目标:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.7
(update to 1.7)
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{{version|1.0}}
{{version|1.7}}
[[File:Objective_Selection_Screenshot.jpg|thumb|upright=1.5|When starting a new game, the player can select an objective or a sandbox game.|alt=|right]]
An '''Objective''' is an optional, overarching goal for the player to accomplish during a game. There are three regular objectives and one tutorial objective; only one objective can be chosen for a game, and it is also possible to start a game with no objective. Each objective recommends four starting countries, but any playable country can be chosen.
An '''Objective''' is an optional, overarching goal for the player to accomplish during a game. There are three regular objectives and one tutorial objective; only one objective can be chosen for a game, and it is also possible to start a game with no objective. Each objective recommends four starting countries, but any playable country can be chosen.


During the game, the objective creates journal entries which represent sub-goals on the path to completing the objective. These journal entries generally require certain conditions to unlock, as well as often completing an earlier sub-goal.
During the game, the objective creates journal entries which represent sub-goals on the path to completing the objective. These journal entries generally require certain conditions to unlock, as well as often completing an earlier sub-goal.
Completing the last sub-goal of each objective awards an [[achievement]].


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== 游戏入门 ==
== 游戏入门 ==
This objective serves as a tutorial for Victoria 3, presenting the player with simple goals in order to familiarize new players with the mechanics of the game. Most journal entries for this objective also trigger a pop-up tutorial, or give an option to trigger one, to further explain the game mechanic(s) involved in that entry.
{{hatnote|“Play a campaign guided by challenges that help you learn both how the game works and how to play it.”}}
This objective serves as a tutorial for Victoria 3, presenting the player with simple goals in order to familiarize new players with the mechanics of the game. Most journal entries for this objective also trigger a pop-up tutorial, or give an option to trigger one, to further explain the game mechanic(s) involved in that entry.Being a tutorial objective, the game recommends the following changes to the [[game rule]]s:
*AI Behavior towards Players: Lenient
*AI Aggression: Low
推荐国家包括: {{flag|Sweden}}、{{flag|Belgium}}、{{flag|Colombia|New Granada}} and {{flag|Dai Nam}}.


There are 37 sub-goals for this objective, ranging from [[building]] construction and management, to interacting with [[interest group]]s and [[laws]], to [[diplomacy]] and [[Warfare overview|war]]. Most sub-goals require another to have been completed before they can trigger. Not all sub-goals must be completed, only those which directly lead to the final sub-goal, ''Reach the End Date''.
There are 40 sub-goals for this objective, ranging from [[building]] construction and management, to interacting with [[interest group]]s and [[laws]], to [[diplomacy]] and [[Warfare overview|war]]. Most sub-goals require another to have been completed before they can trigger. Not all sub-goals must be completed to earn the {{iconify|Educated|achievement|link=Achievements#Educated}} achievement, only those which directly lead to the final sub-goal, ''Solidifying our Position''.


''*Bold entries are the only ones needed for the Educated achievement.''
'' †Bold entries are the only ones needed for the Educated [[achievement]].''


