目标:修订间差异

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{{version|1.0}}
{{version|1.7}}
An '''Objective''' is an optional, overarching goal for the player to accomplish during a game. There are three regular objectives and one tutorial objective; only one objective can be chosen for a game, and it is also possible to start a game with no objective. Each objective recommends four starting countries, but any playable country can be chosen.
[[File:Objective_Selection_Screenshot.jpg|thumb|upright=1.5|开启一局新游戏时,玩家可从上述列表中选择一个游玩目标或以沙盒模式开局。|alt=|right]]
''' 目标''' 是可供玩家选择的多项纵贯全局游戏的可完成内容。游戏中共有三个常规目标和一个教学目标,一局游戏中仅能选择一个目标,在进入沙盒模式时,游戏内不会触发目标内容。常规目标和教学目标均有四个推荐国家,但玩家可以选择任意国家完成它们。


During the game, the objective creates journal entries which represent sub-goals on the path to completing the objective. These journal entries generally require certain conditions to unlock, as well as often completing an earlier sub-goal.
当启用目标开局时,游玩过程中将出现完成目标所需阶段性任务的日志条目。日志条目通常需要某些条件(通常为完成前置子目标)才能解锁。
 
完成每个目标的最终内容将解锁对应的[[成就]]。


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== 游戏入门 ==
== 游戏入门 ==
This objective serves as a tutorial for Victoria 3, presenting the player with simple goals in order to familiarize new players with the mechanics of the game. Most journal entries for this objective also trigger a pop-up tutorial, or give an option to trigger one, to further explain the game mechanic(s) involved in that entry.
{{hatnote|“参与到一场以各种挑战为指引的战役,帮助你了解该游戏的运行过程和操作方式。”}}
本目标可作为《维多利亚3》的教程,为玩家提供简单的阶段性内容来熟悉游戏机制。该目标下大多数日志条目会弹出教程,或提供选项触发教程,来更深入地解释条目相关的游戏机制。基于教程起见,推荐以下[[游戏规则]]游玩:
*AI 对于玩家的行为:宽容
*AI 侵略性:低
推荐国家包括: {{flag|Sweden}}、{{flag|Belgium}}、{{flag|Colombia}}和 {{flag|Dai Nam}}。


There are 37 sub-goals for this objective, ranging from [[building]] construction and management, to interacting with [[interest group]]s and [[laws]], to [[diplomacy]] and [[Warfare overview|war]]. Most sub-goals require another to have been completed before they can trigger. Not all sub-goals must be completed, only those which directly lead to the final sub-goal, ''Reach the End Date''.
本目标中共有40个子目标,涵盖了[[ 建筑]] 建造与管理、[[ 利益集团]] 互动与[[ 法律|立法]] [[ 外交]] [[ 战争总览| 战争]] 。绝大多数子目标需要完成前置子目标才能触发。此外,完成 {{iconify|Educated|achievement|link=Achievements#Educated}}成就并不需要完成所有子目标,只需要完成和最终子目标相关的前置内容即可, only those which directly lead to the final sub-goal, ''Solidifying our Position''.


''*Bold entries are the only ones needed for the Educated achievement.''
'' †Bold entries are the only ones needed for the Educated [[achievement]].''


