公司与国家内一种或数种建筑相关联。在国家内成立公司后会提高相关建筑的吞吐量和 建造力效率。公司提供的增益强度取决于国家的威望排名,前十国家获得更强的增益。
公司有一项繁荣度分数,可以为国家提供额外增益,高人均年产值会提高繁荣度。
建立公司
需求 | 栏位上限 |
---|---|
File:Invention corporate charters.png 公司章程 | +1 |
File:Invention joint stock companies.png 股份公司 | +1 |
File:Invention investment banks.png 投资银行 | +1 |
File:Invention corporate governance.png 企业治理 | +1 |
宏观经济学 | +1 |
自由放任 | +1 |
Each country has a limited number of slots for companies. Slots are gained by researching certain society technologies, starting with File:Invention corporate charters.png Corporate Charters. Each Society technology directly following Corporate Charters adds 1 additional company slot up to a maximum of 5 slots upon researching Macroeconomics. An additional company slot can be unlocked by enacting Laissez-Faire.
Each company has certain requirements before it can be established, typically building a minimum level of one of its associated buildings. Flavored companies tend to have stricter requirements, such as constructing the requisite building in a specific state.
When a company is established, it cannot be disbanded for five years. Similarly, after a company is disbanded, it cannot be reestablished for four years.
增益
Buildings associated with an established company enjoy +10% throughput as well as +25% construction efficiency when building them. All countries gain a scaled bonus based on their prestige rank, calculated as [math]\displaystyle{ 5 \cdot (1 - \tfrac{\text{rank}}{\text{num of countries}}) }[/math]. For example, File:WAD.png 瓦达伊 starts at rank 170, around the halfway point of all starting countries, and it has a starting prestige bonus of +2.5%. The top ten ranked countries always have +5%, as well as an additional +0.5% per rank up to a total +10% throughput and construction efficiency for the Rank #1 country.
If a building is associated with more than one company in a country, then each additional company adds a ×0.33 modifier on the throughput and construction efficiency bonuses. For example, if a building is associated with two companies, it receives 150% of the normal company bonuses rather than 200% – that is, +15% throughput and +37.5% construction efficiency rather than +20% and +50%. This also applies to the prestige bonus.
The power bloc principles Template:Principle and Template:Principle each provide +10% company throughput. This is additive with the base throughput and prestige rank bonus.
繁荣度
Companies start with 0 prosperity. Companies gain +5 prosperity every week while the average productivity of all associated buildings in the country is at least 25% higher than the average productivity of all buildings in the world or an absolute productivity of more than 25, and prosperity decreases by −5 each week while productivity is lower than 25% of the global average or an absolute productivity of less than 5. A company's prosperity bonus is active while prosperity is at least 100. Prosperity can rise to a maximum of 200 and fall to a minimum of 0. If a company is disbanded and later re-established, it starts with 0 prosperity again.
普通公司
The following companies are available to all countries regardless of location or culture. Note that these companies' names are dynamically generated and so are referred to by their designations in the game files here:
