(建立内容为“{{version|pre-release}} 维多利亚3的控制台指令需要在debug模式'''(默认禁用)'''中键入,且无法在铁人模式中使用。控制台窗口…”的新页面) |
小 (→控制台指令表) |
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(未显示5个用户的13个中间版本) | |||
第1行: | 第1行: | ||
{{version|pre-release}} | {{version|pre-release}} | ||
维多利亚3的控制台指令需要在debug模式'''(默认禁用)'''中键入,且无法在铁人模式中使用。控制台窗口通过Shift+2、ALT+2+1、Shift+3、{{key press|§}}、{{key press|~}}、{{key press|^}}、{{key press|°}}、{{key press|²}}或{{key press|`}}(根据键盘不同而异)唤起,QWERTY键盘下则是{{key press|`}}。以上方法如若不行,Shift + Alt + C或可作备用快捷键 | 维多利亚3的控制台指令需要在debug模式'''(默认禁用)'''中键入,且无法在铁人模式中使用。控制台窗口通过Shift+2、ALT+2+1、Shift+3、{{key press|§}}、{{key press|~}}、{{key press|^}}、{{key press|°}}、{{key press|²}}或{{key press|`}}(根据键盘不同而异)唤起,QWERTY键盘下则是{{key press|`}}。以上方法如若不行,Shift + Alt + C或可作备用快捷键 。按上下方向键可以在先前执行过的命令中尽心选择,多数已启用的命令可以通过再次输入来关闭,但偶尔需要保存并重新载入以保证正常执行。 | ||
=== 启 | == 调试模式 == | ||
{{ruby|调试模式|debug mode}}为正常的游戏进程提供了一系列场外帮助工具,包括: | |||
*控制台(仅接受控制台指令) | |||
*调试菜单(包括GUI编辑器,脚本资源管理器以及其他内容) | |||
*[[#Debug info|Debug Info]] | |||
* Ctrl + 点击可以切换控制权到该国家 | |||
* 文件监听系统,可以自动将已变更的文件再次读入缓存,包括模组内容。 | |||
=== 启 用调试模式 === | |||
调试模式可以在进入游戏前,通过启动器设置来启用,同时也可以在游戏中唤起,通过模组还可以实现正常模式与调试模式的切换。 | |||
通过控制台也能够开关这一模式,但关闭后除非再次手动启用,否则将一直保持在自动关闭状态,模组也不能改变这一设置。 | |||
启用方法: | 启用方法: | ||
==== | ==== 模组 ==== | ||
这里有一系列模组,[https://steamcommunity.com/sharedfiles/filedetails/?id=2879839709 Free Console Access]. | |||
这些模组允许游戏在两种模式间切换,这使得游玩过程与控制台操作更加方便。但是这一操作不会使文件重新加载,故而模组与启动器设置一同使用才能达到最好效果。 | |||
==== 启动器 ==== | ==== 启动器 ==== | ||
在游戏启动器中: | 在游戏启动器中: | ||
# | # 页面切换到右侧的游戏设置 | ||
# | # 向下滚动,寻找Open game in Debug Mode 选项并勾选启动 | ||
==== Steam ==== | ==== Steam ==== | ||
在Steam中: | 在Steam中: | ||
# | # 右击游戏,点开属性菜单 | ||
# | # 在通用-启动选项中添加<code>-debug_mode</code> 语句 | ||
# | # 开启游戏 | ||
==== Windows ==== | ==== Windows ==== | ||
若无Steam,在Windows系统中: | 若无Steam,在Windows系统中: | ||
#在Victoria3游戏目录中找到“binaries”文件夹 | # 在Victoria3游戏目录中找到“binaries”文件夹 | ||
#右击victoria3.exe | # 右击victoria3.exe 并创建快捷方式 | ||
#右 | # 右 击快捷方式,选择属性 | ||
# | # 在目标一栏最末端填入 <code>-debug_mode</code> 语句(语句应如<code>"...\victoria3.exe" -debug_mode</code> ) | ||
# | # 以快捷方式启动游戏 | ||
=== 禁 | === 禁 用调试模式 === | ||
为了使成就可用,需要关闭所有已启用的模组,并且在启动器选项中移除 -debug_mode 。在启动游戏之后,应确保校验码正确,该信息可在主菜单右下角寻得 | |||
=== | === 调试信息 === | ||
当调试模式已经启用,一些在正常游戏流程中不会出现的信息栏将可见。 | |||
== 控制台指令表 == | == 控制台指令表 == | ||
第50行: | 第52行: | ||
! width="30%" | 指令 !! 描述 | ! width="30%" | 指令 !! 描述 | ||
|- | |- | ||
| 3dstats || | | 3dstats || 调出 3D Statistics窗口 | ||
|- | |- | ||
| 3dstats.EnableGfxZoneStats || | | 3dstats.EnableGfxZoneStats || 调出 3D Gfx Zone Statistics窗口 | ||
|- | |- | ||
| Adjacencies.Rebuild || | | Adjacencies.Rebuild || 重建所有邻接关系 | ||
|- | |- | ||
| Application.ChangeResolution || | | Application.ChangeResolution || 通过控制台改变分辨率 | ||
|- | |- | ||
| Browser.OpenURL [<url>] || | | Browser.OpenURL [<url>] || 打开指定链接 | ||
|- | |- | ||
| Camera.Debug || | | Camera.Debug || 打印镜头的调试信息 | ||
|- | |- | ||
| Camera.Load || | | Camera.Load || 载入镜头信息 | ||
|- | |- | ||
| Camera.Save || | | Camera.Save || 保存镜头信息 | ||
|- | |- | ||
| Checksum.Log || | | Checksum.Log || 将校验码存入游戏日志 | ||
|- | |- | ||
| CrashReporter.DeleteCrashData || | | CrashReporter.DeleteCrashData || 删除X天以前的游戏崩溃信息 | ||
|- | |- | ||
| CrashReporter.SimulateCrash || | | CrashReporter.SimulateCrash || 模拟游戏崩溃(会导致游戏退出) | ||
|- | |- | ||
| Debug.Achievements.Lock [<key>] || 重新锁定某一成就 | | Debug.Achievements.Lock [<key>] || 根据键值 重新锁定某一成就 | ||
