(→霸主) |
(update to 1.7) |
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{{version|1. | {{version|1.7}} | ||
[[File:Objective_Selection_Screenshot.jpg|thumb|upright=1.5|When starting a new game, the player can select an objective or a sandbox game.|alt=|right]] | |||
An '''Objective''' is an optional, overarching goal for the player to accomplish during a game. There are three regular objectives and one tutorial objective; only one objective can be chosen for a game, and it is also possible to start a game with no objective. Each objective recommends four starting countries, but any playable country can be chosen. | An '''Objective''' is an optional, overarching goal for the player to accomplish during a game. There are three regular objectives and one tutorial objective; only one objective can be chosen for a game, and it is also possible to start a game with no objective. Each objective recommends four starting countries, but any playable country can be chosen. | ||
During the game, the objective creates journal entries which represent sub-goals on the path to completing the objective. These journal entries generally require certain conditions to unlock, as well as often completing an earlier sub-goal. | During the game, the objective creates journal entries which represent sub-goals on the path to completing the objective. These journal entries generally require certain conditions to unlock, as well as often completing an earlier sub-goal. | ||
Completing the last sub-goal of each objective awards an [[achievement]]. | |||
__ToC__{{clear}} | __ToC__{{clear}} | ||
== 游戏入门 == | == 游戏入门 == | ||
This objective serves as a tutorial for Victoria 3, presenting the player with simple goals in order to familiarize new players with the mechanics of the game. Most journal entries for this objective also trigger a pop-up tutorial, or give an option to trigger one, to further explain the game mechanic(s) involved in that entry. | {{hatnote|“Play a campaign guided by challenges that help you learn both how the game works and how to play it.”}} | ||
This objective serves as a tutorial for Victoria 3, presenting the player with simple goals in order to familiarize new players with the mechanics of the game. Most journal entries for this objective also trigger a pop-up tutorial, or give an option to trigger one, to further explain the game mechanic(s) involved in that entry.Being a tutorial objective, the game recommends the following changes to the [[game rule]]s: | |||
*AI Behavior towards Players: Lenient | |||
*AI Aggression: Low | |||
推荐国家包括: {{flag|Sweden}}、{{flag|Belgium}}、{{flag|Colombia|New Granada}} and {{flag|Dai Nam}}. | |||
There are | There are 40 sub-goals for this objective, ranging from [[building]] construction and management, to interacting with [[interest group]]s and [[laws]], to [[diplomacy]] and [[Warfare overview|war]]. Most sub-goals require another to have been completed before they can trigger. Not all sub-goals must be completed to earn the {{iconify|Educated|achievement|link=Achievements#Educated}} achievement, only those which directly lead to the final sub-goal, ''Solidifying our Position''. | ||
'' | '' †Bold entries are the only ones needed for the Educated [[achievement]].'' | ||
{| class="mildtable plainlist sortable" | {| class="mildtable plainlist sortable" | ||
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|- | |- | ||
| 研究科技 || — || Is not researching a technology<br>Can research a technology || Has researched a technology || | | 研究科技 || — || Is not researching a technology<br>Can research a technology || Has researched a technology || | ||
|- | |||
| Form Power Bloc || — | |||
| | |||
* Either: | |||
** Is a Great Power | |||
** Is a Major Power and has completed ''Solidifying our Position'' | |||
| Is a [[Power bloc]] leader | |||
|- | |||
| Subject Liberty Desire || — || Any subject has 70 or more liberty desire and positive weekly liberty desire || Reduce subject's liberty desire below 50 | |||
|- | |||
| Increase our Foreign Investment || Subject Liberty Desire || Can invest in another country || Owns 20% or more of that country's GDP | |||
|- | |- | ||
| '''扩建一座基础建筑''' || — || A farm or ranch building exists || The farm or ranch building has been increased by 1 level || | | '''扩建一座基础建筑''' || — || A farm or ranch building exists || The farm or ranch building has been increased by 1 level || | ||
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|- | |- | ||
| '''Expand a Productive Building''' || Change Production Method || Any non-government, non-subsidized building making more than '''8£'''|| The building has been increased by 1 level || | | '''Expand a Productive Building''' || Change Production Method || Any non-government, non-subsidized building making more than '''8£'''|| The building has been increased by 1 level || | ||
