建筑:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.8
无编辑摘要
无编辑摘要
 
(未显示4个用户的29个中间版本)
第1行: 第1行:
{{Version|1.0}}
{{Version|1.8}}{{Economynav}}
{{see also|建筑列表|生产方式列表}}
[[File:UI buildings.png|thumb|upright|The buildings panel provides a detailed summary of the buildings in the player's country and their associated production methods.]]
[[File:UI buildings.png|thumb| 建筑面板展示有关本国建筑及其相关生产方法的详细总结。]]


 建筑 [[人群]] 工作并 生产[[ 商品]] 等资源 的地 。 
'''建筑''' 在《维多利亚3》里,是一个国家经济的核心基础。 建筑 雇佣 [[人群]] 且通常 生产 商品 [[goods]], 但是有的建筑提供的是其他增益:例如[[威望]], {{icon|bureaucracy|3=1}}行政力, 或者军事单位。每一个建筑都在一个[[地区]] 上,且雇佣 人群必须在该 区上。每一级建筑都有其''所有权'',可以是政府,该建筑劳动力,一个公司,或者{{icon|upper strata|3=1}}上等阶层人群


 建筑 通常并非形态学意义上的一栋建筑 而是广泛的行业、企业和政府职能,无论是简陋的自给农场,还是复杂的汽车 工业、 庞大的金融 。例如, 政府 行政 管理 表支持一定数量的官僚所必需的建筑和基础 设施。
  尽管被称为 “ 建筑 但它们应被理解为 工业 部门 官僚辖 或类似概念 —— 即 个等 级的 建筑并非代表某一家工厂、农场或 行政 机构,而是 指若干此类 设施 的集合


 建筑 需要有[[资质]]的 就业工作,才能产生效益 员工 的建 筑就是毫无收益的 这一点同时适用于铁路和港口等
== 建造 ==
{| class="mildtable" style="float:right;"
|+ 建造单建筑时每周投入建造力上限
! 来源 !! 数量
|-
| 基础 || {{green|+10}}
|-
| {{iconify|Urbanization|invention|link=Urbanization tech}}城镇化 || {{green|+10}}
|-
| {{iconify|Urban Planning|invention}}城镇规划 || {{green|+5}}
|-
| {{iconify|Modern Sewerage|invention}}现代排水系统 || {{green|+5}}
|-
| {{iconify|Steel-Frame Buildings|invention|link=Steel-Frame Buildings tech}}钢框架结构建筑 || {{green|+5}}
|-
| {{iconify|Elevators|invention}}电梯 || {{green|+5}}
|-
| Tata公司繁荣度奖励 || {{green|+10}}
|}
{{icon|Construction|3=1}}建造力表示一个国家建造建造新 建筑 的能力,无论是政府建造还 建造 每个拥 基础 国家{{green|+10}}点 造力 但可以通过扩建{{iconify|construction sector|building}}  造部门来获取更多
 
Whenever any building is built or expanded, it goes into the ''construction queue'' – with the exception of auto-built buildings, such as urban centers and trade centers. The construction queue is split into government construction – using the [[Treasury|national budget]] – and private construction – using the [[investment pool]]. The proportion of construction points allocated to each is based on the [[Economy laws#Economic System|''Economic System'' law]]. If either queue is not utilizing its full allocation of construction points, the other queue can automatically use them.
 
Each regular constructible building has a construction cost, ranging from '''100''' to '''800''', with unique buildings costing '''2500''' and canals costing '''5000'''. Each Monday construction points are added in order to buildings in the construction queue. Each country has a max weekly construction progress which limits the number of points added to a single building which can be increased by certain technologies. If the country has more construction points available than the max weekly construction progress limit next building in the queue receives the points up to the limit so on until no points remain.
 
The government construction queue can be reordered at any time, prioritizing or deprioritizing a given building's construction. Government construction can also be paused and unpaused at any time. As long as a building remains in the construction queue, it retains its construction progress, but if it is removed from the queue, all progress is lost with no refund or transfer.
 
==== Building costs ====
The costs of running the construction sectors (both labor and materials) are the sole expenses when constructing. They can be seen in the budget under ''Construction Goods'' and ''Government Wages'' respectively. When buildings are constructed, the construction sector uses pop labor and goods, and the costs involved are subject to market forces. Construction sectors use {{icon|wood|3=1}} and {{icon|fabric|3=1}} for the basic production method. {{icon|Iron|3=1}}, {{icon|steel|3=1}}, {{icon|glass|3=1}} and {{icon|explosives|3=1}} are required for more advanced [[production method]]s. Private construction draws funds from the investment pool for the cost of goods only — the construction sector employees are still paid from the national budget — and private construction is paused if the investment pool does not have sufficient funds to pay for construction.
 
Any excess construction each week is wasted. Wages must be paid regardless of whether the construction is used or not. However, excess construction does not require any goods. In general, one should always use the entire construction capacity outside of dire and temporary situations.
 
==== Construction efficiency ====
Construction efficiency is a modifier affecting the amount of construction points gained when building in a state. With no modifier to construction efficiency, each construction point provides one construction progress. Positive construction efficiency provides a bonus to the points assigned to a building in a queue. For example, if a state has {{green|+50%}} construction efficiency, then each construction point provides 1.5 construction progress. Conversely, a state with {{red|−50%}} construction efficiency would only gain 0.5 construction progress from each point of construction.
 
Construction efficiency is modified by various sources:
* Local construction sectors increase construction efficiency in the state, with more advanced production methods providing more efficiency per level.
* The {{iconify|Road Maintenance|decree}} decree provides {{green|+10%}} construction efficiency.
* The [[power bloc]] principle {{principle|Construction|I|1}} provides {{green|+10%}} construction efficiency.
* Having surplus {{icon|Bureaucracy}} [[Bureaucracy]] increases construction efficiency nationwide, up to {{green|+10%}} with 100% surplus bureaucracy.
* Certain [[state traits]] like mountains or deserts decrease local construction efficiency.
* {{iconify|Turmoil|state status}} decreases construction efficiency in increasing severity.
* {{iconify|Devastation|state status}} decreases construction efficiency in direct proportion.
* The {{icon|trade unions}} trade union trait {{iconify|work-to-rule|IG trait|x24px}} decreases construction efficiency nationwide by {{red|−15%}}.
* Declaring bankruptcy decreases construction efficiency nationwide by {{red|−75%}}.
* Certain [[events]] can increase or decrease construction efficiency.
 
Construction efficiency has a minimum of '''5%'''.
 
== Building groups ==
Each building belongs to one or more ''building groups''. These groups represent related industries and are also used for various modifiers and triggers.
 
These tables omit most groups which have the same name as the sole building contained within; groups containing a single building with a different name are indicated with hover text.
{| class="wikitable plainlist"
|+ Urban buildings
! colspan=2 | Manufacturing Industries
! rowspan=2 | Service Industries
! colspan=2 style="border-bottom:none;" | Urban Facilities
|-
| style="text-align:center;" | '''Light Industries''' || style="text-align:center;" | '''Heavy Industries'''
! style="border-top:none;" |
| style="text-align:center;" | '''Ownership Buildings'''
|- style="vertical-align:top;"
|
* {{iconify|Artillery Foundries|building}}
* {{iconify|Arms Industries|building}}
* {{iconify|Food Industries|building}}
* {{iconify|Textile Mills|building}}
* {{iconify|Furniture Manufacturies|building}}
* {{iconify|Glassworks|building}}
* {{iconify|Tooling Workshops|building}}
* {{iconify|Paper Mills|building}}
|
* {{iconify|Shipyards|building}}
* {{iconify|Military Shipyards|building}}
* {{iconify|Munition Plants|building}}
* {{iconify|Fertilizer Plant|building}}s
* {{iconify|Explosives Factory|building}}
* {{iconify|Synthetics Plants|building}}
* {{iconify|Steel Mills|building}}
* {{iconify|Motor Industries|building}}
* {{iconify|War Machine Industries|building}}
* {{iconify|Electrics Industries|building}}
| {{iconify|Urban Center|building}}
|
* {{hover box|Arts Buildings|{{iconify|Arts Academy|building}}}}
* {{hover box|Trade Centers|{{iconify|Trade Center|building}}}}
|
* {{iconify|Manor Houses|building}}
* {{iconify|Financial Districts|building}}
* {{iconify|Company Headquarter|building}}
|}
 
{| class="wikitable plainlist"
|+ Rural buildings
|-
! colspan=2 style="border-bottom:none;" | Agriculture
! rowspan=2 | Ranches
! rowspan=2 | Plantations
! colspan=2 style="border-bottom:none;" | Extraction
|-
! style="border-top:none;" |
| style="text-align:center;" | '''Subsistence Agriculture'''
| style="text-align:center;" | '''Mining'''
! style="border-top:none;" |
|- style="vertical-align:top;"
|
* {{iconify|Rye Farms|building}}
* {{iconify|Wheat Farms|building}}
* {{iconify|Rice Farms|building}}
* {{iconify|Maize Farms|building}}
* {{iconify|Millet Farms|building}}
* {{iconify|Vineyard|building}}
|
* {{iconify|Subsistence Farm|building}}s
* {{iconify|Subsistence Orchards|image=building subsistence farm.png}}
* {{iconify|Subsistence Pastures|image=building subsistence farm.png}}
* {{iconify|Subsistence Fishing Villages|image=building subsistence farm.png}}
* {{iconify|Subsistence Rice Paddies|image=building subsistence farm.png}}
| {{iconify|Livestock Ranches|building}}
|
* {{iconify|Coffee Plantations|building}}
* {{iconify|Cotton Plantations|building}}
* {{iconify|Dye Plantations|building}}
* {{iconify|Opium Plantations|building}}
* {{iconify|Tea Plantations|building}}
* {{iconify|Tobacco Plantations|building}}
* {{iconify|Sugar Plantations|building}}
* {{iconify|Banana Plantations|building}}
* {{iconify|Silk Plantations|building}}
|
* {{iconify|Coal Mines|building}}
* {{iconify|Iron Mines|building}}
* {{iconify|Lead Mines|building}}
* {{iconify|Sulfur Mines|building}}
* {{iconify|Gold Mines|building}}
* {{iconify|Gold Fields|building}}
|
* {{hover box|Forestries|{{iconify|Logging Camp|building}}s}}
* {{iconify|Rubber Plantations|building}}
* {{hover box|Fisheries|{{iconify|Fishing Wharves|building}}}}
* {{hover box|Whaling|{{iconify|Whaling Stations|building}}}}
* {{hover box|Oil Extractors|{{iconify|Oil Rig|building}}s}}
|}
 
{| class="wikitable plainlist"
|+ Development buildings
|-
! colspan=2 style="border-bottom:none;" | Government Structures
! colspan=3 | Infrastructure
! rowspan=2 | Power Plants
! colspan=2 | Military Buildings
|-
! style="border-top:none;" |
| style="text-align:center;" | '''Monuments'''
| style="text-align:center;" | '''Private Infrastructure'''
| style="text-align:center;" | '''Public Infrastructure'''
| style="text-align:center;" | '''Canals'''
| style="text-align:center;" | '''Army Buildings'''
| style="text-align:center;" | '''Naval Buildings'''
|- style="vertical-align:top;"
|
* {{hover box|University Buildings|{{iconify|University|building}}}}
* {{hover box|Bureaucratic Institutions|{{iconify|Government Administration|building}}}}
* {{hover box|Skyscrapers|{{iconify|Skyscraper|building}}}}
| All [[monuments]]
| {{iconify|Railway|building}}
|
* {{iconify|Port|building}}
* {{hover box|Construction|{{iconify|Construction Sector|building}}}}
|
* {{iconify|Suez Canal|building}}
* {{iconify|Panama Canal|building}}
| {{iconify|Power Plants|building}}
|
* {{iconify|Barracks|building}}
* {{hover box|Conscription Buildings|{{iconify|Conscription Center|building}}}}
| {{iconify|Naval Base|building}}
|}
 
Descriptively these groups represent various sectors of the economy:
 
* '''Urban''' – Urban buildings generally represent the sorts of industry or government work that takes place in Victorian cities. These are the industries that make finished goods, and centers of art and trade. Most urban buildings have no limit on their total levels and can be built in any state.
** ''Urban Centers'' – These represent the miscellaneous shops and small businesses that fill cities. Urban Centers are automatically created rather than built, with the number of levels based on the urbanization in a state; urbanization is generated by the state's other buildings. Urban Centers are the primary source of {{icon|services|3=1}} but also produce infrastructure and transportation.
** ''Trade Centers'' – These represent the import/export businesses and brokers who manage international trading. Trade Centers are automatically created for each level of trade route owned by the country.
** ''Manufacturing industries'' – Manufacturing industries produce most goods: either finished goods for [[needs|pop consumption]], industrial goods such as {{icon|tools|3=1}} and {{icon|engines|3=1}}, or military goods such as {{icon|small arms|3=1}} or {{icon|tanks|3=1}}.
** ''Ownership buildings'' – These represent either aristocratic estates or capitalist financial firms which purchase ownership of other buildings and receive the dividends of profitable buildings.
 
* '''Rural''' – Rural buildings represent industries more often situated outside a city, such as agriculture or mining. Rural buildings are typically limited to a set cap in each state, and no state can build every type.
** ''Agriculture'' – These represent industrialized farming. The number of agriculture buildings that can be built is limited by the amount of {{iconify|arable land}} in each state. Additionally, each state can host only certain types of crops.
** ''Plantations'' – These represent large scale cultivational of cash crops. The number of plantation buildings that can be built is limited by the amount of {{iconify|arable land}} in each state. Additionally, each state can host only certain types of crops.
** ''Ranches'' – These represent large scale livestock operations raising animals for meat and fabric and other byproducts such as fertilizer. The number of ranch buildings that can be built is limited by the amount of {{iconify|arable land}} in each state.
** ''Extraction'' – These represent the extraction of natural resources such as mines, logging, fishing, and whaling. Most goods produced here are used by urban industries. Resource industries are limited by the natural availability of the resource in the state.
** ''Subsistence buildings'' – These are a special type of inefficient building that cannot manually be built or destroyed, but rather appear anywhere in the world where there is unused {{iconify|arable land}}. The vast majority of the world's population starts the game working in subsistence buildings as {{icon|peasants|3=1}}, and much of the game's industrialization process is about finding more productive employment for those peasants. Pops working in these buildings contribute little to GDP and taxes per capita.
 
* '''Development''' – These are government buildings that distinguish themselves by providing vital state-level functions. These include government offices, universities, and military buildings.
** ''Military bases'' – barracks and naval bases hire and train the {{iconify|battalions|military}} and {{iconify|flotillas|military}} that make up a country's standing army and navy. These buildings are limited based on the [[Power structure laws#Army Model|Army Model law]] for Barracks and [[Military technology|technology]] for Naval Bases.
** ''Conscription centers'' – These represent a country's ability to levy its civilian population for war.
** ''Infrastructure'' – These are the ports and railways that connect the country. Ports are government funded, while railways may be privately owned or government run. Ports provide {{icon|convoys|3=1}} and a small amount of {{icon|infrastructure|3=1}}, while railways provide significant amounts of infrastructure and transportation.
** ''Government buildings'' – These are buildings funded by the government and provide crucial civil services required for the smooth running of a Victorian era nation. Examples include Government Administrations where {{icon|bureaucrats|3=1}} produce bureaucracy for the administration of incorporated states and institutions, and universities where {{icon|academics|3=1}} produce innovation for technological progression.
** ''Construction Sector'' – These are the construction firms which build other buildings. Once a Construction Sector has been built, they appear in the construction tab rather than the development tab.
** ''Canals'' – The Panama and Suez Canals. These can only be built in their historical locations and provide {{green|+100}} prestige to their owner and '''+20%''' migration attraction to their state. They reduce the sea travel distance required for routes than go through them, saving a large number of convoys for trade and supply routes or travel time for fleets and armies.
** ''Monuments'' – Certain states across the world start with or can build [[unique building]]s that historically existed in those states. Depending on the [[game rules]], monuments may provide a unique effect, prestige, or simply bragging rights.


建筑受到经济规模的增益。 建筑每高一级都将得到的吞吐量奖励,目前是每级+1%
=== Urbanization ===
Urbanization represents the density of each state. Most buildings contribute between {{green|+5}} and {{green|+20}} urbanization per level. Initially, each 100 urbanization in a state creates one {{iconify|Urban Center|building}}. This is reduced by {{iconify|Joint-Stock Companies|invention}} ({{green|−10%}}), {{iconify|Investment Banks|invention}} ({{green|−15%}}), and {{iconify|Corporate Governance|invention}} ({{green|−25%}}), such that eventually each 50 urbanization in a state creates one Urban Center.


== 建造 ==
== Managing buildings ==
如下是一个基础设施里的建筑,被称作 {{iconbox|建造部门||image=Building construction_camp.png}},它产出 {{icon|construction}} 建造力。建造力由国家管理并用来建造其他建筑(自给建筑除外, 它们是自动建造的)。
<section begin=Managing_buildings />To ease the management of the different buildings (and their associated production methods) in the country, the player can refer to the buildings panel.


* 建筑在[[state|地区]]内存在并建造。
The panel provides an overview of all buildings in the country, and allows the player to see at a glance how those industries are doing financially. The buildings are grouped by type and can be expanded to view the individual buildings in each state, and each building can be clicked on to get an in-depth view of its balance sheet and workforce. In addition, the panel allows adjusting the production methods of an individual building, or setting all production methods for a certain building type to a specific setting across the country.
* 大多数建筑是直接建造的,而少数建筑根据某种条件自动创建。
* 建造建筑时,建造部门需要消耗人力和商品,其成本取决于市场价格。


虽然在技术上一个地区内可建造的建筑数量没有限制,但是出于模拟和合理性的要求,建筑物本身的不同限制其最大数量。比如很多资源建筑受到当地资源潜力的限制,农业建筑数量不能超过当地最大可耕土地。类似的,城镇建筑(如工厂)受限于当地人数,以模拟城市人口更加密集的特点。
Predictive tooltips explain the anticipated impact on the building's balance as a result of changes in production, consumption, and wage requirements, as well as the changes in employment (which new job positions will be created and which will disappear) that could also impact the country's politics over time. A warning is provided if there are not enough qualifying pops to take on any new professions created, as this limits the building's ability to hire.<section end=Managing_buildings />


== 建筑类别 ==
== Throughput ==
一般来说,建筑可以分为以下几类:
Throughput is a measure of how effectively a workforce can turn input goods into output goods. Both input and output goods are modified by the throughput percentage, while required workers remains the same increasing or decreasing amount the productivity of the building without changing it's level or workforce. Positive throughput bonuses can help an industry reach its maximum profit potential, as additional wages are not necessary to achieve an increase in production.


* ''自给建筑'' - 自给建筑是一种特殊的低效率建筑,不能被手动建造或者摧毁,但是会在世界上任何未使用的可耕土地存在。游戏开始时,世界上的绝大多数人口都以 {{icon|peasants}} 自给农的职业在自给建筑工作。私人所有制下,自给建筑还会提供 {{icon|Clergymen}} 教士和 {{icon|Aristocrats}} 贵族的岗位。在自给建筑中工作的人口对GDP和税收贡献甚微,游戏进行工业化的过程中,会为自给农提供更有生产力的就业机会。
Throughput is positively modified by the economy of scale, certain technologies, some state traits, the encourage industry [[decrees]], certain interest group traits, and certain events. It can be negatively modified by {{iconify|devastation|state status}}, some state traits, going into [[default]], input goods [[shortage]], and certain events. These modifiers stack additively with each other. Established companies also provide {{green|+10%}} throughput for their associated buildings.


* 城镇中心 - 另一种特殊建筑,类似自给建筑,这些建筑是自动创建而非手动建造的。一个地区的城镇中心等级与其本地建筑产生的城镇化程度相关,每有100城镇化就会创建一级城镇中心。城镇中心主要提供{{icon|shopkeepers}} 店主和 {{icon|Clergymen}} 教士岗位,并生产{{icon|services}} 服务。
==== Economy of scale ====
All productive buildings (except subsistence farms) and many government buildings receive a {{green|+1%}} throughput bonus for each building level in the same state. The maximum economy of scale throughput bonus starts at {{green|+20%}} and is increased by the {{iconify|Mechanized Workshops|invention|link=Mechanized Workshops tech}} ({{green|+10%}}) and {{iconify|Shift Work|invention}} ({{green|+20%}}) technologies. The maximum economy of scale bonus possible is {{green|50%}} (a level 50 building).


* ''政府建筑'' - 政府建筑完全由国家运营,并生产对国家运转至关重要的特殊资源。例如,政府行政机构雇佣 {{icon|bureaucrats|21px}}官僚,生产 {{icon|bureaucracy}} 行政力以支付机构和已整合地区管理成本,而大学雇佣 {{icon|academics}} 学者为国家科研提供创新力。
Nationalized buildings receive a penalty to economy of scale, up to {{red| −50%}} if all levels are nationalized.


* ''私有建筑'' - 绝大多数建筑都属于私有建筑,包括广泛的行业,例如农场、种植园、矿山和工厂。与政府建筑不同的是,私有建筑不是由国家所有,而是由 {{icon|capitalists}} 资本家和  {{icon|aristocrats}} 贵族所有。所有者获得私有建筑的利润并为员工支付工资。需要注意的是,在不同所有制下,私有建筑的所有权可能完全不同。
== Productivity ==
Buildings that produce and sell goods of any kind have a displayed productivity value. This is the profit-per-employee generated by the building on an annual basis, before wages are paid. The productivity value is displayed in green when it is either over 30 or above 150% of the average for its type worldwide, or in red when it is either below 3 or below 66% of the average worldwide.


* ''开发建筑'' - 开发建筑往往是政府建筑,但并非总是如此。开发建筑提供特殊的地区功能,比如,从当地居民中招募和训练士兵的兵营或为其他建筑物提供将商品推向市场所需的基础设施的铁路。
The exact calculation of productivity is <math>\dfrac{\text{annual price of output} - \text{annual price of input}}{\text{number of employees}}</math>


== 管理建筑 ==
The weekly balance can be derived by subtracting the average annual wage from productivity and then multiplying by (number of employees / 52)
<section begin=Managing_buildings />玩家可以通过建筑面板快捷管理全国各地所有不同的建筑,及其相关的生产方法。


该面板显示全国所有产业行业的,及其财务状况。各种建筑按主要类型和次要类型划分组织,可以细化查看单个地区的单个建筑,点击进入可以深入了解其资产负债表和劳动力。此外,该面板还允许调整单个或批量的建筑的生产方式。
== Ownership ==
Each building level has a certain owner. This can be a government, the building's employees, or an ownership building. Buildings which are always government funded can only be owned by the country that owns the state. Building levels owned by pops have ownership shares which entitle that pop to a proportion of a building's cash reserve and dividends. Pops become more {{icon|radical|3=1}} if a building where they have ownership shares is downsized or has its cash reserve wiped out by the country declaring bankruptcy.


预测工具提示将解释生产、消费和工资要求的变化对建筑物平衡的预期影响,以及就业变化(新增或减灭新工作岗位),随着时间的推移也会影响国家的政治。如果某一职业缺少足够的从业资质者,就会限制该产业效率,发出警告。<section end=Managing_buildings />
When a building is profitable, a {{hover box|12.5% to 25% for ownership buildings|'''25%''' to '''50%'''}} of the profit is deposited into the building's cash reserves with the rest paid to the owners as dividends. Buildings with full cash reserves pay their entire weekly profit as dividends. ''Dividends'' are divided and paid per share. For example, a Financial Districts building with the Privately Owned production method has 10 shares for its Capitalist employees and 1 share for its Shopkeeper employees. The Shopkeepers receive 9.1% of the building's dividends.


== 吞吐量 ==
Certain pop types ({{icon|aristocrats}}, {{icon|capitalists}}, {{icon|clergymen}}, {{icon|farmers}}, and {{icon|shopkeepers}}) contribute a portion of their dividends into the ''investment pool''. Dividends paid to pops are also subject to dividends taxes on the full amount of paid dividends, regardless of how much is reinvested. Buildings owned by other buildings pay their dividends to the ownership buildings, which then pay dividends to their owner pops. Buildings owned by a government split dividends between the treasury and investment pool based on government dividend efficiency (treasury) and government dividend reinvestment (investment pool).<ref>There is currently a bug that governments do not receive any dividends from owning building levels in other countries.</ref>
吞吐量衡量劳动力将投入品转化为商品的效率。 在吞吐量的影响下,投入品和商品产出都将增加,而所需的工人将保持不变。 这可以帮助一个行业达到最大的利润潜力,因为工资不会随着产量的增加而直接增加。


吞吐量通常受到规模经济或[[科技]]的积极影响,也可能受到荒废度、债务违约或投入品短缺等因素的消极影响。
== Companies ==
{{Main|Companies}}
Countries can establish ''companies'' which then can construct and own certain buildings. Buildings built by a company enjoy higher construction efficiency, and those owned by the company have higher throughput and potentially contribute to the company's ''prosperity'' to activate additional bonuses.


== Building Production and Employment ==
== Building production and employment ==
When a specific combination of production methods is chosen, each level of buildings produces and consumes certain amount of goods while providing certain employments. The amount of goods and employments can be calculated by adding up the contributions from the production methods selected.
{{SVersion|1.8}}{{Hatnote|For full details of buildings, see [[List of buildings]]; for full details of production methods, see [[List of production methods]].}}
Each level of a building produces and consumes certain amounts of goods while providing certain jobs based on the applied production methods. Production methods are applied to all levels of a building in a state.


=== Industry Buildings ===
=== Industry buildings ===
{| class="wikitable plainlist" style="text-align:center;"
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
|+Industry Building Production and Employment Per Level
|+ style="white-space:nowrap;" | Food Industries production and employment per level
|-
|-
! Building
! Building<hr>Output goods
----
! Base | Base PM group 1
Output Goods
! Base | Base PM group 2
! Base | Base PM Group
! Refining | Refining PM group
! Base | Base PM Group
! Automation | Automation PM group
! Refining | Refining PM Group 
! Automation | Automation PM Group 
! Ownership | Ownership PM Group 


|-
|-
! rowspan=6 | Food Industries
! rowspan=5 | Food Industries<hr>{{icon|Groceries|3=1}}<br/>{{icon|Liquor|3=1}}
----
{{icon|groceries}}Groceries<br/>{{icon|liquor}}Liquor
! Base 
! Base 
! Canning 
! Canning 
! Distilleries 
! Distilleries 
! Automation 
! Automation 
! Ownership
|-
|-
| Bakeries
| Bakeries<hr>{{MultiColumn|
----
* {{icon|groceries}} +45
{{icon|groceries}} +45 {{icon|grain}} −40 {{icon|laborers}} +4500
* {{icon|grain}} −40
| Jars
* {{icon|shopkeepers}} +500
----
* {{icon|laborers}} +4500|2}}
| Jars<hr>
| Prioritize Grocery Production
| Prioritize Grocery Production<hr> — 
----
| Manual Dough Processing<hr>
— 
| Manual Dough Processing
----
| Merchant Guilds
----
{{icon|shopkeepers}} +500
|-
|-
| Sweeteners
| rowspan=2 | Sweeteners<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|groceries}} +65
*{{icon|groceries}} +65
*{{icon|grain}} −40
*{{icon|grain}} −40
*{{icon|sugar}} −15
*{{icon|sugar}} −15
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +4000
*{{icon|laborers}} +4000
*{{icon|machinists}} +500
*{{icon|machinists}} +500|2}}
|2}}
| rowspan=2 | Canned Fish/Meat<hr>{{MultiColumn|
| Canneries
----
{{MultiColumn|
*{{icon|groceries}} +30
*{{icon|groceries}} +30
*{{icon|grain}} +20
*{{icon|grain}} +20
*{{icon|fish}} −30
*{{icon|iron}} −10
*{{icon|iron}} −10
*{{icon|machinists}} +500
*{{icon|machinists}} +500|2}}
|2}}
{{icon|fish}} −30 / {{icon|meat}} −20
| Pot Stills
| rowspan=2 | Pot Stills<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|liquor}} +60
*{{icon|liquor}} +60
*{{icon|groceries}} −30
*{{icon|groceries}} −30
*{{icon|sugar}} −25
*{{icon|sugar}} −25
*{{icon|shopkeepers}} +100
*{{icon|shopkeepers}} +100
*{{icon|machinists}} +250
*{{icon|machinists}} +250|2}}
|2}}
| Automated Bakery<hr>{{icon|tools}} −10 {{icon|laborers}} −2500
| Automated Bakery
|-
----
| rowspan=2 |
{{icon|tools}} −10 {{icon|laborers}} −2500
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| Baking Powder
| Baking Powder<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|groceries}} +120
*{{icon|groceries}} +120
*{{icon|grain}} −80
*{{icon|grain}} −80
*{{icon|sugar}} −30
*{{icon|sugar}} −30
*&nbsp;
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3500
*{{icon|laborers}} +3500
*{{icon|machinists}} +750
*{{icon|machinists}} +750
*{{icon|engineers}} +250
*{{icon|engineers}} +250|2}}
|2}}
| Vacuum Packaging<br>(Efficient Canning Practices)<hr>{{MultiColumn|
| Vacuum Canning
*{{icon|groceries}} +60 (+70)
----
{{MultiColumn|
*{{icon|groceries}} +60
*{{icon|grain}} +30
*{{icon|grain}} +30
*{{icon|fish}}  −60
*{{icon|fish}}  −30
*{{icon|meat}} −20
*{{icon|iron}} −10
*{{icon|iron}} −10
*{{icon|oil}} −5
*{{icon|oil}} −5
*{{icon|machinists}} +500
*{{icon|machinists}} +500
*{{icon|engineers}} +200
*{{icon|engineers}} +200|2}}
|2}}
| Patent Stills<hr>{{MultiColumn|
| Patent Stills
----
{{MultiColumn|
*{{icon|liquor}} +100
*{{icon|liquor}} +100
*{{icon|groceries}} −40
*{{icon|groceries}} −40
第151行: 第326行:
*{{icon|shopkeepers}} +200
*{{icon|shopkeepers}} +200
*{{icon|machinists}} +500
*{{icon|machinists}} +500
*{{icon|engineers}} +200
*{{icon|engineers}} +200|2}}
|2}}
|}
| rowspan=3 |
 
| Publicly Traded
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
----
|+ style="white-space:nowrap;" | Industry production and employment per level
{{icon|capitalists}} +150
|-
|-
| rowspan=2 |
! Building<hr>Output goods
| rowspan=2 |
! Base | Base PM group
| rowspan=2 |
! Refining | Refining PM group 
| Government Run
! Automation | Automation PM group 
----
 
{{icon|bureaucrats}} +150
|-
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-
 