{| class="mildtable plainlist sortable"
{| class="mildtable plainlist sortable"
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|-
|-
| 研究科技 || — || Is not researching a technology<br>Can research a technology || Has researched a technology ||
| 研究科技 || — || Is not researching a technology<br>Can research a technology || Has researched a technology ||
|-
| Form Power Bloc || —
|
* Either:
** Is a Great Power
** Is a Major Power and has completed ''Solidifying our Position''
| Is a [[Power bloc]] leader
|-
| Subject Liberty Desire || — || Any subject has 70 or more liberty desire and positive weekly liberty desire || Reduce subject's liberty desire below 50
|-
| Increase our Foreign Investment || Subject Liberty Desire || Can invest in another country || Owns 20% or more of that country's GDP
|-
|-
| '''扩建一座基础建筑''' || — || A farm or ranch building exists || The farm or ranch building has been increased by 1 level ||
| '''扩建一座基础建筑''' || — || A farm or ranch building exists || The farm or ranch building has been increased by 1 level ||
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|-
|-
| '''Expand a Productive Building''' || Change Production Method || Any non-government, non-subsidized building making more than '''8£'''|| The building has been increased by 1 level ||
| '''Expand a Productive Building''' || Change Production Method || Any non-government, non-subsidized building making more than '''8£'''|| The building has been increased by 1 level ||
|-
| Establish Company || Expand a Productive Building || Can establish a company || Cannot establish a company
|-
|-
| Fix Unproductive Building || Expand a Productive Building || Any non-government, non-subsidized building making less than '''4.5£'''|| The building is subsidized or making more than 5£ for 4 weeks ||
| Fix Unproductive Building || Expand a Productive Building || Any non-government, non-subsidized building making less than '''4.5£'''|| The building is subsidized or making more than 5£ for 4 weeks ||
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| Increase Market Access by Decree || Expand a Productive Building || Any state has an infrastructure deficit || Use the ''Road Maintenance'' decree on the state for 12 weeks ||
| Increase Market Access by Decree || Expand a Productive Building || Any state has an infrastructure deficit || Use the ''Road Maintenance'' decree on the state for 12 weeks ||
|-
|-
| Increase Infrastructure by Railways || Increase Market Access by Decree || Any state has an infrastructure deficit<br>Has researched [[Production_technology#Railways|Railways]]|| Has at least 1 level of Railway in the state<br>State does not have an infrastructure deficit ||
| Increase Infrastructure by Railways || Increase Market Access by Decree
|
* Any state has an infrastructure deficit
* Has researched {{iconify|Railways|invention}}
| State does not have an infrastructure deficit
|-
|-
| Increase Immigration || Increase Market Access by Decree || Any building has failed to hire and has '''10000''' open jobs || Building's state has gained 10000 population ||
| Increase Immigration || Increase Market Access by Decree || Any building has failed to hire and has '''10000''' open jobs || Building's state has gained 10000 population ||
|-
| Empty the Investment Pool || Increase Infrastructure by Railways || Has {{green|10000}}'''£''' in the Investment Pool<br>Doesn't have ''Traditionalism'' or ''Command Economy'' Economic System laws || Has '''0£''' in the Investment Pool ||
|-
|-
| '''Establish a Trade Route''' || Expand a Productive Building || Has any goods shortage || Maintain a surplus of that good for 4 weeks ||
| '''Establish a Trade Route''' || Expand a Productive Building || Has any goods shortage || Maintain a surplus of that good for 4 weeks ||
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| Improve Supply Network || Establish a Trade Route || Has a convoy shortage || Have 100 or more convoys than required for the supply network ||
| Improve Supply Network || Establish a Trade Route || Has a convoy shortage || Have 100 or more convoys than required for the supply network ||
|-
|-
| '''Improve Access to Consumer Goods''' || Establish a Trade Route || Grain, Fish, or Fabric costs more than '''25%''' above base price || The expensive good is less than '''25%''' above base price ||
| '''Improve Access to Consumer Goods''' || Establish a Trade Route
|
* The local cost of any of the following is more than '''25%''' above base price:
{{multiColumn|
** {{icon|Clothes|20px|1}}
** {{icon|Grain|20px|1}}
** {{icon|Groceries|20px|1}}
** {{icon|Fabric|20px|1}}
** {{icon|Fish|20px|1}}
** {{icon|Furniture|20px|1}}
** {{icon|Meat|20px|1}}|4}}
| The expensive good is less than '''25%''' above base price
|-
|-
| '''Bolster an Interest Group''' || Improve Access to Consumer Goods || — || Bolster any Interest Group for 4 weeks ||
| '''Bolster an Interest Group''' || Improve Access to Consumer Goods || — || Bolster any Interest Group for 4 weeks ||
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| '''Increase Relations''' || Passing an Institutional Law<br>''OR'' Reform the Government || — || Increase [[relations]] with a major power by one level ||
| '''Increase Relations''' || Passing an Institutional Law<br>''OR'' Reform the Government || — || Increase [[relations]] with a major power by one level ||
|-
|-
| Improve Rank || Increase Relations || || Improve country [[rank]] by one level ||
| Lobby Appeasement || Increase Relations || Any political lobby has 7 or less {{icon|appeasement}} || Increase that lobby's appeasement by {{green|+3}}
|-
|-
| Earn Obligation || Increase Relations || No country owes an obligation to the player || Two countries owe an obligation to the player ||
| Earn Obligation || Increase Relations || No country owes an obligation to the player || Two countries owe an obligation to the player
|-
|-
| '''Declare an Interest''' || Increase Relations || Has an unused [[declared interest]]|| Has declared an additional interest ||
| '''Declare an Interest''' || Increase Relations || Has an unused [[declared interest]]|| Has declared an additional interest ||
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|-
|-
| Colonize State || Declare an Interest || — || Begin a colony, then fully control that state ||
| Colonize State || Declare an Interest || — || Begin a colony, then fully control that state ||
|-
| '''Create Formation''' || Declare an Interest || — || Create a new military formation
|-
|-
| '''Expand the Military''' || Declare an Interest || — || Increase Army and Navy size by '''20%''' (max 20) and don't have an unhealthy economy ||
| '''Expand the Military''' || Declare an Interest || — || Increase Army and Navy size by '''20%''' (max 20) and don't have an unhealthy economy ||
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| '''Recruit and Promote a Commander''' || Expand the Military || — || Recruit a new commander, then promote them ||
| '''Recruit and Promote a Commander''' || Expand the Military || — || Recruit a new commander, then promote them ||
|-
|-
| Start Diplomatic Play || Recruit and Promote a Commander || — || Start a diplomatic play ||
| '''Start Diplomatic Play''' || Recruit and Promote a Commander || — || Start a diplomatic play ||
|-
|-
| Convoy Raiding || Recruit and Promote a Commander || Is at war<br>Any admiral is not convoy raiding || The admiral is convoy raiding ||
| Change Commander Order || Recruit and Promote a Commander || Any general is not defending || The general is defending
|-
|-
| '''Mobilize an Army''' || Recruit and Promote a Commander || Is at war<br>Any general is not mobilized || Any general is mobilized ||
| '''Mobilize an Army''' || Start Diplomatic Play || Any army is not mobilized || Any army is mobilized
|-
|-
| '''Send General to the Front''' || Mobilize an Army || Is at war<br>Any general is mobilized and not at a front || The general is at a front ||
| '''Send General to the Front''' || Mobilize an Army || Any army is mobilized and not at a front || The army is at a front
|-
|-
| '''Make Peace''' || Send General to the Front || Is at war || Is at peace ||
| '''Make Peace''' || Send General to the Front || Is at war || Is at peace
|-
|-
| '''Reach the End Date''' || Make Peace || — || The date is December 31<sup>st</sup>, 1935 or later ||
| '''Solidifying our Position''' || Make Peace || — || Improve country [[rank]] by one level from current<br>''Or'' become first rank country
|}
|}


== 经济霸权 ==
== 经济霸权 ==
{{hatnote|“Aim to expand your production, market reach, and trade influence until the world economy is firmly within your control. Your ultimate goal will be to control the lion's share of global GDP.”}}
This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their [[market]].
This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their [[market]].
推荐国家包括: {{flag|America|United States}}、{{flag|Great Britain}}、{{flag|Turkey|Ottoman Empire}} and {{flag|Brazil}}.


