目標是可供玩家選擇的多項縱貫全局遊戲的可完成內容。遊戲中共有三個常規目標和一個教學目標,一局遊戲中僅能選擇一個目標,在進入沙盒模式時,遊戲內不會觸發目標內容。常規目標和教學目標均有四個推薦國家,但玩家可以選擇任意國家完成它們。
當啟用目標開局時,遊玩過程中將出現完成目標所需階段性任務的日誌條目。日誌條目通常需要某些條件(通常為完成前置子目標)才能解鎖。
完成每個目標的最終內容將解鎖對應的成就。
遊戲入門
本目標可作為《維多利亞3》的教程,為玩家提供簡單的階段性內容來熟悉遊戲機制。該目標下大多數日誌條目會彈出教程,或提供選項觸發教程,來更深入地解釋條目相關的遊戲機制。基於教程起見,推薦以下遊戲規則遊玩:
- AI 對於玩家的行為:寬容
- AI 侵略性:低
本目標中共有40個子目標,涵蓋了建築建造與管理、利益集團互動與立法、外交與戰爭。絕大多數子目標需要完成前置子目標才能觸發。此外,完成
Educated成就並不需要完成所有子目標,只需要完成和最終子目標相關的前置內容即可, only those which directly lead to the final sub-goal, Solidifying our Position.
†Bold entries are the only ones needed for the Educated achievement.
| 子目標 | 前置條件 | 其它觸發條件 | 完成條件 | 備註 |
|---|---|---|---|---|
| 擺脫債務違約 | — | 處於債務違約 | 保持貸款本金低於信貸上限持續 4 周 | |
| 解決能力赤字 | — | 行政力、權威力或影響力低於 −10 | 維持能力正結餘 4 周 | |
| 研究科技 | — | 未在研究科技 可以研究科技 |
選擇一項科技並完成研究 | |
| 成立國家集團 | — |
|
成為國家集團領袖 | |
| 附屬獨立傾向 | — | 任意附屬國擁有至少 70 獨立傾向且每周獨立傾向增加 | 該附屬國獨立傾向小於 50 | |
| 提高我們的外國投資 | 附屬獨立傾向 | 允許在任意國家投資 | 本國擁有的目標國GDP比例(直接或間接)至少 20% | |
| 擴建一座基礎建築 | — | 存在農業或畜牧建築 | 農業或畜牧建築提升 1 等級 | |
| 更改生產方式 | 擴建一座基礎建築 | 農業、畜牧、採掘類建築可以更改生產方式 | 建築的新生產方式已持續激活 4 周 | |
| 擴建一座高產值建築 | 更改生產方式 | 任意非政府、未受補貼且人均年產值高於 |
建築提升 1 等級 | |
| 成立公司 | 擴建一座高產值建築 | 可以成立公司 | 無法成立新的公司 | |
| 解決建築低產值問題 | 擴建一座高產值建築 | 任意非政府、未受補貼且人均年產值低於 |
建築正受到補貼或人均年產值至少為 |
|
| 提升GDP | 擴建一座高產值建築 解決建築低產值問題 |
— | 將GDP提升 25% | |
| 通過法令提高市場接入度 | 擴建一座高產值建築 | 任意地區基礎設施短缺 | 保持 道路養護 法令持續 12 周 | |
| Increase Infrastructure by Railways | 通過法令提高市場接入度 | State does not have an infrastructure deficit | ||
| 增加遷入移民 | 通過法令提高市場接入度 | Any building has failed to hire and has 10000 open jobs | Building's state has gained 10000 population | |
| 建立一條貿易路線 | 擴建一座高產值建築 | 任意投入品短缺 | 解決該商品短缺持續 4 周 | |
| 改善補給網絡 | 建立一條貿易路線 | 出現商船短缺 | 提升 400 商船總數 | |
| 改善消費品的獲取 | 建立一條貿易路線 |
|
商品與基礎價格相比昂貴的比率小於 20% | |
| 扶植一個利益集團 | 改善消費品的獲取 | — | Bolster any Interest Group for 4 weeks | |
| 讓利益集團滿意 | 扶植一個利益集團 | 任意非邊緣利益集團支持度小於+2 | 將該集團的支持度提升至+2以上 | |
| 停止革命 | 讓利益集團滿意 | A revolution has 15% or more progress | The revolution has 0% progress | |
| 通過一項機構法律 | 扶植一個利益集團 | 未啟用任意機構 | 制定法律以啟用相關機構 | |
| 投入機構 | 通過一項機構法律 | 任意機構未達到最高級 | 將機構等級至少提升 1 | |
| Incorporate State | Invest into an Institution | Has an unincorporated state | Has incorporated a state | |
| Reform the Government | 扶植一個利益集團 | Legitimacy is less than 40% | Legitimacy is more than 60% | |
| Increase Relations | 通過一項機構法律 OR Reform the Government |
— | Increase relations with a major power by one level | |
| Lobby Appeasement | Increase Relations | Any political lobby has 7 or less |
Increase that lobby's appeasement by +3 | |
| Earn Obligation | Increase Relations | No country owes an obligation to the player | Two countries owe an obligation to the player | |
