目標是可供玩家選擇的多項縱貫全局遊戲的可完成內容。遊戲中共有三個常規目標和一個教學目標,一局遊戲中僅能選擇一個目標,在進入沙盒模式時,遊戲內不會觸發目標內容。常規目標和教學目標均有四個推薦國家,但玩家可以選擇任意國家完成它們。
當啟用目標開局時,遊玩過程中將出現完成目標所需階段性任務的日誌條目。日誌條目通常需要某些條件(通常為完成前置子目標)才能解鎖。
完成每個目標的最終內容將解鎖對應的成就。
遊戲入門
- 「參與到一場以各種挑戰為指引的戰役,幫助你了解該遊戲的運行過程和操作方式。」
本目標可作為《維多利亞3》的教程,為玩家提供簡單的階段性內容來熟悉遊戲機制。該目標下大多數日誌條目會彈出教程,或提供選項觸發教程,來更深入地解釋條目相關的遊戲機制。基於教程起見,推薦以下遊戲規則遊玩:
- AI 對於玩家的行為:寬容
- AI 侵略性:低
本目標中共有40個子目標,涵蓋了建築建造與管理、利益集團互動與立法、外交與戰爭。絕大多數子目標需要完成前置子目標才能觸發。此外,完成 Educated成就並不需要完成所有子目標,只需要完成和最終子目標相關的前置內容即可, only those which directly lead to the final sub-goal, Solidifying our Position.
†Bold entries are the only ones needed for the Educated achievement.
子目標 | 前置條件 | 其它觸發條件 | 完成條件 | 備註 |
---|---|---|---|---|
擺脫債務違約 | — | 處於債務違約 | 保持貸款本金低於信貸上限持續 4 周 | |
解決能力赤字 | — | 行政力、權威力或影響力低於 −10 | 維持能力正結餘 4 周 | |
研究科技 | — | 未在研究科技 可以研究科技 |
選擇一項科技並完成研究 | |
成立國家集團 | — |
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成為國家集團領袖 | |
附屬獨立傾向 | — | 任意附屬國擁有至少 70 獨立傾向且每周獨立傾向增加 | 該附屬國獨立傾向小於 50 | |
提高我們的外國投資 | 附屬獨立傾向 | 允許在任意國家投資 | 本國擁有的目標國GDP比例(直接或間接)至少 20% | |
擴建一座基礎建築 | — | 存在農業或畜牧建築 | 農業或畜牧建築提升 1 等級 | |
更改生產方式 | 擴建一座基礎建築 | 農業、畜牧、採掘類建築可以更改生產方式 | 建築的新生產方式已持續激活 4 周 | |
擴建一座高產值建築 | 更改生產方式 | 任意非政府、未受補貼且人均年產值高於 8 的建築 | 建築提升 1 等級 | |
成立公司 | 擴建一座高產值建築 | 可以成立公司 | 無法成立新的公司 | |
解決建築低產值問題 | 擴建一座高產值建築 | 任意非政府、未受補貼且人均年產值低於 4.5 的建築 | 建築正受到補貼或人均年產值至少為 4.5,持續 4 周 | |
提升GDP | 擴建一座高產值建築 解決建築低產值問題 |
— | 將GDP提升 25% | |
通過法令提高市場接入度 | 擴建一座高產值建築 | 任意地區基礎設施短缺 | 保持 道路養護 法令持續 12 周 | |
Increase Infrastructure by Railways | 通過法令提高市場接入度 | State does not have an infrastructure deficit | ||
增加遷入移民 | 通過法令提高市場接入度 | Any building has failed to hire and has 10000 open jobs | Building's state has gained 10000 population | |
建立一條貿易路線 | 擴建一座高產值建築 | 任意投入品短缺 | 解決該商品短缺持續 4 周 | |
改善補給網絡 | 建立一條貿易路線 | 出現商船短缺 | 提升 400 商船總數 | |
改善消費品的獲取 | 建立一條貿易路線 |
|
商品與基礎價格相比昂貴的比率小於 20% | |
扶植一個利益集團 | 改善消費品的獲取 | — | Bolster any Interest Group for 4 weeks | |
讓利益集團滿意 | 扶植一個利益集團 | 任意非邊緣利益集團支持度小於+2 | 將該集團的支持度提升至+2以上 | |
停止革命 | 讓利益集團滿意 | A revolution has 15% or more progress | The revolution has 0% progress | |
通過一項機構法律 | 扶植一個利益集團 | 未啟用任意機構 | 制定法律以啟用相關機構 | |
投入機構 | 通過一項機構法律 | 任意機構未達到最高級 | 將機構等級至少提升 1 | |
Incorporate State | Invest into an Institution | Has an unincorporated state | Has incorporated a state | |
Reform the Government | 扶植一個利益集團 | Legitimacy is less than 40% | Legitimacy is more than 60% | |
Increase Relations | 通過一項機構法律 OR Reform the Government |
— | Increase relations with a major power by one level | |
Lobby Appeasement | Increase Relations | Any political lobby has 7 or less | Increase that lobby's appeasement by +3 | |
Earn Obligation | Increase Relations | No country owes an obligation to the player | Two countries owe an obligation to the player | |
Declare an Interest | Increase Relations | Has an unused declared interest | Has declared an additional interest | |
Target in Diplomatic Play | Declare an Interest | Is a diplomatic play target | Has set a wargoal for the diplomatic play | |