{| class="mildtable plainlist sortable"
{| class="mildtable plainlist sortable"
! Sub-goal !! Prerequisite(s) !! class="unsortable" | Other triggers !! class="unsortable" | Completion trigger !! class="unsortable" | Other
! 子目标 !! 前置条件 !! class="unsortable" | 其它触发条件 !! class="unsortable" | 完成条件 !! class="unsortable" | 备注
|-
|-
| 摆脱债务违约 || — || Is in default || Is not in default ||
| 摆脱债务违约 || — || 处于债务违约 || 保持贷款本金低于信贷上限持续 '''4''' 周 ||
|-
|-
| 解决能力赤字 || — || Bureaucracy, Authority, or Influence is below {{red|−10}}|| Have positive capacity for 4 weeks ||
| 解决能力赤字 || — || 行政力、权威力或影响力低于 {{red|−10}}|| 维持能力正结余 '''4''' 周 ||
|-
|-
| 研究科技 || — || Is not researching a technology<br>Can research a technology || Has researched a technology ||
| 研究科技 || — || 未在研究科技<br> 可以研究科技 || 选择一项科技并完成研究 ||
|-
|-
| '''扩建一座基础建筑''' |— || A farm or ranch building exists || The farm or ranch building has been increased by 1 level ||
| 成立国家集团 || —
|
* 需要其中一个:
** 是列强
** 是主要国家且已完成''Solidifying our Position''
成为[[国家集团]]领袖
|-
|-
| ''' 改变生产方式''' || Expand a basic Building || Can change production method for a farm, ranch, or logging building || Change the production method and wait 4 weeks ||
| 附属独立倾向 || — || 任意附属国拥有至少 '''70''' 独立倾向且每周独立倾向增加 || 该附属国独立倾向小于 '''50'''
|-
|-
| '''Expand a Productive Building''' || Change Production Method || Any non-government, non-subsidized building making more than ''''''|| The building has been increased by 1 level ||
| 提高我们的外国投资 || 附属独立倾向 || 允许在任意国家投资 || 本国拥有的目标国GDP比例(直接或间接)至少 '''20%'''
|-
|-
| Fix Unproductive Building || Expand a Productive Building || Any non-government, non-subsidized building making less than '''4.5£'''|| The building is subsidized or making more than 5£ for 4 weeks ||
| '''扩建一座基础建筑''' || || 存在农业或畜牧建筑 || 农业或畜牧建筑提升 '''1''' 等级 ||
|-
|-
| Grow GDP || Expand a Productive Building<br>Fix Unproductive Building ||  || Increase GDP by '''25%'''||
| '''更改生产方式''' || 扩建一座基础建筑 ||  农业、畜牧、采掘类建筑可以更改生产方式 || 建筑的新生产方式已持续激活 '''4''' ||
|-
|-
| Increase Market Access by Decree || Expand a Productive Building || Any state has an infrastructure deficit || Use the ''Road Maintenance'' decree on the state for 12 weeks ||
| '''扩建一座高产值建筑''' || 更改生产方式 || 任意非政府、未受补贴且人均年产值高于{{icon|money}} '''8''' 的建筑|| 建筑提升 '''1''' 等级 ||
|-
|-
| Increase Infrastructure by Railways || Increase Market Access by Decree || Any state has an infrastructure deficit<br>Has researched [[Production_technology#Railways|Railways]]|| Has at least 1 level of Railway in the state<br>State does not have an infrastructure deficit ||
| 成立公司 || 扩建一座高产值建筑 || 可以成立公司 || 无法成立新的公司
|-
|-
| Increase Immigration || Increase Market Access by Decree || Any building has failed to hire and has '''10000''' open jobs || Building's state has gained 10000 population ||
| 解决建筑低产值问题 || 扩建一座高产值建筑 || 任意非政府、未受补贴且人均年产值低于{{icon|money}} '''4.5''' 的建筑|| 建筑正受到补贴或人均年产值至少为{{icon|money}} '''4.5''',持续 '''4''' ||
|-
|-
| Empty the Investment Pool || Increase Infrastructure by Railways || Has {{green|10000}}'''£''' in the Investment Pool<br>Doesn't have ''Traditionalism'' or ''Command Economy'' Economic System laws || Has '''''' in the Investment Pool ||
| 提升GDP || 扩建一座高产值建筑<br> 解决建筑低产值问题 || — || 将GDP提升 '''25%'''||
|-
|-
| '''Establish a Trade Route''' || Expand a Productive Building || Has any goods shortage || Maintain a surplus of that good for 4 weeks ||
| 通过法令提高市场接入度 || 扩建一座高产值建筑 || 任意地区基础设施短缺 || 保持 ''道路养护'' 法令持续 '''12''' ||
|-
|-
| Improve Supply Network || Establish a Trade Route || Has a convoy shortage || Have 100 or more convoys than required for the supply network ||
| Increase Infrastructure by Railways || 通过法令提高市场接入度
|
* Any state has an infrastructure deficit
* Has researched {{iconify|Railways|invention}}
| State does not have an infrastructure deficit
|-
|-
| '''Improve Access to Consumer Goods''' || Establish a Trade Route || Grain, Fish, or Fabric costs more than '''25%''' above base price || The expensive good is less than '''25%''' above base price ||
| 增加迁入移民 || 通过法令提高市场接入度 || Any building has failed to hire and has '''10000''' open jobs || Building's state has gained 10000 population ||
|-
|-
| '''Bolster an Interest Group''' || Improve Access to Consumer Goods ||  || Bolster any Interest Group for 4 weeks ||
| ''' 建立一条贸易路线''' || 扩建一座高产值建筑 ||  任意投入品短缺 || 解决该商品短缺持续 '''4''' 周 ||
|-
|-
| Make Interest Group Happy || Bolster an Interest Group || Any non-Marginalized IG has less than '''2''' approval || Increase the Interest Groups approval to more than '''2'''||
| 改善补给网络 || 建立一条贸易路线 || 出现商船短缺 || 提升 '''400''' 商船总数 ||
|-
|-
| Stop the Revolution || Make Interest Group Happy || A revolution has '''15%''' or more progress || The revolution has '''0%''' progress ||
| '''改善消费品的获取''' || 建立一条贸易路线
|
* 某地区下列商品中的任意一种价格高于基础价格 '''25%''' 以上:
{{multiColumn|
* {{icon|Clothes|20px}} 衣物
* {{icon|Grain|20px}} 谷物
* {{icon|Groceries|20px}} 加工食品
* {{icon|Fabric|20px}} 织物
* {{icon|Fish|20px}} 鱼类
* {{icon|Furniture|20px}} 家具
* {{icon|Meat|20px}} 肉类|4}}
| 商品与基础价格相比昂贵的比率小于 '''20%'''
|-
|-
| '''''Passing an Institutional Law''''' || Bolster an Interest Group || Any institution is not active || Activate the institution by passing its law ||
| ''' 扶植一个利益集团''' || 改善消费品的获取 || || Bolster any Interest Group for 4 weeks ||
|-
|-
| Invest into an Institution || Passing an Institutional Law || Any institution is not at max level || Increase the institution by 1 or more levels ||
| 让利益集团满意 || 扶植一个利益集团 || 任意非边缘利益集团支持度小于{{绿字|+2}}  || 将该集团的支持度提升至{{绿字|+2}}以上 ||
|-
| 停止革命 || 让利益集团满意 || A revolution has '''15%''' or more progress || The revolution has '''0%''' progress ||
|-
| '''''通过一项机构法律''''' || 扶植一个利益集团 || 未启用任意机构 || 制定法律以启用相关机构 ||
|-
| 投入机构 || 通过一项机构法律 || 任意机构未达到最高级 || 将机构等级至少提升 '''1''' ||
|-
|-
| Incorporate State || Invest into an Institution || Has an unincorporated state || Has incorporated a state ||
| Incorporate State || Invest into an Institution || Has an unincorporated state || Has incorporated a state ||
|-
|-
| '''''Reform the Government''''' || Bolster an Interest Group || Legitimacy is less than '''40%'''|| Legitimacy is more than '''60%'''||
| '''''Reform the Government''''' || 扶植一个利益集团 || Legitimacy is less than '''40%'''|| Legitimacy is more than '''60%'''||
|-
|-
| '''Increase Relations''' || Passing an Institutional Law<br>''OR'' Reform the Government || — || Increase [[relations]] with a major power by one level ||
| '''Increase Relations''' || 通过一项机构法律<br>''OR'' Reform the Government || — || Increase [[relations]] with a major power by one level ||
|-
|-
| Improve Rank || Increase Relations || || Improve country [[rank]] by one level ||
| Lobby Appeasement || Increase Relations || Any political lobby has 7 or less {{icon|appeasement}} || Increase that lobby's appeasement by {{green|+3}}
|-
|-
| Earn Obligation || Increase Relations || No country owes an obligation to the player || Two countries owe an obligation to the player ||
| Earn Obligation || Increase Relations || No country owes an obligation to the player || Two countries owe an obligation to the player
|-
|-
| '''Declare an Interest''' || Increase Relations || Has an unused [[declared interest]]|| Has declared an additional interest ||
| '''Declare an Interest''' || Increase Relations || Has an unused [[declared interest]]|| Has declared an additional interest ||
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|-
|-
| Colonize State || Declare an Interest || — || Begin a colony, then fully control that state ||
| Colonize State || Declare an Interest || — || Begin a colony, then fully control that state ||
|-
| '''Create Formation''' || Declare an Interest || — || Create a new military formation
|-
|-
| '''Expand the Military''' || Declare an Interest || — || Increase Army and Navy size by '''20%''' (max 20) and don't have an unhealthy economy ||
| '''Expand the Military''' || Declare an Interest || — || Increase Army and Navy size by '''20%''' (max 20) and don't have an unhealthy economy ||
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| '''Recruit and Promote a Commander''' || Expand the Military || — || Recruit a new commander, then promote them ||
| '''Recruit and Promote a Commander''' || Expand the Military || — || Recruit a new commander, then promote them ||
|-
|-
| Start Diplomatic Play || Recruit and Promote a Commander || — || Start a diplomatic play ||
| '''Start Diplomatic Play''' || Recruit and Promote a Commander || — || Start a diplomatic play ||
|-
|-
| Convoy Raiding || Recruit and Promote a Commander || Is at war<br>Any admiral is not convoy raiding || The admiral is convoy raiding ||
| Change Commander Order || Recruit and Promote a Commander || Any general is not defending || The general is defending
|-
|-
| '''Mobilize an Army''' || Recruit and Promote a Commander || Is at war<br>Any general is not mobilized || Any general is mobilized ||
| '''Mobilize an Army''' || Start Diplomatic Play || Any army is not mobilized || Any army is mobilized
|-
|-
| '''Send General to the Front''' || Mobilize an Army || Is at war<br>Any general is mobilized and not at a front || The general is at a front ||
| '''Send General to the Front''' || Mobilize an Army || Any army is mobilized and not at a front || The army is at a front
|-
|-
| '''Make Peace''' || Send General to the Front || Is at war || Is at peace ||
| '''Make Peace''' || Send General to the Front || Is at war || Is at peace
|-
|-
| '''Reach the End Date''' || Make Peace || — || The date is December 31<sup>st</sup>, 1935 or later ||
| '''Solidifying our Position''' || Make Peace || — || Improve country [[rank]] by one level from current<br>''Or'' become first rank country
|}
|}


