目标是可供玩家选择的多项纵贯全局游戏的可完成内容。游戏中共有三个常规目标和一个教学目标,一局游戏中仅能选择一个目标,在进入沙盒模式时,游戏内不会触发目标内容。常规目标和教学目标均有四个推荐国家,但玩家可以选择任意国家完成它们。
当启用目标开局时,游玩过程中将出现完成目标所需阶段性任务的日志条目。日志条目通常需要某些条件(通常为完成前置子目标)才能解锁。
完成每个目标的最终内容将解锁对应的成就。
游戏入门
- “参与到一场以各种挑战为指引的战役,帮助你了解该游戏的运行过程和操作方式。”
本目标可作为《维多利亚3》的教程,为玩家提供简单的阶段性内容来熟悉游戏机制。该目标下大多数日志条目会弹出教程,或提供选项触发教程,来更深入地解释条目相关的游戏机制。基于教程起见,推荐以下游戏规则游玩:
- AI 对于玩家的行为:宽容
- AI 侵略性:低
本目标中共有40个子目标,涵盖了建筑建造与管理、利益集团互动与立法、外交与战争。绝大多数子目标需要完成前置子目标才能触发。此外,完成 Educated成就并不需要完成所有子目标,只需要完成和最终子目标相关的前置内容即可, only those which directly lead to the final sub-goal, Solidifying our Position.
†Bold entries are the only ones needed for the Educated achievement.
子目标 | 前置条件 | 其它触发条件 | 完成条件 | 备注 |
---|---|---|---|---|
摆脱债务违约 | — | 处于债务违约 | 保持贷款本金低于信贷上限持续 4 周 | |
解决能力赤字 | — | 行政力、权威力或影响力低于 −10 | 维持能力正结余 4 周 | |
研究科技 | — | 未在研究科技 可以研究科技 |
选择一项科技并完成研究 | |
成立国家集团 | — |
|
成为国家集团领袖 | |
附属独立倾向 | — | 任意附属国拥有至少 70 独立倾向且每周独立倾向增加 | 该附属国独立倾向小于 50 | |
提高我们的外国投资 | 附属独立倾向 | 允许在任意国家投资 | 本国拥有的目标国GDP比例(直接或间接)至少 20% | |
扩建一座基础建筑 | — | 存在农业或畜牧建筑 | 农业或畜牧建筑提升 1 等级 | |
更改生产方式 | 扩建一座基础建筑 | 农业、畜牧、采掘类建筑可以更改生产方式 | 建筑的新生产方式已持续激活 4 周 | |
扩建一座高产值建筑 | 更改生产方式 | 任意非政府、未受补贴且人均年产值高于 8 的建筑 | 建筑提升 1 等级 | |
成立公司 | 扩建一座高产值建筑 | 可以成立公司 | 无法成立新的公司 | |
解决建筑低产值问题 | 扩建一座高产值建筑 | 任意非政府、未受补贴且人均年产值低于 4.5 的建筑 | 建筑正受到补贴或人均年产值至少为 4.5,持续 4 周 | |
提升GDP | 扩建一座高产值建筑 解决建筑低产值问题 |
— | 将GDP提升 25% | |
通过法令提高市场接入度 | 扩建一座高产值建筑 | 任意地区基础设施短缺 | 保持 道路养护 法令持续 12 周 | |
Increase Infrastructure by Railways | 通过法令提高市场接入度 | State does not have an infrastructure deficit | ||
增加迁入移民 | 通过法令提高市场接入度 | Any building has failed to hire and has 10000 open jobs | Building's state has gained 10000 population | |
建立一条贸易路线 | 扩建一座高产值建筑 | 任意投入品短缺 | 解决该商品短缺持续 4 周 | |
改善补给网络 | 建立一条贸易路线 | 出现商船短缺 | 提升 400 商船总数 | |
改善消费品的获取 | 建立一条贸易路线 |
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商品与基础价格相比昂贵的比率小于 20% | |
扶植一个利益集团 | 改善消费品的获取 | — | Bolster any Interest Group for 4 weeks | |
让利益集团满意 | 扶植一个利益集团 | 任意非边缘利益集团支持度小于+2 | 将该集团的支持度提升至+2以上 | |
停止革命 | 让利益集团满意 | A revolution has 15% or more progress | The revolution has 0% progress | |
通过一项机构法律 | 扶植一个利益集团 | 未启用任意机构 | 制定法律以启用相关机构 | |
投入机构 | 通过一项机构法律 | 任意机构未达到最高级 | 将机构等级至少提升 1 | |
Incorporate State | Invest into an Institution | Has an unincorporated state | Has incorporated a state | |
Reform the Government | 扶植一个利益集团 | Legitimacy is less than 40% | Legitimacy is more than 60% | |
Increase Relations | 通过一项机构法律 OR Reform the Government |
— | Increase relations with a major power by one level | |
Lobby Appeasement | Increase Relations | Any political lobby has 7 or less | Increase that lobby's appeasement by +3 | |
Earn Obligation | Increase Relations | No country owes an obligation to the player | Two countries owe an obligation to the player | |
Declare an Interest | Increase Relations | Has an unused declared interest | Has declared an additional interest | |
Target in Diplomatic Play | Declare an Interest | Is a diplomatic play target | Has set a wargoal for the diplomatic play | |