There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is ''The Strong Market''.
There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is ''The Strong Market''.
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! Sub-goal !! Prerequisite(s) !! class=unsortable | Other triggers !! class=unsortable | Completion trigger !! class=unsortable | Other
! Sub-goal !! Prerequisite(s) !! class=unsortable | Other triggers !! class=unsortable | Completion trigger !! class=unsortable | Other
|-
|-
| Expand our Mining Industries || — || Has an Iron Mine or Coal Mine || Has increased the building level by 1<br>Building has more than '''25%''' cash reserves, has more than '''75%''' employment, is not subsidized, and is profitable. ||
| Expand our Mining Industries || — || Has an Iron Mine or Coal Mine
|
* Has increased the building level by 1
* The building:
** has more than '''25%''' cash reserves
** has more than '''75%''' employment
** is not subsidized
** is profitable
|-
|-
| Refining our Production || Expand our Mining Industries || — || Has at least 4 levels of Steel Mills in a state<br>Building has '''90%''' employment and is not subsidized ||
| Refining our Production || Expand our Mining Industries || — || Has at least 4 levels of Steel Mills in a state<br>Building has '''90%''' employment and is not subsidized ||
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** Has a level 5 or higher Railway
** Has a level 5 or higher Railway
** 75% of Rye, Wheat, Maize, and Millet Farms:
** 75% of Rye, Wheat, Maize, and Millet Farms:
*** Use ''Tractors'' or ''Compression Ignition Tractors'' production method
*** Use {{iconify|''Tractors''|method}} or {{iconify|''Compression Ignition Tractors''|method}} production method
*** Are profitable not subsidized
*** Are profitable not subsidized
*** Have more than '''50%''' employment
*** Have more than '''50%''' employment
** 75% of Coal, Iron, Lead, and Sulfur Mines:
** 75% of Coal, Iron, Lead, and Sulfur Mines:
*** Use ''Steam Donkey'' production method
*** Use {{iconify|''Steam Donkey''|method}} production method
*** Are profitable not subsidized
*** Are profitable not subsidized
*** Have more than '''50%''' employment
*** Have more than '''50%''' employment
|
|-
|-
| Utilizing our Strength || Specialized Goods Production || {{icon|yes}} Has completed ''Improving Production'' || Engines cost more than '''25%''' below base price<ref>The tooltip states "20% cheaper than base price"</ref> ||
| Utilizing our Strength || Specialized Goods Production || {{icon|yes}} Has completed ''Improving Production'' || Engines cost more than '''25%''' below base price<ref>The tooltip states "20% cheaper than base price"</ref> ||
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** Utilizing our Strength
** Utilizing our Strength
** Increasing Export Value
** Increasing Export Value
| —
| — || GDP is more than '''25%''' of global GDP
|
* The date is December 31<sup>st</sup>, 1935 or later
* GDP is more than '''25%''' of global GDP
|
|
|}
|}
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== 霸主 ==
== 霸主 ==
This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's [[pops|population]], either directly or through [[subject]]s.
This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's [[pops|population]], either directly or through [[subject]]s.
推荐国家包括: {{flag|Prussia}}、{{flag|Spain}}、{{flag|Japan|Japanese Shogunate}} and {{flag|Egypt}}.


There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is ''The Hegemon''.
There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is ''The Hegemon''.
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| Bolstering the Military || African Colonies || — || Has army size of at least 150 and navy size of at least 75 ||
| Bolstering the Military || African Colonies || — || Has army size of at least 150 and navy size of at least 75 ||
|-
|-
| Solidify Our Technological Advantage || Bolstering the Military || — || Has researched Bolt-Action Rifle, Dreadnought<ref>Appears to be bugged as the script is <code>dreadnought</code> and it should be <code>dreadnought_tech</code></ref>, and Malaria Prevention.
| Solidify Our Technological Advantage || Bolstering the Military || —
|
* Has researched:
** {{iconify|Bolt-Action Rifle|invention}}
** {{iconify|Dreadnought|invention}}
** {{iconify|Malaria Prevention|invention}}
|-
| Recognized Power || A Colonial Power || Started the game at unrecognized major power rank or below || Is recognized
|-
|-
| Major Power || A Colonial Power || 以'''低于'''[[主要政权]]开局 || 国际地位为主要政权或更高 ||
| Major Power || A Colonial Power || 以'''低于'''[[主要政权]]开局 || 国际地位为主要政权或更高 ||
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| 头号列强 || A Colonial Power || 以[[列强]]开局 || 拥有'''1'''号国际地位 ||
| 头号列强 || A Colonial Power || 以[[列强]]开局 || 拥有'''1'''号国际地位 ||
|-
|-
| 霸主 || 主要政权<br>''或''列强<br>''或''头号列强
| | 霸主
|
* 日期为1935年12月31日或更晚
* More than '''50%''' of world population lives in the player country or their subjects
|
|
* 需要其中一个:
** 受认可国家
** 主要国家
** 列强
** 头号列强
| — || 全球 '''40%''' 以上人口生活在玩家的国家或其附属国内
|}
|}


== 平等社会 ==
== 平等社会 ==
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as peasants, an average [[standard of living]] of 20 or higher, and literacy of 90% or higher.
{{hatnote|“Power to the people! Become a guiding beacon of liberty and equality for the world to look up to, by assuring opportunity and raising Standard of Living across your nation.”}}
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as {{icon|peasants|3=1}}, an average {{iconify|standard of living}} of 20 or higher, and {{iconify|literacy}} of 90% or higher.
 