|- | |||
| Establish Company || Expand a Productive Building || Can establish a company || Cannot establish a company | |||
|- | |- | ||
| Fix Unproductive Building || Expand a Productive Building || Any non-government, non-subsidized building making less than '''4.5£'''|| The building is subsidized or making more than 5£ for 4 weeks || | | Fix Unproductive Building || Expand a Productive Building || Any non-government, non-subsidized building making less than '''4.5£'''|| The building is subsidized or making more than 5£ for 4 weeks || | ||
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| Increase Market Access by Decree || Expand a Productive Building || Any state has an infrastructure deficit || Use the ''Road Maintenance'' decree on the state for 12 weeks || | | Increase Market Access by Decree || Expand a Productive Building || Any state has an infrastructure deficit || Use the ''Road Maintenance'' decree on the state for 12 weeks || | ||
|- | |- | ||
| Increase Infrastructure by Railways || Increase Market Access by Decree | | | Increase Infrastructure by Railways || Increase Market Access by Decree | ||
| | |||
* Any state has an infrastructure deficit | |||
* Has researched {{iconify|Railways|invention}} | |||
| State does not have an infrastructure deficit | |||
|- | |- | ||
| Increase Immigration || Increase Market Access by Decree || Any building has failed to hire and has '''10000''' open jobs || Building's state has gained 10000 population || | | Increase Immigration || Increase Market Access by Decree || Any building has failed to hire and has '''10000''' open jobs || Building's state has gained 10000 population || | ||
|- | |- | ||
| '''Establish a Trade Route''' || Expand a Productive Building || Has any goods shortage || Maintain a surplus of that good for 4 weeks || | | '''Establish a Trade Route''' || Expand a Productive Building || Has any goods shortage || Maintain a surplus of that good for 4 weeks || | ||
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| Improve Supply Network || Establish a Trade Route || Has a convoy shortage || Have 100 or more convoys than required for the supply network || | | Improve Supply Network || Establish a Trade Route || Has a convoy shortage || Have 100 or more convoys than required for the supply network || | ||
|- | |- | ||
| '''Improve Access to Consumer Goods''' || Establish a Trade Route | | | '''Improve Access to Consumer Goods''' || Establish a Trade Route | ||
| | |||
* The local cost of any of the following is more than '''25%''' above base price: | |||
{{multiColumn| | |||
** {{icon|Clothes|20px|1}} | |||
** {{icon|Grain|20px|1}} | |||
** {{icon|Groceries|20px|1}} | |||
** {{icon|Fabric|20px|1}} | |||
** {{icon|Fish|20px|1}} | |||
** {{icon|Furniture|20px|1}} | |||
** {{icon|Meat|20px|1}}|4}} | |||
| The expensive good is less than '''25%''' above base price | |||
|- | |- | ||
| '''Bolster an Interest Group''' || Improve Access to Consumer Goods || — || Bolster any Interest Group for 4 weeks || | | '''Bolster an Interest Group''' || Improve Access to Consumer Goods || — || Bolster any Interest Group for 4 weeks || | ||
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| '''Increase Relations''' || Passing an Institutional Law<br>''OR'' Reform the Government || — || Increase [[relations]] with a major power by one level || | | '''Increase Relations''' || Passing an Institutional Law<br>''OR'' Reform the Government || — || Increase [[relations]] with a major power by one level || | ||
|- | |- | ||
| | | Lobby Appeasement || Increase Relations || Any political lobby has 7 or less {{icon|appeasement}} || Increase that lobby's appeasement by {{green|+3}} | ||
|- | |- | ||
| Earn Obligation || Increase Relations || No country owes an obligation to the player || Two countries owe an obligation to the player | | Earn Obligation || Increase Relations || No country owes an obligation to the player || Two countries owe an obligation to the player | ||
|- | |- | ||
| '''Declare an Interest''' || Increase Relations || Has an unused [[declared interest]]|| Has declared an additional interest || | | '''Declare an Interest''' || Increase Relations || Has an unused [[declared interest]]|| Has declared an additional interest || | ||
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|- | |- | ||
| Colonize State || Declare an Interest || — || Begin a colony, then fully control that state || | | Colonize State || Declare an Interest || — || Begin a colony, then fully control that state || | ||
|- | |||
| '''Create Formation''' || Declare an Interest || — || Create a new military formation | |||
|- | |- | ||