| Declare an Interest | Increase Relations | Has an unused declared interest | Has declared an additional interest | |
| Target in Diplomatic Play | Declare an Interest | Is a diplomatic play target | Has set a wargoal for the diplomatic play | |
| Colonize State | Declare an Interest | — | Begin a colony, then fully control that state | |
| Create Formation | Declare an Interest | — | Create a new military formation | |
| Expand the Military | Declare an Interest | — | Increase Army and Navy size by 20% (max 20) and don't have an unhealthy economy | |
| Recruit and Promote a Commander | Expand the Military | — | Recruit a new commander, then promote them | |
| Start Diplomatic Play | Recruit and Promote a Commander | — | Start a diplomatic play | |
| Change Commander Order | Recruit and Promote a Commander | Any general is not defending | The general is defending | |
| Mobilize an Army | Start Diplomatic Play | Any army is not mobilized | Any army is mobilized | |
| Send General to the Front | Mobilize an Army | Any army is mobilized and not at a front | The army is at a front | |
| Make Peace | Send General to the Front | Is at war | Is at peace | |
| Solidifying our Position | Make Peace | — | Improve country rank by one level from current Or become first rank country |
經濟霸權
This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their market.
推薦國家包括:
美利堅、
大不列顛、
土耳其 and
巴西.
There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is The Strong Market.
| Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
|---|---|---|---|---|
| Expand our Mining Industries | — | Has an Iron Mine or Coal Mine |
| |
| Refining our Production | Expand our Mining Industries | — | Has at least 4 levels of Steel Mills in a state Building has 90% employment and is not subsidized |
|
| Lowering Consumption Prices | Refining our Production | — | Coal, Iron, and Steel cost less than 20% below base price | |
| Specialized Goods Production | Refining our Production | — | Has at least 2 levels of Motor Industries in a state Building has 90% employment and is not subsidized |
|
| Improving Production | Specialized Goods Production |
| ||
| Utilizing our Strength | Specialized Goods Production | Engines cost more than 25% below base price[1] | ||
| Exporting our Profits | Specialized Goods Production | Is exporting more than 50 Engines | ||
| Increasing Export Value | Specialized Goods Production | Engines cost more than 50% above base price | ||
| Expanding our Market | Specialized Goods Production | — | Has 8 or more countries in the market | |
| The Strong Market |
|
— | GDP is more than 25% of global GDP |
霸主
This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's population, either directly or through subjects.