! rowspan=5 | Textile Mills<hr>{{icon|Clothes|3=1}}<br/>{{icon|Luxury Clothes|3=1}}
! rowspan=6 | Textile Mills
----
{{icon|luxury clothes}}Luxury Clothes<br/>{{icon|clothes}}Clothes
! Base 
! Base 
! rowspan=6 | N/A
! Luxury Production 
! Luxury Production 
! Automation 
! Automation 
! Ownership
|-
|-
| Handsewn Clothes
| Handsewn Clothes<hr>{{MultiColumn|
----
* {{icon|clothes}} +45
{{icon|clothes}} +45 {{icon|fabric}} −40 {{icon|laborers}} +4500
* {{icon|fabric}} −40
| Prioritize Non-Luxury Clothing
* {{icon|shopkeepers}} +500
----
* {{icon|laborers}} +4500|2}}
| Prioritize Non-Luxury Clothing<hr>
| Traditional Looms
| Traditional Looms<hr>
----
| Merchant Guilds
----
{{icon|shopkeepers}} +500
|-
|-
| Dye Workshops
| Dye Workshops<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|clothes}} +60
*{{icon|clothes}} +60
*{{icon|fabric}} −40
*{{icon|fabric}} −40
*{{icon|dye}} −5
*{{icon|dye}} −5
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +4000
*{{icon|laborers}} +4000
*{{icon|machinists}} +500
*{{icon|machinists}} +500|2}}
|2}}
| Craftsman Sewing<hr>{{MultiColumn|
| Craftsman Sewing
{{icon|clothes}}  −30
----
*{{icon|luxury clothes}} +30
{{MultiColumn|
*{{icon|silk}}  −15
*{{icon|clothes}}  −20
*{{icon|fabric}} +15
*{{icon|luxury clothes}} +20
*{{icon|shopkeepers}} +500|2}}
*{{icon|silk}}  −10
| Mechanized Looms<hr>
*{{icon|fabric}} +10
* {{icon|tools}} −5
*{{icon|shopkeepers}} +500
* {{icon|laborers}} −1500
|2}}
| Mechanized Looms
----
{{icon|tools}} −5 {{icon|laborers}} −1500
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| Sewing Machines
| Sewing Machines<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|clothes}} +100
*{{icon|clothes}} +100
*{{icon|fabric}} −60
*{{icon|fabric}} −60
*{{icon|dye}} −10
*{{icon|dye}} −10
*{{icon|tools}} −5
*{{icon|tools}} −5
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3500
*{{icon|laborers}} +3500
*{{icon|machinists}} +750
*{{icon|machinists}} +750
*{{icon|engineers}} +250
*{{icon|engineers}} +250|2}}
|2}}
| Elastics<hr>{{MultiColumn|
| Elastics
*{{icon|clothes}}  −70
----
*{{icon|luxury clothes}} +70
{{MultiColumn|
*{{icon|clothes}}  −20
*{{icon|luxury clothes}} +35
*{{icon|rubber}} −10
*{{icon|rubber}} −10
*{{icon|silk}}  −10
*{{icon|silk}}  −35
*{{icon|fabric}} +10
*{{icon|fabric}} +35
*{{icon|shopkeepers}} +1000
*{{icon|shopkeepers}} +1000|2}}
|2}}
| Automatic Power Looms<hr>
| Automatic Power Looms
* {{icon|tools}} −5 {{icon|electricity}} −10
----
* {{icon|laborers}} −2500
{{icon|tools}} −5 {{icon|electricity}} −10 {{icon|laborers}} −2500
| Publicly Traded
----
{{icon|capitalists}} +150
|-
|-
| Electric Sewing Machines
| Electric Sewing Machines<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|clothes}} +140
*{{icon|clothes}} +140
*{{icon|fabric}} −60
*{{icon|fabric}} −60
第253行: 第394行:
*{{icon|tools}} −10
*{{icon|tools}} −10
*{{icon|electricity}} −10
*{{icon|electricity}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3000
*{{icon|laborers}} +3000
*{{icon|machinists}} +1000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| rowspan=2 |
| rowspan=2 |
| Government Run
----
{{icon|bureaucrats}} +150
|-
| rowspan=1 |
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=6 | Furniture Manufacturies
! rowspan=5 | Furniture Manufacturies<hr>{{icon|Furniture|3=1}}<br/>{{icon|Luxury Furniture|3=1}}
----
{{icon|luxury furniture}}Luxury Furniture<br/>{{icon|furniture}}Furniture
! Base 
! Base 
! rowspan=6 | N/A
! Luxury Production 
! Luxury Production 
! Automation 
! Automation 
! Ownership
|-
|-
| Handcrafted Furniture
| Handcrafted Furniture<hr>{{MultiColumn|
----
* {{icon|furniture}} +45
{{icon|furniture}} +45 {{icon|wood}} −30 {{icon|fabric}} −10 {{icon|laborers}} +4500
* {{icon|wood}} −30
| Prioritize Non-Luxury Furniture
* {{icon|fabric}} −10
----
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +4500|2}}
| Hand Assembly
| Prioritize Non-Luxury Furniture<hr>
----
| Hand Assembly<hr>
| Merchant Guilds
----
{{icon|shopkeepers}} +500
|-
|-
| Lathes
| rowspan=2 | Lathes<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|furniture}} +65
*{{icon|furniture}} +65
*{{icon|wood}} −30
*{{icon|wood}} −30
*{{icon|fabric}} −10
*{{icon|fabric}} −10
*{{icon|tools}} −5
*{{icon|tools}} −5
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3250
*{{icon|laborers}} +3250
*{{icon|machinists}} +1000
*{{icon|machinists}} +1000
*{{icon|engineers}} +250
*{{icon|engineers}} +250|2}}
|2}}
| rowspan=2 | Luxury Furniture Production<hr>{{MultiColumn|
| Luxury Furniture Production
*{{icon|furniture}}  −25
----
*{{icon|luxury furniture}} +25
{{MultiColumn|
*{{icon|hardwood}}  −15
*{{icon|furniture}}  −20
*{{icon|wood}} +15
*{{icon|luxury furniture}} +20
*{{icon|shopkeepers}} +500|2}}
*{{icon|hardwood}}  −10
| Water-tube Boiler<hr>
*{{icon|wood}} +10
* {{icon|tools}} −5 {{icon|coal}} −5
*{{icon|shopkeepers}} +500
* {{icon|laborers}} −1500
|2}}
|-
| Water-tube Boiler
| Rotary Valve Engine<hr>
----
* {{icon|tools}} −5 • {{icon|coal}} −10
{{icon|tools}} −5 {{icon|coal}} −5 {{icon|laborers}} −1500
* {{icon|laborers}} −2000
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| Mechanized Workshops
| Mechanized Workshops<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|furniture}} +110
*{{icon|furniture}} +110
*{{icon|wood}} −50
*{{icon|wood}} −50
*{{icon|fabric}} −10
*{{icon|fabric}} −10
*{{icon|tools}} −10
*{{icon|tools}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3000
*{{icon|laborers}} +3000
*{{icon|machinists}} +1250
*{{icon|machinists}} +1250
*{{icon|engineers}} +750
*{{icon|engineers}} +750|2}}
|2}}
| Precision Tools<hr>{{MultiColumn|
| Precision Tools
*{{icon|furniture}}  −55
----
*{{icon|luxury furniture}} +55
{{MultiColumn|
*{{icon|hardwood}}  −25
*{{icon|furniture}}  −20
*{{icon|luxury furniture}} +40
*{{icon|hardwood}}  −20
*{{icon|tools}} −10
*{{icon|tools}} −10
*{{icon|wood}} +20
*{{icon|wood}} +25
*{{icon|shopkeepers}} +1000
*{{icon|shopkeepers}} +1000|2}}
|2}}
| Assembly Lines<hr>{{MultiColumn|
| Rotary Valve Engine
* {{icon|tools}} −5
----
* {{icon|oil}} −5
{{icon|tools}} −5 {{icon|coal}} −10 {{icon|laborers}} −2000
* {{icon|electricity}} −5
| Publicly Traded
* {{icon|laborers}} −3000|2}}
----
{{icon|capitalists}} +150
|-
| rowspan=2 |
| rowspan=2 |
| Assembly Lines
----
{{icon|tools}} −5 {{icon|oil}} −5 {{icon|electricity}} −5 {{icon|laborers}} −3000 
| Government Run
----
{{icon|bureaucrats}} +150
|-
| rowspan=1 |
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=6 | Glassworks
! rowspan=5 | Glassworks<hr>{{icon|Glass|3=1}}<br/>{{icon|Porcelain|3=1}}
----
! Base
{{icon|glass}}Glass<br/>{{icon|porcelain}}Porcelain
! Luxury Production
! Base 
! rowspan=6 | N/A
! Luxury Production 
! Glassblowing 
! Glassblowing 
! Ownership
|-
|-
| Forest Glass
| Forest Glass<hr>{{MultiColumn|
----
* {{icon|glass}} +30
{{icon|glass}} +30 {{icon|wood}} −30 {{icon|laborers}} +4500
* {{icon|wood}} −30
| Prioritize Glass Production
* {{icon|shopkeepers}} +500
----
* {{icon|laborers}} +4500|2}}
| Prioritize Glass Production<hr>
| Manual Glassblowing
| Manual Glassblowing<hr>
----
| Merchant Guilds
----
{{icon|shopkeepers}} +500
|-
|-
| Leaded Glass
| Leaded Glass<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|glass}} +40
*{{icon|glass}} +40
*{{icon|wood}} −20
*{{icon|wood}} −20
*{{icon|lead}} −10
*{{icon|lead}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +4000
*{{icon|laborers}} +4000
*{{icon|machinists}} +500
*{{icon|machinists}} +500|2}}
|2}}
| Ceramics<hr>{{MultiColumn|
| Ceramics
* {{icon|glass}}  −10
----
* {{icon|porcelain}} +10
{{icon|glass}}  −20 {{icon|porcelain}} +25 {{icon|dye}}  −15 {{icon|shopkeepers}} +500
* {{icon|dye}}  −5
| Automatic Bottle Blowers
* {{icon|shopkeepers}} +250|2}}
----
| Automatic Bottle Blowers<hr>{{MultiColumn|
{{icon|tools}}  −5 {{icon|oil}}  −10 {{icon|laborers}}  −2500
* {{icon|tools}}  −2
| Privately Owned
* {{icon|engines}}  −2
----
* {{icon|oil}}  −5
{{icon|capitalists}} +100
* {{icon|laborers}} −2500|2}}
|-
|-
| Crystal Glass
| Crystal Glass<hr>{{MultiColumn|
----
*{{icon|glass}} +60
{{MultiColumn|
*{{icon|glass}} +70
*{{icon|lead}} −35
*{{icon|lead}} −35
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3000
*{{icon|laborers}} +3000
*{{icon|machinists}} +1000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| Bone China<hr>{{MultiColumn|
| Bone China
* {{icon|glass}} −20
----
* {{icon|porcelain}} +30
{{icon|glass}} −20 {{icon|porcelain}} +40 {{icon|dye}}  −30 {{icon|shopkeepers}} +1000
* {{icon|dye}}  −10
| rowspan=3 |
* {{icon|shopkeepers}} +500|2}}
| Publicly Traded
| rowspan=2
----
{{icon|capitalists}} +150
|-
|-
| Houseware Plastics
| Houseware Plastics<hr>{{MultiColumn|
----
*{{icon|glass}} +100
{{MultiColumn|
*{{icon|oil}}  −20
*{{icon|glass}} +110
*{{icon|lead}}  −30
*{{icon|oil}}  −25
* {{icon|shopkeepers}} +500
*{{icon|lead}}  −35
*{{icon|laborers}} +2500
*{{icon|laborers}} +2500
*{{icon|machinists}} +1250
*{{icon|machinists}} +1250
*{{icon|engineers}} +750
*{{icon|engineers}} +750|2}}
|2}}
|
| rowspan=2 |
| Government Run
----
{{icon|bureaucrats}} +150
|-
| rowspan=1 |
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=6 | Tooling Workshops
! rowspan=5 | Tooling Workshops<hr>{{icon|Tools|3=1}}
----
! Base
{{icon|tools}}Tools
! rowspan=5 | N/A
! Base 
! Automation
! rowspan=6 | N/A
! rowspan=6 | N/A 
! Automation 
! Ownership
|-
|-
| Crude Tools
| Crude Tools<hr>{{MultiColumn|
----
* {{icon|tools}} +30
{{icon|tools}} +30 {{icon|wood}} −30 {{icon|laborers}} +4500
* {{icon|wood}} −30
| Hand Assembly
* {{icon|shopkeepers}} +500
----
* {{icon|laborers}} +4500|2}}
| Hand Assembly<hr>—
| Merchant Guilds
----
{{icon|shopkeepers}} +500
|-
|-
| Pig Iron Tools
| Pig Iron Tools<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|tools}} +60
*{{icon|tools}} +60
*{{icon|wood}} −30
*{{icon|wood}} −30
*{{icon|iron}} −20
*{{icon|iron}} −20
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +4000
*{{icon|laborers}} +4000
*{{icon|machinists}} +500
*{{icon|machinists}} +500|2}}
|2}}
| Water-tube Boiler<hr>
| Water-tube Boiler
* {{icon|coal}} −10
----
* {{icon|laborers}} −1500
{{icon|coal}} −10 {{icon|laborers}} −1500
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| Steel Tools
| Steel Tools<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|tools}} +80
*{{icon|tools}} +80
*{{icon|wood}} −30
*{{icon|wood}} −30
*{{icon|steel}} −20
*{{icon|steel}} −20
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3500
*{{icon|machinists}} +500
*{{icon|engineers}} +500|2}}
| Rotary Valve Engine<hr>
* {{icon|coal}} −15
* {{icon|laborers}} −2000
|-
| Machined Steel Tools<hr>{{MultiColumn|
*{{icon|tools}} +110
*{{icon|rubber}} −10
*{{icon|steel}} −30
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3000
*{{icon|laborers}} +3000
*{{icon|machinists}} +1000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| Assembly Lines<hr>
| Rotary Valve Engine
* {{icon|oil}} −10 {{icon|electricity}} −5
----
* {{icon|laborers}} −3000
{{icon|coal}} −15 {{icon|laborers}} −2000
| Publicly Traded
----
{{icon|capitalists}} +150
|-
| rowspan=2 |
| Assembly Lines
----
{{icon|oil}} −10 {{icon|electricity}} −5 {{icon|laborers}} −3000
| Government Run
----
{{icon|bureaucrats}} +150
|-
| rowspan=1 |
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=6 | Paper Mills
! rowspan=4 | Paper Mills<hr>{{icon|Paper|3=1}}
----
{{icon|paper}}Paper
! Base 
! Base 
! rowspan=6 | N/A
! rowspan=4 | N/A 
! rowspan=6 | N/A 
! Automation
! Automation 
! Ownership
|-
|-
| Pulp Pressing
| Pulp Pressing<hr>{{MultiColumn|
----
* {{icon|paper}} +40
{{icon|paper}} +40 {{icon|wood}} −30 {{icon|laborers}} +4500
* {{icon|wood}} −30
| Hand Assembly
* {{icon|shopkeepers}} +500
----
* {{icon|laborers}} +4500|2}}
| Hand Assembly<hr>—
| Merchant Guilds
----
{{icon|shopkeepers}} +500
|-
|-
| Sulfite Pulping
| Sulfite Pulping<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|paper}} +70
*{{icon|paper}} +70
*{{icon|wood}} −30
*{{icon|wood}} −30
*{{icon|sulfur}} −10
*{{icon|sulfur}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +4000
*{{icon|laborers}} +4000
*{{icon|machinists}} +500
*{{icon|machinists}} +500|2}}
|2}}
| Water-tube Boiler<hr>
| Water-tube Boiler
* {{icon|tools}} −5 {{icon|coal}} −5
----
* {{icon|laborers}} −1500
{{icon|tools}} −5 {{icon|coal}} −5 {{icon|laborers}} −1500
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| Paper Bleaching
| Paper Bleaching<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|paper}} +100
*{{icon|paper}} +100
*{{icon|wood}} −30
*{{icon|wood}} −30
*{{icon|sulfur}} −10
*{{icon|sulfur}} −10
*{{icon|dye}} −10
*{{icon|dye}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3000
*{{icon|laborers}} +3000
*{{icon|machinists}} +1000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| Rotary Valve Engine<hr>
| Rotary Valve Engine
* {{icon|tools}} −5 {{icon|coal}} −10
----
* {{icon|laborers}} −2000
{{icon|tools}} −5 {{icon|coal}} −10 {{icon|laborers}} −2000
| Publicly Traded
----
{{icon|capitalists}} +150
|-
| rowspan=2 |
| rowspan=2 |
| Government Run
----
{{icon|bureaucrats}} +150
|-
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=6 | Chemical Plants
! rowspan=4 | Fertilizer Plants<hr>{{icon|Fertilizer|3=1}}
----
! Fertilizer Production
{{icon|explosives}}Explosives<br/>{{icon|fertilizer}}Fertilizer
! rowspan=4 | N/A
! Fertilizer Production 
! rowspan=4 | N/A
! rowspan=6 | N/A 
! Explosives
! rowspan=6 | N/A 
! Ownership
|-
|-
| Artificial Fertilizers
| Artificial Fertilizers<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|fertilizer}} +90
*{{icon|fertilizer}} +90
*{{icon|sulfur}} −30
*{{icon|sulfur}} −30
*{{icon|iron}} −10
*{{icon|iron}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3000
*{{icon|laborers}} +3000
*{{icon|machinists}} +1000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| Prioritize Fertilizer Production
----
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| Improved Fertilizers
| Improved Fertilizers<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|fertilizer}} +140
*{{icon|fertilizer}} +140
*{{icon|sulfur}} −30
*{{icon|sulfur}} −30
*{{icon|iron}} −30
*{{icon|iron}} −30
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +2000
*{{icon|laborers}} +2000
*{{icon|machinists}} +1500
*{{icon|machinists}} +1500
*{{icon|engineers}} +1000
*{{icon|engineers}} +1000|2}}
|2}}
| Leblanc Process
----
{{icon|fertilizer}} −15 {{icon|explosives}} +20 {{icon|coal}} −15 {{icon|engineers}} +250
| Publicly Traded
----
{{icon|capitalists}} +150
|-
|-
| Nitrogen Fixation Process
| Nitrogen Fixation Process<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|fertilizer}} +200
*{{icon|fertilizer}} +200
*{{icon|sulfur}} −40
*{{icon|sulfur}} −40
*{{icon|oil}} −20
*{{icon|oil}} −20
*{{icon|iron}} −30
*{{icon|iron}} −30
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +1000
*{{icon|laborers}} +1000
*{{icon|machinists}} +2000
*{{icon|machinists}} +2000
*{{icon|engineers}} +1500
*{{icon|engineers}} +1500|2}}
|2}}
|-
| Ammonia-soda Process
 
----
! rowspan=5 | Explosives Factory<hr>{{icon|Explosives|3=1}}
{{MultiColumn|
! Explosives
*{{icon|fertilizer}} −15
! rowspan=5 | N/A
*{{icon|explosives}} +40
! rowspan=5 | N/A
*{{icon|sulfur}}  −15
|-
*{{icon|coal}} −15
| Leblanc Process<hr>{{MultiColumn|
*{{icon|engineers}} +500
*{{icon|explosives}} +50
|2}}
*{{icon|fertilizer}} −20
| Government Run
*{{icon|sulfur}}  −20
----
* {{icon|shopkeepers}} +500
{{icon|bureaucrats}} +150
*{{icon|laborers}} +3000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500|2}}
|-
|-
| rowspan=2 |
| Ammonia-soda Process<hr>{{MultiColumn|
| Vacuum Evaporation
*{{icon|explosives}} +80
----
{{MultiColumn|
*{{icon|fertilizer}} −30
*{{icon|fertilizer}} −30
*{{icon|explosives}} +70
*{{icon|sulfur}} −30
*{{icon|sulfur}} −30
*{{icon|coal}}  −15
*{{icon|paper}}  −10
*{{icon|engineers}} +750
* {{icon|shopkeepers}} +500
|2}}
*{{icon|laborers}} +2500
| Worker Cooperative
*{{icon|machinists}} +1000
----
*{{icon|engineers}} +1000|2}}
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-
| Brine Electrolysis
| Vacuum Evaporation<hr>{{MultiColumn|
----
*{{icon|explosives}} +110
{{MultiColumn|
*{{icon|fertilizer}} −40
*{{icon|sulfur}} −40
*{{icon|paper}} −20
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +2000
*{{icon|machinists}} +1000
*{{icon|engineers}} +1000|2}}
|-
| Brine Electrolysis<hr>{{MultiColumn|
*{{icon|explosives}} +150
*{{icon|fertilizer}} −50
*{{icon|fertilizer}} −50
*{{icon|explosives}} +100
*{{icon|sulfur}} −40
*{{icon|sulfur}}  −30
*{{icon|electricity}}  −20
*{{icon|electricity}}  −15
*{{icon|paper}}  −30
*{{icon|coal}} −15
* {{icon|shopkeepers}} +500
*{{icon|engineers}} +1000
*{{icon|laborers}} +1000
|2}}
*{{icon|machinists}} +1000
| rowspan=1
*{{icon|engineers}} +1500|2}}
|-
|-


! rowspan=5 | Synthetics Plants
! rowspan=3 | Synthetics Plants<hr>{{icon|Dye|3=1}}<br/>{{icon|Silk|3=1}}
----
{{icon|silk}}Silk<br/>{{icon|dye}}Dye
! Synthetic Dyes 
! Synthetic Dyes 
! rowspan=5 | N/A
! Synthetic Silk 
! Synthetic Silk 
! rowspan=5 | N/A 
! rowspan=3 | N/A 
! Ownership
|-
|-
| Synthetic Dye
| rowspan=2 | Synthetic Dye<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|dye}} +80
*{{icon|dye}} +80
*{{icon|sulfur}} −20
*{{icon|sulfur}} −20
*{{icon|fertilizer}} −30
*{{icon|fertilizer}} −30
*&nbsp;
*{{icon|laborers}} +1000
*{{icon|laborers}} +1000
* {{icon|shopkeepers}} +500
*{{icon|machinists}} +1500
*{{icon|machinists}} +1500
*{{icon|engineers}} +2000
*{{icon|engineers}} +2000|2}}
|2}}
| Prioritize Dye Production<hr>
| Prioritize Dye Production
----
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| rowspan=3 |
| Rayon<hr>{{MultiColumn|
| Rayon
*{{icon|dye}}  −10
----
*{{icon|silk}} +30
{{MultiColumn|
*{{icon|wood}}  −10
*{{icon|dye}}  −40
*{{icon|silk}} +40
*{{icon|wood}}  −40
*{{icon|laborers}} −1000
*{{icon|laborers}} −1000
*{{icon|machinists}} +500
*{{icon|machinists}} +1000|2}}
*{{icon|engineers}} +500
|2}}
| Publicly Traded
----
{{icon|capitalists}} +150
|-
| rowspan=2 |
| Government Run
----
{{icon|bureaucrats}} +150
|-
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=5 | Steel Mills
! rowspan=5 | Steel Mills<hr>{{icon|Steel|3=1}}
----
{{icon|steel}}Steel
! Steelmaking Process 
! Steelmaking Process 
! rowspan=5 | N/A
! rowspan=5 | N/A 
! rowspan=5 | N/A 
! Automation 
! Automation 
! Ownership
|-
|-
| Blister Steel Process
| Blister Steel Process<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|steel}} +65
*{{icon|steel}} +65
*{{icon|iron}} −40
*{{icon|iron}} −40
*{{icon|coal}} −30
*{{icon|coal}} −30
*&nbsp;
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3500
*{{icon|laborers}} +3500
*{{icon|machinists}} +750
*{{icon|machinists}} +750
*{{icon|engineers}} +250
*{{icon|engineers}} +250|2}}
|2}}
| Hand Assembly<hr>
| Hand Assembly
----
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| Bessemer Process
| Bessemer Process<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|steel}} +90
*{{icon|steel}} +90
*{{icon|iron}} −60
*{{icon|iron}} −60
*{{icon|coal}} −30
*{{icon|coal}} −30
*&nbsp;
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3000
*{{icon|laborers}} +3000
*{{icon|machinists}} +1000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| Water-tube Boiler<hr>{{icon|tools}} −5 {{icon|coal}} −5 {{icon|laborers}} −1500
| Water-tube Boiler
----
{{icon|tools}} −5 {{icon|coal}} −5 {{icon|laborers}} −1500
| Publicly Traded
----
{{icon|capitalists}} +150
|-
|-
| Open Hearth Process
| Open Hearth Process<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|steel}} +120
*{{icon|steel}} +120
*{{icon|iron}} −90
*{{icon|iron}} −90
*{{icon|coal}} −30
*{{icon|coal}} −30
*&nbsp;
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +2500
*{{icon|laborers}} +2500
*{{icon|machinists}} +1250
*{{icon|machinists}} +1250
*{{icon|engineers}} +750
*{{icon|engineers}} +750|2}}
|2}}
| Rotary Valve Engine<hr>{{icon|tools}} −5 {{icon|coal}} −10 {{icon|laborers}} −2000
| Rotary Valve Engine
----
{{icon|tools}} −5 {{icon|coal}} −10 {{icon|laborers}} −2000
| Government Run
----
{{icon|bureaucrats}} +150
|-
|-
| Electric Arc Process
| Electric Arc Process<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|steel}} +150
*{{icon|steel}} +150
*{{icon|iron}} −100
*{{icon|iron}} −100
*{{icon|coal}} −30
*{{icon|coal}} −30
*{{icon|electricity}} −30
*{{icon|electricity}} −30
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +2000
*{{icon|laborers}} +2000
*{{icon|machinists}} +1500
*{{icon|machinists}} +1500
*{{icon|engineers}} +1000
*{{icon|engineers}} +1000|2}}
|2}}
| rowspan=1 |
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=5 | Motor Industries
! rowspan=5 | Motor Industries<hr>{{icon|Engines|3=1}}<br/>{{icon|Automobiles|3=1}}
----
{{icon|engines}}Engines<br/>{{icon|automobiles}}Automobiles
! Base 
! Base 
! rowspan=5 | N/A
! Automobile Production 
! Automobile Production 
! Automation 
! Automation 
! Ownership
|-
|-
| Steam Engines
| Steam Engines<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|engines}} +40
*{{icon|engines}} +40
*{{icon|steel}} −30
*{{icon|steel}} −30
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +2500
*{{icon|laborers}} +2500
*{{icon|machinists}} +1500
*{{icon|machinists}} +1500
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| Prioritize Engine Production<hr>
| Prioritize Engine Production
| Hand Assembly<hr>
----
| Hand Assembly
----
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| Electric Engines
| rowspan=2 | Electric Engines<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|engines}} +80
*{{icon|engines}} +80
*{{icon|steel}} −40
*{{icon|steel}} −40
*{{icon|electricity}} −30
*{{icon|electricity}} −30
*&nbsp;
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +2000
*{{icon|laborers}} +2000
*{{icon|machinists}} +1500
*{{icon|machinists}} +1500
*{{icon|engineers}} +1000
*{{icon|engineers}} +1000|2}}
|2}}
| rowspan=2 | Automobile Production<hr>{{MultiColumn|
| Automobile Production
----
{{MultiColumn|
*{{icon|engines}} −20
*{{icon|engines}} −20
*{{icon|automobiles}} +25
*{{icon|automobiles}} +30
*{{icon|rubber}} −10
*{{icon|rubber}} −10
*{{icon|oil}}  −20
*{{icon|oil}}  −10
*{{icon|machinists}} +1000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| Water-tube Boiler<hr>{{MultiColumn|
| Water-tube Boiler
* {{icon|tools}} −5
----
* {{icon|coal}} −5
{{icon|tools}} −5 {{icon|coal}} −5 {{icon|laborers}} −500 {{icon|machinists}} −500
* {{icon|laborers}} −500
| Publicly Traded
* {{icon|machinists}} −500|2}}
----
{{icon|capitalists}} +150
|-
|-
| Diesel Engines
| Rotary Valve Engine<hr>{{MultiColumn|
----
* {{icon|tools}} −5
{{MultiColumn|
* {{icon|coal}} −10
* {{icon|laborers}} −1000
* {{icon|machinists}} −500|2}}
|-
| Diesel Engines<hr>{{MultiColumn|
*{{icon|engines}} +120
*{{icon|engines}} +120
*{{icon|steel}} −50
*{{icon|steel}} −50
*{{icon|oil}} −50
*{{icon|oil}} −50
*&nbsp;
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +1500
*{{icon|laborers}} +1500
*{{icon|machinists}} +1500
*{{icon|machinists}} +1500
*{{icon|engineers}} +1500
*{{icon|engineers}} +1500|2}}
|2}}
|  
| rowspan=2 |
| Assembly Lines<hr>{{MultiColumn|
| Rotary Valve Engine
----
{{icon|tools}} −5 {{icon|coal}} −10 {{icon|laborers}} −1000 {{icon|machinists}} −500
| Government Run
----
{{icon|bureaucrats}} +150
|-
| rowspan=1 |
| Assembly Lines
----
{{MultiColumn|
*{{icon|tools}} −5
*{{icon|tools}} −5
*{{icon|oil}} −5
*{{icon|oil}} −5
*{{icon|electricity}} −5
*{{icon|electricity}} −5
*{{icon|laborers}} −1500
*{{icon|laborers}} −1500
*{{icon|machinists}} −500
*{{icon|machinists}} −500|2}}
|2}}
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=6 | Shipyards
! rowspan=5 | Shipyards<hr>{{icon|Steamers|3=1}}<br/>{{icon|Clippers|3=1}}
----
{{icon|steamers}}Steamers<br/>{{icon|clippers}}Clippers<br/>{{icon|man-o-wars}}Man-o-Wars<br/>{{icon|ironclads}}Ironclads
! Base 
! Base 
! rowspan=6 | N/A 
! rowspan=5 | N/A
! Military Base
! rowspan=5 | N/A 
! rowspan=6 | N/A 
! Ownership
|-
|-
| Wooden Ships
| Wooden Ships<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|clippers}} +35
*{{icon|clippers}} +35
*{{icon|wood}} −40
*{{icon|wood}} −40
*{{icon|fabric}} −20
*{{icon|fabric}} −20
*&nbsp;
*{{icon|shopkeepers}} +500
*{{icon|laborers}} +3500
*{{icon|laborers}} +3500
*{{icon|machinists}} +750
*{{icon|machinists}} +750
*{{icon|engineers}} +250
*{{icon|engineers}} +250|2}}
|2}}
| Civilian Shipbuilding
----
| Merchant Guilds
----
{{icon|shopkeepers}} +500
|-
|-
| Reinforced Wooden Ships
| Reinforced Wooden Ships<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|clippers}} +70
*{{icon|clippers}} +70
*{{icon|wood}}  −40
*{{icon|wood}}  −20
*{{icon|hardwood}} −20
*{{icon|hardwood}} −20
*{{icon|fabric}} −20
*{{icon|fabric}} −20
*{{icon|engines}}  −10
*{{icon|engines}}  −5
*{{icon|shopkeepers}} +500
*{{icon|laborers}} +3000
*{{icon|laborers}} +3000
*{{icon|machinists}} +1000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| Military Shipbuilding
----
{{icon|clippers}} −15 {{icon|man-o-wars}} +15
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| Steamships
| Steamships<hr>{{MultiColumn|
----
*{{icon|steamers}} +65
{{MultiColumn|
*{{icon|steamers}} +60
*{{icon|steel}} −30
*{{icon|steel}} −30
*{{icon|coal}} −10
*{{icon|coal}} −10
*{{icon|engines}} −10
*{{icon|engines}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +2000
*{{icon|laborers}} +2000
*{{icon|machinists}} +1500
*{{icon|machinists}} +1500
*{{icon|engineers}} +1000
*{{icon|engineers}} +1000|2}}
|2}}
| Extensive Military Shipbuilding
----
{{icon|clippers}} −25 {{icon|man-o-wars}} +25
| Publicly Traded
----
{{icon|capitalists}} +150
|-
|-
| Arc-Welded Steamships
| Arc-Welded Steamships<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|steamers}} +80
*{{icon|steamers}} +80
*{{icon|steel}} −30
*{{icon|steel}} −30
*{{icon|electricity}} −30
*{{icon|electricity}} −30
*{{icon|engines}} −10
*{{icon|engines}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +1000
*{{icon|laborers}} +1000
*{{icon|machinists}} +2000
*{{icon|machinists}} +2000
*{{icon|engineers}} +1500
*{{icon|engineers}} +1500|2}}
|2}}
| Military Shipbuilding
----
{{icon|steamers}} −20 {{icon|ironclads}} +20
| Government Run
----
{{icon|bureaucrats}} +150
|-
| rowspan=1 |
| Extensive Military Shipbuilding
----
{{icon|steamers}} −25 {{icon|ironclads}} +25
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=5 | War Machine Industries
! rowspan=5 | Military Shipyards<hr>{{icon|Man-o-Wars|3=1}}<br/>{{icon|Ironclads|3=1}}
----
! Base
{{icon|aeroplanes}}Aeroplanes<br/>{{icon|tanks}}Tanks
! Aeroplanes
! rowspan=5 | N/A 
! rowspan=5 | N/A 
! Tanks
! rowspan=5 | N/A 
! rowspan=5 | N/A 
! Ownership
|-
|-
| Aeroplane Production
| Wooden Hulls<hr>{{MultiColumn|
----
*{{icon|man-o-wars}} +35
{{MultiColumn|
*{{icon|wood}} −40
*{{icon|fabric}} −20
*{{icon|iron}} −10
*{{icon|shopkeepers}} +500
*{{icon|laborers}} +3500
*{{icon|machinists}} +750
*{{icon|engineers}} +250|2}}
|-
| Steam Ships<hr>{{MultiColumn|
*{{icon|man-o-wars}} +45
*{{icon|wood}} −20
*{{icon|hardwood}} −20
*{{icon|fabric}} −10
*{{icon|engines}} −5
*{{icon|iron}} −10
*{{icon|shopkeepers}} +500
*{{icon|laborers}} +3000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500|2}}
|-
| Steel Hulls<hr>{{MultiColumn|
*{{icon|ironclads}} +55
*{{icon|steel}} −40
*{{icon|coal}} −20
*{{icon|engines}} −10
*{{icon|shopkeepers}} +500
*{{icon|laborers}} +2500
*{{icon|machinists}} +1000
*{{icon|engineers}} +1000|2}}
|-
| Capital Ships<hr>{{MultiColumn|
*{{icon|ironclads}} +70
*{{icon|steel}} −40
*{{icon|electricity}} −30
*{{icon|engines}} −20
*{{icon|shopkeepers}} +500
*{{icon|laborers}} +2000
*{{icon|machinists}} +1500
*{{icon|engineers}} +1000|2}}
|-
 