|- | |- | ||
| Debug.Achievements.ResetAll || 重新锁定所有成就 | | Debug.Achievements.ResetAll || 重新锁定所有成就 | ||
|- | |- | ||
| Debug.Achievements.ToggleDebug [<value>] || | | Debug.Achievements.ToggleDebug [<value>] || 以调试模式打开成就系统 | ||
|- | |- | ||
| Debug.Achievements.Unlock [<key>] || | | Debug.Achievements.Unlock [<key>] || 根据键值解锁某一成就 | ||
|- | |- | ||
| Debug.TextureMode [Name of debug mode] || | | Debug.TextureMode [Name of debug mode] || 启用纹理调试模式 | ||
|- | |- | ||
| Dockables.Create [Dockable name] || | | Dockables.Create [Dockable name] || 创建可停靠 | ||
|- | |- | ||
| Dockables.CreateUserLayout [Dockable layout name] || | | Dockables.CreateUserLayout [Dockable layout name] || 使用新名称创建当前布局的新用户布局副本 | ||
|- | |- | ||
| Dockables.DeleteUserLayout [Dockable layout name] || | | Dockables.DeleteUserLayout [Dockable layout name] || 删除布局作为用户布局 | ||
|- | |- | ||
| Dockables.HideLayout || | | Dockables.HideLayout || 隐藏任何显示的可停靠布局 | ||
|- | |- | ||
| Dockables.SaveUserLayout || | | Dockables.SaveUserLayout || 将当前布局作为用户布局保存到磁盘,也可以使用新名称 | ||
|- | |- | ||
| Dockables.ShowLayout [Dockable layout name] || | | Dockables.ShowLayout [Dockable layout name] || 显示现有(用户)布局,隐藏当前布局 | ||
|- | |- | ||
| Dockables.ShowManager || | | Dockables.ShowManager || 显示可停靠布局管理器 | ||
|- | |- | ||
| GUI.AnimationTimeline.LogStats || | | GUI.AnimationTimeline.LogStats || 将 GUI 动画时间轴系统的统计信息转储到调试日志中 | ||
|- | |- | ||
| GUI.ClearWidgets || | | GUI.ClearWidgets || 清除虚拟小部件 | ||
|- | |- | ||
| GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered] || | | GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered] || 创建虚拟可停靠小部件。如果参数为 0 ,则文件名将为 gui/test_gui.gui ,小部件名称将为 test_window | ||
|- | |- | ||
| GUI.CreateWidget || | | GUI.CreateWidget || 创建虚拟小部件。如果参数为 0 ,则文件名将为 gui/test_gui.gui ,小部件名称将为 test_window | ||
|- | |- | ||
| GenerateCoastalRegionNavalExits || | | GenerateCoastalRegionNavalExits || | ||
第110行: | 第112行: | ||
| Graphics.DumpMemoryInformation || | | Graphics.DumpMemoryInformation || | ||
|- | |- | ||
| Localization.ToggleIncludeKeyInLocOutput || | | Localization.ToggleIncludeKeyInLocOutput || 在本地化输出中包含 loc 键 | ||
|- | |- | ||
| Localization.ToggleOnlyKeyInLocOutput || | | Localization.ToggleOnlyKeyInLocOutput || 在本地化输出中仅显示 loc 键 | ||
|- | |- | ||
| Localization.ToggleSkipDataSystemInLocOutput || | | Localization.ToggleSkipDataSystemInLocOutput || 根本不在 loc 中运行数据系统 | ||
|- | |- | ||
| Log.ClearAll || | | Log.ClearAll || 清除所有日志 | ||
|- | |- | ||
| Log.ClearErrorLog || | | Log.ClearErrorLog || 清楚错误日志并清零错误计数 | ||
|- | |- | ||
| Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)] || | | Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)] || 为特定地图模式保存地图的 png 唯一已知有效的地图模式是“国家” | ||
|- | |- | ||
| MapObjects.Debug || | | MapObjects.Debug || 打印出地图对象调试信息 | ||
|- | |- | ||
| MapObjects.GenerateGameLocators [<type>] [<filename> (optional)] || | | MapObjects.GenerateGameLocators [<type>] [<filename> (optional)] || 为游戏的地图对象生成定位器 | ||
|- | |- | ||
| MapObjects.Painter.AddPosition || | | MapObjects.Painter.AddPosition || 将地图对象放在光标下方 | ||
|- | |- | ||
| ModifierNode.Graph || | | ModifierNode.Graph || 打开即时报价任务的图形视图 | ||
|- | |- | ||
| ModifierNode.List || | | ModifierNode.List || 打开即时报价任务的图形视图 | ||
|- | |- | ||
| Music.PauseFactor || | | Music.PauseFactor || 显示或设置音乐系统的当前pause_factor | ||
|- | |- | ||