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Basic Agriculture 1 | +10% Livestock Ranch throughput | Country owns level 3 or higher Wheat Farm or Rye Farm | |
Basic Agriculture 2 | +10% Livestock Ranch throughput | Country owns level 3 or higher Rice Farm, Millet Farm or Maize Farm | |
Basic Fabrics | +10% Textile Mills throughput | Country owns level 3 or higher Livestock Ranch or Cotton Plantation | |
Basic Colonial Plantations 1 | −5% Radicals from standard of living decreases | Country owns level 3 or higher Opium Plantation or Tea Plantation | |
Basic Colonial Plantations 2 | +10% colony growth speed | Country owns level 3 or higher Coffee Plantation, Sugar Plantation or Tobacco Plantation | |
Basic Silk and Dye | +10% Influence | Country owns level 3 or higher Silk Plantation or Dye Plantation | |
Basic Wine and Fruit | +10% Prestige | Country owns level 3 or higher Vineyard or Banana Plantation | |
Basic Fishing |
|
Country owns level 3 or higher Fishing Wharf or Whaling Station | |
Basic Forestry |
|
|
Country owns level 3 or higher Logging Camp or Rubber Plantation |
Basic Oil | +10% state migration attraction | Country owns level 5 or higher Oil Rig | |
Basic Gold Mining |
|
Country owns Gold Mine | |
Basic Metal Mining | +10% Steel Mills throughput | Country owns level 3 or higher Iron Mine or Lead Mine | |
Basic Mineral Mining | +10% Fertilizer Plants throughput | Country owns level 3 or higher Sulfur Mine or Coal Mine | |
Basic Food | +5% birth rate | Country owns level 5 or higher Food Industries | |
Basic Paper | +10% Bureaucracy | Country owns level 5 or higher Paper Mills | |
Basic Home Goods | +10% Loyalists from standard of living increases | Country owns level 3 or higher Glassworks or Furniture Manufacturies | |
Basic Textiles | File:Building textile mill.png 30px | −10% Radicals from standard of living decreases | Country owns level 5 or higher Textile Mill |
Basic Steel | 30px | +5% state construction efficiency | Country owns level 5 or higher Steel Mills |
Basic Metalworks | +5% Army Offense | Country owns level 3 or higher Tooling Workshops, Arms Industries or Artillery Foundry | |
Basic Shipyards |
|
+5% Navy Offense | Country owns level 3 or higher Shipyards or Military Shipyards |
Basic Chemicals |
|
−5% unit supply consumption | Country owns level 3 or higher Fertilizer Plants or Synthetics Plants |
Basic Motors |
|
+10% formation travel speed | Country owns level 3 or higher Motor Industries or War Machine Industries |
Basic Munitions |
|
−10% military goods cost | Country owns level 3 or higher Munition Plants or Explosives Factory |
Basic Electrics | File:Building electrics industries.png 30px | +10% Power Plant throughput | Country owns level 5 or higher Electrics Industries |
United Construction Conglomerate | +20% Construction sector throughput |
|
特殊公司
Many historical companies are represented as flavored companies. The AI is more likely to establish a flavored company over a basic one. These companies are typically tied to specific states or cultures. As such they are heavily associated with certain countries, but those tied to states are not technically limited to specific countries as in theory any country can conquer any state. These companies are organized here by the countries they are most commonly associated with.
美洲公司
阿根廷