== 经济霸权 ==
== 经济霸权 ==
{{hatnote|“Aim to expand your production, market reach, and trade influence until the world economy is firmly within your control. Your ultimate goal will be to control the lion's share of global GDP.”}}
This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their [[market]].
This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their [[market]].
推荐国家包括: {{flag|America|United States}}、{{flag|Great Britain}}、{{flag|Turkey|Ottoman Empire}} and {{flag|Brazil}}.


There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is ''The Strong Market''.
There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is ''The Strong Market''.
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! Sub-goal !! Prerequisite(s) !! class=unsortable | Other triggers !! class=unsortable | Completion trigger !! class=unsortable | Other
! Sub-goal !! Prerequisite(s) !! class=unsortable | Other triggers !! class=unsortable | Completion trigger !! class=unsortable | Other
|-
|-
| Expand our Mining Industries || — || Has an Iron Mine or Coal Mine || Has increased the building level by 1<br>Building has more than '''25%''' cash reserves, has more than '''75%''' employment, is not subsidized, and is profitable. ||
| Expand our Mining Industries || — || Has an Iron Mine or Coal Mine
|
* Has increased the building level by 1
* The building:
** has more than '''25%''' cash reserves
** has more than '''75%''' employment
** is not subsidized
** is profitable
|-
|-
| Refining our Production || Expand our Mining Industries || — || Has at least 4 levels of Steel Mills in a state<br>Building has '''90%''' employment and is not subsidized ||
| Refining our Production || Expand our Mining Industries || — || Has at least 4 levels of Steel Mills in a state<br>Building has '''90%''' employment and is not subsidized ||
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** Has a level 5 or higher Railway
** Has a level 5 or higher Railway
** 75% of Rye, Wheat, Maize, and Millet Farms:
** 75% of Rye, Wheat, Maize, and Millet Farms:
*** Use ''Tractors'' or ''Compression Ignition Tractors'' production method
*** Use {{iconify|''Tractors''|method}} or {{iconify|''Compression Ignition Tractors''|method}} production method
*** Are profitable not subsidized
*** Are profitable not subsidized
*** Have more than '''50%''' employment
*** Have more than '''50%''' employment
** 75% of Coal, Iron, Lead, and Sulfur Mines:
** 75% of Coal, Iron, Lead, and Sulfur Mines:
*** Use ''Steam Donkey'' production method
*** Use {{iconify|''Steam Donkey''|method}} production method
*** Are profitable not subsidized
*** Are profitable not subsidized
*** Have more than '''50%''' employment
*** Have more than '''50%''' employment
|
|-
|-
| Utilizing our Strength || Specialized Goods Production || {{icon|yes}} Has completed ''Improving Production'' || Engines cost more than '''25%''' below base price<ref>The tooltip states "20% cheaper than base price"</ref> ||
| Utilizing our Strength || Specialized Goods Production || {{icon|yes}} Has completed ''Improving Production'' || Engines cost more than '''25%''' below base price<ref>The tooltip states "20% cheaper than base price"</ref> ||
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** Utilizing our Strength
** Utilizing our Strength
** Increasing Export Value
** Increasing Export Value
| —
| — || GDP is more than '''25%''' of global GDP
|
* The date is December 31<sup>st</sup>, 1935 or later
* GDP is more than '''25%''' of global GDP
|
|
|}
|}
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== 霸主 ==
== 霸主 ==
This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's [[pops|population]], either directly or through [[subject]]s.
This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's [[pops|population]], either directly or through [[subject]]s.
推荐国家包括: {{flag|Prussia}}、{{flag|Spain}}、{{flag|Japan|Japanese Shogunate}} and {{flag|Egypt}}.


