Achievement
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Starting conditions
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Requirements
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Notes
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Ver
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DI
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Educated Complete the 'Learn the Game' objective.
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Started with the Learn the Game objective
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Has completed the final sub-goal for this objective.
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The final sub-goal requires playing to the end of the game, i.e. 1935.12.30.
Required sub-goals to complete
- Expand a basic Building
- Change Production Method
- Expand a Productive Building
- Establish a Trade Route
- Improve Access to Consumer Goods
- Bolster an Interest Group
- Passing an Institutional Law OR Reform the Government
- Increase Relations
- Declare an Interest
- Expand the Military
- Recruit and Promote a Commander
- Mobilize an Army
- Send General to the Front
- Make Peace
- Reach the End Date
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1.0
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E
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Institutional Have an institution at maximum investment level
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Have any institution with an investment level of 5
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Easiest to do as 尼德兰 since they start with Dedicated Police Force at level 1 and can immediately start upgrading it to level 5. You will need to get some additional bureaucracy, however, that can be easily done by lowering the level of other institutions, disabling trade routes or building additional Government Administration buildings.
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1.0
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E
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Mightier than the Sword Have the other side back down in a diplomatic play
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1.0
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E
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Poor, Huddled Masses Have a cultural migration target in one of your states
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Is Mass Migration Target
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1.0
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E
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Revolutionary Switch sides to the revolutionaries in a civil war and win the ensuing conflict
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Play as Japan, reform government, let Intelligentsia in, and push for Presidential Republic. Shogunate would be very upset and launch a revolution. When revolution begins, there will be a diplomatic play at the top right of your screen, in which you can switch country to play as revolutionary (only in open moves phase). Shogunate is way stronger than Intelligentsia, you can easily crush them and get the achievement.
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1.0
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E
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Victorian Century Play a full campaign from 1836 to 1936
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Date is > 1935.12.30
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1.0
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E
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We are not amused Starting as Great Britain, Expel French Diplomats while having Cordial or better relations.
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Playing as 大不列颠
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Be sure to have relations at least 51 points in positive before selecting expel diplomats. This is because relations need to be at least 20 or more after you have expelled them.
You will also need to stop improving relations just before selecting expel diplomats otherwise the game currently prevents you from selecting the option.
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1.0
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E
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Anarchy in the UK Starting as Great Britain, have an Anarchist form of government
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Playing as 大不列颠
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- Playing as 大不列颠
- Has the Distribution of Power law: Anarchy
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1.0
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M
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Barbary’s Back Starting as Algeria, retake Algiers and become a Major Power
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Playing as 阿尔及利亚
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- Playing as 阿尔及利亚
- Owns the entire state of Algiers
- Has country rank higher than or equal to a Major Power
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1.0
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M
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Belle Époque Starting as France, have the highest GDP per capita and Innovation generation in the world
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Playing as 法兰西
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- Playing as 法兰西
- Has the highest GDP in the world
- Has the highest innovation in the world
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The achievement checks for highest GDP in the world, despite the description stating 'have the highest GDP per capita"
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1.0
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M
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Billionare Have a national GDP of at least £1 billion
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Has GDP equal to or higher than £1,000,000,000
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1.0
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M
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Broken Promises As Italy, join a diplomatic play against 2 or more of your allies
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Playing as a nation that can form 意大利
Primary culture is either North Italian or South Italian
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- Playing as 意大利
- Has 2 or more allies on the opposing side of a Diplomatic Play
- Did not start and is not the target of the aforementioned Diplomatic Play
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- Having more than one ally requires the Multilateral Alliances society technology.
- You cannot oppose the initiator or target of a play if they are your ally. You need to be allies with two countries that are secondary participants of the play on the same side, then join the other side.
- You can form the alliances after joining the play. Being on the same side of a play gives a +1000 bonus to attitude, setting it to Genial, allowing you to easily make alliances with other members of your side of the play, as long as you have +80 (Friendly) relations or +50 (Amicable) relations and much larger power projection score. Build a large navy to get diplomatic interests over the entire world, so you can participate in all diplomatic plays. Raise relations with every minor country in the game to +50 and to +80 with the Great Powers. Watch every diplomatic play for the opportunity to make two alliances with secondary participants on one side.
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1.0
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M
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Caretaker Complete the 'Egalitarian Society' objective
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Started with the Egalitarian Society objective
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Has completed the final sub-goal for this objective.