推荐国家包括: {{flag|France}}、{{flag|Russia}}、{{flag|China|Great Qing}} and {{flag|Mexico}}.


There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is ''An Egalitarian Society''.
There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is ''An Egalitarian Society''.
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| Liberate the Slaves || — || — || Has the ''Slavery Banned'' law active ||
| Liberate the Slaves || — || — || Has the ''Slavery Banned'' law active ||
|-
|-
| Passing Laws || Encourage Liberal Thought<br>''OR'' Liberate the Slaves || — || Has the laws ''Protected Speech'', ''Public Schools'', ''Multiculturalism'', and '''not''' ''State Religion'' active ||
| Passing Laws || Encourage Liberal Thought<br>''OR'' Liberate the Slaves || —
|
* Has the following laws enacted:
** ''{{iconify|Protected Speech|law}}''
** ''{{iconify|Public Schools|law}}''
** ''{{iconify|Multiculturalism|law}}''
** {{red|Not}} ''{{iconify|State Religion|law}}''
|-
|-
| Public Services || Passing Laws || Has the laws ''Protected Speech'', ''Public Schools'', ''Multiculturalism'', and '''not''' ''State Religion'' active || The institutions ''Education'', ''Health System'', ''Social Security'', and ''Workplace Safety Office'' are all level 3 or higher ||
| Public Services || Passing Laws
|
* Has the following laws enacted:
** ''{{iconify|Protected Speech|law}}''
** ''{{iconify|Public Schools|law}}''
** ''{{iconify|Multiculturalism|law}}''
** {{red|Not}} ''{{iconify|State Religion|law}}''
|
* The following institutions are all level 3 or higher:
** ''{{icon|Education|3=1}}''
** ''{{icon|Health System|3=1}}''
** ''{{icon|Social Security|3=1}}''
** ''{{icon|Workplace Safety Office|3=1}}''
|-
|-
| Women and Children || Public Services || Has the laws ''Protected Speech'', ''Public Schools'', ''Multiculturalism'', and '''not''' ''State Religion'' active || Has the laws ''Compulsory Primary School'' and ''Women's Suffrage'' active ||
| Women and Children || Public Services
|
* Has the following laws enacted:
** ''{{iconify|Protected Speech|law}}''
** ''{{iconify|Public Schools|law}}''
** ''{{iconify|Multiculturalism|law}}''
** {{red|Not}} ''{{iconify|State Religion|law}}''
|
* Has the following laws enacted:
** ''{{iconify|Compulsory Primary School|law}}''
** ''{{iconify|Women's Suffrage|law}}''
|-
|-
| An Egalitarian Society || Women and Children<br>Liberate the Slaves || Has the laws ''Protected Speech'', ''Public Schools'', ''Multiculturalism'', and '''not''' ''State Religion'' active
| An Egalitarian Society || Women and Children<br>Liberate the Slaves
|
* Has the following laws enacted:
** ''{{iconify|Protected Speech|law}}''
** ''{{iconify|Public Schools|law}}''
** ''{{iconify|Multiculturalism|law}}''
** ''{{iconify|Compulsory Primary School|law}}''
** ''{{iconify|Women's Suffrage|law}}''
** {{red|Not}} ''{{iconify|State Religion|law}}''
|
|
* The date is December 31<sup>st</sup>, 1935 or later
* Less than '''10%''' of country population are peasants
* Less than '''10%''' of country population are peasants
* Average Standard of Living is 20 or higher
* Average Standard of Living is 20 or higher
* Literacy is 90% or higher
* Literacy is 90% or higher
|}
== 大博弈 ==
{{expansion|soi}}{{hatnote|“The new century marks the beginning of a long conflict waged across the world's largest continent, through intrigue, warfare, and deft diplomacy. Guide Russia and Britain to dominate Asia, or lead Afghanistan or Persia on the path to sovereignty.”}}
This objective represents the historical conflict between {{flag|Great Britain}} and {{flag|Russia}} over dominance in the Middle East and Central Asia.
推荐国家包括: {{flag|Russia}}、{{flag|Great Britain}}、{{flag|Persia}}、{{flag|Kabul}}、{{flag|Herat}}, and {{flag|Kandahar}}.
There are 19 sub-goals for this objective. Unlike other objectives, each sub-goal is independent of the others and no country can complete all of them. The final sub-goal is ''The Great Game''
{| class="mildtable plainlist sortable"
! Sub-goal !! Valid for !! class=unsortable | Other triggers !! class=unsortable | Completion trigger
|-
| The Great Game
|
|
* {{flag|Great Britain|0}}&ensp;{{flag|Russia|0}}
* {{flag|Persia|0}}&ensp;[[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]]
| —
|
* If playing as Russia or Great Britain:
** The other is not a Great Power
** All countries with capitals in the Caucasus, Central Asia, or Persia region are [[subject]]s or [[power bloc]] members of Russia or Great Britain
----
* If playing as Persia or an Afghan nation:
** Is a (recognized) major power or great power
** Is not a member of a power bloc lead by a {{hover box|Including European colonials, such as in the Americas|European country}}
** Russia, Great Britain and their subjects own no states in the Central Asia or Persia region
|-