There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is ''The Hegemon''.
There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is ''The Hegemon''.
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| A Colonial Power || — || — || Has an active Colonial affairs [[institutions|institution]] ||
| A Colonial Power || — || — || Has an active Colonial affairs [[institutions|institution]] ||
|-
|-
| Form Alliances || A Colonial Power || — || Is allied with two or more major or great powers ||
| 建立同盟 || A Colonial Power || — || Is allied with two or more major or great powers ||
|-
|-
| Maintain Subjects || A Colonial Power || — || Has a total of 5 puppets, dominions, protectorates, or personal unions ||
| 维持附属国 || A Colonial Power || — || 拥有5个傀儡国、自制领、受保护国或在共主邦联中 ||
|-
|-
| African Colonies || A Colonial Power || — || Owns an entire, unincorporated state in Africa ||
| 非洲殖民地 || A Colonial Power || — || 在非洲拥有一处囊括整个地域的未整合地区 ||
|-
|-
| Bolstering the Military || African Colonies || — || Has army size of at least 150 and navy size of at least 75 ||
| Bolstering the Military || African Colonies || — || Has army size of at least 150 and navy size of at least 75 ||
|-
|-
| Solidify Our Technological Advantage || Bolstering the Military || — || Has researched Bolt-Action Rifle, Dreadnought<ref>Appears to be bugged as the script is <code>dreadnought</code> and it should be <code>dreadnought_tech</code></ref>, and Malaria Prevention.
| Solidify Our Technological Advantage || Bolstering the Military || —
|
* Has researched:
** {{iconify|Bolt-Action Rifle|invention}}
** {{iconify|Dreadnought|invention}}
** {{iconify|Malaria Prevention|invention}}
|-
| Recognized Power || A Colonial Power || Started the game at unrecognized major power rank or below || Is recognized
|-
|-
| Major Power || A Colonial Power || Started the game below major power rank || Major power or higher rank ||
| Major Power || A Colonial Power || 以'''低于'''[[主要政权]]开局 || 国际地位为主要政权或更高 ||
|-
|-
| A Great Power || A Colonial Power || Started the game at major power rank || Great power rank ||
| A Great Power || A Colonial Power || 以[[主要政权]]开局 || 国际地位为列强 ||
|-
|-
| The Greatest Power || A Colonial Power || Started the game at great power rank || Number 1 country ranking ||
| 头号列强 || A Colonial Power || 以[[列强]]开局 || 拥有'''1'''号国际地位 ||
|-
|-
| The Hegemon || Major Power<br>''OR'' A Great Power<br>''OR'' The Greatest Power
| | 霸主
|
* The date is December 31<sup>st</sup>, 1935 or later
* More than '''50%''' of world population lives in the player country or their subjects
|
|
* 需要其中一个:
** 受认可国家
** 主要国家
** 列强
** 头号列强
| — || 全球 '''40%''' 以上人口生活在玩家的国家或其附属国内
|}
|}


== 平等社会 ==
{{hatnote|“Power to the people! Become a guiding beacon of liberty and equality for the world to look up to, by assuring opportunity and raising Standard of Living across your nation.”}}
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as {{icon|peasants|3=1}}, an average {{iconify|standard of living}} of 20 or higher, and {{iconify|literacy}} of 90% or higher.


== 平等社会 ==
  推荐国家包括: {{flag|France}}、{{flag|Russia}}、{{flag|China|Great Qing}} and {{flag|Mexico}}.
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as peasants, an average [[standard of living]] of 20 or higher, and literacy of 90% or higher.