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The final sub-goal requires playing to the end of the game, i.e. 1935.12.30
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1.0
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M
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Deeds, not words! Pass the Women's Suffrage law
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Has Rights of Women law: Women's Suffrage
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You need to discover Political Agitation society technology in order for leaders to have Feminist ideology. Otherwise, you will not have any party's support in passing the Women's Suffrage law.
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1.0
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M
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Enlightened Despot Have electrical street lights in all states while being an Autocracy
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- Has Distribution of Power law: Autocracy
- Every owned state has Urban Center building that has "Electric Streetlights" method of production
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- Note that every state you own needs to have Urban Center building in order to gain this achievement.
Easily done, as you just need to have the "Electric Streetlights" method of production turned on, not that you need electricity to actual power it. Beeline straight for Electrical Generation, and turn the method of production on all urban centers as an autocracy.
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1.0
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M
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First Flight Be the first nation in the world to fly aeroplanes
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Was the first to have researched technology: Military Aviation
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1.0
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M
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Go West, Young Man Starting as the USA, own California, Oregon and Washington with 250k or more population in each
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Playing as 美利坚
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- Playing as 美利坚
- Owns the entire state of California
- Owns the entire state of Oregon
- Owns the entire state of Washingtion
- California has a population larger than or equal to 250,000
- Oregon has a population larger than or equal to 250,000
- Washington has a population larger than or equal to 250,000
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1.0
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M
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Hegemon Complete the 'Hegemon' objective
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Started with the Hegemon objective
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Has completed the final sub-goal for this objective.
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The final sub-goal requires playing to the end of the game, i.e. 1935.12.30
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1.0
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M
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I am a Scandinavian Form the nation of Scandinavia
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Playing as a nation that can form 斯堪的纳维亚
Primary culture is either Swedish, Danish, Norwegian or Icelandic
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Playing as 斯堪的纳维亚
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Easiest to do as 瑞典, since you only need 3 more states and researched Pan-nationalism society technology in order to form 斯堪的纳维亚. You should be able to easily overcome 丹麦 and take the required states.
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1.0
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M
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Minors, not Miners Starting as Lanfang, incorporate all states in Borneo and have the 'Compulsory Primary School' law
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Playing as 兰芳
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- Playing as 兰芳
- Owns the entire state of East Borneo
- Owns the entire state of North Borneo
- Owns the entire state of West Borneo
- Has Children's Rights law: Compulsory Primary School
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1.0
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M
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Peccavi Starting as the British India Company, fully own the states of Sindh and Punjab
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Playing as 东印度公司
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- Playing as 东印度公司
- Owns the entire state of Sindh
- Owns the entire state of Punjab
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Easily completable within the first 5 years. Declare war on the 旁遮普 and call 大不列颠 in for Punjab. Declare war on 信德, and beat them in a war. 法兰西 may join the conflict, but they won't be able to get to the frontlines in time to make a difference
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1.0
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M
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Perkeletankki Starting as Finland, produce at least 100 units of tanks every week
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Playing as 芬兰
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- Playing as 芬兰
- Producing at least 100 units of Tanks.
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- Tanks require Mobile Armor military technology which is one of the final technologies you can unlock in the "military" tab, so be prepared for a long campaign.
- Being independent is not a requirement for this achievement, so you can stay as a Russian puppet, since it grants you protection.
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1.0
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M
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Reading Campaign Starting as a nation with less than 20% literacy, get to 100% literacy
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Literacy rate is less than 20%
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Literacy rate is equal to 100%
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- Maximum education institution (+50% education access), the social mobility decree (+25%), and 13 standard of living (+26%, 2% per 1 wealth) is enough to hit 100% education access. Due to the need to use the social mobility decree, this should only be attempted in small or single state countries where the decree can be used in every state through the entire game. Necessary technologies are Empiricism and Dialectics for +1 level of education institution each, and Human Rights to pass the Compulsory Primary School law for the final 2 levels.
- The Trade Unions are the only interest group that endorses Compulsory Primary School (unless another group's leader gains the Reformer trait), while the Industrialists oppose it, so plan on pushing for Census or Universal Suffrage to give laborers the political strength to boost the Trade Union's clout, and reduce the Industrialist's clout.