There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is The Hegemon.
| Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
|---|---|---|---|---|
| A Colonial Power | — | — | Has an active Colonial affairs institution | |
| 建立同盟 | A Colonial Power | — | Is allied with two or more major or great powers | |
| 維持附屬國 | A Colonial Power | — | 擁有5個傀儡國、自製領、受保護國或在共主邦聯中 | |
| 非洲殖民地 | A Colonial Power | — | 在非洲擁有一處囊括整個地域的未整合地區 | |
| Bolstering the Military | African Colonies | — | Has army size of at least 150 and navy size of at least 75 | |
| Solidify Our Technological Advantage | Bolstering the Military | — |
| |
| Recognized Power | A Colonial Power | Started the game at unrecognized major power rank or below | Is recognized | |
| Major Power | A Colonial Power | 以低於主要政權開局 | 國際地位為主要政權或更高 | |
| A Great Power | A Colonial Power | 以主要政權開局 | 國際地位為列強 | |
| 頭號列強 | A Colonial Power | 以列強開局 | 擁有1號國際地位 | |
| 霸主 |
|
— | 全球 40% 以上人口生活在玩家的國家或其附屬國內 |
平等社會
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as
peasants, an average
standard of living of 20 or higher, and
literacy of 90% or higher.
There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is An Egalitarian Society.
| Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
|---|---|---|---|---|
| Encourage Liberal Thought | — | — | The Intelligentsia are powerful, being bolstered, and in the government | |
| Liberate the Slaves | — | — | Has the Slavery Banned law active | |
| Passing Laws | Encourage Liberal Thought OR Liberate the Slaves |
— |
| |
| Public Services | Passing Laws |
|
||
| Women and Children | Public Services |
|
||
| An Egalitarian Society | Women and Children Liberate the Slaves |
|
|
大博弈
|
|
僅當啟用 利益之手 DLC 時可用 |
該目標反映了歷史上這一時期
大不列顛與
俄羅斯爭奪中東與中亞霸權的歷史。
推薦國家包括:
俄羅斯、
大不列顛、
波斯、沒有結果、沒有結果, and 沒有結果.
該目標下共有19個子目標。不同於其他目標,不同參與方會擁有不同的子目標組,「大博弈」作為最終子目標,在條件達成後將結束目標。
| 子目標 | 生效於 | 其他觸發條件 | 完成條件 |
|---|---|---|---|
| 大博弈 | — |
| |
| 取得阿富汗保護國 | 在波斯區域擁有利益 |
| |
| Consolidate Afghanistan |
|
The borders of Afghanistan have been defined | |
| Unify Afghanistan | Afghan countries | — | Has formed |
| Disrupt the Russian Caucasus | 沒有結果 exists | Circassia fully owns Kuban | |
| Counter Russian Pacific Influence |
|
| |
| Expand British India | Template:Subject flag The East India Company is a subject of Great Britain |
| |
| Contest the Russian Pamirs | Russia or its subject owns any part of Tajikistan |
| |
| 穩定波斯邊境 | 沒有結果存在 | 贏得高加索戰爭 | |
| Pacify the Kazakh Steppe | 擁有 Pacification of the Steppes 日誌條目 |
| |
| Codify the Chinese Border | Has researched |
| |
| Consolidate Central Asian Holdings | Has researched |
| |
| Acquire Manchurian Concessions | |||
| Secure a Korean Protectorate |
|
Korea is a subject of Russia | |
| The Eastern Frontier | — |
| |
| 鞏固對波斯的影響力 | 在波斯區域擁有利益 |
| |
| Consolidate Persia | — | Fully owns and incorporated Arabistan, Bampur, and Hormuz | |
| Achieve Sovereignty | 是未受認可國家 | 成為受認可國家 | |
| Expedition to Tibet |
|
|
參考
- Objectives, their sub-goals, and their journal entries are in:
game/common/objectivesgame/common/objective_subgoalsgame/common/journal_entries
- The journal entries are in the files:
00_player_objectives_economic_dominance.txt00_player_objectives_egalitarian_society.txt00_player_objectives_hegemon.txt00_tutorial.txt
- ↑ The tooltip states "20% cheaper than base price"