| '''Expand the Military''' || Declare an Interest || — || Increase Army and Navy size by '''20%''' (max 20) and don't have an unhealthy economy || | | '''Expand the Military''' || Declare an Interest || — || Increase Army and Navy size by '''20%''' (max 20) and don't have an unhealthy economy || | ||
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| '''Recruit and Promote a Commander''' || Expand the Military || — || Recruit a new commander, then promote them || | | '''Recruit and Promote a Commander''' || Expand the Military || — || Recruit a new commander, then promote them || | ||
|- | |- | ||
| Start Diplomatic Play || Recruit and Promote a Commander || — || Start a diplomatic play || | | '''Start Diplomatic Play''' || Recruit and Promote a Commander || — || Start a diplomatic play || | ||
|- | |- | ||
| | | Change Commander Order || Recruit and Promote a Commander || Any general is not defending || The general is defending | ||
|- | |- | ||
| '''Mobilize an Army''' || | | '''Mobilize an Army''' || Start Diplomatic Play || Any army is not mobilized || Any army is mobilized | ||
|- | |- | ||
| '''Send General to the Front''' || Mobilize an Army || | | '''Send General to the Front''' || Mobilize an Army || Any army is mobilized and not at a front || The army is at a front | ||
|- | |- | ||
| '''Make Peace''' || Send General to the Front || Is at war || Is at peace | | '''Make Peace''' || Send General to the Front || Is at war || Is at peace | ||
|- | |- | ||
| ''' | | '''Solidifying our Position''' || Make Peace || — || Improve country [[rank]] by one level from current<br>''Or'' become first rank country | ||
|} | |} | ||
== 经济霸权 == | == 经济霸权 == | ||
{{hatnote|“Aim to expand your production, market reach, and trade influence until the world economy is firmly within your control. Your ultimate goal will be to control the lion's share of global GDP.”}} | |||
This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their [[market]]. | This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their [[market]]. | ||
推荐国家包括: {{flag|America|United States}}、{{flag|Great Britain}}、{{flag|Turkey|Ottoman Empire}} and {{flag|Brazil}}. | |||
There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is ''The Strong Market''. | There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is ''The Strong Market''. | ||
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! Sub-goal !! Prerequisite(s) !! class=unsortable | Other triggers !! class=unsortable | Completion trigger !! class=unsortable | Other | ! Sub-goal !! Prerequisite(s) !! class=unsortable | Other triggers !! class=unsortable | Completion trigger !! class=unsortable | Other | ||
|- | |- | ||
| Expand our Mining Industries || — || Has an Iron Mine or Coal Mine | | | Expand our Mining Industries || — || Has an Iron Mine or Coal Mine | ||
| | |||
* Has increased the building level by 1 | |||
* The building: | |||
** has more than '''25%''' cash reserves | |||
** has more than '''75%''' employment | |||
** is not subsidized | |||
** is profitable | |||
|- | |- | ||
| Refining our Production || Expand our Mining Industries || — || Has at least 4 levels of Steel Mills in a state<br>Building has '''90%''' employment and is not subsidized || | | Refining our Production || Expand our Mining Industries || — || Has at least 4 levels of Steel Mills in a state<br>Building has '''90%''' employment and is not subsidized || | ||
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** Has a level 5 or higher Railway | ** Has a level 5 or higher Railway | ||
** 75% of Rye, Wheat, Maize, and Millet Farms: | ** 75% of Rye, Wheat, Maize, and Millet Farms: | ||
*** Use ''Tractors'' or ''Compression Ignition Tractors'' production method | *** Use {{iconify|''Tractors''|method}} or {{iconify|''Compression Ignition Tractors''|method}} production method | ||
*** Are profitable not subsidized | *** Are profitable not subsidized | ||
*** Have more than '''50%''' employment | *** Have more than '''50%''' employment | ||
** 75% of Coal, Iron, Lead, and Sulfur Mines: | ** 75% of Coal, Iron, Lead, and Sulfur Mines: | ||
*** Use ''Steam Donkey'' production method | *** Use {{iconify|''Steam Donkey''|method}} production method | ||
*** Are profitable not subsidized | *** Are profitable not subsidized | ||
*** Have more than '''50%''' employment | *** Have more than '''50%''' employment | ||
|- | |- | ||
| Utilizing our Strength || Specialized Goods Production || {{icon|yes}} Has completed ''Improving Production'' || Engines cost more than '''25%''' below base price<ref>The tooltip states "20% cheaper than base price"</ref> || | | Utilizing our Strength || Specialized Goods Production || {{icon|yes}} Has completed ''Improving Production'' || Engines cost more than '''25%''' below base price<ref>The tooltip states "20% cheaper than base price"</ref> || | ||
