公司:修订间差异

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{{Version|1.9}}{{Economynav}}
{{Version|1.9}}{{Economynav}}
'''公司'''与[[国家]]内一种或数种[[建筑]]相关联。在国家内成立公司后会提高相关建筑的[[吞吐量]]和 {{图标|construction}} [[建造力]]效率。公司提供的增益强度取决于国家的[[威望]]排名,'''前十'''国家获得更强的增益。
'''公司''' 代表了著名的公司或合资企业。每家公司都 与[[国家]]内一种或数种[[建筑]]相关联。在国家内成立公司后会提高相关建筑的[[吞吐量]]和 {{图标|construction}} [[建造力]]效率。公司提供的增益强度取决于国家的[[威望]]排名,'''前十'''国家获得更强的增益。


 公司有一项[[#繁荣度|繁荣度]]分数,可以为国家提供额外增益,高[[维姬百科#人均年产值|人均年产值]]会提高繁荣度。
 公司有一项[[#繁荣度|繁荣度]]分数,可以为国家提供额外增益,高[[维姬百科#人均年产值|人均年产值]]会提高繁荣度。
第15行: 第15行:
| {{iconify|Investment Banks|invention|投资银行}} || {{green|+1}}
| {{iconify|Investment Banks|invention|投资银行}} || {{green|+1}}
|-
|-
| {{iconify|Corporate Governance|invention|企业治理}} || {{green|+1}}
| {{iconify|Corporate Management|invention|企业治理}} || {{green|+1}}
|-
|-
| {{iconify|Macroeconomics|invention|宏观经济学}} || {{green|+1}}
| {{iconify|Macroeconomics|invention|宏观经济学}} || {{green|+1}}
第21行: 第21行:
| {{iconify|Laissez-Faire|law|自由放任}} || {{green|+1}}
| {{iconify|Laissez-Faire|law|自由放任}} || {{green|+1}}
|}
|}
Each country has a limited number of slots for companies. Slots are gained by researching certain [[society technologies]], starting with {{Iconify|Corporate Charters|invention}}. Each Society technology directly following Corporate Charters adds 1 additional company slot up to a maximum of 5 slots upon researching {{Iconify|Macroeconomics|invention}}. An additional company slot can be unlocked by enacting {{Iconify|Laissez-Faire|law}}.
Each country has a limited number of slots for companies. Slots are gained by researching certain [[ 社会科技]], starting with {{iconify|Corporate Charters|invention|公司章程}}. Each Society technology directly following Corporate Charters adds {{green|+1}} additional company slot up to a maximum of 5 slots upon researching {{iconify|Macroeconomics|invention|宏观经济学}}. An additional company slot can be unlocked by enacting {{ 概念| 法团国家}} or from the [[power bloc]] principle {{Principle|Companies|III|1|w=24px}}.


Each company has certain requirements before it can be established, typically building a minimum level of one of its associated buildings. Flavored companies tend to have stricter requirements, such as constructing the requisite building in a specific state.
Each company has certain requirements before it can be established, typically building a minimum level of one of its associated buildings. Flavored companies tend to have stricter requirements, such as constructing the requisite building in a specific state. Additionally, 5 levels of an associated building in one state must be available to transfer to the company's ownership. This can be from private owners, nationally-owned, or a mix of both.


When a company is established, it cannot be disbanded for five years. Similarly, after a company is disbanded, it cannot be reestablished for four years.
When a company is established, it cannot be disbanded for five years. Similarly, after a company is disbanded, it cannot be reestablished for four years. Companies which own a country cannot be disbanded.
 