There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is ''An Egalitarian Society''.
There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is ''An Egalitarian Society''.
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| Liberate the Slaves || — || — || Has the ''Slavery Banned'' law active ||
| Liberate the Slaves || — || — || Has the ''Slavery Banned'' law active ||
|-
|-
| Passing Laws || Encourage Liberal Thought<br>''OR'' Liberate the Slaves || — || Has the laws ''Protected Speech'', ''Public Schools'', ''Multiculturalism'', and '''not''' ''State Religion'' active ||
| Passing Laws || Encourage Liberal Thought<br>''OR'' Liberate the Slaves || —
|
* Has the following laws enacted:
** ''{{iconify|Protected Speech|law}}''
** ''{{iconify|Public Schools|law}}''
** ''{{iconify|Multiculturalism|law}}''
** {{red|Not}} ''{{iconify|State Religion|law}}''
|-
|-
| Public Services || Passing Laws || Has the laws ''Protected Speech'', ''Public Schools'', ''Multiculturalism'', and '''not''' ''State Religion'' active || The institutions ''Education'', ''Health System'', ''Social Security'', and ''Workplace Safety Office'' are all level 3 or higher ||
| Public Services || Passing Laws
|
* Has the following laws enacted:
** ''{{iconify|Protected Speech|law}}''
** ''{{iconify|Public Schools|law}}''
** ''{{iconify|Multiculturalism|law}}''
** {{red|Not}} ''{{iconify|State Religion|law}}''
|
* The following institutions are all level 3 or higher:
** ''{{icon|Education|3=1}}''
** ''{{icon|Health System|3=1}}''
** ''{{icon|Social Security|3=1}}''
** ''{{icon|Workplace Safety Office|3=1}}''
|-
|-
| Women and Children || Public Services || Has the laws ''Protected Speech'', ''Public Schools'', ''Multiculturalism'', and '''not''' ''State Religion'' active || Has the laws ''Compulsory Primary School'' and ''Women's Suffrage'' active ||
| Women and Children || Public Services
|
* Has the following laws enacted:
** ''{{iconify|Protected Speech|law}}''
** ''{{iconify|Public Schools|law}}''
** ''{{iconify|Multiculturalism|law}}''
** {{red|Not}} ''{{iconify|State Religion|law}}''
|
* Has the following laws enacted:
** ''{{iconify|Compulsory Primary School|law}}''
** ''{{iconify|Women's Suffrage|law}}''
|-
|-
| An Egalitarian Society || Women and Children<br>Liberate the Slaves || Has the laws ''Protected Speech'', ''Public Schools'', ''Multiculturalism'', and '''not''' ''State Religion'' active
| An Egalitarian Society || Women and Children<br>Liberate the Slaves
|
* Has the following laws enacted:
** ''{{iconify|Protected Speech|law}}''
** ''{{iconify|Public Schools|law}}''
** ''{{iconify|Multiculturalism|law}}''
** ''{{iconify|Compulsory Primary School|law}}''
** ''{{iconify|Women's Suffrage|law}}''
** {{red|Not}} ''{{iconify|State Religion|law}}''
|
|
* The date is December 31<sup>st</sup>, 1935 or later
* Less than '''10%''' of country population are peasants
* Less than '''10%''' of country population are peasants
* Average Standard of Living is 20 or higher
* Average Standard of Living is 20 or higher
* Literacy is 90% or higher
* Literacy is 90% or higher
|}
== 大博弈 ==
{{expansion|soi}}{{hatnote|“新世纪标志着在世界最大的大陆上展开的一场漫长冲突的开始,其中夹杂着阴谋、战争和巧妙的外交。指引俄罗斯和不列颠主导亚洲,或领导阿富汗或波斯走上主权之路。”}}
该目标反映了历史上这一时期 {{flag|Great Britain}}与 {{flag|Russia}}争夺中东与中亚霸权的历史。
推荐国家包括: {{flag|Russia}}、{{flag|Great Britain}}、{{flag|Persia}}、{{flag|Kabul}}、{{flag|Herat}}, and {{flag|Kandahar}}.
该目标下共有19个子目标。不同于其他目标,不同参与方会拥有不同的子目标组,“大博弈”作为最终子目标,在条件达成后将结束目标。
{| class="mildtable plainlist sortable"
! 子目标 !! 生效于 !! class=unsortable | 其他触发条件 !! class=unsortable | 完成条件
|-
| 大博弈
|
* {{flag|Great Britain|0}}&ensp;{{flag|Russia|0}}
* {{flag|Persia|0}}&ensp;[[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]]
| —
|
* 若扮演 {{flag|Great Britain}}或 {{flag|Russia|0}}
** 另一方的国际地位小于列强
** 首都位于高加索、中亚、波斯战略区域的所有国家都是俄罗斯或大不列颠的[[附属国]]或[[国家集团]]成员
----
* 若扮演 {{flag|Persia}}或 [[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]]:
** 成为受认可的主要政权或列强
** 未处于拥有{{hover box|包括欧洲殖民地区,如美洲|欧洲领袖}}的国家集团
** 俄罗斯或大不列颠在中亚或波斯战略区域都未拥有任何附属国或地区
|-
| 取得阿富汗保护国 || {{flag|Great Britain|0}}&ensp;{{flag|Russia|0}} || 在波斯区域拥有利益
|
* 持续 '''120''' 个月:
** 波斯战略区域的所有普什图或塔吉克国家是我们的附属国
** 若普什图或塔吉克国家不存在,则'''60%'''的普什图本土(全部或部分)由我国或其附属国拥有
* 上述条件不满足时,将每月减少进度
* 我国或其附属国完全拥有喀布里斯坦、赫拉特、坎大哈。
|-
| Consolidate Afghanistan || {{flag|Great Britain|0}}&ensp;{{flag|Russia|0}}
|
* 在波斯区域拥有利益
* {{flag|Afghanistan}} 存在
| The borders of Afghanistan have been defined
|-
| Unify Afghanistan || [[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]] || — || Has formed {{flag|Afghanistan}}
|-
| Disrupt the Russian Caucasus || {{flag|Great Britain|0}} || {{flag|Circassia}} exists || Circassia fully owns Kuban
|-
| Counter Russian Pacific Influence || {{flag|Great Britain|0}}
|
* Any Russian state in the Manchuria region either:
** Has a level 5 or higher Port
** Has a level 15 or higher Naval Base
|
* Any Unrecognized Major Power or higher rank country:
** With a capital in the Japan, Manchuria, North China, South China, or Indonesia region
** Has an alliance, defensive pact with or joined Great Britain's power bloc
|-
| Expand British India || {{flag|Great Britain|0}} || {{subject flag|East India|Great Britain|subject=BIC_republic|overlord|GBR_uk}} The East India Company is a subject of Great Britain
|
* All countries with capitals in North India or South India are subjects of Great Britain
* Burma, Pegu, and Kachin are fully owned by Great Britain or its subjects
|-
| Contest the Russian Pamirs || {{flag|Great Britain|0}} || Russia or its subject owns any part of Tajikistan
|
|
* Russia or its subjects own no part of Tajikistan
* Great Britain or its power bloc member owns any part of Tajikistan
|-
| 稳定波斯边境 || {{flag|Russia|0}} || {{flag|Circassia}}存在 || 赢得高加索战争
|-
| Pacify the Kazakh Steppe || {{flag|Russia|0}} || 拥有 ''Pacification of the Steppes'' 日志条目
|
* 需要其中一个:
** The ''Pacification of the Steppes'' journal entry has been completed
** The ''Kazakh Revolt'' has been defeated
|-
| Codify the Chinese Border || {{flag|Russia|0}} || Has researched {{iconify|Nationalism|invention}}
|
* Fully owns and no country has claims on:
{{multiColumn|
** Altai
** Amur
** Ili
** Primorye|2}}
|-
| Consolidate Central Asian Holdings || {{flag|Russia|0}} || Has researched {{iconify|Nationalism|invention}}
|
* The following states are fully owned by Russia or its subjects:
{{multiColumn|
** Akmolinsk
** Aktobe
** Chorasmia
** Fergana
** Kirghizia
** Merv
** Semipalatinsk
** Tajikistan
** Turmenia
** Uralsk|5}}
|-
| Acquire Manchurian Concessions || {{flag|Russia|0}}
|
* Has researched {{iconify|Railways|invention}}
* Amur or Primorye are incorporated Russian states
|
* Either:
** Has a {{iconify|Treaty Port|State status}} in any Manchurian state
** Russia or its subjects fully own Shengjing, Southern Manchuria, and Northern Manchuria
* Russia owns at least one level of {{iconify|Railway|building}} in each state in Manchuria owned by Russia or a Manchu or Han country
|-
| Secure a Korean Protectorate || {{flag|Russia|0}}
|
* Owns an incorporated state that neighbors {{flag|Korea}}
* Korea is unrecognized
| Korea is a subject of Russia
|-
| The Eastern Frontier || {{flag|Persia|0}} || —
|
* Fully owns ''Khorasan''
* Fully owns ''Chorasmia''
* Fully owns ''Transoxiana''
* Has conquered and restored Merv
|-
| 巩固对波斯的影响力 || {{flag|Great Britain|0}}&ensp;{{flag|Russia|0}} || 在波斯区域拥有利益
|
* For 120 months:
** {{flag|Persia}} is a subject of this country
** If Persia does not exist, instead, 60% of Persian homelands in the Persia region are owned at least partially by this country or its subjects
* Progress recedes each month the triggers are not true
* This country or its subjects fully own Irak-i-Ajemi, Tabriz, and Hormuz
* This country or its subjects own any part of Arabistan
|-
| Consolidate Persia || {{flag|Persia|0}} || — || Fully owns and incorporated Arabistan, Bampur, and Hormuz
|-
| Achieve Sovereignty || {{flag|Persia|0}}&ensp;[[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]] || 是未受认可国家 || 成为受认可国家
|-
| Expedition to Tibet
|
* {{flag|Great Britain|0}}&ensp;{{flag|Russia|0}}
* {{flag|Persia|0}}&ensp;[[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]]
|
* {{flag|Tibet}} exists
* Is a Great Power
* No country has completed this sub-goal
* Has an interest in the Himalayas region
|
* Either:
** Tibet is a direct subject of this country
** The expedition is successful
|}
|}