| Secure Afghan Protectorate || {{flag|Great Britain|0}}&ensp;{{flag|Russia|0}} || Has an interest in the Persia region
|
* For 120 months
** All Pashtun and Tajik countries with capitals in the Persia region are subjects of this country
** If no Pashtun or Tajik countries exist, instead, 60% of Pashtun homelands are owned at least partially by this country or its subjects
* Progress recedes each month the triggers are not true
* This country or its subjects fully own Kabulistan, Herat, and Kandahar
|-
| Consolidate Afghanistan || {{flag|Great Britain|0}}&ensp;{{flag|Russia|0}}
|
* Has an interest in the Persia region
* {{flag|Afghanistan}} exists
| The borders of Afghanistan have been defined
|-
| Unify Afghanistan || [[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]] || — || Has formed {{flag|Afghanistan}}
|-
| Disrupt the Russian Caucasus || {{flag|Great Britain|0}} || {{flag|Circassia}} exists || Circassia fully owns Kuban
|-
| Counter Russian Pacific Influence || {{flag|Great Britain|0}}
|
* Any Russian state in the Manchuria region either:
** Has a level 5 or higher Port
** Has a level 15 or higher Naval Base
|
* Any Unrecognized Major Power or higher rank country:
** With a capital in the Japan, Manchuria, North China, South China, or Indonesia region
** Has an alliance, defensive pact with or joined Great Britain's power bloc
|-
| Expand British India || {{flag|Great Britain|0}} || {{subject flag|East India|Great Britain|subject=BIC_republic|overlord|GBR_uk}} The East India Company is a subject of Great Britain
|
* All countries with capitals in North India or South India are subjects of Great Britain
* Burma, Pegu, and Kachin are fully owned by Great Britain or its subjects
|-
| Contest the Russian Pamirs || {{flag|Great Britain|0}} || Russia or its subject owns any part of Tajikistan
|
* Russia or its subjects own no part of Tajikistan
* Great Britain or its power bloc member owns any part of Tajikistan
|-
| Secure the Persian Border || {{flag|Russia|0}} || {{flag|Circassia}} exists || Has won the Caucasian War
|-
| Pacify the Kazakh Steppe || {{flag|Russia|0}} || Has journal entry ''Pacification of the Steppes''
|
* Either:
** The ''Pacification of the Steppes'' journal entry has been completed
** The ''Kazakh Revolt'' has been defeated
|-
| Codify the Chinese Border || {{flag|Russia|0}} || Has researched {{iconify|Nationalism|invention}}
|
* Fully owns and no country has claims on:
{{multiColumn|
** Altai
** Amur
** Ili
** Primorye|2}}
|-
| Consolidate Central Asian Holdings || {{flag|Russia|0}} || Has researched {{iconify|Nationalism|invention}}
|
* The following states are fully owned by Russia or its subjects:
{{multiColumn|
** Akmolinsk
** Aktobe
** Chorasmia
** Fergana
** Kirghizia
** Merv
** Semipalatinsk
** Tajikistan
** Turmenia
** Uralsk|5}}
|-
| Acquire Manchurian Concessions || {{flag|Russia|0}}
|
* Has researched {{iconify|Railways|invention}}
* Amur or Primorye are incorporated Russian states
|
* Either:
** Has a {{iconify|Treaty Port|State status}} in any Manchurian state
** Russia or its subjects fully own Shengjing, Southern Manchuria, and Northern Manchuria
* Russia owns at least one level of {{iconify|Railway|building}} in each state in Manchuria owned by Russia or a Manchu or Han country
|-
| Secure a Korean Protectorate || {{flag|Russia|0}}
|
* Owns an incorporated state that neighbors {{flag|Korea}}
* Korea is unrecognized
| Korea is a subject of Russia
|-
| The Eastern Frontier || {{flag|Persia|0}} || —
|
* Fully owns ''Khorasan''
* Fully owns ''Chorasmia''
* Fully owns ''Transoxiana''
* Has conquered and restored Merv
|-
| Secure Influence over Persia || {{flag|Great Britain|0}}&ensp;{{flag|Russia|0}} || Has an interest in the Persia region
|
* For 120 months:
** {{flag|Persia}} is a subject of this country
** If Persia does not exist, instead, 60% of Persian homelands in the Persia region are owned at least partially by this country or its subjects
* Progress recedes each month the triggers are not true
* This country or its subjects fully own Irak-i-Ajemi, Tabriz, and Hormuz
* This country or its subjects own any part of Arabistan
|-
| Consolidate Persia || {{flag|Persia|0}} || — || Fully owns and incorporated Arabistan, Bampur, and Hormuz
|-
| Achieve Sovereignty || {{flag|Persia|0}}&ensp;[[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]] || Is unrecognized || Is recognized
|-
| Expedition to Tibet
|
* {{flag|Great Britain|0}}&ensp;{{flag|Russia|0}}
* {{flag|Persia|0}}&ensp;[[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]]
|
* {{flag|Tibet}} exists
* Is a Great Power
* No country has completed this sub-goal
* Has an interest in the Himalayas region
|
* Either:
** Tibet is a direct subject of this country
** The expedition is successful
|}
|}