=== 公司总部 ===
每家公司都有一栋 {{iconify|Company Hq|building|公司总部}}建筑,其定位类似于 {{iconify|Financial District|building|金融区}}或 {{iconify|Manor Houses|building|庄园宅邸}},但仅与特定公司相关联。当公司建立时,将会立刻在一个地区成立公司总部,总部选址的权重取决于公司可关联的建筑数量。总部等级为公司拥有的建筑等级总和,自动添加与移除、公司总部仅有一种生产方式,其效果如下表所示:
{| class = "mildtable plainlist"
! 名称 !! 每等级雇员数 !! Other values
|-
| {{iconbox|公司总部|en=Company Headquarter||image=Building company hq.png|w=min-content}}
|
* +100 {{概念|职员}}
* +100 {{概念|店主}}
* {{0}}+50 {{概念|资本家}}
|
* {{0|.}}10 {{概念|资本家}}分红
* {{0|0.}}1 {{概念|店主}}分红
* 每等级 0.1 {{icon|Infrastructure|3=1}}基础设施使用量
|}


== 增益 ==
== 增益 ==
Buildings associated with an established company enjoy {{Green|+10%}} throughput as well as {{Green|+25%}} construction efficiency when building them. All countries gain a scaled bonus based on their prestige rank, calculated as <math>5 \cdot (1 - \tfrac{\text{rank}}{\text{num of countries}})</math>. For example, {{flag|Wadai}} starts at rank 170, around the {{hover box|including the 'unranked' decentralized nations|halfway point of all starting countries}}, and it has a starting prestige bonus of {{green|+2.5%}}. The top ten ranked countries always have {{green|+5%}}, as well as an additional {{green|+0.5%}} per rank up to a total {{green|+10%}} throughput and construction efficiency for the Rank #1 country.
Buildings owned by an established company enjoy {{green|+20%}} throughput, and buildings constructed by a company have {{green|+50%}} construction efficiency. All countries also gain a scaled bonus based on their {{icon|prestige|3=1}} rank, calculated as <math>10 \cdot (1 - \tfrac{\text{rank}}{\text{num of countries}})</math>. For example, {{flag|Kongo}} starts at rank 185, around the {{hover box|including the 'unranked' decentralized nations|halfway point of all starting countries}}, and it has a starting prestige bonus of {{green|+5%}}. The top ten ranked countries always have {{green|+10%}}, as well as an additional {{green|+1%}} per rank up to {{green|+10%}} ({{green|+20%}} total) throughput and construction efficiency for the Rank #1 country.


If a building is associated with more than one company in a country, then each additional company adds a {{red|×0.33}} modifier on the throughput and construction efficiency bonuses. For example, if a building is associated with two companies, it receives 150% of the normal company bonuses rather than 200% – that is, {{green|+15%}} throughput and {{green|+37.5%}} construction efficiency rather than {{green|+20%}} and {{green|+50%}}. This also applies to the prestige bonus.
The throughput bonus is scaled for a given building to the proportion of levels owned by companies. For example, a building with half of its levels owned by a company would receive {{green|+10%}} throughput – half of the base {{green|+20%}} throughput bonus – as well as half of the prestige bonus.


The power bloc principles {{principle|Market Unification|I|1}} and {{principle|Internal Trade|I|1}} each provide {{green|+10%}} company throughput. This is additive with the base throughput and prestige rank bonus.
If a country has more established companies than slots, then each additional company adds a penalty to the throughput and construction efficiency bonuses, scaled to the overage ratio, with a minimum penalty of {{red|×0.33}}. For example, if a country has three companies but only two slots, it receives a <math>\tfrac{\text{companies}}{\text{slots}} -1=\tfrac{3}{2}-1=</math> {{red|×0.5}} multiplier or 50% of the normal company bonuses. This also applies to the prestige bonus.
 
The power bloc principle {{principle|Internal Trade|II|1}} provides {{green|+5%}} company throughput and the principle {{principle|Companies|I|1}} provides {{green|+10%}} company throughput . This is additive with the base throughput and prestige rank bonus.