== 参考 ==
== 参考 ==

2024年7月13日 (六) 18:59的最新版本

开启一局新游戏时,玩家可从上述列表中选择一个游玩目标或以沙盒模式开局。

目标是可供玩家选择的多项纵贯全局游戏的可完成内容。游戏中共有三个常规目标和一个教学目标,一局游戏中仅能选择一个目标,在进入沙盒模式时,游戏内不会触发目标内容。常规目标和教学目标均有四个推荐国家,但玩家可以选择任意国家完成它们。

当启用目标开局时,游玩过程中将出现完成目标所需阶段性任务的日志条目。日志条目通常需要某些条件(通常为完成前置子目标)才能解锁。

完成每个目标的最终内容将解锁对应的成就

游戏入门

“参与到一场以各种挑战为指引的战役,帮助你了解该游戏的运行过程和操作方式。”

本目标可作为《维多利亚3》的教程,为玩家提供简单的阶段性内容来熟悉游戏机制。该目标下大多数日志条目会弹出教程,或提供选项触发教程,来更深入地解释条目相关的游戏机制。基于教程起见,推荐以下游戏规则游玩:

  • AI 对于玩家的行为:宽容
  • AI 侵略性:低

推荐国家包括: 瑞典的国旗 瑞典比利时的国旗 比利时哥伦比亚的国旗 哥伦比亚大南的国旗 大南

本目标中共有40个子目标,涵盖了建筑建造与管理、利益集团互动与立法外交战争。绝大多数子目标需要完成前置子目标才能触发。此外,完成 Achievement educated.png Educated成就并不需要完成所有子目标,只需要完成和最终子目标相关的前置内容即可, only those which directly lead to the final sub-goal, Solidifying our Position.

†Bold entries are the only ones needed for the Educated achievement.

子目标 前置条件 其它触发条件 完成条件 备注
摆脱债务违约 处于债务违约 保持贷款本金低于信贷上限持续 4
解决能力赤字 行政力、权威力或影响力低于 −10 维持能力正结余 4
研究科技 未在研究科技
可以研究科技
选择一项科技并完成研究
成立国家集团
  • 需要其中一个:
    • 是列强
    • 是主要国家且已完成Solidifying our Position
成为国家集团领袖
附属独立倾向 任意附属国拥有至少 70 独立倾向且每周独立倾向增加 该附属国独立倾向小于 50
提高我们的外国投资 附属独立倾向 允许在任意国家投资 本国拥有的目标国GDP比例(直接或间接)至少 20%
扩建一座基础建筑 存在农业或畜牧建筑 农业或畜牧建筑提升 1 等级
更改生产方式 扩建一座基础建筑 农业、畜牧、采掘类建筑可以更改生产方式 建筑的新生产方式已持续激活 4
扩建一座高产值建筑 更改生产方式 任意非政府、未受补贴且人均年产值高于Hud money.png 8 的建筑 建筑提升 1 等级
成立公司 扩建一座高产值建筑 可以成立公司 无法成立新的公司
解决建筑低产值问题 扩建一座高产值建筑 任意非政府、未受补贴且人均年产值低于Hud money.png 4.5 的建筑 建筑正受到补贴或人均年产值至少为Hud money.png 4.5,持续 4
提升GDP 扩建一座高产值建筑
解决建筑低产值问题
将GDP提升 25%
通过法令提高市场接入度 扩建一座高产值建筑 任意地区基础设施短缺 保持 道路养护 法令持续 12
Increase Infrastructure by Railways 通过法令提高市场接入度
  • Any state has an infrastructure deficit
  • Has researched Invention railways.png Railways
State does not have an infrastructure deficit
增加迁入移民 通过法令提高市场接入度 Any building has failed to hire and has 10000 open jobs Building's state has gained 10000 population
建立一条贸易路线 扩建一座高产值建筑 任意投入品短缺 解决该商品短缺持续 4
改善补给网络 建立一条贸易路线 出现商船短缺 提升 400 商船总数
改善消费品的获取 建立一条贸易路线
  • 某地区下列商品中的任意一种价格高于基础价格 25% 以上:
  • Goods clothes.png 衣物
  • Goods grain.png 谷物
  • Goods groceries.png 加工食品
  • Goods fabric.png 织物
  • Goods fish.png 鱼类
  • Goods furniture.png 家具
  • Goods meat.png 肉类
商品与基础价格相比昂贵的比率小于 20%
扶植一个利益集团 改善消费品的获取 Bolster any Interest Group for 4 weeks
让利益集团满意 扶植一个利益集团 任意非边缘利益集团支持度小于+2 将该集团的支持度提升至+2以上
停止革命 让利益集团满意 A revolution has 15% or more progress The revolution has 0% progress
通过一项机构法律 扶植一个利益集团 未启用任意机构 制定法律以启用相关机构
投入机构 通过一项机构法律 任意机构未达到最高级 将机构等级至少提升 1
Incorporate State Invest into an Institution Has an unincorporated state Has incorporated a state
Reform the Government 扶植一个利益集团 Legitimacy is less than 40% Legitimacy is more than 60%
Increase Relations 通过一项机构法律
OR Reform the Government
Increase relations with a major power by one level
Lobby Appeasement Increase Relations Any political lobby has 7 or less Appeasement Increase that lobby's appeasement by +3
Earn Obligation Increase Relations No country owes an obligation to the player Two countries owe an obligation to the player
Declare an Interest Increase Relations Has an unused declared interest Has declared an additional interest
Target in Diplomatic Play Declare an Interest Is a diplomatic play target Has set a wargoal for the diplomatic play
Colonize State Declare an Interest Begin a colony, then fully control that state
Create Formation Declare an Interest Create a new military formation
Expand the Military Declare an Interest Increase Army and Navy size by 20% (max 20) and don't have an unhealthy economy
Recruit and Promote a Commander Expand the Military Recruit a new commander, then promote them
Start Diplomatic Play Recruit and Promote a Commander Start a diplomatic play
Change Commander Order Recruit and Promote a Commander Any general is not defending The general is defending
Mobilize an Army Start Diplomatic Play Any army is not mobilized Any army is mobilized
Send General to the Front Mobilize an Army Any army is mobilized and not at a front The army is at a front
Make Peace Send General to the Front Is at war Is at peace
Solidifying our Position Make Peace Improve country rank by one level from current
Or become first rank country