Colonize State | Declare an Interest | — | Begin a colony, then fully control that state | |
Create Formation | Declare an Interest | — | Create a new military formation | |
Expand the Military | Declare an Interest | — | Increase Army and Navy size by 20% (max 20) and don't have an unhealthy economy | |
Recruit and Promote a Commander | Expand the Military | — | Recruit a new commander, then promote them | |
Start Diplomatic Play | Recruit and Promote a Commander | — | Start a diplomatic play | |
Change Commander Order | Recruit and Promote a Commander | Any general is not defending | The general is defending | |
Mobilize an Army | Start Diplomatic Play | Any army is not mobilized | Any army is mobilized | |
Send General to the Front | Mobilize an Army | Any army is mobilized and not at a front | The army is at a front | |
Make Peace | Send General to the Front | Is at war | Is at peace | |
Solidifying our Position | Make Peace | — | Improve country rank by one level from current Or become first rank country |
經濟霸權
- 「Aim to expand your production, market reach, and trade influence until the world economy is firmly within your control. Your ultimate goal will be to control the lion's share of global GDP.」
This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their market.
推薦國家包括: 美利堅、 大不列顛、 土耳其 and 巴西.
There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is The Strong Market.
Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
---|---|---|---|---|
Expand our Mining Industries | — | Has an Iron Mine or Coal Mine |
| |
Refining our Production | Expand our Mining Industries | — | Has at least 4 levels of Steel Mills in a state Building has 90% employment and is not subsidized |
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Lowering Consumption Prices | Refining our Production | — | Coal, Iron, and Steel cost less than 20% below base price | |
Specialized Goods Production | Refining our Production | — | Has at least 2 levels of Motor Industries in a state Building has 90% employment and is not subsidized |
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Improving Production | Specialized Goods Production | Has not completed Exporting our Profits |
| |
Utilizing our Strength | Specialized Goods Production | Has completed Improving Production | Engines cost more than 25% below base price[1] | |
Exporting our Profits | Specialized Goods Production | Has not completed Improving Production | Is exporting more than 50 Engines | |
Increasing Export Value | Specialized Goods Production | Has completed Exporting our Profits | Engines cost more than 50% above base price | |
Expanding our Market | Specialized Goods Production | — | Has 8 or more countries in the market | |
The Strong Market |
|
— | GDP is more than 25% of global GDP |
霸主
This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's population, either directly or through subjects.
There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is The Hegemon.
Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
---|---|---|---|---|
A Colonial Power | — | — | Has an active Colonial affairs institution | |
建立同盟 | A Colonial Power | — | Is allied with two or more major or great powers | |
維持附屬國 | A Colonial Power | — | 擁有5個傀儡國、自製領、受保護國或在共主邦聯中 | |
非洲殖民地 | A Colonial Power | — | 在非洲擁有一處囊括整個地域的未整合地區 | |
Bolstering the Military | African Colonies | — | Has army size of at least 150 and navy size of at least 75 | |
Solidify Our Technological Advantage | Bolstering the Military | — |
| |
Recognized Power | A Colonial Power | Started the game at unrecognized major power rank or below | Is recognized | |
Major Power | A Colonial Power | 以低於主要政權開局 | 國際地位為主要政權或更高 | |
A Great Power | A Colonial Power | 以主要政權開局 | 國際地位為列強 | |
頭號列強 | A Colonial Power | 以列強開局 | 擁有1號國際地位 | |
霸主 |
|
— | 全球 40% 以上人口生活在玩家的國家或其附屬國內 |
平等社會
- 「Power to the people! Become a guiding beacon of liberty and equality for the world to look up to, by assuring opportunity and raising Standard of Living across your nation.」
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as , an average standard of living of 20 or higher, and literacy of 90% or higher.
There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is An Egalitarian Society.
Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
---|---|---|---|---|
Encourage Liberal Thought | — | — | The Intelligentsia are powerful, being bolstered, and in the government | |
Liberate the Slaves | — | — | Has the Slavery Banned law active | |
Passing Laws | Encourage Liberal Thought OR Liberate the Slaves |
— |
| |
Public Services | Passing Laws |
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||
Women and Children | Public Services |
|
||
An Egalitarian Society | Women and Children Liberate the Slaves |
|
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大博弈
僅當啟用 利益之手 DLC 時可用 |
- 「新世紀標誌着在世界最大的大陸上展開的一場漫長衝突的開始,其中夾雜着陰謀、戰爭和巧妙的外交。指引俄羅斯和不列顛主導亞洲,或領導阿富汗或波斯走上主權之路。」
該目標反映了歷史上這一時期 大不列顛與 俄羅斯爭奪中東與中亞霸權的歷史。
推薦國家包括: 俄羅斯、 大不列顛、 波斯、沒有結果、沒有結果, and 沒有結果.
該目標下共有19個子目標。不同於其他目標,不同參與方會擁有不同的子目標組,「大博弈」作為最終子目標,在條件達成後將結束目標。
子目標 | 生效於 | 其他觸發條件 | 完成條件 |
---|---|---|---|
大博弈 | — |
| |
取得阿富汗保護國 | 大不列顛 俄羅斯 | 在波斯區域擁有利益 |
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Consolidate Afghanistan | 大不列顛 俄羅斯 |
|
The borders of Afghanistan have been defined |
Unify Afghanistan | Afghan countries | — | Has formed 阿富汗 |
Disrupt the Russian Caucasus | 大不列顛 | 沒有結果 exists | Circassia fully owns Kuban |
Counter Russian Pacific Influence | 大不列顛 |
|
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Expand British India | 大不列顛 | Template:Subject flag The East India Company is a subject of Great Britain |
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Contest the Russian Pamirs | 大不列顛 | Russia or its subject owns any part of Tajikistan |
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穩定波斯邊境 | 俄羅斯 | 沒有結果存在 | 贏得高加索戰爭 |
Pacify the Kazakh Steppe | 俄羅斯 | 擁有 Pacification of the Steppes 日誌條目 |
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Codify the Chinese Border | 俄羅斯 | Has researched Nationalism |
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Consolidate Central Asian Holdings | 俄羅斯 | Has researched Nationalism |
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Acquire Manchurian Concessions | 俄羅斯 | ||
Secure a Korean Protectorate | 俄羅斯 |
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Korea is a subject of Russia |
The Eastern Frontier | 波斯 | — |
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鞏固對波斯的影響力 | 大不列顛 俄羅斯 | 在波斯區域擁有利益 |
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Consolidate Persia | 波斯 | — | Fully owns and incorporated Arabistan, Bampur, and Hormuz |
Achieve Sovereignty | 波斯 Afghan countries | 是未受認可國家 | 成為受認可國家 |
Expedition to Tibet |
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參考
- Objectives, their sub-goals, and their journal entries are in:
game/common/objectives
game/common/objective_subgoals
game/common/journal_entries
- The journal entries are in the files:
00_player_objectives_economic_dominance.txt
00_player_objectives_egalitarian_society.txt
00_player_objectives_hegemon.txt
00_tutorial.txt
- ↑ The tooltip states "20% cheaper than base price"