=== 繁荣度 ===
=== 繁荣度 ===
Companies start with 0 prosperity. Companies gain {{green|+5}} prosperity every week while the average productivity of all associated buildings in the country is at least 25% higher than the average productivity of all buildings in the world or an absolute productivity of more than 25, and prosperity decreases by {{red| −5}} each week while productivity is lower than 25% of the global average or an absolute productivity of less than 5. A company's prosperity bonus is active while prosperity is at least 100. Prosperity can rise to a maximum of 200 and fall to a minimum of 0. If a company is disbanded and later re-established, it starts with 0 prosperity again.
Companies start with 0 prosperity. The current prosperity changes towards the target prosperity weekly by 0.2 to 1 depending on the number of fully employed building levels the company owns. With 20 or more fully employed levels, prosperity increase by 1, and with 40 or more levels it decreases to 0.8. These values scale down or up with fewer employed levels.
 
Target prosperity is set by a combination of company productivity, number of employed levels, and {{iconify|executive|role}} popularity. Productivity gives 50 times the companies relative productivity. This is equal to the average productivity of the companies owned building levels compared to the average productivity of all associated building levels not owned by the company. Each fully employed building level gives another 1, up to 50. Finally, each point of the executive's popularity gives 0.2, from -20 to 20. The maximum target cannot exceed 100, but it can be "buffered" if the total sum is over 100.
 
When a company reaches 100 current prosperity, its prosperity bonus activates. If the company drops below 75 prosperity, its bonus deactivates. If a company is disbanded and later re-established, it starts with 0 prosperity again.
 
=== 声望商品 ===
{{expansion|cocb}}
许多公司可以生产[[声望商品]]。特色公司在达到繁荣时可立即生产,其他公司则需要通过完成日志条目解锁声望商品生产许可。
 
== 公司特许 ==
{| class="mildtable" style="float:right; margin-left:5px;"
|+ 免费公司特许
! 来源 !! 最大特许数量
|-
| {{iconify|Corporate Charters|invention|公司章程|30px}} || {{green|+2}}
|-
| {{iconify|Investment Banks|invention|投资银行|30px}} || {{green|+1}}
|-
| {{概念|传统主义}} || {{red|−1}}
|-
| {{概念|盘剥经济}} || {{red|−1}}
|-
| {{概念|自由放任}} || {{green|+1}}
|-
| {{概念|法团国家}} || {{green|+1}}
|-
| {{Principle|Companies|II|1}} || {{green|+1}}
|-
| {{iconify|Great power||列强}} || {{green|+1}}
|}
Company charters unlock additional features for that company. There are five types of charters. Charters cost {{red|100}} {{icon|authority|3=1}} each to maintain, unless the country has available ''free charters''. Countries have a base of 1 free charter<ref>Technically 0, but most Economic System laws give +1</ref>, with more gained as in the table on the right. Without {{DLC icon|Charters of Commerce|w=24px}} Charters of Commerce, only Trade Rights can be granted.
{| class="mildtable plainlist"
! 公司特许 !! 条件 !! 效果
|-
| {{iconify|Trade Rights|company|贸易权|48px}} || || 允许公司建造 {{iconify|Trade Center|building|贸易中心}}
|-
! colspan=3 | 下列公司特许仅在启用 {{DLC icon|Charters of Commerce}} 公司章程DLC时可用
|-
| {{iconify|Investment Rights|company|投资权|48px}} || || 允许公司建造 {{iconify|Regional Company Headquarter|building|区域公司总部}}
|-
| {{iconify|Colonization Rights|company|殖民权|48px}} || 公司可殖民一个地区 || 公司开始殖民所选地区,并拥有 {{green|20%}} 殖民速度增益
|-
| {{iconify|Industry Rights|company|产业权|48px}}
|
* 公司尚未拥有其他产业权
* 公司有一栋可供选择的建筑来授予权利
| 允许公司建造与收购所选的建筑类型
|-
| {{iconify|Monopoly Rights|company|垄断权|48px}} || || 授予所选建筑类型的垄断权
|}
垄断权和投资权在授予后五年内无法撤销,其他公司特许能够立即撤销。