经济霸权

“Aim to expand your production, market reach, and trade influence until the world economy is firmly within your control. Your ultimate goal will be to control the lion's share of global GDP.”

This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their market.

推荐国家包括: 美利坚的国旗 美利坚大不列颠的国旗 大不列颠土耳其的国旗 土耳其 and 巴西的国旗 巴西.

There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is The Strong Market.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
Expand our Mining Industries Has an Iron Mine or Coal Mine
  • Has increased the building level by 1
  • The building:
    • has more than 25% cash reserves
    • has more than 75% employment
    • is not subsidized
    • is profitable
Refining our Production Expand our Mining Industries Has at least 4 levels of Steel Mills in a state
Building has 90% employment and is not subsidized
Lowering Consumption Prices Refining our Production Coal, Iron, and Steel cost less than 20% below base price
Specialized Goods Production Refining our Production Has at least 2 levels of Motor Industries in a state
Building has 90% employment and is not subsidized
Improving Production Specialized Goods Production No Has not completed Exporting our Profits
  • Any of:
    • Has a level 5 or higher Railway
    • 75% of Rye, Wheat, Maize, and Millet Farms:
      • Use Method tractors.png Tractors or Method compression ignition tractors.png Compression Ignition Tractors production method
      • Are profitable not subsidized
      • Have more than 50% employment
    • 75% of Coal, Iron, Lead, and Sulfur Mines:
      • Use Method steam donkey.png Steam Donkey production method
      • Are profitable not subsidized
      • Have more than 50% employment
Utilizing our Strength Specialized Goods Production Yes Has completed Improving Production Engines cost more than 25% below base price[1]
Exporting our Profits Specialized Goods Production No Has not completed Improving Production Is exporting more than 50 Engines
Increasing Export Value Specialized Goods Production Yes Has completed Exporting our Profits Engines cost more than 50% above base price
Expanding our Market Specialized Goods Production Has 8 or more countries in the market
The Strong Market
  • Lowering Consumption Prices
  • Expanding our Market
  • Either:
    • Utilizing our Strength
    • Increasing Export Value
GDP is more than 25% of global GDP


霸主

This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's population, either directly or through subjects.

推荐国家包括: 普鲁士的国旗 普鲁士西班牙的国旗 西班牙日本的国旗 日本 and 埃及的国旗 埃及.

There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is The Hegemon.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
A Colonial Power Has an active Colonial affairs institution
建立同盟 A Colonial Power Is allied with two or more major or great powers
维持附属国 A Colonial Power 拥有5个傀儡国、自制领、受保护国或在共主邦联中
非洲殖民地 A Colonial Power 在非洲拥有一处囊括整个地域的未整合地区
Bolstering the Military African Colonies Has army size of at least 150 and navy size of at least 75
Solidify Our Technological Advantage Bolstering the Military
Recognized Power A Colonial Power Started the game at unrecognized major power rank or below Is recognized
Major Power A Colonial Power 低于主要政权开局 国际地位为主要政权或更高
A Great Power A Colonial Power 主要政权开局 国际地位为列强
头号列强 A Colonial Power 列强开局 拥有1号国际地位
霸主
  • 需要其中一个:
    • 受认可国家
    • 主要国家
    • 列强
    • 头号列强
全球 40% 以上人口生活在玩家的国家或其附属国内

平等社会

“Power to the people! Become a guiding beacon of liberty and equality for the world to look up to, by assuring opportunity and raising Standard of Living across your nation.”

This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as Pop peasants.png, an average Standard of living.png standard of living of 20 or higher, and Literacy.png literacy of 90% or higher.

推荐国家包括: 法兰西的国旗 法兰西俄罗斯的国旗 俄罗斯中国的国旗 中国 and 墨西哥的国旗 墨西哥.

There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is An Egalitarian Society.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
Encourage Liberal Thought The Intelligentsia are powerful, being bolstered, and in the government
Liberate the Slaves Has the Slavery Banned law active
Passing Laws Encourage Liberal Thought
OR Liberate the Slaves
Public Services Passing Laws
  • The following institutions are all level 3 or higher:
    • Institution schools.png
    • Institution health service.png
    • Institution social security.png
    • Institution workplace safety.png
Women and Children Public Services
  • Has the following laws enacted:
    • Law compulsory primary school.png Compulsory Primary School
    • Law womens suffrage.png Women's Suffrage
An Egalitarian Society Women and Children
Liberate the Slaves
  • Has the following laws enacted:
    • Law protected speech.png Protected Speech
    • Law public schools.png Public Schools
    • File:Law multiculturalism.png Multiculturalism
    • Law compulsory primary school.png Compulsory Primary School
    • Law womens suffrage.png Women's Suffrage
    • Not Law state religion.png State Religion
  • Less than 10% of country population are peasants
  • Average Standard of Living is 20 or higher
  • Literacy is 90% or higher

大博弈

“新世纪标志着在世界最大的大陆上展开的一场漫长冲突的开始,其中夹杂着阴谋、战争和巧妙的外交。指引俄罗斯和不列颠主导亚洲,或领导阿富汗或波斯走上主权之路。”

该目标反映了历史上这一时期 大不列颠的国旗 大不列颠俄罗斯的国旗 俄罗斯争夺中东与中亚霸权的历史。

推荐国家包括: 俄罗斯的国旗 俄罗斯大不列颠的国旗 大不列颠波斯的国旗 波斯没有结果没有结果, and 没有结果.