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** Utilizing our Strength | ** Utilizing our Strength | ||
** Increasing Export Value | ** Increasing Export Value | ||
| — | | — || GDP is more than '''25%''' of global GDP | ||
| | |||
| | | | ||
|} | |} | ||
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== 霸主 == | == 霸主 == | ||
This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's [[pops|population]], either directly or through [[subject]]s. | This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's [[pops|population]], either directly or through [[subject]]s. | ||
推荐国家包括: {{flag|Prussia}}、{{flag|Spain}}、{{flag|Japan|Japanese Shogunate}} and {{flag|Egypt}}. | |||
There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is ''The Hegemon''. | There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is ''The Hegemon''. | ||
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| Bolstering the Military || African Colonies || — || Has army size of at least 150 and navy size of at least 75 || | | Bolstering the Military || African Colonies || — || Has army size of at least 150 and navy size of at least 75 || | ||
|- | |- | ||
| Solidify Our Technological Advantage || Bolstering the Military || — | | | Solidify Our Technological Advantage || Bolstering the Military || — | ||
| | |||
* Has researched: | |||
** {{iconify|Bolt-Action Rifle|invention}} | |||
** {{iconify|Dreadnought|invention}} | |||
** {{iconify|Malaria Prevention|invention}} | |||
|- | |||
| Recognized Power || A Colonial Power || Started the game at unrecognized major power rank or below || Is recognized | |||
|- | |- | ||
| Major Power || A Colonial Power || 以'''低于'''[[主要政权]]开局 || 国际地位为主要政权或更高 || | | Major Power || A Colonial Power || 以'''低于'''[[主要政权]]开局 || 国际地位为主要政权或更高 || | ||
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| 头号列强 || A Colonial Power || 以[[列强]]开局 || 拥有'''1'''号国际地位 || | | 头号列强 || A Colonial Power || 以[[列强]]开局 || 拥有'''1'''号国际地位 || | ||
|- | |- | ||
| 霸主 | | | 霸主 | ||
| | | | ||
* 需要其中一个: | |||
** 受认可国家 | |||
** 主要国家 | |||
** 列强 | |||
** 头号列强 | |||
| — || 全球 '''40%''' 以上人口生活在玩家的国家或其附属国内 | |||
|} | |} | ||
== 平等社会 == | == 平等社会 == | ||
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as peasants, an average | {{hatnote|“Power to the people! Become a guiding beacon of liberty and equality for the world to look up to, by assuring opportunity and raising Standard of Living across your nation.”}} | ||
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as {{icon|peasants|3=1}}, an average {{iconify|standard of living}} of 20 or higher, and {{iconify|literacy}} of 90% or higher. | |||
推荐国家包括: {{flag|France}}、{{flag|Russia}}、{{flag|China|Great Qing}} and {{flag|Mexico}}. | |||
There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is ''An Egalitarian Society''. | There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is ''An Egalitarian Society''. | ||
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| Liberate the Slaves || — || — || Has the ''Slavery Banned'' law active || | | Liberate the Slaves || — || — || Has the ''Slavery Banned'' law active || | ||
|- | |- | ||
| Passing Laws || Encourage Liberal Thought<br>''OR'' Liberate the Slaves || — | | | Passing Laws || Encourage Liberal Thought<br>''OR'' Liberate the Slaves || — | ||
| | |||
* Has the following laws enacted: | |||
** ''{{iconify|Protected Speech|law}}'' | |||
** ''{{iconify|Public Schools|law}}'' | |||
** ''{{iconify|Multiculturalism|law}}'' | |||
** {{red|Not}} ''{{iconify|State Religion|law}}'' | |||
|- | |- | ||
| Public Services || Passing Laws | | | Public Services || Passing Laws | ||
| | |||
* Has the following laws enacted: | |||
** ''{{iconify|Protected Speech|law}}'' | |||
** ''{{iconify|Public Schools|law}}'' | |||
** ''{{iconify|Multiculturalism|law}}'' | |||
** {{red|Not}} ''{{iconify|State Religion|law}}'' | |||
| | |||
* The following institutions are all level 3 or higher: | |||
** ''{{icon|Education|3=1}}'' | |||
** ''{{icon|Health System|3=1}}'' | |||
** ''{{icon|Social Security|3=1}}'' | |||
** ''{{icon|Workplace Safety Office|3=1}}'' | |||
|- | |- | ||
| Women and Children || Public Services | | | Women and Children || Public Services | ||
| | |||
* Has the following laws enacted: | |||
** ''{{iconify|Protected Speech|law}}'' | |||
** ''{{iconify|Public Schools|law}}'' | |||
** ''{{iconify|Multiculturalism|law}}'' | |||
** {{red|Not}} ''{{iconify|State Religion|law}}'' | |||
| | |||
* Has the following laws enacted: | |||
** ''{{iconify|Compulsory Primary School|law}}'' | |||
** ''{{iconify|Women's Suffrage|law}}'' | |||
|- | |- | ||
| An Egalitarian Society || Women and Children<br>Liberate the Slaves | | | An Egalitarian Society || Women and Children<br>Liberate the Slaves | ||
| | |||
* Has the following laws enacted: | |||