== 普通公司 ==
== 普通公司 ==

2025年6月23日 (一) 23:02的版本

公司代表了著名的公司或合资企业。每家公司都与国家内一种或数种建筑相关联。在国家内成立公司后会提高相关建筑的吞吐量State status construction.png 建造力效率。公司提供的增益强度取决于国家的威望排名,前十国家获得更强的增益。

公司有一项繁荣度分数,可以为国家提供额外增益,高人均年产值会提高繁荣度。

建立公司

公司栏位
需求 栏位上限
Invention corporate charters.png 公司章程 +1
Invention joint stock companies.png 股份公司 +1
Invention investment banks.png 投资银行 +1
Invention corporate management.png 企业治理 +1
Invention macroeconomics.png 宏观经济学 +1
Law laissez faire.png 自由放任 +1

Each country has a limited number of slots for companies. Slots are gained by researching certain 社会科技, starting with Invention corporate charters.png 公司章程. Each Society technology directly following Corporate Charters adds +1 additional company slot up to a maximum of 5 slots upon researching Invention macroeconomics.png 宏观经济学. An additional company slot can be unlocked by enacting Law corporate state.png 法团国家 or from the power bloc principle Principle tier III.pngCompanies Companies III.

Each company has certain requirements before it can be established, typically building a minimum level of one of its associated buildings. Flavored companies tend to have stricter requirements, such as constructing the requisite building in a specific state. Additionally, 5 levels of an associated building in one state must be available to transfer to the company's ownership. This can be from private owners, nationally-owned, or a mix of both.

When a company is established, it cannot be disbanded for five years. Similarly, after a company is disbanded, it cannot be reestablished for four years. Companies which own a country cannot be disbanded.

公司总部

每家公司都有一栋 Building company hq.png 公司总部建筑,其定位类似于 Building financial district.png 金融区或 Building manor houses.png 庄园宅邸,但仅与特定公司相关联。当公司建立时,将会立刻在一个地区成立公司总部,总部选址的权重取决于公司可关联的建筑数量。总部等级为公司拥有的建筑等级总和,自动添加与移除、公司总部仅有一种生产方式,其效果如下表所示:

名称 每等级雇员数 Other values
公司总部 icon
Company Headquarter
公司总部

增益

Buildings owned by an established company enjoy +20% throughput, and buildings constructed by a company have +50% construction efficiency. All countries also gain a scaled bonus based on their Prestige.png rank, calculated as [math]\displaystyle{ 10 \cdot (1 - \tfrac{\text{rank}}{\text{num of countries}}) }[/math]. For example, File:KON.png 刚果 starts at rank 185, around the halfway point of all starting countries, and it has a starting prestige bonus of +5%. The top ten ranked countries always have +10%, as well as an additional +1% per rank up to +10% (+20% total) throughput and construction efficiency for the Rank #1 country.

The throughput bonus is scaled for a given building to the proportion of levels owned by companies. For example, a building with half of its levels owned by a company would receive +10% throughput – half of the base +20% throughput bonus – as well as half of the prestige bonus.

If a country has more established companies than slots, then each additional company adds a penalty to the throughput and construction efficiency bonuses, scaled to the overage ratio, with a minimum penalty of ×0.33. For example, if a country has three companies but only two slots, it receives a [math]\displaystyle{ \tfrac{\text{companies}}{\text{slots}} -1=\tfrac{3}{2}-1= }[/math] ×0.5 multiplier or 50% of the normal company bonuses. This also applies to the prestige bonus.

The power bloc principle Principle tier II.pngInternal Trade Internal Trade II provides +5% company throughput and the principle Principle tier I.pngCompanies Companies I provides +10% company throughput . This is additive with the base throughput and prestige rank bonus.

繁荣度

Companies start with 0 prosperity. The current prosperity changes towards the target prosperity weekly by 0.2 to 1 depending on the number of fully employed building levels the company owns. With 20 or more fully employed levels, prosperity increase by 1, and with 40 or more levels it decreases to 0.8. These values scale down or up with fewer employed levels.