- Near impossible through normal, unplanned play, due to pop splitting sometimes creating new pops with low, even base literacy. All forms of pop splitting due to conversion, assimilation, migration, and employment should be avoided. Thus a strategy of closed borders (preventing migration) and cultural-religious homogeneity (to avoid pop splitting due to conversion and assimilation) should be employed. Serbia is a good starting country for this, as it is homogeneous, with closed borders, and no slave trade, thus no diversity (and split pops) will ever be introduced. Due to new building employment (including production method changes) splitting pops, once your initial economy has been built and you are pushing for 100% literacy, new buildings, and production methods that change pop composition, should be avoided, only expanding existing ones to meet new demand. Use Interventionism subsidies to keep buildings from losing employment of a pop completely, in event of an economic meltdown, as a completely new pop may be far behind in literacy.
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1.0
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M
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Risorgimento Form the nation of Italy
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Playing as a nation that can form 意大利
Primary culture is either North Italian or South Italian
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Playing as 意大利
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Easiest to do as 撒丁-皮埃蒙特 or 两西西里. Can be combined with the "Broken Promises" achievement.
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1.0
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M
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Serf’s up Starting as a nation with Serfdom, enact Worker’s Protections Labour Rights Law
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Has Labor Rights law: Serfdom
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Has Labor Rights law: Workers' Protections
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You need to discover Human Rights society technology to unlock the law
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1.0
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M
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Solomon’s Quest Form the nation of Ethiopia
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Playing as a nation that can form 埃塞俄比亚
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Playing as 埃塞俄比亚
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1.0
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M
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The Berlin Conference Starting as Prussia, form Germany and fully own at least 10 states in Africa
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Playing as 普鲁士
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- Playing as 德意志
- Has at least 10 unincorporated states in any of the following:
- North Africa
- West Africa
- Nile Basin
- Central Africa
- East Africa
- South Africa
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Can be combined with the "Three Hurrahs" achievement.
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1.0
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M
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The Paris Commune Starting as France, become a Council Republic and have a Command Economy
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Playing as 法兰西
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You need to discover Central Planning society technology for Command Economy and Socialism society technology for Council Republic.
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1.0
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M
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Three Hurrahs Form the nation of Germany
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Playing as a nation that can form 德意志
Primary culture is either North German or South German
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Playing as 德意志
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Easiest to do as 普鲁士 and combine it with the "The Berlin Conference" achievement or 奥地利 and do it directly after finishing the achievement "Habsburg Resurgence".
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1.0
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M
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Tycoon Complete the 'Economic Dominance' objective
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Started with the Economic Dominance objective
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Has completed the final sub-goal for this objective.
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The final sub-goal requires playing to the end of the game, i.e. 1935.12.30
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1.0
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M
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Bourbon for Everyone! Starting as Spain, have an average standard of living of at least 20 while remaining a monarchy
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Playing as 西班牙
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Note that this achievement CANNOT be completed if you form Iberia.
- In getting to 20 standard of living you will likely need to improve your economy by a lot, thus making you a great power, making other great powers suspicious of you, and they may attempt to embargo you, so you need to establish a strongly independent and self sufficient market
- It is suggested that you reconquer(puppet) much of Northern South America and Mexico to secure both the raw resources and additional customers to sell to, as raw resource production does not raise standard of living that much
- Concentrate your industrial prowess in Toledo (constantly have both road maintenance and boost manufacturing decrees on)
- Remember that government workers are people too, and you can set their pay to the max for more standard of living
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1.0
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H
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Grander Colombia Form Grand Colombia and own all land in the Gran Colombia, Andes, and La Plata strategic regions
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- Playing as 大哥伦比亚
- Owns all states in the Gran Colombia Strategic Region
- Owns all states in the Andes Strategic Region
- Owns all states in the La Plata Strategic Region
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1.0
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H
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Habsburg Resurgence Starting as Austria, own Silesia and Prussia must be Minor Power or lower rank
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Playing as 奥地利
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- Playing as 奥地利
- Owns the entire state of Silesia
- 普鲁士 does not exist OR has country rank lower than Major Power
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- You can become Austria-Hungary and still earn this achievement.
The easiest way to weaken 普鲁士 is by changing 巴伐利亚 and 黑森-卡塞尔 into your Customs Union, effectively cutting off the Prussian economy in the Rhineland. Afterwards start chipping off Prussian power by humiliating them, changing more nations from their Custom Union into yours, taking Silesia and releasing nations from their territory like Westphalia and 但泽. Prussian AI will most likely try to conquer German minors by force, so remember to always take their side.