! rowspan=3 | War Machine Industries<hr>{{icon|Aeroplanes|3=1}}<br/>{{icon|Tanks|3=1}}
! Aeroplanes
! Tanks
! rowspan=3 | N/A
|-
| rowspan=2 | Aeroplane Production<hr>{{MultiColumn|
*{{icon|aeroplanes}} +50
*{{icon|aeroplanes}} +50
*{{icon|engines}} −10
*{{icon|engines}} −10
第987行: 第924行:
*{{icon|fabric}} −20
*{{icon|fabric}} −20
*{{icon|oil}} −20
*{{icon|oil}} −20
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +1500
*{{icon|laborers}} +1500
*{{icon|machinists}} +2000
*{{icon|machinists}} +2000
*{{icon|engineers}} +1000
*{{icon|engineers}} +1000|2}}
|2}}
| Prioritize Aeroplane Production<hr>
| Prioritize Aeroplane Production
----
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| rowspan=3 |
| Tank Production<hr>{{MultiColumn|
| Tank Production
----
{{MultiColumn|
*{{icon|aeroplanes}} −10
*{{icon|aeroplanes}} −10
*{{icon|tanks}} +40
*{{icon|tanks}} +40
第1,007行: 第936行:
*{{icon|steel}} −20
*{{icon|steel}} −20
*{{icon|oil}} −10
*{{icon|oil}} −10
*{{icon|engineers}} +500 
*{{icon|engineers}} +500|2}}
|2}}
| Publicly Traded
----
{{icon|capitalists}} +150
|-
| rowspan=2 |
| Government Run
----
{{icon|bureaucrats}} +150
|-
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=5 | Electrics Industries
! rowspan=3 | Electrics Industries<hr>{{icon|Telephones|3=1}}<br/>{{icon|Radios|3=1}}
----
! Telephones
{{icon|radios}}Radios<br/>{{icon|telephones}}Telephones
! Radios
! Telephones 
! rowspan=3 | N/A
! rowspan=5 | N/A
! Radios 
! rowspan=5 | N/A 
! Ownership
|-
|-
| Telephone Production
| rowspan=2 | Telephone Production<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|telephones}} +60
*{{icon|telephones}} +60
*{{icon|iron}} −20
*{{icon|iron}} −20
第1,040行: 第950行:
*{{icon|lead}} −20
*{{icon|lead}} −20
*{{icon|tools}} −10
*{{icon|tools}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +1500
*{{icon|laborers}} +1500
*{{icon|machinists}} +2000
*{{icon|machinists}} +2000
*{{icon|engineers}} +1000
*{{icon|engineers}} +1000|2}}
|2}}
| Prioritize Telephone Production<hr>
| Prioritize Telephone Production
----
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| rowspan=3 |
| Radio Production<hr>{{MultiColumn|
| Radio Production
----
{{MultiColumn|
*{{icon|telephones}} −20
*{{icon|telephones}} −20
*{{icon|radios}} +40
*{{icon|radios}} +40
*{{icon|electricity}} −50
*{{icon|electricity}} −50
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| Publicly Traded
----
{{icon|capitalists}} +150
|-
| rowspan=2 |
| Government Run
----
{{icon|bureaucrats}} +150
|-
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
|-


! rowspan=6 | Arms Industries
! rowspan=5 | Arms Industries<hr>{{icon|Small Arms|3=1}}
----
{{icon|artillery}}Artillery<br/>{{icon|small arms}}Small Arms
! Firearms Manufacturing 
! Firearms Manufacturing 
! rowspan=6 | N/A 
! rowspan=5 | N/A
! Foundries
! Automation
! rowspan=6 | N/A
! Ownership
|-
|-
| Muskets
| Muskets<hr>{{MultiColumn|
----
*{{icon|small arms}} +30
{{MultiColumn|
*{{icon|small arms}} +25
*{{icon|iron}} −10
*{{icon|iron}} −10
*{{icon|hardwood}} −10
*{{icon|hardwood}} −10
*{{icon|laborers}} +4000
* {{icon|shopkeepers}} +500
*{{icon|machinists}} +500
*{{icon|laborers}} +4500
|2}}
*{{icon|machinists}} +500|2}}
| Prioritize Small Arms Production
| Hand Assembly<hr>
----
| Merchant Guilds
----
{{icon|shopkeepers}} +500
|-
|-
| Rifles
| Rifles<hr>{{MultiColumn|
----
*{{icon|small arms}} +50
{{MultiColumn|
*{{icon|small arms}} +35
*{{icon|steel}} −10
*{{icon|steel}} −10
*{{icon|hardwood}} −10
*{{icon|hardwood}} −10
*{{icon|tools}} −5
*{{icon|tools}} −5
*{{icon|laborers}} +3000
* {{icon|shopkeepers}} +500
*{{icon|machinists}} +1000
*{{icon|laborers}} +4000
*{{icon|engineers}} +500
*{{icon|machinists}} +1000|2}}
|2}}
| Rotary Valve Engine<hr>
| Cannons
* {{icon|coal}}  −15
----
* {{icon|laborers}}  −2000
{{MultiColumn|
*{{icon|small arms}}  −10
*{{icon|artillery}} +15
*{{icon|iron}}  −10
*{{icon|machinists}} +500
|2}}
| Privately Owned
----
{{icon|capitalists}} +100
|-
|-
| Repeating Rifles
| Repeating Rifles<hr>{{MultiColumn|
----
*{{icon|small arms}} +70
{{MultiColumn|
*{{icon|small arms}} +50
*{{icon|steel}} −20
*{{icon|steel}} −20
*{{icon|hardwood}} −10
*{{icon|hardwood}} −10
*{{icon|tools}} −10
*{{icon|tools}} −10
*{{icon|laborers}} +2000
* {{icon|shopkeepers}} +500
*{{icon|machinists}} +1500
*{{icon|laborers}} +3500
*{{icon|engineers}} +1000
*{{icon|machinists}} +1000
|2}}
*{{icon|engineers}} +500|2}}
| Smoothbores
| Assembly Lines<hr>
----
* {{icon|oil}}  −10 • {{icon|electricity}} −5
{{MultiColumn|
* {{icon|laborers}} −3000
*{{icon|small arms}} −15
*{{icon|artillery}} +25
*{{icon|steel}}  −15
*{{icon|machinists}} +500
*{{icon|engineers}} +250
|2}}
| Publicly Traded
----
{{icon|capitalists}} +150
|-
|-
| Bolt Action Rifles
| Bolt Action Rifles<hr>{{MultiColumn|
----
*{{icon|small arms}} +100
{{MultiColumn|
*{{icon|small arms}} +75
*{{icon|steel}} −20
*{{icon|steel}} −20
*{{icon|hardwood}} −10
*{{icon|hardwood}} −10
*{{icon|tools}} −20
*{{icon|tools}} −20
*{{icon|oil}} −10
*{{icon|oil}} −10
*{{icon|laborers}} +1000
* {{icon|shopkeepers}} +500
*{{icon|machinists}} +2000
*{{icon|laborers}} +3000
*{{icon|engineers}} +1500
*{{icon|machinists}} +1250
|2}}
*{{icon|engineers}} +750|2}}
| Breech Loaders
|
----
|-
{{MultiColumn|
 
*{{icon|small arms}} −25
! rowspan=5 | Artillery Foundry<hr>{{icon|Artillery|3=1}}
*{{icon|artillery}} +40
! Foundries
! rowspan=5 | N/A
! Automation
|-
| Cannons<hr>{{MultiColumn|
*{{icon|artillery}} +25
*{{icon|iron}} −15
*{{icon|hardwood}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3500
*{{icon|machinists}} +1000|2}}
| Hand Assembly<hr>—
|-
| Smoothbores<hr>{{MultiColumn|
*{{icon|artillery}} +45
*{{icon|iron}} −25
*{{icon|hardwood}} −15
*&nbsp;
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3250
*{{icon|machinists}} +1000
*{{icon|Engineers}} +250|2}}
| Rotary Valve Engine<hr>
* {{icon|coal}} −15
* {{icon|laborers}} −2000
|-
| Breech Loaders<hr>{{MultiColumn|
*{{icon|artillery}} +65
*{{icon|steel}} −25
*{{icon|steel}} −25
*{{icon|machinists}} +500
*{{icon|hardwood}} −10
*{{icon|engineers}} +500
*{{icon|tools}} −10
|2}}
* {{icon|shopkeepers}} +500
| Government Run
*{{icon|laborers}} +2500
----
*{{icon|machinists}} +1500
{{icon|bureaucrats}} +150
*{{icon|engineers}} +500|2}}
| Assembly Lines<hr>
* {{icon|oil}} −10 • {{icon|electricity}} −5
* {{icon|laborers}} −2500
|-
|-
| rowspan=1
| Recoil Mechanisms<hr>{{MultiColumn|
| rowspan=1
*{{icon|artillery}} +90
| Worker Cooperative
*{{icon|steel}} −40
----
*{{icon|tools}} −20
{{icon|laborers}} +100 {{icon|machinists}} +100
*{{icon|oil}} −10
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +2000
*{{icon|machinists}} +1500
*{{icon|engineers}} +1000|2}}
|
|-
|-


! rowspan=5 | Munition Plants
! rowspan=4 | Munition Plants<hr>{{icon|Ammunition|3=1}}
----
{{icon|ammunition}}Ammunition
! Base 
! Base 
! rowspan=5 | N/A 
! rowspan=4 | N/A 
! rowspan=5 | N/A
! Automation
! rowspan=5 | N/A
! Ownership
|-
|-
| Percussion Caps
| rowspan=2 | Percussion Caps<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|ammunition}} +50
*{{icon|ammunition}} +50
*{{icon|explosives}} −20
*{{icon|explosives}} −20
*{{icon|lead}} −20
*{{icon|lead}} −20
*&nbsp;
* {{icon|shopkeepers}} +500
*{{icon|laborers}} +3000
*{{icon|laborers}} +3000
*{{icon|machinists}} +1000
*{{icon|machinists}} +1000
*{{icon|engineers}} +500
*{{icon|engineers}} +500|2}}
|2}}
| Hand Assembly<hr>—
| Privately Owned
|-
----
| Rotary Valve Engine<hr>
{{icon|capitalists}} +100
* {{icon|coal}} −15
* {{icon|laborers}} −2000
|-
|-
| Explosive Shells
| Explosive Shells<hr>{{MultiColumn|
----
{{MultiColumn|
*{{icon|ammunition}} +90
*{{icon|ammunition}} +90
*{{icon|explosives}} −40
*{{icon|explosives}} −40
*{{icon|lead}} −30
*{{icon|lead}} −30
*{{icon|laborers}} +2000
*&nbsp;
*{{icon|machinists}} +1500
* {{icon|shopkeepers}} +500
*{{icon|engineers}} +1000
*{{icon|laborers}} +2500
|2}}
*{{icon|machinists}} +1250
| Publicly Traded
*{{icon|engineers}} +750|2}}
----
| Assembly Lines<hr>
{{icon|capitalists}} +150
* {{icon|oil}} −10 • {{icon|electricity}} −5
|-
* {{icon|laborers}} −3000
| rowspan=2 |
| Government Run
----
{{icon|bureaucrats}} +150
|-
| Worker Cooperative
----
{{icon|laborers}} +100 {{icon|machinists}} +100
|-
 
|}
|}


=== Agricultural Buildings ===
=== Agricultural buildings ===
{| class="wikitable plainlist" style="text-align:center;"
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
|+Agricultural Building Production and Employment Per Level
|+ style="white-space:nowrap;" | Farm production and employment per level
|-
|-
! Agriculture Building
! Farms<hr>Output goods
! Output Goods
! Base | Base PM group
! colspan=4 Base | Base Production Method Group 1
! Refining | Refining PM group
! colspan=4 Base | Base Production Method Group 2
! Automation | Automation PM group
! colspan=4 Refining | Refining Production Method Group 
! colspan=4 Automation | Automation Production Method Group 1
! colspan=4 Automation | Automation Production Method Group 2
! colspan=4 Ownership | Ownership Production Method Group 


|-
|-
! rowspan=6 | Rye Farms
! rowspan=6 | Rye Farms<hr>{{icon|Grain|3=1}}<br/>{{icon|Fruit|3=1}}<br/>{{icon|Sugar|3=1}}<br/>{{icon|Liquor|3=1}}
| rowspan=6 style="text-align: left;" | {{icon|fruit}}Fruit<br/>{{icon|grain}}Grain<br/>{{icon|liquor}}Liquor<br/>{{icon|sugar}}Sugar
! Base
! colspan=4 | Base 
! Secondary
! colspan=4 rowspan=6 | N/A
! Harvesting Process
! colspan=4 | Secondary 
! colspan=4 | Harvesting Process 
! colspan=4 rowspan=6 | N/A
! colspan=4 | Ownership
|-
|-
| Simple Farming || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +600{{icon|farmers}} +300{{icon|clergymen}} 
| Simple Farming<hr>{{MultiColumn|
| Maintain Single Crop || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +20
| Ox-Powered Ploughs || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
*&nbsp;
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}}
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Maintain Single Crop<hr>—
| Ox-Powered Ploughs<hr>—
|-
|-
| Soil-Enriching Farming || style="text-align: left; border-style: solid  none  solid  solid;" | +50{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3750{{icon|laborers}} +900{{icon|farmers}} +250{{icon|clergymen}} 
| Soil-Enriching Farming<hr>{{MultiColumn|
| Potatoes || style="text-align: left; border-style: solid  none  solid  solid;" | -20{{icon|grain}} +15{{icon|liquor}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +30
| Harvesting Tools || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -1{{icon|tools}} || style="text-align: left; border-style: solid  solid solid none;" | -500{{icon|laborers}} 
* {{icon|fertilizer}}  −5
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
* {{icon|laborers}} +3500
* {{icon|farmers}} +1500|2}}
| Potatoes<hr>{{icon|grain}} −10 • {{icon|liquor}} +10
| Harvesting Tools<hr>{{icon|tools}}  −2 {{icon|laborers}}  −1000
|-
|-
| Fertilizers || style="text-align: left; border-style: solid  none  solid  solid;" | +90{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3500{{icon|laborers}} +1200{{icon|farmers}} +200{{icon|clergymen}} 
| Fertilizers<hr>{{MultiColumn|
| Apple Orchards || style="text-align: left; border-style: solid  none  solid  solid;" | -20{{icon|grain}} +10{{icon|fruit}} +5{{icon|sugar}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +45
| Steam-Powered Thresher Machines || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -2{{icon|tools}} -4{{icon|coal}} || style="text-align: left; border-style: solid  solid solid none;" | -1500{{icon|laborers}} 
* {{icon|fertilizer}}  −10
| Government Run || style="text-align: left; border-style: solid none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}}
* {{icon|laborers}} +3000
* {{icon|farmers}} +2000|2}}
| Apple Orchards<hr>{{icon|grain}} −10 • {{icon|fruit}} +5 {{icon|sugar}} +5
| Steam-Powered Thresher Machines<hr>{{icon|tools}} −2 • {{icon|coal}}  −1 {{icon|laborers}}  −1500
|-
|-
| Chemical Fertilizers || style="text-align: left; border-style: solid  none  solid  solid;" | +140{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -40{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1850{{icon|farmers}} +150{{icon|clergymen}} 
| rowspan=2 | Chemical Fertilizers<hr>{{MultiColumn|
| colspan=4 rowspan=2 | 
* {{icon|grain}} +70
| Tractors || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|coal}} -2{{icon|engines}} || style="text-align: left; border-style: solid solid solid  none;" | -2500{{icon|laborers}} 
* {{icon|fertilizer}}  −15
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" |  
* {{icon|laborers}} +2500
* {{icon|farmers}} +2500|2}}
| rowspan=2 | 
| Tractors<hr>{{icon|coal}} −2 • {{icon|engines}}  −1 {{icon|laborers}}  −2000
|-
|-
| colspan=4 rowspan=1 |
| Compression Ignition Tractors<hr>{{icon|oil}} −2 • {{icon|engines}}  −1 {{icon|laborers}} −2500
| Compression Ignition Tractors || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -3{{icon|oil}} -2{{icon|engines}} || style="text-align: left; border-style: solid solid solid  none;" | -3000{{icon|laborers}} 
| colspan=4 rowspan=1 |
|-
|-


! rowspan=6 | Wheat Farms
! rowspan=6 | Wheat Farms<hr>{{icon|Grain|3=1}}<br/>{{icon|Fruit|3=1}}<br/>{{icon|Sugar|3=1}}
| rowspan=6 style="text-align: left;" | {{icon|fruit}}Fruit<br/>{{icon|grain}}Grain<br/>{{icon|wine}}Wine<br/>{{icon|sugar}}Sugar
! Base
! colspan=4 | Base 
! Secondary
! colspan=4 rowspan=6 | N/A
! Harvesting Process
! colspan=4 | Secondary 
! colspan=4 | Harvesting Process 
! colspan=4 rowspan=6 | N/A
! colspan=4 | Ownership
|-
|-
| Simple Farming || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +600{{icon|farmers}} +300{{icon|clergymen}} 
| Simple Farming<hr>{{MultiColumn|
| Maintain Single Crop || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +20
| Ox-Powered Ploughs || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
*&nbsp;
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}}
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Maintain Single Crop<hr>—
| Ox-Powered Ploughs<hr>—
|-
|-
| Soil-Enriching Farming || style="text-align: left; border-style: solid  none  solid  solid;" | +50{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3750{{icon|laborers}} +900{{icon|farmers}} +250{{icon|clergymen}} 
| Soil-Enriching Farming<hr>{{MultiColumn|
| Citrus Orchards || style="text-align: left; border-style: solid  none  solid  solid;" | -20{{icon|grain}} +9{{icon|fruit}} +6{{icon|sugar}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +30
| Harvesting Tools || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -1{{icon|tools}} || style="text-align: left; border-style: solid solid solid  none;" | -500{{icon|laborers}} 
* {{icon|fertilizer}}  −5
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
* {{icon|laborers}} +3500
* {{icon|farmers}} +1500|2}}
| Citrus Orchards<hr>{{icon|grain}} −10 • {{icon|fruit}} +5 • {{icon|sugar}} +5
| Harvesting Tools<hr>{{icon|tools}}  −2 {{icon|laborers}}  −1000
|-
|-
| Fertilizers || style="text-align: left; border-style: solid  none  solid  solid;" | +90{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3500{{icon|laborers}} +1200{{icon|farmers}} +200{{icon|clergymen}} 
| Fertilizers<hr>{{MultiColumn|
| Vineyards || style="text-align: left; border-style: solid  none  solid  solid;" | -20{{icon|grain}} +10{{icon|wine}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +200{{icon|shopkeepers}}
* {{icon|grain}} +45
| Steam-Powered Thresher Machines || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -2{{icon|tools}} -4{{icon|coal}} || style="text-align: left; border-style: solid  solid solid none;" | -1500{{icon|laborers}} 
* {{icon|fertilizer}}  −10
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}}
* {{icon|laborers}} +3000
* {{icon|farmers}} +2000|2}}
| rowspan=3 |
| Steam-Powered Thresher Machines<hr>{{icon|tools}} −2 • {{icon|coal}}  −1 {{icon|laborers}}  −1500
|-
|-
| Chemical Fertilizers || style="text-align: left; border-style: solid  none  solid  solid;" | +140{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -40{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1850{{icon|farmers}} +150{{icon|clergymen}} 
| rowspan=2 | Chemical Fertilizers<hr>{{MultiColumn|
| colspan=4 rowspan=2 |
* {{icon|grain}} +70
| Tractors || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|coal}} -2{{icon|engines}} || style="text-align: left; border-style: solid solid solid  none;" | -2500{{icon|laborers}} 
* {{icon|fertilizer}}  −15
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" |  
* {{icon|laborers}} +2500
* {{icon|farmers}} +2500|2}}
| Tractors<hr>{{icon|coal}} −2 • {{icon|engines}}  −1 {{icon|laborers}}  −2000
|-
|-
| colspan=4 rowspan=1 |
| Compression Ignition Tractors<hr>{{icon|oil}} −2 • {{icon|engines}}  −1 {{icon|laborers}} −2500
| Compression Ignition Tractors || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -3{{icon|oil}} -2{{icon|engines}} || style="text-align: left; border-style: solid solid solid  none;" | -3000{{icon|laborers}} 
| colspan=4 rowspan=1 |
|-
|-


! rowspan=5 | Rice Farms
! rowspan=5 | Rice Farms<hr>{{icon|Grain|3=1}}<br/>{{icon|Fruit|3=1}}<br/>{{icon|Sugar|3=1}}
| rowspan=5 style="text-align: left;" | {{icon|fruit}}Fruit<br/>{{icon|grain}}Grain<br/>{{icon|sugar}}Sugar
! Base
! colspan=4 | Base 
! Secondary
! colspan=4 rowspan=5 | N/A
! Harvesting Process
! colspan=4 | Secondary 
! colspan=4 | Harvesting Process 
! colspan=4 rowspan=5 | N/A
! colspan=4 | Ownership
|-
|-
| Simple Farming || style="text-align: left; border-style: solid  none  solid  solid;" | +35{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +600{{icon|farmers}} +300{{icon|clergymen}} 
| Simple Farming<hr>{{MultiColumn|
| Maintain Single Crop || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +40
| Ox-Powered Ploughs || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
*&nbsp;
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}}
* {{icon|laborers}} +8000
* {{icon|farmers}} +2000|2}}
| Maintain Single Crop<hr>—
| Ox-Powered Ploughs<hr>—
|-
|-
| Soil-Enriching Farming || style="text-align: left; border-style: solid  none  solid  solid;" | +65{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3750{{icon|laborers}} +900{{icon|farmers}} +250{{icon|clergymen}} 
| Soil-Enriching Farming<hr>{{MultiColumn|
| Fig Orchards || style="text-align: left; border-style: solid  none  solid  solid;" | -15{{icon|grain}} +6{{icon|fruit}} +9{{icon|sugar}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +60
| Harvesting Tools || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -1{{icon|tools}} || style="text-align: left; border-style: solid  solid solid none;" | -500{{icon|laborers}} 
* {{icon|fertilizer}}  −10
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
* {{icon|laborers}} +7000
* {{icon|farmers}} +3000|2}}
| Fig Orchards<hr>{{icon|grain}} −30 • {{icon|fruit}} +12 • {{icon|sugar}} +18
| Harvesting Tools<hr>{{icon|tools}}  −4 {{icon|laborers}}  −2000
|-
|-
| Fertilizers || style="text-align: left; border-style: solid  none  solid  solid;" | +100{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -20{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3500{{icon|laborers}} +1200{{icon|farmers}} +200{{icon|clergymen}} 
| Fertilizers<hr>{{MultiColumn|
| colspan=4 rowspan=2 | 
* {{icon|grain}} +90
| Steam-Powered Thresher Machines || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -2{{icon|tools}} -4{{icon|coal}} || style="text-align: left; border-style: solid solid solid  none;" | -1500{{icon|laborers}} 
* {{icon|fertilizer}}  −20
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}}
* {{icon|laborers}} +6000
* {{icon|farmers}} +4000|2}}
| rowspan=2 | 
| Steam-Powered Thresher Machines<hr>{{icon|tools}} −4 • {{icon|coal}}  −2 {{icon|laborers}}  −3000
|-
|-
| Chemical Fertilizers || style="text-align: left; border-style: solid  none  solid  solid;" | +150{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -40{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1850{{icon|farmers}} +150{{icon|clergymen}} 
| Chemical Fertilizers<hr>{{MultiColumn|
| colspan=4 rowspan=1 |
* {{icon|grain}} +140
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|fertilizer}}  −30
* {{icon|laborers}} +5000
* {{icon|farmers}} +5000|2}}
|
|-
|-


! rowspan=6 | Maize Farms
! rowspan=6 | Maize Farms<hr>{{icon|Grain|3=1}}<br/>{{icon|Fruit|3=1}}<br/>{{icon|Sugar|3=1}}
| rowspan=6 style="text-align: left;" | {{icon|fruit}}Fruit<br/>{{icon|grain}}Grain<br/>{{icon|wine}}Wine<br/>{{icon|sugar}}Sugar
! Base 
! colspan=4 | Base 
! Secondary 
! colspan=4 rowspan=6 | N/A
! Harvesting Process 
! colspan=4 | Secondary 
! colspan=4 | Harvesting Process 
! colspan=4 rowspan=6 | N/A
! colspan=4 | Ownership
|-
|-
| Simple Farming || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +600{{icon|farmers}} +300{{icon|clergymen}} 
| Simple Farming<hr>{{MultiColumn|
| Maintain Single Crop || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +20
| Ox-Powered Ploughs || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
*&nbsp;
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}}
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Maintain Single Crop<hr>—
| Ox-Powered Ploughs<hr>—
|-
|-
| Soil-Enriching Farming || style="text-align: left; border-style: solid  none  solid  solid;" | +50{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3750{{icon|laborers}} +900{{icon|farmers}} +250{{icon|clergymen}} 
| Soil-Enriching Farming<hr>{{MultiColumn|
| Citrus Orchards || style="text-align: left; border-style: solid  none  solid  solid;" | -20{{icon|grain}} +9{{icon|fruit}} +6{{icon|sugar}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +30
| Harvesting Tools || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -1{{icon|tools}} || style="text-align: left; border-style: solid solid solid  none;" | -500{{icon|laborers}} 
* {{icon|fertilizer}}  −5
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
* {{icon|laborers}} +3500
* {{icon|farmers}} +1500|2}}
| Citrus Orchards<hr>{{icon|grain}} −10 • {{icon|fruit}} +5 • {{icon|sugar}} +5
| Harvesting Tools<hr>{{icon|tools}}  −2 {{icon|laborers}}  −1000
|-
|-
| Fertilizers || style="text-align: left; border-style: solid  none  solid  solid;" | +90{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3500{{icon|laborers}} +1200{{icon|farmers}} +200{{icon|clergymen}} 
| Fertilizers<hr>{{MultiColumn|
| Vineyards || style="text-align: left; border-style: solid  none  solid  solid;" | -15{{icon|grain}} +7{{icon|wine}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|shopkeepers}}
* {{icon|grain}} +45
| Steam-Powered Thresher Machines || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -2{{icon|tools}} -4{{icon|coal}} || style="text-align: left; border-style: solid  solid solid none;" | -1500{{icon|laborers}} 
* {{icon|fertilizer}}  −10
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}}
* {{icon|laborers}} +3000
* {{icon|farmers}} +2000|2}}
| rowspan=3 |
| Steam-Powered Thresher Machines<hr>{{icon|tools}} −2 • {{icon|coal}}  −1 {{icon|laborers}}  −1500
|-
|-
| Chemical Fertilizers || style="text-align: left; border-style: solid  none  solid  solid;" | +140{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -40{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1850{{icon|farmers}} +150{{icon|clergymen}} 
| rowspan=2 | Chemical Fertilizers<hr>{{MultiColumn|
| colspan=4 rowspan=2 |
* {{icon|grain}} +70
| Tractors || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|coal}} -2{{icon|engines}} || style="text-align: left; border-style: solid solid solid  none;" | -2500{{icon|laborers}} 
* {{icon|fertilizer}}  −15
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" |  
* {{icon|laborers}} +2500
* {{icon|farmers}} +2500|2}}
| Tractors<hr>{{icon|coal}} −2 • {{icon|engines}}  −1 {{icon|laborers}}  −2000
|-
|-
| colspan=4 rowspan=1 |
| Compression Ignition Tractors<hr>{{icon|oil}} −2 • {{icon|engines}}  −1 {{icon|laborers}} −2500
| Compression Ignition Tractors || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -3{{icon|oil}} -2{{icon|engines}} || style="text-align: left; border-style: solid solid solid  none;" | -3000{{icon|laborers}} 
| colspan=4 rowspan=1 |
|-
|-


! rowspan=6 | Millet Farms
! rowspan=6 | Millet Farms<hr>{{icon|Grain|3=1}}<br/>{{icon|Fruit|3=1}}<br/>{{icon|Sugar|3=1}}
| rowspan=6 style="text-align: left;" | {{icon|fruit}}Fruit<br/>{{icon|grain}}Grain<br/>{{icon|sugar}}Sugar
! Base 
! colspan=4 | Base 
! Secondary 
! colspan=4 rowspan=6 | N/A
! Harvesting Process 
! colspan=4 | Secondary 
! colspan=4 | Harvesting Process 
! colspan=4 rowspan=6 | N/A
! colspan=4 | Ownership
|-
|-
| Simple Farming || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +600{{icon|farmers}} +300{{icon|clergymen}} 
| Simple Farming<hr>{{MultiColumn|
| Maintain Single Crop || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +20
| Ox-Powered Ploughs || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
*&nbsp;
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}}
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Maintain Single Crop<hr>—
| Ox-Powered Ploughs<hr>—
|-
|-
| Soil-Enriching Farming || style="text-align: left; border-style: solid  none  solid  solid;" | +50{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3750{{icon|laborers}} +900{{icon|farmers}} +250{{icon|clergymen}} 
| Soil-Enriching Farming<hr>{{MultiColumn|
| Fig Orchards || style="text-align: left; border-style: solid  none  solid  solid;" | -15{{icon|grain}} +6{{icon|fruit}} +9{{icon|sugar}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +30
| Harvesting Tools || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -1{{icon|tools}} || style="text-align: left; border-style: solid solid solid  none;" | -500{{icon|laborers}} 
* {{icon|fertilizer}}  −5
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
* {{icon|laborers}} +3500
* {{icon|farmers}} +1500|2}}
| Fig Orchards<hr>{{icon|grain}} −10 • {{icon|fruit}} +5 • {{icon|sugar}} +5
| Harvesting Tools<hr>{{icon|tools}}  −2 {{icon|laborers}}  −1000
|-
|-
| Fertilizers || style="text-align: left; border-style: solid  none  solid  solid;" | +90{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3500{{icon|laborers}} +1200{{icon|farmers}} +200{{icon|clergymen}} 
| Fertilizers<hr>{{MultiColumn|
| colspan=4 rowspan=3 | 
* {{icon|grain}} +45
| Steam-Powered Thresher Machines || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -2{{icon|tools}} -4{{icon|coal}} || style="text-align: left; border-style: solid solid solid  none;" | -1500{{icon|laborers}} 
* {{icon|fertilizer}}  −10
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}}
* {{icon|laborers}} +3000
* {{icon|farmers}} +2000|2}}
| rowspan=3 | 
| Steam-Powered Thresher Machines<hr>{{icon|tools}} −2 • {{icon|coal}}  −1 {{icon|laborers}}  −1500
|-
|-
| Chemical Fertilizers || style="text-align: left; border-style: solid  none  solid  solid;" | +140{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" | -40{{icon|fertilizer}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1850{{icon|farmers}} +150{{icon|clergymen}} 
| rowspan=2 | Chemical Fertilizers<hr>{{MultiColumn|
| Tractors || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|coal}} -2{{icon|engines}} || style="text-align: left; border-style: solid solid solid  none;" | -2500{{icon|laborers}} 
* {{icon|grain}} +70
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" |  
* {{icon|fertilizer}}  −15
* {{icon|laborers}} +2500
* {{icon|farmers}} +2500|2}}
| Tractors<hr>{{icon|coal}} −2 • {{icon|engines}}  −1 {{icon|laborers}}  −2000
|-
|-
| colspan=4 rowspan=1 |
| Compression Ignition Tractors<hr>{{icon|oil}} −2 {{icon|engines}} −1 • {{icon|laborers}} −2500
| Compression Ignition Tractors || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none solid none;" | -3{{icon|oil}} -2{{icon|engines}} || style="text-align: left; border-style: solid  solid  solid  none;" | -3000{{icon|laborers}}
|}
| colspan=4 rowspan=1 |
 
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
|+ style="white-space:nowrap;" | Ranch production and employment per level
|-
|-
! Ranch<hr>Output goods
! Base | Base PM group 1
! Base | Base PM group 2 
! Automation | Automation PM group 1
! Automation | Automation PM group 2


