| 指令 |
描述
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| 3dstats |
调出 3D Statistics窗口
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| 3dstats.EnableGfxZoneStats |
调出 3D Gfx Zone Statistics窗口
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| Adjacencies.Rebuild |
重建所有邻接关系
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| Application.ChangeResolution |
通过控制台改变分辨率
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| Browser.OpenURL [<url>] |
打开指定链接
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| Camera.Debug |
打印镜头的调试信息
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| Camera.Load |
载入镜头信息
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| Camera.Save |
保存镜头信息
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| Checksum.Log |
将校验码存入游戏日志
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| CrashReporter.DeleteCrashData |
删除X天以前的游戏崩溃信息
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| CrashReporter.SimulateCrash |
模拟游戏崩溃(会导致游戏退出)
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| Debug.Achievements.Lock [<key>] |
根据键值重新锁定某一成就
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| Debug.Achievements.ResetAll |
重新锁定所有成就
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| Debug.Achievements.ToggleDebug [<value>] |
以调试模式打开成就系统
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| Debug.Achievements.Unlock [<key>] |
根据键值解锁某一成就
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| Debug.TextureMode [Name of debug mode] |
启用纹理调试模式
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| Dockables.Create [Dockable name] |
创建可停靠
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| Dockables.CreateUserLayout [Dockable layout name] |
使用新名称创建当前布局的新用户布局副本
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| Dockables.DeleteUserLayout [Dockable layout name] |
删除布局作为用户布局
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| Dockables.HideLayout |
隐藏任何显示的可停靠布局
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| Dockables.SaveUserLayout |
将当前布局作为用户布局保存到磁盘,也可以使用新名称
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| Dockables.ShowLayout [Dockable layout name] |
显示现有(用户)布局,隐藏当前布局
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| Dockables.ShowManager |
显示可停靠布局管理器
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| GUI.AnimationTimeline.LogStats |
将 GUI 动画时间轴系统的统计信息转储到调试日志中
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| GUI.ClearWidgets |
清除虚拟小部件
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| GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered] |
创建虚拟可停靠小部件。如果参数为 0,则文件名将为 gui/test_gui.gui,小部件名称将为 test_window
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| GUI.CreateWidget |
创建虚拟小部件。如果参数为 0,则文件名将为 gui/test_gui.gui,小部件名称将为 test_window
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| GenerateCoastalRegionNavalExits |
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| Graphics.CapFramerate |
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| Graphics.DumpMemoryInformation |
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| Localization.ToggleIncludeKeyInLocOutput |
在本地化输出中包含 loc 键
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| Localization.ToggleOnlyKeyInLocOutput |
在本地化输出中仅显示 loc 键
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| Localization.ToggleSkipDataSystemInLocOutput |
根本不在 loc 中运行数据系统
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| Log.ClearAll |
清除所有日志
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| Log.ClearErrorLog |
清楚错误日志并清零错误计数
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| Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)] |
为特定地图模式保存地图的 png 唯一已知有效的地图模式是“国家”
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| MapObjects.Debug |
打印出地图对象调试信息
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| MapObjects.GenerateGameLocators [<type>] [<filename> (optional)] |
为游戏的地图对象生成定位器
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| MapObjects.Painter.AddPosition |
将地图对象放在光标下方
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| ModifierNode.Graph |
打开即时报价任务的图形视图
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| ModifierNode.List |
打开即时报价任务的图形视图
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| Music.PauseFactor |
显示或设置音乐系统的当前pause_factor
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| Music.PlayTrack [<track name>] |
播放特定音轨
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| Music.Reset |
重置音乐系统
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| Music.StopTrack |
停播当前音轨
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| PopsFileStorage.Sync |
同步 POP 文件存储
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| Portrait.ClearCache |
清除肖像缓存,强制刷新所有肖像
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| Print.EventDebug |
打印事件调试统计信息,需要设置 Debug.Events 来收集统计信息
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| RandomLog |
切换随机日志记录
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| RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to *)] [Target filename (defaults to random.log)] |
将随机日志数据转储到文件中
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| SDL.EventLogging |
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| ScriptProfiling.Dump |
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| SplineNetwork.AppendAssets |
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| SplineNetwork.ClearAssets |
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| SplineNetwork.Database.Reload |
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| SplineNetwork.Graphics.AddAllSplines |
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| SplineNetwork.Graphics.ClearAllSplines |
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| SplineNetwork.SetAssetGenerationMode |
Sets mode for spline strips and anchors generation <naval/default>
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| SplineNetwork.ValidateSplines |
Validate the integrity of in-game spline system
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| Terrain.Regenerate |
重新生成地形位图