| Music.PlayTrack [<track name>] || | | Music.PlayTrack [<track name>] || 播放特定音轨 | ||
|- | |- | ||
| Music.Reset || | | Music.Reset || 重置音乐系统 | ||
|- | |- | ||
| Music.StopTrack || | | Music.StopTrack || 停播当前音轨 | ||
|- | |- | ||
| PopsFileStorage.Sync || | | PopsFileStorage.Sync || 同步 POP 文件存储 | ||
|- | |- | ||
| Portrait.ClearCache || | | Portrait.ClearCache || 清除肖像缓存,强制刷新所有肖像 | ||
|- | |- | ||
| Print.EventDebug || | | Print.EventDebug || 打印事件调试统计信息,需要设置 Debug.Events 来收集统计信息 | ||
|- | |- | ||
| RandomLog || | | RandomLog || 切换随机日志记录 | ||
|- | |- | ||
| RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to *)] [Target filename (defaults to random.log)] || | | RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to *)] [Target filename (defaults to random.log)] || 将随机日志数据转储到文件中 | ||
|- | |- | ||
| SDL.EventLogging || | | SDL.EventLogging || | ||
第168行: | 第170行: | ||
| SplineNetwork.ValidateSplines || Validate the integrity of in-game spline system | | SplineNetwork.ValidateSplines || Validate the integrity of in-game spline system | ||
|- | |- | ||
| Terrain.Regenerate || | | Terrain.Regenerate || 重新生成地形位图 | ||
|- | |- | ||
| Terrain.Save || | | Terrain.Save || | ||
第184行: | 第186行: | ||
| add_ideology [Target interest group.] [Ideology to add.] || Add an ideology to a given IG | | add_ideology [Target interest group.] [Ideology to add.] || Add an ideology to a given IG | ||
|- | |- | ||
| add_loyalists [culture] [amount] || | | add_loyalists [culture] [amount] || 按人口比例添加该文化的效忠派 | ||
|- | |- | ||
| add_radicals [culture] [amount] || | | add_radicals [culture] [amount] || 按人口比例添加该文化的激进派 | ||
|- | |- | ||
| add_relations || | | add_relations || 以特定值改变与某国关系 | ||
|- | |- | ||
| add_war_support [country_tag] [amount] || Alters wars support of country in ALL of their wars by amount | | add_war_support [country_tag] [amount] || Alters wars support of country in ALL of their wars by amount | ||
第204行: | 第206行: | ||
| ai_evaluate_trade_route [<goods key> <country tag>] || Prints AI debug data for selected goods & country trade partner. | | ai_evaluate_trade_route [<goods key> <country tag>] || Prints AI debug data for selected goods & country trade partner. | ||
|- | |- | ||
| annex [<country tag/id>] || | | annex [<country tag/id>] || 吞并国家 | ||
|- | |- | ||
| annex_all || | | annex_all || 吞并所有国家 | ||
|- | |- | ||
| audio.cpu_info || Shows current cpu usage | | audio.cpu_info || Shows current cpu usage | ||
第234行: | 第236行: | ||
| conquerall [country tag] || Set all enemy provinces under our control. | | conquerall [country tag] || Set all enemy provinces under our control. | ||
|- | |- | ||
| crash || | | crash || 触发崩溃报告 | ||
|- | |- | ||
| create_ai [self/all/tag] || Creates AI for country or countries | | create_ai [self/all/tag] || Creates AI for country or countries | ||
第309行: | 第311行: | ||
| deiron || Disables Ironman mode | | deiron || Disables Ironman mode | ||
|- | |- | ||
| disable_ai [all/tag] || | | disable_ai [all/tag] || 关闭AI | ||
|- | |- | ||
| disable_pop_growth || toggles the cheat mode disable_pop_growth | | disable_pop_growth || toggles the cheat mode disable_pop_growth | ||
第321行: | 第323行: | ||
| dump_ref_lookup_memory_report || | | dump_ref_lookup_memory_report || | ||
|- | |- | ||
| enable_ai [all/tag] || | | enable_ai [all/tag] || 启用AI | ||
|- | |- | ||