该目标下共有19个子目标。不同于其他目标,不同参与方会拥有不同的子目标组,“大博弈”作为最终子目标,在条件达成后将结束目标。

子目标 生效于 其他触发条件 完成条件
大博弈
  • 若扮演 波斯的国旗 波斯Afghan countries
    • 成为受认可的主要政权或列强
    • 未处于拥有欧洲领袖的国家集团
    • 俄罗斯或大不列颠在中亚或波斯战略区域都未拥有任何附属国或地区
取得阿富汗保护国 大不列颠的国旗 大不列颠俄罗斯的国旗 俄罗斯 在波斯区域拥有利益
  • 持续 120 个月:
    • 波斯战略区域的所有普什图或塔吉克国家是我们的附属国
    • 若普什图或塔吉克国家不存在,则60%的普什图本土(全部或部分)由我国或其附属国拥有
  • 上述条件不满足时,将每月减少进度
  • 我国或其附属国完全拥有喀布里斯坦、赫拉特、坎大哈。
Consolidate Afghanistan 大不列颠的国旗 大不列颠俄罗斯的国旗 俄罗斯 The borders of Afghanistan have been defined
Unify Afghanistan Afghan countries Has formed 阿富汗的国旗 阿富汗
Disrupt the Russian Caucasus 大不列颠的国旗 大不列颠 没有结果 exists Circassia fully owns Kuban
Counter Russian Pacific Influence 大不列颠的国旗 大不列颠
  • Any Russian state in the Manchuria region either:
    • Has a level 5 or higher Port
    • Has a level 15 or higher Naval Base
  • Any Unrecognized Major Power or higher rank country:
    • With a capital in the Japan, Manchuria, North China, South China, or Indonesia region
    • Has an alliance, defensive pact with or joined Great Britain's power bloc
Expand British India 大不列颠的国旗 大不列颠 Template:Subject flag The East India Company is a subject of Great Britain
  • All countries with capitals in North India or South India are subjects of Great Britain
  • Burma, Pegu, and Kachin are fully owned by Great Britain or its subjects
Contest the Russian Pamirs 大不列颠的国旗 大不列颠 Russia or its subject owns any part of Tajikistan
  • Russia or its subjects own no part of Tajikistan
  • Great Britain or its power bloc member owns any part of Tajikistan
稳定波斯边境 俄罗斯的国旗 俄罗斯 没有结果存在 赢得高加索战争
Pacify the Kazakh Steppe 俄罗斯的国旗 俄罗斯 拥有 Pacification of the Steppes 日志条目
  • 需要其中一个:
    • The Pacification of the Steppes journal entry has been completed
    • The Kazakh Revolt has been defeated
Codify the Chinese Border 俄罗斯的国旗 俄罗斯 Has researched Invention nationalism.png Nationalism
  • Fully owns and no country has claims on:
    • Altai
    • Amur
    • Ili
    • Primorye
Consolidate Central Asian Holdings 俄罗斯的国旗 俄罗斯 Has researched Invention nationalism.png Nationalism
  • The following states are fully owned by Russia or its subjects:
    • Akmolinsk
    • Aktobe
    • Chorasmia
    • Fergana
    • Kirghizia
    • Merv
    • Semipalatinsk
    • Tajikistan
    • Turmenia
    • Uralsk
Acquire Manchurian Concessions 俄罗斯的国旗 俄罗斯
  • Has researched Invention railways.png Railways
  • Amur or Primorye are incorporated Russian states
  • Either:
    • Has a State status treaty port.png Treaty Port in any Manchurian state
    • Russia or its subjects fully own Shengjing, Southern Manchuria, and Northern Manchuria
  • Russia owns at least one level of Building railway.png Railway in each state in Manchuria owned by Russia or a Manchu or Han country
Secure a Korean Protectorate 俄罗斯的国旗 俄罗斯
  • Owns an incorporated state that neighbors 大韩的国旗 大韩
  • Korea is unrecognized
Korea is a subject of Russia
The Eastern Frontier 波斯的国旗 波斯
  • Fully owns Khorasan
  • Fully owns Chorasmia
  • Fully owns Transoxiana
  • Has conquered and restored Merv
巩固对波斯的影响力 大不列颠的国旗 大不列颠俄罗斯的国旗 俄罗斯 在波斯区域拥有利益
  • For 120 months:
    • 波斯的国旗 波斯 is a subject of this country
    • If Persia does not exist, instead, 60% of Persian homelands in the Persia region are owned at least partially by this country or its subjects
  • Progress recedes each month the triggers are not true
  • This country or its subjects fully own Irak-i-Ajemi, Tabriz, and Hormuz
  • This country or its subjects own any part of Arabistan
Consolidate Persia 波斯的国旗 波斯 Fully owns and incorporated Arabistan, Bampur, and Hormuz
Achieve Sovereignty 波斯的国旗 波斯Afghan countries 是未受认可国家 成为受认可国家
Expedition to Tibet
  • 西藏的国旗 西藏 exists
  • Is a Great Power
  • No country has completed this sub-goal
  • Has an interest in the Himalayas region
  • Either:
    • Tibet is a direct subject of this country
    • The expedition is successful

参考

  • Objectives, their sub-goals, and their journal entries are in:
    • game/common/objectives
    • game/common/objective_subgoals
    • game/common/journal_entries
  • The journal entries are in the files:
    • 00_player_objectives_economic_dominance.txt
    • 00_player_objectives_egalitarian_society.txt
    • 00_player_objectives_hegemon.txt
    • 00_tutorial.txt
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