** ''{{iconify|Protected Speech|law}}'' | |||
** ''{{iconify|Public Schools|law}}'' | |||
** ''{{iconify|Multiculturalism|law}}'' | |||
** ''{{iconify|Compulsory Primary School|law}}'' | |||
** ''{{iconify|Women's Suffrage|law}}'' | |||
** {{red|Not}} ''{{iconify|State Religion|law}}'' | |||
| | | | ||
* Less than '''10%''' of country population are peasants | * Less than '''10%''' of country population are peasants | ||
* Average Standard of Living is 20 or higher | * Average Standard of Living is 20 or higher | ||
* Literacy is 90% or higher | * Literacy is 90% or higher | ||
|} | |||
== 大博弈 == | |||
{{expansion|soi}}{{hatnote|“The new century marks the beginning of a long conflict waged across the world's largest continent, through intrigue, warfare, and deft diplomacy. Guide Russia and Britain to dominate Asia, or lead Afghanistan or Persia on the path to sovereignty.”}} | |||
This objective represents the historical conflict between {{flag|Great Britain}} and {{flag|Russia}} over dominance in the Middle East and Central Asia. | |||
推荐国家包括: {{flag|Russia}}、{{flag|Great Britain}}、{{flag|Persia}}、{{flag|Kabul}}、{{flag|Herat}}, and {{flag|Kandahar}}. | |||
There are 19 sub-goals for this objective. Unlike other objectives, each sub-goal is independent of the others and no country can complete all of them. The final sub-goal is ''The Great Game'' | |||
{| class="mildtable plainlist sortable" | |||
! Sub-goal !! Valid for !! class=unsortable | Other triggers !! class=unsortable | Completion trigger | |||
|- | |||
| The Great Game | |||
| | | | ||
* {{flag|Great Britain|0}} {{flag|Russia|0}} | |||
* {{flag|Persia|0}} [[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]] | |||
| — | |||
| | |||
* If playing as Russia or Great Britain: | |||
** The other is not a Great Power | |||
** All countries with capitals in the Caucasus, Central Asia, or Persia region are [[subject]]s or [[power bloc]] members of Russia or Great Britain | |||
---- | |||
* If playing as Persia or an Afghan nation: | |||
** Is a (recognized) major power or great power | |||
** Is not a member of a power bloc lead by a {{hover box|Including European colonials, such as in the Americas|European country}} | |||
** Russia, Great Britain and their subjects own no states in the Central Asia or Persia region | |||
|- | |||
| Secure Afghan Protectorate || {{flag|Great Britain|0}} {{flag|Russia|0}} || Has an interest in the Persia region | |||
| | |||
* For 120 months | |||
** All Pashtun and Tajik countries with capitals in the Persia region are subjects of this country | |||
** If no Pashtun or Tajik countries exist, instead, 60% of Pashtun homelands are owned at least partially by this country or its subjects | |||
* Progress recedes each month the triggers are not true | |||
* This country or its subjects fully own Kabulistan, Herat, and Kandahar | |||
|- | |||
| Consolidate Afghanistan || {{flag|Great Britain|0}} {{flag|Russia|0}} | |||
| | |||
* Has an interest in the Persia region | |||
* {{flag|Afghanistan}} exists | |||
| The borders of Afghanistan have been defined | |||
|- | |||
| Unify Afghanistan || [[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]] || — || Has formed {{flag|Afghanistan}} | |||
|- | |||
| Disrupt the Russian Caucasus || {{flag|Great Britain|0}} || {{flag|Circassia}} exists || Circassia fully owns Kuban | |||
|- | |||
| Counter Russian Pacific Influence || {{flag|Great Britain|0}} | |||
| | |||
* Any Russian state in the Manchuria region either: | |||
** Has a level 5 or higher Port | |||
** Has a level 15 or higher Naval Base | |||
| | |||
* Any Unrecognized Major Power or higher rank country: | |||
** With a capital in the Japan, Manchuria, North China, South China, or Indonesia region | |||
** Has an alliance, defensive pact with or joined Great Britain's power bloc | |||
|- | |||
| Expand British India || {{flag|Great Britain|0}} || {{subject flag|East India|Great Britain|subject=BIC_republic|overlord|GBR_uk}} The East India Company is a subject of Great Britain | |||
| | |||
* All countries with capitals in North India or South India are subjects of Great Britain | |||
* Burma, Pegu, and Kachin are fully owned by Great Britain or its subjects | |||
|- | |||
| Contest the Russian Pamirs || {{flag|Great Britain|0}} || Russia or its subject owns any part of Tajikistan | |||
| | |||
* Russia or its subjects own no part of Tajikistan | |||
* Great Britain or its power bloc member owns any part of Tajikistan | |||
|- | |||
| Secure the Persian Border || {{flag|Russia|0}} || {{flag|Circassia}} exists || Has won the Caucasian War | |||
|- | |||
| Pacify the Kazakh Steppe || {{flag|Russia|0}} || Has journal entry ''Pacification of the Steppes'' | |||
| | |||
* Either: | |||