| entity_editor || Entity Editor Dockable | | entity_editor || Entity Editor Dockable | ||
第327行: | 第329行: | ||
| escalate [<amount>] || Adds escalation to player diplomatic plays. | | escalate [<amount>] || Adds escalation to player diplomatic plays. | ||
|- | |- | ||
| event [event name] [<country_tag/province_id>] || | | event [event name] [<country_tag/province_id>] || 执行特定事件 | ||
|- | |- | ||
| explorer || Shows an object explorer window | | explorer || Shows an object explorer window | ||
第333行: | 第335行: | ||
| exportbuildings || Write a semi-colon delimited logfile with all building type info | | exportbuildings || Write a semi-colon delimited logfile with all building type info | ||
|- | |- | ||
| fastbuild || | | fastbuild || 快速建造 | ||
|- | |- | ||
| fastenact || | | fastenact || 一天通过立法 | ||
|- | |- | ||
| fasthire || | | fasthire || 建筑一天招满人(受人口和资质限制) | ||
|- | |- | ||
| fastinstitutions || | | fastinstitutions || 一天升级一级机构 | ||
|- | |- | ||
| fastinterests || | | fastinterests || 一天宣告利益 | ||
|- | |- | ||
| fastmobilize || | | fastmobilize || 快速动员 | ||
|- | |- | ||
| fastresearch || | | fastresearch || 快速研究科技 | ||
|- | |- | ||
| fastrevolution || | | fastrevolution || 快速革命 | ||
|- | |- | ||
| fastsecession || | | fastsecession || 快速分离主义 | ||
|- | |- | ||
| fasttravels || | | fasttravels || 快速移动 | ||
|- | |- | ||
| find_unemployed || Find and report all unemployed pops with an optional cutoff | | find_unemployed || Find and report all unemployed pops with an optional cutoff | ||
第371行: | 第373行: | ||
| gui_editor || Spawns gui editor | | gui_editor || Spawns gui editor | ||
|- | |- | ||
| help [command name] || | | help [command name] || 显示所有控制台指令或特定指令描述 | ||
|- | |- | ||
| hq_show_id || toggles the cheat mode hq_show_id | | hq_show_id || toggles the cheat mode hq_show_id | ||
第389行: | 第391行: | ||
| io_stats.Reset || Resets IO Stats | | io_stats.Reset || Resets IO Stats | ||
|- | |- | ||
| kill_character [character name] || | | kill_character [character name] || 杀死角色 | ||
|- | |- | ||
| log_status || Log Status Dockable | | log_status || Log Status Dockable | ||
第455行: | 第457行: | ||
| rendertype || Reports what render backend is used | | rendertype || Reports what render backend is used | ||
|- | |- | ||
| research || | | research || 获取科技 | ||
|- | |- | ||
| save_game_analyzer || Open the save game analyzer | | save_game_analyzer || Open the save game analyzer | ||
第511行: | 第513行: | ||
| textureviewer || Texture Viewer | | textureviewer || Texture Viewer | ||
|- | |- | ||
| time || | | time || 显示时间 | ||
|- | |- | ||
| tools.skins || Skin Editor | | tools.skins || Skin Editor | ||
第543行: | 第545行: | ||
== 参见 == | == 参见 == | ||
<references /> | <references />{{Economy navbox}} | ||
{{Modding navbox}} | |||
[[分类:界面]] | [[分类:界面]] | ||
[[分类:模组]] | [[分类:模组]] | ||
[[en:Console commands]] | [[en:Console commands]] |
2023年12月10日 (日) 10:11的最新版本
维多利亚3的控制台指令需要在debug模式(默认禁用)中键入,且无法在铁人模式中使用。控制台窗口通过Shift+2、ALT+2+1、Shift+3、§、~、^、°、²或`(根据键盘不同而异)唤起,QWERTY键盘下则是`。以上方法如若不行,Shift + Alt + C或可作备用快捷键。按上下方向键可以在先前执行过的命令中尽心选择,多数已启用的命令可以通过再次输入来关闭,但偶尔需要保存并重新载入以保证正常执行。
调试模式
- 控制台(仅接受控制台指令)
- 调试菜单(包括GUI编辑器,脚本资源管理器以及其他内容)
- Debug Info
- Ctrl + 点击可以切换控制权到该国家
- 文件监听系统,可以自动将已变更的文件再次读入缓存,包括模组内容。
启用调试模式
调试模式可以在进入游戏前,通过启动器设置来启用,同时也可以在游戏中唤起,通过模组还可以实现正常模式与调试模式的切换。 通过控制台也能够开关这一模式,但关闭后除非再次手动启用,否则将一直保持在自动关闭状态,模组也不能改变这一设置。
启用方法:
模组
这里有一系列模组,Free Console Access.