Target prosperity is set by a combination of company productivity, number of employed levels, and Role executive.png executive popularity. Productivity gives 50 times the companies relative productivity. This is equal to the average productivity of the companies owned building levels compared to the average productivity of all associated building levels not owned by the company. Each fully employed building level gives another 1, up to 50. Finally, each point of the executive's popularity gives 0.2, from -20 to 20. The maximum target cannot exceed 100, but it can be "buffered" if the total sum is over 100.

When a company reaches 100 current prosperity, its prosperity bonus activates. If the company drops below 75 prosperity, its bonus deactivates. If a company is disbanded and later re-established, it starts with 0 prosperity again.

声望商品

许多公司可以生产声望商品。特色公司在达到繁荣时可立即生产,其他公司则需要通过完成日志条目解锁声望商品生产许可。

公司特许

免费公司特许
来源 最大特许数量
Invention corporate charters.png 公司章程 +2
Invention investment banks.png 投资银行 +1
Law traditionalism.png 传统主义 −1
Law extraction economy.png 盘剥经济 −1
Law laissez faire.png 自由放任 +1
Law corporate state.png 法团国家 +1
Principle tier II.pngCompanies Companies II +1
Great power.png 列强 +1

Company charters unlock additional features for that company. There are five types of charters. Charters cost 100 Hud authority.png each to maintain, unless the country has available free charters. Countries have a base of 1 free charter[1], with more gained as in the table on the right. Without Round frame dec.pngDLC Charters of Commerce.png Charters of Commerce, only Trade Rights can be granted.

公司特许 条件 效果
File:Company trade rights.png 贸易权 允许公司建造 Building trade center.png 贸易中心
下列公司特许仅在启用 Round frame dec.pngDLC Charters of Commerce.png 公司章程DLC时可用
File:Company investment rights.png 投资权 允许公司建造 File:Building regional company headquarter.png 区域公司总部
File:Company colonization rights.png 殖民权 公司可殖民一个地区 公司开始殖民所选地区,并拥有 20% 殖民速度增益
File:Company industry rights.png 产业权
  • 公司尚未拥有其他产业权
  • 公司有一栋可供选择的建筑来授予权利
允许公司建造与收购所选的建筑类型
File:Company monopoly rights.png 垄断权 授予所选建筑类型的垄断权

垄断权和投资权在授予后五年内无法撤销,其他公司特许能够立即撤销。

普通公司

The following companies are available to all countries regardless of location or culture. Note that these companies' names are dynamically generated and so are referred to by their designations in the game files here:

