Technology
請幫助驗證或更新此部分。 它最後被驗證的 版本是 1.4。 |
Punjab starts with about half of the era 1 technologies researched.
Production technology | Military technology | Society technology |
---|---|---|
Politics
請幫助驗證或更新此部分。 它最後被驗證的 版本是 1.4。 |
Interest groups
Punjab starts with the Armed Forces in government. The Landowners, Sikh Priesthood, and Rural Folk are in opposition. The Intelligentsia, Industrialists, Petite Bourgeoisie, and Trade Unions are marginalized.
The Sikh Priesthood have the Sikh Militancy ideology instead of Moralist, which leads them to favor National Militia and Mass Conscription.
Economy
請幫助驗證或更新此部分。 它最後被驗證的 版本是 1.4。 |
Statistic | Starting value |
---|---|
GDP | 8.1M |
Population | 16.2M |
Literacy | 10.8% |
Standard of Living | Struggling (9.5) |
States
Name | Type | Homelands | Region | Arable Land | Resources | State Traits | ||
---|---|---|---|---|---|---|---|---|
Size | Uses | |||||||
Punjab | 36px 36px |
Panjabi | North India | 650 | 11 | — |
30px
| |
Kashmir | 36px | Tibetan Kashmiri |
Himalayas | 85 | 14 | 12 | ||
Pashtunistan | 36px | Pashtun | Persia | 30 | 6 | — |
Industry and resources
- Industry
Punjab starts with a small industrial base, including File:Building textile mill.png Textile Mills, Glassworks, and File:Building arms industries.png Arms Industries, though the last are hampered by a lack of iron.
- Resources
Punjab has access to a small amount of coal, but its main wealth in is agriculture, as the state of Punjab has 650 arable land, a +20% throughput boost, and the ability to grow most cash crops, except opium and sugar.
Military
Punjab has the Professional Army law.
Punjab begins with 100 regular battalions and 46 conscript battalions available; most battalions use the same set of production methods: Line Infantry, Cannon Artillery, File:Method cavalry scouts.png Cavalry Scouts, File:Method standardized infantry.png Standardized Infantry, and Wound Dressing. 10 regular battalions in Pashtunistan use File:Method infantry focus.png Infantry Focus instead of Cannon Artillery.
Punjab starts with no flotillas.
Strategy and guides
Starting Situation
Punjab is a mix of good and bad. On the bad side, Punjab is landlocked, its official religion is very rare (get ready for radicals from Discrimination), and its initial Taxation capacity is inadequate. On the plus side, its army is passable and most of its neighbors are on the weak side. The in-game territory of Punjab has a massive population, a +20% boost to agriculture, and is very versatile in what crops it can grow.
Grand Strategy
Punjab has a lot of flexibility in how to play the game. Obviously, securing access to the sea should be a major priority, and it usually isn't particularly difficult to do so with its weak neighbors to the south. After that, it can go west to Persia without much trouble. Cutting into the East India company is more difficult, between the British support and all of its vassals, but is more immediately rewarding, as the player can seize the rest of the Punjab territory and the similarly wealthy Delhi territory. A more colony-minded Punjab player could also go to Africa, the Arab states, or Southeast Asia, but will have trouble with the relative naval power of the European majors. A player using Punjab could also attack Western China for Tibet or other provinces, but these are relatively poor and underpopulated.
A Punjab player will have some issues with 俄羅斯 expanding to its north. To counter this, the player can either grab up the Central Asian states themselves, or look into ways to weaken Russia.
Due to the rarity of its official religion, a player should either go for Religious Schools (for high Conversion) or Total Separation (for high tolerance) as soon as possible. Otherwise, the player is setting themselves up for a lot of trouble if they expand. There simply aren't that many Sikhs around. Alternatively, a player could also go simply go for Freedom of Conscience since Hindus are in the same religious group as Sikhism.
Internal Politics
Punjab's laws at game start aren't the worst, but aren't particularly good. Its starting situation favors the Landowners, but is not as blatantly lopsided towards them as some other nations are. Getting the Laws a player wants shouldn't be too difficult as long as the player doesn't push too hard too fast.
Diplomacy
It would benefit a Punjab player to get the British out of India. Punjab is strong enough to not be overrun by the Europeans, but probably too weak to get a good alliance with them. Still, partnerships with Europeans (even if it is just a Trade agreement) are a good thing to get Punjab the goods it needs while it builds itself up economically.
Potential
Punjab is all but guaranteed to be able to generate enormous agricultural wealth. The Punjab territory is arguably one of the best in the game, due to its 20% agricultural bonus with a broad range of crops and a sizable labor pool. Taxation capacity is a problem and will be a problem for some time, but once its sorted the income is substantial for such a small bit of land. If the player is able to secure Punjab and Delhi, it isn't hard for the economic snowball to get moving.
Weaknesses
Punjab is the only country in the world with the Sikh state religion. Depending on how the player handles religion, this could generate a lot of radicalism for a long time. A lot of Indian region has Bureaucracy issues at game start, and Punjab is not exempt from this. While the Punjab province has enormous wealth capacity, a player could be hamstrung by Infrastructure. This includes the costs of building and supplying Railways. Punjab starts behind the European majors in Technology, but its larger population means covering for that is not as painful.