== 参考 ==
== 参考 ==

2024年7月11日 (四) 12:26的版本

When starting a new game, the player can select an objective or a sandbox game.

An Objective is an optional, overarching goal for the player to accomplish during a game. There are three regular objectives and one tutorial objective; only one objective can be chosen for a game, and it is also possible to start a game with no objective. Each objective recommends four starting countries, but any playable country can be chosen.

During the game, the objective creates journal entries which represent sub-goals on the path to completing the objective. These journal entries generally require certain conditions to unlock, as well as often completing an earlier sub-goal.

Completing the last sub-goal of each objective awards an achievement.

游戏入门

“Play a campaign guided by challenges that help you learn both how the game works and how to play it.”

This objective serves as a tutorial for Victoria 3, presenting the player with simple goals in order to familiarize new players with the mechanics of the game. Most journal entries for this objective also trigger a pop-up tutorial, or give an option to trigger one, to further explain the game mechanic(s) involved in that entry.Being a tutorial objective, the game recommends the following changes to the game rules:

  • AI Behavior towards Players: Lenient
  • AI Aggression: Low

推荐国家包括: 瑞典的国旗 瑞典比利时的国旗 比利时哥伦比亚的国旗 哥伦比亚 and 大南的国旗 大南.

There are 40 sub-goals for this objective, ranging from building construction and management, to interacting with interest groups and laws, to diplomacy and war. Most sub-goals require another to have been completed before they can trigger. Not all sub-goals must be completed to earn the Achievement educated.png Educated achievement, only those which directly lead to the final sub-goal, Solidifying our Position.

†Bold entries are the only ones needed for the Educated achievement.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
摆脱债务违约 Is in default Is not in default
解决能力赤字 Bureaucracy, Authority, or Influence is below −10 Have positive capacity for 4 weeks
研究科技 Is not researching a technology
Can research a technology
Has researched a technology
Form Power Bloc
  • Either:
    • Is a Great Power
    • Is a Major Power and has completed Solidifying our Position
Is a Power bloc leader
Subject Liberty Desire Any subject has 70 or more liberty desire and positive weekly liberty desire Reduce subject's liberty desire below 50
Increase our Foreign Investment Subject Liberty Desire Can invest in another country Owns 20% or more of that country's GDP
扩建一座基础建筑 A farm or ranch building exists The farm or ranch building has been increased by 1 level
改变生产方式 Expand a basic Building Can change production method for a farm, ranch, or logging building Change the production method and wait 4 weeks
Expand a Productive Building Change Production Method Any non-government, non-subsidized building making more than The building has been increased by 1 level
Establish Company Expand a Productive Building Can establish a company Cannot establish a company
Fix Unproductive Building Expand a Productive Building Any non-government, non-subsidized building making less than 4.5£ The building is subsidized or making more than 5£ for 4 weeks
Grow GDP Expand a Productive Building
Fix Unproductive Building
Increase GDP by 25%
Increase Market Access by Decree Expand a Productive Building Any state has an infrastructure deficit Use the Road Maintenance decree on the state for 12 weeks
Increase Infrastructure by Railways Increase Market Access by Decree
  • Any state has an infrastructure deficit
  • Has researched Invention railways.png Railways
State does not have an infrastructure deficit
Increase Immigration Increase Market Access by Decree Any building has failed to hire and has 10000 open jobs Building's state has gained 10000 population
Establish a Trade Route Expand a Productive Building Has any goods shortage Maintain a surplus of that good for 4 weeks
Improve Supply Network Establish a Trade Route Has a convoy shortage Have 100 or more convoys than required for the supply network
Improve Access to Consumer Goods Establish a Trade Route
  • The local cost of any of the following is more than 25% above base price:
    • Goods clothes.png
    • Goods grain.png
    • Goods groceries.png
    • Goods fabric.png
    • Goods fish.png
    • Goods furniture.png
    • Goods meat.png
The expensive good is less than 25% above base price
Bolster an Interest Group Improve Access to Consumer Goods Bolster any Interest Group for 4 weeks
Make Interest Group Happy Bolster an Interest Group Any non-Marginalized IG has less than 2 approval Increase the Interest Groups approval to more than 2
Stop the Revolution Make Interest Group Happy A revolution has 15% or more progress The revolution has 0% progress
Passing an Institutional Law Bolster an Interest Group Any institution is not active Activate the institution by passing its law
Invest into an Institution Passing an Institutional Law Any institution is not at max level Increase the institution by 1 or more levels
Incorporate State Invest into an Institution Has an unincorporated state Has incorporated a state
Reform the Government Bolster an Interest Group Legitimacy is less than 40% Legitimacy is more than 60%
Increase Relations Passing an Institutional Law
OR Reform the Government
Increase relations with a major power by one level
Lobby Appeasement Increase Relations Any political lobby has 7 or less Appeasement Increase that lobby's appeasement by +3
Earn Obligation Increase Relations No country owes an obligation to the player Two countries owe an obligation to the player
Declare an Interest Increase Relations Has an unused declared interest Has declared an additional interest
Target in Diplomatic Play Declare an Interest Is a diplomatic play target Has set a wargoal for the diplomatic play
Colonize State Declare an Interest Begin a colony, then fully control that state
Create Formation Declare an Interest Create a new military formation
Expand the Military Declare an Interest Increase Army and Navy size by 20% (max 20) and don't have an unhealthy economy
Recruit and Promote a Commander Expand the Military Recruit a new commander, then promote them
Start Diplomatic Play Recruit and Promote a Commander Start a diplomatic play
Change Commander Order Recruit and Promote a Commander Any general is not defending The general is defending
Mobilize an Army Start Diplomatic Play Any army is not mobilized Any army is mobilized
Send General to the Front Mobilize an Army Any army is mobilized and not at a front The army is at a front
Make Peace Send General to the Front Is at war Is at peace
Solidifying our Position Make Peace Improve country rank by one level from current
Or become first rank country

经济霸权

“Aim to expand your production, market reach, and trade influence until the world economy is firmly within your control. Your ultimate goal will be to control the lion's share of global GDP.”