! rowspan=5 | Livestock Ranches
| rowspan=5 style="text-align: left;" | {{icon|meat}}Meat<br/>{{icon|fabric}}Fabric<br/>{{icon|fertilizer}}Fertilizer
! colspan=4 | Base
! colspan=4 | Slaughtering
! colspan=4 rowspan=5 | N/A
! colspan=4 | Fencing
! colspan=4 | Refrigeration
! colspan=4 | Ownership
|-
|-
| Simple Ranch || style="text-align: left; border-style: solid  none  solid  solid;" | +25{{icon|fabric}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +700{{icon|farmers}} +200{{icon|clergymen}}
! rowspan=5 | Livestock Ranches<hr>{{icon|Meat|3=1}}<br/>{{icon|Fabric|3=1}}<br/>{{icon|Fertilizer|3=1}}
| Open Air Stockyards || style="text-align: left; border-style: solid  none  solid  solid;" | +5{{icon|meat}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
! Base
| Standard Fences || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
! Wool Production
| Unrefrigerated || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
! Fencing
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}}
! Refrigeration
|-
|-
| Intensive Grazing Ranch || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|fabric}} +10{{icon|fertilizer}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|grain}} || style="text-align: left; border-style: solid  solid  solid  none;" | +3600{{icon|laborers}} +1200{{icon|farmers}} +100{{icon|clergymen}} 
| Open Air Stockyards<hr>{{MultiColumn|
| Butchering Tools || style="text-align: left; border-style: solid  none  solid  solid;" | +15{{icon|meat}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|tools}} || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|meat}} +10
| Barbed Wire Fences || style="text-align: left; border-style: solid none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -3{{icon|iron}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}}
* {{icon|laborers}} +4000
| Refrigerated Storage || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -4{{icon|electricity}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}}
* {{icon|farmers}} +1000|2}} 
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
| Sheep Ranch<hr>{{icon|fabric}} +5
| Standard Fences<hr>—  
| Unrefrigerated<hr>—
|-
|-
| colspan=4 rowspan=2
| Butchering Tools<hr>{{MultiColumn|
| Slaughterhouses || style="text-align: left; border-style: solid  none  solid  solid;" | +25{{icon|meat}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|tools}} || style="text-align: left; border-style: solid solid  solid  none;" |
* {{icon|meat}} +20
| Electric Fences || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -3{{icon|iron}} -3{{icon|electricity}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1800{{icon|laborers}} 
* {{icon|tools}}  −5
| Refrigerated Rail Cars || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -4{{icon|electricity}} -3{{icon|transportation}} || style="text-align: left; border-style: solid solid solid  none;" | -1800{{icon|laborers}} 
*&nbsp;
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none solid none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
* {{icon|laborers}} +3500
* {{icon|farmers}} +1250
* {{icon|machinists}} +500|2}}
| Increased Wool Gathering<hr>{{MultiColumn|
* {{icon|fabric}} +10
* {{icon|fertilizer}} +2.5
* {{icon|grain}} −10|2}}
| Barbed Wire Fences<hr>{{icon|iron}} −2 {{icon|laborers}} −800
| Refrigerated Storage<hr>{{icon|electricity}} −3 {{icon|laborers}} −800
|-
|-
| Mechanized Slaughterhouses || style="text-align: left; border-style: solid  none  solid  solid;" | +35{{icon|meat}} || style="text-align: left; border-style: solid none  solid  none;" | -10{{icon|tools}} -5{{icon|coal}} || style="text-align: left; border-style: solid  solid  solid  none;" |
| Slaughterhouses<hr>{{MultiColumn|
| colspan=4 rowspan=1
* {{icon|meat}} +30
| colspan=4 rowspan=1
* {{icon|tools}}  −10
| Worker Cooperative || style="text-align: left; border-style: solid none solid  solid;" |  || style="text-align: left; border-style: solid none solid  none;" || style="text-align: left; border-style: solid solid  solid  none;" |  
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Intensive Wool Gathering<hr>{{MultiColumn|
* {{icon|fabric}} +20
* {{icon|fertilizer}} +5
* {{icon|grain}} −20|2}}
| Electric Fences<hr>{{icon|iron}} −2 • {{icon|electricity}} −2 • {{icon|laborers}} −1400
| Refrigerated Rail Cars<hr>{{icon|electricity}} −3 • {{icon|transportation}} −2 • {{icon|laborers}} −1400
|-
|-
| Mechanized Slaughterhouses<hr>{{MultiColumn|
* {{icon|meat}} +45
* {{icon|tools}} −10
* {{icon|coal}} −5
* {{icon|laborers}} +2250
* {{icon|farmers}} +1750
* {{icon|machinists}} +1000|2}}
|
|
|


|}
|}


=== Mines ===
=== Mines ===
{| class="wikitable plainlist" style="text-align:center;"
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
|+Mine Production and Employment Per Level
|+ style="white-space:nowrap;" | Mine production and employment per level
|-
|-
! Building 
! Building<hr>Output goods
! Output Goods
! Base | Base PM group
! colspan=4 Base | Base Production Method Group
! Base | Base PM group
! colspan=4 Base | Base Production Method Group
! Automation PM group
! colspan=4 Automation | Automation Production Method Group
! Automation PM group
! colspan=4 Automation | Automation Production Method Group
! colspan=4 Ownership | Ownership Production Method Group 


|-
|-
! rowspan=6 | Coal Mines
! rowspan=5 | Coal Mines<hr>{{icon|Coal|3=1}}
| rowspan=6 style="text-align: left;" | {{icon|coal}}Coal
! Mining Equipment 
! colspan=4 | Mining Equipment 
! Explosives 
! colspan=4 | Explosives 
! Steam Automation 
! colspan=4 | Steam Automation 
! Train Automation 
! colspan=4 | Train Automation 
! colspan=4 | Ownership
|-
|-
| Picks and Shovels || style="text-align: left; border-style: solid  none  solid  solid;" | +25{{icon|coal}} || style="text-align: left; border-style: solid none  solid  none;" | -5{{icon|tools}} || style="text-align: left; border-style: solid  solid  solid  none;" | +4500{{icon|laborers}} 
| Picks and Shovels<hr>{{MultiColumn|
| Manual Drilling || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|coal}} +25
| Hand Cranked Crane || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|tools}}  −5
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|shopkeepers}} +500
| Merchant Guilds || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +500{{icon|shopkeepers}}
* {{icon|laborers}} +4500|2}}
| Manual Drilling<hr>—
| Hand Cranked Crane<hr>—
| Road Carts<hr>—
|-
|-
| Atmospheric Engine Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|coal}} || style="text-align: left; border-style: solid none  solid  none;" | -10{{icon|tools}} || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +500{{icon|machinists}} 
| Atmospheric Engine Pump<hr>{{MultiColumn|
| Nitroglycerin || style="text-align: left; border-style: solid  none  solid  solid;" | +15{{icon|coal}} || style="text-align: left; border-style: solid  none  solid none;" | -5{{icon|explosives}} || style="text-align: left; border-style: solid  solid solid none;" | +250{{icon|engineers}} 
* {{icon|coal}} +40
| Steam Donkey || style="text-align: left; border-style: solid  none  solid  solid;" | -3{{icon|coal}} || style="text-align: left; border-style: solid  none solid none;" | -1{{icon|engines}} || style="text-align: left; border-style: solid  solid solid none;" | -1000{{icon|laborers}} 
* {{icon|tools}}  −10
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid solid solid  none;" | -1000{{icon|laborers}} 
* {{icon|shopkeepers}} +500
| Privately Owned || style="text-align: left; border-style: solid none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|capitalists}}
* {{icon|laborers}} +3750
* {{icon|machinists}} +500
* {{icon|engineers}} +250|2}}
| Nitroglycerin<hr>{{icon|coal}} +15 {{icon|explosives}}  −5 {{icon|engineers}} +250
| Steam Donkey<hr>{{icon|engines}}  −1 {{icon|coal}}  −3 {{icon|laborers}} −1000
| Rail Transportation<hr>{{icon|transportation}}  −5 {{icon|laborers}}  −1000
|-
|-
| Condensing Engine Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +60{{icon|coal}} || style="text-align: left; border-style: solid none  solid  none;" | -15{{icon|tools}} || style="text-align: left; border-style: solid  solid  solid  none;" | +3000{{icon|laborers}} +1000{{icon|machinists}} +250{{icon|engineers}} 
| Condensing Engine Pump<hr>{{MultiColumn|
| Dynamite || style="text-align: left; border-style: solid  none  solid  solid;" | +25{{icon|coal}} || style="text-align: left; border-style: solid none  solid  none;" | -10{{icon|explosives}} || style="text-align: left; border-style: solid  solid solid none;" | +250{{icon|engineers}} 
* {{icon|coal}} +60
| colspan=4 rowspan=3
* {{icon|tools}}  −15
| colspan=4 rowspan=3 |
* {{icon|shopkeepers}} +500
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|capitalists}}
* {{icon|laborers}} +3000
* {{icon|machinists}} +1000
* {{icon|engineers}} +500|2}}
| Dynamite<hr>{{icon|coal}} +25 {{icon|explosives}}  −10 {{icon|engineers}} +250
| rowspan=2
| rowspan=2
|-
|-
| Diesel Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +90{{icon|coal}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|tools}} -5{{icon|oil}} || style="text-align: left; border-style: solid solid  solid  none;" | +2000{{icon|laborers}} +1500{{icon|machinists}} +500{{icon|engineers}} 
| Diesel Pump<hr>
| colspan=4 rowspan=2 |
{{MultiColumn|
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
* {{icon|coal}} +90
|-
* {{icon|tools}} −15
| colspan=4 rowspan=1 |
* {{icon|oil}}  −5
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|machinists}}
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +2250
* {{icon|machinists}} +1500
* {{icon|engineers}} +750|2}} 
|
|-
|-


! rowspan=6 | Iron Mines
! rowspan=5 | Iron Mines<hr>{{icon|Iron|3=1}}
| rowspan=6 style="text-align: left;" | {{icon|iron}}Iron
! Mining Equipment 
! colspan=4 | Mining Equipment 
! Explosives 
! colspan=4 | Explosives 
! Steam Automation 
! colspan=4 | Steam Automation 
! Train Automation 
! colspan=4 | Train Automation 
! colspan=4 | Ownership
|-
|-
| Picks and Shovels || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|iron}} || style="text-align: left; border-style: solid none  solid  none;" | -5{{icon|tools}} || style="text-align: left; border-style: solid  solid  solid  none;" | +4500{{icon|laborers}} 
| Picks and Shovels<hr>{{MultiColumn|
| Manual Drilling || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|iron}} +20
| Hand Cranked Crane || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|tools}}  −5
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|shopkeepers}} +500
| Merchant Guilds || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +500{{icon|shopkeepers}}
* {{icon|laborers}} +4500|2}}
| Manual Drilling<hr>—
| Hand Cranked Crane<hr>—
| Road Carts<hr>—
|-
|-
| Atmospheric Engine Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|iron}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|tools}} -10{{icon|coal}} || style="text-align: left; border-style: solid solid  solid  none;" | +4000{{icon|laborers}} +500{{icon|machinists}} 
| Atmospheric Engine Pump<hr>{{MultiColumn|
| Nitroglycerin || style="text-align: left; border-style: solid  none  solid  solid;" | +12{{icon|iron}} || style="text-align: left; border-style: solid none  solid  none;" | -5{{icon|explosives}} || style="text-align: left; border-style: solid solid solid  none;" | +250{{icon|engineers}} 
* {{icon|iron}} +40
| Steam Donkey || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -1{{icon|engines}} -4{{icon|coal}} || style="text-align: left; border-style: solid solid solid  none;" | -1000{{icon|laborers}} 
* {{icon|tools}} −10
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid solid solid  none;" | -1000{{icon|laborers}} 
* {{icon|coal}}  −10
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|capitalists}}
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3750
* {{icon|machinists}} +500
* {{icon|engineers}} +250|2}}
| Nitroglycerin<hr>{{icon|iron}} +12 {{icon|explosives}}  −5 {{icon|engineers}} +250
| Steam Donkey<hr>{{icon|engines}} −1 • {{icon|coal}}  −4 {{icon|laborers}} −1000
| Rail Transportation<hr>{{icon|transportation}}  −5 {{icon|laborers}}  −1000
|-
|-
| Condensing Engine Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +60{{icon|iron}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|tools}} -15{{icon|coal}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1000{{icon|machinists}} +250{{icon|engineers}} 
| Condensing Engine Pump<hr>{{MultiColumn|
| Dynamite || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|iron}} || style="text-align: left; border-style: solid  none  solid none;" | -10{{icon|explosives}} || style="text-align: left; border-style: solid solid solid  none;" | +250{{icon|engineers}} 
* {{icon|iron}} +60
| colspan=4 rowspan=3
* {{icon|tools}} −15
| colspan=4 rowspan=3 |
* {{icon|coal}}  −15
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|capitalists}}
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3000
* {{icon|machinists}} +1000
* {{icon|engineers}} +500|2}}
| Dynamite<hr>{{icon|iron}} +20 {{icon|explosives}}  −10 {{icon|engineers}} +250
| rowspan=2
| rowspan=2
|-
|-
| Diesel Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +70{{icon|iron}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|tools}} -5{{icon|oil}} || style="text-align: left; border-style: solid solid  solid  none;" | +2000{{icon|laborers}} +1500{{icon|machinists}} +500{{icon|engineers}} 
| Diesel Pump<hr>
| colspan=4 rowspan=2 |
{{MultiColumn|
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
* {{icon|iron}} +70
|-
* {{icon|tools}} −15
| colspan=4 rowspan=1 |
* {{icon|oil}}  −5
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|machinists}}
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +2250
* {{icon|machinists}} +1500
* {{icon|engineers}} +750|2}} 
|
|-
|-


! rowspan=6 | Lead Mines
! rowspan=5 | Lead Mines<hr>{{icon|Lead|3=1}}
| rowspan=6 style="text-align: left;" | {{icon|lead}}Lead
! Mining Equipment 
! colspan=4 | Mining Equipment 
! Explosives 
! colspan=4 | Explosives 
! Steam Automation 
! colspan=4 | Steam Automation 
! Train Automation 
! colspan=4 | Train Automation 
! colspan=4 | Ownership
|-
|-
| Picks and Shovels || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|lead}} || style="text-align: left; border-style: solid none  solid  none;" | -5{{icon|tools}} || style="text-align: left; border-style: solid  solid  solid  none;" | +4500{{icon|laborers}} 
| Picks and Shovels<hr>{{MultiColumn|
| Manual Drilling || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|lead}} +20
| Hand Cranked Crane || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|tools}}  −5
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|shopkeepers}} +500
| Merchant Guilds || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +500{{icon|shopkeepers}}
* {{icon|laborers}} +4500|2}}
| Manual Drilling<hr>—
| Hand Cranked Crane<hr>—
| Road Carts<hr>—
|-
|-
| Atmospheric Engine Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|lead}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|tools}} -10{{icon|coal}} || style="text-align: left; border-style: solid solid  solid  none;" | +4000{{icon|laborers}} +500{{icon|machinists}} 
| Atmospheric Engine Pump<hr>{{MultiColumn|
| Nitroglycerin || style="text-align: left; border-style: solid  none  solid  solid;" | +12{{icon|lead}} || style="text-align: left; border-style: solid none  solid  none;" | -5{{icon|explosives}} || style="text-align: left; border-style: solid solid solid  none;" | +250{{icon|engineers}} 
* {{icon|lead}} +40
| Steam Donkey || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -1{{icon|engines}} -4{{icon|coal}} || style="text-align: left; border-style: solid solid solid  none;" | -1000{{icon|laborers}} 
* {{icon|tools}} −10
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid solid solid  none;" | -1000{{icon|laborers}} 
* {{icon|coal}}  −10
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|capitalists}}
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3750
* {{icon|machinists}} +500
* {{icon|engineers}} +250|2}}
| Nitroglycerin<hr>{{icon|lead}} +12 {{icon|explosives}}  −5 {{icon|engineers}} +250
| Steam Donkey<hr>{{icon|engines}} −1 • {{icon|coal}}  −4 {{icon|laborers}} −1000
| Rail Transportation<hr>{{icon|transportation}}  −5 {{icon|laborers}}  −1000
|-
|-
| Condensing Engine Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +60{{icon|lead}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|tools}} -15{{icon|coal}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1000{{icon|machinists}} +250{{icon|engineers}} 
| Condensing Engine Pump<hr>{{MultiColumn|
| Dynamite || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|lead}} || style="text-align: left; border-style: solid  none  solid none;" | -10{{icon|explosives}} || style="text-align: left; border-style: solid solid solid  none;" | +250{{icon|engineers}} 
* {{icon|lead}} +60
| colspan=4 rowspan=3
* {{icon|tools}} −15
| colspan=4 rowspan=3 |
* {{icon|coal}}  −15
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|capitalists}}
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3000
* {{icon|machinists}} +1000
* {{icon|engineers}} +500|2}}
| Dynamite<hr>{{icon|lead}} +20 {{icon|explosives}}  −10 {{icon|engineers}} +250
| rowspan=2
| rowspan=2
|-
|-
| Diesel Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +70{{icon|lead}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|tools}} -5{{icon|oil}} || style="text-align: left; border-style: solid solid  solid  none;" | +2000{{icon|laborers}} +1500{{icon|machinists}} +500{{icon|engineers}} 
| Diesel Pump<hr>
| colspan=4 rowspan=2 |
{{MultiColumn|
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
* {{icon|lead}} +70
|-
* {{icon|tools}} −15
| colspan=4 rowspan=1 |
* {{icon|oil}}  −5
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|machinists}}
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +2250
* {{icon|machinists}} +1500
* {{icon|engineers}} +750|2}} 
|
|-
|-


! rowspan=6 | Sulfur Mines
! rowspan=5 | Sulfur Mines<hr>{{icon|Sulfur|3=1}}
| rowspan=6 style="text-align: left;" | {{icon|sulfur}}Sulfur
! Mining Equipment 
! colspan=4 | Mining Equipment 
! Explosives 
! colspan=4 | Explosives 
! Steam Automation 
! colspan=4 | Steam Automation 
! Train Automation 
! colspan=4 | Train Automation 
! colspan=4 | Ownership
|-
|-
| Picks and Shovels || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|sulfur}} || style="text-align: left; border-style: solid none  solid  none;" | -5{{icon|tools}} || style="text-align: left; border-style: solid  solid  solid  none;" | +4500{{icon|laborers}} 
| Picks and Shovels<hr>{{MultiColumn|
| Manual Drilling || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|sulfur}} +20
| Hand Cranked Crane || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|tools}}  −5
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|shopkeepers}} +500
| Merchant Guilds || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +500{{icon|shopkeepers}}
* {{icon|laborers}} +4500|2}}
| Manual Drilling<hr>—
| Hand Cranked Crane<hr>—
| Road Carts<hr>—
|-
|-
| Atmospheric Engine Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|sulfur}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|tools}} -10{{icon|coal}} || style="text-align: left; border-style: solid solid  solid  none;" | +4000{{icon|laborers}} +500{{icon|machinists}} 
| Atmospheric Engine Pump<hr>{{MultiColumn|
| Nitroglycerin || style="text-align: left; border-style: solid  none  solid  solid;" | +10{{icon|sulfur}} || style="text-align: left; border-style: solid none  solid  none;" | -5{{icon|explosives}} || style="text-align: left; border-style: solid  solid solid none;" | +250{{icon|engineers}} 
* {{icon|sulfur}} +40
| Steam Donkey || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -1{{icon|engines}} -4{{icon|coal}} || style="text-align: left; border-style: solid  solid solid none;" | -1000{{icon|laborers}} 
* {{icon|tools}} −10
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid solid solid  none;" | -1000{{icon|laborers}} 
* {{icon|coal}}  −10
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|capitalists}}
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3750
* {{icon|machinists}} +500
* {{icon|engineers}} +250|2}}
| Nitroglycerin<hr>{{icon|sulfur}} +10 {{icon|explosives}}  −5 {{icon|engineers}} +250
| Steam Donkey<hr>{{icon|engines}} −1 • {{icon|coal}}  −4 {{icon|laborers}} −1000
| Rail Transportation<hr>{{icon|transportation}}  −5 {{icon|laborers}}  −1000
|-
|-
| Condensing Engine Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +60{{icon|sulfur}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|tools}} -15{{icon|coal}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1000{{icon|machinists}} +250{{icon|engineers}} 
| Condensing Engine Pump<hr>{{MultiColumn|
| Dynamite || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|sulfur}} || style="text-align: left; border-style: solid  none  solid none;" | -10{{icon|explosives}} || style="text-align: left; border-style: solid solid solid  none;" | +250{{icon|engineers}} 
* {{icon|sulfur}} +60
| colspan=4 rowspan=3
* {{icon|tools}} −15
| colspan=4 rowspan=3 |
* {{icon|coal}}  −15
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|capitalists}}
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3000
* {{icon|machinists}} +1000
* {{icon|engineers}} +500|2}}
| Dynamite<hr>{{icon|sulfur}} +20 {{icon|explosives}}  −10 {{icon|engineers}} +250
| rowspan=2
| rowspan=2
|-
|-
| Diesel Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +80{{icon|sulfur}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|tools}} -5{{icon|oil}} || style="text-align: left; border-style: solid solid  solid  none;" | +2000{{icon|laborers}} +1500{{icon|machinists}} +500{{icon|engineers}} 
| Diesel Pump<hr>
| colspan=4 rowspan=2 |
{{MultiColumn|
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
* {{icon|sulfur}} +80
|-
* {{icon|tools}} −15
| colspan=4 rowspan=1 |
* {{icon|oil}}  −5
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|machinists}}
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +2250
* {{icon|machinists}} +1500
* {{icon|engineers}} +750|2}} 
|
|-
|-


! rowspan=6 | Gold Mines
! rowspan=5 | Gold Mines<hr>{{icon|Gold|3=1}}
| rowspan=6 style="text-align: left;" | {{icon|gold}}Gold
! Mining Equipment 
! colspan=4 | Mining Equipment 
! Explosives 
! colspan=4 | Explosives 
! Steam Automation 
! colspan=4 | Steam Automation 
! Train Automation 
! colspan=4 | Train Automation 
! colspan=4 | Ownership
|-
|-
| Picks and Shovels || style="text-align: left; border-style: solid  none  solid  solid;" | +10{{icon|gold}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|tools}} || style="text-align: left; border-style: solid solid  solid  none;" | +4500{{icon|laborers}} 
| Picks and Shovels<hr>{{MultiColumn|
| Manual Drilling || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|gold}} +8
| Hand Cranked Crane || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|tools}}  −5
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* Minting +250
| Merchant Guilds || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +500{{icon|shopkeepers}}
* {{icon|shopkeepers}} +250
* {{icon|laborers}} +4500|2}}
| Manual Drilling<hr>—
| Hand Cranked Crane<hr>—
| Road Carts<hr>—
|-
|-
| Atmospheric Engine Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|gold}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|tools}} -10{{icon|coal}} || style="text-align: left; border-style: solid solid  solid  none;" | +4000{{icon|laborers}} +500{{icon|machinists}} 
| Atmospheric Engine Pump<hr>{{MultiColumn|
| Nitroglycerin || style="text-align: left; border-style: solid  none  solid  solid;" | +5{{icon|gold}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|explosives}} || style="text-align: left; border-style: solid solid  solid  none;" | +250{{icon|engineers}} 
* {{icon|gold}} +15
| Steam Donkey || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -1{{icon|engines}} -4{{icon|coal}} || style="text-align: left; border-style: solid solid solid  none;" | -1000{{icon|laborers}} 
* {{icon|tools}} −10
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid  solid solid none;" | -1000{{icon|laborers}} 
* {{icon|coal}}  −10
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid none;" | +100{{icon|capitalists}}
* Minting +500
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3750
* {{icon|machinists}} +500
* {{icon|engineers}} +250|2}}
| Nitroglycerin<hr>{{MultiColumn|
* {{icon|gold}} +5
* {{icon|explosives}}  −5
* Minting +125
* {{icon|engineers}} +250|2}}
| Steam Donkey<hr>{{icon|engines}} −1 • {{icon|coal}}  −4 {{icon|laborers}} −1000
| Rail Transportation<hr>{{icon|transportation}}  −5 {{icon|laborers}}  −1000
|-
|-
| Condensing Engine Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|gold}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|tools}} -15{{icon|coal}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1000{{icon|machinists}} +250{{icon|engineers}} 
| Condensing Engine Pump<hr>{{MultiColumn|
| Dynamite || style="text-align: left; border-style: solid  none  solid  solid;" | +10{{icon|gold}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|explosives}} || style="text-align: left; border-style: solid solid  solid  none;" | +250{{icon|engineers}} 
* {{icon|gold}} +25
| colspan=4 rowspan=3
* {{icon|tools}} −15
| colspan=4 rowspan=3 |
* {{icon|coal}}  −15
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|capitalists}}
* Minting +750
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3000
* {{icon|machinists}} +1000
* {{icon|engineers}} +500|2}}
| Dynamite<hr>{{MultiColumn|
* {{icon|gold}} +10
* {{icon|explosives}}  −10
* Minting +250
* {{icon|engineers}} +250|2}}
| rowspan=2
| rowspan=2
|-
|-
| Diesel Pump || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|gold}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|tools}} -5{{icon|oil}} || style="text-align: left; border-style: solid solid  solid  none;" | +2000{{icon|laborers}} +1500{{icon|machinists}} +500{{icon|engineers}} 
| Diesel Pump<hr>
| colspan=4 rowspan=2 |
{{MultiColumn|
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
* {{icon|gold}} +30
|-
* {{icon|tools}} −15
| colspan=4 rowspan=1 |
* {{icon|oil}}  −5
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|machinists}}
* Minting +1000
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +2250
* {{icon|machinists}} +1500
* {{icon|engineers}} +750|2}} 
|
|-
|-


! rowspan=2 | Gold Fields
! rowspan=2 | Gold Fields<hr>{{icon|Gold|3=1}}
| rowspan=2 style="text-align: left;" | {{icon|gold}}Gold
! Base 
! colspan=4 | Base 
! rowspan=2 | N/A 
! colspan=4 rowspan=2 | N/A 
! rowspan=2 | N/A 
! colspan=4 rowspan=2 | N/A 
! rowspan=2 | N/A 
! colspan=4 rowspan=2 | N/A
! colspan=4 rowspan=2 | N/A 
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|gold}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +500{{icon|shopkeepers}} +4500{{icon|laborers}} 
| Basic Production<hr>
|-
{{MultiColumn|
 
* {{icon|gold}} +10
* Minting +500
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +4500|2}}
|}
|}


=== Plantations ===
=== Plantations ===
{| class="wikitable plainlist" style="text-align:center;"
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
|+Plantation Production and Employment Per Level
|+ style="white-space:nowrap;" | Plantation production and employment per level
|-
|-
! Building 
! Building<hr>Output goods
! Output Goods
! Base | Base PM group
! colspan=4 Base | Base Production Method Group 
! Automation | Automation PM group
! colspan=4 Automation | Automation Production Method Group 
! colspan=4 Ownership | Ownership Production Method Group 


|-
|-
! rowspan=5 | Coffee Plantations
! rowspan=3 | Coffee Plantations<hr>{{icon|Coffee|3=1}}
| rowspan=5 style="text-align: left;" | {{icon|coffee}}Coffee
! Base
! colspan=4 | Base
! Train Automation
! colspan=4 | Train Automation
|-
! colspan=4 | Ownership
| Basic Production<hr>{{MultiColumn|
* {{icon|coffee}} +20
*&nbsp;
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Road Carts<hr>—
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|coffee}} || style="text-align: left; border-style: solid none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +800{{icon|farmers}} +100{{icon|clergymen}} 
| Automatic Irrigation<hr>{{MultiColumn|
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|coffee}} +40
| Privately Owned || style="text-align: left; border-style: solid none solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} 
* {{icon|engines}}  −5
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}} −5 {{icon|laborers}} −1000
|-
|-
| Automatic Irrigation || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|coffee}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|engines}} || style="text-align: left; border-style: solid  solid  solid  none;" | +3000{{icon|laborers}} +1200{{icon|farmers}} +500{{icon|machinists}} +100{{icon|clergymen}} 
 
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}}
! rowspan=3 | Cotton Plantations<hr>{{icon|Fabric|3=1}}
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
! Base
! Train Automation
|-
|-
| colspan=4 rowspan=2
| Basic Production<hr>{{MultiColumn|
| colspan=4 rowspan=2 |
* {{icon|fabric}} +40
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
*&nbsp;
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Road Carts<hr>—
|-
|-
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid solid;" | || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|farmers}} 
| Automatic Irrigation<hr>{{MultiColumn|
* {{icon|fabric}} +100
* {{icon|engines}} −5
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}} −5 • {{icon|laborers}} −1000
|-
|-


! rowspan=5 | Cotton Plantations
! rowspan=3 | Dye Plantations<hr>{{icon|Dye|3=1}}
| rowspan=5 style="text-align: left;" | {{icon|fabric}}Fabric
! Base
! colspan=4 | Base
! Train Automation
! colspan=4 | Train Automation
|-
! colspan=4 | Ownership
| Basic Production<hr>{{MultiColumn|
* {{icon|dye}} +25
*&nbsp;
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Road Carts<hr>—
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|fabric}} || style="text-align: left; border-style: solid none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +800{{icon|farmers}} +100{{icon|clergymen}} 
| Automatic Irrigation<hr>{{MultiColumn|
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|dye}} +50
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid solid none;" | +100{{icon|aristocrats}} 
* {{icon|engines}}  −5
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}} −5 {{icon|laborers}} −1000
|-
|-
| Automatic Irrigation || style="text-align: left; border-style: solid  none  solid  solid;" | +100{{icon|fabric}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|engines}} || style="text-align: left; border-style: solid  solid  solid  none;" | +3000{{icon|laborers}} +1200{{icon|farmers}} +500{{icon|machinists}} +100{{icon|clergymen}} 
 
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}}
! rowspan=3 | Opium Plantations<hr>{{icon|Opium|3=1}}
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
! Base
! Train Automation
|-
|-
| colspan=4 rowspan=2
| Basic Production<hr>{{MultiColumn|
| colspan=4 rowspan=2 |
* {{icon|opium}} +20
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
*&nbsp;
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Road Carts<hr>—
|-
|-
| Worker Cooperative || style="text-align: left; border-style: solid none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|farmers}} 
| Automatic Irrigation<hr>{{MultiColumn|
* {{icon|opium}} +50
* {{icon|engines}} −5
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}} −5 • {{icon|laborers}} −1000
|-
|-


! rowspan=5 | Dye Plantations
! rowspan=3 | Tea Plantations<hr>{{icon|Tea|3=1}}
| rowspan=5 style="text-align: left;" | {{icon|dye}}Dye
! Base 
! colspan=4 | Base 
! Train Automation 
! colspan=4 | Train Automation 
! colspan=4 | Ownership
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +25{{icon|dye}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +800{{icon|farmers}} +100{{icon|clergymen}} 
| Basic Production<hr>{{MultiColumn|
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|tea}} +20
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}}
*&nbsp;
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Road Carts<hr>—
|-
|-
| Automatic Irrigation || style="text-align: left; border-style: solid  none  solid  solid;" | +50{{icon|dye}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|engines}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1200{{icon|farmers}} +500{{icon|machinists}} +100{{icon|clergymen}} 
| Automatic Irrigation<hr>{{MultiColumn|
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid solid solid  none;" | -1000{{icon|laborers}} 
* {{icon|tea}} +40
| Publicly Traded || style="text-align: left; border-style: solid  none solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
* {{icon|engines}}  −5
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}}  −5 {{icon|laborers}}  −1000
|-
|-
| colspan=4 rowspan=2 |
 
| colspan=4 rowspan=2
! rowspan=3 | Tobacco Plantations<hr>{{icon|Tobacco|3=1}}
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
! Base
! Train Automation
|-
| Basic Production<hr>{{MultiColumn|
* {{icon|tobacco}} +25
*&nbsp;
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Road Carts<hr>—
|-
|-
| Worker Cooperative || style="text-align: left; border-style: solid none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|farmers}} 
| Automatic Irrigation<hr>{{MultiColumn|
* {{icon|tobacco}} +50
* {{icon|engines}} −5
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}} −5 • {{icon|laborers}} −1000
|-
|-


! rowspan=5 | Opium Plantations
! rowspan=3 | Sugar Plantations<hr>{{icon|Sugar|3=1}}
| rowspan=5 style="text-align: left;" | {{icon|opium}}Opium
! Base 
! colspan=4 | Base 
! Train Automation 
! colspan=4 | Train Automation 
! colspan=4 | Ownership
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|opium}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +800{{icon|farmers}} +100{{icon|clergymen}} 
| Basic Production<hr>{{MultiColumn|
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|sugar}} +30
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}}
*&nbsp;
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Road Carts<hr>—
|-
|-
| Automatic Irrigation || style="text-align: left; border-style: solid  none  solid  solid;" | +50{{icon|opium}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|engines}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1200{{icon|farmers}} +500{{icon|machinists}} +100{{icon|clergymen}} 
| Automatic Irrigation<hr>{{MultiColumn|
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid solid solid  none;" | -1000{{icon|laborers}} 
* {{icon|sugar}} +60
| Publicly Traded || style="text-align: left; border-style: solid  none solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
* {{icon|engines}}  −5
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}}  −5 {{icon|laborers}}  −1000
|-
|-
| colspan=4 rowspan=2 |
 
| colspan=4 rowspan=2
! rowspan=3 | Banana Plantations<hr>{{icon|Fruit|3=1}}
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
! Base
! Train Automation
|-
|-
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid none;" | +100{{icon|laborers}} +100{{icon|farmers}} 
| Basic Production<hr>{{MultiColumn|
* {{icon|fruit}} +30
*&nbsp;
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Road Carts<hr>—
|-
| Automatic Irrigation<hr>{{MultiColumn|
* {{icon|fruit}} +60
* {{icon|engines}} −5
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}} −5 • {{icon|laborers}} −1000
|-
|-


! rowspan=5 | Tea Plantations
! rowspan=3 | Silk Plantations<hr>{{icon|Silk|3=1}}
| rowspan=5 style="text-align: left;" | {{icon|tea}}Tea
! Base
! colspan=4 | Base
! Train Automation
! colspan=4 | Train Automation
|-
! colspan=4 | Ownership
| Basic Production<hr>{{MultiColumn|
* {{icon|silk}} +20
*&nbsp;
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Road Carts<hr>—
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +20{{icon|tea}} || style="text-align: left; border-style: solid none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +800{{icon|farmers}} +100{{icon|clergymen}} 
| Automatic Irrigation<hr>{{MultiColumn|
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|silk}} +40
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid solid none;" | +100{{icon|aristocrats}} 
* {{icon|engines}}  −5
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}} −5 {{icon|laborers}} −1000
|-
|-
| Automatic Irrigation || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|tea}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|engines}} || style="text-align: left; border-style: solid  solid  solid  none;" | +3000{{icon|laborers}} +1200{{icon|farmers}} +500{{icon|machinists}} +100{{icon|clergymen}} 
 