这些模组允许游戏在两种模式间切换,这使得游玩过程与控制台操作更加方便。但是这一操作不会使文件重新加载,故而模组与启动器设置一同使用才能达到最好效果。
启动器
在游戏启动器中:
- 页面切换到右侧的游戏设置
- 向下滚动,寻找Open game in Debug Mode选项并勾选启动
Steam
在Steam中:
- 右击游戏,点开属性菜单
- 在通用-启动选项中添加
-debug_mode
语句 - 开启游戏
Windows
若无Steam,在Windows系统中:
- 在Victoria3游戏目录中找到“binaries”文件夹
- 右击victoria3.exe 并创建快捷方式
- 右击快捷方式,选择属性
- 在目标一栏最末端填入
-debug_mode
语句(语句应如"...\victoria3.exe" -debug_mode
) - 以快捷方式启动游戏
禁用调试模式
为了使成就可用,需要关闭所有已启用的模组,并且在启动器选项中移除 -debug_mode。在启动游戏之后,应确保校验码正确,该信息可在主菜单右下角寻得
调试信息
当调试模式已经启用,一些在正常游戏流程中不会出现的信息栏将可见。
控制台指令表
指令 | 描述 |
---|---|
3dstats | 调出 3D Statistics窗口 |
3dstats.EnableGfxZoneStats | 调出 3D Gfx Zone Statistics窗口 |
Adjacencies.Rebuild | 重建所有邻接关系 |
Application.ChangeResolution | 通过控制台改变分辨率 |
Browser.OpenURL [<url>] | 打开指定链接 |
Camera.Debug | 打印镜头的调试信息 |
Camera.Load | 载入镜头信息 |
Camera.Save | 保存镜头信息 |
Checksum.Log | 将校验码存入游戏日志 |
CrashReporter.DeleteCrashData | 删除X天以前的游戏崩溃信息 |
CrashReporter.SimulateCrash | 模拟游戏崩溃(会导致游戏退出) |
Debug.Achievements.Lock [<key>] | 根据键值重新锁定某一成就 |
Debug.Achievements.ResetAll | 重新锁定所有成就 |
Debug.Achievements.ToggleDebug [<value>] | 以调试模式打开成就系统 |
Debug.Achievements.Unlock [<key>] | 根据键值解锁某一成就 |
Debug.TextureMode [Name of debug mode] | 启用纹理调试模式 |
Dockables.Create [Dockable name] | 创建可停靠 |
Dockables.CreateUserLayout [Dockable layout name] | 使用新名称创建当前布局的新用户布局副本 |
Dockables.DeleteUserLayout [Dockable layout name] | 删除布局作为用户布局 |
Dockables.HideLayout | 隐藏任何显示的可停靠布局 |
Dockables.SaveUserLayout | 将当前布局作为用户布局保存到磁盘,也可以使用新名称 |
Dockables.ShowLayout [Dockable layout name] | 显示现有(用户)布局,隐藏当前布局 |
Dockables.ShowManager | 显示可停靠布局管理器 |
GUI.AnimationTimeline.LogStats | 将 GUI 动画时间轴系统的统计信息转储到调试日志中 |
GUI.ClearWidgets | 清除虚拟小部件 |
GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered] | 创建虚拟可停靠小部件。如果参数为 0,则文件名将为 gui/test_gui.gui,小部件名称将为 test_window |
GUI.CreateWidget | 创建虚拟小部件。如果参数为 0,则文件名将为 gui/test_gui.gui,小部件名称将为 test_window |
GenerateCoastalRegionNavalExits | |
Graphics.CapFramerate | |
Graphics.DumpMemoryInformation | |
Localization.ToggleIncludeKeyInLocOutput | 在本地化输出中包含 loc 键 |
Localization.ToggleOnlyKeyInLocOutput | 在本地化输出中仅显示 loc 键 |
Localization.ToggleSkipDataSystemInLocOutput | 根本不在 loc 中运行数据系统 |
Log.ClearAll | 清除所有日志 |
Log.ClearErrorLog | 清楚错误日志并清零错误计数 |
Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)] | 为特定地图模式保存地图的 png 唯一已知有效的地图模式是“国家” |
MapObjects.Debug | 打印出地图对象调试信息 |
MapObjects.GenerateGameLocators [<type>] [<filename> (optional)] | 为游戏的地图对象生成定位器 |
MapObjects.Painter.AddPosition | 将地图对象放在光标下方 |
ModifierNode.Graph | 打开即时报价任务的图形视图 |
ModifierNode.List | 打开即时报价任务的图形视图 |
Music.PauseFactor | 显示或设置音乐系统的当前pause_factor |
Music.PlayTrack [<track name>] | 播放特定音轨 |
Music.Reset | 重置音乐系统 |
Music.StopTrack | 停播当前音轨 |
PopsFileStorage.Sync | 同步 POP 文件存储 |
Portrait.ClearCache | 清除肖像缓存,强制刷新所有肖像 |
Print.EventDebug | 打印事件调试统计信息,需要设置 Debug.Events 来收集统计信息 |
RandomLog | 切换随机日志记录 |
RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to *)] [Target filename (defaults to random.log)] | 将随机日志数据转储到文件中 |
SDL.EventLogging | |
ScriptProfiling.Dump | |
SplineNetwork.AppendAssets | |
SplineNetwork.ClearAssets | |
SplineNetwork.Database.Reload | |
SplineNetwork.Graphics.AddAllSplines | |
SplineNetwork.Graphics.ClearAllSplines | |
SplineNetwork.SetAssetGenerationMode | Sets mode for spline strips and anchors generation <naval/default> |
SplineNetwork.ValidateSplines | Validate the integrity of in-game spline system |
Terrain.Regenerate | 重新生成地形位图 |
Terrain.Save | |
Threading.TaskThreadCount [The number of task threads] | Set or get the number of task threads |
TickTask.Graph | Open a graph view of the tick tasks |
TickTask.List | Open a graph view of the tick tasks |
add_approval | Adds an approval timed modifier to a given IG |