This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their market.

推荐国家包括: 美利坚的国旗 美利坚大不列颠的国旗 大不列颠土耳其的国旗 土耳其 and 巴西的国旗 巴西.

There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is The Strong Market.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
Expand our Mining Industries Has an Iron Mine or Coal Mine
  • Has increased the building level by 1
  • The building:
    • has more than 25% cash reserves
    • has more than 75% employment
    • is not subsidized
    • is profitable
Refining our Production Expand our Mining Industries Has at least 4 levels of Steel Mills in a state
Building has 90% employment and is not subsidized
Lowering Consumption Prices Refining our Production Coal, Iron, and Steel cost less than 20% below base price
Specialized Goods Production Refining our Production Has at least 2 levels of Motor Industries in a state
Building has 90% employment and is not subsidized
Improving Production Specialized Goods Production No Has not completed Exporting our Profits
  • Any of:
    • Has a level 5 or higher Railway
    • 75% of Rye, Wheat, Maize, and Millet Farms:
      • Use Method tractors.png Tractors or Method compression ignition tractors.png Compression Ignition Tractors production method
      • Are profitable not subsidized
      • Have more than 50% employment
    • 75% of Coal, Iron, Lead, and Sulfur Mines:
      • Use Method steam donkey.png Steam Donkey production method
      • Are profitable not subsidized
      • Have more than 50% employment
Utilizing our Strength Specialized Goods Production Yes Has completed Improving Production Engines cost more than 25% below base price[1]
Exporting our Profits Specialized Goods Production No Has not completed Improving Production Is exporting more than 50 Engines
Increasing Export Value Specialized Goods Production Yes Has completed Exporting our Profits Engines cost more than 50% above base price
Expanding our Market Specialized Goods Production Has 8 or more countries in the market
The Strong Market
  • Lowering Consumption Prices
  • Expanding our Market
  • Either:
    • Utilizing our Strength
    • Increasing Export Value
GDP is more than 25% of global GDP


霸主

This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's population, either directly or through subjects.

推荐国家包括: 普鲁士的国旗 普鲁士西班牙的国旗 西班牙日本的国旗 日本 and 埃及的国旗 埃及.

There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is The Hegemon.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
A Colonial Power Has an active Colonial affairs institution
建立同盟 A Colonial Power Is allied with two or more major or great powers
维持附属国 A Colonial Power 拥有5个傀儡国、自制领、受保护国或在共主邦联中
非洲殖民地 A Colonial Power 在非洲拥有一处囊括整个地域的未整合地区
Bolstering the Military African Colonies Has army size of at least 150 and navy size of at least 75
Solidify Our Technological Advantage Bolstering the Military
Recognized Power A Colonial Power Started the game at unrecognized major power rank or below Is recognized
Major Power A Colonial Power 低于主要政权开局 国际地位为主要政权或更高
A Great Power A Colonial Power 主要政权开局 国际地位为列强
头号列强 A Colonial Power 列强开局 拥有1号国际地位
霸主
  • 需要其中一个:
    • 受认可国家
    • 主要国家
    • 列强
    • 头号列强
全球 40% 以上人口生活在玩家的国家或其附属国内

平等社会

“Power to the people! Become a guiding beacon of liberty and equality for the world to look up to, by assuring opportunity and raising Standard of Living across your nation.”

This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as Pop peasants.png, an average Standard of living.png standard of living of 20 or higher, and Literacy.png literacy of 90% or higher.

推荐国家包括: 法兰西的国旗 法兰西俄罗斯的国旗 俄罗斯中国的国旗 中国 and 墨西哥的国旗 墨西哥.

There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is An Egalitarian Society.

Sub-goal Prerequisite(s) Other triggers Completion trigger Other
Encourage Liberal Thought The Intelligentsia are powerful, being bolstered, and in the government
Liberate the Slaves Has the Slavery Banned law active
Passing Laws Encourage Liberal Thought
OR Liberate the Slaves
Public Services Passing Laws
  • The following institutions are all level 3 or higher:
    • Institution schools.png
    • Institution health service.png
    • Institution social security.png
    • Institution workplace safety.png
Women and Children Public Services
  • Has the following laws enacted:
    • Law compulsory primary school.png Compulsory Primary School
    • Law womens suffrage.png Women's Suffrage
An Egalitarian Society Women and Children
Liberate the Slaves
  • Has the following laws enacted:
    • Law protected speech.png Protected Speech
    • Law public schools.png Public Schools
    • File:Law multiculturalism.png Multiculturalism
    • Law compulsory primary school.png Compulsory Primary School
    • Law womens suffrage.png Women's Suffrage
    • Not Law state religion.png State Religion
  • Less than 10% of country population are peasants
  • Average Standard of Living is 20 or higher
  • Literacy is 90% or higher

大博弈

“The new century marks the beginning of a long conflict waged across the world's largest continent, through intrigue, warfare, and deft diplomacy. Guide Russia and Britain to dominate Asia, or lead Afghanistan or Persia on the path to sovereignty.”

This objective represents the historical conflict between 大不列颠的国旗 大不列颠 and 俄罗斯的国旗 俄罗斯 over dominance in the Middle East and Central Asia.

推荐国家包括: 俄罗斯的国旗 俄罗斯大不列颠的国旗 大不列颠波斯的国旗 波斯没有结果没有结果, and 没有结果.