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}}
! rowspan=3 | Vineyard<hr>{{icon|Wine|3=1}}
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
! Base
! Train Automation
|-
|-
| colspan=4 rowspan=2
| Basic Production<hr>{{MultiColumn|
| colspan=4 rowspan=2 |
* {{icon|wine}} +20
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
*&nbsp;
* {{icon|laborers}} +4000
* {{icon|farmers}} +1000|2}}
| Road Carts<hr>—
|-
|-
| Worker Cooperative || style="text-align: left; border-style: solid none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|farmers}} 
| Automatic Irrigation<hr>{{MultiColumn|
* {{icon|wine}} +40
* {{icon|engines}} −5
*&nbsp;
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}} −5 • {{icon|laborers}} −1000
|-
|-


! rowspan=5 | Tobacco Plantations
|}
| rowspan=5 style="text-align: left;" | {{icon|tobacco}}Tobacco
 
! colspan=4 | Base
=== Military ===
! colspan=4 | Train Automation
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
! colspan=4 | Ownership
|+ style="white-space:nowrap;" | Barracks and Conscription Center Production and Employment Per Level
! Training PM
! No Organized Training !! General Training !! Advanced Tactics Training !! Training Method Streamlining !! NCO Incorporation !! Mobile Warfare Tactics
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +25{{icon|tobacco}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +800{{icon|farmers}} +100{{icon|clergymen}} 
! Unscaled modifiers
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
| {{green|+50}} Training Rate || {{green|+50}} Training Rate || {{green|+50}} Training Rate || {{green|+50}} Training Rate || {{green|+50}} Training Rate || {{green|+50}} Training Rate
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} 
|-
|-
| Automatic Irrigation || style="text-align: left; border-style: solid  none  solid  solid;" | +50{{icon|tobacco}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|engines}} || style="text-align: left; border-style: solid  solid  solid  none;" | +3000{{icon|laborers}} +1200{{icon|farmers}} +500{{icon|machinists}} +100{{icon|clergymen}} 
! Barracks<br>Level-scaled modifiers
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}} 
| {{green|+8}} Training Rate || {{green|+15}} Training Rate || {{green|+17}} Training Rate || {{green|+19}} Training Rate || {{green|+22}} Training Rate || {{green|+24}} Training Rate
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}} 
|-
|-
| colspan=4 rowspan=2 |
! Conscription Center<br>Level-scaled modifiers
| colspan=4 rowspan=2
| {{green|+10}} Training Rate || {{green|+18}} Training Rate || {{green|+21}} Training Rate || {{green|+24}} Training Rate || {{green|+27}} Training Rate || {{green|+30}} Training Rate
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
|-
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|farmers}} 
|-
|-
! Employment
| {{icon|officers}} +30 • {{icon|servicemen}} +970
| {{icon|officers}} +50 • {{icon|servicemen}} +950
| {{icon|officers}} +100 • {{icon|servicemen}} +900
| {{icon|officers}} +150 • {{icon|servicemen}} +850
| {{icon|officers}} +200 • {{icon|servicemen}} +800
| {{icon|officers}} +250 • {{icon|servicemen}} +750
|}


! rowspan=5 | Sugar Plantations
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
| rowspan=5 style="text-align: left;" | {{icon|sugar}}Sugar
|+ style="white-space:nowrap;" | Naval Base Production and Employment Per Level
! colspan=4 | Base 
! Naval Theory PM
! colspan=4 | Train Automation
! Naval Traditions !! Power of the Purse !! Jeune École !! Sea Lane Strategies !! Battlefleet Tactics
! colspan=4 | Ownership
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|sugar}} || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +800{{icon|farmers}} +100{{icon|clergymen}} 
! Unscaled modifiers
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
|
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} 
* {{green|+10}} Training Rate
|
* {{green| −5%}} Morale Loss
* {{green|+10%}} Morale Damage
* {{green|+10}} Training Rate
|
* {{green| −10%}} Morale Loss
* {{green|+20%}} Morale Damage
* {{green|+10}} Training Rate
|
* {{green| −15%}} Morale Loss
* {{green|+30%}} Morale Damage
* {{green|+10}} Training Rate
|
* {{green| −20%}} Morale Loss
* {{green|+40%}} Morale Damage
* {{green|+10}} Training Rate
|-
|-
| Automatic Irrigation || style="text-align: left; border-style: solid  none  solid  solid;" | +60{{icon|sugar}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|engines}} || style="text-align: left; border-style: solid  solid  solid  none;" | +3000{{icon|laborers}} +1200{{icon|farmers}} +500{{icon|machinists}} +100{{icon|clergymen}}
! Level-scaled modifiers
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}} 
| {{green|+4}} Training Rate || {{green|+5}} Training Rate || {{green|+6}} Training Rate || {{green|+7}} Training Rate || {{green|+8}} Training Rate
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}} 
|-
|-
| colspan=4 rowspan=2
! Employment
| colspan=4 rowspan=2
| {{icon|officers}} +100 • {{icon|servicemen}} +900
| Government Run || style="text-align: left; border-style: solid none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}}
| {{icon|officers}} +125 • {{icon|servicemen}} +875
| {{icon|officers}} +150 • {{icon|servicemen}} +850
| {{icon|officers}} +175 • {{icon|servicemen}} +825
| {{icon|officers}} +200 • {{icon|servicemen}} +800
|}
 
===Urban center buildings===
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
|+ style="white-space:nowrap;" | Urban Center production and employment per level
|-
|-
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|farmers}}
! Building<hr>Output goods
! Base |Base PM group
! Secondary |Secondary PM group 1
! Secondary |Secondary PM group 2
! Ownership |Ownership PM group
 
|-
|-
 
! rowspan="5" |Urban Center<hr>{{icon|Services|3=1}}<br/>{{icon|Transportation|3=1}}<br/>{{icon|Infrastructure|3=1}}
! rowspan=5 | Banana Plantations
! Amenities
| rowspan=5 style="text-align: left;" | {{icon|fruit}}Fruit
! Street Lighting
! colspan=4 | Base
! Public Transport
! colspan=4 | Train Automation
! Urban Churches
! colspan=4 | Ownership
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|fruit}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +800{{icon|farmers}} +100{{icon|clergymen}} 
| Market Stalls<hr>{{MultiColumn|
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|services}} +15
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} 
* {{icon|laborers}} +3500
* {{icon|clerks}} +900
* {{icon|shopkeepers}} +400|2}}
| Unlit Streets<hr>—
| Personal Transportation Only<hr>{{icon|transportation}} +2
| State-Run Churches<hr>{{icon|clergymen}} +200
|-
|-
| Automatic Irrigation || style="text-align: left; border-style: solid  none  solid  solid;" | +60{{icon|fruit}} || style="text-align: left; border-style: solid none  solid  none;" | -5{{icon|engines}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1200{{icon|farmers}} +500{{icon|machinists}} +100{{icon|clergymen}} 
| Market Squares<hr>{{MultiColumn|
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid solid  solid  none;" | -1000{{icon|laborers}} 
* {{icon|services}} +20
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}} 
* {{icon|wood}}  −1
* {{icon|glass}}  −1
* {{icon|laborers}} +3000
* {{icon|clerks}} +1400
* {{icon|shopkeepers}} +400|2}}
| Gas Streelights<hr>{{MultiColumn|
* {{icon|services}} +5
* {{icon|coal}} −2
* {{icon|infrastructure}} +1
* {{icon|laborers}} +250|2}}
| Public Trams<hr>{{MultiColumn|
* {{icon|engines}} −0.5
* {{icon|transportation}} +4
* {{icon|laborers}} −500
* {{icon|machinists}} +200
* {{icon|engineers}} +100|2}}
| Free Churches<hr>{{icon|clerks}} +100 • {{icon|clergymen}} +150
|-
|-
| colspan=4 rowspan=2 | 
| Covered Markets<hr>{{MultiColumn|
| colspan=4 rowspan=2 | 
* {{icon|services}} +25
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
* {{icon|glass}} −2
* {{icon|steel}} −1
* {{icon|laborers}} +2500
* {{icon|clerks}} +1900
* {{icon|shopkeepers}} +400|2}}
| Electric Streetlights<hr>{{MultiColumn|
* {{icon|services}} +10
* {{icon|electricity}} −3
* {{icon|infrastructure}} +2
* {{icon|laborers}} +200
* {{icon|engineers}} +50|2}}
| Public Motor Carriages<hr>{{MultiColumn|
* {{icon|automobiles}} −1
* {{icon|transportation}} +8
* {{icon|laborers}} −1000
* {{icon|machinists}} +400
* {{icon|engineers}} +200|2}}
| State Atheism<hr>{{icon|clerks}} +150 {{icon|bureaucrats}} +50
|-
|-
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|farmers}} 
| Arcades<hr>{{MultiColumn|
* {{icon|services}} +30
* {{icon|glass}} −2
* {{icon|steel}} −2
* {{icon|electricity}} −1
* {{icon|laborers}} +1000
* {{icon|clerks}} +3000
* {{icon|shopkeepers}} +1000|2}}
|
|
|
|-
|-


! rowspan=5 | Silk Plantations
! rowspan=5 | Arts Academy<hr>{{icon|Fine Art|3=1}}
| rowspan=5 style="text-align: left;" | {{icon|silk}}Silk
! Base
! colspan=4 | Base 
! Migration
! colspan=4 | Train Automation
! rowspan=5 | N/A
! colspan=4 | 
! Patronage
|-
|-
| Basic Production || style="text-align: left; border-style: solid none  solid  solid;" | +20{{icon|silk}} || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +800{{icon|farmers}} +100{{icon|clergymen}} 
| Traditional Art<hr>{{icon|fine art}} +4 {{icon|paper}} −10
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
| No Effect<hr>—
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} 
| rowspan=2 | Traditional Patronage<hr>{{MultiColumn|
* {{icon|academics}} +1000
* {{icon|clerks}} +3000
* {{icon|laborers}} +1000|2}}
|-
|-
| Automatic Irrigation || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|silk}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|engines}} || style="text-align: left; border-style: solid  solid  solid none;" | +3000{{icon|laborers}} +1200{{icon|farmers}} +500{{icon|machinists}} +100{{icon|clergymen}}
| Realist Art<hr>{{icon|fine art}} +{{icon|paper}}  −15
| Rail Transportation || style="text-align: left; border-style: solid  none  solid solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}}
| Increased Exchange<hr>+25% Migration attraction
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}}
|-
|-
| colspan=4 rowspan=2
| Photographic Art<hr>{{icon|fine art}} +7 • {{icon|paper}} −15 • {{icon|tools}} −8
| colspan=4 rowspan=2 | 
| rowspan=2 |
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
| Bourgeoisie Patronage<hr>{{MultiColumn|
* {{icon|academics}} +1500
* {{icon|clerks}} +2500
* {{icon|laborers}} +1000|2}}
|-
|-
| Worker Cooperative || style="text-align: left; border-style: solid none  solid  solid;" |  || style="text-align: left; border-style: solid  none solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|farmers}} 
| Film Art<hr>{{MultiColumn|
|-
* {{icon|fine art}} +8
 
* {{icon|tools}} −10
* {{icon|paper}} −15
* {{icon|electricity}} −2|2}}
| Independent Artists<hr>{{MultiColumn|
* {{icon|academics}} +2000
* {{icon|clerks}} +2000
* {{icon|laborers}} +1000|2}}
|}
|}


=== Military ===
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
{| class="wikitable"
|+ style="white-space:nowrap;" | Ownership building production and employment per level
|+
! colspan="12" |Military Building Production and Employment Per Level
|-
|-
!Building
! Building<hr>Primary owner type
| colspan="11" |
! Ownership | Ownership PM group
! Secondary ownership |Secondary ownership PM group
 
|-
|-
! rowspan="19" |Barracks
! rowspan=3 | Manor Houses<hr>{{icon|Aristocrats|3=1}}
and
! Base
 
! Secondary
Conscription
 
Centers
! colspan="3" |Organisation
! colspan="2" |Artillery Support
! colspan="2" |Reconnaissance
! colspan="2" |Specialist Companies
! colspan="2" |Medical Aid
|-
|-
! colspan="3" |Irregular Infantry
| Privately Owned<hr>{{MultiColumn|
! colspan="2" |Infantry Focus
* {{icon|aristocrats}} +50
! colspan="2" |Cavalry Scout
* {{icon|laborers}} +100
! colspan="2" |Specialized Infantry
* +10 {{icon|aristocrats}} ownership shares|2}}
! colspan="2" |Wound Dressing
| Clergy Oversight<hr>{{icon|clergymen}} +100 • +1 {{icon|clergymen}} ownership shares
|-
|-
|Unscaled Modifiers:
| Increased Clergy Oversight<hr>{{MultiColumn|
+10 Offense
* {{icon|aristocrats}} +50
* {{icon|clergymen}} +50
* {{icon|laborers}} +100
* +10 {{icon|aristocrats}} ownership shares
* +1 {{icon|clergymen}} ownership shares|2}}
| Bureaucrat Oversight<hr>{{icon|bureaucrats}} +100 • +1 {{icon|bureaucrats}} ownership shares


+15 Defense
| rowspan="2" |
| rowspan="2" | +30{{Icon|officers}}
+970{{Icon|servicemen}}
| colspan="2" rowspan="2" |N/A
| colspan="2" rowspan="2" |N/A
| colspan="2" rowspan="2" |N/A
| rowspan="2" | +25% Recove Rate
| rowspan="2" |
|-
|-
|Total Modifiers:
! rowspan=4 | Financial Districts<hr>{{icon|Capitalists|3=1}}
+20 Training Rate
! Base
 
! rowspan=4 | N/A
+1 Army Power Projection
|-
|-
! colspan="3" |Line Infantry
| Privately Owned<hr>{{MultiColumn|
! colspan="2" |Cannon Artillery
* {{icon|capitalists}} +50
! colspan="2" |Bicycle Messenger
* {{icon|shopkeepers}} +100
! colspan="2" |Machine Gunner
* {{icon|clerks}} +100
! colspan="2" |First Aid
* +10 {{icon|capitalists}} ownership shares
* +1 {{icon|shopkeepers}} ownership shares|2}}
|-
|-
|Unscaled Modifiers:
| Publicly Traded<hr>{{MultiColumn|
+20 Offense
* {{icon|capitalists}} +50
 
* {{icon|bureaucrats}} +50
+30 Defense
* {{icon|clerks}} +100
| rowspan="2" | +1{{Icon|small arms}}
* +10 {{icon|capitalists}} ownership shares|2}}
| rowspan="2" | +20{{Icon|officers}}
-20{{Icon|servicemen}}
|Unscaled Modifiers:
+10 Offense
 
+10 Defense
 
+10% Morale Damage
 
+10% Kill Rate
| rowspan="2" | +0.5{{Icon|artillery}}
|Unscaled Modifiers:
+5 Offense
 
+20% Province Captured
| rowspan="2" | +1{{Icon|rubber}}
+1{{Icon|tools}}
|Unscaled Modifiers:
+25 Defense
 
+10% Morale Damage
 
+10% Kill Rate
 
-25% Provinces Lost
| rowspan="2" | +1{{Icon|ammunition}}
+1{{Icon|small arms}}
| rowspan="2" |Unscaled Modifiers:
+50% Recovery Rate
| rowspan="2" | +1{{Icon|fabric}}
+1{{Icon|opium}}
|-
|-
|Total Modifiers:
| Increased Clergy Oversight<hr>{{MultiColumn|
+20 Training Rate
* {{icon|capitalists}} +50
 
* {{icon|clergymen}} +50
+3 Army Power Projection
* {{icon|laborers}} +100
|Total Modifiers:
* +10 {{icon|capitalists}} ownership shares
+1 Army Power Projection
* +2 {{icon|clergymen}} ownership shares|2}}
|Total Modifiers:
+1 Army Power Projection
|Total Modifiers:
+3 Army Power Projection
|-
|-
! colspan="3" |Skirmish Infantry
! rowspan=2 | Company Headquarters<hr>{{icon|Capitalists|3=1}}
! colspan="2" |Mobile Artillery
! Base
! colspan="2" |Motorized Reconnaissance
! rowspan=2 | N/A
! colspan="2" |Infiltrators
! colspan="2" |Field Hospitals
|-
|-
|Unscaled Modifiers:
| Privately Owned<hr>{{MultiColumn|
+30 Offense
* {{icon|capitalists}} +50
* {{icon|shopkeepers}} +100
* {{icon|clerks}} +100
* +10 {{icon|capitalists}} ownership shares
* +1 {{icon|shopkeepers}} ownership shares|2}}
|}


+35 Defense
===Government buildings===
| rowspan="2" | +1{{Icon|ammunition}}
+1{{Icon|small arms}}
| rowspan="2" | +70{{Icon|officers}}
-70{{Icon|servicemen}}
|Unscaled Modifiers:
+15 Offense


+15 Defense
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
 
|+ style="white-space:nowrap;" | Government building production and employment per level
+15% Morale Damage
|-
 
! Building<hr>Output
+10% Kill Rate
! Base | Base PM group
 
! Secondary | Secondary PM group
+10% Province Captured
! Secularism | Secularism PM group
| rowspan="2" | +1{{Icon|artillery}}
|Unscaled Modifiers:
+10 Offense
 
+5 Defense
 
+30% Province Captured
| rowspan="2" | +1{{Icon|oil}}
+1{{Icon|automobiles}}
|Unscaled Modifiers:
+15 Offense
 
+25% provinces Captured
| rowspan="2" | +1{{Icon|explosives}}
+1{{Icon|radios}}
| rowspan="2" |Unscaled Modifiers:
+75% Recovery Rate
| rowspan="2" | +1{{Icon|tools}}
+1{{Icon|fabric}}


+2{{Icon|opium}}
|-
|-
|Total Modifiers:
! rowspan="5" | Port<hr>{{icon|Convoys|3=1}}<br/>{{icon|Infrastructure|3=1}}
+30 Training Rate
! Base
 
! rowspan="5" | N/A
+5 Army Power Projection
! rowspan="5" | N/A
|Total Modifiers:
+3 Army Power Projection
|Total Modifiers:
+3 Army Power Projection
|Total Modifiers:
+3 Army Power Projection
|-
|-
! colspan="2" |Trench Infantry
| Anchorage<hr>{{MultiColumn|
!
* {{icon|convoys}} +20
! colspan="2" |Shrapnel Artillery
* {{icon|laborers}} +500
! colspan="2" |Arial Reconnaissance
* {{icon|clerks}} +350
! colspan="2" |Flamethrower Companies
* {{icon|bureaucrats}} +150|2}}
| colspan="2" rowspan="3" |
|-
|-
|Unscaled Modifiers:
| Cargo Port<hr>{{MultiColumn|
+40 Offense
* {{icon|convoys}} +150
 
* {{icon|infrastructure}} +5
+60 Defense
* {{icon|clippers}} −5
 
* {{icon|laborers}} +3000
-25% Provinces Captured
* {{icon|clerks}} +1500
 
* {{icon|bureaucrats}} +500|2}}
-25% Provinces Lost
| rowspan="2" | +2{{Icon|ammunition}}
+1{{Icon|small arms}}
| rowspan="2" | +120{{Icon|officers}}
-120{{Icon|servicemen}}
|Unscaled Modifiers:
+30 Offense
 
+30 Defense
 
+20% Morale Damage
 
+30% Kill Rate
 
+25% Devastation
| rowspan="2" | +1{{Icon|ammunition}}
+1{{Icon|artillery}}
|Unscaled Modifiers:
+15 Offense
 
+10 Defense
 
+50% Province Captured
| rowspan="2" | +1{{Icon|oil}}
+1{{Icon|aeroplanes}}
|Unscaled Modifiers:
+20 Offense
 
+15% Morale Damage
 
+20% Kill Rate
 
+15% Devastation
| rowspan="2" | +1{{Icon|oil}}
+1{{Icon|small arms}}
|-
|-
|Total Modifiers:
| Industrial Port<hr>{{MultiColumn|
+40 Training Rate
* {{icon|convoys}} +175
 
* {{icon|infrastructure}} +7.5
+7 Army Power Projection
* {{icon|steamers}} −5
|Total Modifiers:
* {{icon|coal}} −5
+5 Army Power Projection
* {{icon|laborers}} +2000
|Total Modifiers:
* {{icon|machinists}} +500
+5 Army Power Projection
* {{icon|clerks}} +1000
|Total Modifiers:
* {{icon|bureaucrats}} +500|2}}
+4 Army Power Projection
|-
|-
! colspan="3" |Squad Infantry
| Modern Port<hr>{{MultiColumn|
! colspan="2" |Siege Artillery
* {{icon|convoys}} +200
| colspan="2" rowspan="3" |
* {{icon|infrastructure}} +10
! colspan="2" |Chemical Weapon Specialist
* {{icon|steamers}} −5
| colspan="2" rowspan="3" |
* {{icon|oil}} −5
* {{icon|laborers}} +750
* {{icon|machinists}} +250
* {{icon|clerks}} +500
* {{icon|bureaucrats}} +500|2}}
|-
|-
|Unscaled Modifiers:
+55 Offense


+65 Defense
! rowspan="5" | Government Administration<hr>{{icon|Bureaucracy|3=1}}<br/>Taxation Capacity
 
! Base
-25% Provinces Lost
! Professionalism
| rowspan="2" | +2{{Icon|ammunition}}
! Secularism
+1{{Icon|small arms}}
 
+1{{Icon|radios}}
| rowspan="2" | +170{{Icon|officers}}
-170{{Icon|servicemen}}
|Unscaled Modifiers:
+40 Offense
 
+30 Defense
 
+40% Morale Damage
 
+25% Kill Rate
 
+50% Devastation
| rowspan="2" | +2{{Icon|ammunition}}
+2{{Icon|artillery}}
|Unscaled Modifiers:
+50 Offense
 
+50% Morale Damage
 
+50% Kill Rate
 
-50% Provinces Captured
 
+100% Devastation
| rowspan="2" | +1{{Icon|oil}}
+1{{Icon|artillery}}
|-
|-
|Total Modifiers:
| Simple Organization<hr>{{icon|bureaucracy}} +35 • +5 Taxation Capacity • {{icon|clerks}} +4000
+40 Training Rate
| rowspan=2 | Hereditary Bureaucrats<hr>{{icon|aristocrats}} +250 • {{icon|bureaucrats}} +250
 
| rowspan=2 | Secular Administration<hr>{{icon|bureaucrats}} +500
+9 Army Power Projection
|Total Modifiers:
+7 Army Power Projection
|Total Modifiers:
+6 Army Power Projection
|-
|-
! colspan="3" |Mechanised Infantry
| Filing Cabinets<hr>{{MultiColumn|
| colspan="2" rowspan="3" |
* {{icon|bureaucracy}} +50
| colspan="2" rowspan="3" |
* {{icon|paper}} −10
| colspan="2" rowspan="3" |
* +10 Taxation Capacity
| colspan="2" rowspan="3" |
* {{icon|clerks}} +4000|2}}
|-
|-
|Unscaled Modifiers:
| Standardized Filing System<hr>{{MultiColumn|
+75 Offense
* {{icon|bureaucracy}} +65
 
* {{icon|paper}} −20
+75 Defense
* +15 Taxation Capacity
 
* {{icon|clerks}} +4000|2}}
+25% Provinces Captured
| rowspan=2 | Professional Bureaucrats<hr>{{icon|bureaucrats}} +500
 
| rowspan=2 | Administrative Clergy<hr>{{icon|clergymen}} +250 • {{icon|bureaucrats}} +250
+15% Devastation
| rowspan="2" | +1{{Icon|oil}}
+3{{Icon|ammunition}}
 
+1{{Icon|small arms}}
 
+1{{Icon|tanks}}
 
+1{{Icon|radios}}
| rowspan="2" | +220{{Icon|officers}}
-220{{Icon|servicemen}}
|-
|-
|Total Modifiers:
| Telephone Switchboards<hr>{{MultiColumn|
+30 Training Rate
* {{icon|bureaucracy}} +100
 
* {{icon|paper}} −20
+11 Army Power Projection
* {{icon|telephones}} −5
|}
* +30 Taxation Capacity
 
* {{icon|clerks}} +2500
=== Urban Center Buildings ===
* {{icon|bureaucrats}} +2500|2}}
{| class="wikitable plainlist" style="text-align:center;"
|+Urban Center Building Production and Employment Per Level
|-
|-
! Building
! Output Goods
! colspan=4 Base | Base Production Method Group 1
! colspan=4 Base | Base Production Method Group 2
! colspan=4 Automation | Automation Production Method Group 
! colspan=4 Ownership | Ownership Production Method Group 


! rowspan="4" |University<hr>{{icon|Innovation|3=1}}
! Base
! Migration
! Secularism
|-
|-
! rowspan=5 | Urban Center
| Scholastic Education<hr>{{MultiColumn|
| rowspan=5 style="text-align: left;" | {{icon|services}}Services
* {{icon|innovation}} +2
! colspan=4 | Amenities
* {{icon|paper}} −5
! colspan=4 | Street Lighting
* +10% Qualifications
! colspan=4 | Public Transport
* {{icon|clerks}} +1500
! colspan=4 | Urban Churches
* {{icon|laborers}} +1500|2}}
| No Effect<hr>—
| Secular Academia<hr>{{icon|academics}} +2000
|-
|-
| Market Stalls || style="text-align: left; border-style: solid  none  solid  solid;" | +25{{icon|services}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|wood}} || style="text-align: left; border-style: solid solid  solid  none;" | +3500{{icon|laborers}} +900{{icon|clerks}} +400{{icon|shopkeepers}} 
| Philosophy Department<hr>{{MultiColumn|
| Unlit Streets || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|innovation}} +3
| Personal Transportation Only || style="text-align: left; border-style: solid none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|paper}}  −10
| State-Run Churches || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +200{{icon|clergymen}} 
* +15% Qualifications
* {{icon|clerks}} +1750
* {{icon|laborers}} +1250|2}}
| Increase Exchange<hr>+25% Migration attraction
| Clerical Educators<hr>{{icon|clergymen}} +1000 {{icon|academics}} +1000
|-
|-
| Market Squares || style="text-align: left; border-style: solid  none  solid  solid;" | +40{{icon|services}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|wood}} -5{{icon|glass}} || style="text-align: left; border-style: solid solid  solid  none;" | +2500{{icon|laborers}} +1900{{icon|clerks}} +400{{icon|shopkeepers}}
| Analytical Philosophy Department<hr>{{MultiColumn|
| Gas Streelights || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|services}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|coal}} || style="text-align: left; border-style: solid  solid  solid  none;" | +400{{icon|laborers}} +100{{icon|engineers}} 
* {{icon|innovation}} +4
| Public Trams || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -500{{icon|laborers}}
* {{icon|paper}}  −15
| Free Churches || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +50{{icon|clerks}} +150{{icon|clergymen}}
* +20% Qualifications
* {{icon|clerks}} +2000
* {{icon|laborers}} +1000|2}}
|
|-
|-
| Covered Markets || style="text-align: left; border-style: solid  none  solid  solid;" | +60{{icon|services}} || style="text-align: left; border-style: solid  none  solid  none;" | -8{{icon|glass}} -8{{icon|steel}} || style="text-align: left; border-style: solid  solid  solid  none;" | +2000{{icon|laborers}} +2400{{icon|clerks}} +400{{icon|shopkeepers}}
 
| Electric Streetlights || style="text-align: left; border-style: solid  none  solid  solid;" | +50{{icon|services}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|electricity}} || style="text-align: left; border-style: solid  solid  solid  none;" | +350{{icon|laborers}} +150{{icon|engineers}}
! rowspan="3" |Skyscraper
| Public Motor Carriages || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}}
! Skyscraper
| colspan=4 rowspan=2 |
! Airships
! rowspan="3" |N/A
|-
|-
| Arcades || style="text-align: left; border-style: solid none  solid  solid;" | +80{{icon|services}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|glass}} -10{{icon|steel}} || style="text-align: left; border-style: solid  solid  solid  none;" | +1000{{icon|laborers}} +3000{{icon|clerks}} +1000{{icon|shopkeepers}} 
| Bureaucratic Nexus<hr>
| colspan=4 rowspan=1
* +25% Government Administration throughput
| colspan=4 rowspan=1 |
{{MultiColumn|
* {{icon|paper}} −25
* {{icon|bureaucrats}} +1500
* {{icon|clerks}} +2500
* {{icon|laborers}} +1000|2}}
| No Airships<hr>—
|-
| Trade Nexus<hr>
* +25% Trade Route Volume
{{MultiColumn|
* {{icon|paper}} −25
* {{icon|bureaucrats}} +1500
* {{icon|clerks}} +2500
* {{icon|laborers}} +1000|2}}
| Airship Mooring Post<hr>+10 Prestige
|-
|-


! rowspan=5 | Arts Academy
|}
| rowspan=5 style="text-align: left;" | {{icon|fine art}}Fine Art<br/>{{icon|services}}Services
 
! colspan=4 | Base
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
! colspan=4 rowspan=5 | N/A
|+ style="white-space:nowrap;" | Power Plant production and employment per level
! colspan=4 rowspan=5 | N/A
! colspan=4 | Patronage
|-
|-
| Traditional Art || style="text-align: left; border-style: solid  none  solid  solid;" | +2{{icon|fine art}} || style="text-align: left; border-style: solid  none  solid  none;" | -4{{icon|paper}} || style="text-align: left; border-style: solid  solid  solid  none;" | 
! Building<hr>Output goods
| Traditional Patronage || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|aristocrats}} +850{{icon|academics}}
! Base | Base PM group
|-
|-
| Realist Art || style="text-align: left; border-style: solid  none  solid  solid;" | +3{{icon|fine art}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|paper}} || style="text-align: left; border-style: solid  solid  solid  none;" | 
! rowspan=4 |Power Plants<hr>{{icon|Electricity|3=1}}
| Bourgeoisie Patronage || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|capitalists}} +50{{icon|aristocrats}} +850{{icon|academics}}
! Base
|-
|-
| Photographic Art || style="text-align: left; border-style: solid  none  solid  solid;" | +5{{icon|fine art}} +5{{icon|services}} || style="text-align: left; border-style: solid none  solid  none;" | -10{{icon|paper}} -5{{icon|tools}} || style="text-align: left; border-style: solid  solid  solid  none;" | 
|Hydroelectric Plant<hr>{{MultiColumn|
| Independent Artists || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +1000{{icon|academics}} 
* {{icon|electricity}} +50
* {{icon|engines}}  −10
* &nbsp;
* {{icon|laborers}} +2500
* {{icon|machinists}} +1800
* {{icon|engineers}} +1200|2}}
|-
|-
| Film Art || style="text-align: left; border-style: solid  none  solid  solid;" | +8{{icon|fine art}} +10{{icon|services}} || style="text-align: left; border-style: solid none  solid  none;" | -10{{icon|tools}} -10{{icon|paper}} -5{{icon|electricity}} || style="text-align: left; border-style: solid  solid  solid  none;" | 
| Coal-Fired Plant<hr>{{MultiColumn|
| colspan=4 rowspan=1
* {{icon|electricity}} +100
* {{icon|engines}}  −15
* {{icon|coal}} −30
* {{icon|laborers}} +2000
* {{icon|machinists}} +1500
* {{icon|engineers}} +1400|2}}
|-
|-
| Oil-Fired Plant<hr>{{MultiColumn|
* {{icon|electricity}} +150
* {{icon|engines}} −20
* {{icon|oil}} −40
* {{icon|laborers}} +2000
* {{icon|machinists}} +1500
* {{icon|engineers}} +1400|2}}
|}


! rowspan=5 | Power Plants
===Misc resource buildings===
| rowspan=5 style="text-align: left;" | {{icon|electricity}}Electricity
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
! colspan=4 | Base
|+ style="white-space:nowrap;" | Logging production and employment per level
! colspan=4 rowspan=5 | N/A
! colspan=4 rowspan=5 | N/A
! colspan=4 | Ownership
|-
|-
| Hydroelectric Plant || style="text-align: left; border-style: solid  none  solid  solid;" | +50{{icon|electricity}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|engines}} || style="text-align: left; border-style: solid  solid  solid  none;" | +2500{{icon|laborers}} +1800{{icon|machinists}} +1200{{icon|engineers}}
! Building<hr>Output goods
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|capitalists}}
! Base PM group
! Refining PM group
! Automation PM group 1
! Automation PM group 2
|-
|-
| Coal-Fired Plant || style="text-align: left; border-style: solid  none  solid  solid;" | +100{{icon|electricity}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|engines}} -50{{icon|coal}} || style="text-align: left; border-style: solid  solid  solid  none;" | +2000{{icon|laborers}} +1500{{icon|machinists}} +1400{{icon|engineers}} 
! rowspan=4 | Logging Camps<hr>{{icon|Wood|3=1}}<br />{{icon|Hardwood|3=1}}
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|capitalists}}
! Base
! Hardwood Production
! Special Equipment
! Transportation
|-
|-
| Oil-Fired Plant || style="text-align: left; border-style: solid  none  solid  solid;" | +150{{icon|electricity}} || style="text-align: left; border-style: solid  none  solid  none;" | -15{{icon|engines}} -50{{icon|oil}} || style="text-align: left; border-style: solid  solid  solid  none;" | +2000{{icon|laborers}} +1500{{icon|machinists}} +1400{{icon|engineers}}
| Simple Forestry<hr>{{MultiColumn|
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}}
* {{icon|wood}} +30
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +4500|2}}
| Prioritize Softwood Production<hr>—
| Horse Drawn<hr>—
| Road Carts<hr>—
|-
|-
| colspan=4 rowspan=1
| Saw Mills<hr>{{MultiColumn|
| Worker Cooperative || style="text-align: left; border-style: solid none  solid  solid;" | || style="text-align: left; border-style: solid none solid  none;" | || style="text-align: left; border-style: solid solid solid none;" | +100{{icon|laborers}} +100{{icon|machinists}} 
* {{icon|wood}} +60
* {{icon|tools}} −5
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +4000
* {{icon|machinists}} +500|2}}
| Hardwood Production<hr>{{icon|wood}} −25 • {{icon|hardwood}} +10
| Steam Donkey<hr>
* {{icon|engines}} −1 • {{icon|coal}} −4
* {{icon|laborers}} −1000
| Rail Transportation<hr>{{icon|transportation}} −5 • {{icon|laborers}} −1000
|-
|-
 
| Electric Saw Mills<hr>{{MultiColumn|
* {{icon|wood}} +100
* {{icon|tools}} −10
* {{icon|electricity}} −5
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3000
* {{icon|machinists}} +1000
* {{icon|engineers}} +500|2}}
| Focused Hardwood Production<hr>{{icon|wood}} −40 • {{icon|hardwood}} +20
| Chainsaws<hr>{{MultiColumn|
* {{icon|engines}} −1
* {{icon|oil}} −4
* {{icon|laborers}} −1500
* {{icon|engineers}} +250|2}}
| Rail Log Carts<hr>{{icon|transportation}} −8 • {{icon|laborers}} −1500
|}
|}