add_clout | Adds or removes clout of the IG by changing their political strength with timed modifier |
add_ideology [Target interest group.] [Ideology to add.] | Add an ideology to a given IG |
add_loyalists [culture] [amount] | 按人口比例添加该文化的效忠派 |
add_radicals [culture] [amount] | 按人口比例添加该文化的激进派 |
add_relations | 以特定值改变与某国关系 |
add_war_support [country_tag] [amount] | Alters wars support of country in ALL of their wars by amount |
ai.debug [tag] | dumps debug info for country |
ai.goal [tag] [goal type] | Checks ai goal |
ai_evaluate_building [<building key> <state region key>] | Prints AI debug data for selected state & building type. |
ai_evaluate_interest [<strategic region key>] | Prints AI debug data for selected strategic region declared interest. |
ai_evaluate_production_method [<building key> <pm key> <state region key>] | Prints AI debug data for selected production method in state for building type. |
ai_evaluate_trade_route [<goods key> <country tag>] | Prints AI debug data for selected goods & country trade partner. |
annex [<country tag/id>] | 吞并国家 |
annex_all | 吞并所有国家 |
audio.cpu_info | Shows current cpu usage |
audio.list_events | List audio event |
audio.play_event [audio event] | Play audio event |
callstack | Print the callstack |
change_law | 改变到某一法律 |
changestatepop [state_id] [pop_type / all] [factor] | Changes the pop size of the given pop type ( can be 'all' ) by at most the given factor. Will be capped by max employment for each pop. |
check_pollution_level [state region tag] | Print out pollution for specified state region |
check_save | Checks that saving and loading is consistent |
clearlines | Clear lines |
clearspawnedentities | Clears entities spawned with spawnentity command |
coa_preview_window | Open the Coat of Arms Preview Window |
compound_nodeeditor | Compound Node Editor |
conquerall [country tag] | Set all enemy provinces under our control. |
crash | 触发崩溃报告 |
create_ai [self/all/tag] | Creates AI for country or countries |
create_building_history | Creates a game-history compliant .txt file of all buildings in the world / state ID as well as their PM / subsidy configurations. |
create_country [country definition] [country type] [culture] [state id] | Creates a country |
create_political_movement [<law type key>] | Creates a political movement |
create_pop_history | Creates a dump in debug.log with a complete pop history |
create_state_region_data | Creates a game-database compliant .txt file of all state regions in the world and their provinces/resources |
cthulhu | ? |
data_types_explorer | Opens the data types explorer dockable |
data_wrappers_stats [Filter] | Prints statistics about data wrappers |
date [date in format yyyy.mm.dd.hh] | Changes current date |
debug [arguments] | Various debugging actions. Possible arguments:
|
debug_lens_option | toggles the cheat mode debug_lens_option |
debug_mode | Toggles debug mode |
debugcharacters | Creates a semi-colon delimited logfile with debug info regarding all characters. |
debugcountrybudgets | Creates a semi-colon delimited logfile with debug info regarding all countries and their budgets. |
debugemployment | Creates and appends a comma-delimited logfile with debug info regarding employment in the specified state ID. |
debugmarkets | Creates a semi-colon delimited logfile with debug info regarding all goods and markets. |
debugpopconsumption | Creates a semi-colon delimited logfile with debug info regarding all pops' consumption |
debugpopwealth | Creates a semi-colon delimited logfile of the current wealth status of all pops. |
debugstates | Write a semi-colon delimited logfile with debug info regarding all states. |
debugterrainweights | Prints out the number of |