** The ''Pacification of the Steppes'' journal entry has been completed | |||
** The ''Kazakh Revolt'' has been defeated | |||
|- | |||
| Codify the Chinese Border || {{flag|Russia|0}} || Has researched {{iconify|Nationalism|invention}} | |||
| | |||
* Fully owns and no country has claims on: | |||
{{multiColumn| | |||
** Altai | |||
** Amur | |||
** Ili | |||
** Primorye|2}} | |||
|- | |||
| Consolidate Central Asian Holdings || {{flag|Russia|0}} || Has researched {{iconify|Nationalism|invention}} | |||
| | |||
* The following states are fully owned by Russia or its subjects: | |||
{{multiColumn| | |||
** Akmolinsk | |||
** Aktobe | |||
** Chorasmia | |||
** Fergana | |||
** Kirghizia | |||
** Merv | |||
** Semipalatinsk | |||
** Tajikistan | |||
** Turmenia | |||
** Uralsk|5}} | |||
|- | |||
| Acquire Manchurian Concessions || {{flag|Russia|0}} | |||
| | |||
* Has researched {{iconify|Railways|invention}} | |||
* Amur or Primorye are incorporated Russian states | |||
| | |||
* Either: | |||
** Has a {{iconify|Treaty Port|State status}} in any Manchurian state | |||
** Russia or its subjects fully own Shengjing, Southern Manchuria, and Northern Manchuria | |||
* Russia owns at least one level of {{iconify|Railway|building}} in each state in Manchuria owned by Russia or a Manchu or Han country | |||
|- | |||
| Secure a Korean Protectorate || {{flag|Russia|0}} | |||
| | |||
* Owns an incorporated state that neighbors {{flag|Korea}} | |||
* Korea is unrecognized | |||
| Korea is a subject of Russia | |||
|- | |||
| The Eastern Frontier || {{flag|Persia|0}} || — | |||
| | |||
* Fully owns ''Khorasan'' | |||
* Fully owns ''Chorasmia'' | |||
* Fully owns ''Transoxiana'' | |||
* Has conquered and restored Merv | |||
|- | |||
| Secure Influence over Persia || {{flag|Great Britain|0}} {{flag|Russia|0}} || Has an interest in the Persia region | |||
| | |||
* For 120 months: | |||
** {{flag|Persia}} is a subject of this country | |||
** If Persia does not exist, instead, 60% of Persian homelands in the Persia region are owned at least partially by this country or its subjects | |||
* Progress recedes each month the triggers are not true | |||
* This country or its subjects fully own Irak-i-Ajemi, Tabriz, and Hormuz | |||
* This country or its subjects own any part of Arabistan | |||
|- | |||
| Consolidate Persia || {{flag|Persia|0}} || — || Fully owns and incorporated Arabistan, Bampur, and Hormuz | |||
|- | |||
| Achieve Sovereignty || {{flag|Persia|0}} [[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]] || Is unrecognized || Is recognized | |||
|- | |||
| Expedition to Tibet | |||
| | |||
* {{flag|Great Britain|0}} {{flag|Russia|0}} | |||
* {{flag|Persia|0}} [[File:Afghanistan.png|24px|border|link=Afghanistan|Afghan countries]] | |||
| | |||
* {{flag|Tibet}} exists | |||
* Is a Great Power | |||
* No country has completed this sub-goal | |||
* Has an interest in the Himalayas region | |||
| | |||
* Either: | |||
** Tibet is a direct subject of this country | |||
** The expedition is successful | |||
|} | |} | ||
== 参考 == | == 参考 == |
2024年7月11日 (四) 12:26的版本
An Objective is an optional, overarching goal for the player to accomplish during a game. There are three regular objectives and one tutorial objective; only one objective can be chosen for a game, and it is also possible to start a game with no objective. Each objective recommends four starting countries, but any playable country can be chosen.
During the game, the objective creates journal entries which represent sub-goals on the path to completing the objective. These journal entries generally require certain conditions to unlock, as well as often completing an earlier sub-goal.
Completing the last sub-goal of each objective awards an achievement.
游戏入门
- “Play a campaign guided by challenges that help you learn both how the game works and how to play it.”
This objective serves as a tutorial for Victoria 3, presenting the player with simple goals in order to familiarize new players with the mechanics of the game. Most journal entries for this objective also trigger a pop-up tutorial, or give an option to trigger one, to further explain the game mechanic(s) involved in that entry.Being a tutorial objective, the game recommends the following changes to the game rules:
- AI Behavior towards Players: Lenient
- AI Aggression: Low
There are 40 sub-goals for this objective, ranging from building construction and management, to interacting with interest groups and laws, to diplomacy and war. Most sub-goals require another to have been completed before they can trigger. Not all sub-goals must be completed to earn the Educated achievement, only those which directly lead to the final sub-goal, Solidifying our Position.
†Bold entries are the only ones needed for the Educated achievement.
Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
---|---|---|---|---|
摆脱债务违约 | — | Is in default | Is not in default | |
解决能力赤字 | — | Bureaucracy, Authority, or Influence is below −10 | Have positive capacity for 4 weeks | |
研究科技 | — | Is not researching a technology Can research a technology |
Has researched a technology | |
Form Power Bloc | — |
|
Is a Power bloc leader | |
Subject Liberty Desire | — | Any subject has 70 or more liberty desire and positive weekly liberty desire | Reduce subject's liberty desire below 50 | |
Increase our Foreign Investment | Subject Liberty Desire | Can invest in another country | Owns 20% or more of that country's GDP | |
扩建一座基础建筑 | — | A farm or ranch building exists | The farm or ranch building has been increased by 1 level | |
改变生产方式 | Expand a basic Building | Can change production method for a farm, ranch, or logging building | Change the production method and wait 4 weeks | |
Expand a Productive Building | Change Production Method | Any non-government, non-subsidized building making more than 8£ | The building has been increased by 1 level | |
Establish Company | Expand a Productive Building | Can establish a company | Cannot establish a company | |
Fix Unproductive Building | Expand a Productive Building | Any non-government, non-subsidized building making less than 4.5£ | The building is subsidized or making more than 5£ for 4 weeks | |
Grow GDP | Expand a Productive Building Fix Unproductive Building |
— | Increase GDP by 25% | |
Increase Market Access by Decree | Expand a Productive Building | Any state has an infrastructure deficit | Use the Road Maintenance decree on the state for 12 weeks | |
Increase Infrastructure by Railways | Increase Market Access by Decree | State does not have an infrastructure deficit | ||
Increase Immigration | Increase Market Access by Decree | Any building has failed to hire and has 10000 open jobs | Building's state has gained 10000 population | |
Establish a Trade Route | Expand a Productive Building | Has any goods shortage | Maintain a surplus of that good for 4 weeks | |
Improve Supply Network | Establish a Trade Route | Has a convoy shortage | Have 100 or more convoys than required for the supply network | |
Improve Access to Consumer Goods | Establish a Trade Route |
|
The expensive good is less than 25% above base price | |
Bolster an Interest Group | Improve Access to Consumer Goods | — | Bolster any Interest Group for 4 weeks | |
Make Interest Group Happy | Bolster an Interest Group | Any non-Marginalized IG has less than 2 approval | Increase the Interest Groups approval to more than 2 | |
Stop the Revolution | Make Interest Group Happy | A revolution has 15% or more progress | The revolution has 0% progress | |
Passing an Institutional Law | Bolster an Interest Group | Any institution is not active | Activate the institution by passing its law | |
Invest into an Institution | Passing an Institutional Law | Any institution is not at max level | Increase the institution by 1 or more levels | |
Incorporate State | Invest into an Institution | Has an unincorporated state | Has incorporated a state | |
Reform the Government | Bolster an Interest Group | Legitimacy is less than 40% | Legitimacy is more than 60% | |
Increase Relations | Passing an Institutional Law OR Reform the Government |
— | Increase relations with a major power by one level | |
Lobby Appeasement | Increase Relations | Any political lobby has 7 or less | Increase that lobby's appeasement by +3 | |
Earn Obligation | Increase Relations | No country owes an obligation to the player | Two countries owe an obligation to the player | |
Declare an Interest | Increase Relations | Has an unused declared interest | Has declared an additional interest | |
Target in Diplomatic Play | Declare an Interest | Is a diplomatic play target | Has set a wargoal for the diplomatic play | |
Colonize State | Declare an Interest | — | Begin a colony, then fully control that state | |
Create Formation | Declare an Interest | — | Create a new military formation | |
Expand the Military | Declare an Interest | — | Increase Army and Navy size by 20% (max 20) and don't have an unhealthy economy | |
Recruit and Promote a Commander | Expand the Military | — | Recruit a new commander, then promote them | |
Start Diplomatic Play | Recruit and Promote a Commander | — | Start a diplomatic play | |
Change Commander Order | Recruit and Promote a Commander | Any general is not defending | The general is defending | |
Mobilize an Army | Start Diplomatic Play | Any army is not mobilized | Any army is mobilized | |
Send General to the Front | Mobilize an Army | Any army is mobilized and not at a front | The army is at a front | |
Make Peace | Send General to the Front | Is at war | Is at peace | |
Solidifying our Position | Make Peace | — | Improve country rank by one level from current Or become first rank country |
经济霸权
- “Aim to expand your production, market reach, and trade influence until the world economy is firmly within your control. Your ultimate goal will be to control the lion's share of global GDP.”
This objective pushes the player to become the dominant economy of the world, by controlling more than 25% of the global GDP within their market.
推荐国家包括: 美利坚、 大不列颠、 土耳其 and 巴西.
There are 10 sub-goals for this objective, all focused on increasing economic power. There are two mutually exclusive sub-goals, each with a following sub-goal, so only eight sub-goals can actually be completed. The final sub-goal is The Strong Market.
Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
---|---|---|---|---|
Expand our Mining Industries | — | Has an Iron Mine or Coal Mine |
| |
Refining our Production | Expand our Mining Industries | — | Has at least 4 levels of Steel Mills in a state Building has 90% employment and is not subsidized |
|
Lowering Consumption Prices | Refining our Production | — | Coal, Iron, and Steel cost less than 20% below base price | |
Specialized Goods Production | Refining our Production | — | Has at least 2 levels of Motor Industries in a state Building has 90% employment and is not subsidized |
|
Improving Production | Specialized Goods Production | Has not completed Exporting our Profits |
| |
Utilizing our Strength | Specialized Goods Production | Has completed Improving Production | Engines cost more than 25% below base price[1] | |
Exporting our Profits | Specialized Goods Production | Has not completed Improving Production | Is exporting more than 50 Engines | |
Increasing Export Value | Specialized Goods Production | Has completed Exporting our Profits | Engines cost more than 50% above base price | |
Expanding our Market | Specialized Goods Production | — | Has 8 or more countries in the market | |
The Strong Market |
|
— | GDP is more than 25% of global GDP |
霸主
This objective pushes the player to become the dominant power of the world, by controlling more than 50% of the world's population, either directly or through subjects.