名称 | 增益建筑 | 繁荣度奖励[1] | 成立条件 |
---|---|---|---|
+20% 乡村民众人群吸引力 |
已整合地区中有至少4个:
| ||
|
葡萄园 | +20% 威望 |
是 阿根廷
|
|
铁路 |
科尔多瓦:
已整合地区中有至少2个:
|
玻利维亚
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
安托法加斯塔:
| |||
|
铅矿 |
+15% 实业家政治力量 |
波托西:
|
巴西
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+10% 工艺装备工坊建筑吞吐量 |
任意已整合地区:
| ||
|
铁路 |
+15.00% 咖啡种植园吞吐量 |
圣保罗:
已整合地区中有至少4个:
|
|
File:Building military shipyards.png 军用造船厂 |
里约热内卢:
| |
|
File:Building textile mill.png 纺织厂 |
+10% 棉花种植园建筑吞吐量 |
伯南布哥:
|
|
+5% 弹药厂建筑吞吐量 |
圣保罗:
| |
|
+10% 畜牧场建筑吞吐量 |
南里奥格兰德:
|
加拿大
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
食品厂 |
+0.10 殖民地增长产生 |
马尼托巴:
|
哥伦比亚
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
造船厂 |
巴拿马:
|
智利
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
武器厂 |
+10% 进攻 |
圣地亚哥:
| |
|
港口 |
圣地亚哥:
|
墨西哥
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+5% 铁路建筑吞吐量 |
里奥格兰德:
| ||
油井 |
任意已整合海岸地区:
|
巴拉圭
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
炼钢厂 |
+5% 防御 |
下巴拉圭:
|
秘鲁
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
File:Building rubber plantation.png 橡胶种植园 |
帕斯塔萨:
| ||
|
发电厂 |
+5.0% 地区建造力效率 |
利马:
|
美利坚合众国
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+20% 铁路建筑吞吐量 |
任意已整合地区:
| ||
−25% 恶名衰减 |
国家主流文化为扬基或迪克西 | ||
+10% 铁路建筑吞吐量 +10% 造船厂建筑吞吐量 |
宾夕法尼亚:
| ||
+5% 创新力 |
马萨诸塞或纽约:
| ||
File:Building military shipyards.png 军用造船厂 |
+5% 海军进攻 +5% 海军防御 |
新泽西、特拉华或马里兰:
已研究 龙门吊 | |
+15% 动力机械厂建筑吞吐量 |
密歇根:
|
委内瑞拉
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
油井 |
苏利亚或米兰达
| ||
|
发电厂 |
+0.05 每100k人口产生的基础设施[2] |
米兰达:
|
亚洲与大洋洲公司
澳大利亚地区
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
炼钢厂 | +15.0% 铁路建筑吞吐量 |
新南威尔士:
|
中华地区
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+10% 科技扩散 |
北京或河北
| ||
武器厂 |
+15% 士气恢复 |
湖北东部:
| |
造船厂 |
+5 港口最大等级 |
福建:
已研究 File:Invention ironclad.png 铁甲舰 和 File:Invention gantry cranes.png 龙门吊 | |
玻璃厂 |
+15% 威望 |
江西:
|
印度地区
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
是 没有结果
| |||
+0.50 每100k人口产生的基础设施 |
已整合地区中有至少 6 个:
| ||
File:Building textile mill.png 纺织厂 |
+5% 建造部门建筑吞吐量 |
孟买:
|
日本
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
File:Building textile mill.png 纺织厂 |
关西:
| ||
+10% 非本土地区的殖民地发展速度 |
主流文化为大和
已完成 御一新 日志条目 | ||
动力机械厂 |
主流文化为大和
已研究 File:Invention ironclad.png 铁甲舰 |
朝鲜
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+10% 科技扩散 |
任意已整合地区:
|
菲律宾
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
食品厂 | −10% 生活水平降低带来的激进派 |
任意已整合地区:
|
暹罗
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
水稻农场 |
+10% 食品厂建筑吞吐量 |
曼谷:
|
越南
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
File:Building textile mill.png 纺织厂 | +10% 科技扩散 |
东京:
|
欧洲公司
奥地利/奥匈帝国
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
炼钢厂 |
+1.0 陆军将领进军速度 |
波希米亚:
| |
+10% 铁路建筑吞吐量 |
中匈牙利:
| ||
炼钢厂 |
+5% 进攻 |
中匈牙利:
| |
油井 |
+10% 工艺装备工坊建筑吞吐量 |
东加利西亚 或 西加利西亚:
| |
武器厂 |
+5% 防御 |
奥地利:
|
比利时
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
File:Building rubber plantation.png 橡胶种植园 |
+15% 威望 |
瓦隆尼亚为主流文化
| |
+5% 基础设施 |
弗兰德斯 或 瓦隆尼亚:
| ||
+10% 铁路建筑吞吐量 |
弗兰德斯 或 瓦隆尼亚:
比利时 开局时已建立该公司。 |
丹麦
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+10% 畜牧场建筑吞吐量 |
西兰:
| ||
造船厂 | 西兰:
|
芬兰
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+10% 化学合成厂建筑吞吐量 |
南芬兰:
|
法兰西
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+10% 非本土地区的殖民地发展速度 |
君士坦丁:
| ||
炼钢厂 |