=== Government Buildings ===
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
 
|+ style="white-space:nowrap;" | Misc Resource production and employment per level
 
|-
=== Monuments ===
! Building<hr>Output goods
 
! Base PM group
=== Misc Resource Buildings ===
! Automation PM group
{| class="wikitable plainlist" style="text-align:center;"
|+Misc Resource Building Production and Employment Per Level
|-
|-
! Building
! Output Goods
! colspan=4 | Base Production Method Group 
! colspan=4 | Refining Production Method Group 
! colspan=4 | Automation Production Method Group 1
! colspan=4 | Automation Production Method Group 2
! colspan=4 | Ownership Production Method Group 


! rowspan=3 | Rubber Plantations<hr>{{icon|Rubber|3=1}}
! Base
! Train Automation
|-
|-
! rowspan=6 | Logging Camps
| Basic Production<hr>{{MultiColumn|
| rowspan=6 style="text-align: left;" | {{icon|wood}}Wood<br/>{{icon|hardwood}}Hardwood
* {{icon|rubber}} +30
! colspan=4 | Base
*&nbsp;
! colspan=4 | Hardwood Production
* {{icon|laborers}} +4000
! colspan=4 | Special Equipment
* {{icon|farmers}} +1000|2}}
! colspan=4 | Transportation
| Road Carts<hr>—
! colspan=4 | Ownership
|-
|-
| Simple Forestry || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|wood}} || style="text-align: left; border-style: solid none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4500{{icon|laborers}} 
| Automatic Irrigation<hr>{{MultiColumn|
| Prioritize Softwood Production || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|rubber}} +60
| Horse Drawn || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|engines}}  −5
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none solid none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
*&nbsp;
| Merchant Guilds || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +500{{icon|shopkeepers}} 
* {{icon|laborers}} +3000
* {{icon|farmers}} +1500
* {{icon|machinists}} +500|2}}
| Rail Transportation<hr>{{icon|transportation}} −5 {{icon|laborers}} −1000
|-
|-
| Saw Mills || style="text-align: left; border-style: solid  none  solid  solid;" | +60{{icon|wood}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|tools}} || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +500{{icon|machinists}}
 
| Hardwood Production || style="text-align: left; border-style: solid  none  solid  solid;" | -20{{icon|wood}} +10{{icon|hardwood}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
! rowspan=5 | Fishing Wharves<hr>{{icon|Fish|3=1}}
| Steam Donkey || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -1{{icon|engines}} -4{{icon|coal}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}} 
! Base
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}}
! Refrigeration
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|capitalists}}
|-
|-
| Electric Saw Mills || style="text-align: left; border-style: solid  none  solid  solid;" | +100{{icon|wood}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|tools}} -5{{icon|electricity}} || style="text-align: left; border-style: solid  solid  solid  none;" | +3000{{icon|laborers}} +1000{{icon|machinists}} +500{{icon|engineers}}
| Simple Fishing<hr>{{MultiColumn|
| colspan=4 rowspan=3 |
* {{icon|fish}} +25
| Chainsaws || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|tools}} -5{{icon|oil}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1500{{icon|laborers}} +200{{icon|machinists}} +200{{icon|engineers}}
*&nbsp;
| Rail Log Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -8{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1500{{icon|laborers}} 
* {{icon|shopkeepers}} +500
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|capitalists}}
* {{icon|laborers}} +4500|2}}
| Unrefrigerated<hr>—
|-
|-
| colspan=4 rowspan=2
| Fishing Trawlers<hr>{{MultiColumn|
| colspan=4 rowspan=2 |
* {{icon|fish}} +50
| colspan=4 rowspan=2 |
* {{icon|clippers}} −5
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid solid none;" | +150{{icon|bureaucrats}} 
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +4000
* {{icon|machinists}} +500|2}}
| Refrigerated Storage<hr>{{icon|electricity}} −5 {{icon|laborers}} −1000
|-
|-
| Worker Cooperative || style="text-align: left; border-style: solid none  solid  solid;" | || style="text-align: left; border-style: solid none solid none;" |  || style="text-align: left; border-style: solid solid solid  none;" | +100{{icon|laborers}} +100{{icon|machinists}} 
| rowspan=2 | Steam Trawlers<hr>{{MultiColumn|
* {{icon|fish}} +100
* {{icon|steamers}} −5
* {{icon|coal}}−15
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3000
* {{icon|machinists}} +1000
* {{icon|engineers}} +500|2}}
| Refrigerated Rail Cars<hr>{{icon|electricity}} −5 • {{icon|transportation}} −5 • {{icon|laborers}} −2000
|-
| Flash Freezing<hr>{{icon|electricity}} −7 {{icon|transportation}} −7 • {{icon|laborers}} −3000
|-
|-


! rowspan=5 | Rubber Plantations
! rowspan=5 |Whaling Stations<hr>{{icon|Oil|3=1}}<br />{{icon|Meat|3=1}}
| rowspan=5 style="text-align: left;" | {{icon|rubber}}Rubber
! Base
! colspan=4 | Base 
! Refrigeration
! colspan=4 rowspan=5 | N/A
! colspan=4 | Train Automation
! colspan=4 rowspan=5 | N/A
! colspan=4 | Ownership
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|rubber}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +800{{icon|farmers}} +100{{icon|clergymen}} 
| Simple Whaling<hr>{{MultiColumn|
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|meat}} +5
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} 
* {{icon|oil}} +10
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +4500|2}}
| Unrefrigerated<hr>—
|-
|-
| colspan=4 rowspan=3
| Whaling Fleet<hr>{{MultiColumn|
| Rail Transportation || style="text-align: left; border-style: solid none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}} 
* {{icon|meat}} +10
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|aristocrats}} +50{{icon|capitalists}} 
* {{icon|oil}} +20
* {{icon|clippers}} −5
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +4000
* {{icon|machinists}} +500|2}}
| Refrigerated Storage<hr>{{icon|electricity}} −5 • {{icon|laborers}} −1000
|-
|-
| colspan=4 rowspan=2 | 
| rowspan="2" | Steam-Powered Whalers<hr>{{MultiColumn|
| Government Run || style="text-align: left; border-style: solid none solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid solid solid none;" | +150{{icon|bureaucrats}} 
* {{icon|meat}} +20
* {{icon|oil}} +40
* {{icon|steamers}} −5
* {{icon|coal}} −20
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3000
* {{icon|machinists}} +1000
* {{icon|engineers}} +500|2}}
| Refrigerated Rail Cars<hr>{{icon|electricity}} −5 • {{icon|transportation}} −5 {{icon|laborers}} −2000
|-
|-
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid solid;" | || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|farmers}} 
| Flash Freezing<hr>{{icon|electricity}} −7 {{icon|transportation}} −7 • {{icon|laborers}} −3000
|-
|-


! rowspan=6 | Fishing Wharves
! rowspan=5 |Oil Rigs<hr>{{icon|Oil|3=1}}
| rowspan=6 style="text-align: left;" | {{icon|fish}}Fish
! Base
! colspan=4 | Base 
! Transportation
! colspan=4 rowspan=6 | N/A
! colspan=4 | Refrigeration
! colspan=4 rowspan=6 | N/A
! colspan=4 | Ownership
|-
|-
| Simple Fishing || style="text-align: left; border-style: solid  none  solid  solid;" | +25{{icon|fish}} || style="text-align: left; border-style: solid none  solid  none;" || style="text-align: left; border-style: solid  solid  solid  none;" | +4500{{icon|laborers}} 
| rowspan="2" | Steam-Powered Derricks<hr>{{MultiColumn|
| Unrefrigerated || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|oil}} +60
| Merchant Guilds || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +500{{icon|shopkeepers}} 
* {{icon|engines}}  −5
* {{icon|coal}} −10
*&nbsp;
* {{icon|shopkeepers}} +500
* {{icon|laborers}} +3000
* {{icon|machinists}} +1000
* {{icon|engineers}} +500|2}}
| Road Carts<hr>—
|-
|-
| Fishing Trawlers || style="text-align: left; border-style: solid  none  solid  solid;" | +50{{icon|fish}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|clippers}} || style="text-align: left; border-style: solid solid solid  none;" | +4000{{icon|laborers}} +500{{icon|machinists}}
| Rail Transportation<hr>{{icon|transportation}}  −5 {{icon|laborers}}  −1000
| Refrigerated Storage || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid none  solid  none;" | -5{{icon|electricity}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}}
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|capitalists}}
|-
|-
| Steam Trawlers || style="text-align: left; border-style: solid  none  solid  solid;" | +100{{icon|fish}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|steamers}} -15{{icon|coal}} || style="text-align: left; border-style: solid  solid  solid  none;" | +3000{{icon|laborers}} +1000{{icon|machinists}} +500{{icon|engineers}} 
| Combustion Engine Derricks<hr>{{MultiColumn|
| Refrigerated Rail Cars || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|electricity}} -5{{icon|transportation}} || style="text-align: left; border-style: solid solid solid  none;" | -2000{{icon|laborers}} 
* {{icon|oil}} +100
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|capitalists}
* {{icon|engines}} −10
|-
* {{icon|shopkeepers}} +500
| colspan=4 rowspan=2 |
* {{icon|laborers}} +2000
| Flash Freezing || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -7{{icon|electricity}} -7{{icon|transportation}} || style="text-align: left; border-style: solid  solid  solid  none;" | -3000{{icon|laborers}}
* {{icon|machinists}} +2000
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}}
* {{icon|engineers}} +900|2}}
|-
| Tanker Cars<hr>{{icon|transportation}}  −10 {{icon|laborers}} −2000
| colspan=4 rowspan=1 |
|}
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|machinists}}
 
===Railway and trade centers===
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
|+ style="white-space:nowrap;" | Railway production and employment per level
|-
|-
! Building<hr>Output Goods
! Base | Base PM Group
! Base | Passenger Trains PM Group


! rowspan=6 | Whaling Stations
| rowspan=6 style="text-align: left;" | {{icon|oil}}Oil<br/>{{icon|meat}}Meat
! colspan=4 | Base
! colspan=4 rowspan=6 | N/A
! colspan=4 | Refrigeration
! colspan=4 rowspan=6 | N/A
! colspan=4 | Ownership
|-
|-
| Whaling Fleet || style="text-align: left; border-style: solid  none  solid  solid;" | +15{{icon|meat}} +15{{icon|oil}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|clippers}} || style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}} +500{{icon|machinists}} 
! rowspan=5 | Railway<hr>{{icon|Infrastructure|3=1}}<br />{{icon|Transportation|3=1}}
| Unrefrigerated || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
! Base
| Merchant Guilds || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +500{{icon|shopkeepers}}
! Passenger trains
|-
|-
| Steam-Powered Whalers || style="text-align: left; border-style: solid  none  solid  solid;" | +30{{icon|meat}} +30{{icon|oil}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|steamers}} -15{{icon|coal}} || style="text-align: left; border-style: solid solid  solid  none;" | +3000{{icon|laborers}} +1000{{icon|machinists}} +500{{icon|engineers}}
| Experimental Trains<hr>{{MultiColumn|
| Refrigerated Storage || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|electricity}} || style="text-align: left; border-style: solid  solid  solid  none;" | -1000{{icon|laborers}} 
* {{icon|infrastructure}} +20
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|capitalists}}
* {{icon|transportation}} +20
* {{icon|coal}} −2
* {{icon|engines}}  −5
* {{icon|laborers}} +3000
* {{icon|machinists}} +1000
* {{icon|clerks}} +750|2}}
| Cargo prioritization<hr>—
|-
|-
| colspan=4 rowspan=3
| Steam Trains/Joint Steam Trains<hr>{{MultiColumn|
| Refrigerated Rail Cars || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|electricity}} -5{{icon|transportation}} || style="text-align: left; border-style: solid solid  solid  none;" | -2000{{icon|laborers}} 
* {{icon|infrastructure}} +25/+30
| Publicly Traded || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid none  solid  none;" || style="text-align: left; border-style: solid  solid solid  none;" | +150{{icon|capitalists}} 
* {{icon|transportation}} +25/+30
* {{icon|coal}} −5/−6
* {{icon|engines}} −5/−6
* {{icon|laborers}} +2500
* {{icon|machinists}} +1500
* {{icon|clerks}} +750|2}}
| Wooden passenger carriages<hr>{{icon|transportation}} +10 • {{icon|wood}} −8 {{icon|clerks}} +250
|-
|-
| Flash Freezing || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" | -7{{icon|electricity}} -7{{icon|transportation}} || style="text-align: left; border-style: solid solid  solid  none;" | -3000{{icon|laborers}} 
| Electric Trains/Joint Electric Trains<hr>{{MultiColumn|
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" | || style="text-align: left; border-style: solid none  solid  none;" || style="text-align: left; border-style: solid  solid solid  none;" | +150{{icon|bureaucrats}} 
* {{icon|infrastructure}} +30/+40
* {{icon|transportation}} +35/+45
* {{icon|electricity}} −10/−12
* {{icon|engines}}  −5/−6
* {{icon|laborers}} +2000
* {{icon|machinists}} +2000
* {{icon|clerks}} +750|2}}
| Steel passenger carriages<hr>{{icon|transportation}} +15 • {{icon|steel}} −5 {{icon|clerks}} +500
|-
|-
| colspan=4 rowspan=1
| Diesel Trains/Joint Diesel Trains<hr>{{MultiColumn|
| Worker Cooperative || style="text-align: left; border-style: solid none solid  solid;" | || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|machinists}}
* {{icon|infrastructure}} +40/+55
* {{icon|transportation}} +40/+55
* {{icon|oil}} −8/−10
* {{icon|engines}} −5/−6
* {{icon|laborers}} +1500
* {{icon|machinists}} +2500
* {{icon|clerks}} +750|2}}
|
|}
 
===Subsistence buildings===
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
|+ style="white-space:nowrap;" | Subsistence Building Production and Employment Per Level
|-
|-
! Building<hr>Output Goods
! Base PM Group 1
! Base PM Group 2
! Base PM Group 3


! rowspan=5 | Oil Rigs
| rowspan=5 style="text-align: left;" | {{icon|oil}}Oil
! colspan=4 | Base
! colspan=4 rowspan=5 | N/A
! colspan=4 | Transportation
! colspan=4 rowspan=5 | N/A
! colspan=4 | Ownership
|-
|-
| Steam-Powered Derricks || style="text-align: left; border-style: solid  none  solid  solid;" | +60{{icon|oil}} || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|engines}} -10{{icon|coal}} || style="text-align: left; border-style: solid  solid  solid  none;" | +3000{{icon|laborers}} +1000{{icon|machinists}} +500{{icon|engineers}} 
! rowspan=4 |Subsistence Farms<hr>{{MultiColumn|
| Road Carts || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|Clothes|3=1}}
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|capitalists}} 
* {{icon|Fabric|3=1}}
* {{icon|Furniture|3=1}}
* {{icon|Grain|3=1}}
* {{icon|Liquor|3=1}}
* {{icon|Services|3=1}}
* {{icon|Wood|3=1}}|2}}
! Base
! Home Workshops
! Serfdom
|-
|-
| Combustion Engine Derricks || style="text-align: left; border-style: solid  none  solid  solid;" | +100{{icon|oil}} || style="text-align: left; border-style: solid  none  solid  none;" | -10{{icon|engines}} || style="text-align: left; border-style: solid  solid  solid  none;" | +2000{{icon|laborers}} +2000{{icon|machinists}} +900{{icon|engineers}} 
| rowspan=3 | Basic Production<hr>{{MultiColumn|
| Rail Transportation || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" | -5{{icon|transportation}} || style="text-align: left; border-style: solid solid  solid  none;" | -1000{{icon|laborers}} 
* {{icon|grain}} +1
| Publicly Traded || style="text-align: left; border-style: solid none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|capitalists}} 
* {{icon|fabric}} +0.5
* {{icon|wood}} +0.5
* {{icon|services}} +0.5
* {{icon|peasants}} +5000|2}}
| No Home Workshops<hr>{{icon|grain}} +0.5 {{icon|fabric}} +0.25 {{icon|wood}} +0.25
| Free Peasants<hr>Subsistence output +4
|-
|-
| colspan=4 rowspan=2
| Home Workshops<hr>{{icon|clothes}} +0.25 {{icon|furniture}} +0.25 {{icon|liquor}} +0.25
| Tanker Cars || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid none  solid  none;" | -10{{icon|transportation}} || style="text-align: left; border-style: solid  solid solid  none;" | -2000{{icon|laborers}} 
| Serfdom<hr>{{icon|grain}} +0.5 • Subsistence output +3
| Government Run || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|bureaucrats}} 
|-
|-
| colspan=4 rowspan=1
|
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +100{{icon|laborers}} +100{{icon|machinists}} 
| Homesteading<hr>{{MultiColumn|
* {{icon|grain}} +0.25
* Subsistence output +4
* {{icon|peasants}} −100
* {{icon|farmers}} +100|2}}
|-
|-


|}
! rowspan=4 |Subsistence Orchards<hr>{{MultiColumn|
=== Canals ===
* {{icon|Clothes|3=1}}
 
* {{icon|Fabric|3=1}}
=== Railway and Trade Centers ===
* {{icon|Fruit|3=1}}
 
* {{icon|Furniture|3=1}}
=== Subsistence Buildings ===
* {{icon|Grain|3=1}}
{| class="wikitable plainlist" style="text-align:center;"
* {{icon|Liquor|3=1}}
|+Subsistence Building Production and Employment Per Level
* {{icon|Services|3=1}}
* {{icon|Wood|3=1}}|2}}
! Base
! Home Workshops
! Serfdom
|-
| rowspan=3 | Basic Production<hr>{{MultiColumn|
* {{icon|grain}} +0.25
* {{icon|fruit}} +0.5
* {{icon|fabric}} +0.5
* {{icon|wood}} +0.5
* {{icon|services}} +0.5
* {{icon|peasants}} +5000|2}}
| No Home Workshops<hr>{{icon|fruit}} +0.33 • {{icon|fabric}} +0.25 • {{icon|wood}} +0.25
| Free Peasants<hr>Subsistence output +4
|-
| Home Workshops<hr>{{icon|clothes}} +0.25 • {{icon|furniture}} +0.25 • {{icon|liquor}} +0.25
| Serfdom<hr>{{icon|fruit}} +0.33 • Subsistence output +3
|-
|
| Homesteading<hr>{{MultiColumn|
* {{icon|grain}} +0.25
* Subsistence output +4
* {{icon|peasants}} −100
* {{icon|farmers}} +100|2}}
|-
|-
! Building
! Output Goods
! colspan=4 | Base Production Method Group 1
! colspan=4 | Base Production Method Group 2
! colspan=4 | Base Production Method Group 3
! colspan=4 | Ownership Production Method Group 


! rowspan=4 |Subsistence Pastures<hr>{{MultiColumn|
* {{icon|Clothes|3=1}}
* {{icon|Fabric|3=1}}
* {{icon|Furniture|3=1}}
* {{icon|Grain|3=1}}
* {{icon|Meat|3=1}}
* {{icon|Liquor|3=1}}
* {{icon|Services|3=1}}
* {{icon|Wood|3=1}}|2}}
! Base
! Home Workshops
! Serfdom
|-
|-
! rowspan=3 | Subsistence Farms
| rowspan=3 | Basic Production<hr>{{MultiColumn|
| rowspan=3 style="text-align: left;" | {{icon|clothes}}Clothes<br/>{{icon|grain}}Grain<br/>{{icon|furniture}}Furniture<br/>{{icon|fabric}}Fabric<br/>{{icon|liquor}}Liquor<br/>{{icon|services}}Services<br/>{{icon|wood}}Wood
* {{icon|grain}} +0.25
! colspan=4 | Base
* {{icon|meat}} +0.5
! colspan=4 | Home Workshops 
* {{icon|fabric}} +0.75
! colspan=4 | Serfdom
* {{icon|wood}} +0.25
! colspan=4 | Ownership
* {{icon|services}} +0.5
* {{icon|peasants}} +5000|2}}
| No Home Workshops<hr>{{icon|meat}} +0.33 • {{icon|fabric}} +0.5
| Free Peasants<hr>Subsistence output +4
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +2.5{{icon|grain}} +0.5{{icon|fabric}} +0.5{{icon|wood}} +0.5{{icon|services}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4750{{icon|peasants}}
| Home Workshops<hr>{{icon|clothes}} +0.25 • {{icon|furniture}} +0.25 • {{icon|liquor}} +0.25
| No Home Workshops || style="text-align: left; border-style: solid none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
| Serfdom<hr>{{icon|meat}} +0.3 • Subsistence output +33
| Free Peasants || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|clergymen}} +100{{icon|aristocrats}}
|-
|-
| colspan=4 rowspan=1
|
| Home Workshops || style="text-align: left; border-style: solid  none  solid  solid;" | +0.5{{icon|clothes}} +0.5{{icon|furniture}} +0.5{{icon|liquor}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" |  
| Homesteading<hr>{{MultiColumn|
| Serfdom || style="text-align: left; border-style: solid  none  solid  solid;" | +0.5{{icon|grain}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +0.25
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +250{{icon|peasants}} 
* Subsistence output +4
* {{icon|peasants}}  −100
* {{icon|farmers}} +100|2}}
|-
|-


! rowspan=3 | Subsistence Orchards
! rowspan=4 |Subsistence Fishing Villages<hr>{{MultiColumn|
| rowspan=3 style="text-align: left;" | {{icon|clothes}}Clothes<br/>{{icon|furniture}}Furniture<br/>{{icon|fabric}}Fabric<br/>{{icon|fruit}}Fruit<br/>{{icon|liquor}}Liquor<br/>{{icon|services}}Services<br/>{{icon|wood}}Wood
* {{icon|Clothes|3=1}}
! colspan=4 | Base 
* {{icon|Fabric|3=1}}
! colspan=4 | Home Workshops 
* {{icon|Fish|3=1}}
! colspan=4 | Serfdom 
* {{icon|Furniture|3=1}}
! colspan=4 | Ownership
* {{icon|Grain|3=1}}
* {{icon|Liquor|3=1}}
* {{icon|Services|3=1}}
* {{icon|Wood|3=1}}|2}}
! Base
! Home Workshops
! Serfdom
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +1.66{{icon|fruit}} +0.25{{icon|fabric}} +0.75{{icon|wood}} +0.5{{icon|services}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4750{{icon|peasants}} 
| rowspan=3 | Basic Production<hr>{{MultiColumn|
| No Home Workshops || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +0.5
| Free Peasants || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|fish}} +1
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid solid  none;" | +150{{icon|clergymen}} +100{{icon|aristocrats}} 
* {{icon|fabric}} +0.25
* {{icon|wood}} +0.25
* {{icon|services}} +0.5
* {{icon|peasants}} +5000|2}}
| No Home Workshops<hr>{{icon|fish}} +0.5 {{icon|fabric}} +0.25 • {{icon|wood}} +0.25
| Free Peasants<hr>Subsistence output +4
|-
|-
| colspan=4 rowspan=1 |
| Home Workshops<hr>{{icon|clothes}} +0.25 • {{icon|furniture}} +0.25 • {{icon|liquor}} +0.25
| Home Workshops || style="text-align: left; border-style: solid  none  solid  solid;" | +0.5{{icon|clothes}} +0.5{{icon|furniture}} +0.5{{icon|liquor}} || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" |
| Serfdom<hr>{{icon|fish}} +0.5 • Subsistence output +3
| Serfdom || style="text-align: left; border-style: solid  none  solid  solid;" | +0.33{{icon|fruit}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" |  
|-
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +250{{icon|peasants}} 
|
| Homesteading<hr>{{MultiColumn|
* {{icon|grain}} +0.25
* Subsistence output +4
* {{icon|peasants}}  −100
* {{icon|farmers}} +100|2}}
|-
|-


! rowspan=3 | Subsistence Pastures
! rowspan=4 |Subsistence Rice Paddies<hr>{{MultiColumn|
| rowspan=3 style="text-align: left;" | {{icon|clothes}}Clothes<br/>{{icon|furniture}}Furniture<br/>{{icon|fabric}}Fabric<br/>{{icon|liquor}}Liquor<br/>{{icon|services}}Services<br/>{{icon|wood}}Wood<br/>{{icon|meat}}Meat
* {{icon|Clothes|3=1}}
! colspan=4 | Base 
* {{icon|Fabric|3=1}}
! colspan=4 | Home Workshops 
* {{icon|Furniture|3=1}}
! colspan=4 | Serfdom 
* {{icon|Grain|3=1}}
! colspan=4 | Ownership
* {{icon|Liquor|3=1}}
* {{icon|Services|3=1}}
* {{icon|Wood|3=1}}|2}}
! Base
! Home Workshops
! Serfdom
|-
|-
| Basic Production || style="text-align: left; border-style: solid  none  solid  solid;" | +1.66{{icon|meat}} +0.75{{icon|fabric}} +0.25{{icon|wood}} +0.5{{icon|services}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +4750{{icon|peasants}} 
| rowspan=3 | Basic Production<hr>{{MultiColumn|
| No Home Workshops || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
* {{icon|grain}} +2
| Free Peasants || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid none;" | 
* {{icon|fabric}} +0.75
| Privately Owned || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +150{{icon|clergymen}} +100{{icon|aristocrats}} 
* {{icon|wood}} +0.75
* {{icon|services}} +1
* {{icon|peasants}} +10000|2}}
| No Home Workshops<hr>{{icon|grain}} +1 {{icon|fabric}} +0.5 • {{icon|wood}} +0.5
| Free Peasants<hr>Subsistence output +4
|-
|-
| colspan=4 rowspan=1 |
| Home Workshops<hr>{{icon|clothes}} +0.5 • {{icon|furniture}} +0.5 • {{icon|liquor}} +0.5
| Home Workshops || style="text-align: left; border-style: solid  none  solid  solid;" | +1.0{{icon|clothes}} +1.0{{icon|furniture}} +1.0{{icon|liquor}} || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | 
| Serfdom<hr>{{icon|grain}} +1 • Subsistence output +3
| Serfdom || style="text-align: left; border-style: solid  none  solid  solid;" | +0.33{{icon|meat}} || style="text-align: left; border-style: solid  none  solid  none;" | || style="text-align: left; border-style: solid  solid  solid  none;" | 
| Worker Cooperative || style="text-align: left; border-style: solid  none  solid  solid;" |  || style="text-align: left; border-style: solid  none  solid  none;" |  || style="text-align: left; border-style: solid  solid  solid  none;" | +250{{icon|peasants}}
|-
|-
|
| Homesteading<hr>{{MultiColumn|
* {{icon|grain}} +0.25
* Subsistence output +4
* {{icon|peasants}} −100
* {{icon|farmers}} +100|2}}
|}


|}
===Construction sector===
=== Construction Sector ===
{| class="wikitable plainlist mw-collapsible" style="text-align:center;"
{| class="wikitable plainlist" style="text-align:center;"
|+ style="white-space:nowrap;" | Construction Sector
! PM
! Wooden Buildings
! Iron-Frame Buildings
! Steel-Frame Buildings
! Arc-Welded Buildings
|-
! Output
|
* +2 Construction points
* +0.2% State construction efficiency
|
* +5 Construction points
* +0.4% State construction efficiency
|
* +10 Construction points
* +0.7% State construction efficiency
|
* +20 Construction points
* +1.0% State construction efficiency
|-
|-
! rowspan="3" | Construction Sector
! Input
| rowspan="3" style="text-align: left;" | Construction Points
|
! colspan="3" |Wooden Buildings
* {{icon|wood}} −75
! colspan="3" |Iron-Frame Buildings
* {{icon|fabric}} −25
! colspan="3" |Steel-Frame Buildings
| {{MultiColumn|
! colspan="3" |Arc-Welded Buildings
* {{icon|wood}} −40
* {{icon|fabric}} −20
* {{icon|iron}} −50
* {{icon|tools}} −10|2}}
| {{MultiColumn|
* {{icon|steel}} −50
* {{icon|glass}} −40
* {{icon|explosives}} −10
* {{icon|tools}} −20|2}}
| {{MultiColumn|
* {{icon|steel}} −90
* {{icon|glass}} −50
* {{icon|explosives}} −20
* {{icon|tools}} −40
* {{icon|electricity}} −40|2}}
|-
|-
| style="text-align: left; border-style: solid  none  solid  solid;" |  +2
! Employment
construction points
 
* {{icon|laborers}} +4000
 
* {{icon|clerks}} +500
+0.5% state construction
* {{icon|shopkeepers}} +500
 
| {{MultiColumn|
efficiency
* {{icon|laborers}} +3750
| style="text-align: left; border-style: solid  none  solid  none;" | -75{{icon|wood}}
* {{icon|clerks}} +500
-25{{icon|fabric}} 
* {{icon|shopkeepers}} +500
 
* {{icon|machinists}} +250|2}}
| style="text-align: left; border-style: solid  solid  solid  none;" | +4000{{icon|laborers}}
| {{MultiColumn|
+500{{icon|clerks}} +500{{icon|shopkeepers}} 
* {{icon|laborers}} +3250
| style="text-align: left; border-style: solid  none  solid  solid;" | +5
* {{icon|clerks}} +500
construction points
* {{icon|shopkeepers}} +500
 
* {{icon|machinists}} +750|2}}
 
| {{MultiColumn|
+1.0%
* {{icon|laborers}} +3000
 
* {{icon|clerks}} +500
state construction efficiency
* {{icon|shopkeepers}} +500
| style="text-align: left; border-style: solid  none  solid  none;" | -40{{icon|wood}}   -20{{icon|fabric}} -50{{icon|iron}}
* {{icon|machinists}} +750
-10{{icon|tools}} 
* {{icon|engineers}} +250|2}}
| style="text-align: left; border-style: solid  solid  solid  none;" | +3750{{icon|laborers}}
+500 {{icon|clerks}} +500{{icon|shopkeepers}}+250{{icon|machinists}}
| style="text-align: left; border-style: solid  none  solid  solid;" | +10 construction points
 
 
+1.5% state construction efficiency
| style="text-align: left; border-style: solid  none  solid  none;" | -50{{icon|steel}}-40{{icon|glass}} -10{{icon|explosives}}
-20{{icon|tools}} 
 
| style="text-align: left; border-style: solid  solid  solid  none;" | +3250{{icon|laborers}}
+500{{icon|clerks}} +500{{icon|shopkeepers}}+750{{icon|machinists}}
| style="text-align: left; border-style: solid  none  solid  solid;" | +20 construction points
 
 
+2.0% state construction efficiency
| style="text-align: left; border-style: solid  none  solid  none;" | -90{{icon|steel}}-50{{icon|glass}} -20{{icon|explosives}}
-40{{icon|tools}}
 
-40{{icon|electricity}} 
| style="text-align: left; border-style: solid  solid  solid  none;" | +3000{{icon|laborers}} 
+500{{icon|clerks}} +500{{icon|shopkeepers}}
 
+750{{icon|machinists}} +250{{icon|engineers}}
|-
|-
| colspan="3" |
! Base cost
 
|
 
* {{icon|wood}} 75*20 = 1500 (75%)
Cost of materials in the budget
* {{icon|fabric}} 25*20 = 500 (25%)
 
----Total 2000 
{{icon|wood}} 75*20 = 1500 (75%)
* (£1000 per construction point)
 
|
{{icon|fabric}}25*20 = 500 (25%)
* {{icon|iron}} 50*40 = 2000 (55%)
----Total 2000
* {{icon|tools}} 10*40 = 400 (11%)
| colspan="3" |Cost of materials in the budget
* {{icon|wood}} 40*20 = 800 (22%)
{{icon|iron}} 50*40 = 2000 (55%)
* {{icon|fabric}} 20*20 = 400 (11%)
 
----Total 3600 
{{icon|tools}} 10*40 = 400 (11%)
* (£720 per construction point)
 
|
{{icon|wood}} 40*20 = 800 (22%)
* {{icon|steel}} 50*50 = 2500 (46%)
 
* {{icon|glass}}  40*40 = 1600 (30%)
{{icon|fabric}}20*20 = 400 (11%)
* {{icon|explosives}} 10*50 = 500 (9%)
----Total 3600
* {{icon|tools}} 20*40 = 800 (15%)
| colspan="3" |Cost of materials in the budget
----Total 5400 
{{icon|steel}} 50*50 = 2500 (46%)
* (£540 per construction point)
 
|
{{icon|glass}}  40*40 = 1600 (30%)
* {{icon|steel}} 90*50 = 4500 (43%)
 
* {{icon|glass}}  50*40 = 2000 (19%)
{{icon|explosives}}10*50 = 500 (9%)
* {{icon|explosives}} 20*50 = 1000 (10%)
 
* {{icon|tools}} 40*40 = 1600 (15%)
{{icon|tools}} 20*40 = 800 (15%)
* {{icon|electricity}} 30*40 = 1200 (12%)
----Total 5400
----Total 10300
| colspan="3" |Cost of materials in the budget
* (£515 per construction point)
{{icon|steel}} 90*50 = 4500 (43%)
 
{{icon|glass}}  50*40 = 2000 (19%)
 
{{icon|explosives}}20*50 = 1000 (10%)
 
{{icon|tools}} 40*40 = 1600 (15%)
 
{{icon|electricity}} 30*40 = 1200 (12%)
----Total 8500
|}
|}



2025年6月11日 (三) 13:38的最新版本

The buildings panel provides a detailed summary of the buildings in the player's country and their associated production methods.