There are 10 sub-goals for this objective, all focused on increasing military power or global control. There are three mutually exclusive sub-goals, so only eight sub-goals can actually be completed. The final sub-goal is The Hegemon.
Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
---|---|---|---|---|
A Colonial Power | — | — | Has an active Colonial affairs institution | |
建立同盟 | A Colonial Power | — | Is allied with two or more major or great powers | |
维持附属国 | A Colonial Power | — | 拥有5个傀儡国、自制领、受保护国或在共主邦联中 | |
非洲殖民地 | A Colonial Power | — | 在非洲拥有一处囊括整个地域的未整合地区 | |
Bolstering the Military | African Colonies | — | Has army size of at least 150 and navy size of at least 75 | |
Solidify Our Technological Advantage | Bolstering the Military | — |
| |
Recognized Power | A Colonial Power | Started the game at unrecognized major power rank or below | Is recognized | |
Major Power | A Colonial Power | 以低于主要政权开局 | 国际地位为主要政权或更高 | |
A Great Power | A Colonial Power | 以主要政权开局 | 国际地位为列强 | |
头号列强 | A Colonial Power | 以列强开局 | 拥有1号国际地位 | |
霸主 |
|
— | 全球 40% 以上人口生活在玩家的国家或其附属国内 |
平等社会
- “Power to the people! Become a guiding beacon of liberty and equality for the world to look up to, by assuring opportunity and raising Standard of Living across your nation.”
This objective pushes the player to become a shining beacon for the world, by having less than 10% of their population as , an average standard of living of 20 or higher, and literacy of 90% or higher.
There are six sub-goals for this objective, all focused on improving standard of living and pop rights. The final sub-goal is An Egalitarian Society.
Sub-goal | Prerequisite(s) | Other triggers | Completion trigger | Other |
---|---|---|---|---|
Encourage Liberal Thought | — | — | The Intelligentsia are powerful, being bolstered, and in the government | |
Liberate the Slaves | — | — | Has the Slavery Banned law active | |
Passing Laws | Encourage Liberal Thought OR Liberate the Slaves |
— |
| |
Public Services | Passing Laws |
|
||
Women and Children | Public Services |
|
||
An Egalitarian Society | Women and Children Liberate the Slaves |
|
|
大博弈
仅当启用 利益之手 DLC 时可用 |
- “The new century marks the beginning of a long conflict waged across the world's largest continent, through intrigue, warfare, and deft diplomacy. Guide Russia and Britain to dominate Asia, or lead Afghanistan or Persia on the path to sovereignty.”
This objective represents the historical conflict between 大不列颠 and 俄罗斯 over dominance in the Middle East and Central Asia.
推荐国家包括: 俄罗斯、 大不列颠、 波斯、没有结果、没有结果, and 没有结果.
There are 19 sub-goals for this objective. Unlike other objectives, each sub-goal is independent of the others and no country can complete all of them. The final sub-goal is The Great Game
Sub-goal | Valid for | Other triggers | Completion trigger |
---|---|---|---|
The Great Game | — |
| |
Secure Afghan Protectorate | 大不列颠 俄罗斯 | Has an interest in the Persia region |
|
Consolidate Afghanistan | 大不列颠 俄罗斯 |
|
The borders of Afghanistan have been defined |
Unify Afghanistan | Afghan countries | — | Has formed 阿富汗 |
Disrupt the Russian Caucasus | 大不列颠 | 没有结果 exists | Circassia fully owns Kuban |
Counter Russian Pacific Influence | 大不列颠 |
|
|
Expand British India | 大不列颠 | Template:Subject flag The East India Company is a subject of Great Britain |
|
Contest the Russian Pamirs | 大不列颠 | Russia or its subject owns any part of Tajikistan |
|
Secure the Persian Border | 俄罗斯 | 没有结果 exists | Has won the Caucasian War |
Pacify the Kazakh Steppe | 俄罗斯 | Has journal entry Pacification of the Steppes |
|
Codify the Chinese Border | 俄罗斯 | Has researched Nationalism |
|
Consolidate Central Asian Holdings | 俄罗斯 | Has researched Nationalism |
|
Acquire Manchurian Concessions | 俄罗斯 | ||
Secure a Korean Protectorate | 俄罗斯 |
|
Korea is a subject of Russia |
The Eastern Frontier | 波斯 | — |
|
Secure Influence over Persia | 大不列颠 俄罗斯 | Has an interest in the Persia region |
|
Consolidate Persia | 波斯 | — | Fully owns and incorporated Arabistan, Bampur, and Hormuz |
Achieve Sovereignty | 波斯 Afghan countries | Is unrecognized | Is recognized |
Expedition to Tibet |
|
|
参考
- Objectives, their sub-goals, and their journal entries are in:
game/common/objectives
game/common/objective_subgoals
game/common/journal_entries
- The journal entries are in the files:
00_player_objectives_economic_dominance.txt
00_player_objectives_egalitarian_society.txt
00_player_objectives_hegemon.txt
00_tutorial.txt
- ↑ The tooltip states "20% cheaper than base price"