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| Terrain.Save |
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| Threading.TaskThreadCount [The number of task threads] |
Set or get the number of task threads
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| TickTask.Graph |
Open a graph view of the tick tasks
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| TickTask.List |
Open a graph view of the tick tasks
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| add_approval |
Adds an approval timed modifier to a given IG
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| add_clout |
Adds or removes clout of the IG by changing their political strength with timed modifier
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| add_ideology [Target interest group.] [Ideology to add.] |
Add an ideology to a given IG
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| add_loyalists [culture] [amount] |
按人口比例添加该文化的效忠派
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| add_radicals [culture] [amount] |
按人口比例添加该文化的激进派
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| add_relations |
以特定值改变与某国关系
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| add_war_support [country_tag] [amount] |
Alters wars support of country in ALL of their wars by amount
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| ai.debug [tag] |
dumps debug info for country
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| ai.goal [tag] [goal type] |
Checks ai goal
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| ai_evaluate_building [<building key> <state region key>] |
Prints AI debug data for selected state & building type.
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| ai_evaluate_interest [<strategic region key>] |
Prints AI debug data for selected strategic region declared interest.
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| ai_evaluate_production_method [<building key> <pm key> <state region key>] |
Prints AI debug data for selected production method in state for building type.
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| ai_evaluate_trade_route [<goods key> <country tag>] |
Prints AI debug data for selected goods & country trade partner.
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| annex [<country tag/id>] |
吞并国家
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| annex_all |
吞并所有国家
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| audio.cpu_info |
Shows current cpu usage
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| audio.list_events |
List audio event
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| audio.play_event [audio event] |
Play audio event
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| callstack |
Print the callstack
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| change_law |
改变到某一法律
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| changestatepop [state_id] [pop_type / all] [factor] |
Changes the pop size of the given pop type ( can be 'all' ) by at most the given factor. Will be capped by max employment for each pop.
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| check_pollution_level [state region tag] |
Print out pollution for specified state region
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| check_save |
Checks that saving and loading is consistent
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| clearlines |
Clear lines
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| clearspawnedentities |
Clears entities spawned with spawnentity command
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| coa_preview_window |
Open the Coat of Arms Preview Window
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| compound_nodeeditor |
Compound Node Editor
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| conquerall [country tag] |
Set all enemy provinces under our control.
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| crash |
触发崩溃报告
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| create_ai [self/all/tag] |
Creates AI for country or countries
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| create_building_history |
Creates a game-history compliant .txt file of all buildings in the world / state ID as well as their PM / subsidy configurations.
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| create_country [country definition] [country type] [culture] [state id] |
Creates a country
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| create_political_movement [<law type key>] |
Creates a political movement
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| create_pop_history |
Creates a dump in debug.log with a complete pop history
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| create_state_region_data |
Creates a game-database compliant .txt file of all state regions in the world and their provinces/resources
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| cthulhu |
?
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| data_types_explorer |
Opens the data types explorer dockable
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| data_wrappers_stats [Filter] |
Prints statistics about data wrappers
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| date [date in format yyyy.mm.dd.hh] |
Changes current date
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| debug [arguments] |
Various debugging actions. Possible arguments:
- ai
- allmoney
- alwaysdiplo
- alwaysreform
- alwaysupgradecolony
- artisanchange
- assert
- cb_use
- color
- demotiondesc
- eco
- focusai
- fow
- influence
- info
- lines
- market
- minzoom
- pops
- profile
- promotiondesc
- render
- textures
- tooltips
- wireframe
- yesmen
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| debug_lens_option |
toggles the cheat mode debug_lens_option
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| debug_mode |
Toggles debug mode
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| debugcharacters |
Creates a semi-colon delimited logfile with debug info regarding all characters.