debugtheaters | Write a semi-colon delimited logfile with debug info regarding all theaters. |
deiron | Disables Ironman mode |
disable_ai [all/tag] | 关闭AI |
disable_pop_growth | toggles the cheat mode disable_pop_growth |
disable_retooling | toggles the cheat mode disable_retooling |
drawcmdsviewer | Draw Cmds Viewer |
dump_data_types | dumps the registered data types |
dump_ref_lookup_memory_report | |
enable_ai [all/tag] | 启用AI |
entity_editor | Entity Editor Dockable |
escalate [<amount>] | Adds escalation to player diplomatic plays. |
event [event name] [<country_tag/province_id>] | 执行特定事件 |
explorer | Shows an object explorer window |
exportbuildings | Write a semi-colon delimited logfile with all building type info |
fastbuild | 快速建造 |
fastenact | 一天通过立法 |
fasthire | 建筑一天招满人(受人口和资质限制) |
fastinstitutions | 一天升级一级机构 |
fastinterests | 一天宣告利益 |
fastmobilize | 快速动员 |
fastresearch | 快速研究科技 |
fastrevolution | 快速革命 |
fastsecession | 快速分离主义 |
fasttravels | 快速移动 |
find_unemployed | Find and report all unemployed pops with an optional cutoff |
fix_state_regions | Fix state regions. |
force_oos | Make this client go out of sync in multiplayer |
generate_province_center_objects | generates a file with meshes in the center of each province |
gfx.reloadtexture | Reload textures |
gfx.skin | select active gfx skin |
gfx.texture_limit | Set texture video memory limit in megabytes |
gui_animation_editor | GUI Animation Timeline Dockable |
gui_editor | Spawns gui editor |
help [command name] | 显示所有控制台指令或特定指令描述 |
hq_show_id | toggles the cheat mode hq_show_id |
ignore_government_support | toggles the cheat mode ignore_government_support |
invalidate_character [character id] | Invalidate the modifier on the character with the specified ID |
invalidate_country [country id] | Invalidate the modifier on the country with the specified ID |
invalidate_ig [interest group id] | Invalidate the modifier on the interest group with the specified ID |
invalidate_state [state id] | Invalidate the modifier on the state with the specified ID |
io_stats | Toggles IO Stats |
io_stats.Reset | Resets IO Stats |
kill_character [character name] | 杀死角色 |
log_status | Log Status Dockable |
log_ticktask_performance | Start outputing ticktask performance data to profiling.log |
log_viewer | Log Viewer Dockable |
map_editor | Toggle map editor |
mapmode [mapmode] | Switches to a given mapmode |
measure_frame_time ["start" or "stop" measuring] | Measures avg/min/max frame time and prints the result to debug.log once stopped |
memory_stats | Toggles Memory Stats |
memory_stats.Reset | Resets Memory Stats |
minidump [file path] | Creates a minidump |
money [amount] | Adds specified amount of money |
net_debuginfo | Print debug info about the networking layer |
net_stats | Toggles Net Stats |
net_stats.Reset | Resets Net Stats |
norevolution | toggles the cheat mode norevolution |
nosecession | toggles the cheat mode nosecession |
observe | start observing the game |
own [province id/state region tag] [country tag] | Change the owner of specified province or state region |
particleeditor | Particle Node Editor |
permitmarginalizedingovernment | toggles the cheat mode permitmarginalizedingovernment |
pops_account_disconnect_steam | Disconnect Paradox account from Steam |
pops_account_login [email] [password] | Login to a POPS Account |
pops_account_logout | Login to a POPS Account |
pops_account_status | Show whether you are currently logged into POPS or not. |
popstat | Prints out amount of active pops. |
portrait_editor | Open the portrait editor |
print_gamestate_modifiers | Prints Gamestate Modifiers |
province_borders [true/false] | Toggles showing of province borders |
pseudoLoc | Enable/Disable Pseudo Localization on Text Widgets |