Colonize State | Declare an Interest | — | Begin a colony, then fully control that state | |
Create Formation | Declare an Interest | — | Create a new military formation | |
Expand the Military | Declare an Interest | — | Increase Army and Navy size by 20% (max 20) and don't have an unhealthy economy | |
Recruit and Promote a Commander | Expand the Military | — | Recruit a new commander, then promote them | |
Start Diplomatic Play | Recruit and Promote a Commander | — | Start a diplomatic play | |
Change Commander Order | Recruit and Promote a Commander | Any general is not defending | The general is defending | |
Mobilize an Army | Start Diplomatic Play | Any army is not mobilized | Any army is mobilized | |
Send General to the Front | Mobilize an Army | Any army is mobilized and not at a front | The army is at a front | |
Make Peace | Send General to the Front | Is at war | Is at peace | |
Solidifying our Position | Make Peace | — | Improve country rank by one level from current Or become first rank country |
经济霸权
- “Aim to expand your production, market reach, and trade influence until the world economy is firmly within your control. Your ultimate goal will be to control the lion's share of global GDP.”
This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their market.
推荐国家包括: 美利坚、 大不列颠、 土耳其 and 巴西.
There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is The Strong Market.
Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
---|---|---|---|---|
Expand our Mining Industries | — | Has an Iron Mine or Coal Mine |
| |
Refining our Production | Expand our Mining Industries | — | Has at least 4 levels of Steel Mills in a state Building has 90% employment and is not subsidized |
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Lowering Consumption Prices | Refining our Production | — | Coal, Iron, and Steel cost less than 20% below base price | |
Specialized Goods Production | Refining our Production | — | Has at least 2 levels of Motor Industries in a state Building has 90% employment and is not subsidized |
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Improving Production | Specialized Goods Production | Has not completed Exporting our Profits |
| |
Utilizing our Strength | Specialized Goods Production | Has completed Improving Production | Engines cost more than 25% below base price[1] | |
Exporting our Profits | Specialized Goods Production | Has not completed Improving Production | Is exporting more than 50 Engines | |
Increasing Export Value | Specialized Goods Production | Has completed Exporting our Profits | Engines cost more than 50% above base price | |
Expanding our Market | Specialized Goods Production | — | Has 8 or more countries in the market | |
The Strong Market |
|
— | GDP is more than 25% of global GDP |
霸主
This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's population, either directly or through subjects.
There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is The Hegemon.
Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
---|---|---|---|---|
A Colonial Power | — | — | Has an active Colonial affairs institution | |
建立同盟 | A Colonial Power | — | Is allied with two or more major or great powers | |
维持附属国 | A Colonial Power | — | 拥有5个傀儡国、自制领、受保护国或在共主邦联中 | |
非洲殖民地 | A Colonial Power | — | 在非洲拥有一处囊括整个地域的未整合地区 | |
Bolstering the Military | African Colonies | — | Has army size of at least 150 and navy size of at least 75 | |
Solidify Our Technological Advantage | Bolstering the Military | — |
| |
Recognized Power | A Colonial Power | Started the game at unrecognized major power rank or below | Is recognized | |
Major Power | A Colonial Power | 以低于主要政权开局 | 国际地位为主要政权或更高 | |
A Great Power | A Colonial Power | 以主要政权开局 | 国际地位为列强 | |
头号列强 | A Colonial Power | 以列强开局 | 拥有1号国际地位 | |
霸主 |
|
— | 全球 40% 以上人口生活在玩家的国家或其附属国内 |
平等社会
- “Power to the people! Become a guiding beacon of liberty and equality for the world to look up to, by assuring opportunity and raising Standard of Living across your nation.”
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as , an average standard of living of 20 or higher, and literacy of 90% or higher.
There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is An Egalitarian Society.
Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
---|---|---|---|---|
Encourage Liberal Thought | — | — | The Intelligentsia are powerful, being bolstered, and in the government | |
Liberate the Slaves | — | — | Has the Slavery Banned law active | |
Passing Laws | Encourage Liberal Thought OR Liberate the Slaves |
— |
| |
Public Services | Passing Laws |
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||
Women and Children | Public Services |
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||
An Egalitarian Society | Women and Children Liberate the Slaves |
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大博弈
仅当启用 利益之手 DLC 时可用 |
- “新世纪标志着在世界最大的大陆上展开的一场漫长冲突的开始,其中夹杂着阴谋、战争和巧妙的外交。指引俄罗斯和不列颠主导亚洲,或领导阿富汗或波斯走上主权之路。”
该目标反映了历史上这一时期 大不列颠与 俄罗斯争夺中东与中亚霸权的历史。
推荐国家包括: 俄罗斯、 大不列颠、 波斯、没有结果、没有结果, and 没有结果.
该目标下共有19个子目标。不同于其他目标,不同参与方会拥有不同的子目标组,“大博弈”作为最终子目标,在条件达成后将结束目标。
子目标 | 生效于 | 其他触发条件 | 完成条件 |
---|---|---|---|
大博弈 | — |
| |
取得阿富汗保护国 | 大不列颠 俄罗斯 | 在波斯区域拥有利益 |
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Consolidate Afghanistan | 大不列颠 俄罗斯 |
|
The borders of Afghanistan have been defined |
Unify Afghanistan | Afghan countries | — | Has formed 阿富汗 |
Disrupt the Russian Caucasus | 大不列颠 | 没有结果 exists | Circassia fully owns Kuban |
Counter Russian Pacific Influence | 大不列颠 |
|
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Expand British India | 大不列颠 | Template:Subject flag The East India Company is a subject of Great Britain |
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Contest the Russian Pamirs | 大不列颠 | Russia or its subject owns any part of Tajikistan |
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稳定波斯边境 | 俄罗斯 | 没有结果存在 | 赢得高加索战争 |
Pacify the Kazakh Steppe | 俄罗斯 | 拥有 Pacification of the Steppes 日志条目 |
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Codify the Chinese Border | 俄罗斯 | Has researched Nationalism |
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Consolidate Central Asian Holdings | 俄罗斯 | Has researched Nationalism |
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Acquire Manchurian Concessions | 俄罗斯 | ||
Secure a Korean Protectorate | 俄罗斯 |
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Korea is a subject of Russia |
The Eastern Frontier | 波斯 | — |
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巩固对波斯的影响力 | 大不列颠 俄罗斯 | 在波斯区域拥有利益 |
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Consolidate Persia | 波斯 | — | Fully owns and incorporated Arabistan, Bampur, and Hormuz |
Achieve Sovereignty | 波斯 Afghan countries | 是未受认可国家 | 成为受认可国家 |
Expedition to Tibet |
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参考
- Objectives, their sub-goals, and their journal entries are in:
game/common/objectives
game/common/objective_subgoals
game/common/journal_entries
- The journal entries are in the files:
00_player_objectives_economic_dominance.txt
00_player_objectives_egalitarian_society.txt
00_player_objectives_hegemon.txt
00_tutorial.txt
- ↑ The tooltip states "20% cheaper than base price"