建筑 在《维多利亚3》里,是一个国家经济的核心基础。 建筑雇佣 人群 且通常生产商品 goods, 但是有的建筑提供的是其他增益:例如威望Bureaucracy行政力, 或者军事单位。每一个建筑都在一个地区上,且雇佣的人群必须在该地区上。每一级建筑都有其所有权,可以是政府,该建筑劳动力,一个公司,或者SOL strata upper.png上等阶层人群。

尽管被称为 “建筑”,但它们应被理解为工业部门、官僚辖区或类似概念 —— 即单个等级的建筑并非代表某一家工厂、农场或行政机构,而是代指若干此类设施的集合。

建造

建造单建筑时每周投入建造力上限
来源 数量
基础 +10
Invention urbanization.png Urbanization城镇化 +10
Invention urban planning.png Urban Planning城镇规划 +5
Invention modern sewerage.png Modern Sewerage现代排水系统 +5
Invention steel frame buildings.png Steel-Frame Buildings钢框架结构建筑 +5
File:Invention elevators.png Elevators电梯 +5
Tata公司繁荣度奖励 +10

State status construction.png建造力表示一个国家建造建造新建筑的能力,无论是政府建造还是私人建造。每个拥有基础的国家+10点建造力,但可以通过扩建File:Building construction sector.png construction sector 建造部门来获取更多。

Whenever any building is built or expanded, it goes into the construction queue – with the exception of auto-built buildings, such as urban centers and trade centers. The construction queue is split into government construction – using the national budget – and private construction – using the investment pool. The proportion of construction points allocated to each is based on the Economic System law. If either queue is not utilizing its full allocation of construction points, the other queue can automatically use them.

Each regular constructible building has a construction cost, ranging from 100 to 800, with unique buildings costing 2500 and canals costing 5000. Each Monday construction points are added in order to buildings in the construction queue. Each country has a max weekly construction progress which limits the number of points added to a single building which can be increased by certain technologies. If the country has more construction points available than the max weekly construction progress limit next building in the queue receives the points up to the limit so on until no points remain.

The government construction queue can be reordered at any time, prioritizing or deprioritizing a given building's construction. Government construction can also be paused and unpaused at any time. As long as a building remains in the construction queue, it retains its construction progress, but if it is removed from the queue, all progress is lost with no refund or transfer.

Building costs

The costs of running the construction sectors (both labor and materials) are the sole expenses when constructing. They can be seen in the budget under Construction Goods and Government Wages respectively. When buildings are constructed, the construction sector uses pop labor and goods, and the costs involved are subject to market forces. Construction sectors use Goods wood.png and Goods fabric.png for the basic production method. Goods iron.png, Goods steel.png, Goods glass.png and Goods explosives.png are required for more advanced production methods. Private construction draws funds from the investment pool for the cost of goods only — the construction sector employees are still paid from the national budget — and private construction is paused if the investment pool does not have sufficient funds to pay for construction.

Any excess construction each week is wasted. Wages must be paid regardless of whether the construction is used or not. However, excess construction does not require any goods. In general, one should always use the entire construction capacity outside of dire and temporary situations.

Construction efficiency

Construction efficiency is a modifier affecting the amount of construction points gained when building in a state. With no modifier to construction efficiency, each construction point provides one construction progress. Positive construction efficiency provides a bonus to the points assigned to a building in a queue. For example, if a state has +50% construction efficiency, then each construction point provides 1.5 construction progress. Conversely, a state with −50% construction efficiency would only gain 0.5 construction progress from each point of construction.

Construction efficiency is modified by various sources:

  • Local construction sectors increase construction efficiency in the state, with more advanced production methods providing more efficiency per level.
  • The Decree road maintenance.png Road Maintenance decree provides +10% construction efficiency.
  • The power bloc principle File:Principle tier I.pngConstruction Construction I provides +10% construction efficiency.
  • Having surplus Bureaucracy Bureaucracy increases construction efficiency nationwide, up to +10% with 100% surplus bureaucracy.
  • Certain state traits like mountains or deserts decrease local construction efficiency.
  • State status turmoil.png Turmoil decreases construction efficiency in increasing severity.
  • State status devastation.png Devastation decreases construction efficiency in direct proportion.
  • The IG trade unions.png trade union trait IG trait work to rule.png x24px decreases construction efficiency nationwide by −15%.
  • Declaring bankruptcy decreases construction efficiency nationwide by −75%.
  • Certain events can increase or decrease construction efficiency.

Construction efficiency has a minimum of 5%.

Building groups

Each building belongs to one or more building groups. These groups represent related industries and are also used for various modifiers and triggers.

These tables omit most groups which have the same name as the sole building contained within; groups containing a single building with a different name are indicated with hover text.

Urban buildings
Manufacturing Industries Service Industries Urban Facilities
Light Industries Heavy Industries Ownership Buildings
Building urban center.png Urban Center
  • Building arts academy.png Arts Academy
  • Building trade center.png Trade Center
Rural buildings
Agriculture Ranches Plantations Extraction
Subsistence Agriculture Mining
  • Building subsistence farm.png Subsistence Farms
  • Building subsistence farm.png Subsistence Orchards
  • Building subsistence farm.png Subsistence Pastures
  • Building subsistence farm.png Subsistence Fishing Villages
  • Building subsistence farm.png Subsistence Rice Paddies
File:Building livestock ranches.png Livestock Ranches
Development buildings
Government Structures Infrastructure Power Plants Military Buildings
Monuments Private Infrastructure Public Infrastructure Canals Army Buildings Naval Buildings
  • Building university.png University
  • Building government administration.png Government Administration
  • Building skyscraper.png Skyscraper
All monuments Building railway.png Railway
  • Building suez canal.png Suez Canal
  • Building panama canal.png Panama Canal
File:Building power plants.png Power Plants
  • Building barracks.png Barracks
  • Building conscription center.png Conscription Center
Building naval base.png Naval Base

Descriptively these groups represent various sectors of the economy:

  • Urban – Urban buildings generally represent the sorts of industry or government work that takes place in Victorian cities. These are the industries that make finished goods, and centers of art and trade. Most urban buildings have no limit on their total levels and can be built in any state.
    • Urban Centers – These represent the miscellaneous shops and small businesses that fill cities. Urban Centers are automatically created rather than built, with the number of levels based on the urbanization in a state; urbanization is generated by the state's other buildings. Urban Centers are the primary source of Goods services.png but also produce infrastructure and transportation.
    • Trade Centers – These represent the import/export businesses and brokers who manage international trading. Trade Centers are automatically created for each level of trade route owned by the country.
    • Manufacturing industries – Manufacturing industries produce most goods: either finished goods for pop consumption, industrial goods such as Goods tools.png and Goods locomotives.png, or military goods such as Goods small arms.png or Goods tanks.png.
    • Ownership buildings – These represent either aristocratic estates or capitalist financial firms which purchase ownership of other buildings and receive the dividends of profitable buildings.
  • Rural – Rural buildings represent industries more often situated outside a city, such as agriculture or mining. Rural buildings are typically limited to a set cap in each state, and no state can build every type.
    • Agriculture – These represent industrialized farming. The number of agriculture buildings that can be built is limited by the amount of Arable land.png arable land in each state. Additionally, each state can host only certain types of crops.
    • Plantations – These represent large scale cultivational of cash crops. The number of plantation buildings that can be built is limited by the amount of Arable land.png arable land in each state. Additionally, each state can host only certain types of crops.
    • Ranches – These represent large scale livestock operations raising animals for meat and fabric and other byproducts such as fertilizer. The number of ranch buildings that can be built is limited by the amount of Arable land.png arable land in each state.
    • Extraction – These represent the extraction of natural resources such as mines, logging, fishing, and whaling. Most goods produced here are used by urban industries. Resource industries are limited by the natural availability of the resource in the state.
    • Subsistence buildings – These are a special type of inefficient building that cannot manually be built or destroyed, but rather appear anywhere in the world where there is unused Arable land.png arable land. The vast majority of the world's population starts the game working in subsistence buildings as Pop peasants.png, and much of the game's industrialization process is about finding more productive employment for those peasants. Pops working in these buildings contribute little to GDP and taxes per capita.
  • Development – These are government buildings that distinguish themselves by providing vital state-level functions. These include government offices, universities, and military buildings.
    • Military bases – barracks and naval bases hire and train the Military battalions.png battalions and Military flotillas.png flotillas that make up a country's standing army and navy. These buildings are limited based on the Army Model law for Barracks and technology for Naval Bases.
    • Conscription centers – These represent a country's ability to levy its civilian population for war.
    • Infrastructure – These are the ports and railways that connect the country. Ports are government funded, while railways may be privately owned or government run. Ports provide Military convoys.png and a small amount of State status infrastructure.png, while railways provide significant amounts of infrastructure and transportation.
    • Government buildings – These are buildings funded by the government and provide crucial civil services required for the smooth running of a Victorian era nation. Examples include Government Administrations where Pop bureaucrats.png produce bureaucracy for the administration of incorporated states and institutions, and universities where Pop academics.png produce innovation for technological progression.
    • Construction Sector – These are the construction firms which build other buildings. Once a Construction Sector has been built, they appear in the construction tab rather than the development tab.
    • Canals – The Panama and Suez Canals. These can only be built in their historical locations and provide +100 prestige to their owner and +20% migration attraction to their state. They reduce the sea travel distance required for routes than go through them, saving a large number of convoys for trade and supply routes or travel time for fleets and armies.
    • Monuments – Certain states across the world start with or can build unique buildings that historically existed in those states. Depending on the game rules, monuments may provide a unique effect, prestige, or simply bragging rights.

Urbanization

Urbanization represents the density of each state. Most buildings contribute between +5 and +20 urbanization per level. Initially, each 100 urbanization in a state creates one Building urban center.png Urban Center. This is reduced by Invention joint stock companies.png Joint-Stock Companies (−10%), Invention investment banks.png Investment Banks (−15%), and File:Invention corporate governance.png Corporate Governance (−25%), such that eventually each 50 urbanization in a state creates one Urban Center.

Managing buildings

To ease the management of the different buildings (and their associated production methods) in the country, the player can refer to the buildings panel.

The panel provides an overview of all buildings in the country, and allows the player to see at a glance how those industries are doing financially. The buildings are grouped by type and can be expanded to view the individual buildings in each state, and each building can be clicked on to get an in-depth view of its balance sheet and workforce. In addition, the panel allows adjusting the production methods of an individual building, or setting all production methods for a certain building type to a specific setting across the country.

Predictive tooltips explain the anticipated impact on the building's balance as a result of changes in production, consumption, and wage requirements, as well as the changes in employment (which new job positions will be created and which will disappear) that could also impact the country's politics over time. A warning is provided if there are not enough qualifying pops to take on any new professions created, as this limits the building's ability to hire.

Throughput

Throughput is a measure of how effectively a workforce can turn input goods into output goods. Both input and output goods are modified by the throughput percentage, while required workers remains the same increasing or decreasing amount the productivity of the building without changing it's level or workforce. Positive throughput bonuses can help an industry reach its maximum profit potential, as additional wages are not necessary to achieve an increase in production.

Throughput is positively modified by the economy of scale, certain technologies, some state traits, the encourage industry decrees, certain interest group traits, and certain events. It can be negatively modified by State status devastation.png devastation, some state traits, going into default, input goods shortage, and certain events. These modifiers stack additively with each other. Established companies also provide +10% throughput for their associated buildings.

Economy of scale

All productive buildings (except subsistence farms) and many government buildings receive a +1% throughput bonus for each building level in the same state. The maximum economy of scale throughput bonus starts at +20% and is increased by the Invention mechanized workshops.png Mechanized Workshops (+10%) and Invention shift work.png Shift Work (+20%) technologies. The maximum economy of scale bonus possible is 50% (a level 50 building).

Nationalized buildings receive a penalty to economy of scale, up to −50% if all levels are nationalized.

Productivity

Buildings that produce and sell goods of any kind have a displayed productivity value. This is the profit-per-employee generated by the building on an annual basis, before wages are paid. The productivity value is displayed in green when it is either over 30 or above 150% of the average for its type worldwide, or in red when it is either below 3 or below 66% of the average worldwide.

The exact calculation of productivity is [math]\displaystyle{ \dfrac{\text{annual price of output} - \text{annual price of input}}{\text{number of employees}} }[/math]

The weekly balance can be derived by subtracting the average annual wage from productivity and then multiplying by (number of employees / 52)

Ownership

Each building level has a certain owner. This can be a government, the building's employees, or an ownership building. Buildings which are always government funded can only be owned by the country that owns the state. Building levels owned by pops have ownership shares which entitle that pop to a proportion of a building's cash reserve and dividends. Pops become more Political radical.png if a building where they have ownership shares is downsized or has its cash reserve wiped out by the country declaring bankruptcy.

When a building is profitable, a 25% to 50% of the profit is deposited into the building's cash reserves with the rest paid to the owners as dividends. Buildings with full cash reserves pay their entire weekly profit as dividends. Dividends are divided and paid per share. For example, a Financial Districts building with the Privately Owned production method has 10 shares for its Capitalist employees and 1 share for its Shopkeeper employees. The Shopkeepers receive 9.1% of the building's dividends.

Certain pop types (Pop aristocrats.png, Pop capitalists.png, Pop clergymen.png, Pop farmers.png, and Pop shopkeepers.png) contribute a portion of their dividends into the investment pool. Dividends paid to pops are also subject to dividends taxes on the full amount of paid dividends, regardless of how much is reinvested. Buildings owned by other buildings pay their dividends to the ownership buildings, which then pay dividends to their owner pops. Buildings owned by a government split dividends between the treasury and investment pool based on government dividend efficiency (treasury) and government dividend reinvestment (investment pool).[1]

Companies

主条目:Companies

Countries can establish companies which then can construct and own certain buildings. Buildings built by a company enjoy higher construction efficiency, and those owned by the company have higher throughput and potentially contribute to the company's prosperity to activate additional bonuses.

Building production and employment

For full details of buildings, see List of buildings; for full details of production methods, see List of production methods.

Each level of a building produces and consumes certain amounts of goods while providing certain jobs based on the applied production methods. Production methods are applied to all levels of a building in a state.

Industry buildings

Food Industries production and employment per level
Building
Output goods
Base PM group 1 Base PM group 2 Refining PM group Automation PM group
Food Industries
Goods groceries.png
Goods liquor.png
Base Canning Distilleries Automation
Bakeries
  • Goods groceries.png +45
  • Goods grain.png −40
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Jars
Prioritize Grocery Production
Manual Dough Processing
Sweeteners
  • Goods groceries.png +65
  • Goods grain.png −40
  • Goods sugar.png −15
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Canned Fish/Meat
  • Goods groceries.png +30
  • Goods grain.png +20
  • Goods iron.png −10
  • Pop machinists.png +500

Goods fish.png −30 / Goods meat.png −20

Pot Stills
  • Goods liquor.png +60
  • Goods groceries.png −30
  • Goods sugar.png −25
  • Pop shopkeepers.png +100
  • Pop machinists.png +250
Automated Bakery
Goods tools.png −10 • Pop laborers.png −2500
Baking Powder
  • Goods groceries.png +120
  • Goods grain.png −80
  • Goods sugar.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Vacuum Packaging
(Efficient Canning Practices)
  • Goods groceries.png +60 (+70)
  • Goods grain.png +30
  • Goods fish.png −30
  • Goods meat.png −20
  • Goods iron.png −10
  • Goods oil.png −5
  • Pop machinists.png +500
  • Pop engineers.png +200
Patent Stills
  • Goods liquor.png +100
  • Goods groceries.png −40
  • Goods sugar.png −25
  • Goods glass.png −10
  • Pop shopkeepers.png +200
  • Pop machinists.png +500
  • Pop engineers.png +200
Industry production and employment per level
Building
Output goods
Base PM group Refining PM group Automation PM group
Textile Mills
Goods clothes.png
Goods luxury clothes.png
Base Luxury Production Automation
Handsewn Clothes
  • Goods clothes.png +45
  • Goods fabric.png −40
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Prioritize Non-Luxury Clothing
Traditional Looms
Dye Workshops
  • Goods clothes.png +60
  • Goods fabric.png −40
  • Goods dye.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Craftsman Sewing

Goods clothes.png −30

  • Goods luxury clothes.png +30
  • Goods silk.png −15
  • Goods fabric.png +15
  • Pop shopkeepers.png +500
Mechanized Looms
  • Goods tools.png −5
  • Pop laborers.png −1500
Sewing Machines
  • Goods clothes.png +100
  • Goods fabric.png −60
  • Goods dye.png −10
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Elastics
  • Goods clothes.png −70
  • Goods luxury clothes.png +70
  • Goods rubber.png −10
  • Goods silk.png −35
  • Goods fabric.png +35
  • Pop shopkeepers.png +1000
Automatic Power Looms
  • Goods tools.png −5 • Goods electricity.png −10
  • Pop laborers.png −2500
Electric Sewing Machines
  • Goods clothes.png +140
  • Goods fabric.png −60
  • Goods dye.png −20
  • Goods tools.png −10
  • Goods electricity.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Furniture Manufacturies
Goods furniture.png
Goods luxury furniture.png
Base Luxury Production Automation
Handcrafted Furniture
  • Goods furniture.png +45
  • Goods wood.png −30
  • Goods fabric.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Prioritize Non-Luxury Furniture
Hand Assembly
Lathes
  • Goods furniture.png +65
  • Goods wood.png −30
  • Goods fabric.png −10
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +3250
  • Pop machinists.png +1000
  • Pop engineers.png +250
Luxury Furniture Production
  • Goods furniture.png −25
  • Goods luxury furniture.png +25
  • Goods hardwood.png −15
  • Goods wood.png +15
  • Pop shopkeepers.png +500
Water-tube Boiler
  • Goods tools.png −5 • Goods coal.png −5
  • Pop laborers.png −1500
Rotary Valve Engine
  • Goods tools.png −5 • Goods coal.png −10
  • Pop laborers.png −2000
Mechanized Workshops
  • Goods furniture.png +110
  • Goods wood.png −50
  • Goods fabric.png −10
  • Goods tools.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1250
  • Pop engineers.png +750
Precision Tools
  • Goods furniture.png −55
  • Goods luxury furniture.png +55
  • Goods hardwood.png −25
  • Goods tools.png −10
  • Goods wood.png +25
  • Pop shopkeepers.png +1000
Assembly Lines
  • Goods tools.png −5
  • Goods oil.png −5
  • Goods electricity.png −5
  • Pop laborers.png −3000
Glassworks
Goods glass.png
Goods porcelain.png
Base Luxury Production Glassblowing
Forest Glass
  • Goods glass.png +30
  • Goods wood.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Prioritize Glass Production
Manual Glassblowing
Leaded Glass
  • Goods glass.png +40
  • Goods wood.png −20
  • Goods lead.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Ceramics
  • Goods glass.png −10
  • Goods porcelain.png +10
  • Goods dye.png −5
  • Pop shopkeepers.png +250
Automatic Bottle Blowers
  • Goods tools.png −2
  • Goods locomotives.png −2
  • Goods oil.png −5
  • Pop laborers.png −2500
Crystal Glass
  • Goods glass.png +60
  • Goods lead.png −35
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Bone China
  • Goods glass.png −20
  • Goods porcelain.png +30
  • Goods dye.png −10
  • Pop shopkeepers.png +500
Houseware Plastics
  • Goods glass.png +100
  • Goods oil.png −20
  • Goods lead.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1250
  • Pop engineers.png +750
Tooling Workshops
Goods tools.png
Base N/A Automation
Crude Tools
  • Goods tools.png +30
  • Goods wood.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Hand Assembly
Pig Iron Tools
  • Goods tools.png +60
  • Goods wood.png −30
  • Goods iron.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Water-tube Boiler
  • Goods coal.png −10
  • Pop laborers.png −1500
Steel Tools
  • Goods tools.png +80
  • Goods wood.png −30
  • Goods steel.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +500
  • Pop engineers.png +500
Rotary Valve Engine
  • Goods coal.png −15
  • Pop laborers.png −2000
Machined Steel Tools
  • Goods tools.png +110
  • Goods rubber.png −10
  • Goods steel.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Assembly Lines
  • Goods oil.png −10 • Goods electricity.png −5
  • Pop laborers.png −3000
Paper Mills
Goods paper.png
Base N/A Automation
Pulp Pressing
  • Goods paper.png +40
  • Goods wood.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Hand Assembly
Sulfite Pulping
  • Goods paper.png +70
  • Goods wood.png −30
  • Goods sulfur.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Water-tube Boiler
  • Goods tools.png −5 • Goods coal.png −5
  • Pop laborers.png −1500
Paper Bleaching
  • Goods paper.png +100
  • Goods wood.png −30
  • Goods sulfur.png −10
  • Goods dye.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Rotary Valve Engine
  • Goods tools.png −5 • Goods coal.png −10
  • Pop laborers.png −2000
Fertilizer Plants
Goods fertilizer.png
Fertilizer Production N/A N/A
Artificial Fertilizers
  • Goods fertilizer.png +90
  • Goods sulfur.png −30
  • Goods iron.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Improved Fertilizers
  • Goods fertilizer.png +140
  • Goods sulfur.png −30
  • Goods iron.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Nitrogen Fixation Process
  • Goods fertilizer.png +200
  • Goods sulfur.png −40
  • Goods oil.png −20
  • Goods iron.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +1000
  • Pop machinists.png +2000
  • Pop engineers.png +1500
Explosives Factory
Goods explosives.png
Explosives N/A N/A
Leblanc Process
  • Goods explosives.png +50
  • Goods fertilizer.png −20
  • Goods sulfur.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Ammonia-soda Process
  • Goods explosives.png +80
  • Goods fertilizer.png −30
  • Goods sulfur.png −30
  • Goods paper.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1000
  • Pop engineers.png +1000
Vacuum Evaporation
  • Goods explosives.png +110
  • Goods fertilizer.png −40
  • Goods sulfur.png −40
  • Goods paper.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1000
  • Pop engineers.png +1000
Brine Electrolysis
  • Goods explosives.png +150
  • Goods fertilizer.png −50
  • Goods sulfur.png −40
  • Goods electricity.png −20
  • Goods paper.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +1000
  • Pop machinists.png +1000
  • Pop engineers.png +1500
Synthetics Plants
Goods dye.png
Goods silk.png
Synthetic Dyes Synthetic Silk N/A
Synthetic Dye
  • Goods dye.png +80
  • Goods sulfur.png −20
  • Goods fertilizer.png −30
  •  
  • Pop laborers.png +1000
  • Pop shopkeepers.png +500
  • Pop machinists.png +1500
  • Pop engineers.png +2000
Prioritize Dye Production
Rayon
  • Goods dye.png −10
  • Goods silk.png +30
  • Goods wood.png −10
  • Pop laborers.png −1000
  • Pop machinists.png +1000
Steel Mills
Goods steel.png
Steelmaking Process N/A Automation
Blister Steel Process
  • Goods steel.png +65
  • Goods iron.png −40
  • Goods coal.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Hand Assembly
Bessemer Process
  • Goods steel.png +90
  • Goods iron.png −60
  • Goods coal.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Water-tube Boiler
Goods tools.png −5 • Goods coal.png −5 • Pop laborers.png −1500
Open Hearth Process
  • Goods steel.png +120
  • Goods iron.png −90
  • Goods coal.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1250
  • Pop engineers.png +750
Rotary Valve Engine
Goods tools.png −5 • Goods coal.png −10 • Pop laborers.png −2000
Electric Arc Process
  • Goods steel.png +150
  • Goods iron.png −100
  • Goods coal.png −30
  • Goods electricity.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Motor Industries
Goods locomotives.png
Goods automobiles.png
Base Automobile Production Automation
Steam Engines
  • Goods locomotives.png +40
  • Goods steel.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1500
  • Pop engineers.png +500
Prioritize Engine Production
Hand Assembly
Electric Engines
  • Goods locomotives.png +80
  • Goods steel.png −40
  • Goods electricity.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Automobile Production
  • Goods locomotives.png −20
  • Goods automobiles.png +30
  • Goods rubber.png −10
  • Goods oil.png −10
  • Pop machinists.png +1000
  • Pop engineers.png +500
Water-tube Boiler
  • Goods tools.png −5
  • Goods coal.png −5
  • Pop laborers.png −500
  • Pop machinists.png −500
Rotary Valve Engine
  • Goods tools.png −5
  • Goods coal.png −10
  • Pop laborers.png −1000
  • Pop machinists.png −500
Diesel Engines
  • Goods locomotives.png +120
  • Goods steel.png −50
  • Goods oil.png −50
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +1500
  • Pop machinists.png +1500
  • Pop engineers.png +1500
Assembly Lines
  • Goods tools.png −5
  • Goods oil.png −5
  • Goods electricity.png −5
  • Pop laborers.png −1500
  • Pop machinists.png −500
Shipyards
Goods steamers.png
Goods clippers.png
Base N/A N/A
Wooden Ships
  • Goods clippers.png +35
  • Goods wood.png −40
  • Goods fabric.png −20
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Reinforced Wooden Ships
  • Goods clippers.png +70
  • Goods wood.png −20
  • Goods hardwood.png −20
  • Goods fabric.png −20
  • Goods locomotives.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Steamships
  • Goods steamers.png +65
  • Goods steel.png −30
  • Goods coal.png −10
  • Goods locomotives.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Arc-Welded Steamships
  • Goods steamers.png +80
  • Goods steel.png −30
  • Goods electricity.png −30
  • Goods locomotives.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +1000
  • Pop machinists.png +2000
  • Pop engineers.png +1500
Military Shipyards
Goods man o wars.png
Goods ironclads.png
Base N/A N/A
Wooden Hulls
  • Goods man o wars.png +35
  • Goods wood.png −40
  • Goods fabric.png −20
  • Goods iron.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Steam Ships
  • Goods man o wars.png +45
  • Goods wood.png −20
  • Goods hardwood.png −20
  • Goods fabric.png −10
  • Goods locomotives.png −5
  • Goods iron.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Steel Hulls
  • Goods ironclads.png +55
  • Goods steel.png −40
  • Goods coal.png −20
  • Goods locomotives.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1000
  • Pop engineers.png +1000
Capital Ships
  • Goods ironclads.png +70
  • Goods steel.png −40
  • Goods electricity.png −30
  • Goods locomotives.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
War Machine Industries
Goods aeroplanes.png
Goods tanks.png
Aeroplanes Tanks N/A
Aeroplane Production
  • Goods aeroplanes.png +50
  • Goods locomotives.png −10
  • Goods hardwood.png −20
  • Goods fabric.png −20
  • Goods oil.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +1500
  • Pop machinists.png +2000
  • Pop engineers.png +1000
Prioritize Aeroplane Production
Tank Production
  • Goods aeroplanes.png −10
  • Goods tanks.png +40
  • Goods locomotives.png −10
  • Goods steel.png −20
  • Goods oil.png −10
  • Pop engineers.png +500
Electrics Industries
Goods telephones.png
Goods radios.png
Telephones Radios N/A
Telephone Production
  • Goods telephones.png +60
  • Goods iron.png −20
  • Goods rubber.png −20
  • Goods lead.png −20
  • Goods tools.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +1500
  • Pop machinists.png +2000
  • Pop engineers.png +1000
Prioritize Telephone Production
Radio Production
  • Goods telephones.png −20
  • Goods radios.png +40
  • Goods electricity.png −50
  • Pop engineers.png +500
Arms Industries
Goods small arms.png
Firearms Manufacturing N/A Automation
Muskets
  • Goods small arms.png +30
  • Goods iron.png −10
  • Goods hardwood.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
  • Pop machinists.png +500
Hand Assembly
Rifles
  • Goods small arms.png +50
  • Goods steel.png −10
  • Goods hardwood.png −10
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +1000
Rotary Valve Engine
  • Goods coal.png −15
  • Pop laborers.png −2000
Repeating Rifles
  • Goods small arms.png +70
  • Goods steel.png −20
  • Goods hardwood.png −10
  • Goods tools.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +1000
  • Pop engineers.png +500
Assembly Lines
  • Goods oil.png −10 • Goods electricity.png −5
  • Pop laborers.png −3000
Bolt Action Rifles
  • Goods small arms.png +100
  • Goods steel.png −20
  • Goods hardwood.png −10
  • Goods tools.png −20
  • Goods oil.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1250
  • Pop engineers.png +750
Artillery Foundry
Goods artillery.png
Foundries N/A Automation
Cannons
  • Goods artillery.png +25
  • Goods iron.png −15
  • Goods hardwood.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +1000
Hand Assembly
Smoothbores
  • Goods artillery.png +45
  • Goods iron.png −25
  • Goods hardwood.png −15
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3250
  • Pop machinists.png +1000
  • Pop engineers.png +250
Rotary Valve Engine
  • Goods coal.png −15
  • Pop laborers.png −2000
Breech Loaders
  • Goods artillery.png +65
  • Goods steel.png −25
  • Goods hardwood.png −10
  • Goods tools.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1500
  • Pop engineers.png +500
Assembly Lines
  • Goods oil.png −10 • Goods electricity.png −5
  • Pop laborers.png −2500
Recoil Mechanisms
  • Goods artillery.png +90
  • Goods steel.png −40
  • Goods tools.png −20
  • Goods oil.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Munition Plants
Goods ammunition.png
Base N/A Automation
Percussion Caps
  • Goods ammunition.png +50
  • Goods explosives.png −20
  • Goods lead.png −20
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Hand Assembly
Rotary Valve Engine
  • Goods coal.png −15
  • Pop laborers.png −2000
Explosive Shells
  • Goods ammunition.png +90
  • Goods explosives.png −40
  • Goods lead.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1250
  • Pop engineers.png +750
Assembly Lines
  • Goods oil.png −10 • Goods electricity.png −5
  • Pop laborers.png −3000