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| debugcountrybudgets |
Creates a semi-colon delimited logfile with debug info regarding all countries and their budgets.
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| debugemployment |
Creates and appends a comma-delimited logfile with debug info regarding employment in the specified state ID.
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| debugmarkets |
Creates a semi-colon delimited logfile with debug info regarding all goods and markets.
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| debugpopconsumption |
Creates a semi-colon delimited logfile with debug info regarding all pops' consumption
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| debugpopwealth |
Creates a semi-colon delimited logfile of the current wealth status of all pops.
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| debugstates |
Write a semi-colon delimited logfile with debug info regarding all states.
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| debugterrainweights |
Prints out the number of
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| debugtheaters |
Write a semi-colon delimited logfile with debug info regarding all theaters.
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| deiron |
Disables Ironman mode
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| disable_ai [all/tag] |
关闭AI
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| disable_pop_growth |
toggles the cheat mode disable_pop_growth
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| disable_retooling |
toggles the cheat mode disable_retooling
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| drawcmdsviewer |
Draw Cmds Viewer
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| dump_data_types |
dumps the registered data types
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| dump_ref_lookup_memory_report |
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| enable_ai [all/tag] |
启用AI
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| entity_editor |
Entity Editor Dockable
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| escalate [<amount>] |
Adds escalation to player diplomatic plays.
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| event [event name] [<country_tag/province_id>] |
执行特定事件
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| explorer |
Shows an object explorer window
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| exportbuildings |
Write a semi-colon delimited logfile with all building type info
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| fastbuild |
快速建造
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| fastenact |
一天通过立法
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| fasthire |
建筑一天招满人(受人口和资质限制)
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| fastinstitutions |
一天升级一级机构
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| fastinterests |
一天宣告利益
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| fastmobilize |
快速动员
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| fastresearch |
快速研究科技
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| fastrevolution |
快速革命
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| fastsecession |
快速分离主义
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| fasttravels |
快速移动
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| find_unemployed |
Find and report all unemployed pops with an optional cutoff
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| fix_state_regions |
Fix state regions.
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| force_oos |
Make this client go out of sync in multiplayer
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| generate_province_center_objects |
generates a file with meshes in the center of each province
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| gfx.reloadtexture |
Reload textures
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| gfx.skin |
select active gfx skin
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| gfx.texture_limit |
Set texture video memory limit in megabytes
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| gui_animation_editor |
GUI Animation Timeline Dockable
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| gui_editor |
Spawns gui editor
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| help [command name] |
显示所有控制台指令或特定指令描述
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| hq_show_id |
toggles the cheat mode hq_show_id
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| ignore_government_support |
toggles the cheat mode ignore_government_support
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| invalidate_character [character id] |
Invalidate the modifier on the character with the specified ID
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| invalidate_country [country id] |
Invalidate the modifier on the country with the specified ID
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| invalidate_ig [interest group id] |
Invalidate the modifier on the interest group with the specified ID
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| invalidate_state [state id] |
Invalidate the modifier on the state with the specified ID
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| io_stats |
Toggles IO Stats
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| io_stats.Reset |
Resets IO Stats
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| kill_character [character name] |
杀死角色
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| log_status |
Log Status Dockable
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| log_ticktask_performance |
Start outputing ticktask performance data to profiling.log
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| log_viewer |
Log Viewer Dockable
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| map_editor |
Toggle map editor
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| mapmode [mapmode] |
Switches to a given mapmode
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| measure_frame_time ["start" or "stop" measuring] |
Measures avg/min/max frame time and prints the result to debug.log once stopped
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| memory_stats |
Toggles Memory Stats
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| memory_stats.Reset |
Resets Memory Stats
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| minidump [file path] |
Creates a minidump
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| money [amount] |
Adds specified amount of money
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| net_debuginfo |
Print debug info about the networking layer
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| net_stats |
Toggles Net Stats
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| net_stats.Reset |
Resets Net Stats
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| norevolution |
toggles the cheat mode norevolution
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| nosecession |
toggles the cheat mode nosecession
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| observe |
start observing the game
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| own [province id/state region tag] [country tag] |
Change the owner of specified province or state region
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| particleeditor |
Particle Node Editor
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| permitmarginalizedingovernment |
toggles the cheat mode permitmarginalizedingovernment
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| pops_account_disconnect_steam |
Disconnect Paradox account from Steam
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| pops_account_login [email] [password] |
Login to a POPS Account
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| pops_account_logout |
Login to a POPS Account
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| pops_account_status |
Show whether you are currently logged into POPS or not.