−10% 士气损失 |
勃艮第:
| |
+10% 同化 |
勃艮第:
已研究 轧棉机 | ||
葡萄园 |
+15% 威望 +10% 葡萄园建筑吞吐量 |
拥有法兰西或奥克主流文化
| |
File:Building arms industries.png 武器厂 |
+5% 进攻 |
罗讷:
| |
造船厂 |
+5% 海军进攻 |
普罗旺斯:
已研究 File:Invention ironclad.png 铁甲舰 | |
煤矿 |
+10% 铁路建筑吞吐量 |
法属低地:
|
德意志地区
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
炼钢厂 |
+10% 铁路建筑吞吐量 |
鲁尔:
已研究 炼钢 | |
File:Building explosives factory.png 炸药厂 |
+10% 攻城炮进攻 |
鲁尔 或 北莱茵:
| |
造船厂 |
+5% 海军进攻 |
西普鲁士:
| |
File:Building electrics industries.png 电子厂 | +15% 发电厂建筑吞吐量 |
勃兰登堡:
| |
铁路 | +10% 编队速度 |
是 普鲁士或由普鲁士成立
| |
File:Building chemical plants.png 肥料厂 |
+5% 石油精炼厂吞吐量 |
巴登:
|
大不列颠
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
File:Building textile mill.png 纺织厂 |
+15% 纺织厂建筑吞吐量 |
苏格兰低地:
| |
动力机械厂 |
+15% 航空母舰进攻 |
约克郡:
已研究 File:Invention ironclad.png 铁甲舰和 File:Invention gantry cranes.png 龙门吊 | |
造船厂 |
苏格兰低地:
| ||
铁路 |
+5% 威望 |
西南诸郡、中英格兰、威尔士和伦敦周边:
大不列颠 开局时已建立该公司。 | |
+10% 造船厂建筑吞吐量 +10% 军用造船厂建筑吞吐量 |
约克郡:
|
希腊
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
阿提卡:
| |||
+10% 铁路建筑吞吐量 |
阿提卡:
|
意大利地区
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+5% 火炮铸造厂建筑吞吐量 |
皮埃蒙特:
| ||
炼钢厂 |
+5% 陆军进攻 |
皮埃蒙特:
| |
艺术学院 |
+15% 威望 |
伦巴第:
| |
动力机械厂 |
+5% 陆军进攻 |
皮埃蒙特:
| |
造船厂 |
伊斯特里亚:
已研究 File:Invention gantry cranes.png 龙门吊 |
荷兰
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
油井 | +10% 殖民地发展速度 |
国家主流文化为荷兰
| |
File:Building electrics industries.png 电子厂 |
+5% 创新力 |
荷兰或海尔雷:
|
挪威
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
东挪威:
已研究 File:Invention gantry cranes.png 龙门吊 |
波兰地区
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
动力机械厂 | +20% 小麦农场建筑吞吐量 |
马佐维亚:
| |
+10% 动力机械厂建筑吞吐量 | 马佐维亚或大波兰:
|
葡萄牙
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+0.10 殖民地增长产生 |
国家主流文化为葡萄牙
|
罗马尼亚地区
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
铁路 |
+15 陆上贸易容量 |
国家主流文化为罗马尼亚 至少2个已整合地区“
| |
油井 | +20% 石油精炼厂吞吐量 |
瓦拉几亚:
|
俄罗斯
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
−15% 生活水平降低带来的激进派 |
| ||
动力机械厂 |
+5% 基础设施 |
英格里亚:
| |
油井 |
+10% 移民吸引力 |
阿塞拜疆:
| |
+10% 武器厂建筑吞吐量 |
彼尔姆:
| ||
File:Building textile mill.png 纺织厂 |
莫斯科:
| ||
卢甘斯克:
|
塞尔维亚
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+5% 防御 |
北塞尔维亚:
|
西班牙
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
+10% 基础设施 | 纳瓦拉:
| ||
+10% 武器厂建筑吞吐量 |
阿斯图里亚斯:
| ||
File:Building textile mill.png 纺织厂 |
+15% 创新力 | 加泰罗尼亚:
| |
File:Building arms industries.png 武器厂 |
−5% 军用商品花费 |
阿斯图里亚斯:
|
瑞典
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
File:Building electrics industries.png 电子厂 |
+10% 创新力 |
斯韦阿兰:
已研究 File:Invention electric telegraph.png 电报和 发电 | |
铁矿 | +20% 铁矿建筑吞吐量 |
诺尔兰:
| |
造船厂 |
+5% 海军进攻 |
约塔兰:
已研究 File:Invention gantry cranes.png 龙门吊 |
中东公司
埃及
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Misr Spinning and Weaving Company |
|
+10% Loyalists from Standard of Living increases |
|
Egyptian State Railways | 30px |
|
|
Suez Canal Company |
|
|
Owns Sinai with the Suez Canal which has 50% or higher employment |
Persia
名字 | 关联建筑 | 加成 | 解锁要求 |
---|---|---|---|
波斯烟草公司 | 烟草种植园 |
|
|
Turkey
Name | Buildings | Prosperity Bonus | Requirements |
---|---|---|---|
Tersâne-i Âmire | File:Building military shipyards.png 30px | +10% Navy Defense | |
Ottoman Tobacco Company | 30px | +10% Production technology spread |
|
Allatini Mills |
|
| |
Chemins de fer Orientaux | 30px | +10% Prestige |
|