Agricultural buildings

Farm production and employment per level
Farms
Output goods
Base PM group Refining PM group Automation PM group
Rye Farms
Goods grain.png
Goods fruit.png
Goods sugar.png
Goods liquor.png
Base Secondary Harvesting Process
Simple Farming
  • Goods grain.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Maintain Single Crop
Ox-Powered Ploughs
Soil-Enriching Farming
  • Goods grain.png +30
  • Goods fertilizer.png −5
  • Pop laborers.png +3500
  • Pop farmers.png +1500
Potatoes
Goods grain.png −10 • Goods liquor.png +10
Harvesting Tools
Goods tools.png −2 • Pop laborers.png −1000
Fertilizers
  • Goods grain.png +45
  • Goods fertilizer.png −10
  • Pop laborers.png +3000
  • Pop farmers.png +2000
Apple Orchards
Goods grain.png −10 • Goods fruit.png +5 • Goods sugar.png +5
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −1 • Pop laborers.png −1500
Chemical Fertilizers
  • Goods grain.png +70
  • Goods fertilizer.png −15
  • Pop laborers.png +2500
  • Pop farmers.png +2500
Tractors
Goods coal.png −2 • Goods locomotives.png −1 • Pop laborers.png −2000
Compression Ignition Tractors
Goods oil.png −2 • Goods locomotives.png −1 • Pop laborers.png −2500
Wheat Farms
Goods grain.png
Goods fruit.png
Goods sugar.png
Base Secondary Harvesting Process
Simple Farming
  • Goods grain.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Maintain Single Crop
Ox-Powered Ploughs
Soil-Enriching Farming
  • Goods grain.png +30
  • Goods fertilizer.png −5
  • Pop laborers.png +3500
  • Pop farmers.png +1500
Citrus Orchards
Goods grain.png −10 • Goods fruit.png +5 • Goods sugar.png +5
Harvesting Tools
Goods tools.png −2 • Pop laborers.png −1000
Fertilizers
  • Goods grain.png +45
  • Goods fertilizer.png −10
  • Pop laborers.png +3000
  • Pop farmers.png +2000
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −1 • Pop laborers.png −1500
Chemical Fertilizers
  • Goods grain.png +70
  • Goods fertilizer.png −15
  • Pop laborers.png +2500
  • Pop farmers.png +2500
Tractors
Goods coal.png −2 • Goods locomotives.png −1 • Pop laborers.png −2000
Compression Ignition Tractors
Goods oil.png −2 • Goods locomotives.png −1 • Pop laborers.png −2500
Rice Farms
Goods grain.png
Goods fruit.png
Goods sugar.png
Base Secondary Harvesting Process
Simple Farming
  • Goods grain.png +40
  •  
  • Pop laborers.png +8000
  • Pop farmers.png +2000
Maintain Single Crop
Ox-Powered Ploughs
Soil-Enriching Farming
  • Goods grain.png +60
  • Goods fertilizer.png −10
  • Pop laborers.png +7000
  • Pop farmers.png +3000
Fig Orchards
Goods grain.png −30 • Goods fruit.png +12 • Goods sugar.png +18
Harvesting Tools
Goods tools.png −4 • Pop laborers.png −2000
Fertilizers
  • Goods grain.png +90
  • Goods fertilizer.png −20
  • Pop laborers.png +6000
  • Pop farmers.png +4000
Steam-Powered Thresher Machines
Goods tools.png −4 • Goods coal.png −2 • Pop laborers.png −3000
Chemical Fertilizers
  • Goods grain.png +140
  • Goods fertilizer.png −30
  • Pop laborers.png +5000
  • Pop farmers.png +5000
Maize Farms
Goods grain.png
Goods fruit.png
Goods sugar.png
Base Secondary Harvesting Process
Simple Farming
  • Goods grain.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Maintain Single Crop
Ox-Powered Ploughs
Soil-Enriching Farming
  • Goods grain.png +30
  • Goods fertilizer.png −5
  • Pop laborers.png +3500
  • Pop farmers.png +1500
Citrus Orchards
Goods grain.png −10 • Goods fruit.png +5 • Goods sugar.png +5
Harvesting Tools
Goods tools.png −2 • Pop laborers.png −1000
Fertilizers
  • Goods grain.png +45
  • Goods fertilizer.png −10
  • Pop laborers.png +3000
  • Pop farmers.png +2000
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −1 • Pop laborers.png −1500
Chemical Fertilizers
  • Goods grain.png +70
  • Goods fertilizer.png −15
  • Pop laborers.png +2500
  • Pop farmers.png +2500
Tractors
Goods coal.png −2 • Goods locomotives.png −1 • Pop laborers.png −2000
Compression Ignition Tractors
Goods oil.png −2 • Goods locomotives.png −1 • Pop laborers.png −2500
Millet Farms
Goods grain.png
Goods fruit.png
Goods sugar.png
Base Secondary Harvesting Process
Simple Farming
  • Goods grain.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Maintain Single Crop
Ox-Powered Ploughs
Soil-Enriching Farming
  • Goods grain.png +30
  • Goods fertilizer.png −5
  • Pop laborers.png +3500
  • Pop farmers.png +1500
Fig Orchards
Goods grain.png −10 • Goods fruit.png +5 • Goods sugar.png +5
Harvesting Tools
Goods tools.png −2 • Pop laborers.png −1000
Fertilizers
  • Goods grain.png +45
  • Goods fertilizer.png −10
  • Pop laborers.png +3000
  • Pop farmers.png +2000
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −1 • Pop laborers.png −1500
Chemical Fertilizers
  • Goods grain.png +70
  • Goods fertilizer.png −15
  • Pop laborers.png +2500
  • Pop farmers.png +2500
Tractors
Goods coal.png −2 • Goods locomotives.png −1 • Pop laborers.png −2000
Compression Ignition Tractors
Goods oil.png −2 • Goods locomotives.png −1 • Pop laborers.png −2500
Ranch production and employment per level
Ranch
Output goods
Base PM group 1 Base PM group 2 Automation PM group 1 Automation PM group 2
Livestock Ranches
Goods meat.png
Goods fabric.png
Goods fertilizer.png
Base Wool Production Fencing Refrigeration
Open Air Stockyards
  • Goods meat.png +10
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Sheep Ranch
Goods fabric.png +5
Standard Fences
Unrefrigerated
Butchering Tools
  • Goods meat.png +20
  • Goods tools.png −5
  •  
  • Pop laborers.png +3500
  • Pop farmers.png +1250
  • Pop machinists.png +500
Increased Wool Gathering
  • Goods fabric.png +10
  • Goods fertilizer.png +2.5
  • Goods grain.png −10
Barbed Wire Fences
Goods iron.png −2 • Pop laborers.png −800
Refrigerated Storage
Goods electricity.png −3 • Pop laborers.png −800
Slaughterhouses
  • Goods meat.png +30
  • Goods tools.png −10
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Intensive Wool Gathering
  • Goods fabric.png +20
  • Goods fertilizer.png +5
  • Goods grain.png −20
Electric Fences
Goods iron.png −2 • Goods electricity.png −2 • Pop laborers.png −1400
Refrigerated Rail Cars
Goods electricity.png −3 • Goods transportation.png −2 • Pop laborers.png −1400
Mechanized Slaughterhouses
  • Goods meat.png +45
  • Goods tools.png −10
  • Goods coal.png −5
  • Pop laborers.png +2250
  • Pop farmers.png +1750
  • Pop machinists.png +1000

Mines

Mine production and employment per level
Building
Output goods
Base PM group 1 Base PM group 2 Automation PM group 1 Automation PM group 2
Coal Mines
Goods coal.png
Mining Equipment Explosives Steam Automation Train Automation
Picks and Shovels
  • Goods coal.png +25
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Atmospheric Engine Pump
  • Goods coal.png +40
  • Goods tools.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop machinists.png +500
  • Pop engineers.png +250
Nitroglycerin
Goods coal.png +15 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −3 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Condensing Engine Pump
  • Goods coal.png +60
  • Goods tools.png −15
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Dynamite
Goods coal.png +25 • Goods explosives.png −10 • Pop engineers.png +250
Diesel Pump
  • Goods coal.png +90
  • Goods tools.png −15
  • Goods oil.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +2250
  • Pop machinists.png +1500
  • Pop engineers.png +750
Iron Mines
Goods iron.png
Mining Equipment Explosives Steam Automation Train Automation
Picks and Shovels
  • Goods iron.png +20
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Atmospheric Engine Pump
  • Goods iron.png +40
  • Goods tools.png −10
  • Goods coal.png −10
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop machinists.png +500
  • Pop engineers.png +250
Nitroglycerin
Goods iron.png +12 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Condensing Engine Pump
  • Goods iron.png +60
  • Goods tools.png −15
  • Goods coal.png −15
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Dynamite
Goods iron.png +20 • Goods explosives.png −10 • Pop engineers.png +250
Diesel Pump
  • Goods iron.png +70
  • Goods tools.png −15
  • Goods oil.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2250
  • Pop machinists.png +1500
  • Pop engineers.png +750
Lead Mines
Goods lead.png
Mining Equipment Explosives Steam Automation Train Automation
Picks and Shovels
  • Goods lead.png +20
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Atmospheric Engine Pump
  • Goods lead.png +40
  • Goods tools.png −10
  • Goods coal.png −10
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop machinists.png +500
  • Pop engineers.png +250
Nitroglycerin
Goods lead.png +12 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Condensing Engine Pump
  • Goods lead.png +60
  • Goods tools.png −15
  • Goods coal.png −15
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Dynamite
Goods lead.png +20 • Goods explosives.png −10 • Pop engineers.png +250
Diesel Pump
  • Goods lead.png +70
  • Goods tools.png −15
  • Goods oil.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2250
  • Pop machinists.png +1500
  • Pop engineers.png +750
Sulfur Mines
Goods sulfur.png
Mining Equipment Explosives Steam Automation Train Automation
Picks and Shovels
  • Goods sulfur.png +20
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Atmospheric Engine Pump
  • Goods sulfur.png +40
  • Goods tools.png −10
  • Goods coal.png −10
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop machinists.png +500
  • Pop engineers.png +250
Nitroglycerin
Goods sulfur.png +10 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Condensing Engine Pump
  • Goods sulfur.png +60
  • Goods tools.png −15
  • Goods coal.png −15
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Dynamite
Goods sulfur.png +20 • Goods explosives.png −10 • Pop engineers.png +250
Diesel Pump
  • Goods sulfur.png +80
  • Goods tools.png −15
  • Goods oil.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2250
  • Pop machinists.png +1500
  • Pop engineers.png +750
Gold Mines
Goods gold.png
Mining Equipment Explosives Steam Automation Train Automation
Picks and Shovels
  • Goods gold.png +8
  • Goods tools.png −5
  • Minting +250
  • Pop shopkeepers.png +250
  • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Atmospheric Engine Pump
  • Goods gold.png +15
  • Goods tools.png −10
  • Goods coal.png −10
  • Minting +500
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop machinists.png +500
  • Pop engineers.png +250
Nitroglycerin
  • Goods gold.png +5
  • Goods explosives.png −5
  • Minting +125
  • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Condensing Engine Pump
  • Goods gold.png +25
  • Goods tools.png −15
  • Goods coal.png −15
  • Minting +750
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Dynamite
  • Goods gold.png +10
  • Goods explosives.png −10
  • Minting +250
  • Pop engineers.png +250
Diesel Pump
  • Goods gold.png +30
  • Goods tools.png −15
  • Goods oil.png −5
  • Minting +1000
  • Pop shopkeepers.png +500
  • Pop laborers.png +2250
  • Pop machinists.png +1500
  • Pop engineers.png +750
Gold Fields
Goods gold.png
Base N/A N/A N/A
Basic Production
  • Goods gold.png +10
  • Minting +500
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500

Plantations

Plantation production and employment per level
Building
Output goods
Base PM group Automation PM group
Coffee Plantations
Goods coffee.png
Base Train Automation
Basic Production
  • Goods coffee.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods coffee.png +40
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Cotton Plantations
Goods fabric.png
Base Train Automation
Basic Production
  • Goods fabric.png +40
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods fabric.png +100
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Dye Plantations
Goods dye.png
Base Train Automation
Basic Production
  • Goods dye.png +25
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods dye.png +50
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Opium Plantations
Goods opium.png
Base Train Automation
Basic Production
  • Goods opium.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods opium.png +50
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Tea Plantations
Goods tea.png
Base Train Automation
Basic Production
  • Goods tea.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods tea.png +40
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Tobacco Plantations
Goods tobacco.png
Base Train Automation
Basic Production
  • Goods tobacco.png +25
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods tobacco.png +50
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Sugar Plantations
Goods sugar.png
Base Train Automation
Basic Production
  • Goods sugar.png +30
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods sugar.png +60
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Banana Plantations
Goods fruit.png
Base Train Automation
Basic Production
  • Goods fruit.png +30
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods fruit.png +60
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Silk Plantations
Goods silk.png
Base Train Automation
Basic Production
  • Goods silk.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods silk.png +40
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Vineyard
Goods wine.png
Base Train Automation
Basic Production
  • Goods wine.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods wine.png +40
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000

Military

Barracks and Conscription Center Production and Employment Per Level
Training PM No Organized Training General Training Advanced Tactics Training Training Method Streamlining NCO Incorporation Mobile Warfare Tactics
Unscaled modifiers +50 Training Rate +50 Training Rate +50 Training Rate +50 Training Rate +50 Training Rate +50 Training Rate
Barracks
Level-scaled modifiers
+8 Training Rate +15 Training Rate +17 Training Rate +19 Training Rate +22 Training Rate +24 Training Rate
Conscription Center
Level-scaled modifiers
+10 Training Rate +18 Training Rate +21 Training Rate +24 Training Rate +27 Training Rate +30 Training Rate
Employment Pop officers.png +30 • Pop soldiers.png +970 Pop officers.png +50 • Pop soldiers.png +950 Pop officers.png +100 • Pop soldiers.png +900 Pop officers.png +150 • Pop soldiers.png +850 Pop officers.png +200 • Pop soldiers.png +800 Pop officers.png +250 • Pop soldiers.png +750
Naval Base Production and Employment Per Level
Naval Theory PM Naval Traditions Power of the Purse Jeune École Sea Lane Strategies Battlefleet Tactics
Unscaled modifiers
  • +10 Training Rate
  • −5% Morale Loss
  • +10% Morale Damage
  • +10 Training Rate
  • −10% Morale Loss
  • +20% Morale Damage
  • +10 Training Rate
  • −15% Morale Loss
  • +30% Morale Damage
  • +10 Training Rate
  • −20% Morale Loss
  • +40% Morale Damage
  • +10 Training Rate
Level-scaled modifiers +4 Training Rate +5 Training Rate +6 Training Rate +7 Training Rate +8 Training Rate
Employment Pop officers.png +100 • Pop soldiers.png +900 Pop officers.png +125 • Pop soldiers.png +875 Pop officers.png +150 • Pop soldiers.png +850 Pop officers.png +175 • Pop soldiers.png +825 Pop officers.png +200 • Pop soldiers.png +800

Urban center buildings

Urban Center production and employment per level
Building
Output goods
Base PM group Secondary PM group 1 Secondary PM group 2 Ownership PM group
Urban Center
Goods services.png
Goods transportation.png
State status infrastructure.png
Amenities Street Lighting Public Transport Urban Churches
Market Stalls
  • Goods services.png +15
  • Pop laborers.png +3500
  • Pop clerks.png +900
  • Pop shopkeepers.png +400
Unlit Streets
Personal Transportation Only
Goods transportation.png +2
State-Run Churches
Pop clergymen.png +200
Market Squares
  • Goods services.png +20
  • Goods wood.png −1
  • Goods glass.png −1
  • Pop laborers.png +3000
  • Pop clerks.png +1400
  • Pop shopkeepers.png +400
Gas Streelights
  • Goods services.png +5
  • Goods coal.png −2
  • State status infrastructure.png +1
  • Pop laborers.png +250
Public Trams
  • Goods locomotives.png −0.5
  • Goods transportation.png +4
  • Pop laborers.png −500
  • Pop machinists.png +200
  • Pop engineers.png +100
Free Churches
Pop clerks.png +100 • Pop clergymen.png +150
Covered Markets
  • Goods services.png +25
  • Goods glass.png −2
  • Goods steel.png −1
  • Pop laborers.png +2500
  • Pop clerks.png +1900
  • Pop shopkeepers.png +400
Electric Streetlights
  • Goods services.png +10
  • Goods electricity.png −3
  • State status infrastructure.png +2
  • Pop laborers.png +200
  • Pop engineers.png +50
Public Motor Carriages
  • Goods automobiles.png −1
  • Goods transportation.png +8
  • Pop laborers.png −1000
  • Pop machinists.png +400
  • Pop engineers.png +200
State Atheism
Pop clerks.png +150 • Pop bureaucrats.png +50
Arcades
  • Goods services.png +30
  • Goods glass.png −2
  • Goods steel.png −2
  • Goods electricity.png −1
  • Pop laborers.png +1000
  • Pop clerks.png +3000
  • Pop shopkeepers.png +1000
Arts Academy
Goods fine art.png
Base Migration N/A Patronage
Traditional Art
Goods fine art.png +4 • Goods paper.png −10
No Effect
Traditional Patronage
  • Pop academics.png +1000
  • Pop clerks.png +3000
  • Pop laborers.png +1000
Realist Art
Goods fine art.png +5 • Goods paper.png −15
Increased Exchange
+25% Migration attraction
Photographic Art
Goods fine art.png +7 • Goods paper.png −15 • Goods tools.png −8
Bourgeoisie Patronage
  • Pop academics.png +1500
  • Pop clerks.png +2500
  • Pop laborers.png +1000
Film Art
  • Goods fine art.png +8
  • Goods tools.png −10
  • Goods paper.png −15
  • Goods electricity.png −2
Independent Artists
  • Pop academics.png +2000
  • Pop clerks.png +2000
  • Pop laborers.png +1000
Ownership building production and employment per level
Building
Primary owner type
Ownership PM group Secondary ownership PM group
Manor Houses
Pop aristocrats.png
Base Secondary
Privately Owned
  • Pop aristocrats.png +50
  • Pop laborers.png +100
  • +10 Pop aristocrats.png ownership shares
Clergy Oversight
Pop clergymen.png +100 • +1 Pop clergymen.png ownership shares
Increased Clergy Oversight
  • Pop aristocrats.png +50
  • Pop clergymen.png +50
  • Pop laborers.png +100
  • +10 Pop aristocrats.png ownership shares
  • +1 Pop clergymen.png ownership shares
Bureaucrat Oversight
Pop bureaucrats.png +100 • +1 Pop bureaucrats.png ownership shares
Financial Districts
Pop capitalists.png
Base N/A
Privately Owned
  • Pop capitalists.png +50
  • Pop shopkeepers.png +100
  • Pop clerks.png +100
  • +10 Pop capitalists.png ownership shares
  • +1 Pop shopkeepers.png ownership shares
Publicly Traded
  • Pop capitalists.png +50
  • Pop bureaucrats.png +50
  • Pop clerks.png +100
  • +10 Pop capitalists.png ownership shares
Increased Clergy Oversight
  • Pop capitalists.png +50
  • Pop clergymen.png +50
  • Pop laborers.png +100
  • +10 Pop capitalists.png ownership shares
  • +2 Pop clergymen.png ownership shares
Company Headquarters
Pop capitalists.png
Base N/A
Privately Owned
  • Pop capitalists.png +50
  • Pop shopkeepers.png +100
  • Pop clerks.png +100
  • +10 Pop capitalists.png ownership shares
  • +1 Pop shopkeepers.png ownership shares

Government buildings

Government building production and employment per level
Building
Output
Base PM group Secondary PM group Secularism PM group
Port
Military convoys.png
State status infrastructure.png
Base N/A N/A
Anchorage
  • Military convoys.png +20
  • Pop laborers.png +500
  • Pop clerks.png +350
  • Pop bureaucrats.png +150
Cargo Port
  • Military convoys.png +150
  • State status infrastructure.png +5
  • Goods clippers.png −5
  • Pop laborers.png +3000
  • Pop clerks.png +1500
  • Pop bureaucrats.png +500
Industrial Port
  • Military convoys.png +175
  • State status infrastructure.png +7.5
  • Goods steamers.png −5
  • Goods coal.png −5
  • Pop laborers.png +2000
  • Pop machinists.png +500
  • Pop clerks.png +1000
  • Pop bureaucrats.png +500
Modern Port
  • Military convoys.png +200
  • State status infrastructure.png +10
  • Goods steamers.png −5
  • Goods oil.png −5
  • Pop laborers.png +750
  • Pop machinists.png +250
  • Pop clerks.png +500
  • Pop bureaucrats.png +500
Government Administration
Bureaucracy
Taxation Capacity
Base Professionalism Secularism
Simple Organization
Bureaucracy +35 • +5 Taxation Capacity • Pop clerks.png +4000
Hereditary Bureaucrats
Pop aristocrats.png +250 • Pop bureaucrats.png +250
Secular Administration
Pop bureaucrats.png +500
Filing Cabinets
  • Bureaucracy +50
  • Goods paper.png −10
  • +10 Taxation Capacity
  • Pop clerks.png +4000
Standardized Filing System
  • Bureaucracy +65
  • Goods paper.png −20
  • +15 Taxation Capacity
  • Pop clerks.png +4000
Professional Bureaucrats
Pop bureaucrats.png +500
Administrative Clergy
Pop clergymen.png +250 • Pop bureaucrats.png +250
Telephone Switchboards
  • Bureaucracy +100
  • Goods paper.png −20
  • Goods telephones.png −5
  • +30 Taxation Capacity
  • Pop clerks.png +2500
  • Pop bureaucrats.png +2500
University
Innovation.png
Base Migration Secularism
Scholastic Education
  • Innovation.png +2
  • Goods paper.png −5
  • +10% Qualifications
  • Pop clerks.png +1500
  • Pop laborers.png +1500
No Effect
Secular Academia
Pop academics.png +2000
Philosophy Department
  • Innovation.png +3
  • Goods paper.png −10
  • +15% Qualifications
  • Pop clerks.png +1750
  • Pop laborers.png +1250
Increase Exchange
+25% Migration attraction
Clerical Educators
Pop clergymen.png +1000 • Pop academics.png +1000
Analytical Philosophy Department
  • Innovation.png +4
  • Goods paper.png −15
  • +20% Qualifications
  • Pop clerks.png +2000
  • Pop laborers.png +1000
Skyscraper Skyscraper Airships N/A
Bureaucratic Nexus
  • +25% Government Administration throughput
  • Goods paper.png −25
  • Pop bureaucrats.png +1500
  • Pop clerks.png +2500
  • Pop laborers.png +1000
No Airships
Trade Nexus
  • +25% Trade Route Volume
  • Goods paper.png −25
  • Pop bureaucrats.png +1500
  • Pop clerks.png +2500
  • Pop laborers.png +1000
Airship Mooring Post
+10 Prestige
Power Plant production and employment per level
Building
Output goods
Base PM group
Power Plants
Goods electricity.png
Base
Hydroelectric Plant
  • Goods electricity.png +50
  • Goods locomotives.png −10
  •  
  • Pop laborers.png +2500
  • Pop machinists.png +1800
  • Pop engineers.png +1200
Coal-Fired Plant
  • Goods electricity.png +100
  • Goods locomotives.png −15
  • Goods coal.png −30
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1400
Oil-Fired Plant
  • Goods electricity.png +150
  • Goods locomotives.png −20
  • Goods oil.png −40
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1400

Misc resource buildings

Logging production and employment per level
Building
Output goods
Base PM group Refining PM group Automation PM group 1 Automation PM group 2
Logging Camps
Goods wood.png
Goods hardwood.png
Base Hardwood Production Special Equipment Transportation
Simple Forestry
  • Goods wood.png +30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Prioritize Softwood Production
Horse Drawn
Road Carts
Saw Mills
  • Goods wood.png +60
  • Goods tools.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Hardwood Production
Goods wood.png −25 • Goods hardwood.png +10
Steam Donkey
  • Goods locomotives.png −1 • Goods coal.png −4
  • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Electric Saw Mills
  • Goods wood.png +100
  • Goods tools.png −10
  • Goods electricity.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Focused Hardwood Production
Goods wood.png −40 • Goods hardwood.png +20
Chainsaws
  • Goods locomotives.png −1
  • Goods oil.png −4
  • Pop laborers.png −1500
  • Pop engineers.png +250
Rail Log Carts
Goods transportation.png −8 • Pop laborers.png −1500
Misc Resource production and employment per level
Building
Output goods
Base PM group Automation PM group
Rubber Plantations
Goods rubber.png
Base Train Automation
Basic Production
  • Goods rubber.png +30
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods rubber.png +60
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Fishing Wharves
Goods fish.png
Base Refrigeration
Simple Fishing
  • Goods fish.png +25
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Unrefrigerated
Fishing Trawlers
  • Goods fish.png +50
  • Goods clippers.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Refrigerated Storage
Goods electricity.png −5 • Pop laborers.png −1000
Steam Trawlers
  • Goods fish.png +100
  • Goods steamers.png −5
  • Goods coal.png−15
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Refrigerated Rail Cars
Goods electricity.png −5 • Goods transportation.png −5 • Pop laborers.png −2000
Flash Freezing
Goods electricity.png −7 • Goods transportation.png −7 • Pop laborers.png −3000
Whaling Stations
Goods oil.png
Goods meat.png
Base Refrigeration
Simple Whaling
  • Goods meat.png +5
  • Goods oil.png +10
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Unrefrigerated
Whaling Fleet
  • Goods meat.png +10
  • Goods oil.png +20
  • Goods clippers.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Refrigerated Storage
Goods electricity.png −5 • Pop laborers.png −1000
Steam-Powered Whalers
  • Goods meat.png +20
  • Goods oil.png +40
  • Goods steamers.png −5
  • Goods coal.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Refrigerated Rail Cars
Goods electricity.png −5 • Goods transportation.png −5 • Pop laborers.png −2000
Flash Freezing
Goods electricity.png −7 • Goods transportation.png −7 • Pop laborers.png −3000
Oil Rigs
Goods oil.png
Base Transportation
Steam-Powered Derricks
  • Goods oil.png +60
  • Goods locomotives.png −5
  • Goods coal.png −10
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Road Carts
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Combustion Engine Derricks
  • Goods oil.png +100
  • Goods locomotives.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +2000
  • Pop engineers.png +900
Tanker Cars
Goods transportation.png −10 • Pop laborers.png −2000

Railway and trade centers

Railway production and employment per level
Building
Output Goods
Base PM Group Passenger Trains PM Group
Railway
State status infrastructure.png
Goods transportation.png
Base Passenger trains
Experimental Trains
  • State status infrastructure.png +20
  • Goods transportation.png +20
  • Goods coal.png −2
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop clerks.png +750
Cargo prioritization
Steam Trains/Joint Steam Trains
  • State status infrastructure.png +25/+30
  • Goods transportation.png +25/+30
  • Goods coal.png −5/−6
  • Goods locomotives.png −5/−6
  • Pop laborers.png +2500
  • Pop machinists.png +1500
  • Pop clerks.png +750
Wooden passenger carriages
Goods transportation.png +10 • Goods wood.png −8 • Pop clerks.png +250
Electric Trains/Joint Electric Trains
  • State status infrastructure.png +30/+40
  • Goods transportation.png +35/+45
  • Goods electricity.png −10/−12
  • Goods locomotives.png −5/−6
  • Pop laborers.png +2000
  • Pop machinists.png +2000
  • Pop clerks.png +750
Steel passenger carriages
Goods transportation.png +15 • Goods steel.png −5 • Pop clerks.png +500
Diesel Trains/Joint Diesel Trains
  • State status infrastructure.png +40/+55
  • Goods transportation.png +40/+55
  • Goods oil.png −8/−10
  • Goods locomotives.png −5/−6
  • Pop laborers.png +1500
  • Pop machinists.png +2500
  • Pop clerks.png +750

Subsistence buildings

Subsistence Building Production and Employment Per Level
Building
Output Goods
Base PM Group 1 Base PM Group 2 Base PM Group 3
Subsistence Farms
  • Goods clothes.png
  • Goods fabric.png
  • Goods furniture.png
  • Goods grain.png
  • Goods liquor.png
  • Goods services.png
  • Goods wood.png
Base Home Workshops Serfdom
Basic Production
  • Goods grain.png +1
  • Goods fabric.png +0.5
  • Goods wood.png +0.5
  • Goods services.png +0.5
  • Pop peasants.png +5000
No Home Workshops
Goods grain.png +0.5 • Goods fabric.png +0.25 • Goods wood.png +0.25
Free Peasants
Subsistence output +4
Home Workshops
Goods clothes.png +0.25 • Goods furniture.png +0.25 • Goods liquor.png +0.25
Serfdom
Goods grain.png +0.5 • Subsistence output +3
Homesteading
  • Goods grain.png +0.25
  • Subsistence output +4
  • Pop peasants.png −100
  • Pop farmers.png +100
Subsistence Orchards
  • Goods clothes.png
  • Goods fabric.png
  • Goods fruit.png
  • Goods furniture.png
  • Goods grain.png
  • Goods liquor.png
  • Goods services.png
  • Goods wood.png
Base Home Workshops Serfdom
Basic Production
  • Goods grain.png +0.25
  • Goods fruit.png +0.5
  • Goods fabric.png +0.5
  • Goods wood.png +0.5
  • Goods services.png +0.5
  • Pop peasants.png +5000
No Home Workshops
Goods fruit.png +0.33 • Goods fabric.png +0.25 • Goods wood.png +0.25
Free Peasants
Subsistence output +4
Home Workshops
Goods clothes.png +0.25 • Goods furniture.png +0.25 • Goods liquor.png +0.25
Serfdom
Goods fruit.png +0.33 • Subsistence output +3
Homesteading
  • Goods grain.png +0.25
  • Subsistence output +4
  • Pop peasants.png −100
  • Pop farmers.png +100
Subsistence Pastures
  • Goods clothes.png
  • Goods fabric.png
  • Goods furniture.png
  • Goods grain.png
  • Goods meat.png
  • Goods liquor.png
  • Goods services.png
  • Goods wood.png
Base Home Workshops Serfdom
Basic Production
  • Goods grain.png +0.25
  • Goods meat.png +0.5
  • Goods fabric.png +0.75
  • Goods wood.png +0.25
  • Goods services.png +0.5
  • Pop peasants.png +5000
No Home Workshops
Goods meat.png +0.33 • Goods fabric.png +0.5
Free Peasants
Subsistence output +4
Home Workshops
Goods clothes.png +0.25 • Goods furniture.png +0.25 • Goods liquor.png +0.25
Serfdom
Goods meat.png +0.3 • Subsistence output +33
Homesteading
  • Goods grain.png +0.25
  • Subsistence output +4
  • Pop peasants.png −100
  • Pop farmers.png +100
Subsistence Fishing Villages
  • Goods clothes.png
  • Goods fabric.png
  • Goods fish.png
  • Goods furniture.png
  • Goods grain.png
  • Goods liquor.png
  • Goods services.png
  • Goods wood.png
Base Home Workshops Serfdom
Basic Production
  • Goods grain.png +0.5
  • Goods fish.png +1
  • Goods fabric.png +0.25
  • Goods wood.png +0.25
  • Goods services.png +0.5
  • Pop peasants.png +5000
No Home Workshops
Goods fish.png +0.5 • Goods fabric.png +0.25 • Goods wood.png +0.25
Free Peasants
Subsistence output +4
Home Workshops
Goods clothes.png +0.25 • Goods furniture.png +0.25 • Goods liquor.png +0.25
Serfdom
Goods fish.png +0.5 • Subsistence output +3
Homesteading
  • Goods grain.png +0.25
  • Subsistence output +4
  • Pop peasants.png −100
  • Pop farmers.png +100
Subsistence Rice Paddies
  • Goods clothes.png
  • Goods fabric.png
  • Goods furniture.png
  • Goods grain.png
  • Goods liquor.png
  • Goods services.png
  • Goods wood.png
Base Home Workshops Serfdom
Basic Production
  • Goods grain.png +2
  • Goods fabric.png +0.75
  • Goods wood.png +0.75
  • Goods services.png +1
  • Pop peasants.png +10000
No Home Workshops
Goods grain.png +1 • Goods fabric.png +0.5 • Goods wood.png +0.5
Free Peasants
Subsistence output +4
Home Workshops
Goods clothes.png +0.5 • Goods furniture.png +0.5 • Goods liquor.png +0.5
Serfdom
Goods grain.png +1 • Subsistence output +3
Homesteading
  • Goods grain.png +0.25
  • Subsistence output +4
  • Pop peasants.png −100
  • Pop farmers.png +100

Construction sector

Construction Sector
PM Wooden Buildings Iron-Frame Buildings Steel-Frame Buildings Arc-Welded Buildings
Output
  • +2 Construction points
  • +0.2% State construction efficiency
  • +5 Construction points
  • +0.4% State construction efficiency
  • +10 Construction points
  • +0.7% State construction efficiency
  • +20 Construction points
  • +1.0% State construction efficiency
Input
  • Goods wood.png −75
  • Goods fabric.png −25
  • Goods wood.png −40
  • Goods fabric.png −20
  • Goods iron.png −50
  • Goods tools.png −10
  • Goods steel.png −50
  • Goods glass.png −40
  • Goods explosives.png −10
  • Goods tools.png −20
  • Goods steel.png −90
  • Goods glass.png −50
  • Goods explosives.png −20
  • Goods tools.png −40
  • Goods electricity.png −40
Employment
  • Pop laborers.png +4000
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop machinists.png +250
  • Pop laborers.png +3250
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop machinists.png +750
  • Pop laborers.png +3000
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop machinists.png +750
  • Pop engineers.png +250
Base cost
  • Goods wood.png 75*20 = 1500 (75%)
  • Goods fabric.png 25*20 = 500 (25%)

Total 2000
  • (£1000 per construction point)
  • Goods iron.png 50*40 = 2000 (55%)
  • Goods tools.png 10*40 = 400 (11%)
  • Goods wood.png 40*20 = 800 (22%)
  • Goods fabric.png 20*20 = 400 (11%)

Total 3600
  • (£720 per construction point)
  • Goods steel.png 50*50 = 2500 (46%)
  • Goods glass.png 40*40 = 1600 (30%)
  • Goods explosives.png 10*50 = 500 (9%)
  • Goods tools.png 20*40 = 800 (15%)

Total 5400
  • (£540 per construction point)
  • Goods steel.png 90*50 = 4500 (43%)
  • Goods glass.png 50*40 = 2000 (19%)
  • Goods explosives.png 20*50 = 1000 (10%)
  • Goods tools.png 40*40 = 1600 (15%)
  • Goods electricity.png 30*40 = 1200 (12%)

Total 10300
  • (£515 per construction point)

参见

  1. There is currently a bug that governments do not receive any dividends from owning building levels in other countries.