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| popstat |
Prints out amount of active pops.
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| portrait_editor |
Open the portrait editor
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| print_gamestate_modifiers |
Prints Gamestate Modifiers
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| province_borders [true/false] |
Toggles showing of province borders
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| pseudoLoc |
Enable/Disable Pseudo Localization on Text Widgets
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| recalc_cached_data |
Recalculate cached gamestate data.
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| release_mode |
Toggles release mode
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| reload [file name] |
Reloads assets
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| rendertype |
Reports what render backend is used
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| research |
获取科技
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| save_game_analyzer |
Open the save game analyzer
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| screenshot |
Take screenshot
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| script_docs |
Prints script documentation
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| set_devastation_level [state region tag] [amount] |
Set devastation level in specified state region
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| set_pollution_level [state region tag] [amount] |
Set pollution level in specified state region
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| settings |
Spawns a settings GUI with an optional argument for an initially selected category
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| shader_debug |
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| shader_editor |
Shader Editor Dockable
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| show_goals |
Show AI goals.
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| skip_migration |
toggles the cheat mode skip_migration
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| sleep |
Sleep for specified amount of milliseconds
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| social_addfriend [Context Index] [Account ID] |
Add a friend to friends list
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| social_debuginfo |
Print debug info about the social layer
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| social_joinroom [Context Index] [Room Name] [Nick Name] |
Join a chat room using the given social context
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| social_sendmessage [Context Index] [Room Name] [Message] |
Send a message to a chat room.
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| spawnentity [<entity name>] [<state> (optional)] |
Spawns specified entity at cursor position
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| spawnentity_at [<entity name>] [x] [y] [<state> (optional)] |
Spawns specified entity at xy-position
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| spawnline [<line name>] [<start position 'x,y,z'> (no spaces)] [<end position x,y,z> (no spaces)] |
Spawns specified line between 2 positions
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| spawnnotification [notificationtype] [<scopeindex>] |
Spawns notification of specified type.
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| swapchain.buffers |
Query/Set swapchain buffers
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| switchlanguage [language name] |
Reload localization files and switch language
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| tag [country_tag] |
Switch control to another country
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| testaipacts |
Test whether AI would dissolve current pacts
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| testevent [event name] [<country_tag/province_id>] |
Tests an event
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| testobjective [<subgoal key (optional)>] |
Tests objective triggered effects
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| texturelist |
Texture List
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| textureviewer |
Texture Viewer
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| time |
显示时间
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| tools.skins |
Skin Editor
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| treatyport [<state region tag>] |
Takes treaty port in state region
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| tweak |
Spawns a tweaker GUI
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| update_distribution |
Updates garrison unit distribution in HQ of specified State ID
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| update_employment |
Transfers employees between buildings in the specified state ID.
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| validate_employment |
Print out unemployment in states.
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| validate_hubs |
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| validate_income |
Print out countries with income deficits.
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| validate_naval_exits |
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| validate_pops |
Ensures all pops have valid params and prints them to the error log otherwise.
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| version |
Shows current build information, put 1 as second parameter for long version
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| vsync |
Toggle main swapchains vsync
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| wagerate |
Get or Set a building's wage rate
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| yesmen |
AI将同意所有玩家发出的外交请求及影响
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