recalc_cached_data | Recalculate cached gamestate data. |
release_mode | Toggles release mode |
reload [file name] | Reloads assets |
rendertype | Reports what render backend is used |
research | 获取科技 |
save_game_analyzer | Open the save game analyzer |
screenshot | Take screenshot |
script_docs | Prints script documentation |
set_devastation_level [state region tag] [amount] | Set devastation level in specified state region |
set_pollution_level [state region tag] [amount] | Set pollution level in specified state region |
settings | Spawns a settings GUI with an optional argument for an initially selected category |
shader_debug | |
shader_editor | Shader Editor Dockable |
show_goals | Show AI goals. |
skip_migration | toggles the cheat mode skip_migration |
sleep | Sleep for specified amount of milliseconds |
social_addfriend [Context Index] [Account ID] | Add a friend to friends list |
social_debuginfo | Print debug info about the social layer |
social_joinroom [Context Index] [Room Name] [Nick Name] | Join a chat room using the given social context |
social_sendmessage [Context Index] [Room Name] [Message] | Send a message to a chat room. |
spawnentity [<entity name>] [<state> (optional)] | Spawns specified entity at cursor position |
spawnentity_at [<entity name>] [x] [y] [<state> (optional)] | Spawns specified entity at xy-position |
spawnline [<line name>] [<start position 'x,y,z'> (no spaces)] [<end position x,y,z> (no spaces)] | Spawns specified line between 2 positions |
spawnnotification [notificationtype] [<scopeindex>] | Spawns notification of specified type. |
swapchain.buffers | Query/Set swapchain buffers |
switchlanguage [language name] | Reload localization files and switch language |
tag [country_tag] | Switch control to another country |
testaipacts | Test whether AI would dissolve current pacts |
testevent [event name] [<country_tag/province_id>] | Tests an event |
testobjective [<subgoal key (optional)>] | Tests objective triggered effects |
texturelist | Texture List |
textureviewer | Texture Viewer |
time | 显示时间 |
tools.skins | Skin Editor |
treatyport [<state region tag>] | Takes treaty port in state region |
tweak | Spawns a tweaker GUI |
update_distribution | Updates garrison unit distribution in HQ of specified State ID |
update_employment | Transfers employees between buildings in the specified state ID. |
validate_employment | Print out unemployment in states. |
validate_hubs | |
validate_income | Print out countries with income deficits. |
validate_naval_exits | |
validate_pops | Ensures all pops have valid params and prints them to the error log otherwise. |
version | Shows current build information, put 1 as second parameter for long version |
vsync | Toggle main swapchains vsync |
wagerate | Get or Set a building's wage rate |
yesmen | AI将同意所有玩家发出的外交请求及影响 |
参见
维多利亚3
入门 | 国家 • 维姬百科 • 新手指引 • 教程视频 • 控制台指令 • 用户界面 • 快捷键 • 建筑列表 • 地图模式 |
人口 | 人群 • 职业 • 生活水平 • 角色 |
法律 | 法律 • 机构 • 法令 • 权力结构法律 • 经济法律 • 人权法律 |
科技 | 科技 • 生产科技 • 军事科技 • 社会科技 |
经济 | 国库 • 建筑 • 生产方式 • 市场 • 殖民 • 商品 • 贸易 • 建筑列表 • 生产方式列表 • 贸易路线 • 船运线路 |
外交 | 外交 • 外交行动 • 外交博弈 • 附属国 • 国际地位 • 战争目标 |
战争与和平 | 战争总览 • 总部与将帅 • 陆战 • 海战 • 终止战争 • 兵营与海军基地 • 部队征召 |
政治 | 选举 • 政党 • 政治运动 • 革命 • 利益群体 • 意识形态 |
其他 | 地区 • 移民 • 基础设施 • 能力 • 事件 |
百科 | 模组制作 • 可下载内容(DLC) • 开发日志 • 成就 • 补丁 • 词汇表 |
模组制作
参考文档 | 效果 • 条件 • 事件目标 • 定义域 •增益 • 变量 • Data types • 本地化 • Customizable localization |
脚本 | 脚本化函数 • 国家 • 决议 • 事件 • 日志 • 定义 • 外交 • 附属类型 • 修正 • Objectives • On actions |
游戏内概念 | 建筑 • Pop • 文化 • 宗教 • 利益集团 • 派系 • 科技 • 法律 • 机构 • 法令 • 货物 • 概念 |
地图 | 地图 |
图像 | 3D Models • Interface • Graphical Assets • Fonts • Flags |
音乐 | Music • Sound |
其他 | 控制台指令 • Checksum • 模组结构 • Troubleshooting |
指引 | 自定义国家 • 存档编辑 • 地图数据编辑 |