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1.0
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H
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I didn’t vote for Pedro Starting as Brazil, change government to Republic and implement Universal Suffrage
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Playing as 巴西
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- Getting Universal Suffrage first will allow you for easier passage of further reforms. Your main opponents will be Landowners and Armed forces, so you may want to start with reforms like Dedicated Police Force to weaken their influence.
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1.0
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H
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Inventive Research all technologies across all three categories
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Has researched every technology
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1.0
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H
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Luxurious Luxembourg Starting as Luxembourg, be the leading producer of Luxury Clothes, Luxury Furniture, and Porcelain
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Playing as 卢森堡
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- Entering a large market, such as France's, will allow you to specialise exclusively in the 3 needed industries without worrying too much about pop needs and/or resources, however entering you will need to become independent of the Netherlands or hope they join a large market. Acquiring another state beside Wallonia speeds things up considerably. You will have a decisive surplus of authority, so you can freely use decrees: they help a lot.
- Having a high migration attraction is essential, so multiculturalism helps a lot.
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1.0
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H
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Manifest Mexico Starting as Mexico, own the Pacific Coast & Great Plains, and have a higher Power Rank than the USA
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Playing as 墨西哥
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- Playing as 墨西哥
- Owns all of the following States:
- Montana
- North Dakota
- South Dakota
- Nebraska
- Wyoming
- Colorado
- Kansas
- Oklahoma
- New Mexico
- Texas
- Washington
- Idaho
- Oregon
- Nevada
- Utah
- Arizona
- California
- Baja California
- Rank is greater or equal to Great Power
- One of the following must be true:
- 美利坚: does not exist
- 美利坚: Rank is less than or equal to Major Power
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The required states don't exactly match the strategic regions Great Plains and Pacific Coast
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1.0
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H
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Muhammed Ali’s Ambition Starting as Egypt, form Arabia and own Thrace
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Playing as 埃及
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- Playing as 阿拉伯
- Own entire state of Eastern Thrace
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1.0
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H
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Poppydock Have at least a level 8 port and export at least 2500 units of Opium to foreign markets
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- Any owned state:
- Has Port building of at least level 8
- Exports at least 2500 units of Opium
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Easily completable within few years as 大不列颠, since you start with more than 1500 exported units of Opium and only need to discover Hydraulic Cranes military technology to upgrade your port in Home Counties to level 8.
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1.0
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H
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Star-Swarmed Banner As the United States, have 100 incorporated states represented on your flag
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Playing as 美利坚
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- Playing as 美利坚
- Has at least 100 incorporated states
- Has Governance Principles law: Presidential Republic
- Does not have Distribution of Power law: Autocracy
- Note: District of Colombia will not be counted as a state. Additionally, West Virginia will not count until after the American Civil War has occurred.
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1.0
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H
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The Great Game Starting as Russia, own the entire Central Asia region
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Playing as 俄罗斯
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Owns all states in the Central Asia Strategic Region
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- The hardest part will be fighting 中国 as they control 4 states you will need for the achievement. You should be easily able to steamroll through the Central Asia minors. Afterwards declare war on 中国 for the 4 remaining states, however, be careful so they do not back from the diplomatic play. During the conflict hold them off at your land border, while at the same time start a naval invasion near Beijing and you should be able to easily force them to surrender.
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1.0
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H
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The Healthy Man of Europe Starting as the Ottomans, be the Greatest Power while having max level Public Health Insurance
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Playing as 土耳其
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- Playing as 土耳其
- Has institution investment level of Health system equal to 5
- Has global country ranking #1
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You need to have researched Medical Degrees, Pharmaceuticals and Antibiotics society technologies, as well as, have Private Health Insurance or Public Health Insurance enabled, in order to achieve level 5 in Health system institution.
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1.0
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H
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The Western Protectorate Starting as Great Qing, have a treaty port in France, Germany, the British Isles, Iberia and Italy
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Playing as 中国
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- Playing as 中国
- Has treaty ports in European Strategic regions:
- Has 法兰西 Treaty Ports
- Has 德意志 Treaty Ports
- Has 大不列颠 Treaty Ports
- Has 西班牙 葡萄牙 Iberian Treaty Ports
- Has 意大利 Treaty Ports
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1.0
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H
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American Territory Starting as the Indian Territory, have the USA as a subject with no more than three states
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Playing as 印第安领地
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1.0
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VH
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An Empire Under the Pun Starting as the Sikh Empire, subjugate Great Britain
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Playing as 旁遮普
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Can NOT be completed if you form India.
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1.0
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VH
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