There are 19 sub-goals for this objective. Unlike other objectives, each sub-goal is independent of the others and no country can complete all of them. The final sub-goal is The Great Game

Sub-goal Valid for Other triggers Completion trigger
The Great Game
  • If playing as Russia or Great Britain:
    • The other is not a Great Power
    • All countries with capitals in the Caucasus, Central Asia, or Persia region are subjects or power bloc members of Russia or Great Britain

  • If playing as Persia or an Afghan nation:
    • Is a (recognized) major power or great power
    • Is not a member of a power bloc lead by a European country
    • Russia, Great Britain and their subjects own no states in the Central Asia or Persia region
Secure Afghan Protectorate 大不列颠的国旗 大不列颠俄罗斯的国旗 俄罗斯 Has an interest in the Persia region
  • For 120 months
    • All Pashtun and Tajik countries with capitals in the Persia region are subjects of this country
    • If no Pashtun or Tajik countries exist, instead, 60% of Pashtun homelands are owned at least partially by this country or its subjects
  • Progress recedes each month the triggers are not true
  • This country or its subjects fully own Kabulistan, Herat, and Kandahar
Consolidate Afghanistan 大不列颠的国旗 大不列颠俄罗斯的国旗 俄罗斯
  • Has an interest in the Persia region
  • 阿富汗的国旗 阿富汗 exists
The borders of Afghanistan have been defined
Unify Afghanistan Afghan countries Has formed 阿富汗的国旗 阿富汗
Disrupt the Russian Caucasus 大不列颠的国旗 大不列颠 没有结果 exists Circassia fully owns Kuban
Counter Russian Pacific Influence 大不列颠的国旗 大不列颠
  • Any Russian state in the Manchuria region either:
    • Has a level 5 or higher Port
    • Has a level 15 or higher Naval Base
  • Any Unrecognized Major Power or higher rank country:
    • With a capital in the Japan, Manchuria, North China, South China, or Indonesia region
    • Has an alliance, defensive pact with or joined Great Britain's power bloc
Expand British India 大不列颠的国旗 大不列颠 Template:Subject flag The East India Company is a subject of Great Britain
  • All countries with capitals in North India or South India are subjects of Great Britain
  • Burma, Pegu, and Kachin are fully owned by Great Britain or its subjects
Contest the Russian Pamirs 大不列颠的国旗 大不列颠 Russia or its subject owns any part of Tajikistan
  • Russia or its subjects own no part of Tajikistan
  • Great Britain or its power bloc member owns any part of Tajikistan
Secure the Persian Border 俄罗斯的国旗 俄罗斯 没有结果 exists Has won the Caucasian War
Pacify the Kazakh Steppe 俄罗斯的国旗 俄罗斯 Has journal entry Pacification of the Steppes
  • Either:
    • The Pacification of the Steppes journal entry has been completed
    • The Kazakh Revolt has been defeated
Codify the Chinese Border 俄罗斯的国旗 俄罗斯 Has researched Invention nationalism.png Nationalism
  • Fully owns and no country has claims on:
    • Altai
    • Amur
    • Ili
    • Primorye
Consolidate Central Asian Holdings 俄罗斯的国旗 俄罗斯 Has researched Invention nationalism.png Nationalism
  • The following states are fully owned by Russia or its subjects:
    • Akmolinsk
    • Aktobe
    • Chorasmia
    • Fergana
    • Kirghizia
    • Merv
    • Semipalatinsk
    • Tajikistan
    • Turmenia
    • Uralsk
Acquire Manchurian Concessions 俄罗斯的国旗 俄罗斯
  • Has researched Invention railways.png Railways
  • Amur or Primorye are incorporated Russian states
  • Either:
    • Has a State status treaty port.png Treaty Port in any Manchurian state
    • Russia or its subjects fully own Shengjing, Southern Manchuria, and Northern Manchuria
  • Russia owns at least one level of Building railway.png Railway in each state in Manchuria owned by Russia or a Manchu or Han country
Secure a Korean Protectorate 俄罗斯的国旗 俄罗斯
  • Owns an incorporated state that neighbors 大韩的国旗 大韩
  • Korea is unrecognized
Korea is a subject of Russia
The Eastern Frontier 波斯的国旗 波斯
  • Fully owns Khorasan
  • Fully owns Chorasmia
  • Fully owns Transoxiana
  • Has conquered and restored Merv
Secure Influence over Persia 大不列颠的国旗 大不列颠俄罗斯的国旗 俄罗斯 Has an interest in the Persia region
  • For 120 months:
    • 波斯的国旗 波斯 is a subject of this country
    • If Persia does not exist, instead, 60% of Persian homelands in the Persia region are owned at least partially by this country or its subjects
  • Progress recedes each month the triggers are not true
  • This country or its subjects fully own Irak-i-Ajemi, Tabriz, and Hormuz
  • This country or its subjects own any part of Arabistan
Consolidate Persia 波斯的国旗 波斯 Fully owns and incorporated Arabistan, Bampur, and Hormuz
Achieve Sovereignty 波斯的国旗 波斯Afghan countries Is unrecognized Is recognized
Expedition to Tibet
  • 西藏的国旗 西藏 exists
  • Is a Great Power
  • No country has completed this sub-goal
  • Has an interest in the Himalayas region
  • Either:
    • Tibet is a direct subject of this country
    • The expedition is successful

参考

  • Objectives, their sub-goals, and their journal entries are in:
    • game/common/objectives
    • game/common/objective_subgoals
    • game/common/journal_entries
  • The journal entries are in the files:
    • 00_player_objectives_economic_dominance.txt
    • 00_player_objectives_egalitarian_society.txt
    • 00_player_objectives_hegemon.txt
    • 00_tutorial.txt
  1. The tooltip states "20% cheaper than base price"