名称 增益建筑 繁荣度奖励 成立条件
谷物公司
  • Building wheat farm.png 30px小麦农场
  • Building rye farm.png 30px黑麦农场
+10% 畜牧场建筑吞吐量 Country owns level 3 or higher Wheat Farm or Rye Farm
农业合伙企业
  • Building rice farm.png 30px水稻农场
  • Building millet farm.png 30px杂谷农场
  • Building maize farm.png 30px玉米农场
+10% 畜牧场建筑吞吐量 Country owns level 3 or higher Rice Farm, Millet Farm or Maize Farm
纺织合伙企业
  • Building livestock ranch.png 30px畜牧场
  • Building cotton plantation.png 30px棉花种植园
+10% 纺织厂建筑吞吐量 Country owns level 3 or higher Livestock Ranch or Cotton Plantation
优质种植园
  • Building tea plantation.png 30px茶叶种植园
  • Building opium plantation.png 30px鸦片种植园
−5% 来自政治运动的激进派 Country owns level 3 or higher Opium Plantation or Tea Plantation
种植园
  • Building coffee plantation.png 30px咖啡种植园
  • Building sugar plantation.png 30px烟草种植园
  • Building tobacco plantation.png 30px糖料作物种植园
+10% 殖民地发展速度 Country owns level 3 or higher Coffee Plantation, Sugar Plantation or Tobacco Plantation
优质丝绸与染料
  • Building silk plantation.png 30px丝绸种植园
  • Building dye plantation.png 30px染料作物种植园
+10% 影响力 Country owns level 3 or higher Silk Plantation or Dye Plantation
果园
  • Building vineyard.png 30px葡萄园
  • Building banana plantation.png 30px香蕉种植园
+10% 威望 Country owns level 3 or higher Vineyard or Banana Plantation
渔业辛迪加
  • Building fishing wharf.png 30px渔业码头
  • Building whaling station.png 30px捕鲸站
  • +10% 商船
  • +5% 造船厂建筑吞吐量
Country owns level 3 or higher Fishing Wharf or Whaling Station
林业
  • Building logging camp.png 30px伐木营地
  • Building rubber plantation.png 30px橡胶种植园
  • +1 每100k人口产生的基础措施
  • +20 来自人口的基础设施上限
Country owns level 3 or higher Logging Camp or Rubber Plantation
石油
  • Building oil rig.png 30px油井
+10% 移民吸引力 Country owns level 5 or higher Oil Rig
黄金集团
  • Building gold mine.png 30px金矿
  • +5% 铸币
  • +5% 来自政治的效忠派
Country owns Gold Mine
金属行会
  • Building iron mine.png 30px铁矿
  • Building lead mine.png 30px铅矿
+10% 炼钢厂建筑吞吐量 Country owns level 3 or higher Iron Mine or Lead Mine
优质矿物
  • Building sulfur mine.png 30px硫矿
  • Building coal mine.png 30px煤矿
+10% 肥料厂建筑吞吐量 Country owns level 3 or higher Sulfur Mine or Coal Mine
食品公司
  • Building food industries.png 30px食品厂
+5% 出生率 Country owns level 5 or higher Food Industries
优质纸张
  • Building paper mills.png 30px造纸厂
+10% 行政力 Country owns level 5 or higher Paper Mills
家居用品公司
  • Building glassworks.png 30px
  • Building furniture manufacturies.png 30px
+10% 来自政治的效忠派 Country owns level 3 or higher Glassworks or Furniture Manufacturies
联合纺织品公司 Building textile mill.png 30px −10% 来自政治运动的激进派 Country owns level 5 or higher Textile Mill
联合钢铁生产者 Building steel mills.png 30px +5% 地区建造力效率 Country owns level 5 or higher Steel Mills
金属制品集团
  • Building tooling workshops.png 30px
  • Building arms industries.png 30px
  • Building artillery foundry.png 30px
+5% 陆军进攻 Country owns level 3 or higher Tooling Workshops, Arms Industries or Artillery Foundry
造船公司

Building shipyards.png 30px

  • Building military shipyards.png 30px
+5% 海军进攻 Country owns level 3 or higher Shipyards or Military Shipyards
化工
  • Building chemical plants.png 30px
  • Building synthetics plants.png 30px
−5% 补给消耗 Country owns level 3 or higher Fertilizer Plants or Synthetics Plants
优质汽车 +10% 编队速度 Country owns level 3 or higher Motor Industries or War Machine Industries
弹药集团
  • Building munition plants.png 30px
  • Building explosives factory.png 30px
−10% 军用商品花费 Country owns level 3 or higher Munition Plants or Explosives Factory
电气财团

Building electrics industries.png 30px

+10% 发电厂建筑吞吐量 Country owns level 5 or higher Electrics Industries
统一建设联合体
  • Building steel mills.png 30px
  • Building tooling workshops.png 30px
  • Building glassworks.png 30px
+20% 建造部门建筑吞吐量
  • Owns level 10 or higher Steel Mills, Tooling Workshops, or Glassworks
  • Is in a power bloc with Principle tier III.pngConstruction Construction III principle.

特色公司

主条目:特色公司列表


References

  1. Technically 0, but most Economic System laws give +1